フリュム領で発生した大規模な騒乱。その拡大を 防ぐべく、一行は大本の街へと辿り着く。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | シェズ | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | エーデルガルト | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | ヒューベルト | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | フェルディナント | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | ドロテア | 255 | 0 | 0 | 4 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | ベルナデッタ | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | カスパル | 255 | 0 | 0 | 6 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | ペトラ | 255 | 0 | 0 | 7 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | ハンネマン | 255 | 0 | 0 | 8 | 300 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 9 | レオニー | 1 | 0 | 0 | 9 | 135 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 10 | 連邦国将 | 255 | 0 | 0 | 10 | 625 | 7 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 11 | 平民 | 1 | 0 | 0 | 11 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 12 | 平民 | 1 | 0 | 0 | 12 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 13 | 平民 | 1 | 0 | 0 | 13 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 14 | 平民 | 1 | 0 | 0 | 14 | 1400 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 15 | 平民 | 1 | 0 | 0 | 15 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 16 | 平民 | 1 | 0 | 0 | 16 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 17 | 平民 | 1 | 0 | 0 | 17 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 18 | 平民 | 1 | 0 | 0 | 18 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 19 | 平民 | 1 | 0 | 0 | 19 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 20 | バジャルド | 1 | 0 | 0 | 20 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 21 | バジャルド | 255 | 0 | 0 | 21 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 22 | 255 | 0 | 0 | 22 | 805 | 5 | 13 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | |
| 23 | ソロン | 255 | 0 | 0 | 23 | 330 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 300 | 26 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 24 | メトジェイ | 255 | 0 | 0 | 24 | 410 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 連邦国将 | 8 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 連邦国将 | 255 | 0 | 0 | 26 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 連邦国将 | 255 | 0 | 0 | 27 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 連邦国将 | 255 | 0 | 0 | 28 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 連邦国将 | 255 | 0 | 0 | 29 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 連邦国将 | 255 | 0 | 0 | 30 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 連邦国将 | 255 | 0 | 0 | 31 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | セイロス騎士 | 255 | 0 | 0 | 32 | 654 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 連邦国将 | 255 | 0 | 0 | 33 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 連邦国将 | 255 | 0 | 0 | 34 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 連邦国将 | 255 | 0 | 0 | 35 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 連邦国将 | 255 | 0 | 0 | 36 | 630 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 連邦国将 | 255 | 0 | 0 | 37 | 695 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 連邦国将 | 255 | 0 | 0 | 38 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 連邦国将 | 255 | 0 | 0 | 39 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 連邦国将 | 255 | 0 | 0 | 40 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 連邦国将 | 255 | 0 | 0 | 41 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 連邦国将 | 255 | 0 | 0 | 42 | 605 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 43 | 連邦国将 | 5 | 0 | 0 | 43 | 615 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 44 | 連邦国将 | 5 | 0 | 0 | 44 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 45 | 連邦国将 | 5 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 同盟将 | 255 | 0 | 0 | 46 | 678 | 4 | 5 | 0 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 連邦国将 | 255 | 0 | 0 | 47 | 655 | 5 | 13 | 3 | 101 | 7 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 連邦国将 | 255 | 0 | 0 | 48 | 635 | 5 | 13 | 3 | 101 | 7 | 0 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 連邦国将 | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 7 | 0 | 39 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 連邦国将 | 255 | 0 | 0 | 50 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 連邦国将 | 255 | 0 | 0 | 51 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 連邦国将 | 255 | 0 | 0 | 52 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 連邦国将 | 255 | 0 | 0 | 53 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 連邦国将 | 255 | 0 | 0 | 54 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 連邦国将 | 255 | 0 | 0 | 55 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 連邦国将 | 255 | 0 | 0 | 56 | 655 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 連邦国将 | 255 | 0 | 0 | 57 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 連邦国将 | 255 | 0 | 0 | 58 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 連邦国将 | 255 | 0 | 0 | 59 | 625 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 連邦国将 | 255 | 0 | 0 | 60 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 連邦国将 | 255 | 0 | 0 | 61 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 連邦国将 | 255 | 0 | 0 | 62 | 680 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 連邦国将 | 255 | 0 | 0 | 63 | 670 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 連邦国将 | 255 | 0 | 0 | 64 | 690 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 連邦国将 | 255 | 0 | 0 | 65 | 620 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 連邦国将 | 255 | 0 | 0 | 66 | 640 | 4 | 13 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 連邦国将 | 255 | 0 | 0 | 67 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 連邦国将 | 255 | 0 | 0 | 68 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 連邦国将 | 255 | 0 | 0 | 69 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1524 | 39 | 1527 | 29 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1527 | 25 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1524 | 39 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1524 | 39 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1524 | 39 | 1527 | 32 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 39 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 25 | 1527 | 27 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1524 | 39 | 1527 | 27 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 247 | 0 | 1000 | 1527 | 25 | 1527 | 27 | 1527 | 2 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (38, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 59)
    
        
        
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown10(0,16,11,70,70,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,39,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
    
          Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(17)
        
        
          SetName(10,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 10 to 自警団
    
          SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 20 to バジャルド?
    
          SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 21 to バジャルド
    
          SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 11 to 民
    
          SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to 民
    
          SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to 民
    
          SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to 民
    
          SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 民
    
          SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to 民
    
          SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 17 to 民
    
          SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to 民
    
          SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 19 to 民
    
          SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 42 to 謎の魔道士
    
          SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 43 to 謎の魔道士
    
          SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 44 to 謎の魔道士
    
          SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 46 to 帝国兵
    
          SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 22 to 魔獣
    
            SubGroup(7)
        
        
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # ぐっ……この苦境、乗り切るためには……!
    
          SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # これは、助からないかも……。
しまったなあ……。
    
            SubGroup(12)
        
        
          Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          Unknown6(25,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 2 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 3 (0, 5, 2, 6, 2)
    
        
        
            SubGroup(2)
        
        
            SubGroup(1)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
    
          Unknown48(29,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown9(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 4 (0, 5, 2, 6, 2)
    
        
        
            SubGroup(2)
        
        
            SubGroup(1)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
    
          Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown9(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 5, 2, 5, 1)
    
        
        
            SubGroup(2)
        
        
            SubGroup(1)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        # Group 6 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
            SubGroup(1)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 8 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 11 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 5, 2, 6, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 16 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 20 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 21 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 2, 2, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
            SubGroup(8)
        
        
          Unknown23(62,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 24 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 23: True 0
        
    
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 23: True 0
        
    
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 23: True 0
        
    
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 28 (0, 2, 16, 2, 9)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetName(66,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 66 to 参謀兵
    
          Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (0, 2, 2, 3, 12)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破せよ!
    
          Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 32 (0, 2, 0, 5, 17)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
          GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 0 1 0
        
    
          Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(8)
        
        
          Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]による鼓舞、終了!
    # Group 33 (0, 2, 0, 4, 14)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
    
          GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 0 1 0
        
    
          Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]による鼓舞、終了!
    # Group 34 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 35 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破せよ!
    
            SubGroup(4)
        
        
          Unknown92(0,18651,1,1910,0,17919,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(4,17215,1,1909,0,20103,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(8,18933,1,1909,0,21741,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(20,21535,1,1909,0,20256,1,3,0,0,0,0,0,0,0)
        
    # Group 38 (0, 5, 0, 1, 7)
    
        
        
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 民の救出を優先して!
街を守るために戦っている者も救うのよ!
    
          TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # それに……この騒乱の元凶が潜んでいる
可能性もある。見つけたら容赦しないで。
    
          TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 避難した民の集まっているここだけは、
絶対に守り切る必要があります。警戒を。
    
            SubGroup(2)
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]の陥落に注意せよ!
    # Group 39 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 40 (0, 5, 0, 1, 8)
    
        
        
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # くっ……いったいどれだけの賊がいるのだ!
皆を守りながら戦うのも限界があるぞ……。
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破し、[1:CHARA_G]を救出せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ハンネマン先生が厳しい状況みたいです!
あの人を失うわけにはいきませんよ!
    # Group 41 (2, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 5, 0, 7, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(35,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 師匠! それに帝国のみんな!
来てくれたのか!
    
          CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # よく頑張ったな、レオニー。
ここからは俺たちも一緒だ。
    
            SubGroup(3)
        
        
          Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 折角、師匠と再会できたってのに……
こんな、ところで……
    # Group 43 (0, 5, 0, 12, 7)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,9,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          Unknown43(35,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(35,5,0,0,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 帝国のみんな!
来てくれたのか!
    
          CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 師匠、ごめん……
わたしも、ここまで、みたい……
    # Group 44 (1, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
            SubGroup(2)
        
        
          PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 45 (0, 5, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 師匠を討った帝国軍に頼むのは癪だけど……
仕方ない、街のみんなを助けてくれ!
    
          CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 君たちなら必ず来てくれると、
我輩は信じておったぞ!
    
          CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 2, 0, 27, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
        
          # おお、マヌエラ君!
まさか君が助けに来るとは、格別の喜びだ!
    
          TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ちょっと、「まさか」とは何よ!
あたくしだって心配くらいするわ!
    # Group 48 (0, 5, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    # Group 49 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,25,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 50 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に成功!
    
            SubGroup(2)
        
        
          TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
        
          # ふう……九死に一生を得たか。
援軍、感謝するぞ。
    
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # いやあ、ハンネマン先生が助かって
良かったですよ。
    
            SubGroup(1)
        
        
          Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 51 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救出に失敗!
    
            SubGroup(1)
        
        
          TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ハンネマン殿が……
惜しい人を亡くしましたな。
    # Group 52 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 53 (0, 5, 0, 4, 27)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown33(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここは儲けるには良い場所ですねえ。
はい、皆さん。しっかり働いて。
    
            SubGroup(2)
        
        
          Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、手下と共に出現!
    
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 賊を仕切ってんのはあいつだな!
この俺が討ち取ってやる!
    
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの者が賊らの頭目のようだな。
早急に片づけねばなるまい。
    
            SubGroup(2)
        
        
          Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 54 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # わ、私は違うんだ!
くそ! やるしかねえか!
    # Group 55 (0, 5, 0, 3, 22)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(3)
        
        
          Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(21,61700,0,46200,0,0,100,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 身代わりを用意しておいて助かりましたねえ。
変な連中も来ましたし、退散しますか。
    
          CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 本物の[0:CHARA_G]、出現!
    
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 偽者だったってのか!?
ちくしょう! 逃がすかあ!
    
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 賊の頭目でありながら影がいるとは……
なんと用意周到な者だ。逃がさんぞ!
    
            SubGroup(2)
        
        
          Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(96,4,1,7,21,70,70,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(21,56700,0,38100,0,1664,1,48200,0,0,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # な、なぜ開かない!?
ちょっと、話が違いますよ! ちょっと!
    
          TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # おや、何やら手違いがあったようです。
逃げ場を失った者にとどめを刺しますか。
    # Group 57 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,21,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私は逃げ遅れた商人で……
ひっ!? だ、騙されませんか……!
    # Group 58 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今の賊、ガルグ=マクに出入りしてた
商人じゃないですか? 見覚えが……。
    # Group 59 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 60 (0, 5, 0, 2, 43)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 誰かーっ! 助けてくれえ!
    
            SubGroup(2)
        
        
          Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
    
            SubGroup(2)
        
        
          SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # ケヘーッヘッヘ!
身ぐるみ剥いで殺ってしまえ!
    
          CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 街の東側も被害が……。
急いで向かうわ。
    # Group 61 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 俺の前に立つ意味をわかってるだろうな?
命ごと貰うぜ! ゲヒャヒャヒャ!
    # Group 62 (0, 2, 0, 4, 3)
    
        
        
            SubGroup(1)
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # こんな酷いことをして……!
お前ら、許さないぞ!
    
          TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 許さないから何だ?
貴様も痛めつけて泣き叫ばせてやる!
    # Group 63 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんな男が首謀者とは思えない。
やはりこの裏には、あの者たちが……。
    # Group 64 (0, 5, 0, 2, 9)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
        
          # ぐうっ! これは……毒か!?
武器に仕込むなんて、卑怯な……!
    
            SubGroup(1)
        
        
          Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、毒により負傷!
    # Group 65 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 66 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          Unknown31(9,56,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # レオニーが毒に……!? まずいわね。
早く避難所に連れていって治療を!
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(740,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0)
        
          # [0:CHARA_G]を[0:AREA]まで護衛し、説得せよ!
    
            SubGroup(1)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 69 (7, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 70 (0, 5, 0, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 5, 0, 2, 11)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 東に跳ね橋があったはずです。
レオニーさんはそちらから救援しましょう。
    
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [g]制御装置[/]を操作し、[g]跳ね橋[/]を開通せよ!
    
            SubGroup(3)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
        
          # ありがとう……。
助かるよ……。
    # Group 72 (0, 5, 8, 2, 11)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 東に跳ね橋があったはずです。
レオニーさんはそちらから救援しましょう。
    
            SubGroup(2)
        
        
          Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [g]制御装置[/]を操作し、[g]跳ね橋[/]を開通せよ!
    
            SubGroup(3)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
        
          # ありがとう……。
助かるよ……。
    # Group 73 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 71: True 1
        
    
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 0, 3, 25)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown115(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]に到達!
    
            SubGroup(2)
        
        
          TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
        
          # 迷惑かけたな……。もし生き長らえたら、
わたしもあんたたちについてっていいか?
    
          TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ええ、もちろん。
優秀な仲間は大歓迎よ。
    
            SubGroup(2)
        
        
          Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0)
        
          # [0:CHARA_G]の説得に成功!
    
If254(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、戦場を離脱!
    
If254(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
        
          # むっ、この毒は……!? いかんな。
専門ではないが、我輩に対処を任せてくれ。
    
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]、戦場を離脱!
    # Group 75 (0, 5, 2, 6, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、毒により死亡!
    
            SubGroup(2)
        
        
          Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の護衛に失敗!
    # Group 77 (3, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
            SubGroup(2)
        
        
          PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # レオニー、だったか? 無理するな!
こっちで手当てを……。
    
            SubGroup(1)
        
        
          TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # うるさい、師匠を殺した連中の情けなんか
受けられるか!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の説得に失敗!
    
            SubGroup(2)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (0, 5, 2, 4, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 1
        
    
            SubGroup(1)
        
        
          Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 80 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 1
        
    
          GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: False 1
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、毒により死亡!
    # Group 81 (4, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 67: False 1
        
    # Group 82 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # レオニー、だったか? 無理するな!
こっちで手当てを……。
    
            SubGroup(1)
        
        
          TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # うるさい、師匠を殺した連中の情けなんか
受けられるか!
    # Group 84 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown31(9,56,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: False 1
        
    
            SubGroup(1)
        
        
          Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 85 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: False 1
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、毒により死亡!
    # Group 86 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 87 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # レオニー! チッ……。
せめて仇は取ってやるからな。
    # Group 88 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 89 (0, 2, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(2)
        
        
          TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれは、魔獣……ですな。
ついに戦力が調ったということですか。
    
          TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 更なる被害を出すわけにはいかないわ。
私たちで仕留めましょう。
    
            SubGroup(2)
        
        
          Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 90 (0, 2, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 気をつけてくれ!
一筋縄ではいかない相手だぞ!
    
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大きけりゃ強いってわけじゃねえ!
お前ら、勝つぞ!
    # Group 91 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今の我々ならば必ず打ち倒せる!
油断せずに戦うのだ!
    # Group 92 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 良かった……。
とりあえず街が崩壊する危機は去ったわね。
    # Group 93 (0, 5, 0, 8, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 1
        
    
            SubGroup(1)
        
        
          GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 67: False 1
        
    
            SubGroup(1)
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、毒により死亡!
    # Group 94 (6, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 0
        
    
          Unknown13(70,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown43(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0)
        
          # [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
    # Group 96 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 97 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 99 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 100 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 111: True 0
        
    
            SubGroup(4)
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # これで障壁は消えました。
後はあの魔道士を速やかに消しましょう。
    # Group 101 (6, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 102 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 0
        
    
          Unknown13(70,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown43(42,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(43,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(44,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0)
        
          # [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
    # Group 103 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 104 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 105 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 106 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
        
    # Group 107 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 111: True 0
        
    
            SubGroup(4)
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # これで障壁は消えました。
後はあの魔道士を速やかに消しましょう。
    # Group 108 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 109 (0, 5, 0, 7, 23)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 74: True 0
        
    
          GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 76: True 0
        
    
          GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: True 0
        
    
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # やはり、賊には餌以上の働きは
期待できぬな……。
    
            SubGroup(2)
        
        
          Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(1)
        
        
          Unknown80(46,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我が名はソロン……
獣の蔓延る世の救済者よ!
    
          CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown10(0,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 110 (0, 5, 0, 3, 30)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(70,52500,0,40200,0,9864,1,54000,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現!
    
            SubGroup(8)
        
        
          Unknown83(6200,110,4720,6200,120,4612,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown66(783,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(787,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(791,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown83(6200,110,4750,6200,140,4612,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(6)
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、[1:CHARA_G]の周囲に[r]闇の壁[/]を展開!
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 111 (0, 5, 0, 5, 22)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          Unknown83(6190,300,4900,6200,150,4612,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6190,190,4863,6200,150,4612,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(6)
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破により、[r]闇の壁[/]消滅!
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 112 (0, 5, 0, 5, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # くく……あれがソロン、ですか。
彼奴の魔道を破り、討ち取るとしましょう。
    
            SubGroup(1)
        
        
          TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 捕らえようなどという甘い考えは捨てて。
必ずここでソロンを討つのよ。
    # Group 113 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(70,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 獣どもが……わしの邪魔をするでない!
    # Group 114 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 貴様のその力、どこで手に入れた?
まさか、貴様は……?
    
          TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # どうやら相手のほうも、僕らの力に
心当たりがあるみたいだね……。
    # Group 115 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # あんたたちがコーデリア家でしたことの
報い、ここで受けなさい!
    
          TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # ふん、何もわかっておらぬ実験体が……。
せいぜいその短き命を散らすがよい。
    # Group 116 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(39,1,5,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # タレス様の手を煩わすまでもない。
貴様はわしが始末する。
    
          TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我々の前に姿を現わしたこと、
後悔せぬとよいですな。
    # Group 117 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(39,1,2,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # ほう……恨みを返しに来たか?
炎に呪われし者よ。
    
          TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 恨み? 私の覇道に立ち塞がる者を、
ただ燃やし尽くすだけよ、この炎でね。
    # Group 118 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
          # これは……遊んではおれぬようだな。
    # Group 119 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 120 (0, 5, 0, 3, 33)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 誰かいないの!? お願い!
    
            SubGroup(7)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]に襲われている[0:CHARA_G]たちを発見!
    
            SubGroup(1)
        
        
          TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 聞いたか、助けを呼ぶ民の声を!
ここで奮わねば、貴族ではない!
    
            SubGroup(7)
        
        
          Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(29,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]を撃破し、[0:CHARA_G]たちを救出せよ!
    # Group 121 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 122 (0, 5, 0, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を救出!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 助かりました……!
ありがとうございます!
    
            SubGroup(3)
        
        
          Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 123 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を救出!
    
            SubGroup(3)
        
        
          Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 124 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を救出!
    
            SubGroup(3)
        
        
          Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 125 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 126 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 127 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(27,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 128 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(29,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 女神様……お救いを……
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 129 (0, 5, 0, 12, 7)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 131: 0 1 0
        
    
          GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 130: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]全員の救出に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、皆、救えたようだな!
    # Group 130 (0, 5, 0, 8, 7)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 0 1 0
        
    
          GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 131: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちの救出に失敗!
    
            SubGroup(1)
        
        
          TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 誰一人として救えぬとは、
貴族の名折れ……!
    # Group 131 (0, 5, 0, 14, 7)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 0 1 0
        
    
          GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 130: 0 1 0
        
    
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救出に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ、犠牲は出たが……
手の届く者たちは救えたか。
    # Group 132 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 133 (0, 5, 0, 2, 18)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、奪った金目のものを運び出しますよ。
急いで、急いで。
    
            SubGroup(2)
        
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の手下、街の財産を奪って逃走を開始!
    
            SubGroup(4)
        
        
          Unknown56(42300,0,2264,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(30,2,70,0,42300,0,2264,1,0,1,0,0,0,0,0)
        
    
          Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の手下を撃破し、街の財産を奪還せよ!
    
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # なんて酷い……!
街の人たちが頑張って貯めた財産を……。
    
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # む、賊が強奪品を持って逃げ出そうと
しているな。逃がすわけにはいかないぞ!
    
            SubGroup(2)
        
        
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 134 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(30,42300,0,2264,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 135 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
        
    
          MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の逃走の阻止に成功!
    
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # みんなの大切な財産を、取り返せたわ。
よかった……。
    
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 悪は討たれ、盗まれたものは民の元へ……
これこそが正義だ!
    # Group 136 (0, 5, 0, 3, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(30,42300,0,2264,1,0,2000,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やりましたよ、お頭!
これでひと稼ぎ、成功です!
    
            SubGroup(4)
        
        
          Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
        
    
          MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の逃走の阻止に失敗!
    
            SubGroup(1)
        
        
          Unknown18(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、間に合わなかった……。
大切なものが奪われちゃったわね……。
    
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 賊の逃走を許すばかりか、民の財産を
奪われてしまうとは……無念だ。
    # Group 137 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 138 (0, 5, 0, 2, 12)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # いまだ、襲われている人、います。
助ける、全力です!
    
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # まだ取り残されている人がいるみたいです。
助けられるだけ助けましょう!
    
            SubGroup(7)
        
        
          Unknown43(45,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(37,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の手下の[r][0:PARTY][/]を撃破し、[1:CHARA_G]たちを救出せよ!
    # Group 139 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 140 (0, 5, 0, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を救出!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 本当にありがとうございます!
感謝してもし切れません!
    
            SubGroup(3)
        
        
          Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を救出!
    
            SubGroup(3)
        
        
          Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 142 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を救出!
    
            SubGroup(3)
        
        
          Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 143 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 144 (0, 2, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(45,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # そんな……
翌節、結婚する予定だったのに……
    
            SubGroup(2)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (0, 2, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(35,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 146 (0, 2, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(37,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 5, 0, 12, 9)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 149: 0 1 0
        
    
          GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]全員の救出に成功!
    
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 皆、助ける、できました。
戦い、続けましょう。
    
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # これで全員でしょうか?
助けられましたね……!
    # Group 148 (0, 5, 0, 8, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 147: 0 1 0
        
    
          GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 149: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちの救出に失敗!
    
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 救出、失敗する、しました……。
申し訳ない、です。
    
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # えっ、誰も助けられなかった……?
そんな……ごめんなさい。
    # Group 149 (0, 5, 0, 15, 9)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 147: 0 1 0
        
    
          GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 0 1 0
        
    
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(4)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救出に成功!
    
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 一部、助ける、できませんでした……。
しかし、戦い、続きます。
    
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 被害が出ちゃったみたいですね……。
気を取り直して戦いましょう!
    # Group 150 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 151 (0, 5, 0, 5, 27)
    
        
        
            SubGroup(1)
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 避難所に敵襲! 新手の敵です!
    
            SubGroup(9)
        
        
          Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,38,0,0,0,1,70,11,0,0,1,1,0,0,0)
        
    
          Unknown55(0,39,0,0,0,1,70,11,0,0,1,1,0,0,0)
        
    
          Unknown55(0,36,0,0,0,1,70,11,0,0,1,1,0,0,0)
        
    
          Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
    
            SubGroup(4)
        
        
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]を狙う[0:CHARA_G]らを撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # チッ……やはり弱みを突いてきますか。
落とされては元も子もありませんよ。
    # Group 152 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
    
          Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]を狙うすべての[0:CHARA_G]らの撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 防げたようね。
敵も万策尽きたかしら?
    # Group 153 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 154 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
          PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 対岸へ渡れそうな場所がありますな。
あそこに橋を架けては?
    # Group 155 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
          PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
            SubGroup(1)
        
        
          TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 確保していた資材があったわね。
即席の橋を架けなさい!
    
            SubGroup(1)
        
        
          Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown83(4442,185,7542,4354,115,7182,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [b]架橋[/]により、[g]足場[/]が出現!
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 156 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 157 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 自警団が協力を申し出てきています。
避難場所の防衛に、活用できるかと。
    # Group 158 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 自警団に防衛の指示を!
街の人々を守り切るのよ!
    
            SubGroup(3)
        
        
          Unknown14(10,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]周辺に出現!
    # Group 159 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 160 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 161: False 1
        
    
          Unknown10(70,14264,1,664,1,19764,1,2264,1,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 跳ね橋を下ろせば、対岸に渡れますよ。
    
            SubGroup(6)
        
        
          Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(8440,162,6610,8478,162,6714,120,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [g]制御装置[/]を操作し、[g]跳ね橋[/]を開通せよ!
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 161 (0, 5, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        # Group 162 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [g]跳ね橋[/]、開通!
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 163 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 164 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 165 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 167 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 168 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
    # Group 169 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 170 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # くっ、敵の勢いを止められません!
早く救援を!
    
            SubGroup(2)
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]、被害拡大! 陥落に注意せよ!
    # Group 171 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # このままではもちません!
陛下! お助けを!
    
            SubGroup(2)
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]、陥落の危機! 急ぎ防衛せよ!
    # Group 172 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 173 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 174 (0, 7, 0, 3, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown9(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
If254(3,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # ぬうっ……まあよい。
次の機会を待つとしよう……。
    
            SubGroup(1)
        
        
          Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # やれやれ……逃げるとわかっていて
防げぬのは自分に腹が立ちますな。
    
          TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……これで街の騒乱は収まるでしょう。
皆、よく戦ったわ。
    # Group 175 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 176 (0, 8, 0, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]、陥落!
    
            SubGroup(1)
        
        
          TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # うそ、守り切れなかった……?
これではこの街は……。
    
            SubGroup(1)
        
        
          Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
      
            Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]による鼓舞、終了!
      
            Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]による鼓舞、終了!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
      
            TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]の陥落に注意せよ!
      
            TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破し、[1:CHARA_G]を救出せよ!
      
            SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
師匠を討った帝国軍に頼むのは癪だけど…… 仕方ない、街のみんなを助けてくれ!
      師匠を討った帝国軍に頼むのは癪だけど…… 仕方ない、街のみんなを助けてくれ!
            TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
            MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救援に成功!
      
            MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救出に失敗!
      
            TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ここは儲けるには良い場所ですねえ。 はい、皆さん。しっかり働いて。
      ここは儲けるには良い場所ですねえ。 はい、皆さん。しっかり働いて。
            Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、手下と共に出現!
      
            TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破に成功!
      
            SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  バジャルド
  
  volume_up
  
身代わりを用意しておいて助かりましたねえ。 変な連中も来ましたし、退散しますか。
      身代わりを用意しておいて助かりましたねえ。 変な連中も来ましたし、退散しますか。
            Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
本物の[0:CHARA_G]、出現!
      
            TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
私は逃げ遅れた商人で…… ひっ!? だ、騙されませんか……!
      私は逃げ遅れた商人で…… ひっ!? だ、騙されませんか……!
            MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
      
            MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、毒により負傷!
      
            MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を[0:AREA]まで護衛し、説得せよ!
      
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
制御装置を操作し、跳ね橋を開通せよ!
      
            TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
制御装置を操作し、跳ね橋を開通せよ!
      
            Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]に到達!
      
            TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の説得に成功!
      
            Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、戦場を離脱!
      
            TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]、戦場を離脱!
      
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、毒により死亡!
      
            MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の護衛に失敗!
      
            GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の説得に失敗!
      
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、毒により死亡!
      
            MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、毒により死亡!
      
            Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、毒により死亡!
      
            MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
      
            MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]の撃破に成功!
      
            MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
      
            MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]の撃破に成功!
      
            Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現!
      
            Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、[1:CHARA_G]の周囲に[r]闇の壁[/]を展開!
      
            Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]らの撃破により、[r]闇の壁[/]消滅!
      
            TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]に襲われている[0:CHARA_G]たちを発見!
      
            TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/]を撃破し、[0:CHARA_G]たちを救出せよ!
      
            Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を救出!
      
            Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を救出!
      
            Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を救出!
      
            Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]全員の救出に成功!
      
            MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちの救出に失敗!
      
            MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救出に成功!
      
            TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
さあ、奪った金目のものを運び出しますよ。 急いで、急いで。
      さあ、奪った金目のものを運び出しますよ。 急いで、急いで。
            Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の手下、街の財産を奪って逃走を開始!
      
            MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の手下を撃破し、街の財産を奪還せよ!
      
            MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の逃走の阻止に成功!
      
            MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の逃走の阻止に失敗!
      
            TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の手下の[r][0:PARTY][/]を撃破し、[1:CHARA_G]たちを救出せよ!
      
            Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を救出!
      
            Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を救出!
      
            Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]を救出!
      
            Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]全員の救出に成功!
      
            MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちの救出に失敗!
      
            MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救出に成功!
      
            Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
      
            Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]を狙う[0:CHARA_G]らを撃破せよ!
      
            Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]を狙うすべての[0:CHARA_G]らの撃破に成功!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[b]架橋[/]により、足場が出現!
      
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]周辺に出現!
      
            Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
制御装置を操作し、跳ね橋を開通せよ!
      
            Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
跳ね橋、開通!
      
            Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により、宝の鍵を入手!
      
            Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]、被害拡大! 陥落に注意せよ!
      
            Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]、陥落の危機! 急ぎ防衛せよ!
      
            MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
 
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
