L'attaque d'un groupe de mercenaires devenus bandits révèle la vérité sur la mort tragique des parents de Raphael. Un incident qui pèse depuis longtemps sur la conscience d'Ignatz.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Raphael 255 0 0 1 110 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_19_1_31_18_39_Ignatz 255 0 0 2 115 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Lorenz 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 0 665 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 1 700 5 2 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 2 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 3 660 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 4 635 5 2 3 101 3 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 5 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 7 675 5 2 3 101 3 0 28 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 8 605 5 2 3 101 3 0 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 9 600 5 2 3 101 3 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 10 640 5 2 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 11 680 5 2 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 12 650 5 2 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 13 660 5 2 3 101 3 1 27 169 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 14 610 5 12 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 15 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 16 645 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 17 690 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 18 655 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 19 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 20 615 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 21 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 0 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 2 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 4 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 5 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 6 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 9 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 12 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 13 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 15 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 16 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 17 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 18 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 19 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 20 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 21 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 23 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 24 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 25 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 26 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 27 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 28 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 30 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 31 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 32 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 15 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 16 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 17 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 18 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 19 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 20 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 2 21 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 12 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (64, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,7,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(22,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_9_14__31__34_chef des voleurs[cm][es]4_8_12_17__33__37_chefs des voleurs[ce]
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(10,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(26,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(28,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SetName(9,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(11,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(13,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(15,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(17,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(19,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(27,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
SetName(29,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]3_6_10_15_21_32_15_35_voleuse[cm][es]4_8_12_17_28_33_17_37_voleuses[ce]
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oyez, oyez, fieffés brigands ! Moi, Lorenz Hellman Gloucester, m'apprête à prononcer [cdb]votre jugement !
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0) # Je ne voudrais pas ruiner votre numéro, mais [cdb]en hurlant votre nom comme ça, vous nous [cdb]empêchez de lancer une attaque surprise.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # La maison Gloucester n'a nul besoin de ce [cdb]genre de traîtres tours. Si notre ennemi est [cdb]endormi, nous le réveillons avant le combat !
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tout d'abord, chargeons-nous des bandits [cdb]à l'extérieur de la base !
SubGroup(7)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je ne vous laisserai pas semer davantage [cdb]le chaos sur mes terres !
# Group 13 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Euh, Lorenz... ? Ça vous dirait pas plutôt de [cdb]rester en arrière et de nous laisser gérer ça ?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ne me choyez pas ! Je suis plus que capable [cdb]de m'en sortir face à cette meute de corniauds !
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Maintenant que j'y pense, nous sommes près [cdb]de l'endroit où le grand-père de Claude a péri, [cdb]n'est-ce pas ?
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Effectivement, vous avez raison. Se pourrait-il [cdb]que ce groupe soit d'une façon ou d'une autre [cdb]lié à ce malheureux incident ?
# Group 15 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous êtes vous-même un ancien mercenaire, [cdb]n'est-ce pas ? Si vous reconnaissez quelqu'un, [cdb]ayez l'obligeance de nous l'indiquer.
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous êtes vous-même une ancienne mercenaire, [cdb]n'est-ce pas ? Si vous reconnaissez quelqu'un, [cdb]ayez l'obligeance de nous l'indiquer.
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0) # Euh, vous vous rendez compte que tous [cdb]les mercenaires ne se connaissent pas, [cdb]n'est-ce pas ?
# Group 16 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà qui suffira pour les soldats à l'extérieur. Passons à l'attaque de la base !
SubGroup(3)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 17 (22, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 48)
SubGroup(0)
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Foi de Lorenz Hellman Gloucester, vous, viles [cdb]maraudeurs, ne terroriserez plus mes sujets !
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gloucester ? Filons d'ici avant de nous faire [cdb]encore tabasser !
SubGroup(7)
Unknown56(64500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(14,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(15,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(16,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(17,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) # [eb][eg2][r][cp][0:PARTY][/] battent en retraite !
SubGroup(5)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) # Ne laissez pas [eg2][r][0:PARTY][/] atteindre le [g]point d'évacuation[/] !
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,42500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,19464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si on laisse fuir ces types, ils iront juste causer [cdb]plus de grabuge ailleurs. Poursuivons-les !
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) # Ne laissez pas [eg2][0:PARTY] atteindre le [g]point d'évacuation[/] !
# Group 19 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(15,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 21 (8, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ma mère et mon père sont morts pas très loin [cdb]d'ici. Ça fait bien longtemps, maintenant...
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ils étaient marchands, n'est-ce pas ?
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ouais, ils voyageaient avec le vieux duc Riegan [cdb]quand des monstres les ont attaqués.
# Group 31 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les attaques de monstres étaient fréquentes [cdb]dans cette région, du temps où mon père [cdb]employait ces mercenaires.
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Et ces monstres ont ôté la vie à la fois à feu [cdb]le duc Riegan et aux parents de Raphael...
# Group 32 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # On se concentre, Lorenz ! Si vous continuez à [cdb]rêvasser comme ça, un de ces bandits va vous [cdb]sauter dessus et vous beigner la caboche !
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oui, bien sûr. Je dois me concentrer sur [cdb]la bataille en cours.
# Group 33 (0, 5, 0, 3, 50)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bon, je crois qu'on les a tous eus !
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bon sang, on peut pas sortir par devant... Filons par derrière !
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(4)
Unknown32(18,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(19,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(20,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(21,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il y a quelque chose de tout à fait étrange dans [cdb]les mouvements actuels de l'ennemi. Ont-ils [cdb]peut-être une autre échappatoire en tête ?
SubGroup(6)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,42000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown42(10902,0,1,2,72,72,72,21,0,0,0,0,0,0,0)
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ils tentent de sortir par derrière ! Tous après eux !
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ouais ! Faut pas qu'ils s'échappent !
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est marrant, vous êtes comme un vrai [cdb]chevalier maintenant, Ignatz. Avant, vous [cdb]étiez si maigrichon.
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je crois que tout le monde a l'air un peu [cdb]maigrichon comparé à vous, Raphael.
# Group 36 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(19464,1,42000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) # Vous avez empêché [eg2][r][0:PARTY][/] de battre en retraite !
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous les avons arrêtés !
SubGroup(5)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(14,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(15,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(16,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(17,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] approchent du [g]point d'évacuation[/] !
# Group 39 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(19,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(20,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(21,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] approchent du [g]point d'évacuation[/] !
# Group 40 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Toi ? Le comte ? Ha ha ! Me fais pas rire ! Où est ton père, sale gosse ?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il a pris sa retraite. Aujourd'hui, le comte Gloucester, c'est moi !
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si tu le dis... Dans ce cas, c'est sur toi que [cdb]je me vengerai !
SubGroup(14)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) # Venez à bout [eg4][r][cp][0:PARTY][/] !
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il cherche à se venger de mon père ? Mais [cdb]qu'est-ce qui peut bien motiver ces gens ?
# Group 42 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # La tournure des événements me trouble, mais [cdb]en tant que seigneur de ce domaine, je dois [cdb]faire mon devoir et éliminer ces bandits !
# Group 52 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dites, Raphael...
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Taisez-vous et battez-vous, Ignatz. Ces types [cdb]sont pas là pour rigoler.
# Group 53 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Acceptez votre défaite !
# Group 54 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sales traîtres de nobles, vous nous avez pas [cdb]déjà fait assez de mal ?
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,3,4,22,72,72,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,22,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Attendez... Suggérez-vous que mon père [cdb]vous a trahis ?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il s'est servi de nous avant de nous jeter comme [cdb]de vulgaires déchets ! Et après ça, il a tenté de [cdb]nous faire disparaître pour effacer ses traces !
# Group 55 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tuez-moi, qu'on en finisse ! Au moins, toute [cdb]cette histoire sera terminée...
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si vous le voulez bien, je voudrais encore [cdb]vous parler. Je dois comprendre ce qui s'est [cdb]réellement passé ici.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ...
SubGroup(3)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous avons réussi ! Nous avons gagné !
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Tournée générale de bidoche quand on arrive [cdb]à la maison. C'est Lorenz qui régale !
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Allez-y, partez devant. Je dois m'entretenir [cdb]avec le bandit que nous avons capturé.
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont activé les [g]balistes[/] !
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
Unknown70(64,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) # Capturez les [r]bastions[/] pour stopper les [g]balistes[/] !
# Group 58 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]Balistes[/] stoppées en capturant des [r]bastions[/] : [g][0:NUMBER][/] !
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # [g]Balistes[/] stoppées en capturant des [r]bastions[/] : [g][0:NUMBER][/] !
# Group 61 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) # Vous avez neutralisé toutes les [g]balistes[/] !
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 10, 3)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] viennent d'arriver au [g]point d'évacuation[/] !
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non ! Ils se sont enfuis !
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Oyez, oyez, fieffés brigands ! Moi, Lorenz Hellman Gloucester, m'apprête à prononcer votre jugement !
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je ne voudrais pas ruiner votre numéro, mais en hurlant votre nom comme ça, vous nous empêchez de lancer une attaque surprise.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je ne voudrais pas ruiner votre numéro, mais en hurlant votre nom comme ça, vous nous empêchez de lancer une attaque surprise.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
La maison Gloucester n'a nul besoin de ce genre de traîtres tours. Si notre ennemi est endormi, nous le réveillons avant le combat !
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Tout d'abord, chargeons-nous des bandits à l'extérieur de la base !
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: <read out of bounds>
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Je ne vous laisserai pas semer davantage le chaos sur mes terres !
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Euh, Lorenz... ? Ça vous dirait pas plutôt de rester en arrière et de nous laisser gérer ça ?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Ne me choyez pas ! Je suis plus que capable de m'en sortir face à cette meute de corniauds !
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Maintenant que j'y pense, nous sommes près de l'endroit où le grand-père de Claude a péri, n'est-ce pas ?
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Effectivement, vous avez raison. Se pourrait-il que ce groupe soit d'une façon ou d'une autre lié à ce malheureux incident ?
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Vous êtes vous-même un ancien mercenaire, n'est-ce pas ? Si vous reconnaissez quelqu'un, ayez l'obligeance de nous l'indiquer.
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Vous êtes vous-même une ancienne mercenaire, n'est-ce pas ? Si vous reconnaissez quelqu'un, ayez l'obligeance de nous l'indiquer.
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Euh, vous vous rendez compte que tous les mercenaires ne se connaissent pas, n'est-ce pas ?
[es]1_1_13_18_1_31_18_38_Shez volume_up
Euh, vous vous rendez compte que tous les mercenaires ne se connaissent pas, n'est-ce pas ?
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Voilà qui suffira pour les soldats à l'extérieur. Passons à l'attaque de la base !
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Foi de Lorenz Hellman Gloucester, vous, viles maraudeurs, ne terroriserez plus mes sujets !
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Gloucester ? Filons d'ici avant de nous faire encore tabasser !
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) [eb][eg2][r][cp][0:PARTY][/] battent en retraite !
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Ne laissez pas [eg2][r][0:PARTY][/] atteindre le point d'évacuation !
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Si on laisse fuir ces types, ils iront juste causer plus de grabuge ailleurs. Poursuivons-les !
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) Ne laissez pas [eg2][0:PARTY] atteindre le point d'évacuation !
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Ma mère et mon père sont morts pas très loin d'ici. Ça fait bien longtemps, maintenant...
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Ils étaient marchands, n'est-ce pas ?
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Ouais, ils voyageaient avec le vieux duc Riegan quand des monstres les ont attaqués.
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Les attaques de monstres étaient fréquentes dans cette région, du temps où mon père employait ces mercenaires.
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Et ces monstres ont ôté la vie à la fois à feu le duc Riegan et aux parents de Raphael...
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
On se concentre, Lorenz ! Si vous continuez à rêvasser comme ça, un de ces bandits va vous sauter dessus et vous beigner la caboche !
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Oui, bien sûr. Je dois me concentrer sur la bataille en cours.
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Bon, je crois qu'on les a tous eus !
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Bon sang, on peut pas sortir par devant... Filons par derrière !
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Il y a quelque chose de tout à fait étrange dans les mouvements actuels de l'ennemi. Ont-ils peut-être une autre échappatoire en tête ?
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Ils tentent de sortir par derrière ! Tous après eux !
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Ouais ! Faut pas qu'ils s'échappent !
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
C'est marrant, vous êtes comme un vrai chevalier maintenant, Ignatz. Avant, vous étiez si maigrichon.
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Je crois que tout le monde a l'air un peu maigrichon comparé à vous, Raphael.
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché [eg2][r][0:PARTY][/] de battre en retraite !
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Nous les avons arrêtés !
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] approchent du point d'évacuation !
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] approchent du point d'évacuation !
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Toi ? Le comte ? Ha ha ! Me fais pas rire ! Où est ton père, sale gosse ?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Il a pris sa retraite. Aujourd'hui, le comte Gloucester, c'est moi !
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Si tu le dis... Dans ce cas, c'est sur toi que je me vengerai !
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][cp][0:PARTY][/] !
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Il cherche à se venger de mon père ? Mais qu'est-ce qui peut bien motiver ces gens ?
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
La tournure des événements me trouble, mais en tant que seigneur de ce domaine, je dois faire mon devoir et éliminer ces bandits !
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Dites, Raphael...
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Taisez-vous et battez-vous, Ignatz. Ces types sont pas là pour rigoler.
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Acceptez votre défaite !
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Sales traîtres de nobles, vous nous avez pas déjà fait assez de mal ?
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Attendez... Suggérez-vous que mon père vous a trahis ?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Il s'est servi de nous avant de nous jeter comme de vulgaires déchets ! Et après ça, il a tenté de nous faire disparaître pour effacer ses traces !
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_27_32_16_36_artisane[cm][es]4_8_12_17_28_33_17_37_artisanes[ce] volume_up
Tuez-moi, qu'on en finisse ! Au moins, toute cette histoire sera terminée...
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Si vous le voulez bien, je voudrais encore vous parler. Je dois comprendre ce qui s'est réellement passé ici.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ignatz volume_up
Nous avons réussi ! Nous avons gagné !
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Tournée générale de bidoche quand on arrive à la maison. C'est Lorenz qui régale !
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Allez-y, partez devant. Je dois m'entretenir avec le bandit que nous avons capturé.
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont activé les balistes !
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0) warning La situation est désespérée !
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour stopper les balistes !
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) Balistes stoppées en capturant des [r]bastions[/] : [0:NUMBER] !
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) Balistes stoppées en capturant des [r]bastions[/] : [0:NUMBER] !
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé toutes les balistes !
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Ne laissez aucune ouverture à l'ennemi. Nous allons les déborder !
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] viennent d'arriver au point d'évacuation !
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
Non ! Ils se sont enfuis !
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !