弗琉慕領發生大規模動亂, 為防止禍害擴大,一行人趕往事發地點。
    
    
      
      
        
          
      Deployment table
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 | 謝茲 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 1 | 艾黛爾賈特 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 2 | 修伯特 | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 3 | 菲爾迪南特 | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 4 | 多洛緹雅 | 255 | 0 | 0 | 4 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 5 | 貝爾娜提塔 | 255 | 0 | 0 | 5 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 6 | 卡斯帕爾 | 255 | 0 | 0 | 6 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 7 | 佩托拉 | 255 | 0 | 0 | 7 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 8 | 漢尼曼 | 255 | 0 | 0 | 8 | 300 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 9 | 雷歐妮 | 1 | 0 | 0 | 9 | 135 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
        
          | 10 | 聯邦國將領 | 255 | 0 | 0 | 10 | 625 | 7 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 11 | 平民 | 1 | 0 | 0 | 11 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 12 | 平民 | 1 | 0 | 0 | 12 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 13 | 平民 | 1 | 0 | 0 | 13 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 14 | 平民 | 1 | 0 | 0 | 14 | 1400 | 7 | 13 | 0 | 101 | 5 | 0 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 15 | 平民 | 1 | 0 | 0 | 15 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 16 | 平民 | 1 | 0 | 0 | 16 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 17 | 平民 | 1 | 0 | 0 | 17 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 18 | 平民 | 1 | 0 | 0 | 18 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 19 | 平民 | 1 | 0 | 0 | 19 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
        
          | 20 | 巴迦爾德 | 1 | 0 | 0 | 20 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
        
          | 21 | 巴迦爾德 | 255 | 0 | 0 | 21 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
        
          | 22 |  | 255 | 0 | 0 | 22 | 805 | 5 | 13 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
        
          | 23 | 索龍 | 255 | 0 | 0 | 23 | 330 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 300 | 26 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
        
          | 24 | 梅特傑 | 255 | 0 | 0 | 24 | 410 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 25 | 聯邦國將領 | 8 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 26 | 聯邦國將領 | 255 | 0 | 0 | 26 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 27 | 聯邦國將領 | 255 | 0 | 0 | 27 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 28 | 聯邦國將領 | 255 | 0 | 0 | 28 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 29 | 聯邦國將領 | 255 | 0 | 0 | 29 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 30 | 聯邦國將領 | 255 | 0 | 0 | 30 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 31 | 聯邦國將領 | 255 | 0 | 0 | 31 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 32 | 賽羅司騎士 | 255 | 0 | 0 | 32 | 654 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 33 | 聯邦國將領 | 255 | 0 | 0 | 33 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 34 | 聯邦國將領 | 255 | 0 | 0 | 34 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 35 | 聯邦國將領 | 255 | 0 | 0 | 35 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 36 | 聯邦國將領 | 255 | 0 | 0 | 36 | 630 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 37 | 聯邦國將領 | 255 | 0 | 0 | 37 | 695 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 38 | 聯邦國將領 | 255 | 0 | 0 | 38 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 39 | 聯邦國將領 | 255 | 0 | 0 | 39 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 29 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 40 | 聯邦國將領 | 255 | 0 | 0 | 40 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 41 | 聯邦國將領 | 255 | 0 | 0 | 41 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 42 | 聯邦國將領 | 255 | 0 | 0 | 42 | 605 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
        
          | 43 | 聯邦國將領 | 5 | 0 | 0 | 43 | 615 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
        
          | 44 | 聯邦國將領 | 5 | 0 | 0 | 44 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
        
          | 45 | 聯邦國將領 | 5 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 46 | 同盟將領 | 255 | 0 | 0 | 46 | 678 | 4 | 5 | 0 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 47 | 聯邦國將領 | 255 | 0 | 0 | 47 | 655 | 5 | 13 | 3 | 101 | 7 | 0 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 48 | 聯邦國將領 | 255 | 0 | 0 | 48 | 635 | 5 | 13 | 3 | 101 | 7 | 0 | 27 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 49 | 聯邦國將領 | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 7 | 0 | 39 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 50 | 聯邦國將領 | 255 | 0 | 0 | 50 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 51 | 聯邦國將領 | 255 | 0 | 0 | 51 | 685 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 52 | 聯邦國將領 | 255 | 0 | 0 | 52 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 53 | 聯邦國將領 | 255 | 0 | 0 | 53 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 54 | 聯邦國將領 | 255 | 0 | 0 | 54 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 55 | 聯邦國將領 | 255 | 0 | 0 | 55 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 56 | 聯邦國將領 | 255 | 0 | 0 | 56 | 655 | 5 | 13 | 3 | 101 | 5 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 57 | 聯邦國將領 | 255 | 0 | 0 | 57 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 58 | 聯邦國將領 | 255 | 0 | 0 | 58 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 59 | 聯邦國將領 | 255 | 0 | 0 | 59 | 625 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 60 | 聯邦國將領 | 255 | 0 | 0 | 60 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 61 | 聯邦國將領 | 255 | 0 | 0 | 61 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 62 | 聯邦國將領 | 255 | 0 | 0 | 62 | 680 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 63 | 聯邦國將領 | 255 | 0 | 0 | 63 | 670 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 64 | 聯邦國將領 | 255 | 0 | 0 | 64 | 690 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 65 | 聯邦國將領 | 255 | 0 | 0 | 65 | 620 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 66 | 聯邦國將領 | 255 | 0 | 0 | 66 | 640 | 4 | 13 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 67 | 聯邦國將領 | 255 | 0 | 0 | 67 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 68 | 聯邦國將領 | 255 | 0 | 0 | 68 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
        
          | 69 | 聯邦國將領 | 255 | 0 | 0 | 69 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
      
    
      Table 1
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 12 |  | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 13 |  | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 14 |  | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 15 |  | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 16 |  | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 17 |  | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 18 |  | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 19 |  | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 20 |  | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 21 |  | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 22 |  | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 23 |  | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 24 |  | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 25 |  | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 26 |  | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 27 |  | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 28 |  | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 29 |  | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 30 |  | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 31 |  | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 32 |  | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 33 |  | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
      Table 2
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
      Table 3
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1524 | 39 | 1527 | 29 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1527 | 25 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1524 | 39 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1524 | 39 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1524 | 39 | 1527 | 32 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1527 | 25 | 1524 | 39 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 39 | 1524 | 50 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 25 | 1527 | 27 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1524 | 39 | 1527 | 27 | 1527 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 11 | 0 | 11 | 247 | 0 | 1000 | 1527 | 25 | 1527 | 27 | 1527 | 2 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
      Table 4
    
      
      
        | Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
        
          | 0 |  | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 1 |  | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 2 |  | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 3 |  | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 4 |  | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 5 |  | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 6 |  | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 7 |  | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 8 |  | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 9 |  | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 10 |  | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 11 |  | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 12 |  | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 13 |  | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 14 |  | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 15 |  | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 16 |  | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 17 |  | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 18 |  | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 19 |  | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 20 |  | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 21 |  | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 22 |  | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 23 |  | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 24 |  | 0 | 0 | 0 | 24 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 25 |  | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 26 |  | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 27 |  | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 28 |  | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 29 |  | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 30 |  | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 31 |  | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 32 |  | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 33 |  | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 34 |  | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 35 |  | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 36 |  | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 37 |  | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 38 |  | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 39 |  | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 40 |  | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 41 |  | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 42 |  | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 43 |  | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 44 |  | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 45 |  | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 46 |  | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
        
          | 47 |  | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
      
    
  
 
         
       
     
 
  
    # Group 0 (38, 2, 4, 1, 0)
    
    # Group 1 (0, 2, 1, 1, 59)
    
        
        
        
        
            SubGroup(3)
        
        
        
          Unknown10(0,16,11,70,70,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown10(1,39,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
    
        
          Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(17)
        
        
        
          SetName(10,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 10 to 自警團
    
        
          SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 20 to 巴迦爾德?
    
        
          SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 21 to 巴迦爾德
    
        
          SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 11 to 人民
    
        
          SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to 人民
    
        
          SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to 人民
    
        
          SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to 人民
    
        
          SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 人民
    
        
          SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to 人民
    
        
          SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 17 to 人民
    
        
          SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to 人民
    
        
          SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 19 to 人民
    
        
          SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 42 to 神秘魔道士
    
        
          SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 43 to 神秘魔道士
    
        
          SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 44 to 神秘魔道士
    
        
          SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 46 to 帝國兵
    
        
          SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 22 to 魔獸
    
         
     
        
            SubGroup(7)
        
        
        
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(8,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……為了克服這個難關……!
    
        
          SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我不會就這樣死了吧……
有點不妙啊……
    
         
     
        
            SubGroup(12)
        
        
        
          Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(9)
        
        
        
          Unknown6(25,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 2 (4, 2, 4, 1, 0)
    
    # Group 3 (0, 5, 2, 6, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
            SubGroup(1)
        
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
     
        
          Unknown48(29,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown9(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 4 (0, 5, 2, 6, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
            SubGroup(1)
        
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
     
        
          Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown9(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 5 (0, 5, 2, 5, 1)
    
        
        
        
        
            SubGroup(2)
        
        
        
            SubGroup(1)
        
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(35,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
         # Group 6 (0, 5, 2, 5, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
            SubGroup(1)
        
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 7 (7, 2, 4, 1, 0)
    
    # Group 8 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 9 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 10 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 11 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 12 (0, 5, 2, 6, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
            SubGroup(2)
        
        
        
          PingOnMinimap(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown48(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
              
         # Group 13 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown48(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 14 (0, 5, 2, 2, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 15 (3, 2, 4, 1, 0)
    
    # Group 16 (0, 2, 16, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 17 (0, 2, 16, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 18 (0, 2, 16, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 19 (7, 2, 4, 1, 0)
    
    # Group 20 (0, 2, 16, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 21 (0, 2, 16, 2, 7)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 22 (0, 2, 16, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 23 (0, 2, 2, 2, 9)
    
        
        
        
        
            SubGroup(1)
        
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
         
     
        
            SubGroup(8)
        
        
        
          Unknown23(62,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 24 (0, 2, 2, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
        
          GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 23: True 0
        
     
        
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 25 (0, 2, 2, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
        
          GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 23: True 0
        
     
        
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(64,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 26 (0, 2, 2, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
        
          GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 23: True 0
        
     
        
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 27 (6, 2, 4, 1, 0)
    
    # Group 28 (0, 2, 16, 2, 9)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(8)
        
        
        
          PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 29 (0, 2, 16, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          SetName(66,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 66 to 參謀兵
    
        
          Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 30 (0, 2, 16, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 31 (0, 2, 2, 3, 12)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
        
          Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(8)
        
        
        
          Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 32 (0, 2, 0, 5, 17)
    
        
        
        
        
            SubGroup(4)
        
        
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
     
        
          GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 0 1 0
        
     
        
          Unknown19(66,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
         
     
        
            SubGroup(8)
        
        
        
          Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]的鼓舞效果已結束!
    
         
              
         # Group 33 (0, 2, 0, 4, 14)
    
        
        
        
        
            SubGroup(3)
        
        
        
          GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 31: True 1
        
     
        
          GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 0 1 0
        
     
        
          Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(8)
        
        
        
          Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]敗退!
    
        
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]的鼓舞效果已結束!
    
         
              
         # Group 34 (3, 2, 4, 1, 0)
    
    # Group 35 (0, 2, 16, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 36 (0, 2, 16, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 37 (0, 2, 2, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown92(0,18651,1,1910,0,17919,1,3,0,0,0,0,0,0,0)
        
    
        
          Unknown92(4,17215,1,1909,0,20103,1,3,0,0,0,0,0,0,0)
        
    
        
          Unknown92(8,18933,1,1909,0,21741,1,3,0,0,0,0,0,0,0)
        
    
        
          Unknown92(20,21535,1,1909,0,20256,1,3,0,0,0,0,0,0,0)
        
    
         
              
         # Group 38 (0, 5, 0, 1, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們的首要任務是救出人民!
也要救那些為了守護城鎮而戰的人!
    
        
          TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 另外……這場騷動的元凶可能也藏身其中。
一旦發現就除掉他們吧。
    
        
          TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這裡聚集了許多前來避難的人民,
一旦失守可就不堪設想了……還請多加注意。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # 提防[0:AREA]淪陷!
    
         
              
         # Group 39 (12, 2, 4, 1, 0)
    
    # Group 40 (0, 5, 0, 1, 8)
    
        
        
        
        
            SubGroup(1)
        
        
        
          TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # 唔……到底有多少賊人! 戰鬥時還得
保護大家,再這樣下去吾人可撐不住啊……
    
         
     
        
            SubGroup(3)
        
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G],救出[1:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 漢尼曼老師好像遇到危險了!
我們不能失去他啊!
    
         
              
         # Group 41 (2, 2, 4, 4, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
         # Group 42 (0, 5, 0, 7, 9)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
            SubGroup(2)
        
        
        
          PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(35,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(2)
        
        
        
          SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 師父! 還有帝國的大家!
你們來了啊!
    
        
          CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雷歐妮,你很努力呢。
接下來就讓我們並肩作戰吧。
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 好不容易見到了師父……
卻在這種地方……
    
         
              
         # Group 43 (0, 5, 0, 12, 7)
    
        
        
        
        
            SubGroup(5)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,9,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(41,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
            SubGroup(1)
        
        
        
          Unknown43(35,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(35,5,0,0,1,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
     
        
            SubGroup(2)
        
        
        
          SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 帝國的大家!
你們來了啊!
    
        
          CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 師父,抱歉了……
我好像也到此為止了……
    
         
              
         # Group 44 (1, 2, 4, 4, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
            SubGroup(2)
        
        
        
          PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
         # Group 45 (0, 5, 0, 5, 3)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(25,2,3,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然不想拜託殺死師父的帝國軍……
但也沒辦法了,請救救鎮上的人吧!
    
        
          CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 46 (0, 5, 0, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 吾人就知道你們一定會來!
    
        
          CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 47 (0, 2, 0, 27, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
            SubGroup(2)
        
        
        
          Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(0,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(1,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(2,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(3,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(4,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(5,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(6,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown37(7,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
     
        
If254(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
        
          # 喔喔,瑪努艾拉!
沒想到你會來幫忙,真是令人開心啊!
    
        
          TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 等等,「沒想到」是什麼意思!
我也是會擔心的啊!
    
         
              
         # Group 48 (0, 5, 0, 2, 5)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]被擊敗而開啟!
    
         
              
         # Group 49 (0, 5, 0, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,25,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 50 (0, 5, 0, 3, 15)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0)
        
          # 成功救援[0:CHARA_G]!
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
        
          # 呼……真是九死一生啊。
感謝各位的相救之恩。
    
        
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀,漢尼曼老師能得救,真是太好了。
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 51 (0, 5, 0, 3, 11)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0)
        
          # 未能救出[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 漢尼曼大人竟然……
失去他實在令人惋惜啊。
    
         
              
         # Group 52 (6, 2, 4, 1, 0)
    
    # Group 53 (0, 5, 0, 4, 27)
    
        
        
        
        
            SubGroup(1)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(2)
        
        
        
          Unknown33(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這裡是個賺錢的好地方呢。
好了,大家好好幹活吧。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]與手下一同現身!
    
         
     
        
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那傢伙就是賊人的首領吧!
看我來拿下他!
    
         
     
        
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來那個人就是賊人的首領了。
我得趕緊收拾他才行。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
         
              
         # Group 54 (0, 2, 0, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不、不是我啊!
可惡! 只能上了嗎!?
    
         
              
         # Group 55 (0, 5, 0, 3, 22)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(21,61700,0,46200,0,0,100,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 好險我有事先準備好替身。
那些奇怪的傢伙也來了,我們就撤退吧。
    
        
          CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 真正的[0:CHARA_G]現身!
    
         
     
        
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那傢伙是假冒的嗎!?
可惡! 別想逃!
    
         
     
        
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到一個盜賊頭目也會有替身……
真是準備周到啊。我不會讓你逃走的!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown42(96,4,1,7,21,70,70,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 56 (0, 2, 0, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown10(21,56700,0,38100,0,1664,1,48200,0,0,1,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 為、為什麼打不開!?
等等,這跟說好的不一樣啊! 喂!
    
        
          TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哦? 看來是出了什麼差錯呢。
給那個無路可逃的傢伙最後一擊吧。
    
         
              
         # Group 57 (0, 2, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,21,20,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我只是一個來不及逃走的商人……
咦!? 你、你沒有上當啊……!
    
         
              
         # Group 58 (0, 5, 0, 3, 9)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那個賊人不就是之前在加爾古‧瑪庫
做生意的商人嗎? 我好像有見過他……
    
         
              
         # Group 59 (5, 2, 4, 1, 0)
    
    # Group 60 (0, 5, 0, 2, 43)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 來人啊! 救救我啊!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(12)
        
        
        
          Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(7)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0)
        
          # 發現正被[0:CHARA_G]等人襲擊的[1:CHARA_G]一行人!
    
         
     
        
            SubGroup(2)
        
        
        
          SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 嘿嘿嘿!
先把他剝個精光再殺掉!
    
        
          CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 城鎮的東側也有賊人……
我們快點過去吧。
    
         
              
         # Group 61 (0, 2, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 你知道站在我面前代表什麼意思嗎?
你的命我要定啦! 呀哈哈哈!
    
         
              
         # Group 62 (0, 2, 0, 4, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # 竟然做出這種殘忍的事情……!
我絕對饒不了你們!
    
        
          TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 饒不了我們又怎麼樣?
你會跟那些人一樣……被我折磨到哭著求饒!
    
         
              
         # Group 63 (0, 5, 0, 3, 11)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我不認為這個男人是主謀。
真正的幕後黑手應該是……
    
         
              
         # Group 64 (0, 5, 0, 2, 9)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
        
          # 嗚嗚! 這是……毒嗎!?
竟然在武器上塗毒,真是卑鄙……!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]因中毒而負傷!
    
         
              
         # Group 65 (3, 2, 4, 1, 0)
    
    # Group 66 (0, 5, 0, 4, 4)
    
        
        
        
        
            SubGroup(3)
        
        
        
          MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
        
          Unknown31(9,56,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雷歐妮中毒了……!? 這可不妙呢。
快帶她去避難所治療吧!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 67 (0, 5, 0, 3, 9)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown45(740,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0)
        
          # 護送[0:CHARA_G]至[0:AREA]並說服其加入!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 68 (0, 5, 2, 5, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 69 (7, 2, 4, 4, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
         # Group 70 (0, 5, 0, 3, 0)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 71 (0, 5, 0, 2, 11)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 東邊應該有一座吊橋,
我們從那邊救出雷歐妮小姐吧。
    
         
     
        
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[g]控制裝置[/],開通[g]吊橋[/]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
        
          # 謝謝……
得救了……
    
         
              
         # Group 72 (0, 5, 8, 2, 11)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 東邊應該有一座吊橋,
我們從那邊救出雷歐妮小姐吧。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[g]控制裝置[/],開通[g]吊橋[/]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(9,17011,1,1714,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown32(9,1,70,11,0,0,0,0,0,1,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
        
          # 謝謝……
得救了……
    
         
              
         # Group 73 (0, 5, 0, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 71: True 1
        
     
        
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 74 (0, 5, 0, 3, 25)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown115(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]抵達[0:AREA]!
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
        
          # 真是給你們添麻煩了……
要是我活下來的話,可以讓我加入你們嗎?
    
        
          TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗯,當然。
我們很歡迎優秀的同伴。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0)
        
          # 成功說服[0:CHARA_G]!
    
         
     
        
If254(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤離戰場!
    
         
     
        
If254(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
        
          # 唔,這個毒是……!? 情況不是很樂觀啊。
雖然解毒並非吾人所長,但吾人會盡力而為。
    
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]和[1:CHARA_G]撤離戰場!
    
         
              
         # Group 75 (0, 5, 2, 6, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
            SubGroup(1)
        
        
        
          GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 74: 0 1 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 76 (0, 5, 0, 3, 10)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]因中毒而死亡!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown32(9,1,70,11,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
        
          # 未能護送[0:CHARA_G]!
    
         
              
         # Group 77 (3, 2, 4, 4, 0)
    
        
        
        
        
            SubGroup(1)
        
        
        
            SubGroup(2)
        
        
        
          PingOnMinimap(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
         # Group 78 (0, 5, 0, 2, 10)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # 你是雷歐妮吧? 不要硬撐了!
快到這裡治療……
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # 少囉嗦! 你們殺了師父,
我才不會接受你們的幫助!
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
        
          # 未能說服[0:CHARA_G]!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 79 (0, 5, 2, 4, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 1
        
     
        
            SubGroup(1)
        
        
        
          Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 80 (0, 5, 0, 4, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 1
        
     
        
          GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: False 1
        
     
        
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]因中毒而死亡!
    
         
              
         # Group 81 (4, 2, 4, 3, 0)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
        
          GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 67: False 1
        
              
              
         # Group 82 (0, 5, 0, 3, 6)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 83 (0, 5, 0, 4, 4)
    
        
        
        
        
            SubGroup(3)
        
        
        
          Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # 你是雷歐妮吧? 不要硬撐了!
快到這裡治療……
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # 少囉嗦! 你們殺了師父,
我才不會接受你們的幫助!
    
         
              
         # Group 84 (0, 5, 2, 5, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          Unknown31(9,56,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: False 1
        
     
        
            SubGroup(1)
        
        
        
          Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 85 (0, 5, 0, 4, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: False 1
        
     
        
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]因中毒而死亡!
    
         
              
         # Group 86 (1, 2, 4, 1, 0)
    
    # Group 87 (0, 2, 0, 2, 2)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雷歐妮! 嘖……
我一定會幫你報仇。
    
         
              
         # Group 88 (5, 2, 4, 1, 0)
    
    # Group 89 (0, 2, 0, 2, 15)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]現身!
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那是……魔獸吧。
敵人的主力終於登場了嗎?
    
        
          TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不能讓災情進一步擴大……
我們就在這裡解決牠吧。
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
         
              
         # Group 90 (0, 2, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 小心點!
這傢伙可不是一般的野獸喔!
    
         
     
        
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 又不是大就一定強!
我們絕對打得贏!
    
         
              
         # Group 91 (0, 2, 0, 4, 2)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 現在的我們一定能夠打倒牠!
大家千萬不要大意!
    
         
              
         # Group 92 (0, 5, 0, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 太好了……
總算是保住了這個城鎮呢。
    
         
              
         # Group 93 (0, 5, 0, 8, 9)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
            SubGroup(1)
        
        
        
          GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 78: True 1
        
              
     
        
            SubGroup(1)
        
        
        
          GroupCheck4(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 67: False 1
        
              
              
              
     
        
            SubGroup(1)
        
        
        
          Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]因中毒而死亡!
    
         
              
         # Group 94 (6, 2, 4, 3, 0)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 95 (0, 5, 0, 4, 5)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 0
        
     
        
          Unknown13(70,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown43(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0)
        
          # 擊敗控制著[r]暗黑障壁[/]的[0:CHARA_G]等人!
    
         
              
         # Group 96 (3, 2, 4, 1, 0)
    
    # Group 97 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 98 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 99 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 100 (0, 5, 0, 3, 7)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 111: True 0
        
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0)
        
          # 成功擊敗所有的[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣防護障壁就消失了。
我們快去解決那個魔道士吧。
    
         
              
         # Group 101 (6, 2, 4, 3, 0)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 102 (0, 5, 0, 4, 5)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 0
        
     
        
          Unknown13(70,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown43(42,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(43,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(44,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0)
        
          # 擊敗控制著[r]暗黑障壁[/]的[0:CHARA_G]等人!
    
         
              
         # Group 103 (3, 2, 4, 1, 0)
    
    # Group 104 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,42,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 105 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,43,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 106 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown60(3,0,0,44,70,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 107 (0, 5, 0, 3, 7)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 111: True 0
        
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0)
        
          # 成功擊敗所有的[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣防護障壁就消失了。
我們快去解決那個魔道士吧。
    
         
              
         # Group 108 (10, 2, 4, 1, 0)
    
    # Group 109 (0, 5, 0, 7, 23)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 74: True 0
        
     
        
          GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 76: True 0
        
     
        
          GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 93: True 0
        
     
        
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(3)
        
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 賊人就是賊人,
果然只配當個誘餌呢……
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]現身!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown80(46,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 老夫名為索龍……
是這個被獸類蠶食的世界的救世主!
    
        
          CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown10(0,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
         
              
         # Group 110 (0, 5, 0, 3, 30)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown10(70,52500,0,40200,0,9864,1,54000,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身!
    
         
     
        
            SubGroup(8)
        
        
        
          Unknown83(6200,110,4720,6200,120,4612,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
            SubGroup(3)
        
        
        
          Unknown66(783,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown66(787,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown66(791,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
          Unknown83(6200,110,4750,6200,140,4612,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
            SubGroup(6)
        
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人在[1:CHARA_G]的周圍展開[r]暗黑障壁[/]!
    
         
     
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
         
              
         # Group 111 (0, 5, 0, 5, 22)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(9)
        
        
        
          Unknown83(6190,300,4900,6200,150,4612,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
            SubGroup(3)
        
        
        
          Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown83(6190,190,4863,6200,150,4612,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
            SubGroup(6)
        
        
        
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown105(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [r]暗黑障壁[/]因[0:CHARA_G]等人被擊敗而消失!
    
         
     
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
         
              
         # Group 112 (0, 5, 0, 5, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 呵呵……那就是索龍嗎?
破壞他們的魔道,把敵人全都打倒吧。
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 別妄想要活捉他,
我們必須在這裡殺了索龍。
    
         
              
         # Group 113 (0, 2, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown15(70,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 可惡的獸群……少來妨礙老夫!
    
         
              
         # Group 114 (0, 2, 0, 5, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 那股力量你是從哪裡得來的?
你該不會是……?
    
        
          TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來這傢伙對我們的力量有些頭緒呢……
    
         
              
         # Group 115 (0, 2, 0, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你們在科迪利亞家做過的壞事……
這筆帳就讓我來好好算一算吧!
    
        
          TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 哼,真是不知好歹的實驗品啊……
居然不懂得珍惜你那沒剩多少的壽命。
    
         
              
         # Group 116 (0, 2, 0, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown45(39,1,5,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 不必勞煩塔烈斯大人動手,
老夫一個人就能收拾你了。
    
        
          TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 希望你不要後悔
出現在我們的面前呢。
    
         
              
         # Group 117 (0, 2, 0, 3, 3)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown45(39,1,2,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 哦……被火焰詛咒之人啊,
你是來報仇的嗎?
    
        
          TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 報仇? 我只不過是用這把火燒掉
所有擋在我霸王之路上的人罷了。
    
         
              
         # Group 118 (0, 2, 0, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
          # 看來……可不能再玩下去了。
    
         
              
         # Group 119 (12, 2, 4, 1, 0)
    
    # Group 120 (0, 5, 0, 3, 33)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(32,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(12)
        
        
        
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 有人在嗎!? 救命啊!
    
         
     
        
            SubGroup(7)
        
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0)
        
          # 發現正被[r][0:PARTY][/]襲擊的[0:CHARA_G]一行人!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你有聽到那些求救聲嗎?
身為貴族可不能丟下人民不管啊!
    
         
     
        
            SubGroup(7)
        
        
        
          Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(29,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0)
        
          # 擊敗[r][0:PARTY][/],救出[0:CHARA_G]一行人!
    
         
              
         # Group 121 (3, 2, 4, 1, 0)
    
    # Group 122 (0, 5, 0, 4, 9)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 已救出[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 得救了……!
謝謝!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 123 (0, 5, 0, 4, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 已救出[0:CHARA_G]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 124 (0, 5, 0, 4, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 已救出[0:CHARA_G]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 125 (3, 2, 4, 1, 0)
    
    # Group 126 (0, 5, 0, 3, 8)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 127 (0, 5, 0, 3, 8)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(27,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 128 (0, 5, 0, 3, 10)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(29,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 女神大人……請救救我……
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(29,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 129 (0, 5, 0, 12, 7)
    
        
        
        
        
            SubGroup(5)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 131: 0 1 0
        
     
        
          GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 130: 0 1 0
        
     
        
            SubGroup(3)
        
        
        
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
        
          # 成功救出所有的[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 很好,看來大家都被救出來了!
    
         
              
         # Group 130 (0, 5, 0, 8, 7)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 0 1 0
        
     
        
          GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 131: 0 1 0
        
     
        
            SubGroup(3)
        
        
        
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0)
        
          # 未能救出[0:CHARA_G]一行人!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到連一個人都救不出來,
我真是貴族之恥啊……!
    
         
              
         # Group 131 (0, 5, 0, 14, 7)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 0 1 0
        
     
        
          GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 130: 0 1 0
        
     
        
            SubGroup(3)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
        
          # 成功救出[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔,還是有人不幸犧牲了……
不過,我們也算盡力了吧。
    
         
              
         # Group 132 (4, 2, 4, 1, 0)
    
    # Group 133 (0, 5, 0, 2, 18)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 來,把搶來的值錢玩意兒都搬出來。
快呀,動作快。
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]的手下搶走鎮民的財物後開始逃跑!
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown56(42300,0,2264,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown32(30,2,70,0,42300,0,2264,1,0,1,0,0,0,0,0)
        
    
        
          Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]的手下,奪回鎮民的財物!
    
         
     
        
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 太過分了……!
居然把鎮民辛苦攢下來的財產給……
    
         
     
        
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔,賊人打算帶著搶來的東西逃走。
絕對不能放過他們!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 134 (0, 5, 0, 4, 3)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown13(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown26(30,42300,0,2264,1,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 135 (0, 5, 0, 3, 9)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0)
        
          # 成功阻止[0:CHARA_G]逃跑!
    
         
     
        
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大家的財產都平安無事。
真是太好了……
    
         
     
        
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 從惡人手中保護人民的財產……
這才是正義啊!
    
         
              
         # Group 136 (0, 5, 0, 3, 13)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown11(30,42300,0,2264,1,0,2000,1,1,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 成功了,老大!
這次真是大賺一筆呢!
    
         
     
        
            SubGroup(4)
        
        
        
          Unknown56(42300,0,2264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown32(30,2,70,0,42300,0,2264,1,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0)
        
          # 未能阻止[0:CHARA_G]逃跑!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown18(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 啊啊,沒趕上啊……
鎮民的財產都被搶走了……
    
         
     
        
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不僅眼睜睜地看著賊人逃走,
還沒能奪回人民的財產……太不甘心了。
    
         
              
         # Group 137 (12, 2, 4, 1, 0)
    
    # Group 138 (0, 5, 0, 2, 12)
    
        
        
        
        
            SubGroup(1)
        
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 還有人、正在、受到襲擊。
全力、幫助他們!
    
         
     
        
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來還有人沒來得及逃走呢。
能幫多少就幫多少吧!
    
         
     
        
            SubGroup(7)
        
        
        
          Unknown43(45,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(37,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]手下的[r][0:PARTY][/],救出[1:CHARA_G]一行人!
    
         
              
         # Group 139 (3, 2, 4, 1, 0)
    
    # Group 140 (0, 5, 0, 4, 9)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 已救出[0:CHARA_G]!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # 真的很謝謝你們!
感激不盡啊!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 141 (0, 5, 0, 4, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 已救出[0:CHARA_G]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 142 (0, 5, 0, 4, 7)
    
        
        
        
        
            SubGroup(3)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 已救出[0:CHARA_G]!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 143 (3, 2, 4, 1, 0)
    
    # Group 144 (0, 2, 0, 3, 10)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(45,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 怎麼會這樣……
我下一節就要結婚了啊……
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 145 (0, 2, 0, 3, 8)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(35,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 146 (0, 2, 0, 3, 8)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown43(37,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(37,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 147 (0, 5, 0, 12, 9)
    
        
        
        
        
            SubGroup(5)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 149: 0 1 0
        
     
        
          GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 0 1 0
        
     
        
            SubGroup(3)
        
        
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
        
          # 成功救出所有的[0:CHARA_G]!
    
         
     
        
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 成功、救出、大家了。
繼續、戰鬥吧。
    
         
     
        
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這些就是所有人了吧?
都救出來了呢……!
    
         
              
         # Group 148 (0, 5, 0, 8, 9)
    
        
        
        
        
            SubGroup(4)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 147: 0 1 0
        
     
        
          GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 149: 0 1 0
        
     
        
            SubGroup(3)
        
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0)
        
          # 未能救出[0:CHARA_G]一行人!
    
         
     
        
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒能、救出、大家……
真的、很抱歉。
    
         
     
        
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 咦,沒有救到任何人嗎……?
怎麼會……對不起。
    
         
              
         # Group 149 (0, 5, 0, 15, 9)
    
        
        
        
        
            SubGroup(5)
        
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 147: 0 1 0
        
     
        
          GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 0 1 0
        
     
        
            SubGroup(3)
        
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
              
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
        
          # 成功救出[0:CHARA_G]!
    
         
     
        
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 有些人、沒有、救到……
但是、我會、繼續戰鬥。
    
         
     
        
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來還是出現犧牲者了……
打起精神來繼續戰鬥吧!
    
         
              
         # Group 150 (2, 2, 4, 1, 0)
    
    # Group 151 (0, 5, 0, 5, 27)
    
        
        
        
        
            SubGroup(1)
        
        
        
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 避難所被攻擊了! 是新的敵人!
    
         
     
        
            SubGroup(9)
        
        
        
          Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(38,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(39,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(36,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(7)
        
        
        
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown55(0,38,0,0,0,1,70,11,0,0,1,1,0,0,0)
        
    
        
          Unknown55(0,39,0,0,0,1,70,11,0,0,1,1,0,0,0)
        
    
        
          Unknown55(0,36,0,0,0,1,70,11,0,0,1,1,0,0,0)
        
    
        
          Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # 擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嘖……敵人果然專挑我們的弱點下手。
要是大本營被攻陷,可就得不償失了。
    
         
              
         # Group 152 (0, 5, 0, 5, 7)
    
        
        
        
        
            SubGroup(4)
        
        
        
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
     
        
          Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(4)
        
        
        
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # 成功擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們守下來了呢。
敵人也快無計可施了吧?
    
         
              
         # Group 153 (2, 2, 4, 1, 0)
    
    # Group 154 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
        
          PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那裡好像能夠通到對岸……
要不要搭座橋來渡河呢?
    
         
              
         # Group 155 (0, 5, 0, 3, 15)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
        
          PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(8)
        
        
        
            SubGroup(1)
        
        
        
          TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們手邊應該有足夠的材料。
那麼……就來搭一座便橋吧!
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
          Unknown83(4442,185,7542,4354,115,7182,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
            SubGroup(2)
        
        
        
          Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [g]行進路線[/]因發動[b]架橋[/]而出現!
    
         
     
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
         
              
         # Group 156 (2, 2, 4, 1, 0)
    
    # Group 157 (0, 5, 0, 3, 4)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
        
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 自警團的人說願意協助我們,
可以安排他們去保護避難所。
    
         
              
         # Group 158 (0, 5, 0, 3, 11)
    
        
        
        
        
            SubGroup(2)
        
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
        
          GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 151: True 0
        
              
     
        
            SubGroup(1)
        
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 傳令給自警團的人……
一定要保護好鎮民!
    
         
     
        
            SubGroup(3)
        
        
        
          Unknown14(10,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:CHARA_G]在[0:AREA]周邊現身!
    
         
              
         # Group 159 (3, 2, 4, 1, 0)
    
    # Group 160 (0, 5, 0, 3, 11)
    
        
        
        
        
            SubGroup(2)
        
        
        
          GroupCheck4(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 161: False 1
        
     
        
          Unknown10(70,14264,1,664,1,19764,1,2264,1,0,1,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 放下吊橋的話,就能到對岸去了。
    
         
     
        
            SubGroup(6)
        
        
        
          Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
          Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown83(8440,162,6610,8478,162,6714,120,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
            SubGroup(2)
        
        
        
          Unknown51(19156,1,1690,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[g]控制裝置[/],開通[g]吊橋[/]!
    
         
     
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
         
              
         # Group 161 (0, 5, 2, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 162 (0, 5, 0, 2, 8)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown36(740,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(5)
        
        
        
          Unknown83(8440,162,6610,8400,185,6720,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
            SubGroup(2)
        
        
        
          Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [g]吊橋[/]已開通!
    
         
     
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
         
              
         # Group 163 (3, 2, 4, 1, 0)
    
    # Group 164 (0, 2, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 165 (0, 2, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 166 (0, 2, 2, 3, 2)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
              
         # Group 167 (1, 2, 4, 1, 0)
    
    # Group 168 (0, 5, 0, 2, 3)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
    
         
              
         # Group 169 (2, 2, 4, 1, 0)
    
    # Group 170 (0, 5, 0, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown25(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 唔,擋不住敵人的攻勢啊!
請儘速前來支援!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]損傷慘重! 提防該處淪陷!
    
         
              
         # Group 171 (0, 5, 0, 3, 5)
    
        
        
        
        
            SubGroup(2)
        
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown25(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 再這樣下去撐不了多久!
陛下! 請派人支援!
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]面臨淪陷的危機! 儘速前往防衛!
    
         
              
         # Group 172 (4, 2, 4, 1, 0)
    
    # Group 173 (1, 2, 4, 1, 0)
    
    # Group 174 (0, 7, 0, 3, 19)
    
        
        
        
        
            SubGroup(2)
        
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown9(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
         
     
        
If254(3,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
        
          Unknown66(780,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown66(784,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Unknown66(788,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
        
          # 嗚唔……也罷。
老夫就等下一次機會吧……
    
         
     
        
            SubGroup(1)
        
        
        
          Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
         
     
        
            SubGroup(2)
        
        
        
          TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀哎呀……我真是太沒用了,
居然只能眼睜睜地看著他逃走。
    
        
          TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這場騷動也算是告一段落了吧……
大家都表現得很好。
    
         
              
         # Group 175 (1, 2, 4, 1, 0)
    
    # Group 176 (0, 8, 0, 2, 7)
    
        
        
        
        
            SubGroup(1)
        
        
        
          Unknown26(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
         
     
        
            SubGroup(2)
        
        
        
          Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
        
          Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0)
        
          # [0:AREA]淪陷!
    
         
     
        
            SubGroup(1)
        
        
        
          TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不會吧,沒能守住嗎……?
這樣這座城鎮就……
    
         
     
        
            SubGroup(1)
        
        
        
          Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0)
        
          # 戰鬥敗北!
    
         
              
      
  
          
            SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
  漢尼曼
  
  volume_up
  
  唔……為了克服這個難關……!
 
       
          
            SetDeathText(25,27,1290,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
  雷歐妮
  
  volume_up
  
  我不會就這樣死了吧…… 有點不妙啊……
 
       
   
  
          
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
   
  
          
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
   
  
          
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
   
  
          
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
   
  
          
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
   
  
          
            Alert(237,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
          
            Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]的鼓舞效果已結束!
      
   
  
          
            Alert(313,2,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]敗退!
      
          
            Alert(656,0,66,70,70,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]的鼓舞效果已結束!
      
   
  
          
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
   
  
          
            TalkCharacter(1253,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  我們的首要任務是救出人民! 也要救那些為了守護城鎮而戰的人!
 
       
          
            TalkCharacter(1254,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  另外……這場騷動的元凶可能也藏身其中。 一旦發現就除掉他們吧。
 
       
          
            TalkCharacter(1255,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  這裡聚集了許多前來避難的人民, 一旦失守可就不堪設想了……還請多加注意。
 
       
          
            Alert(329,0,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
提防[0:AREA]淪陷!
      
   
  
          
            TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  漢尼曼
  
  volume_up
  
  唔……到底有多少賊人! 戰鬥時還得 保護大家,再這樣下去吾人可撐不住啊……
 
       
          
            MainMissionStart(34,4,0,1,25,8,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G],救出[1:CHARA_G]!
      
          
            TalkCharacter(1257,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  漢尼曼老師好像遇到危險了! 我們不能失去他啊!
 
       
   
  
          
            SetDeathText(25,73,1258,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
  雷歐妮
  
  volume_up
  
  師父! 還有帝國的大家! 你們來了啊!
 
       
          
            TalkCharacter(1259,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  傑拉爾特
  
  volume_up
  
  雷歐妮,你很努力呢。 接下來就讓我們並肩作戰吧。
 
       
          
            SetDeathText(25,96,1295,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
  雷歐妮
  
  volume_up
  
  好不容易見到了師父…… 卻在這種地方……
 
       
   
  
          
            SetDeathText(25,73,1260,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
  雷歐妮
  
  volume_up
  
  帝國的大家! 你們來了啊!
 
       
          
            SetDeathText(25,96,1305,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
  雷歐妮
  
  volume_up
  
  師父,抱歉了…… 我好像也到此為止了……
 
       
   
  
          
            SetDeathText(25,73,1261,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
  雷歐妮
  
  volume_up
  
  雖然不想拜託殺死師父的帝國軍…… 但也沒辦法了,請救救鎮上的人吧!
 
       
   
  
          
            SetDeathText(28,73,1262,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
  漢尼曼
  
  volume_up
  
  吾人就知道你們一定會來!
 
       
   
  
          
            TalkCharacter(1263,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  漢尼曼
  
  volume_up
  
  喔喔,瑪努艾拉! 沒想到你會來幫忙,真是令人開心啊!
 
       
          
            TalkCharacter(1264,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  瑪努艾拉
  
  volume_up
  
  等等,「沒想到」是什麼意思! 我也是會擔心的啊!
 
       
   
  
          
            Alert(553,1,32,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]被擊敗而開啟!
      
   
  
          
            MainMissionStart(444,1,0,2,8,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功救援[0:CHARA_G]!
      
          
            TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  漢尼曼
  
  volume_up
  
  呼……真是九死一生啊。 感謝各位的相救之恩。
 
       
          
            TalkCharacter(1267,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            MainMissionStart(477,2,0,3,8,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能救出[0:CHARA_G]!
      
          
            TalkCharacter(1268,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  漢尼曼大人竟然…… 失去他實在令人惋惜啊。
 
       
   
  
          
            TalkDeploySlot(1269,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            Alert(289,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]與手下一同現身!
      
          
            TalkCharacter(1270,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  卡斯帕爾
  
  volume_up
  
  那傢伙就是賊人的首領吧! 看我來拿下他!
 
       
          
            TalkCharacter(1271,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  看來那個人就是賊人的首領了。 我得趕緊收拾他才行。
 
       
          
            MainMissionStart(2,4,1,1,21,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
   
  
          
            TalkDeploySlot(1272,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            Alert(438,1,20,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
成功擊敗[0:CHARA_G]!
      
          
            SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
  巴迦爾德
  
  volume_up
  
  好險我有事先準備好替身。 那些奇怪的傢伙也來了,我們就撤退吧。
 
       
          
            Alert(290,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
真正的[0:CHARA_G]現身!
      
          
            TalkCharacter(1274,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            TalkCharacter(1275,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  沒想到一個盜賊頭目也會有替身…… 真是準備周到啊。我不會讓你逃走的!
 
       
   
  
          
            TalkCharacter(1276,84,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  巴迦爾德
  
  volume_up
  
  為、為什麼打不開!? 等等,這跟說好的不一樣啊! 喂!
 
       
          
            TalkCharacter(1277,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  哦? 看來是出了什麼差錯呢。 給那個無路可逃的傢伙最後一擊吧。
 
       
   
  
          
            TalkDeploySlot(1278,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            MainMissionStart(438,1,7,2,21,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
          
            TalkCharacter(1279,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  那個賊人不就是之前在加爾古‧瑪庫 做生意的商人嗎? 我好像有見過他……
 
       
   
  
          
            TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
          
        
       
          
            Alert(423,2,24,11,70,8,0,0,0,0,0,0,0,0,0)
          
        
發現正被[0:CHARA_G]等人襲擊的[1:CHARA_G]一行人!
      
          
            SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
  梅特傑
  
  volume_up
  
  嘿嘿嘿! 先把他剝個精光再殺掉!
 
       
          
            MainMissionStart(2,4,2,1,24,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
          
            TalkCharacter(1282,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  梅特傑
  
  volume_up
  
  你知道站在我面前代表什麼意思嗎? 你的命我要定啦! 呀哈哈哈!
 
       
   
  
          
            TalkCharacter(1284,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  雷歐妮
  
  volume_up
  
  竟然做出這種殘忍的事情……! 我絕對饒不了你們!
 
       
          
            TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  梅特傑
  
  volume_up
  
  饒不了我們又怎麼樣? 你會跟那些人一樣……被我折磨到哭著求饒!
 
       
   
  
          
            MainMissionStart(438,1,2,2,24,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
          
            TalkCharacter(1286,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  我不認為這個男人是主謀。 真正的幕後黑手應該是……
 
       
   
  
          
            TalkCharacter(1287,25,1,2,0,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  雷歐妮
  
  volume_up
  
  嗚嗚! 這是……毒嗎!? 竟然在武器上塗毒,真是卑鄙……!
 
       
          
            Alert(526,2,9,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]因中毒而負傷!
      
   
  
          
            MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
          
            TalkCharacter(1288,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  雷歐妮中毒了……!? 這可不妙呢。 快帶她去避難所治療吧!
 
       
   
  
          
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
          
            MainMissionStart(720,4,3,1,9,0,70,0,0,11,0,0,0,0,0)
          
        
MAIN MISSION START: 護送[0:CHARA_G]至[0:AREA]並說服其加入!
      
   
  
          
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
   
  
          
            TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  東邊應該有一座吊橋, 我們從那邊救出雷歐妮小姐吧。
 
       
          
            Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
操控控制裝置,開通吊橋!
      
          
            TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            TalkCharacter(4571,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  東邊應該有一座吊橋, 我們從那邊救出雷歐妮小姐吧。
 
       
          
            Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
操控控制裝置,開通吊橋!
      
          
            TalkCharacter(1289,25,1,3,0,3,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            Alert(150,1,9,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]抵達[0:AREA]!
      
          
            TalkCharacter(1292,25,1,3,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  雷歐妮
  
  volume_up
  
  真是給你們添麻煩了…… 要是我活下來的話,可以讓我加入你們嗎?
 
       
          
            TalkCharacter(1293,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            MainMissionStart(485,1,3,2,9,70,70,0,0,11,0,0,0,0,0)
          
        
MAIN MISSION START: 成功說服[0:CHARA_G]!
      
          
            Alert(249,0,9,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤離戰場!
      
          
            TalkCharacter(1294,28,1,4,0,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  漢尼曼
  
  volume_up
  
  唔,這個毒是……!? 情況不是很樂觀啊。 雖然解毒並非吾人所長,但吾人會盡力而為。
 
       
          
            Alert(255,0,9,8,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]和[1:CHARA_G]撤離戰場!
      
   
  
          
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]因中毒而死亡!
      
          
            MainMissionStart(806,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能護送[0:CHARA_G]!
      
   
  
          
            GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          謝茲
          
  volume_up
          
          你是雷歐妮吧? 不要硬撐了! 快到這裡治療……
        
 
       
  
     
    
      
    
        
        
          謝茲
          
  volume_up
          
          你是雷歐妮吧? 別再硬撐了! 快到這裡治療……
        
 
       
  
     
 
       
          
            TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  雷歐妮
  
  volume_up
  
  少囉嗦! 你們殺了師父, 我才不會接受你們的幫助!
 
       
          
            MainMissionStart(486,2,3,3,9,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能說服[0:CHARA_G]!
      
   
  
          
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]因中毒而死亡!
      
   
  
          
            MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
   
  
          
            GenderedMcTalk(0,1297,1298,1,3,1,0,0,0,0,0,0,0,0,0)
          
        
    
      
    
        
        
          謝茲
          
  volume_up
          
          你是雷歐妮吧? 不要硬撐了! 快到這裡治療……
        
 
       
  
     
    
      
    
        
        
          謝茲
          
  volume_up
          
          你是雷歐妮吧? 別再硬撐了! 快到這裡治療……
        
 
       
  
     
 
       
          
            TalkCharacter(1299,25,1,2,1,3,0,0,0,0,0,0,0,0,0)
          
        
  link
  雷歐妮
  
  volume_up
  
  少囉嗦! 你們殺了師父, 我才不會接受你們的幫助!
 
       
   
  
          
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]因中毒而死亡!
      
   
  
          
            TalkCharacter(1296,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            Alert(200,2,22,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]現身!
      
          
            TalkCharacter(4569,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  那是……魔獸吧。 敵人的主力終於登場了嗎?
 
       
          
            TalkCharacter(4570,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  不能讓災情進一步擴大…… 我們就在這裡解決牠吧。
 
       
          
            MainMissionStart(2,4,4,1,22,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
   
  
          
            TalkCharacter(4572,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            TalkCharacter(4573,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            TalkCharacter(4574,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            MainMissionStart(438,1,4,2,22,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
          
            TalkCharacter(4575,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            Alert(365,2,9,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]因中毒而死亡!
      
   
  
          
            MainMissionStart(93,4,5,1,42,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗控制著[r]暗黑障壁[/]的[0:CHARA_G]等人!
      
   
  
          
            MainMissionStart(494,1,5,2,42,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗所有的[0:CHARA_G]!
      
          
            TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  這樣防護障壁就消失了。 我們快去解決那個魔道士吧。
 
       
   
  
          
            MainMissionStart(93,4,21,1,42,0,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗控制著[r]暗黑障壁[/]的[0:CHARA_G]等人!
      
   
  
          
            MainMissionStart(494,1,21,2,42,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗所有的[0:CHARA_G]!
      
          
            TalkCharacter(1306,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  這樣防護障壁就消失了。 我們快去解決那個魔道士吧。
 
       
   
  
          
            TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  賊人就是賊人, 果然只配當個誘餌呢……
 
       
          
            Alert(200,2,23,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]現身!
      
          
            SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
  索龍
  
  volume_up
  
  老夫名為索龍…… 是這個被獸類蠶食的世界的救世主!
 
       
          
            MainMissionStart(2,4,6,1,23,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
   
  
          
            Alert(203,2,42,70,70,8,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身!
      
          
            Alert(605,2,42,23,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人在[1:CHARA_G]的周圍展開[r]暗黑障壁[/]!
      
   
  
          
            Alert(587,1,42,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[r]暗黑障壁[/]因[0:CHARA_G]等人被擊敗而消失!
      
   
  
          
            TalkCharacter(1302,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  呵呵……那就是索龍嗎? 破壞他們的魔道,把敵人全都打倒吧。
 
       
          
            TalkCharacter(1307,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  可惡的獸群……少來妨礙老夫!
 
       
   
  
          
            TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  那股力量你是從哪裡得來的? 你該不會是……?
 
       
          
            TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  拉魯瓦
  
  volume_up
  
  看來這傢伙對我們的力量有些頭緒呢……
 
       
   
  
          
            TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莉絲緹亞
  
  volume_up
  
  你們在科迪利亞家做過的壞事…… 這筆帳就讓我來好好算一算吧!
 
       
          
            TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  哼,真是不知好歹的實驗品啊…… 居然不懂得珍惜你那沒剩多少的壽命。
 
       
   
  
          
            TalkCharacter(1313,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  不必勞煩塔烈斯大人動手, 老夫一個人就能收拾你了。
 
       
          
            TalkCharacter(1314,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  希望你不要後悔 出現在我們的面前呢。
 
       
   
  
          
            TalkCharacter(1315,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  哦……被火焰詛咒之人啊, 你是來報仇的嗎?
 
       
          
            TalkCharacter(1316,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  報仇? 我只不過是用這把火燒掉 所有擋在我霸王之路上的人罷了。
 
       
   
  
          
            TalkCharacter(1317,39,1,0,0,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  看來……可不能再玩下去了。
 
       
   
  
          
            TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  有人在嗎!? 救命啊!
 
       
          
            Alert(427,2,11,70,70,14,0,0,0,0,0,0,0,0,0)
          
        
發現正被[r][0:PARTY][/]襲擊的[0:CHARA_G]一行人!
      
          
            TalkCharacter(1319,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  你有聽到那些求救聲嗎? 身為貴族可不能丟下人民不管啊!
 
       
          
            MainMissionStart(192,4,16,1,11,70,70,14,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r][0:PARTY][/],救出[0:CHARA_G]一行人!
      
   
  
          
            Alert(522,1,11,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
已救出[0:CHARA_G]!
      
          
            TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            Alert(522,1,12,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
已救出[0:CHARA_G]!
      
   
  
          
            Alert(522,1,13,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
已救出[0:CHARA_G]!
      
   
  
          
            Alert(319,2,11,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
   
  
          
            Alert(319,2,12,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
   
  
          
            TalkDeploySlot(1321,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  女神大人……請救救我……
 
       
          
            Alert(319,2,13,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
   
  
          
            MainMissionStart(496,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功救出所有的[0:CHARA_G]!
      
          
            TalkCharacter(1322,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            MainMissionStart(479,2,16,3,11,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能救出[0:CHARA_G]一行人!
      
          
            TalkCharacter(1324,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  沒想到連一個人都救不出來, 我真是貴族之恥啊……!
 
       
   
  
          
            MainMissionStart(476,1,16,2,11,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功救出[0:CHARA_G]!
      
          
            TalkCharacter(1323,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  唔,還是有人不幸犧牲了…… 不過,我們也算盡力了吧。
 
       
   
  
          
            TalkDeploySlot(1325,21,0,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            Alert(540,2,21,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]的手下搶走鎮民的財物後開始逃跑!
      
          
            MainMissionStart(541,4,17,1,21,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]的手下,奪回鎮民的財物!
      
          
            TalkCharacter(1326,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  多洛緹雅
  
  volume_up
  
  太過分了……! 居然把鎮民辛苦攢下來的財產給……
 
       
          
            TalkCharacter(1327,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  唔,賊人打算帶著搶來的東西逃走。 絕對不能放過他們!
 
       
   
  
          
            MainMissionStart(498,1,17,2,30,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功阻止[0:CHARA_G]逃跑!
      
          
            TalkCharacter(1328,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            TalkCharacter(1329,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            MainMissionStart(499,2,17,3,30,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能阻止[0:CHARA_G]逃跑!
      
          
            TalkCharacter(1331,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  多洛緹雅
  
  volume_up
  
  啊啊,沒趕上啊…… 鎮民的財產都被搶走了……
 
       
          
            TalkCharacter(1332,6,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  菲爾迪南特
  
  volume_up
  
  不僅眼睜睜地看著賊人逃走, 還沒能奪回人民的財產……太不甘心了。
 
       
   
  
          
            TalkCharacter(1333,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  佩托拉
  
  volume_up
  
  還有人、正在、受到襲擊。 全力、幫助他們!
 
       
          
            TalkCharacter(1334,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  看來還有人沒來得及逃走呢。 能幫多少就幫多少吧!
 
       
          
            MainMissionStart(193,4,18,1,24,17,70,14,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]手下的[r][0:PARTY][/],救出[1:CHARA_G]一行人!
      
   
  
          
            Alert(522,1,17,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
已救出[0:CHARA_G]!
      
          
            TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  真的很謝謝你們! 感激不盡啊!
 
       
   
  
          
            Alert(522,1,18,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
已救出[0:CHARA_G]!
      
   
  
          
            Alert(522,1,19,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
已救出[0:CHARA_G]!
      
   
  
          
            TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  怎麼會這樣…… 我下一節就要結婚了啊……
 
       
          
            Alert(319,2,17,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
   
  
          
            Alert(319,2,18,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
   
  
          
            Alert(319,2,19,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
   
  
          
            MainMissionStart(496,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功救出所有的[0:CHARA_G]!
      
          
            TalkCharacter(1337,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  佩托拉
  
  volume_up
  
  成功、救出、大家了。 繼續、戰鬥吧。
 
       
          
            TalkCharacter(1338,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  這些就是所有人了吧? 都救出來了呢……!
 
       
   
  
          
            MainMissionStart(479,2,18,3,17,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能救出[0:CHARA_G]一行人!
      
          
            TalkCharacter(1341,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  佩托拉
  
  volume_up
  
  沒能、救出、大家…… 真的、很抱歉。
 
       
          
            TalkCharacter(1342,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  咦,沒有救到任何人嗎……? 怎麼會……對不起。
 
       
   
  
          
            MainMissionStart(476,1,18,2,17,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功救出[0:CHARA_G]!
      
          
            TalkCharacter(1339,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  佩托拉
  
  volume_up
  
  有些人、沒有、救到…… 但是、我會、繼續戰鬥。
 
       
          
            TalkCharacter(1340,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  莫妮卡
  
  volume_up
  
  看來還是出現犧牲者了…… 打起精神來繼續戰鬥吧!
 
       
   
  
          
            TalkDeploySlot(1343,46,1,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  避難所被攻擊了! 是新的敵人!
 
       
          
            Alert(117,2,39,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
      
          
            Alert(99,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
      
          
            TalkCharacter(1344,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  嘖……敵人果然專挑我們的弱點下手。 要是大本營被攻陷,可就得不償失了。
 
       
   
  
          
            Alert(800,0,39,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
成功擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
      
          
            TalkCharacter(1345,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
   
  
          
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
          
            TalkCharacter(1346,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  那裡好像能夠通到對岸…… 要不要搭座橋來渡河呢?
 
       
   
  
          
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
          
            TalkCharacter(1347,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  我們手邊應該有足夠的材料。 那麼……就來搭一座便橋吧!
 
       
          
            Alert(653,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
行進路線因發動[b]架橋[/]而出現!
      
   
  
          
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
          
            TalkCharacter(1349,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  自警團的人說願意協助我們, 可以安排他們去保護避難所。
 
       
   
  
          
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
          
            TalkCharacter(1350,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            Alert(277,1,10,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:CHARA_G]在[0:AREA]周邊現身!
      
   
  
          
            TalkCharacter(1291,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            Alert(706,0,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
操控控制裝置,開通吊橋!
      
   
  
          
            Alert(604,1,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
吊橋已開通!
      
   
  
          
            Alert(549,1,54,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
      
   
  
          
            TalkDeploySlot(1351,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  唔,擋不住敵人的攻勢啊! 請儘速前來支援!
 
       
          
            Alert(357,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]損傷慘重! 提防該處淪陷!
      
   
  
          
            TalkDeploySlot(1352,46,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  ???
  
  volume_up
  
  再這樣下去撐不了多久! 陛下! 請派人支援!
 
       
          
            Alert(358,2,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]面臨淪陷的危機! 儘速前往防衛!
      
   
  
          
            MainMissionStart(438,1,6,2,23,70,70,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
          
            TalkCharacter(1353,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
          
        
  link
  索龍
  
  volume_up
  
  嗚唔……也罷。 老夫就等下一次機會吧……
 
       
          
            Alert(237,1,23,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
          
            TalkCharacter(1354,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  修伯特
  
  volume_up
  
  哎呀哎呀……我真是太沒用了, 居然只能眼睜睜地看著他逃走。
 
       
          
            TalkCharacter(1355,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
  link
  艾黛爾賈特
  
  volume_up
  
  這場騷動也算是告一段落了吧…… 大家都表現得很好。
 
       
   
  
          
            Alert(321,3,70,70,70,0,0,0,11,0,0,0,0,0,0)
          
        
[0:AREA]淪陷!
      
          
            TalkCharacter(1356,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
       
          
            Alert(338,3,70,70,70,0,0,0,0,0,0,0,0,0,0)
          
        
戰鬥敗北!