왕국은 교단, 동맹과 협력하여 가르그 마크 탈환을 도모. 그 진로에는 "연옥의 계곡" 아릴이 있었다.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 83 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 디미트리 | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 두두 | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 펠릭스 | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 실뱅 | 255 | 0 | 0 | 4 | 85 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 애쉬 | 255 | 0 | 0 | 5 | 80 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 메르세데스 | 255 | 0 | 0 | 6 | 90 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 아네트 | 255 | 0 | 0 | 7 | 95 | 4 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 에기르 공 | 255 | 0 | 0 | 8 | 402 | 5 | 12 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 8 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | 베르그리즈 백작 | 255 | 0 | 0 | 9 | 440 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 148 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | 카스파르 | 255 | 0 | 0 | 10 | 50 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 사신기사 | 255 | 0 | 0 | 11 | 345 | 5 | 13 | 3 | 101 | 8 | 1 | 100 | 68 | 23 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | 라디슬라바 | 255 | 0 | 0 | 12 | 415 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | 뮈손 | 255 | 0 | 0 | 13 | 906 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | 페냐 자작 | 255 | 0 | 0 | 14 | 915 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 1 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | 메냐 자작 | 255 | 0 | 0 | 15 | 916 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | 마르틴 남작 | 255 | 0 | 0 | 16 | 918 | 5 | 13 | 3 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | 에델가르트 | 255 | 0 | 0 | 17 | 20 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 82 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
18 | 클로드 | 255 | 0 | 0 | 18 | 30 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 77 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
19 | 힐다 | 255 | 0 | 0 | 19 | 130 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 70 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
20 | 홀스트 | 255 | 0 | 0 | 20 | 210 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
21 | 연방국 장군 | 255 | 0 | 0 | 21 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
22 | 연방국 장군 | 5 | 0 | 0 | 22 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
23 | 연방국 장군 | 5 | 0 | 0 | 23 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
24 | 연방국 장군 | 5 | 0 | 0 | 24 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
25 | 연방국 장군 | 5 | 0 | 0 | 25 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
26 | 연방국 장군 | 5 | 0 | 0 | 26 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
27 | 연방국 장군 | 5 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
28 | 연방국 장군 | 1 | 0 | 0 | 28 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
29 | 연방국 장군 | 1 | 0 | 0 | 29 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
30 | 연방국 장군 | 1 | 0 | 0 | 30 | 680 | 4 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
31 | 연방국 장군 | 4 | 0 | 0 | 31 | 680 | 4 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
32 | 연방국 장군 | 4 | 0 | 0 | 32 | 680 | 4 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
33 | 연방국 장군 | 4 | 0 | 0 | 33 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
34 | 연방국 장군 | 1 | 0 | 0 | 34 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
35 | 연방국 장군 | 1 | 0 | 0 | 35 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
36 | 연방국 장군 | 1 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
37 | 연방국 장군 | 1 | 0 | 0 | 37 | 645 | 7 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
38 | 연방국 장군 | 3 | 0 | 0 | 38 | 650 | 7 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
39 | 연방국 장군 | 3 | 0 | 0 | 39 | 675 | 7 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
40 | 연방국 장군 | 3 | 0 | 0 | 40 | 645 | 4 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
41 | 연방국 장군 | 2 | 0 | 0 | 41 | 670 | 4 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
42 | 연방국 장군 | 2 | 0 | 0 | 42 | 625 | 4 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
43 | 연방국 장군 | 2 | 0 | 0 | 43 | 620 | 4 | 13 | 3 | 101 | 8 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
44 | 연방국 장군 | 2 | 0 | 0 | 44 | 675 | 4 | 13 | 3 | 101 | 8 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
45 | 연방국 장군 | 2 | 0 | 0 | 45 | 645 | 4 | 13 | 3 | 101 | 8 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
46 | 연방국 장군 | 2 | 0 | 0 | 46 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | 연방국 장군 | 1 | 0 | 0 | 47 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | 연방국 장군 | 1 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 28 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | 연방국 장군 | 1 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | 연방국 장군 | 1 | 0 | 0 | 50 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | 연방국 장군 | 1 | 0 | 0 | 51 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 연방국 장군 | 1 | 0 | 0 | 52 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | 연방국 장군 | 1 | 0 | 0 | 53 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | 연방국 장군 | 1 | 0 | 0 | 54 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 연방국 장군 | 1 | 0 | 0 | 55 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 연방국 장군 | 1 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 연방국 장군 | 1 | 0 | 0 | 57 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 연방국 장군 | 1 | 0 | 0 | 58 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 연방국 장군 | 1 | 0 | 0 | 59 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 연방국 장군 | 1 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 연방국 장군 | 1 | 0 | 0 | 61 | 645 | 4 | 5 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
62 | 연방국 장군 | 2 | 0 | 0 | 62 | 685 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
63 | 연방국 장군 | 2 | 0 | 0 | 63 | 645 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
64 | 연방국 장군 | 2 | 0 | 0 | 64 | 635 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
65 | 연방국 장군 | 2 | 0 | 0 | 65 | 700 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
66 | 연방국 장군 | 2 | 0 | 0 | 66 | 615 | 4 | 13 | 3 | 101 | 1 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
67 | 연방국 장군 | 2 | 0 | 0 | 67 | 680 | 5 | 13 | 3 | 101 | 1 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 연방국 장군 | 1 | 0 | 0 | 68 | 695 | 5 | 13 | 3 | 101 | 1 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | 연방국 장군 | 1 | 0 | 0 | 69 | 640 | 5 | 13 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | 연방국 장군 | 1 | 0 | 0 | 70 | 625 | 5 | 13 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 연방국 장군 | 1 | 0 | 0 | 71 | 610 | 5 | 13 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 연방국 장군 | 1 | 0 | 0 | 72 | 615 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 연방국 장군 | 1 | 0 | 0 | 73 | 700 | 5 | 13 | 3 | 101 | 1 | 0 | 31 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 연방국 장군 | 1 | 0 | 0 | 74 | 690 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 연방국 장군 | 1 | 0 | 0 | 75 | 610 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 연방국 장군 | 1 | 0 | 0 | 76 | 625 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | 연방국 장군 | 1 | 0 | 0 | 77 | 685 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | 연방국 장군 | 1 | 0 | 0 | 78 | 635 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | 연방국 장군 | 1 | 0 | 0 | 79 | 680 | 5 | 13 | 3 | 101 | 1 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | 연방국 장군 | 1 | 0 | 0 | 80 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 연방국 장군 | 1 | 0 | 0 | 81 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 연방국 장군 | 1 | 0 | 0 | 82 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 2 | 0 | 0 | 61 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 30 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 37 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 32 | 1524 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 30 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 30 | 1524 | 28 | 1524 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 37 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 43 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 50)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,8,17,83,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,66,83,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(30,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to 교단병
SetName(31,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to 교단병
SetName(32,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 교단병
SetName(43,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to 교단병
SetName(44,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 교단병
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to 교단병
SetName(40,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 왕국병
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 왕국병
SetName(42,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to 왕국병
SetName(61,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to 왕국병
SubGroup(11)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0)
# 폐하…… 무력한 저를……
용서해, 주시……길……
Unknown6(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown126(0,33100,0,56400,0,53400,0,14464,1,1,0,0,0,0,0)
Unknown126(1,42400,0,14464,1,52500,0,24464,1,1,0,0,0,0,0)
Unknown126(2,52500,0,14464,1,7764,1,27464,1,1,0,0,0,0,0)
Unknown126(3,59930,0,65100,0,60850,0,484,1,1,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 1)
SubGroup(0)
SubGroup(0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 5, 0)
SubGroup(4)
SubGroup(0)
PingOnMinimap(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 2, 4, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 17 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(62,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown28(5,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(62,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,1264,1,51500,0,0,4,0,0,0,0,1,1,0,0)
Unknown139(1,18564,1,48100,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(2,11964,1,37400,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,13464,1,51500,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,3564,1,39300,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(3,63000,0,46700,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(6,17664,1,57200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,22064,1,39400,0,0,5,0,0,0,0,1,1,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,19164,1,41200,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(1,9164,1,36700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(2,18664,1,47200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(3,18664,1,44200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,14164,1,37700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(5,21664,1,37200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(6,24164,1,40200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,17664,1,51700,0,0,5,0,0,0,0,1,1,0,0)
# Group 39 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 겁먹지 마라! 지금이야말로 다 함께 협력하여
아드라스테아와 결판을 지을 때다!
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
# Group 46 (0, 5, 0, 3, 44)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 위험해…… 이대로라면 지고 말겠군.
폐하, 여긴 군무경에게 맡기고 물러나야 합니다!
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 그, 그래.
군무경, 부탁해.
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G], 퇴각!
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0)
# 속 보이는 연극이군.
하지만, 그렇더라도 역할은 완수해야겠지.
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0)
# 응, 상대가 이 정도는 되어야지!
우리 힘을 보여 주자!
CloseUp(9,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G], 출현!
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 요격을 위해 개문!
SubGroup(3)
Unknown10(0,2,9,10,83,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,0,1,9,10,83,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: False 1
SubGroup(1)
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 나는 후미를 지킬 준비를 하겠다……
카스파르, 너도 곧장 물러나라!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……남은 건 카스파르뿐입니다.
폐하, 서두릅시다.
# Group 48 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: False 1
SubGroup(1)
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 크윽! 아버지, 미안!
먼저 물러날게……!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……남은 건 베르그리즈 백작뿐.
저희들이라면 이길 수 있을 겁니다.
# Group 49 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 자, 카스파르.
네 실력이 얼마나 좋아졌나, 어디 보자꾸나.
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 아버지야말로 아직 건재하다는 걸
한껏 보여 주셔!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 후…… 이거 만만치 않은 상대로군. 모두,
긴장을 풀지 마라. 여길 뚫어야 나아갈 수 있다!
# Group 50 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 카스파르씨하고……
나왔다아아아아! 곰이에요오오오!
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 내가 곰이라고? 하하하!
죽은 척해 봐야 안 통할 거다!
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 넌 여전하구나, 베르나데타……
여기까지 온 이상 봐줄 수는 없어!
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 9, 7)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 호오…… 발데마르의 아들 녀석인가.
최전선에 나서다니, 썩 강해졌구나.
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 아니, 저 녀석이 자청해서 나왔을 거라곤
생각하기 힘든데.
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 뭐, 어느 쪽이든 목숨이 걸려 있으니
어쩔 수 없지. 이거 곤란한데.
If254(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0)
# 도로테아! 역시 살아 있었네.
그런데, 너는 그쪽에 붙었구나.
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 하아…… 여러 의미로 상대하기 싫은
두 사람을 만나 버렸네.
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 어디서 봤나 했더니 그 가희로군.
연옥을 무대로 한 곡 부탁해 볼까……!
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 레오폴트 폰 베르그리즈……
아버지의 원수, 저, 갚습니다!
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 페트라……!?
그렇구나, 네 아버지는 우리 아버지에게……
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 브리기트의 왕녀로군.
좋다, 내 온 힘을 다해 상대하마!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0)
# 당신이 베르그리즈 백작인가.
개인적으로도 싸워 보고 싶은 상대였다.
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 나도 경에겐 흥미가 있었지.
레스터 제일의 용사여.
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0)
# 그럼 말은 필요 없겠군.
자, 승부다!
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0)
# 시간을 지체해도 괜찮은 건가?
너희 목표인 황제는 점점 멀어져 간다만.
SubGroup(1)
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 호오…… 과연 소문난 호걸이로군.
적당히 상대할 수는 없겠어!
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 레오폴트 폰 베르그리즈,
내가 여기 있다! 오너라!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 아버지가 강한 거랑은 상관없어……
나는 카스파르다아아!
# Group 58 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
Unknown19(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 젠장, 역시 숫자 앞에 장사 없나……!
이렇게 되면 퇴각전으로 간다!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 놓치지 않는다. 가르그 마크로 진군하라!
황제를 처치하고 싸움의 결판을 짓자!
# Group 59 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 발버둥은 여기까지인가…… 퇴각한다!
내가 후미를 맡으마, 전력으로 달아나라!!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 놓치지 않는다. 가르그 마크로 진군하라!
황제를 처치하고 싸움의 결판을 짓자!
# Group 60 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 머릿수는 호각이지만, 이쪽은 각 세력의 정예를
모은 부대야. 반드시 승산이 있을 거야!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 주의를 늦추지 마. 요새가 전부 함락되면
대수도원으로 진군할 수도 없게 될 거다.
SubGroup(5)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하고 [b]아군[/]의 전선을 밀어 올려라!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
# 모든 [b]아군 요새[/]의 함락에 주의하라!
# Group 62 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 폐하, 병사들의 사기를 올려 주시겠습니까?
그것이 폐하의 역할입니다.
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0)
# 아…… 네, 네.
저……
# Group 68 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 제국군이여, 눈앞의 적을 남김없이 쳐부숴라!
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 그거면 됐습니다.
전군, 폐하의 말씀을 명심하고 힘껏 싸워라!
# Group 69 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 조금 전에, 그 마도사들이 있다는
보고도 있었어…… 복병에도 대비해 두자.
# Group 70 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 어째서, 이런 일이……
에기르 공…… 이야기가 다르……
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파!
# Group 72 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 하, 항복할게요! 살려 주세요!
전 제국의 중대한 비밀을 쥐고 있다고요!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……우선 붙잡아 둬라.
이야기는 싸움이 끝난 뒤에 듣지.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파!
# Group 73 (0, 5, 0, 7, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0)
# [r]요새[/] 제압 성공!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 제국의 대군이 상대라도, 저희가
힘을 합치면 충분히 싸울 수 있을 것 같아요!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 흥…… 황제 직속군이라더니,
그런 것치고는 움직임이 굼뜨군.
# Group 74 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(2)
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0)
# 폐하……
지금은 그저 승리를 위할 뿐!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(10)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(79,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 이 목숨…… 모든 것은 폐하를 위하여!
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 폐하의 고통에 비하면 이 정도의 역경쯤은!
질 수 없습니다!
# Group 78 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 지금 제국의 참상을 보고도
기어이 황제를 향한 충성을 관철하는가……
# Group 79 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 뭐, 뭐야, 이 마도사들은!
누가 좀…… 도와줘!
SubGroup(6)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이런…… 교단의 병사들이 공격을 받고 있군.
바로 도우러 가야겠습니다.
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
# 교단 병사들이 공격당하고 있나 봐!
도우러 가지 않아도 되는 거야?
SubGroup(7)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
# Group 81 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(30,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 구원 성공!
# Group 86 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2961,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 주여…… 부디
모두를 지켜…… 주소서……
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 구원 실패!
# Group 87 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 1, 17)
SubGroup(0)
SubGroup(5)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(67,35500,0,43300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(68,36200,0,5864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(69,56400,0,24564,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(70,4964,1,19864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(71,23164,1,24064,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (37, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]아군[/] 후방에 출현! [b]아군 요새[/] 제압 개시!
SubGroup(2)
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0)
# ……어디냐. 어디에 있지?
날…… 나를…… 죽일 수 있는 자는.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 으, 으아악! 사신기사!?
왜 갑자기 이런 곳에!
If254(2,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b][0:PARTY][/]의 [b]요새[/] 제압!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 1
SubGroup(3)
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 여기서 사신기사가 나오다니……
후방의 요새가 함락당하면 고립되겠어.
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# 기세가 심상치 않은데……
어쩔 수 없지, 작전을 써서 포위하자.
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 전군, 들어라!
사신기사를 중앙까지 유도하도록!
SubGroup(3)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 주의를 끌면서 [g]목표 지점[/]으로 유도하라!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 6, 0)
SubGroup(1)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: False 1
# Group 105 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: False 1
# Group 109 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(0,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
SubGroup(1)
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 네놈이……
내게 죽음을 보여 줄 테냐……
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아…… 사신기사의 주의를 끌었어.
이대로 목표 지점까지 꾀어내자.
# Group 110 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(1,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 네놈이……
내게 죽음을 보여 줄 테냐……
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아…… 사신기사의 주의를 끌었어.
이대로 목표 지점까지 꾀어내자.
# Group 111 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(2,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 네놈이……
내게 죽음을 보여 줄 테냐……
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아…… 사신기사의 주의를 끌었어.
이대로 목표 지점까지 꾀어내자.
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(3,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 네놈이……
내게 죽음을 보여 줄 테냐……
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아…… 사신기사의 주의를 끌었어.
이대로 목표 지점까지 꾀어내자.
# Group 113 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
Unknown28(4,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 재참전!
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 아직…… 아직,
날 죽이기엔 부족하다……!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 정면으로 맞서 봐야 헛수고겠어.
지금은 얌전히 작전에 따르자고.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금 아무리 싸워 봐야 헛수고다.
클로드의 작전에 따를 수밖에 없어.
# Group 116 (6, 2, 4, 7, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
# Group 117 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
# Group 119 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
# Group 120 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
# Group 121 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
# Group 122 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 주의를 끌면서 [g]목표 지점[/]으로 유도하라!
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,119,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown37(84,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 사신기사……
역시, 그 애였구나……
# Group 125 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,15,4,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 사신기사를 쓰러뜨리려 애쓰지 마!
주의를 끌어 목표 지점으로 유도하는 거야.
# Group 126 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ……죽음을 맛보여 다오.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 너…… 에밀, 맞지?
그 목소리, 난 알아……
SubGroup(1)
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 지금은 클로드의 작전에 따라야겠군.
놈을 끌어내면서 잘 유도해 보자.
# Group 127 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,60390,0,24,1,0,3000,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 [g]목표 지점[/] 유도 성공!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 어떻게 잘 유도한 것…… 같은데,
정말 사신기사를 쓰러뜨릴 수 있을까……?
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0)
# 제대로 유도했어, 클로드.
그런데 어떻게 쓰러뜨리려고?
SubGroup(0)
# Group 129 (3, 2, 4, 8, 0)
SubGroup(4)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 1, 4)
SubGroup(0)
SubGroup(1)
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 아직 조건이 덜 갖춰졌어……
주위의 요새도 전부 제압해 줘!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 1
SubGroup(4)
Unknown51(49700,0,59400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(65100,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1964,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 주위의 [r]요새[/]를 제압하여 [1:CHARA_G][kp2] 완전히 포위하라!
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 1
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
Unknown28(1,15,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (3, 2, 4, 6, 0)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 1, 79)
SubGroup(0)
SubGroup(1)
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 이제 놈이 도망칠 곳은 없다.
요새의 문을 닫아!
SubGroup(1)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 주위의 [g]요새[/]의 문, 폐문!
SubGroup(1)
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이전과 비슷한 수법을 쓰게 될 줄이야……
마법으로 놈을 약화시켜야 해. ……부탁합니다.
SubGroup(3)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 출현! [b]공명 마법[/] 준비 개시!
SubGroup(1)
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 예, 맡겨만 주십시오!
전원, 준비! ……쏴라!
SubGroup(2)
Unknown70(43,1,0,0,11,1,18,13,0,1,0,1,0,0,0)
Unknown70(44,1,0,0,11,1,18,14,0,1,0,1,0,0,0)
SubGroup(11)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown123(4,1500,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(11,60390,0,24,1,0,3,0,0,0,0,1,0,0,0)
Unknown83(6056,370,6500,6051,373,6510,0,0,0,0,0,1,0,1,0)
# Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown68(11,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [b]공명 마법[/], [0:CHARA_G][kp2] 직격!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]공명 마법[/]에 의해 약체화!
SubGroup(3)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown77(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 요새의 문을 열어라.
총력을 다해 사신기사를 쓰러뜨린다……!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 주위의 [g]요새[/]의 문, 개문!
# Group 137 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 크윽……! 아직이다……
아직 이 목숨은 앗아 가지 못했다……!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 139 (0, 5, 0, 5, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 디미트리, 내가 가게 해 줘.
나라면…… 사신기사를 설득할 수 있을 거야.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 8, 2)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,11,83,83,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 6, 1)
SubGroup(3)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 1 0
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 143 (0, 2, 2, 9, 1)
SubGroup(6)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 1 0
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 1 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 언젠가 또…… 아니……
분명…… 이번이 마지막이겠지……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
# Group 146 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 그만해, 에밀! ……이제,
싸움은 끝났어. 우리랑 같이 가자.
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 누……님……
……알겠다. 같이, 가지……
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 5, 7)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [b]메르세데스[/]의 패배에 의해 [0:CHARA_G] 설득 실패!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,5,6,11,83,83,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 언젠가 또…… 아니……
분명…… 이번이 마지막이겠지……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
# Group 149 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 에밀…… 에밀이지?
부탁이야, 이제 싸움은 그만하자.
SubGroup(1)
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 목숨을 건 사투야말로 즐거움……
방해하겠다면…… 너도……!
# Group 150 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 에밀……
이젠 내 목소리가 안 들리는 걸까……
SubGroup(1)
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 좋구나…… 죽음이
눈앞에 있다……!
# Group 151 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 저 규모의 마법을 맞고도 서 있다니……
뭐가 저 녀석을 몰아세우고 있는 거지?
# Group 152 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 138: True 0
# Group 153 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 궁사대, 일제 사격을 준비하라!
# Group 155 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: True 0
SubGroup(1)
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 일제 사격을 할 필요가 없어졌군.
# Group 157 (0, 5, 0, 2, 18)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 클로드, 부탁한다.
너희의 힘을 빌려줘.
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 맡겨만 줘.
레스터가 자랑하는 궁사대여, 화살 비를 내려라!
SubGroup(3)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(37,1,0,0,11,1,14,30,6,1,0,0,0,0,0)
Unknown70(38,0,118,130,83,3,14,30,6,1,0,0,0,0,0)
Unknown70(39,0,119,129,83,3,14,30,6,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [b]동맹 궁사대[/] 출현! [0:CHARA_G]에게 [b]일제 사격[/] 개시!
# Group 158 (0, 5, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 폐하! 사신기사의 발은 저희가
묶고 있겠습니다. 어서 명령을!
# Group 161 (0, 5, 2, 5, 2)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 퍼거스 기사의 긍지를 걸고,
네 녀석을 지나가게 두지 않겠다!
SubGroup(6)
Unknown14(40,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현! [b]요새[/] 방어 개시!
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(12,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G] 일행과 함께 출현!
SubGroup(1)
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 후…… 짐승 놈들의 추악한 싸움을
우리의 마도로 장식해 주지.
SubGroup(1)
Unknown125(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(24,4,0,0,83,3,11,90,9,1,0,0,0,0,0)
Unknown70(25,4,0,0,83,3,11,90,9,1,1,0,0,0,0)
Unknown70(26,4,0,0,83,3,11,90,9,1,2,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], [r]마법 공격[/] 개시!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이제야 나아갈 수 있겠다 싶었는데……
저 마법, 어떻게 하지?
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 크윽, 끝도 없이 훼방을 놓는군……
대체 어떻게 해야 할지……
SubGroup(1)
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저런 마법은 술사를 해치우면 멈추게 되어 있어.
침착하게 진군을 계속하자.
SubGroup(5)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
# Group 165 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 짐승이 아무리 모인다 한들
우리를 쓰러뜨릴 수는 없을 것이다……!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 너희만 없었더라면……
……이 자리에서 복수를 이루겠어!
# Group 166 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,3,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……대답해. 왜 아버지를 죽였지?
네놈들의 동기는 대체 무엇이냐.
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 걸리적거리는 벌레를 치우는 데에
이유 따위는 필요 없지……
# Group 167 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0)
# 뮈손, 대답해.
내 정체는…… 뭐지?
SubGroup(1)
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 짐승에게 가담한 자에게 답할 의리는 없다……
설령 우리의 힘을 가졌다 한들……
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 여기서 물러설 수는 없다……
인간의 빛나는 미래를 위해……
# Group 169 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 으윽…… 용서, 못 한다……
에피……메니데스……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
# Group 170 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 성공!
SubGroup(3)
Unknown71(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]에 의한 [r]마법 공격[/], 정지!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 해냈습니다, 마법이 멈춘 것 같군요!
드디어 적의 본진이 코앞입니다!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적의 마법이 멈춘 모양이군……
……가자. 에델가르트가 코앞에 있어.
# Group 171 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지휘관은 물리친 것 같지만, 다른 장수들까지
처치해야 마법이 멎는 모양이야.
# Group 172 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 사신 경이 당했다고요?
거…… 겁먹지 말고 적의 배후를 노리세요!
SubGroup(8)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp3] 이끄는 [r]제국 부대[/], 출현!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저 녀석들, 기죽지도 않고 이쪽을 향해 오는군.
얼른 처리하는 게 상책이겠어.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 아직도 전의를 품은 자가 있군.
쳐부수지 않으면 배후를 찔릴 것이다!
SubGroup(5)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0)
# 후방의 [b]요새[/]를 노리는 [0:CHARA_G] 일행을 격파하라!
# Group 174 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 아앗……
여, 역시 상대가 안 되는구나……
# Group 200 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 202 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
# [g]용암[/]의 유입 정지에 의해 [g]발판[/]이 변화!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 207 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 206: 1 0 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 208 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkFromOwnStrings2(18,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
# 이런……
여기서 이렇게, 죽는……구나……
Unknown112(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(0)
# Group 211 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkFromOwnStrings2(20,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown27(0,2,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0)
# [b]아군 요새[/], 앞으로 [g][0:NUMBER][/]곳!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 시시하군……
즐기지도 못한 채 싸움이 끝나는가……
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 모든 요새가 함락되면 전투를 지속할 수 없어.
어서 사신기사를 유도해!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 주의를 끌어 [b]요새[/] 제압을 저지하라!
# Group 214 (0, 2, 0, 2, 19)
SubGroup(1)
Unknown27(0,1,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0)
# [b]아군 요새[/], 앞으로 [g][0:NUMBER][/]곳!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 이대로 가다간
마지막 요새까지 함락되겠어……!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 주의를 끌어 [b]요새[/] 제압을 저지하라!
# Group 215 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 8, 0, 13, 19)
SubGroup(12)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
# 모든 [b]아군 요새[/], 함락!
SubGroup(2)
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0)
# 모두, 폐하를 위해 잘 싸워 줬다!
이게 제국의 힘, 즉 나의 힘이다……!
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……작전은 여기까지다. 전군, 퇴각!
프랄다리우스령까지 후퇴하라……!
SubGroup(1)
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G], 퇴각!
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G], 출현!
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 요격을 위해 개문!
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 제압하고 [b]아군[/]의 전선을 밀어 올려라!
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
모든 [b]아군 요새[/]의 함락에 주의하라!
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파!
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파!
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/] 제압 성공!
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 요격을 위해 개문!
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구원하라!
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 구원 성공!
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 구원 실패!
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]아군[/] 후방에 출현! [b]아군 요새[/] 제압 개시!
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b][0:PARTY][/]의 [b]요새[/] 제압!
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 주의를 끌면서 목표 지점으로 유도하라!
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 재참전!
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 표적으로 설정!
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 주의를 끌면서 목표 지점으로 유도하라!
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 목표 지점 유도 성공!
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 주위의 [r]요새[/]를 제압하여 [1:CHARA_G][kp2] 완전히 포위하라!
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 주위의 요새의 문, 폐문!
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행 출현! [b]공명 마법[/] 준비 개시!
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
예, 맡겨만 주십시오! 전원, 준비! ……쏴라!
예, 맡겨만 주십시오! 전원, 준비! ……쏴라!
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[b]공명 마법[/], [0:CHARA_G][kp2] 직격!
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]공명 마법[/]에 의해 약체화!
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 퇴각!
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 주위의 요새의 문, 개문!
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[b]메르세데스[/]의 패배에 의해 [0:CHARA_G] 설득 실패!
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0)
[b]동맹 궁사대[/] 출현! [0:CHARA_G]에게 [b]일제 사격[/] 개시!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현! [b]요새[/] 방어 개시!
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G] 일행과 함께 출현!
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], [r]마법 공격[/] 개시!
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]에 의한 [r]마법 공격[/], 정지!
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
사신 경이 당했다고요? 거…… 겁먹지 말고 적의 배후를 노리세요!
사신 경이 당했다고요? 거…… 겁먹지 말고 적의 배후를 노리세요!
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp3] 이끄는 [r]제국 부대[/], 출현!
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 후방의 [b]요새[/]를 노리는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0)
용암의 유입 정지에 의해 발판이 변화!
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0)
[b]아군 요새[/], 앞으로 [0:NUMBER]곳!
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 주의를 끌어 [b]요새[/] 제압을 저지하라!
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0)
[b]아군 요새[/], 앞으로 [0:NUMBER]곳!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 주의를 끌어 [b]요새[/] 제압을 저지하라!
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
모든 [b]아군 요새[/], 함락!
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0)
전투 패배!