Un attacco contro un gruppo di mercenari divenuti banditi svela la verità sulla tragica morte dei genitori di Raphael, una tragedia che da tempo tormenta l'animo di Ignatz.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Raphael 255 0 0 1 110 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Ignatz 255 0 0 2 115 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 665 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 1 700 5 2 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 2 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 3 660 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 635 5 2 3 101 3 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 5 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 7 675 5 2 3 101 3 0 28 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 605 5 2 3 101 3 0 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 9 600 5 2 3 101 3 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 10 640 5 2 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 11 680 5 2 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 12 650 5 2 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 13 660 5 2 3 101 3 1 27 169 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 610 5 12 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 15 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 16 645 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 17 690 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 18 655 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 19 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 20 615 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 21 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 12 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 13 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 15 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 16 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 17 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 18 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 19 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 20 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 21 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 23 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 24 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 25 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 26 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 27 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 28 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 30 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 31 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 32 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 15 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 16 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 17 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 18 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 19 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 20 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 21 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 12 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (64, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,7,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(22,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_10_18_27_35_43_59_66_capo ladri[cm][es]6_14_22_31_39_47_63_68_capi ladri[ce]
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(10,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(26,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(28,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(9,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(11,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(13,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(15,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(17,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(19,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(27,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
SetName(29,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]5_13_21_30_38_46_62_67_ladra[cm][es]8_16_24_33_41_49_65_69_ladre[ce]
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Aprite le orecchie, luride canaglie! Lorenz Hellman Gloucester è qui [cdb]per assicurarvi alla giustizia!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0) # Non per fare il guastafeste, ma se ti metti [cdb]a urlare il tuo nome a quel modo, prendere [cdb]il nemico di sorpresa diventa piuttosto arduo.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Il casato dei Gloucester non approva mezzucci [cdb]simili. Se il nemico dorme lo svegliamo, prima [cdb]di iniziare a combattere!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Per prima cosa, occupiamoci dei banditi [cdb]all'esterno della loro base!
SubGroup(7)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non vi permetterò di compiere altre malefatte [cdb]nei miei possedimenti!
# Group 13 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lorenz, che ne diresti di rilassarti [cdb]e lasciar fare a noi?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non parlarmi con quel tono! Sono in grado di [cdb]occuparmi di queste canaglie a occhi chiusi!
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ora che ci penso, non siamo nei pressi del [cdb]luogo in cui il nonno di Claude ha perso [cdb]la vita?
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sì, potresti avere ragione. Credi che questa [cdb]marmaglia sia in qualche modo implicata in [cdb]quello sfortunato episodio?
# Group 15 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche tu eri [MFH:un mercenario_una mercenaria] un tempo, [cdb]giusto? Riconosci qualche volto, lì in mezzo?
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche tu eri [MFH:un mercenario_una mercenaria] un tempo, [cdb]giusto? Riconosci qualche volto, lì in mezzo?
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0) # Magari ti stupirà saperlo, ma i mercenari [cdb]non sempre si conoscono tra loro.
# Group 16 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # E con questo, i soldati di guardia all'esterno [cdb]sono sistemati. È ora di attaccare la loro base!
SubGroup(3)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 17 (22, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 48)
SubGroup(0)
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Giuro sul nome di Lorenz Hellman Gloucester [cdb]che voi luridi banditi non recherete ulteriori [cdb]fastidi alla popolazione!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gloucester? Sarà meglio darcela a gambe, [cdb]prima che ci faccia a pezzi un'altra volta!
SubGroup(7)
Unknown56(64500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(14,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(15,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(16,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(17,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) # Le unità [eg4][r][0:PARTY][/] si ritirano!
SubGroup(5)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) # Impedisci alle unità [eg4][r][0:PARTY][/] di raggiungere il [g]punto di evacuazione[/]!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,42500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,19464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se li lasciamo fuggire, andranno a combinare [cdb]guai altrove. Inseguiamoli!
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) # Impedisci alle unità [eg4][0:PARTY] di raggiungere il [g]punto di evacuazione[/]!
# Group 19 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(15,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 21 (8, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # I miei genitori sono morti non lontano da qui. Sono passati molti anni, ormai...
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Erano mercanti, dico bene?
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Già, erano in viaggio con il vecchio duca Riegan quando furono attaccati da un branco [cdb]di mostri.
# Group 31 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quando mio padre teneva sul suo libro paga [cdb]questi mercenari, gli attacchi dei mostri erano [cdb]piuttosto frequenti nella regione.
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # E quelle creature hanno causato la morte [cdb]del vecchio duca e dei genitori di Raphael...
# Group 32 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sveglia, Lorenz! Se resti ancora tra le nuvole, [cdb]qualche bandito ti scivolerà alle spalle e aprirà [cdb]in due quel testone!
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Certo, naturalmente... Devo concentrarmi [cdb]sulla battaglia.
# Group 33 (0, 5, 0, 3, 50)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, con questo dovrebbero essere tutti!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Argh... Quando non puoi fuggire dalla porta [cdb]principale... prova con quella sul retro!
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(4)
Unknown32(18,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(19,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(20,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(21,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # C'è qualcosa di strano nei loro movimenti. Che stiano cercando un'altra via di fuga?
SubGroup(6)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,42000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown42(10902,0,1,2,72,72,72,21,0,0,0,0,0,0,0)
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Stanno provando a svignarsela da quella parte! Inseguiamoli!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sì! Nessuno deve sfuggirci!
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # È proprio buffo vederti così, Ignatz. Eri solo [cdb]uno scricciolo, e ora sei un vero cavaliere...
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Siamo tutti degli scriccioli, paragonati a te, Raphael.
# Group 36 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(19464,1,42000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) # Hai impedito la ritirata delle unità [eg4][r][0:PARTY][/]!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Li abbiamo fermati!
SubGroup(5)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(14,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(15,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(16,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(17,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] si avvicinano al [g]punto di evacuazione[/]!
# Group 39 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(19,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(20,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(21,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] si avvicinano al [g]punto di evacuazione[/]!
# Group 40 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # E tu saresti il conte? Ah ah ah! Che fine [cdb]ha fatto tuo padre, marmocchio?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si è ritirato. Sono io il conte del Gloucester, [cdb]adesso!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ma non mi dire... Beh, in tal caso, sarai tu [cdb]a pagare per le sue colpe!
SubGroup(14)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/]!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vogliono vendicarsi di mio padre? Cosa può averli spinti a tali bassezze?
# Group 42 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Le loro parole mi inquietano, ma come [cdb]signore di queste terre ho il dovere di [cdb]eliminare questi banditi!
# Group 52 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ehi, dimmi una cosa, Raphael...
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Taci e concentrati sul combattimento, Ignatz. Non sono nemici da prendere sottogamba.
# Group 53 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arrendetevi! È finita!
# Group 54 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voi luridi traditori di sangue blu non ne avete [cdb]mai abbastanza di angariarci, vero?
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,3,4,22,72,72,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,22,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Aspetta... Mio padre vi avrebbe traditi?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Proprio così! Ci ha usati per poi gettarci via! Ha provato a farci sparire come luridume [cdb]sotto un tappeto!
# Group 55 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uccidimi e facciamola finita! Se non altro, [cdb]in questo modo sarò finalmente in pace...
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vorrei parlare ancora con te di quanto [cdb]è accaduto. Desidero fare luce sulla verità.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ...
SubGroup(3)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Vittoria!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ci siamo meritati un bel banchetto a base [cdb]di carne! Offre Lorenz!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Voi cominciate ad andare. Io devo fare due [cdb]chiacchiere con il nostro prigioniero.
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]baliste[/]!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
Unknown70(64,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) # Conquista i [r]forti[/] per fermare le [g]baliste[/]!
# Group 58 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]Baliste[/] fermate conquistando il [r]forte[/]: [g][0:NUMBER][/]!
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]Baliste[/] fermate conquistando il [r]forte[/]: [g][0:NUMBER][/]!
# Group 61 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) # Hai messo fuori uso tutte le [g]baliste[/]!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 10, 3)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] sono arrivate al [g]punto di evacuazione[/]!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! Ci sono sfuggiti!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Aprite le orecchie, luride canaglie! Lorenz Hellman Gloucester è qui per assicurarvi alla giustizia!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non per fare il guastafeste, ma se ti metti a urlare il tuo nome a quel modo, prendere il nemico di sorpresa diventa piuttosto arduo.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non per fare la guastafeste, ma se ti metti a urlare il tuo nome a quel modo, prendere il nemico di sorpresa diventa piuttosto arduo.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Il casato dei Gloucester non approva mezzucci simili. Se il nemico dorme lo svegliamo, prima di iniziare a combattere!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Per prima cosa, occupiamoci dei banditi all'esterno della loro base!
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Non vi permetterò di compiere altre malefatte nei miei possedimenti!
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Lorenz, che ne diresti di rilassarti e lasciar fare a noi?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Non parlarmi con quel tono! Sono in grado di occuparmi di queste canaglie a occhi chiusi!
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Ora che ci penso, non siamo nei pressi del luogo in cui il nonno di Claude ha perso la vita?
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Sì, potresti avere ragione. Credi che questa marmaglia sia in qualche modo implicata in quello sfortunato episodio?
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Anche tu eri [MFH:un mercenario_una mercenaria] un tempo, giusto? Riconosci qualche volto, lì in mezzo?
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Anche tu eri [MFH:un mercenario_una mercenaria] un tempo, giusto? Riconosci qualche volto, lì in mezzo?
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Magari ti stupirà saperlo, ma i mercenari non sempre si conoscono tra loro.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Magari ti stupirà saperlo, ma i mercenari non sempre si conoscono tra loro.
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
E con questo, i soldati di guardia all'esterno sono sistemati. È ora di attaccare la loro base!
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Giuro sul nome di Lorenz Hellman Gloucester che voi luridi banditi non recherete ulteriori fastidi alla popolazione!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Gloucester? Sarà meglio darcela a gambe, prima che ci faccia a pezzi un'altra volta!
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) Le unità [eg4][r][0:PARTY][/] si ritirano!
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Impedisci alle unità [eg4][r][0:PARTY][/] di raggiungere il punto di evacuazione!
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Se li lasciamo fuggire, andranno a combinare guai altrove. Inseguiamoli!
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) Impedisci alle unità [eg4][0:PARTY] di raggiungere il punto di evacuazione!
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
I miei genitori sono morti non lontano da qui. Sono passati molti anni, ormai...
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Erano mercanti, dico bene?
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Già, erano in viaggio con il vecchio duca Riegan quando furono attaccati da un branco di mostri.
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Quando mio padre teneva sul suo libro paga questi mercenari, gli attacchi dei mostri erano piuttosto frequenti nella regione.
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
E quelle creature hanno causato la morte del vecchio duca e dei genitori di Raphael...
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Sveglia, Lorenz! Se resti ancora tra le nuvole, qualche bandito ti scivolerà alle spalle e aprirà in due quel testone!
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Certo, naturalmente... Devo concentrarmi sulla battaglia.
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Bene, con questo dovrebbero essere tutti!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Argh... Quando non puoi fuggire dalla porta principale... prova con quella sul retro!
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
C'è qualcosa di strano nei loro movimenti. Che stiano cercando un'altra via di fuga?
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Stanno provando a svignarsela da quella parte! Inseguiamoli!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Sì! Nessuno deve sfuggirci!
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
È proprio buffo vederti così, Ignatz. Eri solo uno scricciolo, e ora sei un vero cavaliere...
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Siamo tutti degli scriccioli, paragonati a te, Raphael.
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito la ritirata delle unità [eg4][r][0:PARTY][/]!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Li abbiamo fermati!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] si avvicinano al punto di evacuazione!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] si avvicinano al punto di evacuazione!
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
E tu saresti il conte? Ah ah ah! Che fine ha fatto tuo padre, marmocchio?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Si è ritirato. Sono io il conte del Gloucester, adesso!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Ma non mi dire... Beh, in tal caso, sarai tu a pagare per le sue colpe!
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/]!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Vogliono vendicarsi di mio padre? Cosa può averli spinti a tali bassezze?
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Le loro parole mi inquietano, ma come signore di queste terre ho il dovere di eliminare questi banditi!
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Ehi, dimmi una cosa, Raphael...
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Taci e concentrati sul combattimento, Ignatz. Non sono nemici da prendere sottogamba.
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Arrendetevi! È finita!
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Voi luridi traditori di sangue blu non ne avete mai abbastanza di angariarci, vero?
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Aspetta... Mio padre vi avrebbe traditi?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Proprio così! Ci ha usati per poi gettarci via! Ha provato a farci sparire come luridume sotto un tappeto!
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce] volume_up
Uccidimi e facciamola finita! Se non altro, in questo modo sarò finalmente in pace...
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Vorrei parlare ancora con te di quanto è accaduto. Desidero fare luce sulla verità.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Ce l'abbiamo fatta! Vittoria!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Ci siamo meritati un bel banchetto a base di carne! Offre Lorenz!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Voi cominciate ad andare. Io devo fare due chiacchiere con il nostro prigioniero.
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno attivato le baliste!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0) warning La situazione è grave!
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] per fermare le baliste!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) Baliste fermate conquistando il [r]forte[/]: [0:NUMBER]!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) Baliste fermate conquistando il [r]forte[/]: [0:NUMBER]!
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso tutte le baliste!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Non prestiamo il fianco al nemico, dobbiamo annientarli!
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] sono arrivate al punto di evacuazione!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
No! Ci sono sfuggiti!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!