프륨령에서 발생한 대규모 변란. 피해 확대를 막기 위해, 일행은 변란이 시작된 마을에 다다른다.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 에델가르트 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 휴베르트 | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 페르디난트 | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 도로테아 | 255 | 0 | 0 | 4 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 베르나데타 | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 카스파르 | 255 | 0 | 0 | 6 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 페트라 | 255 | 0 | 0 | 7 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 한네만 | 255 | 0 | 0 | 8 | 300 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
9 | 레오니 | 1 | 0 | 0 | 9 | 135 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | 연방국 장군 | 255 | 0 | 0 | 10 | 625 | 7 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
11 | 평민 | 1 | 0 | 0 | 11 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
12 | 평민 | 1 | 0 | 0 | 12 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
13 | 평민 | 1 | 0 | 0 | 13 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
14 | 평민 | 1 | 0 | 0 | 14 | 1400 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
15 | 평민 | 1 | 0 | 0 | 15 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
16 | 평민 | 1 | 0 | 0 | 16 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
17 | 평민 | 1 | 0 | 0 | 17 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
18 | 평민 | 1 | 0 | 0 | 18 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
19 | 평민 | 1 | 0 | 0 | 19 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
20 | 바야르도 | 1 | 0 | 0 | 20 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
21 | 바야르도 | 255 | 0 | 0 | 21 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
22 | 255 | 0 | 0 | 22 | 805 | 5 | 13 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | |
23 | 솔론 | 255 | 0 | 0 | 23 | 330 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 300 | 26 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
24 | 메토제이 | 255 | 0 | 0 | 24 | 410 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 연방국 장군 | 8 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 연방국 장군 | 255 | 0 | 0 | 26 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 연방국 장군 | 255 | 0 | 0 | 27 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 연방국 장군 | 255 | 0 | 0 | 28 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 연방국 장군 | 255 | 0 | 0 | 29 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 연방국 장군 | 255 | 0 | 0 | 30 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 연방국 장군 | 255 | 0 | 0 | 31 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 세이로스 기사 | 255 | 0 | 0 | 32 | 654 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 연방국 장군 | 255 | 0 | 0 | 33 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 연방국 장군 | 255 | 0 | 0 | 34 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 연방국 장군 | 255 | 0 | 0 | 35 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 연방국 장군 | 255 | 0 | 0 | 36 | 630 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 연방국 장군 | 255 | 0 | 0 | 37 | 695 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 연방국 장군 | 255 | 0 | 0 | 38 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 연방국 장군 | 255 | 0 | 0 | 39 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 연방국 장군 | 255 | 0 | 0 | 40 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 연방국 장군 | 255 | 0 | 0 | 41 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 연방국 장군 | 255 | 0 | 0 | 42 | 605 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
43 | 연방국 장군 | 5 | 0 | 0 | 43 | 615 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
44 | 연방국 장군 | 5 | 0 | 0 | 44 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
45 | 연방국 장군 | 5 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 동맹 장군 | 255 | 0 | 0 | 46 | 678 | 4 | 5 | 0 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 연방국 장군 | 255 | 0 | 0 | 47 | 655 | 5 | 13 | 3 | 101 | 7 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 연방국 장군 | 255 | 0 | 0 | 48 | 635 | 5 | 13 | 3 | 101 | 7 | 0 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 연방국 장군 | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 7 | 0 | 39 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 연방국 장군 | 255 | 0 | 0 | 50 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 연방국 장군 | 255 | 0 | 0 | 51 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 연방국 장군 | 255 | 0 | 0 | 52 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 연방국 장군 | 255 | 0 | 0 | 53 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 연방국 장군 | 255 | 0 | 0 | 54 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 연방국 장군 | 255 | 0 | 0 | 55 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 연방국 장군 | 255 | 0 | 0 | 56 | 655 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 연방국 장군 | 255 | 0 | 0 | 57 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 연방국 장군 | 255 | 0 | 0 | 58 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 연방국 장군 | 255 | 0 | 0 | 59 | 625 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 연방국 장군 | 255 | 0 | 0 | 60 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 연방국 장군 | 255 | 0 | 0 | 61 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 연방국 장군 | 255 | 0 | 0 | 62 | 680 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 연방국 장군 | 255 | 0 | 0 | 63 | 670 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 연방국 장군 | 255 | 0 | 0 | 64 | 690 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 연방국 장군 | 255 | 0 | 0 | 65 | 620 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 연방국 장군 | 255 | 0 | 0 | 66 | 640 | 4 | 13 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 연방국 장군 | 255 | 0 | 0 | 67 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 연방국 장군 | 255 | 0 | 0 | 68 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 연방국 장군 | 255 | 0 | 0 | 69 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1524 | 39 | 1527 | 29 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1527 | 25 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1524 | 39 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1524 | 39 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1524 | 39 | 1527 | 32 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 39 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 25 | 1527 | 27 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1524 | 39 | 1527 | 27 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 247 | 0 | 1000 | 1527 | 25 | 1527 | 27 | 1527 | 2 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (38, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 59)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,70,70,70,0,0,0,11,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
SetName(10,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to 자경단
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to 바야르도?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to 바야르도
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 백성
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 백성
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 백성
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 백성
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 백성
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 백성
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to 백성
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to 백성
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 백성
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to 수수께끼의 마도사
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to 수수께끼의 마도사
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 수수께끼의 마도사
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 제국병
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to 마수
SubGroup(7)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 이 역경을, 이겨 내려면……!
SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
# 이제, 늦었을지도 모르겠다……
이런……
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(25,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
Unknown48(29,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 6, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 5, 1)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(8)
Unknown23(62,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 23: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 23: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 23: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(66,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 66 to 참모병
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]에 의한 사기 진작 종료!
# Group 33 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 패배!
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]에 의한 사기 진작 종료!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown92(0,18651,1,1910,0,17919,1,3,0,0,0,0,0,0,0)
Unknown92(4,17215,1,1909,0,20103,1,3,0,0,0,0,0,0,0)
Unknown92(8,18933,1,1909,0,21741,1,3,0,0,0,0,0,0,0)
Unknown92(20,21535,1,1909,0,20256,1,3,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 백성들의 구출을 우선시해!
마을을 지키기 위해 싸우는 자들도 구해야 해!
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 그리고…… 이 변란의 원흉이 숨어 있을
가능성도 있어. 찾아내면 가만두지 마.
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 피난한 백성들이 모여 있는 이곳만큼은
반드시 지켜 내야 합니다. 경계하십시오.
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:AREA]의 함락에 주의하라!
# Group 39 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 크윽…… 대체 도적이 얼마나 더 있는 것이지!
전원을 지키며 싸우는 것도 한계가 있어……
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구출하라!
SubGroup(1)
TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 한네만 선생님이 위험한 상황인 것 같습니다!
저분을 잃어서는 안 돼요!
# Group 41 (2, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 7, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
# 스승님! 그리고 제국군들!
와 주셨군요!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 잘 버텼어, 레오니.
지금부터는 우리도 가세한다.
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
# 겨우, 스승님과 재회했는데……
이런, 곳에서……
# Group 43 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,5,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
# 제국군들!
와 주었구나!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
# 스승님, 죄송합니다……
저도, 여기까지인 것, 같습니다……
# Group 44 (1, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 5, 3)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
# 스승님을 죽인 제국군한테 부탁하긴 싫지만……
어쩔 수 없지, 마을 사람들을 구해 줘!
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
# 자네들이 반드시 올 거라고,
나는 믿고 있었네!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 27, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 오오, 마누엘라군!
설마 자네가 구하러 올 줄은, 각별히 기쁘군!
TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 잠깐, 「설마」라니 무슨 말이야!
나도 걱정 정도는 하거든!
# Group 48 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파에 의해 개문!
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,25,70,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 후우…… 구사일생이었군.
지원에 감사하네.
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이야~ 한네만 선생님이 살아서
다행이에요.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출 실패!
SubGroup(1)
TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 한네만님이……
아까운 사람을 잃고 말았군요.
# Group 52 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 여기는 한탕 하기 참 좋은 곳이군요.
자, 여러분. 열심히 일해 주십시오.
SubGroup(2)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 부하와 함께 출현!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 도적을 지휘하고 있는 건 저 녀석이군!
내가 무찔러 주겠어!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저자가 도적들의 두목인 모양이군.
어서 처리해야겠어.
SubGroup(2)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 54 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 내, 내가 아니야!
젠장! 할 수밖에 없겠군!
# Group 55 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,61700,0,46200,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
# 대역을 준비해 둬서 살았네요.
이상한 자도 온 듯하니 퇴각할까요?
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
# 진짜 [0:CHARA_G], 출현!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 가짜였어!?
젠장! 놓치지 않는다!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 도적 두목이 대역까지 있을 줄이야……
용의주도한 자로군. 놓치지 않겠어!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,70,70,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,56700,0,38100,0,1664,1,48200,0,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 왜, 왜 안 열리지!?
잠깐, 말이 다르잖습니까! 저기요!
TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 호오, 아무래도 착오가 생긴 모양입니다.
도망칠 곳을 잃은 자를 마무리하지요.
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,21,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 전 미처 도망가지 못한 상인일 뿐……
히익!? 아, 안 속는군요……!
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 방금 그 도적, 가르그 마크에 드나들던
상인 아닌가요? 어디서 본 것 같은데……
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 2, 43)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 제발! 누가 좀 살려 줘요!
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
# 크헤헤헤!
가진 건 몽땅 털고 죽여 버려라!
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 마을 동쪽에도 피해가……
서둘러서 가자.
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 내 앞을 막는 게 무슨 뜻인지 알고 있겠지?
목숨까지 죄다 받아 가겠다! 크하하하!
# Group 62 (0, 2, 0, 4, 3)
SubGroup(1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 이렇게 심한 짓을……!
너희들, 용서하지 않겠다!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 용서하지 않으면 뭐?
네 녀석도 고통으로 울부짖게 해 주마!
# Group 63 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이런 남자가 주모자라고는 생각할 수 없어.
역시 이 뒤에는, 그자들이……
# Group 64 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
# 크윽! 이건…… 독인가!?
무기에 발라 두다니, 비겁한……!
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 독에 의해 부상!
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
Unknown31(9,56,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 레오니가 독에……!? 큰일이야.
얼른 피난소로 데려가서 치료를!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(740,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0)
# [0:CHARA_G][kp2] [0:AREA]까지 호위하고 설득하라!
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (7, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 동쪽에 도개교가 있을 겁니다.
레오니씨는 그쪽을 통해 구출하죠.
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
# [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
# 고마워……
덕분에 살았어……
# Group 72 (0, 5, 8, 2, 11)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 동쪽에 도개교가 있을 겁니다.
레오니씨는 그쪽을 통해 구출하죠.
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
# [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
# 고마워……
덕분에 살았어……
# Group 73 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA]에 도달!
SubGroup(2)
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 민폐를 끼쳤네…… 혹시 살아남는다면,
나도 너희를 따라가도 될까?
TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 그럼, 물론이야.
우수한 동료는 언제든 환영이지.
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0)
# [0:CHARA_G] 설득 성공!
If254(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 전장을 이탈!
If254(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
# 음, 이 독은……!? 안 되겠군.
전문은 아니지만, 내게 치료를 맡겨 주게.
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G], 전장을 이탈!
# Group 75 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 독에 의해 사망!
SubGroup(2)
Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 호위 실패!
# Group 77 (3, 2, 4, 4, 0)
SubGroup(1)
SubGroup(2)
PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
# 네가 레오니였지? 무리하지 마!
이쪽에서 치료를……
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 시끄러워, 스승님을 죽인 녀석들의
동정 따윈 필요 없어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 설득 실패!
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 4, 2)
SubGroup(2)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 독에 의해 사망!
# Group 81 (4, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: False 1
# Group 82 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
# 네가 레오니였지? 무리하지 마!
이쪽에서 치료를……
SubGroup(1)
TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 시끄러워, 스승님을 죽인 녀석들의
동정 따윈 필요 없어!
# Group 84 (0, 5, 2, 5, 2)
SubGroup(3)
Unknown31(9,56,1,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 독에 의해 사망!
# Group 86 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 레오니! 젠장……
적어도 원수는 갚아 주마.
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 2, 0, 2, 15)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(2)
TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 저건, 마수……로군요.
결국 전력을 갖추었나 봅니다.
TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이보다 더 피해가 생겨서는 안 돼.
우리가 마무리하자.
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 90 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 조심해!
보통 수단으로는 상대할 수 없는 적이야!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 크다고 무조건 강한 건 아니지!
얘들아, 이기자!
# Group 91 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금 우리라면 반드시 쓰러뜨릴 수 있다!
방심하지 말고 싸우자!
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 다행이야……
일단 마을이 붕괴하는 위기는 피했어.
# Group 93 (0, 5, 0, 8, 9)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
SubGroup(1)
GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: False 1
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 독에 의해 사망!
# Group 94 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
Unknown13(70,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0)
# [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
# Group 96 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0)
# 모든 [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이로써 배리어는 사라졌습니다.
이제 저 마도사를 신속하게 처리하지요.
# Group 101 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 0
Unknown13(70,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(42,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0)
# [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
# Group 103 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0)
# 모든 [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이로써 배리어는 사라졌습니다.
이제 저 마도사를 신속하게 처리하지요.
# Group 108 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 7, 23)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 0
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 역시, 도적에게 미끼 이상의 움직임을
기대할 수는 없겠군……
SubGroup(2)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(1)
Unknown80(46,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
# 내 이름은 솔론……
짐승이 만연한 세상의 구원자이니라!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 110 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(70,52500,0,40200,0,9864,1,54000,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현!
SubGroup(8)
Unknown83(6200,110,4720,6200,120,4612,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown66(783,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(787,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(791,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6200,110,4750,6200,140,4612,200,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 [r]어둠의 벽[/]을 전개!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 111 (0, 5, 0, 5, 22)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6190,300,4900,6200,150,4612,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6190,190,4863,6200,150,4612,200,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 격파에 의해 [r]어둠의 벽[/] 소멸!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 112 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 큭큭…… 저자가 솔론이군요.
저놈의 마도를 뚫고, 쓰러뜨리도록 하지요.
SubGroup(1)
TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 생포 같은 무른 생각은 버려.
반드시 여기서 솔론을 죽여야 해.
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(70,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 짐승들이…… 나를 방해하지 마라!
# Group 114 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 네놈의 그 힘, 어디에서 얻었지?
설마, 네놈은……?
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 보아하니 상대 쪽도 우리의 힘에 대해
짚이는 게 있나 보네……
# Group 115 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 당신들이 코델리아 가문에 저지른 짓의 대가,
여기에서 받으시죠!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 흥, 아무것도 모르는 실험체가……
어디 한번 그 짧은 목숨을 버려 보거라.
# Group 116 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,5,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 탈레스님을 귀찮게 할 것까지도 없다.
네놈은 내가 처리하지.
TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 우리 앞에 모습을 드러낸 것을,
후회하지 않았으면 좋겠군요.
# Group 117 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,2,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 호오…… 원한을 갚으러 온 건가?
불꽃에 저주받은 자여.
TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 원한? 나의 패도를 가로막는 자는
그저 태워 버릴 뿐이야, 이 불꽃으로.
# Group 118 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
# 이건…… 놀고 있을 수만은 없겠군.
# Group 119 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 누구 없어요!? 제발요!
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
SubGroup(1)
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 들었나, 도움을 청하는 백성의 소리를!
지금 분발하지 않으면 귀족이 아니다!
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0)
# [r][0:PARTY][/][kp2] 격파하고 [0:CHARA_G] 일행을 구출하라!
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 살았습니다……!
감사합니다!
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(27,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(29,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 여신님…… 구원을……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(3)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 전원 구출 성공!
SubGroup(1)
TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 모두 구한 모양이군!
# Group 130 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 구출 실패!
SubGroup(1)
TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 누구 하나 구해 내지 못하다니,
귀족의 이름을 더럽혔어……!
# Group 131 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출 성공!
SubGroup(1)
TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 크윽, 희생자는 있었지만……
구할 수 있는 자들은 구해 냈나.
# Group 132 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 자, 약탈한 돈이 되는 물건들을 나릅시다.
어서요, 어서.
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 부하, 마을의 재산을 훔쳐 도주 개시!
SubGroup(4)
Unknown56(42300,0,2264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,1,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 부하를 격파하여 마을의 재산을 탈환하라!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 저렇게 심한 짓을……!
마을 사람들이 열심히 모은 재산이……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 음, 도적들이 도난품을 가지고
도망치려 하고 있군. 놓칠 수는 없다!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,42300,0,2264,1,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 도주 저지 성공!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 사람들의 소중한 재산을 되찾았어.
다행이야……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 악을 물리치고, 도난품은 다시 백성들에게……
이것이야말로 정의다!
# Group 136 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,42300,0,2264,1,0,2000,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 해냈습니다요, 두목!
이걸로 한몫 제대로 챙겼습니다!
SubGroup(4)
Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 도주 저지 실패!
SubGroup(1)
Unknown18(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 아아, 너무 늦었어……
소중한 재산들을 빼앗기고 말았어……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 도적의 도주를 막지 못했을 뿐 아니라,
백성들의 재산마저 빼앗기다니…… 분하다.
# Group 137 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 아직, 습격당하는 사람, 있습니다.
구합니다, 최선을 다합니다!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 아직 남겨진 사람이 있나 보군요.
구출할 수 있는 만큼 구출해 보죠!
SubGroup(7)
Unknown43(45,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0)
# [0:CHARA_G]의 부하 [r][0:PARTY][/][kp2] 격파하고 [1:CHARA_G] 일행을 구출하라!
# Group 139 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 정말 고맙습니다!
백 번을 감사해도 모자랍니다!
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 이럴 수가……
다음 달에 결혼할 예정이었는데……
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(37,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 1 0
SubGroup(3)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 전원 구출 성공!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 모두, 구출, 했습니다.
싸움, 계속합시다.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이제 전부 구출된 건가요?
해냈네요……!
# Group 148 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 0 1 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 구출 실패!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 구출, 실패하다, 했습니다……
면목, 없습니다.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 어, 아무도 구해 내지 못하다니……?
그럴 수가…… 죄송합니다.
# Group 149 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 구출 성공!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 일부, 구출, 못했습니다……
하지만, 싸움, 계속합니다.
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 피해가 생겨 버린 것 같네요……
마음을 다잡고 싸우도록 하죠!
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 5, 27)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 적이 피난소를 습격했습니다! 새로운 적입니다!
SubGroup(9)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,38,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,1,70,11,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,1,70,11,0,0,1,1,0,0,0)
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
SubGroup(1)
TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 칫…… 역시 약점을 찌르는군요.
함락되면 본전도 못 찾게 됩니다.
# Group 152 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:AREA][kp2] 노리는 모든 [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 막아 낸 것 같네.
적도 이제 방법이 없겠지?
# Group 153 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 강 건너편으로 건널 만한 곳이 있군요.
저곳에 다리를 놓는 건 어떨는지요?
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SubGroup(1)
TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 확보해 둔 자재가 있었지.
임시 다리를 놓도록 해!
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4442,185,7542,4354,115,7182,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
# [b]가교[/]에 의해 [g]발판[/] 출현!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 156 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 자경단이 협력을 자청하고 있습니다.
피난소 방어에 활용할 수 있겠군요.
# Group 158 (0, 5, 0, 3, 11)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 자경단에게 방어 지시를!
마을 사람들을 지켜 내는 거야!
SubGroup(3)
Unknown14(10,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA] 주위에 출현!
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: False 1
Unknown10(70,14264,1,664,1,19764,1,2264,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 도개교를 내리면 강을 건너갈 수 있습니다.
SubGroup(6)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8440,162,6610,8478,162,6714,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
# [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 161 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 162 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
# [g]도개교[/], 개통!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 크윽, 적의 진격을 막을 수가 없습니다!
어서 지원을!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:AREA], 피해 확대! 함락에 주의하라!
# Group 171 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 이대로는 버틸 수 없습니다!
폐하! 도와주십시오!
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:AREA], 함락 위기! 서둘러 방어하라!
# Group 172 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
If254(3,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 크윽…… 뭐, 좋다.
다음 기회를 기다리도록 하지……
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(2)
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이거야 원…… 도망칠 줄 알면서도
막을 수가 없다니, 스스로에게 화가 나는군요.
TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……이로써 마을의 변란은 진정되겠지.
다들, 잘 싸워 주었어.
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0)
# [0:AREA], 함락!
SubGroup(1)
TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 말도 안 돼, 방어해 내지 못했어……?
이렇게 되면 이 마을은……
SubGroup(1)
Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 패배!
Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]에 의한 사기 진작 종료!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0)
[0:AREA]의 함락에 주의하라!
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구출하라!
SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
스승님을 죽인 제국군한테 부탁하긴 싫지만…… 어쩔 수 없지, 마을 사람들을 구해 줘!
스승님을 죽인 제국군한테 부탁하긴 싫지만…… 어쩔 수 없지, 마을 사람들을 구해 줘!
TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파에 의해 개문!
MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구원 성공!
MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구출 실패!
TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
여기는 한탕 하기 참 좋은 곳이군요. 자, 여러분. 열심히 일해 주십시오.
여기는 한탕 하기 참 좋은 곳이군요. 자, 여러분. 열심히 일해 주십시오.
Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 부하와 함께 출현!
TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
내, 내가 아니야! 젠장! 할 수밖에 없겠군!
내, 내가 아니야! 젠장! 할 수밖에 없겠군!
Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파 성공!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
바야르도
volume_up
대역을 준비해 둬서 살았네요. 이상한 자도 온 듯하니 퇴각할까요?
대역을 준비해 둬서 살았네요. 이상한 자도 온 듯하니 퇴각할까요?
Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
진짜 [0:CHARA_G], 출현!
TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
전 미처 도망가지 못한 상인일 뿐…… 히익!? 아, 안 속는군요……!
전 미처 도망가지 못한 상인일 뿐…… 히익!? 아, 안 속는군요……!
MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 독에 의해 부상!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] [0:AREA]까지 호위하고 설득하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
제어 장치를 조작하여 도개교를 개통하라!
TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
제어 장치를 조작하여 도개교를 개통하라!
Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA]에 도달!
TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 전장을 이탈!
TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G], 전장을 이탈!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 독에 의해 사망!
MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 호위 실패!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 설득 실패!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 독에 의해 사망!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 독에 의해 사망!
Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 독에 의해 사망!
MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현!
Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, [1:CHARA_G]의 주위에 [r]어둠의 벽[/]을 전개!
Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행의 격파에 의해 [r]어둠의 벽[/] 소멸!
TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하고 [0:CHARA_G] 일행을 구출하라!
Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구출!
Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구출!
Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구출!
Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 전원 구출 성공!
MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 구출 실패!
MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구출 성공!
TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
자, 약탈한 돈이 되는 물건들을 나릅시다. 어서요, 어서.
자, 약탈한 돈이 되는 물건들을 나릅시다. 어서요, 어서.
Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]의 부하, 마을의 재산을 훔쳐 도주 개시!
MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 부하를 격파하여 마을의 재산을 탈환하라!
TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 도주 저지 성공!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
해냈습니다요, 두목! 이걸로 한몫 제대로 챙겼습니다!
해냈습니다요, 두목! 이걸로 한몫 제대로 챙겼습니다!
MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 도주 저지 실패!
TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 부하 [r][0:PARTY][/][kp2] 격파하고 [1:CHARA_G] 일행을 구출하라!
Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구출!
Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구출!
Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 구출!
Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 전원 구출 성공!
MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 구출 실패!
MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 구출 성공!
Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
[0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
[0:AREA][kp2] 노리는 모든 [0:CHARA_G] 일행 격파 성공!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
[b]가교[/]에 의해 발판 출현!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA] 주위에 출현!
Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
제어 장치를 조작하여 도개교를 개통하라!
Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
도개교, 개통!
Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
[0:AREA], 피해 확대! 함락에 주의하라!
Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
[0:AREA], 함락 위기! 서둘러 방어하라!
MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)