Le armate imperiali di stanza nell'ex territorio degli Arundel mirano ad Arianrhod. Devi lanciare un attacco prima che il nemico riesca a organizzare le truppe per riconquistare la fortezza.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 96 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_9_25_26_34_42_58_67_Annette | 255 | 0 | 0 | 1 | 95 | 1 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Dimitri | 255 | 0 | 0 | 3 | 25 | 3 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_66_Felix | 255 | 0 | 0 | 4 | 75 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_66_Sylvain | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_9_25_26_34_42_58_66_Ashe | 255 | 0 | 0 | 6 | 80 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_67_Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_66_Shez | 255 | 0 | 0 | 8 | 5 | 5 | 12 | 3 | 101 | 8 | 0 | 100 | 296 | 255 | 65535 | 1999 | 6 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
9 | [es]10_10_18_27_35_43_59_66_Cavaliere Infernale | 255 | 0 | 0 | 9 | 345 | 5 | 12 | 3 | 101 | 8 | 0 | 48 | 68 | 255 | 65535 | 1999 | 6 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_66_Jeralt | 255 | 0 | 0 | 10 | 165 | 5 | 13 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
11 | [es]1_9_25_26_34_42_58_66_Alois | 255 | 0 | 0 | 11 | 310 | 5 | 13 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_67_Bernadetta | 255 | 0 | 0 | 12 | 55 | 5 | 13 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 6 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 0 | 605 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 1 | 600 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 2 | 620 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 3 | 610 | 7 | 13 | 3 | 101 | 4 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 4 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 5 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 6 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 7 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]5_13_21_30_38_46_62_67_generale Alleanza[cm][es]8_16_24_33_41_49_65_69_generali Alleanza[ce] | 255 | 0 | 1 | 8 | 683 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_generale Alleanza[cm][es]6_14_22_31_39_47_63_68_generali Alleanza[ce] | 255 | 0 | 1 | 9 | 608 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 10 | 655 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 79 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 11 | 670 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 79 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 12 | 605 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 13 | 610 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 14 | 605 | 5 | 13 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 15 | 700 | 5 | 13 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 16 | 640 | 5 | 13 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 17 | 680 | 5 | 13 | 3 | 101 | 4 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 18 | 645 | 5 | 13 | 3 | 101 | 4 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 19 | 660 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
33 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 20 | 695 | 5 | 13 | 3 | 101 | 4 | 1 | 11 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 21 | 600 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 22 | 605 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 23 | 655 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 24 | 675 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 25 | 680 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 26 | 680 | 7 | 13 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 27 | 605 | 5 | 5 | 0 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 28 | 600 | 7 | 5 | 0 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 29 | 675 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 30 | 670 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 31 | 660 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 32 | 675 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 33 | 670 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 34 | 660 | 7 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 35 | 660 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 36 | 690 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 37 | 700 | 5 | 13 | 3 | 101 | 4 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 38 | 610 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 39 | 630 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 40 | 675 | 5 | 13 | 3 | 101 | 4 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 41 | 625 | 4 | 5 | 3 | 101 | 4 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 42 | 625 | 4 | 5 | 3 | 101 | 4 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 43 | 675 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 44 | 630 | 5 | 13 | 3 | 101 | 4 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 45 | 695 | 5 | 13 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 46 | 605 | 5 | 13 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 47 | 695 | 5 | 13 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 48 | 645 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 49 | 615 | 5 | 13 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 50 | 690 | 5 | 13 | 3 | 101 | 4 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 51 | 685 | 5 | 13 | 3 | 101 | 4 | 0 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 52 | 610 | 5 | 13 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 53 | 600 | 5 | 13 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 54 | 685 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 55 | 695 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 56 | 675 | 5 | 13 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 57 | 600 | 5 | 13 | 0 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 58 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 11 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 59 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 60 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 61 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 62 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 63 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 64 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 65 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 66 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 67 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 68 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 69 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 70 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 71 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 72 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
86 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 73 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
87 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 74 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
88 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
89 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 76 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
90 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 77 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
91 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 78 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
92 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 79 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
93 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 80 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
94 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 81 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
95 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 82 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 175 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 13 | 0 | 0 | 0 | 0 | 253 | 1 | 1000 | 1527 | 10 | 1523 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 0 | 1000 | 1524 | 10 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1527 | 10 | 1526 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1524 | 10 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1527 | 10 | 1523 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1524 | 10 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1527 | 10 | 1523 | 12 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1524 | 10 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 10 | 1526 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 10 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1527 | 10 | 1523 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 0 | 1000 | 1524 | 10 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1524 | 10 | 1526 | 11 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (255, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 19)
SubGroup(0)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown10(0,2,8,9,96,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,8,9,96,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(13,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]5_13_21_30_38_46_62_67_guardia[cm][es]8_16_24_33_41_49_65_69_guardie[ce]
SetName(14,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]5_13_21_30_38_46_62_67_guardia[cm][es]8_16_24_33_41_49_65_69_guardie[ce]
SetName(15,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]5_13_21_30_38_46_62_67_guardia[cm][es]8_16_24_33_41_49_65_69_guardie[ce]
SetName(16,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]5_13_21_30_38_46_62_67_guardia[cm][es]8_16_24_33_41_49_65_69_guardie[ce]
SetName(40,501,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_10_18_27_35_43_59_66_generale Impero[cm][es]6_14_22_31_39_47_63_68_generali Impero[ce]
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(46,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(6)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown92(1,40500,0,0,0,18464,1,2,0,0,0,0,0,0,0)
Unknown92(5,41000,0,0,0,20464,1,2,0,0,0,0,0,0,0)
Unknown92(9,42500,0,0,0,22064,1,2,0,0,0,0,0,0,0)
Unknown92(21,44000,0,0,0,22764,1,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,20964,1,0,0,43000,0,2,0,0,0,0,0,0,0)
Unknown92(5,20764,1,0,0,41500,0,2,0,0,0,0,0,0,0)
Unknown92(9,19464,1,0,0,41000,0,2,0,0,0,0,0,0,0)
Unknown92(21,17664,1,0,0,41000,0,2,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 185: False 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
# Io... ce l'ho fatta...
Ho sconfitto il Flagello Cinereo.
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Io non abbasserei la guardia.
Mai dare nulla per scontato.
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
# Niente male. Ma non ho ancora finito.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non è il caso di intestardirsi.
Meglio attendere il momento opportuno.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e sconfiggi la truppa [eg4][1:CHARA_G]!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e sconfiggi [eg2][1:CHARA_G]!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 4, 8)
SubGroup(3)
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quindi... abbiamo vinto.
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 10, 32)
SubGroup(5)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 1 0
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Eh, niente male. Niente male affatto.
Potrei addirittura divertirmi!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non è il caso di intestardirsi.
Meglio attendere il momento opportuno.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 185: False 1
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
# Niente male. Ma non ho ancora finito.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e sconfiggi la truppa [eg4][1:CHARA_G]!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e sconfiggi [eg2][1:CHARA_G]!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 32)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Eh, niente male. Niente male affatto.
Potrei addirittura divertirmi!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
# Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 16)
SubGroup(4)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Eh, niente male. Niente male affatto.
Potrei addirittura divertirmi!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0)
# Intrappola [eg2][0:CHARA_G] [eg6][0:AREA]!
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 1, 5)
SubGroup(0)
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Qui è dove respingeremo l'esercito imperiale
[cdb]e fermeremo la loro invasione. Ma siate
[cdb]prudenti, non sono degli sprovveduti.
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A quanto pare, hanno deciso di accamparsi
[cdb]nelle rovine di quel villaggio.
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il grosso del loro contingente sta tenendo un
[cdb]basso profilo in quel villaggio abbandonato.
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 1 0
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mantenete alta la guardia, quei mercenari
[cdb]potrebbero nascondersi ovunque. Nel mentre,
[cdb]però, occupiamoci dei nemici visibili.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0)
# Sconfiggi l'[r]avanguardia [eg4][0:PARTY][/]!
# Group 40 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La strada per il villaggio è bloccata.
Dovremo trovare un'alternativa.
# Group 46 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ottimo. Quanti ne restano?
# Group 47 (0, 5, 0, 6, 34)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0)
# Hai sconfitto l'[r]avanguardia [eg4][0:PARTY][/]!
SubGroup(4)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown134(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown139(8,9764,1,8024,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(9,55300,0,53350,0,0,5,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7564,105,7372,7504,107,7343,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7556,105,7384,7510,107,7336,230,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo è con il nemico, Maestà !
E non solo. C'è anche... il Cavaliere Infernale.
Unknown88(250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 48 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown28(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(5478,128,5341,5542,140,5336,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown28(12,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5479,124,5341,5543,136,5336,180,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 50 (0, 5, 2, 4, 11)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È il loro generale più spietato...
Dobbiamo fare il possibile per tenerli isolati.
# Group 52 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 1 0
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nemici! Oooh, vengono a prenderci!
Si salvi chi può!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(0)
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Molto gentili ad aprirci le porte.
Ora prendiamo il controllo!
SubGroup(6)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] lungo il perimetro per attirare l'attenzione dell'[r]esercito[/] [r]nemico[/]!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,0,0,1,1,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,2,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,5,0,1,1,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,7,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,10,0,1,1,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,12,0,1,1,0,0,0,0,0,0)
# Group 60 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Due sono andati. Ci siamo quasi!
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo e il Cavaliere Infernale non
[cdb]sono spaventosi come sembrano, vero? Vero?
# Group 69 (0, 5, 0, 8, 17)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0)
# Hai conquistato i [r]forti[/] lungo il perimetro!
SubGroup(1)
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Questo forte potrebbe rivelarsi la chiave per
[cdb]la vittoria. Dobbiamo tenerlo a ogni costo.
SubGroup(3)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,96,96,96,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Impedisci la caduta [eg4][0:AREA]!
# Group 70 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 35)
SubGroup(2)
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 1 0
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Questa battaglia potrebbe rivelarsi più
[cdb]interessante del previsto.
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
# Vengo anch'io. Ci hanno già fatto perdere
[cdb]troppo tempo.
SubGroup(2)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si preparano al contrattacco!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Arrivano... Mantenete le distanze, per ora.
Dobbiamo concentrarci sugli accampamenti
[cdb]imperiali rimasti.
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0)
# Conquista tutti i [r]forti[/] centrali prima della caduta [eg4][0:AREA]!
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,3,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,9,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,4,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,8,0,1,1,0,0,0,0,0,0)
# Group 76 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 79 (0, 3, 0, 7, 3)
SubGroup(4)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(226,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 226: 1 0 0
If254(1,78,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,1,0,0,0,0,0)
# Group 84 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
# Group 87 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 90 (0, 4, 0, 5, 6)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 91 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
If254(2,83,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
If254(2,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown17(96,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
# Una rivincita? D'accordo.
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non è il caso di intestardirsi.
Meglio attendere il momento opportuno.
# Group 94 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
Unknown17(96,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Qualcuno ha il fegato di sfidarmi?
Speriamo di non annoiarci.
If254(1,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non è il caso di intestardirsi.
Meglio attendere il momento opportuno.
# Group 95 (0, 5, 0, 5, 25)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Aaah! Un aiuto dalla distanza, magari?
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]catapulte[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown70(70,3,0,0,96,2,2,40,0,1,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] per fermare le [g]catapulte[/]!
# Group 96 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Una catapulta è sistemata. Passiamo all'altra!
# Group 99 (0, 5, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A pensarci meglio, queste catapulte
[cdb]potrebbero tornarci utili.
# Group 100 (0, 5, 0, 10, 14)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 1
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0)
# Hai conquistato i forti centrali [eg4][r][0:PARTY][/]!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le uniche minacce rimaste sono il Flagello
Cinereo e il Cavaliere Infernale.
If254(6,200,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(96,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
# Perché non mi lasciate in pace?!
CloseUp(12,2,0,41,0,1,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Uff, hanno catturato le catapulte... E ora
[cdb]verranno a prenderci! Gambe in spalla!
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte del suo [r]forte[/] !
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# È la loro comandante. Non è piacevole a dirsi,
[cdb]ma non possiamo permetterle di uscirne viva.
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La loro comandante si è data alla fuga?
Patetico... Si pentirà di aver spalancato
[cdb]questi cancelli.
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 105 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
SubGroup(1)
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quella soldatessa si direbbe... terrorizzata.
Con il giusto incentivo potremmo convincerla
[cdb]a passare dalla nostra parte.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,3,12,96,96,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Argh, vorrei essere circondata da quattro
[cdb]mura, non dai nemici! Perché siamo arrivati
[cdb]a questo?
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mi sento... decisamente a disagio.
Ma la guerra è guerra.
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Per la povera Bernie è... Mi serve un minuto,
[cdb]voglio vergare le mie ultime volontà .
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Arrenditi e avrai tutto il tempo del mondo.
# Group 109 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(1)
Unknown60(2,0,0,12,96,0,0,1,1,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non vogliamo ucciderti, Bernadetta.
Per favore...
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dubito che tu sia pronta a morire.
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Un attimo, cosa? No! Non sono pronta a
[cdb]morire! Vi prego, risparmiatemi la vita!
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 112 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (52, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 19)
SubGroup(3)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
Unknown55(0,9,0,0,0,1,96,0,0,0,0,1,0,0,0)
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi dirigo al forte centrale. La preda attende.
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
# D'accordo. Io penserò a quelli lungo
[cdb]il perimetro, allora.
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,63900,0,62900,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A tutte le truppe, evacuate il forte centrale!
Dobbiamo stringere in trappola il Cavaliere
Infernale!
SubGroup(3)
Unknown44(6,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0)
# Intrappola [eg2][0:CHARA_G] [eg6][0:AREA]!
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 0 1 0
Unknown10(9,52400,0,57400,0,7264,1,9564,1,0,0,0,0,0,0)
Unknown28(13,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tutti fuori! Il Cavaliere Infernale è quasi
[cdb]arrivato!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
# Ritirati [eg5][0:AREA]!
# Group 116 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
Unknown11(9,64000,0,62700,0,0,500,1,1,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 48, 4)
SubGroup(13)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(0,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(1,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(2,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(2,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(3,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(3,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(4,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(4,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(5,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(5,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(6,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(6,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(7,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(7,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 1 0 0
SubGroup(1)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(2)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 121 (0, 5, 0, 28, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cosa succede qui? Chi non ha voglia di morire
[cdb]deve uscire immediatamente!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
# Ritirati [eg5][0:AREA]!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 122 (0, 5, 0, 29, 61)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5923,341,6506,5978,315,6482,600,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora! Chiudete i cancelli! Tagliategli ogni
[cdb]via di fuga!
Unknown20(0,61200,0,58600,0,1264,1,56000,0,0,1,2,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown96(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown83(6747,110,6224,6793,125,6284,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6287,218,6393,6316,185,6457,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6576,111,6137,6529,121,6076,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6336,136,5766,6369,133,5836,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6261,142,5604,6294,139,5674,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0)
# L'accesso [eg3][0:AREA] è chiuso!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0)
# Hai intrappolato [eg2][0:CHARA_G] [eg6][0:AREA]!
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno schierato delle [b]sentinelle[/] per impedire la liberazione [eg4][0:CHARA_G]!
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 124 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 125 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 126 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 127 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 128 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 129 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 130 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: False 1
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 131 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 44)
SubGroup(1)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(7394,165,5725,7357,174,5779,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7315,183,5776,7289,192,5836,180,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Pronti? Fuoco!
SubGroup(1)
Unknown70(71,0,128,126,96,0,22,20,1,1,0,1,0,0,0)
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown83(6276,182,6525,6304,173,6465,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6275,164,6528,6303,155,6467,150,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown68(9,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] attaccano [eg2][0:CHARA_G] con le [g]catapulte[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,1,0,0,9,3,2,60,0,1,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Codardi!
# Group 137 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,129,123,96,0,22,14,3,1,0,1,0,0,0)
# Group 138 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,126,125,96,0,22,23,2,1,0,1,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 8, 5, 18)
SubGroup(4)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Pronti? Fuoco!
Unknown83(6818,298,6101,6888,278,6069,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7060,287,6050,7121,256,6008,250,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7161,259,6059,7195,232,5992,250,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(100,246,6076,7238,225,5998,250,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7368,188,5960,7289,201,5954,250,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno attivato le [g]catapulte[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(96,1,0,0,9,2,2,10,0,1,0,0,0,0,0)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Codardi!
# Group 142 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nemmeno il Flagello Cinereo può vincere in
[cdb]netta inferiorità numerica. Chiamate rinforzi
[cdb]dal forte a nord-ovest!
SubGroup(5)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4447,132,4338,4397,134,4296,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4258,132,4320,4321,134,4301,130,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
# I rinforzi [b]alleati[/] appaiono e avanzano verso [eg2][0:CHARA_G]!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
# Le unità [b][eg4][0:PARTY][/] hanno schierato rinforzi [eg5][0:AREA] e circondato [eg2][0:CHARA_G]!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
# Qui dovrò impegnarmi.
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(42,3,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(43,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(44,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 8, 2, 94)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nemmeno il Flagello Cinereo può vincere in
[cdb]netta inferiorità numerica. Chiamate rinforzi
[cdb]dal forte a nord-ovest!
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown87(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4315,140,4359,4327,114,4298,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4311,140,4396,4323,119,4336,100,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4295,140,4385,4342,119,4347,100,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4288,140,4356,4346,119,4378,100,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4308,125,4336,4316,119,4400,100,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
# I rinforzi [b]alleati[/] appaiono e avanzano verso [eg2][0:CHARA_G]!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
# Le unità [b][eg4][0:PARTY][/] hanno schierato rinforzi [eg5][0:AREA] e circondato [eg2][0:CHARA_G]!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
# Qui dovrò impegnarmi.
# Group 147 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(3)
Unknown15(42,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 152 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(3)
Unknown15(43,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(3)
Unknown15(44,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(3)
Unknown15(45,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(3)
Unknown15(46,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 142: True 0
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(3)
Unknown15(47,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# E io che speravo che potesse farcela da [MFB:solo_sola].
Evidentemente, mi sbagliavo...
SubGroup(18)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,16,6,0,0,1,1,0,0,0)
Unknown55(0,10,0,0,0,0,14,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,0,15,6,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,15,6,0,0,1,1,0,0,0)
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] appaiono e avanzano verso [eg2][0:AREA]!
SubGroup(12)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Rinforzi nemici. Non devono conquistare
[cdb]il forte centrale!
SubGroup(7)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per impedire la liberazione [eg4][1:CHARA_G]!
SubGroup(6)
Unknown10(1,33,13,96,96,0,0,0,0,4,8,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0)
# Impedisci che la truppa [eg4][0:CHARA_G] venga sconfitta!
# Group 168 (0, 2, 0, 4, 0)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
Unknown17(96,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 170 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quindi è questo il potenziale del Regno?
Complimenti vivissimi!
# Group 171 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Argh... Sono allo stremo delle forze, eh?
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 172 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Stavolta non perderò, lo giuro!
# Group 173 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Argh! Si sta rivelando più complicato
[cdb]del previsto!
# Group 174 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vi chiedo perdono, capitano... Devo ripiegare.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 175 (0, 2, 0, 10, 8)
SubGroup(9)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 1 0
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0)
# Hai impedito la liberazione [eg4][0:CHARA_G]!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo resistito.
# Group 176 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 3, 91)
SubGroup(2)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 1 0
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bene, allora. Intrattenetemi!
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,1464,1,63150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7045,115,6214,6983,121,6239,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha abbandonato [eg2][0:AREA]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Si è liberato! Ma la catapulta sembra in buono
[cdb]stato. Forza, è la nostra occasione!
SubGroup(2)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] si ritira!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(10,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Morte... Sangue... Ne voglio ancora!
# Group 180 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sì... Sì! Anelo il bacio della morte!
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Quella voce mi è familiare. Non sarà ...
No, è impossibile...
# Group 181 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
Unknown45(3,0,42,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Aaah, sì! Questa è l'estasi che ti coglie
[cdb]in punto di morte!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# È una sensazione che conosco anche
[cdb]troppo bene.
# Group 182 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Aaah, sì! Questa è l'estasi che ti coglie
[cdb]in punto di morte!
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La mia fine non è ancora segnata. Mi ritirerò.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha ceduto, finalmente. Ma perché ho
[cdb]la fastidiosa impressione di aver già visto
[cdb]la sua spada?
# Group 184 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 1 1 0
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown80(54,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non possiamo resistere ancora a lungo!
Vi prego, inviate aiuto!
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0)
# Le unità [b]alleate[/] che circondavano [eg2][0:CHARA_G] hanno subito ingenti perdite e si ritirano!
SubGroup(1)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
# Argh... Servono rinforzi.
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo ha già impegnato decine
[cdb]di soldati. Non nego il suo eccezionale talento,
[cdb]ma dovrà pur stancarsi.
SubGroup(2)
Unknown43(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
# A quanti duelli siamo? Non importa,
[cdb]questo sarà l'ultimo.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
# Non lo metto in dubbio. Preparati a morire,
Flagello Cinereo!
# Group 188 (0, 2, 0, 8, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
# Niente di personale. È il mio lavoro.
# Group 189 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
# Di questo passo, verrò sopraffatto.
# Group 190 (0, 2, 0, 10, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 191: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
# No... Posso continuare.
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I nostri attacchi si stanno rivelando efficaci.
Un ultimo sforzo e sarà [MFB:nostro_nostra]!
# Group 191 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 0 1 0
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
# No... Posso continuare.
# Group 192 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(193,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 193: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
# Inizio a credere che dovrò impegnarmi.
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quel mostro è finalmente alle strette.
Possiamo farcela!
# Group 193 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(192,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 192: 0 1 0
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
# Inizio a credere che dovrò impegnarmi.
# Group 194 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 8, 2, 19)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 1 0
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh, no! Oh, no! Oh, no! Chiedete aiuto
[cdb]ai mercenari!
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,1,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] corre a chiamare rinforzi!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Chiedono rinforzi. Meglio fermarli.
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che appaiano i rinforzi!
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 8, 6, 4)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 200: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 0 1 0
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0)
# Hai sconfitto tutti i membri della truppa [eg4][0:CHARA_G] e impedito l'arrivo dei rinforzi!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rinforzi sventati. Dovrebbe farci guadagnare
[cdb]un minimo di tempo.
# Group 200 (0, 5, 8, 5, 37)
SubGroup(4)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]! I rinforzi sono stati allertati!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
# Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Accidenti, arrivano i rinforzi!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 5, 37)
SubGroup(4)
Unknown13(22,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 0 1 0
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 200: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]! I rinforzi sono stati allertati!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
# Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Accidenti, arrivano i rinforzi!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Al nostro campione serve supporto!
Avanziamo sulla sua posizione, presto!
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(27,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(28,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Soldati imperiali! Vogliono curare il Cavaliere
Infernale?
If254(1,251,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Quei topi di fogna imperiali non devono
[cdb]curare il Cavaliere Infernale! Dobbiamo
[cdb]fermarli, e al più presto!
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] e impedisci [eg3][1:CHARA_G] di ricevere cure!
# Group 204 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(27,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(28,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(209,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 209: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
# Hai impedito che [eg2][0:CHARA_G] ricevesse cure!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Li abbiamo fermati agevolmente.
Un problema in meno di cui preoccuparsi.
If254(5,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
# Hai impedito che [eg2][0:CHARA_G] ricevesse cure!
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] si ritira!
If254(2,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 209 (0, 5, 0, 6, 11)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(27,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Vi curiamo noi, mio signore!
Unknown125(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown76(9,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G] con [r]Cura riflessa[/]!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0)
# Non hai impedito che [eg2][0:CHARA_G] ricevesse cure!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non abbiamo fatto in tempo... Molto bene,
[cdb]non ci resta che ferirlo nuovamente!
# Group 210 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck4(185,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 185: True 1
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
# La prudenza non è mai troppa.
Dovrei mandare qualcuno ad [MFB:aiutarlo_aiutarla].
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non c'è tempo per sederci sugli allori.
C'è un nuovo pericolo da sventare!
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non se ne sentiva la mancanza.
Nessuna pietà !
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0)
# Sconfiggi i rinforzi [eg4][r][0:PARTY][/]!
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 211: True 0
Unknown15(30,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 211: True 0
Unknown15(31,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 211: True 0
Unknown15(32,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 211: True 0
Unknown15(33,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Questi mercenari erano una spina nel fianco
[cdb]anche senza rinforzi...
# Group 222 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0)
# Hai sconfitto i rinforzi [eg4][r][0:PARTY][/]!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Che batosta... Torna qui [MFB:sano e salvo, figliolo_sana e salva, figliola].
# Group 223 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se le difese cederanno, il Cavaliere Infernale
[cdb]potrà liberarsi.
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0)
# Impedisci che la truppa [eg4][0:CHARA_G] venga sconfitta!
# Group 225 (0, 8, 0, 7, 18)
SubGroup(6)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] è stata sconfitta!
SubGroup(9)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
# L'accesso [eg3][0:AREA] è aperto!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Tsk... Pensavate che questa manica
[cdb]di imbelli potesse fermarmi?
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora sarà inarrestabile. La resa è l'unica strada
[cdb]percorribile, ormai.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 226 (0, 5, 0, 4, 19)
SubGroup(3)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I nostri rinforzi rischiano di essere sopraffatti.
Dobbiamo rintuzzare il nemico!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0)
# Conquista tutti i [r]forti[/] centrali prima della caduta [eg4][0:AREA]!
If254(4,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0)
# Intrappola [eg2][0:CHARA_G] [eg6][1:AREA] prima della caduta [eg4][0:AREA]!
# Group 227 (0, 5, 8, 4, 2)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown25(0,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:AREA] è a rischio! Accorri in sua difesa!
# Group 228 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
# Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Questo nemico non è alla nostra portata...
In altre parole, abbiamo fallito.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 229 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 0 1 0
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Le [b]tue truppe[/] a est sono state annientate!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 231 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 0 1 0
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Le [b]tue truppe[/] a ovest sono state annientate!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 232 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0)
# Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le catapulte sono perdute. Oggi nessuna
[cdb]strategia potrà salvarci dalla disfatta.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 233 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0)
# Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le catapulte sono perdute. Oggi nessuna
[cdb]strategia potrà salvarci dalla disfatta.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 234 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 235 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 1 0
SubGroup(1)
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Disponiamo anche di unità corazzate.
Possono assistere eventuali forti in difficoltà .
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare per difendere le [b]sentinelle[/]!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ora le nostre difese possono prendere fiato.
# Group 238 (0, 5, 2, 6, 2)
SubGroup(3)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 237: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(238,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 238: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eccellente. Nessun altro può minacciare
[cdb]i nostri forti.
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 245 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 1 0 0
SubGroup(2)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Possiamo ricorrere ai maghi! Al vostro ordine,
[cdb]colpiranno le rovine del villaggio!
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sono arrivati i maghi. Colpiranno le rovine
[cdb]del villaggio non appena saremo pronti.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(54,1,0,0,9,1,8,60,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0)
# [b]Ghiaccio corale[/] attivato! [b]Magia del ghiaccio[/] contro [eg2][0:CHARA_G] in corso!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Alla grande!
# Group 247 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 246: True 0
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 1 0 0
SubGroup(1)
Unknown71(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 5, 8, 2, 2)
SubGroup(1)
GroupCheck3(247,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 247: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eccellente. Nessun altro può minacciare
[cdb]i nostri forti.
# Group 250 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
volume_up
Io... ce l'ho fatta... Ho sconfitto il Flagello Cinereo.
Io... ce l'ho fatta... Ho sconfitto il Flagello Cinereo.
[es]1_9_17_26_34_42_58_66_Shez
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Io... ce l'ho fatta... Ho sconfitto il Flagello Cinereo.
Io... ce l'ho fatta... Ho sconfitto il Flagello Cinereo.
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Io non abbasserei la guardia. Mai dare nulla per scontato.
Io non abbasserei la guardia. Mai dare nulla per scontato.
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Niente male. Ma non ho ancora finito.
Niente male. Ma non ho ancora finito.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Niente male. Ma non ho ancora finito.
Niente male. Ma non ho ancora finito.
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e sconfiggi la truppa [eg4][1:CHARA_G]!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e sconfiggi [eg2][1:CHARA_G]!
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Eh, niente male. Niente male affatto. Potrei addirittura divertirmi!
Eh, niente male. Niente male affatto. Potrei addirittura divertirmi!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
volume_up
Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Niente male. Ma non ho ancora finito.
Niente male. Ma non ho ancora finito.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Niente male. Ma non ho ancora finito.
Niente male. Ma non ho ancora finito.
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e sconfiggi la truppa [eg4][1:CHARA_G]!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e sconfiggi [eg2][1:CHARA_G]!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Eh, niente male. Niente male affatto. Potrei addirittura divertirmi!
Eh, niente male. Niente male affatto. Potrei addirittura divertirmi!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0)
Evita [eg2][0:CHARA_G] e conquista i [r]forti[/]!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Eh, niente male. Niente male affatto. Potrei addirittura divertirmi!
Eh, niente male. Niente male affatto. Potrei addirittura divertirmi!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0)
Intrappola [eg2][0:CHARA_G] [eg6][0:AREA]!
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Qui è dove respingeremo l'esercito imperiale e fermeremo la loro invasione. Ma siate prudenti, non sono degli sprovveduti.
Qui è dove respingeremo l'esercito imperiale e fermeremo la loro invasione. Ma siate prudenti, non sono degli sprovveduti.
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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A quanto pare, hanno deciso di accamparsi nelle rovine di quel villaggio.
A quanto pare, hanno deciso di accamparsi nelle rovine di quel villaggio.
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Il grosso del loro contingente sta tenendo un basso profilo in quel villaggio abbandonato.
Il grosso del loro contingente sta tenendo un basso profilo in quel villaggio abbandonato.
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
volume_up
Mantenete alta la guardia, quei mercenari potrebbero nascondersi ovunque. Nel mentre, però, occupiamoci dei nemici visibili.
Mantenete alta la guardia, quei mercenari potrebbero nascondersi ovunque. Nel mentre, però, occupiamoci dei nemici visibili.
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi l'[r]avanguardia [eg4][0:PARTY][/]!
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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La strada per il villaggio è bloccata. Dovremo trovare un'alternativa.
La strada per il villaggio è bloccata. Dovremo trovare un'alternativa.
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto l'[r]avanguardia [eg4][0:PARTY][/]!
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
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Il Flagello Cinereo è con il nemico, Maestà! E non solo. C'è anche... il Cavaliere Infernale.
Il Flagello Cinereo è con il nemico, Maestà! E non solo. C'è anche... il Cavaliere Infernale.
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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È il loro generale più spietato... Dobbiamo fare il possibile per tenerli isolati.
È il loro generale più spietato... Dobbiamo fare il possibile per tenerli isolati.
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Nemici! Oooh, vengono a prenderci! Si salvi chi può!
Nemici! Oooh, vengono a prenderci! Si salvi chi può!
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Molto gentili ad aprirci le porte. Ora prendiamo il controllo!
Molto gentili ad aprirci le porte. Ora prendiamo il controllo!
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] lungo il perimetro per attirare l'attenzione dell'[r]esercito[/] [r]nemico[/]!
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
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Il Flagello Cinereo e il Cavaliere Infernale non sono spaventosi come sembrano, vero? Vero?
Il Flagello Cinereo e il Cavaliere Infernale non sono spaventosi come sembrano, vero? Vero?
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/] lungo il perimetro!
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Questo forte potrebbe rivelarsi la chiave per la vittoria. Dobbiamo tenerlo a ogni costo.
Questo forte potrebbe rivelarsi la chiave per la vittoria. Dobbiamo tenerlo a ogni costo.
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
Impedisci la caduta [eg4][0:AREA]!
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Questa battaglia potrebbe rivelarsi più interessante del previsto.
Questa battaglia potrebbe rivelarsi più interessante del previsto.
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Vengo anch'io. Ci hanno già fatto perdere troppo tempo.
Vengo anch'io. Ci hanno già fatto perdere troppo tempo.
[es]1_9_17_26_34_42_58_67_Byleth
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Vengo anch'io. Ci hanno già fatto perdere troppo tempo.
Vengo anch'io. Ci hanno già fatto perdere troppo tempo.
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si preparano al contrattacco!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Arrivano... Mantenete le distanze, per ora. Dobbiamo concentrarci sugli accampamenti imperiali rimasti.
Arrivano... Mantenete le distanze, per ora. Dobbiamo concentrarci sugli accampamenti imperiali rimasti.
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista tutti i [r]forti[/] centrali prima della caduta [eg4][0:AREA]!
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Una rivincita? D'accordo.
Una rivincita? D'accordo.
[es]1_9_17_26_34_42_58_67_Byleth
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Una rivincita? D'accordo.
Una rivincita? D'accordo.
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Qualcuno ha il fegato di sfidarmi? Speriamo di non annoiarci.
Qualcuno ha il fegato di sfidarmi? Speriamo di non annoiarci.
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
Non è il caso di intestardirsi. Meglio attendere il momento opportuno.
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Aaah! Un aiuto dalla distanza, magari?
Aaah! Un aiuto dalla distanza, magari?
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno attivato le catapulte!
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0)
Conquista i [r]forti[/] per fermare le catapulte!
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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A pensarci meglio, queste catapulte potrebbero tornarci utili.
A pensarci meglio, queste catapulte potrebbero tornarci utili.
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i forti centrali [eg4][r][0:PARTY][/]!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Le uniche minacce rimaste sono il Flagello Cinereo e il Cavaliere Infernale.
Le uniche minacce rimaste sono il Flagello Cinereo e il Cavaliere Infernale.
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Bernadetta
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Perché non mi lasciate in pace?!
Perché non mi lasciate in pace?!
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Uff, hanno catturato le catapulte... E ora verranno a prenderci! Gambe in spalla!
Uff, hanno catturato le catapulte... E ora verranno a prenderci! Gambe in spalla!
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte del suo [r]forte[/] !
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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È la loro comandante. Non è piacevole a dirsi, ma non possiamo permetterle di uscirne viva.
È la loro comandante. Non è piacevole a dirsi, ma non possiamo permetterle di uscirne viva.
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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La loro comandante si è data alla fuga? Patetico... Si pentirà di aver spalancato questi cancelli.
La loro comandante si è data alla fuga? Patetico... Si pentirà di aver spalancato questi cancelli.
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Rodrigue
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Quella soldatessa si direbbe... terrorizzata. Con il giusto incentivo potremmo convincerla a passare dalla nostra parte.
Quella soldatessa si direbbe... terrorizzata. Con il giusto incentivo potremmo convincerla a passare dalla nostra parte.
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Argh, vorrei essere circondata da quattro mura, non dai nemici! Perché siamo arrivati a questo?
Argh, vorrei essere circondata da quattro mura, non dai nemici! Perché siamo arrivati a questo?
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Mi sento... decisamente a disagio. Ma la guerra è guerra.
Mi sento... decisamente a disagio. Ma la guerra è guerra.
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Per la povera Bernie è... Mi serve un minuto, voglio vergare le mie ultime volontà.
Per la povera Bernie è... Mi serve un minuto, voglio vergare le mie ultime volontà.
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Un attimo, cosa? No! Non sono pronta a morire! Vi prego, risparmiatemi la vita!
Un attimo, cosa? No! Non sono pronta a morire! Vi prego, risparmiatemi la vita!
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi dirigo al forte centrale. La preda attende.
Mi dirigo al forte centrale. La preda attende.
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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D'accordo. Io penserò a quelli lungo il perimetro, allora.
D'accordo. Io penserò a quelli lungo il perimetro, allora.
[es]1_9_17_26_34_42_58_67_Byleth
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D'accordo. Io penserò a quelli lungo il perimetro, allora.
D'accordo. Io penserò a quelli lungo il perimetro, allora.
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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A tutte le truppe, evacuate il forte centrale! Dobbiamo stringere in trappola il Cavaliere Infernale!
A tutte le truppe, evacuate il forte centrale! Dobbiamo stringere in trappola il Cavaliere Infernale!
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Intrappola [eg2][0:CHARA_G] [eg6][0:AREA]!
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Tutti fuori! Il Cavaliere Infernale è quasi arrivato!
Tutti fuori! Il Cavaliere Infernale è quasi arrivato!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
Ritirati [eg5][0:AREA]!
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Cosa succede qui? Chi non ha voglia di morire deve uscire immediatamente!
Cosa succede qui? Chi non ha voglia di morire deve uscire immediatamente!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0)
Ritirati [eg5][0:AREA]!
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Ora! Chiudete i cancelli! Tagliategli ogni via di fuga!
Ora! Chiudete i cancelli! Tagliategli ogni via di fuga!
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0)
L'accesso [eg3][0:AREA] è chiuso!
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai intrappolato [eg2][0:CHARA_G] [eg6][0:AREA]!
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno schierato delle [b]sentinelle[/] per impedire la liberazione [eg4][0:CHARA_G]!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] attaccano [eg2][0:CHARA_G] con le catapulte!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno attivato le catapulte!
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Rodrigue
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Nemmeno il Flagello Cinereo può vincere in netta inferiorità numerica. Chiamate rinforzi dal forte a nord-ovest!
Nemmeno il Flagello Cinereo può vincere in netta inferiorità numerica. Chiamate rinforzi dal forte a nord-ovest!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
I rinforzi [b]alleati[/] appaiono e avanzano verso [eg2][0:CHARA_G]!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
Le unità [b][eg4][0:PARTY][/] hanno schierato rinforzi [eg5][0:AREA] e circondato [eg2][0:CHARA_G]!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Qui dovrò impegnarmi.
Qui dovrò impegnarmi.
[es]1_9_17_26_34_42_58_67_Byleth
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Qui dovrò impegnarmi.
Qui dovrò impegnarmi.
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Rodrigue
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Nemmeno il Flagello Cinereo può vincere in netta inferiorità numerica. Chiamate rinforzi dal forte a nord-ovest!
Nemmeno il Flagello Cinereo può vincere in netta inferiorità numerica. Chiamate rinforzi dal forte a nord-ovest!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0)
I rinforzi [b]alleati[/] appaiono e avanzano verso [eg2][0:CHARA_G]!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0)
Le unità [b][eg4][0:PARTY][/] hanno schierato rinforzi [eg5][0:AREA] e circondato [eg2][0:CHARA_G]!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Qui dovrò impegnarmi.
Qui dovrò impegnarmi.
[es]1_9_17_26_34_42_58_67_Byleth
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Qui dovrò impegnarmi.
Qui dovrò impegnarmi.
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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E io che speravo che potesse farcela da [MFB:solo_sola]. Evidentemente, mi sbagliavo...
E io che speravo che potesse farcela da [MFB:solo_sola]. Evidentemente, mi sbagliavo...
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] appaiono e avanzano verso [eg2][0:AREA]!
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Rinforzi nemici. Non devono conquistare il forte centrale!
Rinforzi nemici. Non devono conquistare il forte centrale!
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per impedire la liberazione [eg4][1:CHARA_G]!
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0)
Impedisci che la truppa [eg4][0:CHARA_G] venga sconfitta!
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Quindi è questo il potenziale del Regno? Complimenti vivissimi!
Quindi è questo il potenziale del Regno? Complimenti vivissimi!
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Argh... Sono allo stremo delle forze, eh?
Argh... Sono allo stremo delle forze, eh?
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Stavolta non perderò, lo giuro!
Stavolta non perderò, lo giuro!
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Argh! Si sta rivelando più complicato del previsto!
Argh! Si sta rivelando più complicato del previsto!
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vi chiedo perdono, capitano... Devo ripiegare.
Vi chiedo perdono, capitano... Devo ripiegare.
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai impedito la liberazione [eg4][0:CHARA_G]!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Bene, allora. Intrattenetemi!
Bene, allora. Intrattenetemi!
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha abbandonato [eg2][0:AREA]!
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Si è liberato! Ma la catapulta sembra in buono stato. Forza, è la nostra occasione!
Si è liberato! Ma la catapulta sembra in buono stato. Forza, è la nostra occasione!
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] si ritira!
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Morte... Sangue... Ne voglio ancora!
Morte... Sangue... Ne voglio ancora!
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sì... Sì! Anelo il bacio della morte!
Sì... Sì! Anelo il bacio della morte!
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Quella voce mi è familiare. Non sarà... No, è impossibile...
Quella voce mi è familiare. Non sarà... No, è impossibile...
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Aaah, sì! Questa è l'estasi che ti coglie in punto di morte!
Aaah, sì! Questa è l'estasi che ti coglie in punto di morte!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Aaah, sì! Questa è l'estasi che ti coglie in punto di morte!
Aaah, sì! Questa è l'estasi che ti coglie in punto di morte!
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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La mia fine non è ancora segnata. Mi ritirerò.
La mia fine non è ancora segnata. Mi ritirerò.
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Ha ceduto, finalmente. Ma perché ho la fastidiosa impressione di aver già visto la sua spada?
Ha ceduto, finalmente. Ma perché ho la fastidiosa impressione di aver già visto la sua spada?
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Non possiamo resistere ancora a lungo! Vi prego, inviate aiuto!
Non possiamo resistere ancora a lungo! Vi prego, inviate aiuto!
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0)
Le unità [b]alleate[/] che circondavano [eg2][0:CHARA_G] hanno subito ingenti perdite e si ritirano!
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Argh... Servono rinforzi.
Argh... Servono rinforzi.
[es]1_9_17_26_34_42_58_67_Byleth
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Argh... Servono rinforzi.
Argh... Servono rinforzi.
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Il Flagello Cinereo ha già impegnato decine di soldati. Non nego il suo eccezionale talento, ma dovrà pur stancarsi.
Il Flagello Cinereo ha già impegnato decine di soldati. Non nego il suo eccezionale talento, ma dovrà pur stancarsi.
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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A quanti duelli siamo? Non importa, questo sarà l'ultimo.
A quanti duelli siamo? Non importa, questo sarà l'ultimo.
[es]1_9_17_26_34_42_58_67_Byleth
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A quanti duelli siamo? Non importa, questo sarà l'ultimo.
A quanti duelli siamo? Non importa, questo sarà l'ultimo.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
volume_up
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
[es]1_9_17_26_34_42_58_66_Shez
volume_up
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Niente di personale. È il mio lavoro.
Niente di personale. È il mio lavoro.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Niente di personale. È il mio lavoro.
Niente di personale. È il mio lavoro.
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Di questo passo, verrò sopraffatto.
Di questo passo, verrò sopraffatto.
[es]1_9_17_26_34_42_58_67_Byleth
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Di questo passo, verrò sopraffatta.
Di questo passo, verrò sopraffatta.
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
No... Posso continuare.
No... Posso continuare.
[es]1_9_17_26_34_42_58_67_Byleth
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No... Posso continuare.
No... Posso continuare.
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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I nostri attacchi si stanno rivelando efficaci. Un ultimo sforzo e sarà [MFB:nostro_nostra]!
I nostri attacchi si stanno rivelando efficaci. Un ultimo sforzo e sarà [MFB:nostro_nostra]!
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
No... Posso continuare.
No... Posso continuare.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
No... Posso continuare.
No... Posso continuare.
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Quel mostro è finalmente alle strette. Possiamo farcela!
Quel mostro è finalmente alle strette. Possiamo farcela!
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Tomas
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Oh, no! Oh, no! Oh, no! Chiedete aiuto ai mercenari!
Oh, no! Oh, no! Oh, no! Chiedete aiuto ai mercenari!
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] corre a chiamare rinforzi!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che appaiano i rinforzi!
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto tutti i membri della truppa [eg4][0:CHARA_G] e impedito l'arrivo dei rinforzi!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Rinforzi sventati. Dovrebbe farci guadagnare un minimo di tempo.
Rinforzi sventati. Dovrebbe farci guadagnare un minimo di tempo.
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione! I rinforzi sono stati allertati!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione! I rinforzi sono stati allertati!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0)
Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Al nostro campione serve supporto! Avanziamo sulla sua posizione, presto!
Al nostro campione serve supporto! Avanziamo sulla sua posizione, presto!
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Ashe
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Soldati imperiali! Vogliono curare il Cavaliere Infernale?
Soldati imperiali! Vogliono curare il Cavaliere Infernale?
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Rodrigue
volume_up
Quei topi di fogna imperiali non devono curare il Cavaliere Infernale! Dobbiamo fermarli, e al più presto!
Quei topi di fogna imperiali non devono curare il Cavaliere Infernale! Dobbiamo fermarli, e al più presto!
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e impedisci [eg3][1:CHARA_G] di ricevere cure!
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai impedito che [eg2][0:CHARA_G] ricevesse cure!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
volume_up
Li abbiamo fermati agevolmente. Un problema in meno di cui preoccuparsi.
Li abbiamo fermati agevolmente. Un problema in meno di cui preoccuparsi.
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai impedito che [eg2][0:CHARA_G] ricevesse cure!
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] si ritira!
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Vi curiamo noi, mio signore!
Vi curiamo noi, mio signore!
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G] con [r]Cura riflessa[/]!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai impedito che [eg2][0:CHARA_G] ricevesse cure!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Non abbiamo fatto in tempo... Molto bene, non ci resta che ferirlo nuovamente!
Non abbiamo fatto in tempo... Molto bene, non ci resta che ferirlo nuovamente!
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
volume_up
La prudenza non è mai troppa. Dovrei mandare qualcuno ad [MFB:aiutarlo_aiutarla].
La prudenza non è mai troppa. Dovrei mandare qualcuno ad [MFB:aiutarlo_aiutarla].
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Non c'è tempo per sederci sugli allori. C'è un nuovo pericolo da sventare!
Non c'è tempo per sederci sugli allori. C'è un nuovo pericolo da sventare!
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
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Questi mercenari erano una spina nel fianco anche senza rinforzi...
Questi mercenari erano una spina nel fianco anche senza rinforzi...
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto i rinforzi [eg4][r][0:PARTY][/]!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Che batosta... Torna qui [MFB:sano e salvo, figliolo_sana e salva, figliola].
Che batosta... Torna qui [MFB:sano e salvo, figliolo_sana e salva, figliola].
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Se le difese cederanno, il Cavaliere Infernale potrà liberarsi.
Se le difese cederanno, il Cavaliere Infernale potrà liberarsi.
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0)
Impedisci che la truppa [eg4][0:CHARA_G] venga sconfitta!
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] è stata sconfitta!
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
L'accesso [eg3][0:AREA] è aperto!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Tsk... Pensavate che questa manica di imbelli potesse fermarmi?
Tsk... Pensavate che questa manica di imbelli potesse fermarmi?
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Ora sarà inarrestabile. La resa è l'unica strada percorribile, ormai.
Ora sarà inarrestabile. La resa è l'unica strada percorribile, ormai.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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I nostri rinforzi rischiano di essere sopraffatti. Dobbiamo rintuzzare il nemico!
I nostri rinforzi rischiano di essere sopraffatti. Dobbiamo rintuzzare il nemico!
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0)
Conquista tutti i [r]forti[/] centrali prima della caduta [eg4][0:AREA]!
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0)
Intrappola [eg2][0:CHARA_G] [eg6][1:AREA] prima della caduta [eg4][0:AREA]!
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:AREA] è a rischio! Accorri in sua difesa!
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0)
Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Questo nemico non è alla nostra portata... In altre parole, abbiamo fallito.
Questo nemico non è alla nostra portata... In altre parole, abbiamo fallito.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
Le [b]tue truppe[/] a est sono state annientate!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
Le [b]tue truppe[/] a ovest sono state annientate!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0)
Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Le catapulte sono perdute. Oggi nessuna strategia potrà salvarci dalla disfatta.
Le catapulte sono perdute. Oggi nessuna strategia potrà salvarci dalla disfatta.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0)
Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Le catapulte sono perdute. Oggi nessuna strategia potrà salvarci dalla disfatta.
Le catapulte sono perdute. Oggi nessuna strategia potrà salvarci dalla disfatta.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0)
Hai perso la battaglia!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
volume_up
Disponiamo anche di unità corazzate. Possono assistere eventuali forti in difficoltà.
Disponiamo anche di unità corazzate. Possono assistere eventuali forti in difficoltà.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare per difendere le [b]sentinelle[/]!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
volume_up
Eccellente. Nessun altro può minacciare i nostri forti.
Eccellente. Nessun altro può minacciare i nostri forti.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
volume_up
Possiamo ricorrere ai maghi! Al vostro ordine, colpiranno le rovine del villaggio!
Possiamo ricorrere ai maghi! Al vostro ordine, colpiranno le rovine del villaggio!
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
volume_up
Sono arrivati i maghi. Colpiranno le rovine del villaggio non appena saremo pronti.
Sono arrivati i maghi. Colpiranno le rovine del villaggio non appena saremo pronti.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0)
[b]Ghiaccio corale[/] attivato! [b]Magia del ghiaccio[/] contro [eg2][0:CHARA_G] in corso!
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
volume_up
Eccellente. Nessun altro può minacciare i nostri forti.
Eccellente. Nessun altro può minacciare i nostri forti.