Unruhen haben sich in Hrym ausgebreitet. Um eine weitere Eskalation der Gewalt zu vermeiden, brichst du zu der Stadt auf, in der das Chaos seinen Ursprung haben soll.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ 255 0 0 4 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ 255 0 0 6 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ 255 0 0 7 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ 255 0 0 8 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ 1 0 0 9 135 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 10 625 7 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
11 [cs][es]7_33_6_15_6_7_9_17_Bürgerin[cm][es]7_34_3_16_6_7_1_20_Bürgerinnen[ce] 1 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
12 [cs][es]3_25_4_14_5_6_8_18_Bürger[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Bürger[ed]___n_[ce] 1 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 [cs][es]7_33_6_15_6_7_9_17_Bürgerin[cm][es]7_34_3_16_6_7_1_20_Bürgerinnen[ce] 1 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
14 [cs][es]3_25_4_14_5_6_8_18_Bürger[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Bürger[ed]___n_[ce] 1 0 0 14 1400 7 13 0 101 5 0 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
15 [cs][es]7_33_6_15_6_7_9_17_Bürgerin[cm][es]7_34_3_16_6_7_1_20_Bürgerinnen[ce] 1 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Bürger[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Bürger[ed]___n_[ce] 1 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Bürger[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Bürger[ed]___n_[ce] 1 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Bürger[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Bürger[ed]___n_[ce] 1 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 [cs][es]7_33_6_15_6_7_9_17_Bürgerin[cm][es]7_34_3_16_6_7_1_20_Bürgerinnen[ce] 1 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ 1 0 0 20 430 5 13 3 101 5 1 100 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
21 [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
23 [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ 255 0 0 23 330 5 12 3 101 5 1 100 300 26 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
24 [es]1_35_1_13_1_1_1_1_Metodey[ed]__s__ 255 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 8 0 0 25 650 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 26 675 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 27 660 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 28 685 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 29 635 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 30 630 5 13 3 101 5 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 31 640 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Seiros-Ritter[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Seiros-Ritter[ed]___n_[ce] 255 0 0 32 654 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 33 650 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 34 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 35 690 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 36 630 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 37 695 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 38 620 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 39 650 5 13 3 101 0 1 29 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 40 655 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 41 655 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 42 605 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 43 615 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 44 610 5 13 3 101 5 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 45 675 5 13 3 101 5 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]7_33_6_15_6_7_9_17_Allianzgeneralin[cm][es]7_34_3_16_6_7_1_20_Allianzgeneralinnen[ce] 255 0 0 46 678 4 5 0 101 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 47 655 5 13 3 101 7 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 48 635 5 13 3 101 7 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 49 675 5 13 3 101 7 0 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 50 690 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 51 685 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 52 700 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 53 665 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 54 645 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 55 665 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 56 655 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 57 660 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 58 635 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 59 625 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 60 635 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 61 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 62 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 63 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 64 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 65 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 66 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 67 635 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 68 670 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 69 695 5 13 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1524 39 1527 29 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1527 25 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 39 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 25 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1524 39 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 25 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 39 1527 32 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1527 25 1524 39 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 39 1524 50 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 25 1527 27 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 39 1527 27 1527 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 247 0 1000 1527 25 1527 27 1527 2 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (38, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 59)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,70,70,70,0,0,0,11,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
SetName(10,173,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]3_25_4_14_5_6_8_18_Partisan[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Partisanen[ce]
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce]
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]3_25_4_14_5_6_8_18_Einwohner[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Einwohner[ed]___n_[ce]
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]3_25_4_14_5_6_8_18_Einwohner[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Einwohner[ed]___n_[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce]
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_25_4_14_5_6_8_18_Einwohner[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Einwohner[ed]___n_[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_25_4_14_5_6_8_18_Einwohner[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Einwohner[ed]___n_[ce]
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]3_25_4_14_5_6_8_18_Einwohner[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Einwohner[ed]___n_[ce]
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce]
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]3_25_4_14_5_6_8_18_myst. Magier[ed]__s__[cm][es]7_34_3_16_6_7_1_20_myst. Magier[ed]___n_[ce]
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]3_25_4_14_5_6_8_18_myst. Magier[ed]__s__[cm][es]7_34_3_16_6_7_1_20_myst. Magier[ed]___n_[ce]
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]3_25_4_14_5_6_8_18_myst. Magier[ed]__s__[cm][es]7_34_3_16_6_7_1_20_myst. Magier[ed]___n_[ce]
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]7_33_6_15_6_7_9_17_Dämonenbestie[cm][es]7_34_3_16_6_7_1_20_Dämonenbestien[ce]
SubGroup(7)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # Ich muss einen Weg finden, durchzuhalten...
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0) # Ich glaub nicht, dass ich es schaffe...
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(25,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
Unknown48(29,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 5, 1)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(8)
Unknown23(62,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(66,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to [cs][es]3_25_4_14_5_6_8_18_Berater[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Berater[ed]___n_[ce]
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] spornt die Truppen nicht mehr an!
# Group 33 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] spornt die Truppen nicht mehr an!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg8][cp][0:CHARA_G][ec2]!
SubGroup(4)
Unknown92(0,18651,1,1910,0,17919,1,3,0,0,0,0,0,0,0)
Unknown92(4,17215,1,1909,0,20103,1,3,0,0,0,0,0,0,0)
Unknown92(8,18933,1,1909,0,21741,1,3,0,0,0,0,0,0,0)
Unknown92(20,21535,1,1909,0,20256,1,3,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das ist in erster Linie eine Rettungsmission. Wir müssen die Stadtbewohner sowie die [cdb]mutigen Kämpfer, die sie beschützen, retten!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Denkt daran: Die Urheber dieser Gräuel [cdb]verbergen sich vielleicht irgendwo in all dem Chaos. Falls ihr sie findet, zeigt keine Gnade.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Um die Evakuierten zu beschützen, müssen [cdb]wir diesen Zufluchtsort unter allen Umständen verteidigen. Bleibt auf der Hut.
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0) # Verhindere den Fall [eg5][0:AREA][ec3]!
# Group 39 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # Wie viele Halunken sind das denn? Ich kann [cdb]die Leute hier nicht ewig beschützen!
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und rette [eg1][1:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Magister Hanneman steckt in Schwierigkeiten! Beeilung! Wir können es uns [cdb]nicht leisten, ihn zu verlieren!
# Group 41 (2, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 7, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0) # Kommandant, Ihr seid gekommen, um zu [cdb]helfen! Und Ihr habt das Kaiserreich [cdb]mitgebracht!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du hast deine Sache gut gemacht, Leonie. Es [cdb]wird Zeit, dass wir Seite an Seite kämpfen.
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0) # Ich hab Euch endlich gefunden, Kommandant, doch ist es zu spät...
# Group 43 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,5,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0) # Das Kaiserreich ist hier, um zu helfen!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0) # Es tut mir leid, Kommandant... Ich hab's [cdb]versucht, aber ich hab's nicht geschafft...
# Group 44 (1, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 5, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0) # Ich sterbe lieber, als Hilfe von Kommandant Jeralts Mördern anzunehmen... Aber gut, die Stadtbewohner brauchen euch nun mal!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0) # Mir war immer klar, dass ihr kommen würdet.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 27, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # Bist du hier, um mich persönlich zu retten, Manuela? Was für eine außergewöhnliche Überraschung!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich habe ja schließlich ein Herz!
# Group 48 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,25,70,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # Nun, das war wirklich knapp. Ich bin euch für [cdb]eure Hilfe sehr verbunden.
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ein Glück, dass wir rechtzeitig bei Magister Hanneman waren.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht gerettet werden!
SubGroup(1)
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # Magister Hanneman... Dieser Verlust wird uns [cdb]noch teuer zu stehen kommen.
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das hier war ein guter Ort, um Geschäfte zu [cdb]machen. Weiter so, Freunde! Hier lässt sich Geld verdienen!
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist mit Untergebenen aufgetaucht!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Er muss derjenige sein, der die Banditen [cdb]anführt... Zeit, Gerechtigkeit walten zu lassen!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das muss der Anführer der Banditen sein. Wir [cdb]sollten uns so schnell wie möglich um ihn [cdb]kümmern.
SubGroup(2)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Was? Nein, ich bin nicht er! Ihr habt den Falsch-- Na schön, wie Ihr wollt!
# Group 55 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,61700,0,46200,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # Einen Doppelgänger einzuschleusen, hat sich [cdb]als Geniestreich erwiesen! Jetzt mache ich mit [cdb]der Beute mal besser die Biege.
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # Die echte Version [eg5][0:CHARA_G][ec3] ist aufgetaucht!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Moment mal, der andere Bursche war also gar [cdb]nicht der echte? So geht das aber nicht! Das [cdb]wirst du uns büßen!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ein Dieb mit einem Doppelgänger? Er ist [cdb]gewitzter, als ich ihm zugetraut hatte. Lasst [cdb]ihn nicht entwischen!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,70,70,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,56700,0,38100,0,1664,1,48200,0,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0) # Aufmachen! Aufmachen, sage ich! Das hatten [cdb]wir so nicht vereinbart, also macht sofort auf!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du liebe Zeit, wie es scheint, haben sich die Ratten zerstritten. Sollen wir losgehen und ihn [cdb]von seinem Elend erlösen?
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,21,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Halt! Ich bin nur ein Händler auf der Durchreise! Ich bin nicht... Iiiek! Na ja, einen Versuch war es wert.
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich habe diesen Schurken schon einmal [cdb]gesehen. War er nicht einer der Händler, die [cdb]regelmäßig nach Garreg Mach kamen?
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 2, 43)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Bitte hilf mir doch jemand!
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden im Angriff auf die Truppen [eg5][1:CHARA_G][ec3] gesichtet!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # Hehehe! Tötet diesen Mann und nehmt seinen Gebeinen alles ab, was ihr finden könnt.
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Im Osten gibt es Ärger. Beeilung! Wir haben [cdb]nicht eine Sekunde zu verlieren!
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Dir ist schon klar, dass du jetzt tot bist, ja?
# Group 62 (0, 2, 0, 4, 3)
SubGroup(1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # Herzloses Monster! Dafür wirst du büßen!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Sei still und schone deine Stimme. Die wirst [cdb]du brauchen, um zu schreien, wenn ich dir alle Gliedmaßen ausreiße!
# Group 63 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dieser Mann mag verkommen sein, aber all [cdb]das könnte er gar nicht inszenieren. Unsere [cdb]wahren Feinde sind die Schattenschleicher.
# Group 64 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0) # Ist das... Gift? Ihr Feiglinge habt eure Waffen [cdb]damit getränkt!
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde vergiftet!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
Unknown31(9,56,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Leonie wurde vergiftet! Bringt sie umgehend [cdb]zur Behandlung zum Zufluchtsort!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(740,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0) # Eskortiere [eg1][0:CHARA_G][ec2] [eg4][0:AREA][ec4] und rekrutiere sie!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (7, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gab es im Osten nicht eine Zugbrücke? Wir [cdb]sollten Leonie sicherheitshalber dorthin [cdb]bringen.
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # Lasse die [g]Zugbrücke[/] mithilfe der [g]Steuerungen[/] herunter!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0) # Vielen Dank...
# Group 72 (0, 5, 8, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gab es im Osten nicht eine Zugbrücke? Wir [cdb]sollten Leonie sicherheitshalber dorthin [cdb]bringen.
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # Lasse die [g]Zugbrücke[/] mithilfe der [g]Steuerungen[/] herunter!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0) # Vielen Dank...
# Group 73 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
SubGroup(2)
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0) # Entschuldigt die Umstände. Wenn ich das hier [cdb]überlebe, kann ich dann an eurer Seite [cdb]kämpfen?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wir haben immer einen Platz für eine [cdb]talentierte Verbündete wie dich.
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
If254(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat das Schlachtfeld verlassen!
If254(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0) # Das ist in der Tat ein gar nicht so leicht zu [cdb]behandelndes Gift. Ich bin kein Experte, doch [cdb]werde ich alles in meiner Macht Stehende tun.
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben das Schlachtfeld verlassen!
# Group 75 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht beschützt werden!
# Group 77 (3, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0) # Du heißt doch Leonie, oder? Hör mal, du hast [cdb]genug getan. Komm mit mir und lass deine Wunden untersuchen.
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # Von Mördern brauch ich kein Mitleid!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht rekrutiert werden!
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 4, 2)
SubGroup(2)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
# Group 81 (4, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: False 1
# Group 82 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0) # Du heißt doch Leonie, oder? Hör mal, du hast [cdb]genug getan. Komm mit mir und lass deine Wunden untersuchen.
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0) # Von Mördern brauch ich kein Mitleid!
# Group 84 (0, 5, 2, 5, 2)
SubGroup(3)
Unknown31(9,56,1,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
# Group 86 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Leonie... Dafür wird jemand büßen...
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 2, 0, 2, 15)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(2)
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Eine Dämonenbestie, was? Ich wette, sie [cdb]haben darauf gebrannt, diese kleine Überraschung auf uns loszulassen.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir dürfen nicht zulassen, dass die Stadt noch [cdb]weiter beschädigt wird. Wir müssen das Monster selbst erledigen.
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 90 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Seid vorsichtig! Diese Bedrohung lässt sich [cdb]nicht so leicht bezwingen.
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ach was, „größer“ ist nicht gleichbedeutend [cdb]mit „stärker“! Mit der werden wir definitiv [cdb]fertig!
# Group 91 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir sind zusammen weit gekommen, und [cdb]diese schändliche Kreatur kann es nicht mit [cdb]uns aufnehmen!
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ein Glück. Wir müssen uns keine Sorgen [cdb]mehr machen, dass die Stadt zerstört [cdb]werden könnte.
# Group 93 (0, 5, 0, 8, 9)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
SubGroup(1)
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: False 1
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
# Group 94 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(70,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3], um die [r]dunkle Barriere[/] außer Kraft zu setzen!
# Group 96 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0) # [eb][eg8][cp][0:CHARA_G][ec1] wurden besiegt!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Damit wären die Barrieren aufgehoben. Jetzt [cdb]müssen wir uns nur noch um diesen Magier [cdb]kümmern.
# Group 101 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown13(70,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3], um die [r]dunkle Barriere[/] außer Kraft zu setzen!
# Group 103 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0) # [eb][eg8][cp][0:CHARA_G][ec1] wurden besiegt!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Damit wären die Barrieren aufgehoben. Jetzt [cdb]müssen wir uns nur noch um diesen Magier [cdb]kümmern.
# Group 108 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ich hätte wissen müssen, dass diese Schläger [cdb]eigentlich nur als Köder taugen würden.
SubGroup(2)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(1)
Unknown80(46,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # Mein Name ist Solon und ich bin der Retter [cdb]dieser von Bestien befallenen Welt!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 110 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,52500,0,40200,0,9864,1,54000,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(8)
Unknown83(6200,110,4720,6200,120,4612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(783,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(787,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(791,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6200,110,4750,6200,140,4612,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben eine [r]dunkle Barriere[/] um [eg1][1:CHARA_G][ec2] heraufbeschworen!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 111 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6190,300,4900,6200,150,4612,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6190,190,4863,6200,150,4612,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt! Die [r]dunkle Barriere[/] ist verschwunden!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 112 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah, seht nur. Da ist unser wahrer Feind. Erst [cdb]werden wir diese Magie ausschalten und dann [cdb]den Mann selbst.
SubGroup(1)
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Macht nicht den dummen Fehler, ihn lebend [cdb]ergreifen zu wollen. Solon muss hier und jetzt [cdb]niedergestreckt werden!
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ich werde keine Einmischung von Bestien [cdb]dulden!
# Group 114 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # Ich muss wissen, wie du in den Besitz dieser Kräfte gelangt bist!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anscheinend wissen unsere Gegner doch etwas [cdb]über uns.
# Group 115 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt wirst du für die Gräuel büßen, die du [cdb]über Haus Ordelia gebracht hast!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # Unwissende Laborratte! Vergeude dein kurzes Leben ruhig, wenn du unbedingt willst!
# Group 116 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,5,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Thales braucht sich nicht um jemanden wie [cdb]dich zu kümmern. Deinem Leben werde ich [cdb]persönlich ein Ende setzen.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du wirst den Tag noch bereuen, an dem du [cdb]ins Licht geschlichen bist.
# Group 117 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,2,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # Die von der Flamme verfluchte Frau... Hier, [cdb]um Rache zu üben, was?
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nichts derart Kleinliches. Du stehst mir bei [cdb]meinem Eroberungsfeldzug im Weg, also wirst [cdb]du verbrannt.
# Group 118 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0) # Wie ich sehe, war es ein Fehler, euch nicht [cdb]ernst zu nehmen.
# Group 119 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ist da jemand? Wir brauchen Hilfe!
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] wurden im Angriff auf die Truppen [eg5][0:CHARA_G][ec3] gesichtet!
SubGroup(1)
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Kein Adliger, der diesen Namen verdient, [cdb]kann die Hilferufe gefährdeter Bürger [cdb]ignorieren!
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0) # Besiege [r][eg1][cp][0:PARTY][ec2][/] und rette [eg1][cp][0:CHARA_G][ec2]!
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # Vielen Dank! Das war zu knapp.
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(27,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(29,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # Göttin, steh uns bei!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(3)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0) # [eb][eg8][cp][0:CHARA_G][ec1] wurden gerettet!
SubGroup(1)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ausgezeichnet! Alle Bürger sind in Sicherheit.
# Group 130 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht gerettet werden!
SubGroup(1)
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wir haben nicht einen einzigen Bürger retten [cdb]können! Welch Schmach für meinen adligen Namen...
# Group 131 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(1)
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es mag uns vielleicht nicht gelungen sein, sie [cdb]alle zu retten, doch haben wir getan, was wir [cdb]konnten.
# Group 132 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0) # Bringt die Beute in Sicherheit! Und macht [cdb]schnell!
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0) # Der Untergebene [eg5][0:CHARA_G][ec3] flieht mit gestohlenen Gütern aus der Stadt!
SubGroup(4)
Unknown56(42300,0,2264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,1,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0) # Besiege den Untergebenen [eg5][0:CHARA_G][ec3] und hole die gestohlenen Güter zurück!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wie können sie es wagen, die Leute zu [cdb]bestehlen!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Diese Schurken versuchen, sich mit den Wertsachen davonzumachen, die sie gestohlen [cdb]haben. Das dürfen wir nicht zulassen!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,42300,0,2264,1,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jetzt können wir sicherstellen, dass dieses Diebesgut seinen rechtmäßigen Besitzern [cdb]zurückgegeben wird.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # Die Schurken wurden geschlagen und die [cdb]gestohlenen Besitztümer zurückgeholt. Die Gerechtigkeit obsiegt erneut!
# Group 136 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,42300,0,2264,1,0,2000,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wir haben es geschafft, Boss! Diese Beute [cdb]wird uns alle reich wie die Könige machen!
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!
SubGroup(1)
Unknown18(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Jetzt sehen wir diese Wertsachen nie wieder...
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0) # Die Schurken sind entkommen und wir haben [cdb]die gestohlenen Besitztümer verloren? Wie [cdb]überaus frustrierend!
# Group 137 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es werden immer noch Leute angegriffen. Wir [cdb]müssen ihnen Hilfe geben!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ein paar der Einwohner wurden [cdb]zurückgelassen. Wir sollten versuchen, so [cdb]vielen zu helfen, wie wir können!
SubGroup(7)
Unknown43(45,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0) # Besiege [r][eg1][cp][0:PARTY][ec2][/], die von [eg3][0:CHARA_G][ec4] angeführt werden, und rette die Truppen [eg5][1:CHARA_G][ec3]!
# Group 139 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ich verdanke Euch mein Leben. Vielen Dank.
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ich... Ich hätte nächsten Monat geheiratet...
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(37,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
SubGroup(3)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0) # [eb][eg8][cp][0:CHARA_G][ec1] wurden gerettet!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Alle Leute wurden gerettet. Nun können wir [cdb]wieder der eigentlichen Aufgabe Zuwendung [cdb]geben.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Waren das alle? Juhu! Wir haben es geschafft!
# Group 148 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht gerettet werden!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wir haben sie alle sterben lassen... Ich hoffe, [cdb]sie haben Verzeihung für uns.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wir haben nicht einen einzigen Bürger [cdb]gerettet? Das tut mir so leid...
# Group 149 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir konnten nicht alle retten, aber die Schlacht muss Fortsetzung finden.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ein paar der Bürger haben es nicht geschafft, [cdb]aber wir müssen konzentriert bleiben.
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 5, 27)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0) # Neue feindliche Soldaten greifen den Zufluchtsort an!
SubGroup(9)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,38,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,70,11,0,0,1,1,0,0,0)
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und nähern sich [eg3][1:CHARA_G][ec4]!
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3], die [eg1][0:AREA][ec2] angreifen!
SubGroup(1)
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Natürlich greifen sie unsere größte Schwach- [cdb]stelle an. Zu den Waffen! Wenn wir den Zu- [cdb]fluchtsort nicht verteidigen, war alles umsonst.
# Group 152 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0) # Alle [cp][0:CHARA_G][ec1], die [eg1][0:AREA][ec2] angriffen, wurden besiegt!
SubGroup(1)
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Der Zufluchtsort ist sicher - und hoffentlich [cdb]hat der Feind keine solchen Kniffe mehr auf Lager.
# Group 153 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich sehe einen guten Punkt zum Übersetzen. Könnten wir hier vielleicht eine Brücke [cdb]bauen?
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SubGroup(1)
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wie gut, dass wir all die Materialien [cdb]gesammelt haben. Baut eine behelfsmäßige Brücke! Schnell!
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4442,185,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0) # [b]Brückenbau[/] hat einen neuen [g]Weg[/] geschaffen!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Miliz bietet ihre Hilfe an. Auf Euren Befehl hin werde ich sie losschicken, um den Zufluchtsort zu verteidigen.
# Group 158 (0, 5, 0, 3, 11)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Befiehl der Miliz, die Evakuierten zu [cdb]beschützen!
SubGroup(3)
Unknown14(10,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist in der Nähe [eg5][0:AREA][ec3] aufgetaucht!
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: False 1
Unknown10(70,14264,1,664,1,19764,1,2264,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lasst die Brücke herunter, um leichter auf die [cdb]andere Seite zu gelangen.
SubGroup(6)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8440,162,6610,8478,162,6714,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) # Lasse die [g]Zugbrücke[/] mithilfe der [g]Steuerungen[/] herunter!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 161 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0) # Die [g]Zugbrücke[/] wurde heruntergelassen!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0) # Wir werden überrannt! Schickt Hilfe!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0) # [eb][eg6][0:AREA][ec5] nun schwer beschädigt! Verhindere die vollständige Zerstörung!
# Group 171 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0) # Wir halten nicht mehr lange durch, Euer Majestät!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0) # [eb][eg6][0:AREA][ec5] nun in Gefahr! Eile zur Verteidigung!
# Group 172 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
If254(3,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # So sei es. Es wird sich schon bald eine weitere Gelegenheit ergeben...
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(2)
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmpf! Wir wussten, dass er versuchen würde, [cdb]zu fliehen, und doch können wir ihn nicht [cdb]aufhalten!
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Damit sollte in der Stadt wieder Frieden [cdb]einkehren. Ihr alle habt tapfer gekämpft.
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0) # Gefallenes Gebiet: [eg6][0:AREA][ec5]!
SubGroup(1)
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sie haben den Zufluchtsort überrannt? Dann [cdb]war es das. Die Stadt ist verloren.
SubGroup(1)
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Ich muss einen Weg finden, durchzuhalten...
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich glaub nicht, dass ich es schaffe...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] spornt die Truppen nicht mehr an!
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] spornt die Truppen nicht mehr an!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Das ist in erster Linie eine Rettungsmission. Wir müssen die Stadtbewohner sowie die mutigen Kämpfer, die sie beschützen, retten!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Denkt daran: Die Urheber dieser Gräuel verbergen sich vielleicht irgendwo in all dem Chaos. Falls ihr sie findet, zeigt keine Gnade.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Um die Evakuierten zu beschützen, müssen wir diesen Zufluchtsort unter allen Umständen verteidigen. Bleibt auf der Hut.
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0) Verhindere den Fall [eg5][0:AREA][ec3]!
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Wie viele Halunken sind das denn? Ich kann die Leute hier nicht ewig beschützen!
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und rette [eg1][1:CHARA_G][ec2]!
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Magister Hanneman steckt in Schwierigkeiten! Beeilung! Wir können es uns nicht leisten, ihn zu verlieren!
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Kommandant, Ihr seid gekommen, um zu helfen! Und Ihr habt das Kaiserreich mitgebracht!
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Du hast deine Sache gut gemacht, Leonie. Es wird Zeit, dass wir Seite an Seite kämpfen.
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich hab Euch endlich gefunden, Kommandant, doch ist es zu spät...
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Das Kaiserreich ist hier, um zu helfen!
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Es tut mir leid, Kommandant... Ich hab's versucht, aber ich hab's nicht geschafft...
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich sterbe lieber, als Hilfe von Kommandant Jeralts Mördern anzunehmen... Aber gut, die Stadtbewohner brauchen euch nun mal!
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Mir war immer klar, dass ihr kommen würdet.
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Bist du hier, um mich persönlich zu retten, Manuela? Was für eine außergewöhnliche Überraschung!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Manuela[ed]__s__ volume_up
Ich habe ja schließlich ein Herz!
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Nun, das war wirklich knapp. Ich bin euch für eure Hilfe sehr verbunden.
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ein Glück, dass wir rechtzeitig bei Magister Hanneman waren.
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht gerettet werden!
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Magister Hanneman... Dieser Verlust wird uns noch teuer zu stehen kommen.
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Das hier war ein guter Ort, um Geschäfte zu machen. Weiter so, Freunde! Hier lässt sich Geld verdienen!
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist mit Untergebenen aufgetaucht!
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Er muss derjenige sein, der die Banditen anführt... Zeit, Gerechtigkeit walten zu lassen!
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Das muss der Anführer der Banditen sein. Wir sollten uns so schnell wie möglich um ihn kümmern.
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Was? Nein, ich bin nicht er! Ihr habt den Falsch-- Na schön, wie Ihr wollt!
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Einen Doppelgänger einzuschleusen, hat sich als Geniestreich erwiesen! Jetzt mache ich mit der Beute mal besser die Biege.
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0) Die echte Version [eg5][0:CHARA_G][ec3] ist aufgetaucht!
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Moment mal, der andere Bursche war also gar nicht der echte? So geht das aber nicht! Das wirst du uns büßen!
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Ein Dieb mit einem Doppelgänger? Er ist gewitzter, als ich ihm zugetraut hatte. Lasst ihn nicht entwischen!
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Aufmachen! Aufmachen, sage ich! Das hatten wir so nicht vereinbart, also macht sofort auf!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Du liebe Zeit, wie es scheint, haben sich die Ratten zerstritten. Sollen wir losgehen und ihn von seinem Elend erlösen?
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Halt! Ich bin nur ein Händler auf der Durchreise! Ich bin nicht... Iiiek! Na ja, einen Versuch war es wert.
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Ich habe diesen Schurken schon einmal gesehen. War er nicht einer der Händler, die regelmäßig nach Garreg Mach kamen?
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Bitte hilf mir doch jemand!
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden im Angriff auf die Truppen [eg5][1:CHARA_G][ec3] gesichtet!
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Metodey[ed]__s__ volume_up
Hehehe! Tötet diesen Mann und nehmt seinen Gebeinen alles ab, was ihr finden könnt.
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Im Osten gibt es Ärger. Beeilung! Wir haben nicht eine Sekunde zu verlieren!
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Metodey[ed]__s__ volume_up
Dir ist schon klar, dass du jetzt tot bist, ja?
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Herzloses Monster! Dafür wirst du büßen!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Metodey[ed]__s__ volume_up
Sei still und schone deine Stimme. Die wirst du brauchen, um zu schreien, wenn ich dir alle Gliedmaßen ausreiße!
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Dieser Mann mag verkommen sein, aber all das könnte er gar nicht inszenieren. Unsere wahren Feinde sind die Schattenschleicher.
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ist das... Gift? Ihr Feiglinge habt eure Waffen damit getränkt!
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde vergiftet!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Leonie wurde vergiftet! Bringt sie umgehend zur Behandlung zum Zufluchtsort!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0) HAUPTMISSIONSBEGINN: Eskortiere [eg1][0:CHARA_G][ec2] [eg4][0:AREA][ec4] und rekrutiere sie!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Gab es im Osten nicht eine Zugbrücke? Wir sollten Leonie sicherheitshalber dorthin bringen.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) Lasse die Zugbrücke mithilfe der Steuerungen herunter!
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Vielen Dank...
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Gab es im Osten nicht eine Zugbrücke? Wir sollten Leonie sicherheitshalber dorthin bringen.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) Lasse die Zugbrücke mithilfe der Steuerungen herunter!
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Vielen Dank...
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Entschuldigt die Umstände. Wenn ich das hier überlebe, kann ich dann an eurer Seite kämpfen?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wir haben immer einen Platz für eine talentierte Verbündete wie dich.
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat das Schlachtfeld verlassen!
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Das ist in der Tat ein gar nicht so leicht zu behandelndes Gift. Ich bin kein Experte, doch werde ich alles in meiner Macht Stehende tun.
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben das Schlachtfeld verlassen!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht beschützt werden!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du heißt doch Leonie, oder? Hör mal, du hast genug getan. Komm mit mir und lass deine Wunden untersuchen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du heißt doch Leonie, oder? Hör mal, du hast genug getan. Komm mit mir und lass deine Wunden untersuchen.
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Von Mördern brauch ich kein Mitleid!
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht rekrutiert werden!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du heißt doch Leonie, oder? Hör mal, du hast genug getan. Komm mit mir und lass deine Wunden untersuchen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du heißt doch Leonie, oder? Hör mal, du hast genug getan. Komm mit mir und lass deine Wunden untersuchen.
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Von Mördern brauch ich kein Mitleid!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Leonie... Dafür wird jemand büßen...
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Eine Dämonenbestie, was? Ich wette, sie haben darauf gebrannt, diese kleine Überraschung auf uns loszulassen.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wir dürfen nicht zulassen, dass die Stadt noch weiter beschädigt wird. Wir müssen das Monster selbst erledigen.
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Seid vorsichtig! Diese Bedrohung lässt sich nicht so leicht bezwingen.
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Ach was, „größer“ ist nicht gleichbedeutend mit „stärker“! Mit der werden wir definitiv fertig!
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wir sind zusammen weit gekommen, und diese schändliche Kreatur kann es nicht mit uns aufnehmen!
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ein Glück. Wir müssen uns keine Sorgen mehr machen, dass die Stadt zerstört werden könnte.
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist an Gift gestorben!
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3], um die [r]dunkle Barriere[/] außer Kraft zu setzen!
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg8][cp][0:CHARA_G][ec1] wurden besiegt!
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Damit wären die Barrieren aufgehoben. Jetzt müssen wir uns nur noch um diesen Magier kümmern.
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3], um die [r]dunkle Barriere[/] außer Kraft zu setzen!
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg8][cp][0:CHARA_G][ec1] wurden besiegt!
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Damit wären die Barrieren aufgehoben. Jetzt müssen wir uns nur noch um diesen Magier kümmern.
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Ich hätte wissen müssen, dass diese Schläger eigentlich nur als Köder taugen würden.
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Mein Name ist Solon und ich bin der Retter dieser von Bestien befallenen Welt!
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben eine [r]dunkle Barriere[/] um [eg1][1:CHARA_G][ec2] heraufbeschworen!
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt! Die [r]dunkle Barriere[/] ist verschwunden!
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ah, seht nur. Da ist unser wahrer Feind. Erst werden wir diese Magie ausschalten und dann den Mann selbst.
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Macht nicht den dummen Fehler, ihn lebend ergreifen zu wollen. Solon muss hier und jetzt niedergestreckt werden!
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Ich werde keine Einmischung von Bestien dulden!
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Ich muss wissen, wie du in den Besitz dieser Kräfte gelangt bist!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Anscheinend wissen unsere Gegner doch etwas über uns.
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Jetzt wirst du für die Gräuel büßen, die du über Haus Ordelia gebracht hast!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Unwissende Laborratte! Vergeude dein kurzes Leben ruhig, wenn du unbedingt willst!
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Thales braucht sich nicht um jemanden wie dich zu kümmern. Deinem Leben werde ich persönlich ein Ende setzen.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Du wirst den Tag noch bereuen, an dem du ins Licht geschlichen bist.
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Die von der Flamme verfluchte Frau... Hier, um Rache zu üben, was?
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Nichts derart Kleinliches. Du stehst mir bei meinem Eroberungsfeldzug im Weg, also wirst du verbrannt.
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
Wie ich sehe, war es ein Fehler, euch nicht ernst zu nehmen.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ist da jemand? Wir brauchen Hilfe!
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] wurden im Angriff auf die Truppen [eg5][0:CHARA_G][ec3] gesichtet!
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Kein Adliger, der diesen Namen verdient, kann die Hilferufe gefährdeter Bürger ignorieren!
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [r][eg1][cp][0:PARTY][ec2][/] und rette [eg1][cp][0:CHARA_G][ec2]!
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Vielen Dank! Das war zu knapp.
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Göttin, steh uns bei!
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg8][cp][0:CHARA_G][ec1] wurden gerettet!
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Ausgezeichnet! Alle Bürger sind in Sicherheit.
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht gerettet werden!
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wir haben nicht einen einzigen Bürger retten können! Welch Schmach für meinen adligen Namen...
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Es mag uns vielleicht nicht gelungen sein, sie alle zu retten, doch haben wir getan, was wir konnten.
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bringt die Beute in Sicherheit! Und macht schnell!
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0) Der Untergebene [eg5][0:CHARA_G][ec3] flieht mit gestohlenen Gütern aus der Stadt!
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege den Untergebenen [eg5][0:CHARA_G][ec3] und hole die gestohlenen Güter zurück!
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Wie können sie es wagen, die Leute zu bestehlen!
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Diese Schurken versuchen, sich mit den Wertsachen davonzumachen, die sie gestohlen haben. Das dürfen wir nicht zulassen!
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Jetzt können wir sicherstellen, dass dieses Diebesgut seinen rechtmäßigen Besitzern zurückgegeben wird.
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Die Schurken wurden geschlagen und die gestohlenen Besitztümer zurückgeholt. Die Gerechtigkeit obsiegt erneut!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wir haben es geschafft, Boss! Diese Beute wird uns alle reich wie die Könige machen!
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Jetzt sehen wir diese Wertsachen nie wieder...
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Die Schurken sind entkommen und wir haben die gestohlenen Besitztümer verloren? Wie überaus frustrierend!
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Es werden immer noch Leute angegriffen. Wir müssen ihnen Hilfe geben!
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Ein paar der Einwohner wurden zurückgelassen. Wir sollten versuchen, so vielen zu helfen, wie wir können!
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [r][eg1][cp][0:PARTY][ec2][/], die von [eg3][0:CHARA_G][ec4] angeführt werden, und rette die Truppen [eg5][1:CHARA_G][ec3]!
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich verdanke Euch mein Leben. Vielen Dank.
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich... Ich hätte nächsten Monat geheiratet...
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg8][cp][0:CHARA_G][ec1] wurden gerettet!
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Alle Leute wurden gerettet. Nun können wir wieder der eigentlichen Aufgabe Zuwendung geben.
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Waren das alle? Juhu! Wir haben es geschafft!
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht gerettet werden!
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Wir haben sie alle sterben lassen... Ich hoffe, sie haben Verzeihung für uns.
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Wir haben nicht einen einzigen Bürger gerettet? Das tut mir so leid...
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde gerettet!
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Wir konnten nicht alle retten, aber die Schlacht muss Fortsetzung finden.
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Ein paar der Bürger haben es nicht geschafft, aber wir müssen konzentriert bleiben.
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Neue feindliche Soldaten greifen den Zufluchtsort an!
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und nähern sich [eg3][1:CHARA_G][ec4]!
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0) Besiege die Truppen [eg5][0:CHARA_G][ec3], die [eg1][0:AREA][ec2] angreifen!
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Natürlich greifen sie unsere größte Schwach- stelle an. Zu den Waffen! Wenn wir den Zu- fluchtsort nicht verteidigen, war alles umsonst.
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0) Alle [cp][0:CHARA_G][ec1], die [eg1][0:AREA][ec2] angriffen, wurden besiegt!
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Der Zufluchtsort ist sicher - und hoffentlich hat der Feind keine solchen Kniffe mehr auf Lager.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ich sehe einen guten Punkt zum Übersetzen. Könnten wir hier vielleicht eine Brücke bauen?
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wie gut, dass wir all die Materialien gesammelt haben. Baut eine behelfsmäßige Brücke! Schnell!
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0) [b]Brückenbau[/] hat einen neuen Weg geschaffen!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Die Miliz bietet ihre Hilfe an. Auf Euren Befehl hin werde ich sie losschicken, um den Zufluchtsort zu verteidigen.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Befiehl der Miliz, die Evakuierten zu beschützen!
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist in der Nähe [eg5][0:AREA][ec3] aufgetaucht!
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Lasst die Brücke herunter, um leichter auf die andere Seite zu gelangen.
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0) Lasse die Zugbrücke mithilfe der Steuerungen herunter!
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0) Die Zugbrücke wurde heruntergelassen!
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir werden überrannt! Schickt Hilfe!
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0) [eb][eg6][0:AREA][ec5] nun schwer beschädigt! Verhindere die vollständige Zerstörung!
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir halten nicht mehr lange durch, Euer Majestät!
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0) [eb][eg6][0:AREA][ec5] nun in Gefahr! Eile zur Verteidigung!
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Solon[ed]__s__ volume_up
So sei es. Es wird sich schon bald eine weitere Gelegenheit ergeben...
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Hmpf! Wir wussten, dass er versuchen würde, zu fliehen, und doch können wir ihn nicht aufhalten!
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Damit sollte in der Stadt wieder Frieden einkehren. Ihr alle habt tapfer gekämpft.
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0) Gefallenes Gebiet: [eg6][0:AREA][ec5]!
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Sie haben den Zufluchtsort überrannt? Dann war es das. Die Stadt ist verloren.
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!