アリアンロッドを狙う帝国軍を粉砕すべく、 一行は旧アランデル領への攻めかかる。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 96 0 0 0 0 0 13 0 101 4 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 アネット 255 0 0 1 95 1 13 0 101 4 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 ドゥドゥー 255 0 0 2 70 2 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 ディミトリ 255 0 0 3 25 3 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 フェリクス 255 0 0 4 75 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 シルヴァン 255 0 0 5 85 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 アッシュ 255 0 0 6 80 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 メルセデス 255 0 0 7 90 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 シェズ 255 0 0 8 5 5 12 3 101 8 0 100 296 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
9 死神騎士 255 0 0 9 345 5 12 3 101 8 0 48 68 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 ジェラルト 255 0 0 10 165 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 アロイス 255 0 0 11 310 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 ベルナデッタ 255 0 0 12 55 5 13 3 101 4 0 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 1 0 605 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 1 1 600 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 1 2 620 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 1 3 610 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 1 4 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 1 5 620 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 1 6 685 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 1 7 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 同盟将 255 0 1 8 683 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 同盟将 255 0 1 9 608 5 13 3 101 4 1 7 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 1 10 655 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
24 連邦国将 255 0 1 11 670 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
25 連邦国将 255 0 1 12 605 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 連邦国将 255 0 1 13 610 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 連邦国将 255 0 1 14 605 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 1 15 700 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 1 16 640 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 1 17 680 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 連邦国将 255 0 1 18 645 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 連邦国将 255 0 1 19 660 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 連邦国将 255 0 1 20 695 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 連邦国将 255 0 1 21 600 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 1 22 605 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 255 0 1 23 655 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 連邦国将 255 0 1 24 675 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 255 0 1 25 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 連邦国将 255 0 1 26 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 連邦国将 255 0 1 27 605 5 5 0 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 連邦国将 255 0 1 28 600 7 5 0 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 連邦国将 255 0 1 29 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 連邦国将 255 0 1 30 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 連邦国将 255 0 1 31 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 連邦国将 255 0 1 32 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 連邦国将 255 0 1 33 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 255 0 1 34 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 連邦国将 255 0 1 35 660 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 連邦国将 255 0 1 36 690 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 連邦国将 255 0 1 37 700 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 連邦国将 255 0 1 38 610 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 連邦国将 255 0 1 39 630 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 連邦国将 255 0 1 40 675 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 連邦国将 255 0 1 41 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 連邦国将 255 0 1 42 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 連邦国将 255 0 1 43 675 5 13 3 101 4 0 12 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国将 255 0 1 44 630 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 連邦国将 255 0 1 45 695 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 連邦国将 255 0 1 46 605 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 連邦国将 255 0 1 47 695 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 連邦国将 255 0 1 48 645 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 連邦国将 255 0 1 49 615 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 連邦国将 255 0 1 50 690 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 連邦国将 255 0 1 51 685 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 連邦国将 255 0 1 52 610 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 連邦国将 255 0 1 53 600 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 連邦国将 255 0 1 54 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 連邦国将 255 0 1 55 695 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 連邦国将 255 0 1 56 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 連邦国将 255 0 1 57 600 5 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 連邦国将 255 0 1 58 600 7 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 一般兵 255 0 1 59 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 一般兵 255 0 1 60 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 一般兵 255 0 1 61 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 一般兵 255 0 1 62 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 一般兵 255 0 1 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 一般兵 255 0 1 64 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 一般兵 255 0 1 65 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 一般兵 255 0 1 66 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 一般兵 255 0 1 67 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 一般兵 255 0 1 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 一般兵 255 0 1 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 一般兵 255 0 1 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 一般兵 255 0 1 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 一般兵 255 0 1 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 一般兵 255 0 1 73 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 一般兵 255 0 1 74 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 一般兵 255 0 1 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 一般兵 255 0 1 76 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 一般兵 255 0 1 77 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 一般兵 255 0 1 78 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 一般兵 255 0 1 79 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 一般兵 255 0 1 80 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 一般兵 255 0 1 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 一般兵 255 0 1 82 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 253 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1524 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 10 1526 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 10 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 10 1523 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 10 1523 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (255, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 19)
SubGroup(0)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown10(0,2,8,9,96,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,8,9,96,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(13,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 守備隊
SetName(14,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 守備隊
SetName(15,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 守備隊
SetName(16,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 守備隊
SetName(40,501,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 帝国将
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 王国兵
SetName(46,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 王国兵
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(6)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
SubGroup(4)
Unknown92(1,40500,0,0,0,18464,1,2,0,0,0,0,0,0,0)
Unknown92(5,41000,0,0,0,20464,1,2,0,0,0,0,0,0,0)
Unknown92(9,42500,0,0,0,22064,1,2,0,0,0,0,0,0,0)
Unknown92(21,44000,0,0,0,22764,1,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,20964,1,0,0,43000,0,2,0,0,0,0,0,0,0)
Unknown92(5,20764,1,0,0,41500,0,2,0,0,0,0,0,0,0)
Unknown92(9,19464,1,0,0,41000,0,2,0,0,0,0,0,0,0)
Unknown92(21,17664,1,0,0,41000,0,2,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”を…… やった、のか?
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 警戒を怠っては駄目だ、[HERO_MF]。 そんな簡単に、決着がつくはずは……。
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # ……見事な技だった。 だが、まだまだだ。
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再起!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[1:CHARA_G]らを撃破せよ!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[1:CHARA_G]を撃破せよ!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 4, 8)
SubGroup(3)
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……倒せた、のか。
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 10, 32)
SubGroup(5)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # フ……悪くない一撃だった……。 これは、まだまだ愉しめそうだ……!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再起!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # ……見事な技だった。 だが、まだまだだ。
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再起!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[1:CHARA_G]らを撃破せよ!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[1:CHARA_G]を撃破せよ!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 32)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # フ……悪くない一撃だった……。 これは、まだまだ愉しめそうだ……!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再起!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 16)
SubGroup(4)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # フ……悪くない一撃だった……。 これは、まだまだ愉しめそうだ……!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再起!
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]を[0:AREA]に閉じ込めよ!
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 1, 5)
SubGroup(0)
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 帝国軍を叩き、侵略の芽を摘み取る。 敵には手練れもいる……注意して進め。
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうやら帝国軍は、近くの村跡に 陣を構えてるみたいですね。
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……帝国軍の本隊は、あの村跡に 籠もっているようだ。
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 1 0
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 傭兵団の位置が掴めない以上、迂闊には 動けないな……先に周囲の敵を片づけよう。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]の[r]前線部隊[/]を撃破せよ!
# Group 40 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 村跡へ続く道は閉ざされていますね。 向かうための策を講じなければ……。
# Group 46 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……これでいい。 残る部隊はいくつだ……?
# Group 47 (0, 5, 0, 6, 34)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]の[r]前線部隊[/]の撃破に成功!
SubGroup(4)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown134(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown139(8,9764,1,8024,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(9,55300,0,53350,0,0,5,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7564,105,7372,7504,107,7343,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7556,105,7384,7510,107,7336,230,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0) # 敵陣に“灰色の悪魔”の姿を確認しました! 加えて……“死神騎士”もいるようです。
Unknown88(250,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 48 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown28(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(5478,128,5341,5542,140,5336,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown28(12,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5479,124,5341,5543,136,5336,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 50 (0, 5, 2, 4, 11)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # “死神騎士”……。帝国の猛将か。 上手く彼らを孤立させたいところだが……。
# Group 52 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 1 0
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敵襲! 敵が虐めに来ましたよ! 防いでくださいいい!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、迎撃のため開門!
SubGroup(0)
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # フ、わざわざ門扉を開いてくれるとはな。 制圧して、厄介な敵を引きずり出すぞ。
SubGroup(6)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) # 外周部の[r]砦[/]を制圧し、[r]敵軍[/]に注目させよ!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,0,0,1,1,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,2,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,5,0,1,1,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,7,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,10,0,1,1,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,12,0,1,1,0,0,0,0,0,0)
# Group 60 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで2つ……。 ここまでは順調ですね。
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”と“死神騎士”か……。 物騒な名前だけど、大丈夫……だよね?
# Group 69 (0, 5, 0, 8, 17)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) # 外周部の[r]砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # この砦……勝利の鍵になりそうだな。 皆、ここは落とされないように動いてくれ。
SubGroup(3)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,96,96,96,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA]の陥落に注意せよ!
# Group 70 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 35)
SubGroup(2)
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # くだらん戦いだが、 少しは愉しめるか……。
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0) # 自分も行こう。 このまま押し負けては事だ。
SubGroup(2)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、応戦のため進軍開始!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 来たな……彼らは危険だ、今は手を出すな。 今のうちに、陣地の帝国軍を片づけるぞ。
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) # [0:AREA]の陥落前に、すべての中央の[r]砦[/]を制圧せよ!
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,3,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,9,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,4,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,8,0,1,1,0,0,0,0,0,0)
# Group 76 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 79 (0, 3, 0, 7, 3)
SubGroup(4)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(226,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 1 0 0
If254(1,78,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,1,0,0,0,0,0)
# Group 84 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
# Group 87 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 90 (0, 4, 0, 5, 6)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 91 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
If254(2,83,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
If254(2,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0) # 再戦というわけか。いいだろう。
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
# Group 94 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 俺に挑むか……。 ならば、せいぜい愉しませろ……。
If254(1,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
# Group 95 (0, 5, 0, 5, 25)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぎゃあっ!? こうなったら遠くから狙ってください!
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]投石機[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(70,3,0,0,96,2,2,40,0,1,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]投石機[/]からの投石を停止させよ!
# Group 96 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで、投石は止まったわよね~。 もう1つも止めてしまいましょう。
# Group 99 (0, 5, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの投石機……使えるな。
# Group 100 (0, 5, 0, 10, 14)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]の陣地の制圧に成功!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……残る脅威は“灰色の悪魔”と “死神騎士”か。
If254(6,200,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(96,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0) # どうして見逃してくれないのおお!?
CloseUp(12,2,0,41,0,1,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 投石機が敵の手に……!? ってことは、狙われちゃう! 逃げなきゃ!
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、自らの[r]砦[/]を開門!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # どうやら彼女が指揮官のようですね。 心は痛みますが……倒すしかありません。
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 指揮官が逃げ出す気か? 情けない……。 門を開いたのを後悔させてやれ。
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 105 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
SubGroup(1)
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # あの焦った用兵を見る限り…… 揺さぶれば、寝返るかもしれませんよ。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,3,12,96,96,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # うう、囲まれるなら敵じゃなくて 壁がいいよお……。何でえ……。
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 何だか罪悪感が……。 駄目だよな、戦争だってのに。
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # もうベルの命は……。 せめて、辞世の詩を……。
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # わざわざ辞世の詩を作るくらいなら、 降伏すべきだと思いますが……。
# Group 109 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown60(2,0,0,12,96,0,0,1,1,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # あなたを殺したくはありません。 ……もうやめましょう、ベルナデッタ。
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # お前も、こんなところで死ぬのは 本意ではないだろう……。
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぎゃあああ! 死ぬうう……あ、あれ? ……えっと、えええ!?
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 112 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (52, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 19)
SubGroup(3)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown55(0,9,0,0,0,1,96,0,0,0,0,1,0,0,0)
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……中央の砦へ向かう。 連中は……俺の獲物だ……。
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0) # わかった。 外周部の砦は任せてほしい。
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,63900,0,62900,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]へ進軍開始!
SubGroup(1)
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……よし。皆、急ぎ中央の砦を退去しろ! 死神騎士を砦の中に封じ込める!
SubGroup(3)
Unknown44(6,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) # [0:CHARA_G]を[0:AREA]に閉じ込めよ!
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
Unknown10(9,52400,0,57400,0,7264,1,9564,1,0,0,0,0,0,0)
Unknown28(13,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 早くその砦から出るんだ。 死神騎士が到達してしまうぞ!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]から退避せよ!
# Group 116 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown11(9,64000,0,62700,0,0,500,1,1,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 48, 4)
SubGroup(13)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(0,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(1,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(2,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(2,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(3,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(3,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(4,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(4,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(5,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(5,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(6,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(6,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(7,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(7,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]に到達!
SubGroup(2)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 121 (0, 5, 0, 28, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # おい、何をしている! とっとと退避しろ、死にたいのか!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]から退避せよ!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 122 (0, 5, 0, 29, 61)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5923,341,6506,5978,315,6482,600,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # よし……これでいい。 門を閉ざし、敵の退路を断て!
Unknown20(0,61200,0,58600,0,1264,1,56000,0,0,1,2,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown83(6747,110,6224,6793,125,6284,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6287,218,6393,6316,185,6457,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6576,111,6137,6529,121,6076,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6336,136,5766,6369,133,5836,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6261,142,5604,6294,139,5674,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]、閉門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) # [0:CHARA_G]を[0:AREA]に閉じ込めることに成功!
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]の解放阻止のため[b]守備隊[/]を配備!
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 124 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 125 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 126 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 127 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 128 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 129 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 130 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 131 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 44)
SubGroup(1)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(7394,165,5725,7357,174,5779,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7315,183,5776,7289,192,5836,180,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 用意はいいな。 ……総員、放て!
SubGroup(1)
Unknown70(71,0,128,126,96,0,22,20,1,1,0,1,0,0,0)
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown83(6276,182,6525,6304,173,6465,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6275,164,6528,6303,155,6467,150,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(9,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:CHARA_G]へ[g]投石機[/]による攻撃を開始!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,1,0,0,9,3,2,60,0,1,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……! くだらん真似を……!
# Group 137 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,129,123,96,0,22,14,3,1,0,1,0,0,0)
# Group 138 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,126,125,96,0,22,23,2,1,0,1,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 8, 5, 18)
SubGroup(4)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 用意はいいな。 ……総員、放て!
Unknown83(6818,298,6101,6888,278,6069,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7060,287,6050,7121,256,6008,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7161,259,6059,7195,232,5992,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(100,246,6076,7238,225,5998,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7368,188,5960,7289,201,5954,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]投石機[/]を起動!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(96,1,0,0,9,2,2,10,0,1,0,0,0,0,0)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……! くだらん真似を……!
# Group 142 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”とて、多勢には勝てまい。 北西の砦から援軍を呼び込むのだ!
SubGroup(5)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4447,132,4338,4397,134,4296,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4258,132,4320,4321,134,4301,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]味方[/]増援部隊、出現! [0:CHARA_G]へ進軍開始!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:AREA]から増援を出撃させて[0:CHARA_G]を包囲!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # この数が相手か……厳しいな。
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(42,3,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(43,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(44,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 8, 2, 94)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”とて、多勢には勝てまい。 北西の砦から援軍を呼び込むのだ!
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown87(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4315,140,4359,4327,114,4298,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4311,140,4396,4323,119,4336,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4295,140,4385,4342,119,4347,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4288,140,4356,4346,119,4378,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4308,125,4336,4316,119,4400,100,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]味方[/]増援部隊、出現! [0:CHARA_G]へ進軍開始!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:AREA]から増援を出撃させて[0:CHARA_G]を包囲!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # この数が相手か……厳しいな。
# Group 147 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(42,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 152 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(43,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(44,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(45,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(46,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(47,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # あいつのことだから上手くやってると 思ったが……どうやらそうでもねえらしい。
SubGroup(18)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,16,6,0,0,1,1,0,0,0)
Unknown55(0,10,0,0,0,0,14,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,0,15,6,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,15,6,0,0,1,1,0,0,0)
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]、出現! [0:AREA]へ進軍開始!
SubGroup(12)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 新手か。今、中央の砦を解放されれば 厄介なことになりそうだ……!
SubGroup(7)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]の解放を阻止せよ!
SubGroup(6)
Unknown10(1,33,13,96,96,0,0,0,0,4,8,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの全滅に注意せよ!
# Group 168 (0, 2, 0, 4, 0)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown17(96,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 170 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # これが今の王国軍か。 やるじゃねえか……!
# Group 171 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ、抜かったか……。 俺ができるのは、ここまでだな……。
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 172 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 此度こそ、負けるわけにはいかん!
# Group 173 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ぬう……! やはり、一筋縄ではいかんか!
# Group 174 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ここは……申し訳ないが、 退くしかなさそうだ……。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 175 (0, 2, 0, 10, 8)
SubGroup(9)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]解放の阻止に成功!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……どうにかしのぎ切ったな。
# Group 176 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 3, 91)
SubGroup(2)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # ぐうっ……良いぞ…… もっと俺を、愉しませてみせろ……!
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,1464,1,63150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7045,115,6214,6983,121,6239,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]から強引に脱出!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ほう、砦をこじ開けるとはな……! だが投石は効いている。この機を逃すな!
SubGroup(2)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、撤退!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(10,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # やはり、殺し合ってこそ…… 互いに血を求め合ってこそだ……!
# Group 180 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 良いぞ……もっとだ……。 俺に、死を味わわせてみせろ……!
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # この声、やっぱりどこかで……。 ……まさか? いいえ、そんなはずは……。
# Group 181 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
Unknown45(3,0,42,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # これこそ、逸楽……! 死線に立ってこその快楽だ……!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 死線に立ってこそ、か……。 その気持ちは、理解できなくもないな。
# Group 182 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # これこそ、逸楽……! 死線に立ってこその快楽だ……!
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # やむを得ないか。 ……ここは退く。
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ようやく退いたか……。しかし、 奴の剣……どこかで見た覚えがあるな。
# Group 184 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown80(54,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0) # これ以上、耐え切れません……! 兵を回してください……!
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を包囲する[b]味方[/]部隊、被害拡大により撤退!
SubGroup(1)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0) # くっ……。 急ぎ援護に回らなくては……。
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # あれだけの兵を相手にしたんだ。 手練れと言えど、疲弊しているはずだ。
SubGroup(2)
Unknown43(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # 君と戦うのは何度目だったか…… 今日が最後になるだろうか。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # ああ、今日こそはお前を倒すぞ、 “灰色の悪魔”!
# Group 188 (0, 2, 0, 8, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0) # 悪いが、これも仕事だ。
# Group 189 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0) # まずいな…… このままでは、押し切られる。
# Group 190 (0, 2, 0, 10, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # くっ……まだ、戦える。
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # こちらの攻撃は確かに効いている。 ここが踏ん張りどころだ。
# Group 191 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # くっ……まだ、戦える。
# Group 192 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(193,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # 厳しい戦いだ……。
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 押しているね。 このまま勝てるかもしれないよ。
# Group 193 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(192,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 192: 0 1 0
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # 厳しい戦いだ……。
# Group 194 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 8, 2, 19)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # まずい、まずいよ! 傭兵団に応援を頼んでくださいい!
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,1,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、増援要請のため進軍開始!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……増援を呼ぶ気か。 阻止すべきだな。
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、増援の出現を阻止せよ!
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 8, 6, 4)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破! 増援要請の阻止に成功!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで増援は阻めたな。 少しは時間も稼げただろう。
# Group 200 (0, 5, 8, 5, 37)
SubGroup(4)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]目標地点[/]に到達! 増援要請の阻止に失敗!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # まずいよ、敵の増援が来ちゃった……!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 5, 37)
SubGroup(4)
Unknown13(22,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]目標地点[/]に到達! 増援要請の阻止に失敗!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # まずいよ、敵の増援が来ちゃった……!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0) # 死神卿をお助けしなければ! 急ぎ救援に向かうぞ!
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(27,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(28,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは帝国の……! まさか、 死神騎士の傷を癒やすつもりなのか?
If254(1,251,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # まさか、死神騎士の傷を癒やすつもりか? だとすれば厄介だ。急いで止めねば!
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]の治療を阻止せよ!
# Group 204 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(27,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(28,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(209,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 209: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]の治療の阻止に成功!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、間に合ったな! これで余裕を持って戦える。
If254(5,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]の治療の阻止に成功!
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、撤退!
If254(2,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 209 (0, 5, 0, 6, 11)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(27,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0) # 死神殿、すぐに傷を癒やします!
Unknown125(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(9,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]の治療の阻止に失敗!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ、阻めなかったか。 ならば……もう一度倒すだけだ!
# Group 210 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck4(185,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 1
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # 念には念をって言うしな。 あいつに援軍を送っておいてやるか……。
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # のんびり相手してる余裕もない。 さっさと片づけちまおう。
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ええい、厄介な…… さっさと片づけるぞ!
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援を撃破せよ!
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(30,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(31,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(32,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(33,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # ただでさえ厳しいのに、 こんなに援軍が来るなんて……。
# Group 222 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援の撃破に成功!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0) # 援軍はやられちまったようだな……。 ……無事で戻ってこいよ。
# Group 223 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……このまま守備隊をやられれば、 死神騎士が出てきてしまう。
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの全滅に注意せよ!
# Group 225 (0, 8, 0, 7, 18)
SubGroup(6)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、全滅!
SubGroup(9)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]、開門!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # フン……この程度の兵で…… 俺を押し留めることはできん……!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……奴が出てきてはもう止められない。 ここは諦めるしかなさそうだな……。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 戦闘に敗北!
# Group 226 (0, 5, 0, 4, 19)
SubGroup(3)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]に到達!
SubGroup(1)
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # このまま制圧されるのはまずいな…… 敵陣の攻略を急がなければ。
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) # [0:AREA]陥落前に、すべての中央の[r]砦[/]を制圧せよ!
If254(4,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) # [0:AREA]陥落前に、[0:CHARA_G]を[1:AREA]に閉じ込めよ!
# Group 227 (0, 5, 8, 4, 2)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown25(0,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA]、陥落の危機! 急ぎ防衛せよ!
# Group 228 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA]、陥落!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # これでは、制圧のための兵力も 呼び込めないな……万事休す、か。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 戦闘に敗北!
# Group 229 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 東側の[b]自軍[/]、全滅!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 231 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 西側の[b]自軍[/]、全滅!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 232 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、陥落!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 投石機が使えなくなってしまったか……。 これ以上は作戦を続けられないな。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 戦闘に敗北!
# Group 233 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) # [0:AREA]、陥落!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 投石機が使えなくなってしまったか……。 これ以上は作戦を続けられないな。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 戦闘に敗北!
# Group 234 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 235 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 1 0
SubGroup(1)
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 重装兵たちの用意も整っている。 砦の守備隊に何かあれば、向かわせよう。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、[b]守備隊[/]防衛のため出現!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで砦のほうも時間を稼げそうですね。
# Group 238 (0, 5, 2, 6, 2)
SubGroup(3)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(238,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、これでもう 砦を狙う者はいないはずだ。
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 245 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 1 0 0
SubGroup(2)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 魔道士部隊が来てくれたよ! 合図を出せば、村跡を狙ってくれるって!
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……魔道士の部隊が到着した。 いつでも村跡に攻撃できるそうだ。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(54,1,0,0,9,1,8,60,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) # [b]集団魔法[/]、発動! [0:CHARA_G]に[b]魔法攻撃[/]を開始!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # よし、上手くいった……!
# Group 247 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 246: True 0
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 0 0
SubGroup(1)
Unknown71(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 5, 8, 2, 2)
SubGroup(1)
GroupCheck3(247,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、これでもう 砦を狙う者はいないはずだ。
# Group 250 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
“灰色の悪魔”を…… やった、のか?
シェズ volume_up
“灰色の悪魔”を…… やった、のかしら?
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
警戒を怠っては駄目だ、[HERO_MF]。 そんな簡単に、決着がつくはずは……。
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
……見事な技だった。 だが、まだまだだ。
ベレス volume_up
……見事な技だったよ。 けど、まだまだだね。
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再起!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[1:CHARA_G]らを撃破せよ!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[1:CHARA_G]を撃破せよ!
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……倒せた、のか。
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フ……悪くない一撃だった……。 これは、まだまだ愉しめそうだ……!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再起!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
……見事な技だった。 だが、まだまだだ。
ベレス volume_up
……見事な技だったよ。 けど、まだまだだね。
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再起!
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[1:CHARA_G]らを撃破せよ!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[1:CHARA_G]を撃破せよ!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フ……悪くない一撃だった……。 これは、まだまだ愉しめそうだ……!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再起!
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]との交戦を避け、[r]砦[/]を制圧せよ!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フ……悪くない一撃だった……。 これは、まだまだ愉しめそうだ……!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再起!
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]を[0:AREA]に閉じ込めよ!
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
帝国軍を叩き、侵略の芽を摘み取る。 敵には手練れもいる……注意して進め。
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
どうやら帝国軍は、近くの村跡に 陣を構えてるみたいですね。
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……帝国軍の本隊は、あの村跡に 籠もっているようだ。
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
傭兵団の位置が掴めない以上、迂闊には 動けないな……先に周囲の敵を片づけよう。
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の[r]前線部隊[/]を撃破せよ!
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
村跡へ続く道は閉ざされていますね。 向かうための策を講じなければ……。
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……これでいい。 残る部隊はいくつだ……?
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の[r]前線部隊[/]の撃破に成功!
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
敵陣に“灰色の悪魔”の姿を確認しました! 加えて……“死神騎士”もいるようです。
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
“死神騎士”……。帝国の猛将か。 上手く彼らを孤立させたいところだが……。
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
敵襲! 敵が虐めに来ましたよ! 防いでくださいいい!
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、迎撃のため開門!
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
フ、わざわざ門扉を開いてくれるとはな。 制圧して、厄介な敵を引きずり出すぞ。
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 外周部の[r]砦[/]を制圧し、[r]敵軍[/]に注目させよ!
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
これで2つ……。 ここまでは順調ですね。
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
“灰色の悪魔”と“死神騎士”か……。 物騒な名前だけど、大丈夫……だよね?
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 外周部の[r]砦[/]の制圧に成功!
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
この砦……勝利の鍵になりそうだな。 皆、ここは落とされないように動いてくれ。
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA]の陥落に注意せよ!
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くだらん戦いだが、 少しは愉しめるか……。
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
自分も行こう。 このまま押し負けては事だ。
ベレス volume_up
自分も行くよ。 このまま押し負けては事だ。
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、応戦のため進軍開始!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
来たな……彼らは危険だ、今は手を出すな。 今のうちに、陣地の帝国軍を片づけるぞ。
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [0:AREA]の陥落前に、すべての中央の[r]砦[/]を制圧せよ!
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
再戦というわけか。いいだろう。
ベレス volume_up
再戦というわけか。構わないよ。
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
俺に挑むか……。 ならば、せいぜい愉しませろ……。
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
まだ仕掛けるべき時ではない。 今、奴と交戦するのはやめておけ。
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
ぎゃあっ!? こうなったら遠くから狙ってください!
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、投石機を起動!
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、投石機からの投石を停止させよ!
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
これで、投石は止まったわよね~。 もう1つも止めてしまいましょう。
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
あの投石機……使えるな。
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の陣地の制圧に成功!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……残る脅威は“灰色の悪魔”と “死神騎士”か。
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
ベルナデッタ volume_up
どうして見逃してくれないのおお!?
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
投石機が敵の手に……!? ってことは、狙われちゃう! 逃げなきゃ!
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、自らの[r]砦[/]を開門!
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
どうやら彼女が指揮官のようですね。 心は痛みますが……倒すしかありません。
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
指揮官が逃げ出す気か? 情けない……。 門を開いたのを後悔させてやれ。
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
あの焦った用兵を見る限り…… 揺さぶれば、寝返るかもしれませんよ。
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
うう、囲まれるなら敵じゃなくて 壁がいいよお……。何でえ……。
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
何だか罪悪感が……。 駄目だよな、戦争だってのに。
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
もうベルの命は……。 せめて、辞世の詩を……。
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
わざわざ辞世の詩を作るくらいなら、 降伏すべきだと思いますが……。
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
あなたを殺したくはありません。 ……もうやめましょう、ベルナデッタ。
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
お前も、こんなところで死ぬのは 本意ではないだろう……。
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
ぎゃあああ! 死ぬうう……あ、あれ? ……えっと、えええ!?
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……中央の砦へ向かう。 連中は……俺の獲物だ……。
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
わかった。 外周部の砦は任せてほしい。
ベレス volume_up
わかった。 外周部の砦は任せてほしい。
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]へ進軍開始!
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……よし。皆、急ぎ中央の砦を退去しろ! 死神騎士を砦の中に封じ込める!
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を[0:AREA]に閉じ込めよ!
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
早くその砦から出るんだ。 死神騎士が到達してしまうぞ!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]から退避せよ!
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]に到達!
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
おい、何をしている! とっとと退避しろ、死にたいのか!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]から退避せよ!
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし……これでいい。 門を閉ざし、敵の退路を断て!
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]、閉門!
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を[0:AREA]に閉じ込めることに成功!
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]の解放阻止のため[b]守備隊[/]を配備!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
用意はいいな。 ……総員、放て!
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/]、[0:CHARA_G]へ投石機による攻撃を開始!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……! くだらん真似を……!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
用意はいいな。 ……総員、放て!
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/]、投石機を起動!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……! くだらん真似を……!
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
“灰色の悪魔”とて、多勢には勝てまい。 北西の砦から援軍を呼び込むのだ!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]味方[/]増援部隊、出現! [0:CHARA_G]へ進軍開始!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:AREA]から増援を出撃させて[0:CHARA_G]を包囲!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
この数が相手か……厳しいな。
ベレス volume_up
この数が相手か……厳しいね。
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
“灰色の悪魔”とて、多勢には勝てまい。 北西の砦から援軍を呼び込むのだ!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]味方[/]増援部隊、出現! [0:CHARA_G]へ進軍開始!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:AREA]から増援を出撃させて[0:CHARA_G]を包囲!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
この数が相手か……厳しいな。
ベレス volume_up
この数が相手か……厳しいね。
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
あいつのことだから上手くやってると 思ったが……どうやらそうでもねえらしい。
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]、出現! [0:AREA]へ進軍開始!
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
新手か。今、中央の砦を解放されれば 厄介なことになりそうだ……!
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]の解放を阻止せよ!
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たちの全滅に注意せよ!
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
これが今の王国軍か。 やるじゃねえか……!
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
チッ、抜かったか……。 俺ができるのは、ここまでだな……。
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
此度こそ、負けるわけにはいかん!
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぬう……! やはり、一筋縄ではいかんか!
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここは……申し訳ないが、 退くしかなさそうだ……。
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]解放の阻止に成功!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……どうにかしのぎ切ったな。
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぐうっ……良いぞ…… もっと俺を、愉しませてみせろ……!
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]から強引に脱出!
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
ほう、砦をこじ開けるとはな……! だが投石は効いている。この機を逃すな!
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、撤退!
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
やはり、殺し合ってこそ…… 互いに血を求め合ってこそだ……!
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
良いぞ……もっとだ……。 俺に、死を味わわせてみせろ……!
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
この声、やっぱりどこかで……。 ……まさか? いいえ、そんなはずは……。
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
これこそ、逸楽……! 死線に立ってこその快楽だ……!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
死線に立ってこそ、か……。 その気持ちは、理解できなくもないな。
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
これこそ、逸楽……! 死線に立ってこその快楽だ……!
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
やむを得ないか。 ……ここは退く。
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
ようやく退いたか……。しかし、 奴の剣……どこかで見た覚えがあるな。
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
これ以上、耐え切れません……! 兵を回してください……!
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を包囲する[b]味方[/]部隊、被害拡大により撤退!
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……。 急ぎ援護に回らなくては……。
ベレス volume_up
くっ……。 急いで援護に回らなくちゃ……。
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
あれだけの兵を相手にしたんだ。 手練れと言えど、疲弊しているはずだ。
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
君と戦うのは何度目だったか…… 今日が最後になるだろうか。
ベレス volume_up
君と戦うのは何度目だったか…… 今日が最後になるかな。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ああ、今日こそはお前を倒すぞ、 “灰色の悪魔”!
シェズ volume_up
ええ、今日こそはあなたを倒すわ、 “灰色の悪魔”!
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
悪いが、これも仕事だ。
ベレス volume_up
悪いけど、これも仕事だよ。
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まずいな…… このままでは、押し切られる。
ベレス volume_up
まずいね…… このままでは、押し切られる。
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……まだ、戦える。
ベレス volume_up
くっ……まだ、戦える。
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
こちらの攻撃は確かに効いている。 ここが踏ん張りどころだ。
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……まだ、戦える。
ベレス volume_up
くっ……まだ、戦える。
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
厳しい戦いだ……。
ベレス volume_up
厳しい戦いだね……。
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
押しているね。 このまま勝てるかもしれないよ。
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
厳しい戦いだ……。
ベレス volume_up
厳しい戦いだね……。
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
まずい、まずいよ! 傭兵団に応援を頼んでくださいい!
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、増援要請のため進軍開始!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……増援を呼ぶ気か。 阻止すべきだな。
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、増援の出現を阻止せよ!
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破! 増援要請の阻止に成功!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
これで増援は阻めたな。 少しは時間も稼げただろう。
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]、目標地点に到達! 増援要請の阻止に失敗!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
まずいよ、敵の増援が来ちゃった……!
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]、目標地点に到達! 増援要請の阻止に失敗!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
まずいよ、敵の増援が来ちゃった……!
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
死神卿をお助けしなければ! 急ぎ救援に向かうぞ!
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
あれは帝国の……! まさか、 死神騎士の傷を癒やすつもりなのか?
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
まさか、死神騎士の傷を癒やすつもりか? だとすれば厄介だ。急いで止めねば!
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]の治療を阻止せよ!
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の治療の阻止に成功!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
よし、間に合ったな! これで余裕を持って戦える。
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の治療の阻止に成功!
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、撤退!
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
死神殿、すぐに傷を癒やします!
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の治療の阻止に失敗!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
くっ、阻めなかったか。 ならば……もう一度倒すだけだ!
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
念には念をって言うしな。 あいつに援軍を送っておいてやるか……。
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シルヴァン volume_up
のんびり相手してる余裕もない。 さっさと片づけちまおう。
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
ええい、厄介な…… さっさと片づけるぞ!
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の増援を撃破せよ!
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
ただでさえ厳しいのに、 こんなに援軍が来るなんて……。
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]の増援の撃破に成功!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
援軍はやられちまったようだな……。 ……無事で戻ってこいよ。
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……このまま守備隊をやられれば、 死神騎士が出てきてしまう。
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たちの全滅に注意せよ!
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、全滅!
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]、開門!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フン……この程度の兵で…… 俺を押し留めることはできん……!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
……奴が出てきてはもう止められない。 ここは諦めるしかなさそうだな……。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 戦闘に敗北!
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]に到達!
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
このまま制圧されるのはまずいな…… 敵陣の攻略を急がなければ。
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) [0:AREA]陥落前に、すべての中央の[r]砦[/]を制圧せよ!
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) [0:AREA]陥落前に、[0:CHARA_G]を[1:AREA]に閉じ込めよ!
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA]、陥落の危機! 急ぎ防衛せよ!
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA]、陥落!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
これでは、制圧のための兵力も 呼び込めないな……万事休す、か。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 戦闘に敗北!
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 東側の[b]自軍[/]、全滅!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 西側の[b]自軍[/]、全滅!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) [0:AREA]、陥落!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
投石機が使えなくなってしまったか……。 これ以上は作戦を続けられないな。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 戦闘に敗北!
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) [0:AREA]、陥落!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
投石機が使えなくなってしまったか……。 これ以上は作戦を続けられないな。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 戦闘に敗北!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
重装兵たちの用意も整っている。 砦の守備隊に何かあれば、向かわせよう。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、[b]守備隊[/]防衛のため出現!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
これで砦のほうも時間を稼げそうですね。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし、これでもう 砦を狙う者はいないはずだ。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
魔道士部隊が来てくれたよ! 合図を出せば、村跡を狙ってくれるって!
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……魔道士の部隊が到着した。 いつでも村跡に攻撃できるそうだ。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) [b]集団魔法[/]、発動! [0:CHARA_G]に[b]魔法攻撃[/]を開始!
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link アネット volume_up
よし、上手くいった……!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ディミトリ volume_up
よし、これでもう 砦を狙う者はいないはずだ。