Il Regno unisce le forze con la Chiesa e l'Alleanza per riconquistare il Garreg Mach. Ma prima di cacciare gli imperiali che occupano il monastero, dovrai attraversare l'Ailell, la Valle del Tormento.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 83 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_66_Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Felix | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_66_Sylvain | 255 | 0 | 0 | 4 | 85 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_25_26_34_42_58_66_Ashe | 255 | 0 | 0 | 5 | 80 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_67_Mercedes | 255 | 0 | 0 | 6 | 90 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_25_26_34_42_58_67_Annette | 255 | 0 | 0 | 7 | 95 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]10_10_18_27_35_43_59_66_duca Aegir | 255 | 0 | 0 | 8 | 402 | 5 | 12 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 8 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]10_10_18_27_35_43_59_66_conte Bergliez | 255 | 0 | 0 | 9 | 440 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 148 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_66_Caspar | 255 | 0 | 0 | 10 | 50 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]10_10_18_27_35_43_59_66_Cavaliere Infernale | 255 | 0 | 0 | 11 | 345 | 5 | 13 | 3 | 101 | 8 | 1 | 100 | 68 | 23 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_67_Ladislava | 255 | 0 | 0 | 12 | 415 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [es]1_9_17_26_34_42_58_66_Myson | 255 | 0 | 0 | 13 | 906 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]13_13_21_30_38_46_62_67_viscontessa Fenja | 255 | 0 | 0 | 14 | 915 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 1 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | [es]10_10_18_27_35_43_59_66_visconte Menja | 255 | 0 | 0 | 15 | 916 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | [es]13_13_21_30_38_46_62_67_baronessa Martyn | 255 | 0 | 0 | 16 | 918 | 5 | 13 | 3 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | [es]1_9_17_26_34_42_58_67_Edelgard | 255 | 0 | 0 | 17 | 20 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 82 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
18 | [es]1_9_17_26_34_42_58_66_Claude | 255 | 0 | 0 | 18 | 30 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 77 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
19 | [es]1_9_17_26_34_42_58_67_Hilda | 255 | 0 | 0 | 19 | 130 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 70 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
20 | [es]1_9_17_26_34_42_58_66_Holst | 255 | 0 | 0 | 20 | 210 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
21 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 21 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 5 | 0 | 0 | 22 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 5 | 0 | 0 | 23 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 5 | 0 | 0 | 24 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 5 | 0 | 0 | 25 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 5 | 0 | 0 | 26 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
27 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 5 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 28 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 29 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 30 | 680 | 4 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
31 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 4 | 0 | 0 | 31 | 680 | 4 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
32 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 4 | 0 | 0 | 32 | 680 | 4 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 4 | 0 | 0 | 33 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
34 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 34 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 35 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
37 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 37 | 645 | 7 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 3 | 0 | 0 | 38 | 650 | 7 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
39 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 3 | 0 | 0 | 39 | 675 | 7 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 3 | 0 | 0 | 40 | 645 | 4 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 41 | 670 | 4 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
42 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 42 | 625 | 4 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
43 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 43 | 620 | 4 | 13 | 3 | 101 | 8 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
44 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 2 | 0 | 0 | 44 | 675 | 4 | 13 | 3 | 101 | 8 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
45 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 45 | 645 | 4 | 13 | 3 | 101 | 8 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
46 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 46 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 47 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 28 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 50 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 51 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 52 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 53 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 54 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 55 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 57 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 58 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 59 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 61 | 645 | 4 | 5 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
62 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 2 | 0 | 0 | 62 | 685 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
63 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 63 | 645 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
64 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 64 | 635 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
65 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 2 | 0 | 0 | 65 | 700 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 2 | 0 | 0 | 66 | 615 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
67 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 2 | 0 | 0 | 67 | 680 | 5 | 13 | 3 | 101 | 1 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 68 | 695 | 5 | 13 | 3 | 101 | 1 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 69 | 640 | 5 | 13 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 70 | 625 | 5 | 13 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 71 | 610 | 5 | 13 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 72 | 615 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 73 | 700 | 5 | 13 | 3 | 101 | 1 | 0 | 31 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 74 | 690 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 75 | 610 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 76 | 625 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 77 | 685 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 78 | 635 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 79 | 680 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 80 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 1 | 0 | 0 | 81 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 1 | 0 | 0 | 82 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 2 | 0 | 0 | 61 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 30 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 37 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 32 | 1524 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 30 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 28 | 1524 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 43 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 50)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,8,17,83,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,66,83,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(30,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(31,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(32,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(43,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(44,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(40,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(42,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(61,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SubGroup(11)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0)
# Perdonate la mia debolezza...
Unknown6(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown126(0,33100,0,56400,0,53400,0,14464,1,1,0,0,0,0,0)
Unknown126(1,42400,0,14464,1,52500,0,24464,1,1,0,0,0,0,0)
Unknown126(2,52500,0,14464,1,7764,1,27464,1,1,0,0,0,0,0)
Unknown126(3,59930,0,65100,0,60850,0,484,1,1,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 1)
SubGroup(0)
SubGroup(0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 5, 0)
SubGroup(4)
SubGroup(0)
PingOnMinimap(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 2, 4, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 17 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(62,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(62,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,1264,1,51500,0,0,4,0,0,0,0,1,1,0,0)
Unknown139(1,18564,1,48100,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(2,11964,1,37400,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,13464,1,51500,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,3564,1,39300,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(3,63000,0,46700,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(6,17664,1,57200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,22064,1,39400,0,0,5,0,0,0,0,1,1,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,19164,1,41200,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(1,9164,1,36700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(2,18664,1,47200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(3,18664,1,44200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,14164,1,37700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(5,21664,1,37200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(6,24164,1,40200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,17664,1,51700,0,0,5,0,0,0,0,1,1,0,0)
# Group 39 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non lasciate che la paura vi attanagli!
Insieme, possiamo sconfiggere l'Impero
Adrestiano e cambiare il corso della storia!
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 46 (0, 5, 0, 3, 44)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Uff! La battaglia sta volgendo a nostro sfavore.
Mettiamoci in salvo, Vostra Maestà . I nostri
[cdb]fedeli ministri si occuperanno del resto.
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Sì... Mi affido a voi, conte Bergliez.
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si ritirano!
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0)
# Poteva almeno risparmiarmi la recita.
Ma non importa, ho un dovere da assolvere.
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0)
# Già ! Non sono nemici degni di noi.
Facciamogliela vedere!
CloseUp(9,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0)
# Appaiono [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(3)
Unknown10(0,2,9,10,83,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,0,1,9,10,83,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: False 1
SubGroup(1)
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Mi ritirerò nelle retrovie.
Dovresti imitarmi, Caspar!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Resta solo Caspar. Presto, Vostra Maestà .
# Group 48 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: False 1
SubGroup(1)
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Mi spiace, padre. Devo ritirarmi!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il conte Bergliez è rimasto da solo.
Possiamo batterlo, lo so.
# Group 49 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Molto bene, Caspar. È ora di cogliere i frutti
[cdb]del tuo addestramento.
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Vale anche per voi! Scopriranno presto
[cdb]che l'età non vi ha affatto indebolito!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo di fronte degli avversari temibili.
State in guardia. È di vitale importanza
[cdb]riuscire a passare!
# Group 50 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Caspar? E quello... Aaah! È un orso!
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ah! L'orso sarei io? Beh, non sprecare tempo
[cdb]a fingerti morta.
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Sei sempre la solita, Bernadetta. Mi spiace,
[cdb]ma oggi dobbiamo fare sul serio.
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 9, 7)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ah, il rampollo di Waldemar. Mi stupisce
[cdb]trovarti in prima linea.
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Oh, di sicuro non ci è venuto di sua spontanea
[cdb]volontà .
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Beh, ammetto che ne avrei fatto a meno.
Ma c'era in ballo la mia vita, per cui...
If254(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Dorothea! Sei viva! Ma... sei loro alleata.
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Speravo di non dovervi incontrare...
per più di un motivo.
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Avevi un'aria familiare, in effetti...
Sei quella cantante... Beh, spero che in
[cdb]purgatorio abbiano dei teatri degni di te!
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Leopold von Bergliez...
Avrò vendetta per mio padre!
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Petra? Mio padre... ha ucciso il tuo, eh?
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Sfida accettata, principessa delle Brigid!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0)
# Siete il conte Bergliez, eh? Speravo proprio
[cdb]di misurarmi con voi.
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Anche tu ti sei fatto notare, sai?
C'è chi ti definisce il guerriero
[cdb]più abile di tutto il Leicester.
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0)
# Bando alle ciance, allora. Combattiamo!
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Sicuri di poter temporeggiare?
L'imperatrice vi sta già sfuggendo.
SubGroup(1)
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ma tu guarda, il più grande eroe dell'Impero
[cdb]in persona. Dovrò fare del mio meglio,
[cdb]in tal caso!
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Sono Leopold von Bergliez, e non temo
[cdb]nessuno di voi! Fatevi sotto!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Non importa quanto sia forte mio padre.
Io sono io!
# Group 58 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
Unknown19(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Uff, sono troppi! Ritirata!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non devono sfuggirci. Puntiamo al Garreg
Mach! Sconfiggeremo l'imperatrice e porremo
[cdb]fine a questa guerra!
# Group 59 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non possiamo rallentarli oltre. È ora di levare
[cdb]le tende! A tutte le truppe, ritirata!
Io prenderò il comando nelle retrovie!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non devono sfuggirci. Puntiamo al Garreg
Mach! Sconfiggeremo l'imperatrice e porremo
[cdb]fine a questa guerra!
# Group 60 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Le forze in campo si eguagliano, ma noi
[cdb]abbiamo il vantaggio del talento.
Possiamo vincere!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Siate prudenti. Se dovessimo perdere tutti
[cdb]i forti, non avremmo più alcun modo di
[cdb]raggiungere il monastero.
SubGroup(5)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] e fai avanzare la prima linea del [b]tuo esercito[/]!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
# Impedisci la caduta dei [b]forti alleati[/]!
# Group 62 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Vostra Maestà , ci concedereste l'onore
[cdb]di un discorso di incitamento?
È questo il vostro ruolo, dopotutto.
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0)
# Sì... Certo.
# Group 68 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Annientate qualsiasi nemico vi si pari davanti!
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0)
# È sufficiente... Forza, soldati!
Sua Maestà ha parlato!
# Group 69 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Stando ai rapporti, dobbiamo temere
[cdb]la presenza di maghi in quest'area.
Aspettiamoci un'imboscata.
# Group 70 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ma... perché... Non mi era stato promesso
[cdb]questo, Aegir...
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
# Group 72 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0)
# M-Mi arrendo! Risparmiatemi, vi imploro!
Posso svelarvi tutti i segreti dell'Impero!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Catturatela. Sentiremo cos'ha da dire
[cdb]a battaglia conclusa.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso!
# Group 73 (0, 5, 0, 7, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0)
# Hai conquistato i [r]forti[/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Avranno anche un esercito infinito, ma non
[cdb]gli servirà a granché se agiremo di concerto!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tsk... E questa sarebbe la guardia personale
[cdb]dell'imperatrice?
# Group 74 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0)
# Vi donerò questa vittoria, Vostra Maestà !
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(10)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(79,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Sono felice di dare la vita per l'Impero!
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Sua Maestà ha sofferto molto più di così!
Non cederò!
# Group 78 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Le è rimasta fedele fino all'ultimo, persino
[cdb]con l'Impero a un passo dal collasso.
# Group 79 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Cosa? Da dove arrivano questi maghi? Aiuto!
SubGroup(6)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] attacca quella [eg4][1:CHARA_G]!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I soldati della Chiesa sono in pericolo.
Dobbiamo arginare le loro perdite.
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
# I soldati della Chiesa sono sotto attacco!
Non dovremmo aiutarli?
SubGroup(7)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
# Group 81 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(30,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0)
# Hai aiutato la truppa [eg4][0:CHARA_G]!
# Group 86 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2961,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
# O Dea, proteggici...
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0)
# Non hai aiutato la truppa [eg4][0:CHARA_G]!
# Group 87 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 1, 17)
SubGroup(0)
SubGroup(5)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(67,35500,0,43300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(68,36200,0,5864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(69,56400,0,24564,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(70,4964,1,19864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(71,23164,1,24064,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (37, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare alle spalle del [b]tuo esercito[/] per conquistare i [b]forti alleati[/]!
SubGroup(2)
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0)
# Dovrà pur esserci qualcuno... da qualche
[cdb]parte... che possa sconfiggermi.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il Cavaliere Infernale?! Cosa ci fa qui?
If254(2,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha conquistato il [b]forte[/] [eg4][b][0:PARTY][/]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 1
SubGroup(3)
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il Cavaliere Infernale? Una sorpresa di cui
[cdb]avrei fatto a meno. Se perdiamo i forti sulle
[cdb]retrovie, non potremo isolarlo.
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# Sembra di cattivo umore. Per circondarlo
[cdb]dovremo ricorrere all'astuzia.
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Ascoltatemi tutti! Attirate il Cavaliere Infernale
[cdb]al centro del campo di battaglia!
SubGroup(3)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso la [g]destinazione[/] dopo averne catturato l'attenzione!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 6, 0)
SubGroup(1)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: False 1
# Group 105 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: False 1
# Group 109 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(0,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Forse ho trovato qualcuno che possa donarmi
[cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bene, abbiamo attirato la sua attenzione.
Ora non resta che condurlo al centro.
# Group 110 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(1,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Forse ho trovato qualcuno che possa donarmi
[cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bene, abbiamo attirato la sua attenzione.
Ora non resta che condurlo al centro.
# Group 111 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(2,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Forse ho trovato qualcuno che possa donarmi
[cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bene, abbiamo attirato la sua attenzione.
Ora non resta che condurlo al centro.
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(3,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Forse ho trovato qualcuno che possa donarmi
[cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bene, abbiamo attirato la sua attenzione.
Ora non resta che condurlo al centro.
# Group 113 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
Unknown28(4,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ancora! Ci vuole altro per uccidermi!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Temo che non ci sia verso di sconfiggerlo in
[cdb]uno scontro diretto. Atteniamoci al piano.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non ha senso sprecare energie affrontandolo.
Atteniamoci al piano di Claude.
# Group 116 (6, 2, 4, 7, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
# Group 117 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 119 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 120 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 121 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 122 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso la [g]destinazione[/] dopo averne catturato l'attenzione!
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,119,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown37(84,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il Cavaliere Infernale... Dev'essere lui.
Ne sono certa.
# Group 125 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,15,4,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Nessuno provi a impegnare direttamente
[cdb]il Cavaliere Infernale. Dobbiamo limitarci
[cdb]ad attirarlo al centro!
# Group 126 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Anelo la morte.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ho riconosciuto la tua voce, Emile.
Sei tu, non è vero?
SubGroup(1)
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Atteniamoci al piano di Claude. Attiriamo
[cdb]la sua attenzione e lasciamo che ci segua.
# Group 127 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,60390,0,24,1,0,3000,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0)
# Hai attirato [eg2][0:CHARA_G] alla [g]destinazione[/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Perfetto, l'abbiamo attirato in trappola.
Ma sarà sufficiente a fermarlo?
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0)
# L'abbiamo condotto dove volevamo, Claude.
Ma ora come lo sconfiggiamo?
SubGroup(0)
# Group 129 (3, 2, 4, 8, 0)
SubGroup(4)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 1, 4)
SubGroup(0)
SubGroup(1)
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Non siamo ancora pronti. Perché il mio piano
[cdb]funzioni dobbiamo prima riconquistare i forti
[cdb]circostanti.
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 1
SubGroup(4)
Unknown51(49700,0,59400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(65100,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1964,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] intorno [eg3][0:CHARA_G] per circondare completamente [eg2][1:CHARA_G]!
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 1
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown28(1,15,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (3, 2, 4, 6, 0)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 1, 79)
SubGroup(0)
SubGroup(1)
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Ora non ha più vie di fuga. Chiudete i cancelli!
SubGroup(1)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# Tutti i [g]forti[/] intorno [eg3][0:CHARA_G] hanno chiuso le porte!
SubGroup(1)
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non mi aspettavo che cadesse di nuovo nella
[cdb]stessa trappola. Ora indeboliremo il Cavaliere
Infernale con la magia. Quando volete.
SubGroup(3)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e si appresta a usare una [b]magia[/] [b]riflessa[/]!
SubGroup(1)
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sì, Vostra Maestà ! Maghi, pronti... Fuoco!
SubGroup(2)
Unknown70(43,1,0,0,11,1,18,13,0,1,0,1,0,0,0)
Unknown70(44,1,0,0,11,1,18,14,0,1,0,1,0,0,0)
SubGroup(11)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown123(4,1500,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(11,60390,0,24,1,0,3,0,0,0,0,1,0,0,0)
Unknown83(6056,370,6500,6051,373,6510,0,0,0,0,0,1,0,1,0)
# Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown68(11,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# La [b]magia riflessa[/] ha colpito [eg2][0:CHARA_G]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# La [b]magia riflessa[/] ha indebolito [eg2][0:CHARA_G]!
SubGroup(3)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown77(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Spalancate i cancelli. Mostriamo al Cavaliere
Infernale di che pasta siamo fatti!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# Tutti i [g]forti[/] intorno [eg3][0:CHARA_G] hanno aperto le porte!
# Group 137 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Argh! Ancora! Posso ancora respirare!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 139 (0, 5, 0, 5, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lasciate che gli parli, Dimitri. Forse posso
[cdb]convincerlo ad arrendersi.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 8, 2)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,11,83,83,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 6, 1)
SubGroup(3)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 1 0
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 143 (0, 2, 2, 9, 1)
SubGroup(6)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 1 0
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 1 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# La prossima volta... No...
Non ci sarà una prossima volta.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 146 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ora basta, Emile! Ti scongiuro!
Deponi le armi e vieni con noi.
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Mercedes... Ma io...
Molto bene. Mi arrendo.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 5, 7)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [b]Mercedes[/] è in fuga! Non hai reclutato [eg2][0:CHARA_G]!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,5,6,11,83,83,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# La prossima volta... No...
Non ci sarà una prossima volta.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 149 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Emile... So che sei tu. Non farlo, te ne prego.
SubGroup(1)
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Il mio unico desiderio è morire in uno scontro
[cdb]all'ultimo sangue. E nessuno deve ostacolarmi!
# Group 150 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Emile... Non mi ascolti nemmeno, vero?
SubGroup(1)
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Sì, sì! La morte si avvicina!
# Group 151 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Si regge ancora in piedi?
Sembra quasi posseduto...
# Group 152 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 138: True 0
# Group 153 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Arcieri, incoccate!
# Group 155 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: True 0
SubGroup(1)
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Non ci serviranno altre salve di frecce.
# Group 157 (0, 5, 0, 2, 18)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Claude, ci serve il tuo aiuto.
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Nessun problema. Prodi arcieri del Leicester,
[cdb]fate del vostro meglio!
SubGroup(3)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(37,1,0,0,11,1,14,30,6,1,0,0,0,0,0)
Unknown70(38,0,118,130,83,3,14,30,6,1,0,0,0,0,0)
Unknown70(39,0,119,129,83,3,14,30,6,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# I [b]cecchini dell'Alleanza[/] appaiono scatenando una [b]gragnola di fuoco[/] contro [eg2][0:CHARA_G]!
# Group 158 (0, 5, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vostra Maestà ! Possiamo rallentare il Cavaliere
Infernale. Dateci l'ordine!
# Group 161 (0, 5, 2, 5, 2)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sul nostro onore di cavalieri del Faerghus,
[cdb]non procederai oltre!
SubGroup(6)
Unknown14(40,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][cp][0:CHARA_G] appaiono per difendere i [b]forti[/]!
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(12,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare con la truppa [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Tsk! Sarà la nostra magia a donare dignitÃ
[cdb]a questa vile scaramuccia.
SubGroup(1)
Unknown125(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(24,4,0,0,83,3,11,90,9,1,0,0,0,0,0)
Unknown70(25,4,0,0,83,3,11,90,9,1,1,0,0,0,0)
Unknown70(26,4,0,0,83,3,11,90,9,1,2,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] attaccano con la [r]magia[/]!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# E io che mi ero illusa che stessimo facendo
[cdb]progressi! Come dovremmo difenderci?
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Uff, un fastidio dopo l'altro.
Da dove cominciamo?
SubGroup(1)
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbattiamo quei maghi e il problema è risolto.
Manteniamo la calma.
SubGroup(5)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
# Group 165 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Non importa quanto sia imponente questo
[cdb]vostro branco di bestie, contro di noi siete
[cdb]impotenti!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ho un conto in sospeso molto personale
[cdb]con voi. È ora di esigere la mia vendetta!
# Group 166 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,3,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Rispondimi. Perché hai ucciso mio padre?
Che motivo avevi?
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Serve un motivo per schiacciare un insetto
[cdb]fastidioso?
# Group 167 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0)
# Rispondimi, Myson. Chi sono io? Cosa sono?
SubGroup(1)
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non rispondo a chi fraternizza con le bestie,
[cdb]persino se condivide il nostro potere.
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Non posso arretrare. Devo tracciare il solco
[cdb]di un futuro glorioso per l'umanità ...
# Group 169 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Argh! La pagherai molto cara... Epimenides...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
# Group 170 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(3)
Unknown71(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0)
# L'[r]attacco magico[/] delle unità [eg4][r][0:PARTY][/] è cessato!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Era ora, l'assalto magico si è interrotto!
E il grosso dell'esercito nemico è qui
[cdb]davanti a noi!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Niente più magia, si direbbe. Proseguiamo...
Edelgard non è lontana.
# Group 171 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo sconfitto il comandante, ma l'attacco
[cdb]magico non si è interrotto. Dobbiamo liberarci
[cdb]anche degli altri generali.
# Group 172 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il Cavaliere Infernale è stato sconfitto?
Non deve farci esitare! Attaccateli alle spalle!
SubGroup(8)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0)
# Appare uno [r]squadrone imperiale[/] guidato [eg5][0:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non sanno proprio capire quando è il momento
[cdb]di mollare. Sbrighiamoci a liberarcene.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Non hanno ancora perso la voglia di battersi.
Meglio fermarli, o insidieranno le retrovie.
SubGroup(5)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] che minaccia il [b]forte[/] nelle retrovie!
# Group 174 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Argh! Non siamo all'altezza.
# Group 200 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 202 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
# L'arresto del flusso di [g]lava[/] ha modificato il [g]terreno[/]!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 207 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 206: 1 0 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 208 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkFromOwnStrings2(18,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
# Non è così... che doveva finire...
Unknown112(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(0)
# Group 211 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkFromOwnStrings2(20,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown27(0,2,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0)
# Restano [g][0:NUMBER][/] [b]forti alleati[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Deludente... Nemmeno questa battaglia saprÃ
[cdb]donarmi un minimo di piacere?
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se perdiamo tutti i forti, dovremo ammettere
[cdb]la sconfitta. Dobbiamo sviare il Cavaliere
Infernale!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
# Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
# Group 214 (0, 2, 0, 2, 19)
SubGroup(1)
Unknown27(0,1,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0)
# Restano [g][0:NUMBER][/] [b]forti alleati[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se non facciamo qualcosa, perderemo anche
[cdb]l'ultimo forte!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
# Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
# Group 215 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 8, 0, 13, 19)
SubGroup(12)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
# Tutti i [b]forti alleati[/] sono caduti!
SubGroup(2)
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0)
# Avete lottato strenuamente per la nostra
[cdb]imperatrice! Questa è la vera forza
[cdb]dell'Impero, e appartiene a me.
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non possiamo proseguire oltre. A tutte
[cdb]le truppe, ritirata! Ci riorganizzeremo
[cdb]nelle terre dei Fraldarius.
SubGroup(1)
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava
volume_up
Perdonate la mia debolezza...
Perdonate la mia debolezza...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
volume_up
Non lasciate che la paura vi attanagli! Insieme, possiamo sconfiggere l'Impero Adrestiano e cambiare il corso della storia!
Non lasciate che la paura vi attanagli! Insieme, possiamo sconfiggere l'Impero Adrestiano e cambiare il corso della storia!
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ludwig
volume_up
Uff! La battaglia sta volgendo a nostro sfavore. Mettiamoci in salvo, Vostra Maestà. I nostri fedeli ministri si occuperanno del resto.
Uff! La battaglia sta volgendo a nostro sfavore. Mettiamoci in salvo, Vostra Maestà. I nostri fedeli ministri si occuperanno del resto.
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si ritirano!
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Leopold
volume_up
Poteva almeno risparmiarmi la recita. Ma non importa, ho un dovere da assolvere.
Poteva almeno risparmiarmi la recita. Ma non importa, ho un dovere da assolvere.
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Caspar
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Già! Non sono nemici degni di noi. Facciamogliela vedere!
Già! Non sono nemici degni di noi. Facciamogliela vedere!
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0)
Appaiono [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Mi ritirerò nelle retrovie. Dovresti imitarmi, Caspar!
Mi ritirerò nelle retrovie. Dovresti imitarmi, Caspar!
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dedue
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Il conte Bergliez è rimasto da solo. Possiamo batterlo, lo so.
Il conte Bergliez è rimasto da solo. Possiamo batterlo, lo so.
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Molto bene, Caspar. È ora di cogliere i frutti del tuo addestramento.
Molto bene, Caspar. È ora di cogliere i frutti del tuo addestramento.
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Caspar
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Vale anche per voi! Scopriranno presto che l'età non vi ha affatto indebolito!
Vale anche per voi! Scopriranno presto che l'età non vi ha affatto indebolito!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Abbiamo di fronte degli avversari temibili. State in guardia. È di vitale importanza riuscire a passare!
Abbiamo di fronte degli avversari temibili. State in guardia. È di vitale importanza riuscire a passare!
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Ah! L'orso sarei io? Beh, non sprecare tempo a fingerti morta.
Ah! L'orso sarei io? Beh, non sprecare tempo a fingerti morta.
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Caspar
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Sei sempre la solita, Bernadetta. Mi spiace, ma oggi dobbiamo fare sul serio.
Sei sempre la solita, Bernadetta. Mi spiace, ma oggi dobbiamo fare sul serio.
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Ah, il rampollo di Waldemar. Mi stupisce trovarti in prima linea.
Ah, il rampollo di Waldemar. Mi stupisce trovarti in prima linea.
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Caspar
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Oh, di sicuro non ci è venuto di sua spontanea volontà.
Oh, di sicuro non ci è venuto di sua spontanea volontà.
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Linhardt
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Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Dorothea
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Speravo di non dovervi incontrare... per più di un motivo.
Speravo di non dovervi incontrare... per più di un motivo.
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Avevi un'aria familiare, in effetti... Sei quella cantante... Beh, spero che in purgatorio abbiano dei teatri degni di te!
Avevi un'aria familiare, in effetti... Sei quella cantante... Beh, spero che in purgatorio abbiano dei teatri degni di te!
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Siete il conte Bergliez, eh? Speravo proprio di misurarmi con voi.
Siete il conte Bergliez, eh? Speravo proprio di misurarmi con voi.
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Anche tu ti sei fatto notare, sai? C'è chi ti definisce il guerriero più abile di tutto il Leicester.
Anche tu ti sei fatto notare, sai? C'è chi ti definisce il guerriero più abile di tutto il Leicester.
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Sicuri di poter temporeggiare? L'imperatrice vi sta già sfuggendo.
Sicuri di poter temporeggiare? L'imperatrice vi sta già sfuggendo.
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Felix
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Ma tu guarda, il più grande eroe dell'Impero in persona. Dovrò fare del mio meglio, in tal caso!
Ma tu guarda, il più grande eroe dell'Impero in persona. Dovrò fare del mio meglio, in tal caso!
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo fine a questa guerra!
Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo fine a questa guerra!
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Leopold
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Non possiamo rallentarli oltre. È ora di levare le tende! A tutte le truppe, ritirata! Io prenderò il comando nelle retrovie!
Non possiamo rallentarli oltre. È ora di levare le tende! A tutte le truppe, ritirata! Io prenderò il comando nelle retrovie!
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo fine a questa guerra!
Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo fine a questa guerra!
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Le forze in campo si eguagliano, ma noi abbiamo il vantaggio del talento. Possiamo vincere!
Le forze in campo si eguagliano, ma noi abbiamo il vantaggio del talento. Possiamo vincere!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Siate prudenti. Se dovessimo perdere tutti i forti, non avremmo più alcun modo di raggiungere il monastero.
Siate prudenti. Se dovessimo perdere tutti i forti, non avremmo più alcun modo di raggiungere il monastero.
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e fai avanzare la prima linea del [b]tuo esercito[/]!
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
Impedisci la caduta dei [b]forti alleati[/]!
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ludwig
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Vostra Maestà, ci concedereste l'onore di un discorso di incitamento? È questo il vostro ruolo, dopotutto.
Vostra Maestà, ci concedereste l'onore di un discorso di incitamento? È questo il vostro ruolo, dopotutto.
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ludwig
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È sufficiente... Forza, soldati! Sua Maestà ha parlato!
È sufficiente... Forza, soldati! Sua Maestà ha parlato!
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Stando ai rapporti, dobbiamo temere la presenza di maghi in quest'area. Aspettiamoci un'imboscata.
Stando ai rapporti, dobbiamo temere la presenza di maghi in quest'area. Aspettiamoci un'imboscata.
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]10_10_18_27_35_43_59_66_visconte Menja
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Ma... perché... Non mi era stato promesso questo, Aegir...
Ma... perché... Non mi era stato promesso questo, Aegir...
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0)
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[es]13_13_21_30_38_46_62_67_viscontessa Fenja
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M-Mi arrendo! Risparmiatemi, vi imploro! Posso svelarvi tutti i segreti dell'Impero!
M-Mi arrendo! Risparmiatemi, vi imploro! Posso svelarvi tutti i segreti dell'Impero!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Catturatela. Sentiremo cos'ha da dire a battaglia conclusa.
Catturatela. Sentiremo cos'ha da dire a battaglia conclusa.
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso!
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_25_26_34_42_58_66_Ashe
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Avranno anche un esercito infinito, ma non gli servirà a granché se agiremo di concerto!
Avranno anche un esercito infinito, ma non gli servirà a granché se agiremo di concerto!
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Felix
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Tsk... E questa sarebbe la guardia personale dell'imperatrice?
Tsk... E questa sarebbe la guardia personale dell'imperatrice?
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava
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Vi donerò questa vittoria, Vostra Maestà!
Vi donerò questa vittoria, Vostra Maestà!
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Ladislava
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Sua Maestà ha sofferto molto più di così! Non cederò!
Sua Maestà ha sofferto molto più di così! Non cederò!
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Le è rimasta fedele fino all'ultimo, persino con l'Impero a un passo dal collasso.
Le è rimasta fedele fino all'ultimo, persino con l'Impero a un passo dal collasso.
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Cosa? Da dove arrivano questi maghi? Aiuto!
Cosa? Da dove arrivano questi maghi? Aiuto!
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] attacca quella [eg4][1:CHARA_G]!
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Rodrigue
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I soldati della Chiesa sono in pericolo. Dobbiamo arginare le loro perdite.
I soldati della Chiesa sono in pericolo. Dobbiamo arginare le loro perdite.
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Hilda
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I soldati della Chiesa sono sotto attacco! Non dovremmo aiutarli?
I soldati della Chiesa sono sotto attacco! Non dovremmo aiutarli?
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai aiutato la truppa [eg4][0:CHARA_G]!
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato la truppa [eg4][0:CHARA_G]!
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare alle spalle del [b]tuo esercito[/] per conquistare i [b]forti alleati[/]!
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Dovrà pur esserci qualcuno... da qualche parte... che possa sconfiggermi.
Dovrà pur esserci qualcuno... da qualche parte... che possa sconfiggermi.
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Il Cavaliere Infernale?! Cosa ci fa qui?
Il Cavaliere Infernale?! Cosa ci fa qui?
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha conquistato il [b]forte[/] [eg4][b][0:PARTY][/]!
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Il Cavaliere Infernale? Una sorpresa di cui avrei fatto a meno. Se perdiamo i forti sulle retrovie, non potremo isolarlo.
Il Cavaliere Infernale? Una sorpresa di cui avrei fatto a meno. Se perdiamo i forti sulle retrovie, non potremo isolarlo.
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Sembra di cattivo umore. Per circondarlo dovremo ricorrere all'astuzia.
Sembra di cattivo umore. Per circondarlo dovremo ricorrere all'astuzia.
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Ascoltatemi tutti! Attirate il Cavaliere Infernale al centro del campo di battaglia!
Ascoltatemi tutti! Attirate il Cavaliere Infernale al centro del campo di battaglia!
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Attira [eg2][0:CHARA_G] verso la destinazione dopo averne catturato l'attenzione!
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Forse ho trovato qualcuno che possa donarmi la morte.
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Forse ho trovato qualcuno che possa donarmi la morte.
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Forse ho trovato qualcuno che possa donarmi la morte.
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Forse ho trovato qualcuno che possa donarmi la morte.
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Ancora! Ci vuole altro per uccidermi!
Ancora! Ci vuole altro per uccidermi!
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Sylvain
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Temo che non ci sia verso di sconfiggerlo in uno scontro diretto. Atteniamoci al piano.
Temo che non ci sia verso di sconfiggerlo in uno scontro diretto. Atteniamoci al piano.
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Non ha senso sprecare energie affrontandolo. Atteniamoci al piano di Claude.
Non ha senso sprecare energie affrontandolo. Atteniamoci al piano di Claude.
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso la destinazione dopo averne catturato l'attenzione!
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Il Cavaliere Infernale... Dev'essere lui. Ne sono certa.
Il Cavaliere Infernale... Dev'essere lui. Ne sono certa.
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Nessuno provi a impegnare direttamente il Cavaliere Infernale. Dobbiamo limitarci ad attirarlo al centro!
Nessuno provi a impegnare direttamente il Cavaliere Infernale. Dobbiamo limitarci ad attirarlo al centro!
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Ho riconosciuto la tua voce, Emile. Sei tu, non è vero?
Ho riconosciuto la tua voce, Emile. Sei tu, non è vero?
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Atteniamoci al piano di Claude. Attiriamo la sua attenzione e lasciamo che ci segua.
Atteniamoci al piano di Claude. Attiriamo la sua attenzione e lasciamo che ci segua.
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai attirato [eg2][0:CHARA_G] alla destinazione!
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_25_26_34_42_58_66_Ashe
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Perfetto, l'abbiamo attirato in trappola. Ma sarà sufficiente a fermarlo?
Perfetto, l'abbiamo attirato in trappola. Ma sarà sufficiente a fermarlo?
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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L'abbiamo condotto dove volevamo, Claude. Ma ora come lo sconfiggiamo?
L'abbiamo condotto dove volevamo, Claude. Ma ora come lo sconfiggiamo?
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Non siamo ancora pronti. Perché il mio piano funzioni dobbiamo prima riconquistare i forti circostanti.
Non siamo ancora pronti. Perché il mio piano funzioni dobbiamo prima riconquistare i forti circostanti.
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0)
Conquista i [r]forti[/] intorno [eg3][0:CHARA_G] per circondare completamente [eg2][1:CHARA_G]!
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
Tutti i forti intorno [eg3][0:CHARA_G] hanno chiuso le porte!
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Non mi aspettavo che cadesse di nuovo nella stessa trappola. Ora indeboliremo il Cavaliere Infernale con la magia. Quando volete.
Non mi aspettavo che cadesse di nuovo nella stessa trappola. Ora indeboliremo il Cavaliere Infernale con la magia. Quando volete.
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e si appresta a usare una [b]magia[/] [b]riflessa[/]!
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sì, Vostra Maestà! Maghi, pronti... Fuoco!
Sì, Vostra Maestà! Maghi, pronti... Fuoco!
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
La [b]magia riflessa[/] ha colpito [eg2][0:CHARA_G]!
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
La [b]magia riflessa[/] ha indebolito [eg2][0:CHARA_G]!
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] si ritira!
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Spalancate i cancelli. Mostriamo al Cavaliere Infernale di che pasta siamo fatti!
Spalancate i cancelli. Mostriamo al Cavaliere Infernale di che pasta siamo fatti!
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
Tutti i forti intorno [eg3][0:CHARA_G] hanno aperto le porte!
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Argh! Ancora! Posso ancora respirare!
Argh! Ancora! Posso ancora respirare!
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Mercedes
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Lasciate che gli parli, Dimitri. Forse posso convincerlo ad arrendersi.
Lasciate che gli parli, Dimitri. Forse posso convincerlo ad arrendersi.
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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La prossima volta... No... Non ci sarà una prossima volta.
La prossima volta... No... Non ci sarà una prossima volta.
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Ora basta, Emile! Ti scongiuro! Deponi le armi e vieni con noi.
Ora basta, Emile! Ti scongiuro! Deponi le armi e vieni con noi.
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Mercedes... Ma io... Molto bene. Mi arrendo.
Mercedes... Ma io... Molto bene. Mi arrendo.
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[b]Mercedes[/] è in fuga! Non hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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La prossima volta... No... Non ci sarà una prossima volta.
La prossima volta... No... Non ci sarà una prossima volta.
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Il mio unico desiderio è morire in uno scontro all'ultimo sangue. E nessuno deve ostacolarmi!
Il mio unico desiderio è morire in uno scontro all'ultimo sangue. E nessuno deve ostacolarmi!
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Si regge ancora in piedi? Sembra quasi posseduto...
Si regge ancora in piedi? Sembra quasi posseduto...
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Nessun problema. Prodi arcieri del Leicester, fate del vostro meglio!
Nessun problema. Prodi arcieri del Leicester, fate del vostro meglio!
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
I [b]cecchini dell'Alleanza[/] appaiono scatenando una [b]gragnola di fuoco[/] contro [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Vostra Maestà! Possiamo rallentare il Cavaliere Infernale. Dateci l'ordine!
Vostra Maestà! Possiamo rallentare il Cavaliere Infernale. Dateci l'ordine!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Sul nostro onore di cavalieri del Faerghus, non procederai oltre!
Sul nostro onore di cavalieri del Faerghus, non procederai oltre!
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][cp][0:CHARA_G] appaiono per difendere i [b]forti[/]!
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare con la truppa [eg4][1:CHARA_G]!
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Myson
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Tsk! Sarà la nostra magia a donare dignità a questa vile scaramuccia.
Tsk! Sarà la nostra magia a donare dignità a questa vile scaramuccia.
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] attaccano con la [r]magia[/]!
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
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E io che mi ero illusa che stessimo facendo progressi! Come dovremmo difenderci?
E io che mi ero illusa che stessimo facendo progressi! Come dovremmo difenderci?
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Abbattiamo quei maghi e il problema è risolto. Manteniamo la calma.
Abbattiamo quei maghi e il problema è risolto. Manteniamo la calma.
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Myson
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Non importa quanto sia imponente questo vostro branco di bestie, contro di noi siete impotenti!
Non importa quanto sia imponente questo vostro branco di bestie, contro di noi siete impotenti!
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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Ho un conto in sospeso molto personale con voi. È ora di esigere la mia vendetta!
Ho un conto in sospeso molto personale con voi. È ora di esigere la mia vendetta!
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Rispondimi. Perché hai ucciso mio padre? Che motivo avevi?
Rispondimi. Perché hai ucciso mio padre? Che motivo avevi?
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Myson
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Serve un motivo per schiacciare un insetto fastidioso?
Serve un motivo per schiacciare un insetto fastidioso?
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Rispondimi, Myson. Chi sono io? Cosa sono?
Rispondimi, Myson. Chi sono io? Cosa sono?
[es]1_9_17_26_34_42_58_66_Shez
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Rispondimi, Myson. Chi sono io? Cosa sono?
Rispondimi, Myson. Chi sono io? Cosa sono?
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Myson
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Non rispondo a chi fraternizza con le bestie, persino se condivide il nostro potere.
Non rispondo a chi fraternizza con le bestie, persino se condivide il nostro potere.
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Myson
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Non posso arretrare. Devo tracciare il solco di un futuro glorioso per l'umanità...
Non posso arretrare. Devo tracciare il solco di un futuro glorioso per l'umanità...
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0)
L'[r]attacco magico[/] delle unità [eg4][r][0:PARTY][/] è cessato!
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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Era ora, l'assalto magico si è interrotto! E il grosso dell'esercito nemico è qui davanti a noi!
Era ora, l'assalto magico si è interrotto! E il grosso dell'esercito nemico è qui davanti a noi!
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Niente più magia, si direbbe. Proseguiamo... Edelgard non è lontana.
Niente più magia, si direbbe. Proseguiamo... Edelgard non è lontana.
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Felix
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Abbiamo sconfitto il comandante, ma l'attacco magico non si è interrotto. Dobbiamo liberarci anche degli altri generali.
Abbiamo sconfitto il comandante, ma l'attacco magico non si è interrotto. Dobbiamo liberarci anche degli altri generali.
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Il Cavaliere Infernale è stato sconfitto? Non deve farci esitare! Attaccateli alle spalle!
Il Cavaliere Infernale è stato sconfitto? Non deve farci esitare! Attaccateli alle spalle!
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0)
Appare uno [r]squadrone imperiale[/] guidato [eg5][0:CHARA_G]!
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Sylvain
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Non sanno proprio capire quando è il momento di mollare. Sbrighiamoci a liberarcene.
Non sanno proprio capire quando è il momento di mollare. Sbrighiamoci a liberarcene.
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Non hanno ancora perso la voglia di battersi. Meglio fermarli, o insidieranno le retrovie.
Non hanno ancora perso la voglia di battersi. Meglio fermarli, o insidieranno le retrovie.
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] che minaccia il [b]forte[/] nelle retrovie!
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
L'arresto del flusso di lava ha modificato il terreno!
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hilda
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Non è così... che doveva finire...
Non è così... che doveva finire...
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0)
Restano [0:NUMBER] [b]forti alleati[/]!
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0)
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[es]10_10_18_27_35_43_59_66_Cavaliere Infernale
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Deludente... Nemmeno questa battaglia saprà donarmi un minimo di piacere?
Deludente... Nemmeno questa battaglia saprà donarmi un minimo di piacere?
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Se perdiamo tutti i forti, dovremo ammettere la sconfitta. Dobbiamo sviare il Cavaliere Infernale!
Se perdiamo tutti i forti, dovremo ammettere la sconfitta. Dobbiamo sviare il Cavaliere Infernale!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0)
Restano [0:NUMBER] [b]forti alleati[/]!
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dedue
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Se non facciamo qualcosa, perderemo anche l'ultimo forte!
Se non facciamo qualcosa, perderemo anche l'ultimo forte!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
Tutti i [b]forti alleati[/] sono caduti!
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ludwig
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Avete lottato strenuamente per la nostra imperatrice! Questa è la vera forza dell'Impero, e appartiene a me.
Avete lottato strenuamente per la nostra imperatrice! Questa è la vera forza dell'Impero, e appartiene a me.
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Non possiamo proseguire oltre. A tutte le truppe, ritirata! Ci riorganizzeremo nelle terre dei Fraldarius.
Non possiamo proseguire oltre. A tutte le truppe, ritirata! Ci riorganizzeremo nelle terre dei Fraldarius.
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!