両親を失ったラファエルと、その代わりに家族が 助かったイグナーツ。その因縁がついに……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ラファエル 255 0 0 1 110 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 イグナーツ 255 0 0 2 115 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 ローレンツ 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 連邦国将 255 0 2 0 665 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 連邦国将 255 0 2 1 700 5 2 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 255 0 2 2 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 2 3 660 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 2 4 635 5 2 3 101 3 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 2 5 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 2 7 675 5 2 3 101 3 0 28 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 2 8 605 5 2 3 101 3 0 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 2 9 600 5 2 3 101 3 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 2 10 640 5 2 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 2 11 680 5 2 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 2 12 650 5 2 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 2 13 660 5 2 3 101 3 1 27 169 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 2 14 610 5 12 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 2 15 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 2 16 645 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 2 17 690 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 2 18 655 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 2 19 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 2 20 615 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 2 21 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 一般兵 255 0 3 0 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 一般兵 255 0 3 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 一般兵 255 0 3 2 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 一般兵 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 一般兵 255 0 3 4 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 一般兵 255 0 3 5 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 一般兵 255 0 3 6 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 一般兵 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 一般兵 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 一般兵 255 0 3 9 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 3 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 255 0 3 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 3 12 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 255 0 3 13 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 255 0 3 15 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 3 16 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 255 0 3 17 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 3 18 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 255 0 3 19 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 3 20 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 3 21 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 3 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 3 23 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 255 0 3 24 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 一般兵 255 0 3 25 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 255 0 3 26 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 一般兵 255 0 3 27 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 一般兵 255 0 3 28 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 一般兵 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 一般兵 255 0 3 30 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 一般兵 255 0 3 31 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 一般兵 255 0 3 32 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 連邦国将 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 連邦国将 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 一般兵 255 0 2 15 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 一般兵 255 0 2 16 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 一般兵 255 0 2 17 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 一般兵 255 0 2 18 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 一般兵 255 0 2 19 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 一般兵 255 0 2 20 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 一般兵 255 0 2 21 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 12 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (64, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,7,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(22,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盗賊頭
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 盗賊
SetName(10,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 盗賊
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 盗賊
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 盗賊
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 盗賊
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 盗賊
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 盗賊
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 盗賊
SetName(26,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 盗賊
SetName(28,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 盗賊
SetName(9,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 盗賊
SetName(11,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 盗賊
SetName(13,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 盗賊
SetName(15,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 盗賊
SetName(17,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 盗賊
SetName(19,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盗賊
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盗賊
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盗賊
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 盗賊
SetName(27,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 盗賊
SetName(29,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 盗賊
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 聞け、盗賊ども! この僕、ローレンツ= ヘルマン=グロスタールが成敗に来たぞ!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0) # そんな丁寧に名乗らなくても…… こっそり近づけば奇襲もできたってのに。
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 小細工は無用、グロスタール家の当主として 堂々と戦うまでだ!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # まずは根城の外にいる賊どもを片づけるぞ!
SubGroup(7)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我が領内で勝手な真似をさせるものか!
# Group 13 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # ローレンツくんは無理しねえで、 後ろで見ててもいいんだぞ?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 要らぬ気遣いはやめてくれたまえ。 盗賊ごときに後れを取る僕ではない!
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # そういえば……この近くでしたよね。 先々代のリーガン公が亡くなられたのは。
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 確かに、そうだったかもしれない。 まさかこの者たちにも関わりが……?
# Group 15 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]君、相手は元傭兵だ。 知った顔の一人や二人いないのか?
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]さん、相手は元傭兵だ。 知った顔の一人や二人いないのか?
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0) # そう都合よく顔見知りがいるかって。
# Group 16 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 外の敵はあらかた片づいたな。 今こそ、根城に攻め入るのだ!
SubGroup(3)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 17 (22, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 48)
SubGroup(0)
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我が領民を脅かす盗賊ども! ローレンツ= ヘルマン=グロスタールが相手になろう!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # グロスタールだと……? チッ、ずらかれ! 何度も潰されてたまるかよ!
SubGroup(7)
Unknown56(64500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(14,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(15,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(16,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(17,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]、撤退開始!
SubGroup(5)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) # [r][0:PARTY][/]の[g]撤退地点[/]到達を阻止せよ!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,42500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,19464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 逃がしたら、また悪さをするんだろ? 残らずとっちめてやらねえとな!
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) # [0:PARTY]の[g]撤退地点[/]への到達に注意せよ!
# Group 19 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(15,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 21 (8, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # オデの父ちゃんと母ちゃんも、この辺りで 死んだんだ……まあ、昔のことだけどよ。
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 君のご両親が……? 確か、商人だったな。
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # おう、前の前のリーガン公と一緒に 出かけて、この辺りで魔物に襲われたんだ。
# Group 31 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 父が彼らを雇っていた当時、この辺りでは 魔物の被害が頻発していた……
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # その魔物に襲われ、先々代のリーガン公と ラファエル君のご両親は……
# Group 32 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # ローレンツくん、ボーっとしてると 賊にぶっ飛ばされちまうぞ?
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……あ、ああ。そうだな。 今はこの戦いに集中しなくては!
# Group 33 (0, 5, 0, 3, 50)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、もう逃げ出そうとしてる賊は いねえみてえだぞ!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 正面からは逃げられねえ! 裏道を使え!
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(4)
Unknown32(18,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(19,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(20,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(21,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……む? 敵の動きが怪しいな。 向こうに逃げ道でもあるのか?
SubGroup(6)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,42000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown42(10902,0,1,2,72,72,72,21,0,0,0,0,0,0,0)
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 裏道から逃げ出そうとしてるみたいです。 急いで追いかけましょう!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # おう! 逃がさねえぞ!
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # イグナーツ、ちゃんと騎士やってんだなあ。 昔はヒョロヒョロだったのによお。
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # はは……今でもラファエルくんと比べたら ヒョロヒョロですけどね……。
# Group 36 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(19464,1,42000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) # [r][0:PARTY][/]の撤退阻止に成功!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # なんとか食い止められたみたいです!
SubGroup(5)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(14,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(15,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(16,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(17,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]撤退地点[/]に到達間近!
# Group 39 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(19,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(20,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(21,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]撤退地点[/]に到達間近!
# Group 40 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 伯爵んとこの小倅か。 親父はどうした?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……父は引退した。 今はこの僕がグロスタール伯爵家の当主だ!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうかい……じゃあ、親父の代わりに 貴様を殺して恨みを晴らさせてもらうぜ!
SubGroup(14)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) # [r][0:PARTY][/]をすべて撃破せよ!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # なぜ、父を恨む? 過去に何が……。
# Group 42 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 事情は気になるが、とにかく賊を退治し、 領主としての責務を果たさねば……!
# Group 52 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # ラファエルくん、あのさ……
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 黙って戦ったほうがいいぞ、イグナーツ。 敵も必死みてえだからよ。
# Group 53 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # もういい加減、観念したまえ!
# Group 54 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 裏切者のクソ貴族が…… 何度も潰されてたまるかってんだよ!
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,3,4,22,72,72,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,22,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 裏切者? 父がお前たちを裏切ったと?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうだ。俺らを利用するだけ利用して、 口封じに消そうとしやがったんだろうが!
# Group 55 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……殺せよ、もうたくさんだ。
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # いや、話を聞かせてほしい。 うやむやのまま終わらせたくはない。
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ………………。
SubGroup(3)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # やりましたね! ボクたちの勝利です!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 帰ったらローレンツくんのおごりで 肉祭りだな!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 皆は先に戻っていてくれ。 僕は捕らえた賊に話があるのでね……。
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) # [r][0:PARTY][/]、[g]弓砲台[/]を起動!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
Unknown70(64,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) # [r]砦[/]を制圧し、[g]弓砲台[/]からの射撃を停止させよ!
# Group 58 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]弓砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]弓砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
# Group 61 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) # すべての[g]弓砲台[/]の停止に成功!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 10, 3)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]撤退地点[/]に到達!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # やべえ、逃がしちまったぞ!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
聞け、盗賊ども! この僕、ローレンツ= ヘルマン=グロスタールが成敗に来たぞ!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
そんな丁寧に名乗らなくても…… こっそり近づけば奇襲もできたってのに。
シェズ volume_up
そんな丁寧に名乗らなくても…… こっそり近づけば奇襲もできたのに。
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
小細工は無用、グロスタール家の当主として 堂々と戦うまでだ!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
まずは根城の外にいる賊どもを片づけるぞ!
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
我が領内で勝手な真似をさせるものか!
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
ローレンツくんは無理しねえで、 後ろで見ててもいいんだぞ?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
要らぬ気遣いはやめてくれたまえ。 盗賊ごときに後れを取る僕ではない!
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
そういえば……この近くでしたよね。 先々代のリーガン公が亡くなられたのは。
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
確かに、そうだったかもしれない。 まさかこの者たちにも関わりが……?
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
[HERO_MF]君、相手は元傭兵だ。 知った顔の一人や二人いないのか?
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
[HERO_MF]さん、相手は元傭兵だ。 知った顔の一人や二人いないのか?
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
そう都合よく顔見知りがいるかって。
シェズ volume_up
そう都合よく顔見知りがいると思う?
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
外の敵はあらかた片づいたな。 今こそ、根城に攻め入るのだ!
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
我が領民を脅かす盗賊ども! ローレンツ= ヘルマン=グロスタールが相手になろう!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
グロスタールだと……? チッ、ずらかれ! 何度も潰されてたまるかよ!
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]、撤退開始!
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の撤退地点到達を阻止せよ!
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
逃がしたら、また悪さをするんだろ? 残らずとっちめてやらねえとな!
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) [0:PARTY]の撤退地点への到達に注意せよ!
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
オデの父ちゃんと母ちゃんも、この辺りで 死んだんだ……まあ、昔のことだけどよ。
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
君のご両親が……? 確か、商人だったな。
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
おう、前の前のリーガン公と一緒に 出かけて、この辺りで魔物に襲われたんだ。
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
父が彼らを雇っていた当時、この辺りでは 魔物の被害が頻発していた……
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
その魔物に襲われ、先々代のリーガン公と ラファエル君のご両親は……
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
ローレンツくん、ボーっとしてると 賊にぶっ飛ばされちまうぞ?
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
……あ、ああ。そうだな。 今はこの戦いに集中しなくては!
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
よし、もう逃げ出そうとしてる賊は いねえみてえだぞ!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
正面からは逃げられねえ! 裏道を使え!
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
……む? 敵の動きが怪しいな。 向こうに逃げ道でもあるのか?
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
裏道から逃げ出そうとしてるみたいです。 急いで追いかけましょう!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
おう! 逃がさねえぞ!
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
イグナーツ、ちゃんと騎士やってんだなあ。 昔はヒョロヒョロだったのによお。
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
はは……今でもラファエルくんと比べたら ヒョロヒョロですけどね……。
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の撤退阻止に成功!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
なんとか食い止められたみたいです!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、撤退地点に到達間近!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、撤退地点に到達間近!
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
伯爵んとこの小倅か。 親父はどうした?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
……父は引退した。 今はこの僕がグロスタール伯爵家の当主だ!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
そうかい……じゃあ、親父の代わりに 貴様を殺して恨みを晴らさせてもらうぜ!
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]をすべて撃破せよ!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
なぜ、父を恨む? 過去に何が……。
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
事情は気になるが、とにかく賊を退治し、 領主としての責務を果たさねば……!
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
ラファエルくん、あのさ……
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
黙って戦ったほうがいいぞ、イグナーツ。 敵も必死みてえだからよ。
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
もういい加減、観念したまえ!
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
裏切者のクソ貴族が…… 何度も潰されてたまるかってんだよ!
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
裏切者? 父がお前たちを裏切ったと?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
そうだ。俺らを利用するだけ利用して、 口封じに消そうとしやがったんだろうが!
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
……殺せよ、もうたくさんだ。
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
いや、話を聞かせてほしい。 うやむやのまま終わらせたくはない。
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
職人 volume_up
………………。
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
やりましたね! ボクたちの勝利です!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
帰ったらローレンツくんのおごりで 肉祭りだな!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
皆は先に戻っていてくれ。 僕は捕らえた賊に話があるのでね……。
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) [r][0:PARTY][/]、弓砲台を起動!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0) warning い、一大事ではないか!
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、弓砲台からの射撃を停止させよ!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) 弓砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) 弓砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) MAIN MISSION START: すべての弓砲台の停止に成功!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 敵に機を与えるのは得策じゃないわ。 一気に攻め立てましょう!
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、撤退地点に到達!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
やべえ、逃がしちまったぞ!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!