양친을 잃은 라파엘과 그 대신 가족의 죽음을 피하게 된 이그나츠. 둘의 인연이 마침내……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 라파엘 255 0 0 1 110 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 이그나츠 255 0 0 2 115 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 로렌츠 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 연방국 장군 255 0 2 0 665 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 2 1 700 5 2 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 2 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 3 660 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 4 635 5 2 3 101 3 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 5 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 7 675 5 2 3 101 3 0 28 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 8 605 5 2 3 101 3 0 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 9 600 5 2 3 101 3 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 10 640 5 2 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 11 680 5 2 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 12 650 5 2 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 13 660 5 2 3 101 3 1 27 169 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 14 610 5 12 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 15 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 16 645 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 17 690 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 18 655 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 19 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 20 615 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 21 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 일반병 255 0 3 0 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 일반병 255 0 3 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 일반병 255 0 3 2 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 3 4 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 5 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 6 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 9 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 12 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 13 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 15 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 16 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 17 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 18 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 19 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 20 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 21 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 23 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 3 24 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 25 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 26 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 3 27 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 3 28 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 일반병 255 0 3 30 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 3 31 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 3 32 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 일반병 255 0 2 15 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 일반병 255 0 2 16 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 일반병 255 0 2 17 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 255 0 2 18 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 일반병 255 0 2 19 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 일반병 255 0 2 20 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 일반병 255 0 2 21 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 12 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (64, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,7,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(22,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 도적 두목
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 도적
SetName(10,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 도적
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 도적
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 도적
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 도적
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 도적
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 도적
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 도적
SetName(26,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 도적
SetName(28,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 도적
SetName(9,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 도적
SetName(11,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 도적
SetName(13,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 도적
SetName(15,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 도적
SetName(17,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 도적
SetName(19,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 도적
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 도적
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 도적
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 도적
SetName(27,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 도적
SetName(29,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 도적
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 들어라, 도적들이여! 나, 로렌츠 헤르만 글로스터가 심판하러 왔다!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0) # 그렇게 정중하게 이름 댈 필요 없잖아…… 몰래 다가가면 기습도 할 수 있었을 텐데.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잔꾀는 필요 없어. 글로스터 가문의 당주로서 당당하게 싸울 뿐이다!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우선 근거지 밖에 있는 도적들을 정리하자!
SubGroup(7)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우리 영지에서 멋대로 날뛰게 둘까 보냐!
# Group 13 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로렌츠는 무리하지 말고 뒤에서 보기만 해도 돼.
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쓸데없는 걱정은 하지 않아도 된다. 도적 따위에게 당할 내가 아니야!
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그러고 보니…… 이 주변이었죠 아마. 선대의 선대 리건 공께서 돌아가신 곳이.
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 듣고 보니, 그랬던 것 같기도 하군. 설마 이자들과도 연관이 있는 건가……?
# Group 15 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]군, 상대는 전직 용병이야. 아는 얼굴 한둘쯤은 있지 않나?
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]양, 상대는 전직 용병이야. 아는 얼굴 한둘쯤은 있지 않나?
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0) # 그렇게 때마침 아는 얼굴이 있겠냐.
# Group 16 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 바깥쪽 적은 거의 정리됐군. 지금이야말로 근거지로 쳐들어갈 때다!
SubGroup(3)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 17 (22, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 48)
SubGroup(0)
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우리 영민을 위협하는 도적들이여! 로렌츠 헤르만 글로스터가 상대해 주겠다!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 글로스터라고……? 쳇, 튀어라! 몇 번이고 당할 수는 없지!
SubGroup(7)
Unknown56(64500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(14,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(15,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(16,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(17,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/], 퇴각 개시!
SubGroup(5)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) # [r][0:PARTY][/]의 [g]퇴각 지점[/] 도달을 저지하라!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,42500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,19464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도망가면 또 못된 짓을 하겠지? 모조리 혼쭐을 내 줘야겠는걸!
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) # [0:PARTY]의 [g]퇴각 지점[/] 도달에 주의하라!
# Group 19 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(15,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 21 (8, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # 우리 아빠랑 엄마도 이 주변에서 돌아가셨지…… 뭐, 옛날 일이지만.
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네 부모님이……? 그러고 보니, 상인이셨던가.
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 응, 선대의 선대 리건 공과 함께 나갔다가 이 주변에서 몬스터한테 당하셨어.
# Group 31 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아버지가 그들을 고용했을 당시, 이 주변은 몬스터로 인한 피해가 빈발했었지……
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그 몬스터에 습격당해, 선대의 선대 리건 공과 라파엘군의 부모님이……
# Group 32 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로렌츠, 멍하니 있다간 도적이 널 날려 버릴걸?
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……으, 으음, 그렇군. 지금은 이 전투에 집중해야지!
# Group 33 (0, 5, 0, 3, 50)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐어, 이제 도망가려는 도적은 없는 것 같아!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 정면으로는 못 도망가겠군! 뒷길을 써라!
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(4)
Unknown32(18,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(19,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(20,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(21,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……음? 적의 움직임이 수상하군. 저쪽에 퇴로라도 있는 건가?
SubGroup(6)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,42000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown42(10902,0,1,2,72,72,72,21,0,0,0,0,0,0,0)
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뒷길로 도망치려는 것 같아요. 서둘러 쫓아가죠!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 응! 놓칠 수 없지!
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이그나츠, 제대로 기사 일을 하고 있구나아. 옛날에는 비실비실했는데 말이야.
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 하하…… 지금도 라파엘군에 비하면 비실비실하긴 하죠……
# Group 36 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(19464,1,42000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 퇴각 저지 성공!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 막아 낸 것 같아요!
SubGroup(5)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(14,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(15,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(16,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(17,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]퇴각 지점[/] 도달 직전!
# Group 39 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(19,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(20,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(21,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]퇴각 지점[/] 도달 직전!
# Group 40 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 백작네 아들 녀석이잖아. 아버지는 어디 있지?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……아버지는 은퇴하셨다. 지금은 내가 글로스터 백작가의 당주다!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그러냐…… 그럼, 아버지 대신에 네 녀석을 죽이고 원한을 풀어야겠군!
SubGroup(14)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp2] 모두 격파하라!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 왜 아버지를 원망하지? 과거에 무슨 일이……
# Group 42 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 사정은 궁금하다만, 우선은 도적을 퇴치하고 영주로서의 책무를 다해야 한다……!
# Group 52 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 라파엘군, 저기 말이죠……
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 조용히 싸우는 게 좋겠어, 이그나츠. 적도 필사적인 것 같으니까.
# Group 53 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이제 그만 단념하도록!
# Group 54 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우릴 배신한 망할 귀족이…… 몇 번씩이나 짓밟힐 수는 없단 말이다!
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,3,4,22,72,72,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,22,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 배신? 아버지가 너흴 배신했다고?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래. 우리를 이용할 만큼 이용해 놓고, 입막음하겠다며 제거해 버리려 했잖나!
# Group 55 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……죽여라, 이제 지긋지긋하다.
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아니, 이야기를 들려주겠나. 어물쩍 끝내 버리고 싶지는 않아.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ………………
SubGroup(3)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요! 우리의 승리예요!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 돌아가면 로렌츠가 사 주는 고기 축제네!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 너희는 먼저 돌아가 줘. 나는 붙잡은 도적과 할 이야기가 있거든……
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/] 기동!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
Unknown70(64,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]의 사격을 저지하라!
# Group 58 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]활 포대[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]활 포대[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 61 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) # 모든 [g]활 포대[/] 저지 성공!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 10, 3)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]퇴각 지점[/] 도달!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어엇, 놓쳐 버렸어!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
들어라, 도적들이여! 나, 로렌츠 헤르만 글로스터가 심판하러 왔다!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그렇게 정중하게 이름 댈 필요 없잖아…… 몰래 다가가면 기습도 할 수 있었을 텐데.
세즈 volume_up
그렇게 정중하게 이름 댈 필요 없잖아…… 몰래 다가가면 기습도 할 수 있었을 텐데.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
잔꾀는 필요 없어. 글로스터 가문의 당주로서 당당하게 싸울 뿐이다!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
우선 근거지 밖에 있는 도적들을 정리하자!
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
우리 영지에서 멋대로 날뛰게 둘까 보냐!
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
로렌츠는 무리하지 말고 뒤에서 보기만 해도 돼.
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
쓸데없는 걱정은 하지 않아도 된다. 도적 따위에게 당할 내가 아니야!
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
그러고 보니…… 이 주변이었죠 아마. 선대의 선대 리건 공께서 돌아가신 곳이.
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
듣고 보니, 그랬던 것 같기도 하군. 설마 이자들과도 연관이 있는 건가……?
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
[HERO_MF]군, 상대는 전직 용병이야. 아는 얼굴 한둘쯤은 있지 않나?
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
[HERO_MF]양, 상대는 전직 용병이야. 아는 얼굴 한둘쯤은 있지 않나?
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그렇게 때마침 아는 얼굴이 있겠냐.
세즈 volume_up
그렇게 때마침 아는 얼굴이 있겠어?
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
바깥쪽 적은 거의 정리됐군. 지금이야말로 근거지로 쳐들어갈 때다!
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
우리 영민을 위협하는 도적들이여! 로렌츠 헤르만 글로스터가 상대해 주겠다!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
글로스터라고……? 쳇, 튀어라! 몇 번이고 당할 수는 없지!
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/], 퇴각 개시!
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 퇴각 지점 도달을 저지하라!
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
도망가면 또 못된 짓을 하겠지? 모조리 혼쭐을 내 줘야겠는걸!
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) [0:PARTY]의 퇴각 지점 도달에 주의하라!
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
우리 아빠랑 엄마도 이 주변에서 돌아가셨지…… 뭐, 옛날 일이지만.
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
네 부모님이……? 그러고 보니, 상인이셨던가.
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
응, 선대의 선대 리건 공과 함께 나갔다가 이 주변에서 몬스터한테 당하셨어.
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
아버지가 그들을 고용했을 당시, 이 주변은 몬스터로 인한 피해가 빈발했었지……
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그 몬스터에 습격당해, 선대의 선대 리건 공과 라파엘군의 부모님이……
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
로렌츠, 멍하니 있다간 도적이 널 날려 버릴걸?
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
……으, 으음, 그렇군. 지금은 이 전투에 집중해야지!
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
됐어, 이제 도망가려는 도적은 없는 것 같아!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
정면으로는 못 도망가겠군! 뒷길을 써라!
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
……음? 적의 움직임이 수상하군. 저쪽에 퇴로라도 있는 건가?
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
뒷길로 도망치려는 것 같아요. 서둘러 쫓아가죠!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
응! 놓칠 수 없지!
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
이그나츠, 제대로 기사 일을 하고 있구나아. 옛날에는 비실비실했는데 말이야.
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
하하…… 지금도 라파엘군에 비하면 비실비실하긴 하죠……
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 퇴각 저지 성공!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
어떻게든 막아 낸 것 같아요!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 퇴각 지점 도달 직전!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 퇴각 지점 도달 직전!
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
백작네 아들 녀석이잖아. 아버지는 어디 있지?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
……아버지는 은퇴하셨다. 지금은 내가 글로스터 백작가의 당주다!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
그러냐…… 그럼, 아버지 대신에 네 녀석을 죽이고 원한을 풀어야겠군!
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/][kp2] 모두 격파하라!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
왜 아버지를 원망하지? 과거에 무슨 일이……
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
사정은 궁금하다만, 우선은 도적을 퇴치하고 영주로서의 책무를 다해야 한다……!
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
라파엘군, 저기 말이죠……
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
조용히 싸우는 게 좋겠어, 이그나츠. 적도 필사적인 것 같으니까.
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이제 그만 단념하도록!
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
우릴 배신한 망할 귀족이…… 몇 번씩이나 짓밟힐 수는 없단 말이다!
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
배신? 아버지가 너흴 배신했다고?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
그래. 우리를 이용할 만큼 이용해 놓고, 입막음하겠다며 제거해 버리려 했잖나!
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
……죽여라, 이제 지긋지긋하다.
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
아니, 이야기를 들려주겠나. 어물쩍 끝내 버리고 싶지는 않아.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
장인 volume_up
………………
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
해냈어요! 우리의 승리예요!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
돌아가면 로렌츠가 사 주는 고기 축제네!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
너희는 먼저 돌아가 줘. 나는 붙잡은 도적과 할 이야기가 있거든……
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) [r][0:PARTY][/], 활 포대 기동!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 크, 큰일이 아닌가!
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대의 사격을 저지하라!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) 활 포대, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) 활 포대, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) MAIN MISSION START: 모든 활 포대 저지 성공!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 적에게 기회를 줘서는 안 돼요. 단숨에 공격을 퍼붓죠!
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 퇴각 지점 도달!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
어엇, 놓쳐 버렸어!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) 전투 패배!