王国は教団、同盟と協力し、ガルグ=マク奪還を 企図。進路には“煉獄の谷”アリルがあった。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 83 0 0 0 0 0 0 0 101 3 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 ディミトリ 255 0 0 1 25 1 0 0 101 3 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ドゥドゥー 255 0 0 2 70 2 0 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 フェリクス 255 0 0 3 75 3 0 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 シルヴァン 255 0 0 4 85 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 アッシュ 255 0 0 5 80 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 メルセデス 255 0 0 6 90 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 アネット 255 0 0 7 95 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 エーギル公 255 0 0 8 402 5 12 3 101 3 0 100 300 255 8 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 ベルグリーズ伯 255 0 0 9 440 5 12 3 101 3 1 100 148 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 カスパル 255 0 0 10 50 5 13 3 101 3 1 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 死神騎士 255 0 0 11 345 5 13 3 101 8 1 100 68 23 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 ラディスラヴァ 255 0 0 12 415 5 13 3 101 3 1 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 ミュソン 255 0 0 13 906 5 13 3 101 3 1 100 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 フェニヤ子爵 255 0 0 14 915 5 13 3 101 5 0 100 300 255 1 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 メニヤ子爵 255 0 0 15 916 5 13 3 101 5 0 100 300 255 7 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 マルティン男爵 255 0 0 16 918 5 13 3 101 1 1 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 エーデルガルト 255 0 0 17 20 5 13 3 101 3 0 100 82 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 クロード 255 0 0 18 30 7 13 3 101 3 0 100 77 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
19 ヒルダ 255 0 0 19 130 7 13 3 101 3 0 100 70 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
20 ホルスト 255 0 0 20 210 7 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
21 連邦国将 255 0 0 21 620 5 13 3 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
22 連邦国将 5 0 0 22 610 5 13 3 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
23 連邦国将 5 0 0 23 640 5 13 3 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 連邦国将 5 0 0 24 640 5 13 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
25 連邦国将 5 0 0 25 655 5 13 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
26 連邦国将 5 0 0 26 665 5 13 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
27 連邦国将 5 0 0 27 675 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
28 連邦国将 1 0 0 28 645 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
29 連邦国将 1 0 0 29 645 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
30 連邦国将 1 0 0 30 680 4 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 連邦国将 4 0 0 31 680 4 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
32 連邦国将 4 0 0 32 680 4 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
33 連邦国将 4 0 0 33 630 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 連邦国将 1 0 0 34 700 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 連邦国将 1 0 0 35 620 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
36 連邦国将 1 0 0 36 600 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
37 連邦国将 1 0 0 37 645 7 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
38 連邦国将 3 0 0 38 650 7 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
39 連邦国将 3 0 0 39 675 7 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
40 連邦国将 3 0 0 40 645 4 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
41 連邦国将 2 0 0 41 670 4 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
42 連邦国将 2 0 0 42 625 4 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
43 連邦国将 2 0 0 43 620 4 13 3 101 8 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
44 連邦国将 2 0 0 44 675 4 13 3 101 8 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
45 連邦国将 2 0 0 45 645 4 13 3 101 8 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
46 連邦国将 2 0 0 46 610 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 1 0 0 47 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 連邦国将 1 0 0 48 610 5 13 3 101 5 0 28 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 連邦国将 1 0 0 49 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 連邦国将 1 0 0 50 675 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 連邦国将 1 0 0 51 690 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 連邦国将 1 0 0 52 700 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 連邦国将 1 0 0 53 685 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 連邦国将 1 0 0 54 600 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 連邦国将 1 0 0 55 675 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 連邦国将 1 0 0 56 600 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国将 1 0 0 57 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 連邦国将 1 0 0 58 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 連邦国将 1 0 0 59 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 連邦国将 1 0 0 60 675 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 連邦国将 1 0 0 61 645 4 5 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
62 連邦国将 2 0 0 62 685 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
63 連邦国将 2 0 0 63 645 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
64 連邦国将 2 0 0 64 635 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
65 連邦国将 2 0 0 65 700 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
66 連邦国将 2 0 0 66 615 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
67 連邦国将 2 0 0 67 680 5 13 3 101 1 1 31 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 連邦国将 1 0 0 68 695 5 13 3 101 1 1 31 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 連邦国将 1 0 0 69 640 5 13 3 101 1 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 連邦国将 1 0 0 70 625 5 13 3 101 1 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 連邦国将 1 0 0 71 610 5 13 3 101 1 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 連邦国将 1 0 0 72 615 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 連邦国将 1 0 0 73 700 5 13 3 101 1 0 31 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 連邦国将 1 0 0 74 690 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 連邦国将 1 0 0 75 610 5 13 3 101 1 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 連邦国将 1 0 0 76 625 5 13 3 101 1 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 連邦国将 1 0 0 77 685 5 13 3 101 1 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 連邦国将 1 0 0 78 635 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 連邦国将 1 0 0 79 680 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 連邦国将 1 0 0 80 675 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 連邦国将 1 0 0 81 700 5 13 3 101 5 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 連邦国将 1 0 0 82 645 5 13 3 101 5 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 2 0 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1526 30 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 30 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 37 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 30 1524 32 1524 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 37 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 30 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 37 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 30 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 37 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 30 1524 28 1524 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 37 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 43 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 50)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,8,17,83,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,66,83,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(30,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 教団兵
SetName(31,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 教団兵
SetName(32,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 教団兵
SetName(43,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 教団兵
SetName(44,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 教団兵
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 教団兵
SetName(40,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 王国兵
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 王国兵
SetName(42,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 王国兵
SetName(61,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 王国兵
SubGroup(11)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0) # 陛下……無力な私を…… お許し、くだ……さい……
Unknown6(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown126(0,33100,0,56400,0,53400,0,14464,1,1,0,0,0,0,0)
Unknown126(1,42400,0,14464,1,52500,0,24464,1,1,0,0,0,0,0)
Unknown126(2,52500,0,14464,1,7764,1,27464,1,1,0,0,0,0,0)
Unknown126(3,59930,0,65100,0,60850,0,484,1,1,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 1)
SubGroup(0)
SubGroup(0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 5, 0)
SubGroup(4)
SubGroup(0)
PingOnMinimap(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 2, 4, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 17 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(62,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(62,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,1264,1,51500,0,0,4,0,0,0,0,1,1,0,0)
Unknown139(1,18564,1,48100,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(2,11964,1,37400,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,13464,1,51500,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,3564,1,39300,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(3,63000,0,46700,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(6,17664,1,57200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,22064,1,39400,0,0,5,0,0,0,0,1,1,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,19164,1,41200,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(1,9164,1,36700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(2,18664,1,47200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(3,18664,1,44200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,14164,1,37700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(5,21664,1,37200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(6,24164,1,40200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,17664,1,51700,0,0,5,0,0,0,0,1,1,0,0)
# Group 39 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 恐れるな! 今こそ皆と手を携え、 アドラステアとの決着をつける時だ!
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
# Group 46 (0, 5, 0, 3, 44)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0) # まずいぞ……このままでは負けてしまう。 陛下、ここは軍務卿に任せて退くべきです!
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0) # わ、わかったわ。 軍務卿、頼んだわよ。
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、撤退!
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0) # 見え透いた芝居よな。 だが、それでも役目は果たさねばならぬ。
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0) # おう、相手にとって不足なしだ! オレたちの力を見せてやろうぜ!
CloseUp(9,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、出現!
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
SubGroup(3)
Unknown10(0,2,9,10,83,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,0,1,9,10,83,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: False 1
SubGroup(1)
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0) # 儂は殿となる用意をする……。 カスパル、主もすぐに退け!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……残るはカスパルのみです。 陛下、急ぎましょう。
# Group 48 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: False 1
SubGroup(1)
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # ぐうっ! 親父、すまねえ! 先に退くぜ……!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……残るはベルグリーズ伯のみ。 おれたちならば、倒せるはずです。
# Group 49 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0) # さて、カスパル。 主の腕がどれほど上がったか、見せてみよ。
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0) # 親父こそ、鈍ったりしてねえってとこ、 思いっ切り教えてやれよ!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふ……これは手強そうな相手だな。 皆、気を抜くな。ここを抜かねば進めない!
# Group 50 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # カスパルさん、と…… 出たあああああ! 熊ですうううう!
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0) # 儂は熊か。はっはっは! 死んだふりなど通じぬからな?
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # お前、相変わらずだな、ベルナデッタ……。 ここに来た以上、手加減はできねえぜ!
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 9, 7)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0) # ほう……ヴァルデマーの息子か。 最前線に出るとは強くなったものよ。
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # いや、あいつが自分から出てくるとは 思えねえけどな。
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # まあ、どちらにしろ命が懸かってるから、 仕方ないよね。困ったなあ。
If254(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0) # ドロテア! やっぱり生きてたのか。 けど、お前はそっちについたんだな。
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # はあ……いろいろな意味で相手にしたくない 二人に出会っちゃったわね。
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0) # どこで見たかと思えば、あの歌姫だな。 煉獄を舞台に、一幕頼もうか……!
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # レオポルト=フォン=ベルグリーズ…… 父の仇、わたし、討ちます!
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # ペトラ……!? そうか、お前の親父は、オレの親父に……。
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0) # ブリギットの王女か。 よかろう、儂の全力で相手をしよう!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0) # 貴方がベルグリーズ伯か。 個人的にも、戦いたい相手だった。
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0) # 儂も、卿には興味があったぞ。 レスターいちの勇士よ。
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0) # ならば口上は不要だな。 いざ、勝負!
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0) # 時間をかけて構わぬのか? 狙いの皇帝がどんどん離れてゆくぞ。
SubGroup(1)
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ほう……流石は音に聞こえた豪傑だ。 出し惜しみはしていられんようだな!
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0) # レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0) # 親父の強さは関係ねえ……。 オレはカスパルだああッ!
# Group 58 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # くそっ、やっぱ多勢に無勢か……! こうなりゃ撤退戦だ!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 逃がすか。ガルグ=マクへと進軍せよ! 皇帝を討ち、戦いに決着をつける!
# Group 59 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0) # 足掻きはここまでか……撤退するぞ! 儂が殿となる、全力で退けえ!!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 逃がすか。ガルグ=マクへと進軍せよ! 皇帝を討ち、戦いに決着をつける!
# Group 60 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 兵数は互角だが、こちらは各勢力の精鋭を 揃えた軍だ。勝利の目は必ずある!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 注意を怠るなよ。砦がすべて落ちれば、 大修道院へ軍を進めることもできなくなる。
SubGroup(5)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[b]自軍[/]の前線を押し上げよ!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0) # すべての[b]味方砦[/]の陥落に注意せよ!
# Group 62 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0) # 陛下、全軍を鼓舞していただけますか? それがあなた様のお役目ですぞ。
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0) # う……は、はい。 その……。
# Group 68 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0) # 帝国軍よ、現れた敵を残らず討ちなさい!
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0) # それでよいのです。 皆、陛下のお言葉を胸に奮戦せよ!
# Group 69 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先ほど、件の魔道士たちがいるという 報告もあった……伏兵にも備えておくか。
# Group 70 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0) # なぜ、こんなことに…… エーギル公よ……話が、違……
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 72 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0) # こ、降伏しますわ! お助けを! 私は帝国の重大な秘密を握っているのです!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……ひとまず捕らえておけ。 話を聞くのは、戦いが終わってからだ。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
# Group 73 (0, 5, 0, 7, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0) # [r]砦[/]の制圧に成功!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 帝国の大軍が相手でも、僕たちが 力を合わせれば、十分戦えそうですね!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # フン……皇帝直属軍だそうだが、 それにしてはだいぶ動きが甘いな。
# Group 74 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0) # 陛下……。 今はただ、勝利を目指すのみ!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、迎撃のため開門!
SubGroup(10)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(79,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # この命……すべては陛下のために!
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # 陛下の苦しみに比べれば、この程度の苦境! 負けません!
# Group 78 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 今の帝国の惨状を見ても、 あくまで皇帝への忠義を貫く……か。
# Group 79 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0) # な、何だ、この魔道士たちは! 誰か……救援を頼む!
SubGroup(6)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # む……教団の兵が襲われているのか。 すぐに救援に向かうべきでしょう。
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # 教団の兵士たちが襲われてるみたい! 助けに行かなくて平気?
SubGroup(7)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
# Group 81 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(30,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に成功!
# Group 86 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2961,31,1,3,1,0,0,0,0,0,0,0,0,0,0) # 主よ……どうか、 皆にご加護……を……
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に失敗!
# Group 87 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 1, 17)
SubGroup(0)
SubGroup(5)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(67,35500,0,43300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(68,36200,0,5864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(69,56400,0,24564,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(70,4964,1,19864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(71,23164,1,24064,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (37, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]自軍[/]後方に出現! [b]味方砦[/]の制圧を開始!
SubGroup(2)
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0) # ……どこだ。どこにいる。 俺を……私を……討てる者は。
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0) # う、うわあっ! 死神騎士!? どうして突然、こんなところに!
If254(2,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]の[b]砦[/]制圧!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 1
SubGroup(3)
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ここで死神騎士が出てくるとはな…… 後方の砦が落ちれば孤立しかねないぞ。
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 尋常じゃない勢いだな……。 仕方がない、策で封じ込めよう。
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 全軍、聞いてくれ! 死神騎士を中央まで誘い出すんだ!
SubGroup(3)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]の注意を引きながら[g]目標地点[/]に誘導せよ!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 6, 0)
SubGroup(1)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: False 1
# Group 105 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: False 1
# Group 109 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(0,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
SubGroup(1)
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0) # 貴様ならば…… 死を、見せてくれるか……。
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
# Group 110 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(1,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # 貴様ならば…… 死を、見せてくれるか……。
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
# Group 111 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(2,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # 貴様ならば…… 死を、見せてくれるか……。
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(3,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # 貴様ならば…… 死を、見せてくれるか……。
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
# Group 113 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown28(4,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再起!
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0) # まだ……まだ、 俺を殺すには足りん……!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # まともにやり合うだけ無駄ってこったな。 今はおとなしく作戦に従っておこうぜ。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 今どれだけ戦ったところで、無駄だ。 クロードの作戦に従うしかあるまい。
# Group 116 (6, 2, 4, 7, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
# Group 117 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
# Group 119 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
# Group 120 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
# Group 121 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を標的に設定!
# Group 122 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の注意を引きながら[g]目標地点[/]に誘導せよ!
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,119,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown37(84,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 死神騎士……。 やっぱり、あの子なのよね……。
# Group 125 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,15,4,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 死神騎士を倒すことに固執するな! 注意を引いて目標地点まで誘導してくれ。
# Group 126 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # ……死を、味わわせてみせろ。
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # あなたは……エミール、なのよね。 その声を、私は知っているわ……。
SubGroup(1)
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここはクロードの策に従うべきだろう。 奴を引き付け、上手く誘導するぞ。
# Group 127 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,60390,0,24,1,0,3000,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]の[g]目標地点[/]への誘導に成功!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにか誘導できた……だけど、 本当に死神騎士を倒せるのかな……?
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0) # 上手く誘い込めたよ、クロードくん。 でもどうやって倒すつもり?
SubGroup(0)
# Group 129 (3, 2, 4, 8, 0)
SubGroup(4)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 1, 4)
SubGroup(0)
SubGroup(1)
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # まだ条件が整ってない……。 周囲の砦もすべて押さえてくれ!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 1
SubGroup(4)
Unknown51(49700,0,59400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(65100,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1964,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]周囲の[r]砦[/]を制圧し、[1:CHARA_G]を完全に包囲せよ!
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 1
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
Unknown28(1,15,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (3, 2, 4, 6, 0)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 1, 79)
SubGroup(0)
SubGroup(1)
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 最早、奴に逃げ場はない。 砦の門を閉じるんだ!
SubGroup(1)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]周囲の[g]砦[/]の門、閉門!
SubGroup(1)
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # いつかと似たような手を使うとはな……。 魔法で死神騎士を弱らせる。……頼みます。
SubGroup(3)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、出現! [b]共鳴魔法[/]の準備を開始!
SubGroup(1)
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0) # はっ、お任せください! 総員構え! ……放て!
SubGroup(2)
Unknown70(43,1,0,0,11,1,18,13,0,1,0,1,0,0,0)
Unknown70(44,1,0,0,11,1,18,14,0,1,0,1,0,0,0)
SubGroup(11)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown123(4,1500,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(11,60390,0,24,1,0,3,0,0,0,0,1,0,0,0)
Unknown83(6056,370,6500,6051,373,6510,0,0,0,0,0,1,0,1,0) # Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(11,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法[/]、[0:CHARA_G]を直撃!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]共鳴魔法[/]により弱体化!
SubGroup(3)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown77(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、撤退!
SubGroup(1)
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 砦の門を開け。 総力を挙げて、死神騎士を倒す……!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]周囲の[g]砦[/]の門、開門!
# Group 137 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0) # ぐうっ……! まだだ…… まだ、この命には届いていない……!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 139 (0, 5, 0, 5, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ディミトリ、彼のところに行かせて。 私なら……死神騎士を説き伏せられる。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 8, 2)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,11,83,83,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 6, 1)
SubGroup(3)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 143 (0, 2, 2, 9, 1)
SubGroup(6)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # いずれ、また……いや……。 きっと……これが、最期だろう……。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 146 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # やめなさい、エミール! ……もう、 戦いはおしまい。私たちと一緒に来て。
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # あ……ね、うえ……。 ……わかった。共に、行こう……。
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 5, 7)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [b]メルセデス[/]の敗走により、[0:CHARA_G]の説得に失敗!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,5,6,11,83,83,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # いずれ、また……いや……。 きっと……これが、最期だろう……。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 149 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # エミール……エミールなのよね。 お願い、もう戦いなんてやめましょう。
SubGroup(1)
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # 命の削り合いこそ、悦楽…… 阻むなら……貴様も……!
# Group 150 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # エミール……。 もう、私の声は届かないのかしら……。
SubGroup(1)
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0) # 良いぞ……死は、 もう眼前に、在る……!
# Group 151 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # あの規模の魔法を食らって立ってるとは…… 何があいつを駆り立てるんだろうな。
# Group 152 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 138: True 0
# Group 153 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 弓箭隊、斉射の準備を始めよ!
# Group 155 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: True 0
SubGroup(1)
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 斉射の必要性はなくなったか。
# Group 157 (0, 5, 0, 2, 18)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # クロード、頼む。 お前たちの力を貸してほしい。
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 任せてくれ。 レスターの誇る弓箭隊よ、矢の雨を!
SubGroup(3)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(37,1,0,0,11,1,14,30,6,1,0,0,0,0,0)
Unknown70(38,0,118,130,83,3,14,30,6,1,0,0,0,0,0)
Unknown70(39,0,119,129,83,3,14,30,6,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [b]同盟弓箭隊[/]、出現! [0:CHARA_G]へ[b]一斉射撃[/]を開始!
# Group 158 (0, 5, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下! 我々が死神騎士の足止めを 引き受けます。どうかご命令を!
# Group 161 (0, 5, 2, 5, 2)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0) # ファーガス騎士の誇りに懸けて、 貴様を進ませるわけにはいかん!
SubGroup(6)
Unknown14(40,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [b]砦[/]の防衛を開始!
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(12,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]らと共に出現!
SubGroup(1)
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # ふ……獣どもの醜い争いを、 我らが魔道で彩ってやろう。
SubGroup(1)
Unknown125(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(24,4,0,0,83,3,11,90,9,1,0,0,0,0,0)
Unknown70(25,4,0,0,83,3,11,90,9,1,1,0,0,0,0)
Unknown70(26,4,0,0,83,3,11,90,9,1,2,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[r]魔法攻撃[/]を開始!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # やっと先に進めると思ったのに…… あの魔法、どうしたらいいの?
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ、次から次へと邪魔が入る。 いったいどうしたものか……。
SubGroup(1)
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの手の魔法は、術者を討てば止まる。 落ち着いて進軍を続けよう。
SubGroup(5)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
# Group 165 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 獣がいくら群れたところで、 我らを倒すことなどできぬわ……!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 貴様らさえいなければ…… ……復讐を、ここで果たす!
# Group 166 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,3,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……答えろ。なぜ、父を殺した。 貴様らの動機は、いったい何だ。
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 邪魔な虫を蹴散らすのに、 理由など必要あるまい……。
# Group 167 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0) # ミュソン、答えろ。 俺の正体は……何なんだ。
SubGroup(1)
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 獣に加担する者に答える義理はない……。 たとえ、我らの力を持とうとも……。
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0) # ここでは退けぬ……。 人の、輝かしい未来のために……。
# Group 169 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # ぐうっ……許さぬ、ぞ…… エピ……メニデス……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
# Group 170 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(3)
Unknown71(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]による[r]魔法攻撃[/]、停止!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # やりました、魔法が止まったようです! いよいよ敵の本陣も目前ですね!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の魔法は止まったようだな…… ……行こう。エーデルガルトは目の前だ。
# Group 171 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 指揮官は倒せたようだが、他の将も 倒さねば魔法は止まないようだな。
# Group 172 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 死神卿がやられたですって? ひ……怯まず、敵の背後を狙うのよ!
SubGroup(8)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]率いる[r]帝国部隊[/]、出現!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 連中、めげずにこっちを狙ってきやがる。 さっさと片づけちまうのが上策だな。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # まだ戦意を保っている者がいるか。 打ち破らねば背後を突かれるぞ!
SubGroup(5)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0) # 後方の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
# Group 174 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(1)
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0) # ああっ…… や、やっぱり敵わないのね……
# Group 200 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 202 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0) # [g]溶岩[/]の流入停止により、[g]足場[/]が変化!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 207 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 206: 1 0 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 208 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkFromOwnStrings2(18,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0) # あちゃー…… こんなところで、死んじゃう……か……
Unknown112(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(0)
# Group 211 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkFromOwnStrings2(20,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown27(0,2,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0) # [b]味方砦[/]、残り[g][0:NUMBER][/]つ!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0) # つまらん……。 愉しみもなく、戦いが終わるか……。
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # すべての砦が落ちれば、戦闘は 継続できない。死神騎士の誘導を急げ!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の注意を引き、[b]砦[/]の制圧を阻止せよ!
# Group 214 (0, 2, 0, 2, 19)
SubGroup(1)
Unknown27(0,1,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0) # [b]味方砦[/]、残り[g][0:NUMBER][/]つ!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ……このままでは、 最後の砦まで落とされかねん……!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の注意を引き、[b]砦[/]の制圧を阻止せよ!
# Group 215 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 8, 0, 13, 19)
SubGroup(12)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0) # すべての[b]味方砦[/]、陥落!
SubGroup(2)
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0) # 皆、陛下のためによくぞ戦ってくれた! これが帝国の力、つまり私の力なのだ……!
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……作戦はここまでだ。総員撤退! フラルダリウス領まで後退せよ……!
SubGroup(1)
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0)
ラディスラヴァ volume_up
陛下……無力な私を…… お許し、くだ……さい……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
恐れるな! 今こそ皆と手を携え、 アドラステアとの決着をつける時だ!
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0)
link ルートヴィヒ volume_up
まずいぞ……このままでは負けてしまう。 陛下、ここは軍務卿に任せて退くべきです!
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
わ、わかったわ。 軍務卿、頼んだわよ。
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、撤退!
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0)
レオポルト volume_up
見え透いた芝居よな。 だが、それでも役目は果たさねばならぬ。
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0)
カスパル volume_up
おう、相手にとって不足なしだ! オレたちの力を見せてやろうぜ!
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、出現!
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
儂は殿となる用意をする……。 カスパル、主もすぐに退け!
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……残るはカスパルのみです。 陛下、急ぎましょう。
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
ぐうっ! 親父、すまねえ! 先に退くぜ……!
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……残るはベルグリーズ伯のみ。 おれたちならば、倒せるはずです。
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
さて、カスパル。 主の腕がどれほど上がったか、見せてみよ。
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父こそ、鈍ったりしてねえってとこ、 思いっ切り教えてやれよ!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ふ……これは手強そうな相手だな。 皆、気を抜くな。ここを抜かねば進めない!
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
カスパルさん、と…… 出たあああああ! 熊ですうううう!
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
儂は熊か。はっはっは! 死んだふりなど通じぬからな?
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
お前、相変わらずだな、ベルナデッタ……。 ここに来た以上、手加減はできねえぜ!
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
ほう……ヴァルデマーの息子か。 最前線に出るとは強くなったものよ。
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
いや、あいつが自分から出てくるとは 思えねえけどな。
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
まあ、どちらにしろ命が懸かってるから、 仕方ないよね。困ったなあ。
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
ドロテア! やっぱり生きてたのか。 けど、お前はそっちについたんだな。
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
はあ……いろいろな意味で相手にしたくない 二人に出会っちゃったわね。
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
どこで見たかと思えば、あの歌姫だな。 煉獄を舞台に、一幕頼もうか……!
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
レオポルト=フォン=ベルグリーズ…… 父の仇、わたし、討ちます!
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
ペトラ……!? そうか、お前の親父は、オレの親父に……。
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
ブリギットの王女か。 よかろう、儂の全力で相手をしよう!
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
貴方がベルグリーズ伯か。 個人的にも、戦いたい相手だった。
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
儂も、卿には興味があったぞ。 レスターいちの勇士よ。
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
ならば口上は不要だな。 いざ、勝負!
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
時間をかけて構わぬのか? 狙いの皇帝がどんどん離れてゆくぞ。
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
ほう……流石は音に聞こえた豪傑だ。 出し惜しみはしていられんようだな!
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父の強さは関係ねえ……。 オレはカスパルだああッ!
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
くそっ、やっぱ多勢に無勢か……! こうなりゃ撤退戦だ!
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
逃がすか。ガルグ=マクへと進軍せよ! 皇帝を討ち、戦いに決着をつける!
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0)
link レオポルト volume_up
足掻きはここまでか……撤退するぞ! 儂が殿となる、全力で退けえ!!
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
逃がすか。ガルグ=マクへと進軍せよ! 皇帝を討ち、戦いに決着をつける!
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
兵数は互角だが、こちらは各勢力の精鋭を 揃えた軍だ。勝利の目は必ずある!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
注意を怠るなよ。砦がすべて落ちれば、 大修道院へ軍を進めることもできなくなる。
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[b]自軍[/]の前線を押し上げよ!
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0) すべての[b]味方砦[/]の陥落に注意せよ!
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0)
link ルートヴィヒ volume_up
陛下、全軍を鼓舞していただけますか? それがあなた様のお役目ですぞ。
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
う……は、はい。 その……。
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
帝国軍よ、現れた敵を残らず討ちなさい!
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0)
link ルートヴィヒ volume_up
それでよいのです。 皆、陛下のお言葉を胸に奮戦せよ!
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
先ほど、件の魔道士たちがいるという 報告もあった……伏兵にも備えておくか。
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0)
link メニヤ子爵 volume_up
なぜ、こんなことに…… エーギル公よ……話が、違……
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0)
link フェニヤ子爵 volume_up
こ、降伏しますわ! お助けを! 私は帝国の重大な秘密を握っているのです!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……ひとまず捕らえておけ。 話を聞くのは、戦いが終わってからだ。
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]の制圧に成功!
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
帝国の大軍が相手でも、僕たちが 力を合わせれば、十分戦えそうですね!
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
フン……皇帝直属軍だそうだが、 それにしてはだいぶ動きが甘いな。
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0)
ラディスラヴァ volume_up
陛下……。 今はただ、勝利を目指すのみ!
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、迎撃のため開門!
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link ラディスラヴァ volume_up
この命……すべては陛下のために!
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link ラディスラヴァ volume_up
陛下の苦しみに比べれば、この程度の苦境! 負けません!
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
今の帝国の惨状を見ても、 あくまで皇帝への忠義を貫く……か。
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
な、何だ、この魔道士たちは! 誰か……救援を頼む!
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
む……教団の兵が襲われているのか。 すぐに救援に向かうべきでしょう。
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
教団の兵士たちが襲われてるみたい! 助けに行かなくて平気?
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に成功!
TalkDeploySlot(2961,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
主よ……どうか、 皆にご加護……を……
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に失敗!
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]自軍[/]後方に出現! [b]味方砦[/]の制圧を開始!
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0)
死神騎士 volume_up
……どこだ。どこにいる。 俺を……私を……討てる者は。
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
う、うわあっ! 死神騎士!? どうして突然、こんなところに!
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]の[b]砦[/]制圧!
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ここで死神騎士が出てくるとはな…… 後方の砦が落ちれば孤立しかねないぞ。
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
尋常じゃない勢いだな……。 仕方がない、策で封じ込めよう。
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
全軍、聞いてくれ! 死神騎士を中央まで誘い出すんだ!
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の注意を引きながら目標地点に誘導せよ!
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
貴様ならば…… 死を、見せてくれるか……。
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
貴様ならば…… 死を、見せてくれるか……。
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
貴様ならば…… 死を、見せてくれるか……。
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
貴様ならば…… 死を、見せてくれるか……。
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……死神騎士の注意を引いた。 このまま目標の地点まで誘い込むぞ。
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再起!
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
まだ……まだ、 俺を殺すには足りん……!
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
まともにやり合うだけ無駄ってこったな。 今はおとなしく作戦に従っておこうぜ。
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
今どれだけ戦ったところで、無駄だ。 クロードの作戦に従うしかあるまい。
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を標的に設定!
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の注意を引きながら目標地点に誘導せよ!
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
死神騎士……。 やっぱり、あの子なのよね……。
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
死神騎士を倒すことに固執するな! 注意を引いて目標地点まで誘導してくれ。
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
……死を、味わわせてみせろ。
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
あなたは……エミール、なのよね。 その声を、私は知っているわ……。
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
ここはクロードの策に従うべきだろう。 奴を引き付け、上手く誘導するぞ。
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の目標地点への誘導に成功!
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
どうにか誘導できた……だけど、 本当に死神騎士を倒せるのかな……?
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
上手く誘い込めたよ、クロードくん。 でもどうやって倒すつもり?
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
まだ条件が整ってない……。 周囲の砦もすべて押さえてくれ!
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G]周囲の[r]砦[/]を制圧し、[1:CHARA_G]を完全に包囲せよ!
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
最早、奴に逃げ場はない。 砦の門を閉じるんだ!
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]周囲のの門、閉門!
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
いつかと似たような手を使うとはな……。 魔法で死神騎士を弱らせる。……頼みます。
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、出現! [b]共鳴魔法[/]の準備を開始!
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
はっ、お任せください! 総員構え! ……放て!
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法[/]、[0:CHARA_G]を直撃!
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]共鳴魔法[/]により弱体化!
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、撤退!
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
砦の門を開け。 総力を挙げて、死神騎士を倒す……!
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]周囲のの門、開門!
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
ぐうっ……! まだだ…… まだ、この命には届いていない……!
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
ディミトリ、彼のところに行かせて。 私なら……死神騎士を説き伏せられる。
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
いずれ、また……いや……。 きっと……これが、最期だろう……。
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
やめなさい、エミール! ……もう、 戦いはおしまい。私たちと一緒に来て。
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
あ……ね、うえ……。 ……わかった。共に、行こう……。
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [b]メルセデス[/]の敗走により、[0:CHARA_G]の説得に失敗!
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
いずれ、また……いや……。 きっと……これが、最期だろう……。
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
エミール……エミールなのよね。 お願い、もう戦いなんてやめましょう。
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
命の削り合いこそ、悦楽…… 阻むなら……貴様も……!
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
エミール……。 もう、私の声は届かないのかしら……。
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
良いぞ……死は、 もう眼前に、在る……!
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
あの規模の魔法を食らって立ってるとは…… 何があいつを駆り立てるんだろうな。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
弓箭隊、斉射の準備を始めよ!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
斉射の必要性はなくなったか。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
クロード、頼む。 お前たちの力を貸してほしい。
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link クロード volume_up
任せてくれ。 レスターの誇る弓箭隊よ、矢の雨を!
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [b]同盟弓箭隊[/]、出現! [0:CHARA_G]へ[b]一斉射撃[/]を開始!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下! 我々が死神騎士の足止めを 引き受けます。どうかご命令を!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ファーガス騎士の誇りに懸けて、 貴様を進ませるわけにはいかん!
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [b]砦[/]の防衛を開始!
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]らと共に出現!
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link ミュソン volume_up
ふ……獣どもの醜い争いを、 我らが魔道で彩ってやろう。
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[r]魔法攻撃[/]を開始!
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
やっと先に進めると思ったのに…… あの魔法、どうしたらいいの?
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
くっ、次から次へと邪魔が入る。 いったいどうしたものか……。
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
あの手の魔法は、術者を討てば止まる。 落ち着いて進軍を続けよう。
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link ミュソン volume_up
獣がいくら群れたところで、 我らを倒すことなどできぬわ……!
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
貴様らさえいなければ…… ……復讐を、ここで果たす!
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……答えろ。なぜ、父を殺した。 貴様らの動機は、いったい何だ。
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link ミュソン volume_up
邪魔な虫を蹴散らすのに、 理由など必要あるまい……。
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ミュソン、答えろ。 俺の正体は……何なんだ。
シェズ volume_up
ミュソン、答えて。 私の正体は……何なの?
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link ミュソン volume_up
獣に加担する者に答える義理はない……。 たとえ、我らの力を持とうとも……。
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
link ミュソン volume_up
ここでは退けぬ……。 人の、輝かしい未来のために……。
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link ミュソン volume_up
ぐうっ……許さぬ、ぞ…… エピ……メニデス……
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]による[r]魔法攻撃[/]、停止!
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
やりました、魔法が止まったようです! いよいよ敵の本陣も目前ですね!
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
敵の魔法は止まったようだな…… ……行こう。エーデルガルトは目の前だ。
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
指揮官は倒せたようだが、他の将も 倒さねば魔法は止まないようだな。
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
死神卿がやられたですって? ひ……怯まず、敵の背後を狙うのよ!
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]率いる[r]帝国部隊[/]、出現!
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
連中、めげずにこっちを狙ってきやがる。 さっさと片づけちまうのが上策だな。
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
まだ戦意を保っている者がいるか。 打ち破らねば背後を突かれるぞ!
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 後方の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0)
link マルティン男爵 volume_up
ああっ…… や、やっぱり敵わないのね……
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0) 溶岩の流入停止により、足場が変化!
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
ヒルダ volume_up
あちゃー…… こんなところで、死んじゃう……か……
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0) [b]味方砦[/]、残り[0:NUMBER]つ!
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 死神騎士 volume_up
つまらん……。 愉しみもなく、戦いが終わるか……。
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
すべての砦が落ちれば、戦闘は 継続できない。死神騎士の誘導を急げ!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の注意を引き、[b]砦[/]の制圧を阻止せよ!
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0) [b]味方砦[/]、残り[0:NUMBER]つ!
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
くっ……このままでは、 最後の砦まで落とされかねん……!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の注意を引き、[b]砦[/]の制圧を阻止せよ!
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0) すべての[b]味方砦[/]、陥落!
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0)
link ルートヴィヒ volume_up
皆、陛下のためによくぞ戦ってくれた! これが帝国の力、つまり私の力なのだ……!
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……作戦はここまでだ。総員撤退! フラルダリウス領まで後退せよ……!
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!