아리안로드를 노리는 제국군을 분쇄하기 위해 일행은 구 아룬델령을 침공한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 96 0 0 0 0 0 13 0 101 4 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 아네트 255 0 0 1 95 1 13 0 101 4 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 두두 255 0 0 2 70 2 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 디미트리 255 0 0 3 25 3 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 펠릭스 255 0 0 4 75 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 실뱅 255 0 0 5 85 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 애쉬 255 0 0 6 80 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 메르세데스 255 0 0 7 90 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 세즈 255 0 0 8 5 5 12 3 101 8 0 100 296 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
9 사신기사 255 0 0 9 345 5 12 3 101 8 0 48 68 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 제랄트 255 0 0 10 165 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 알로이스 255 0 0 11 310 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 베르나데타 255 0 0 12 55 5 13 3 101 4 0 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 1 0 605 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 1 1 600 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 1 2 620 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 1 3 610 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 1 4 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 1 5 620 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 1 6 685 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 1 7 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 동맹 장군 255 0 1 8 683 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 동맹 장군 255 0 1 9 608 5 13 3 101 4 1 7 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 1 10 655 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
24 연방국 장군 255 0 1 11 670 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
25 연방국 장군 255 0 1 12 605 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 연방국 장군 255 0 1 13 610 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 연방국 장군 255 0 1 14 605 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 1 15 700 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 1 16 640 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 1 17 680 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 연방국 장군 255 0 1 18 645 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 연방국 장군 255 0 1 19 660 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 연방국 장군 255 0 1 20 695 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 연방국 장군 255 0 1 21 600 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 1 22 605 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 1 23 655 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 255 0 1 24 675 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 1 25 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 1 26 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 연방국 장군 255 0 1 27 605 5 5 0 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 255 0 1 28 600 7 5 0 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 1 29 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 연방국 장군 255 0 1 30 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 연방국 장군 255 0 1 31 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 연방국 장군 255 0 1 32 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 연방국 장군 255 0 1 33 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 연방국 장군 255 0 1 34 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 연방국 장군 255 0 1 35 660 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 연방국 장군 255 0 1 36 690 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 연방국 장군 255 0 1 37 700 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 연방국 장군 255 0 1 38 610 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 연방국 장군 255 0 1 39 630 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 연방국 장군 255 0 1 40 675 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 1 41 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 연방국 장군 255 0 1 42 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 연방국 장군 255 0 1 43 675 5 13 3 101 4 0 12 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 1 44 630 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 1 45 695 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 연방국 장군 255 0 1 46 605 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 1 47 695 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 1 48 645 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 1 49 615 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 1 50 690 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 1 51 685 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 1 52 610 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 1 53 600 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 1 54 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 연방국 장군 255 0 1 55 695 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 1 56 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 연방국 장군 255 0 1 57 600 5 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 연방국 장군 255 0 1 58 600 7 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 일반병 255 0 1 59 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 일반병 255 0 1 60 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 일반병 255 0 1 61 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 일반병 255 0 1 62 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 일반병 255 0 1 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 일반병 255 0 1 64 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 일반병 255 0 1 65 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 일반병 255 0 1 66 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 일반병 255 0 1 67 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 일반병 255 0 1 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 일반병 255 0 1 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 일반병 255 0 1 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 일반병 255 0 1 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 일반병 255 0 1 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 일반병 255 0 1 73 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 일반병 255 0 1 74 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 일반병 255 0 1 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 일반병 255 0 1 76 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 일반병 255 0 1 77 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 일반병 255 0 1 78 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 일반병 255 0 1 79 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 일반병 255 0 1 80 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 일반병 255 0 1 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 일반병 255 0 1 82 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 253 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1524 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 10 1526 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 10 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 10 1523 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 10 1523 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (255, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 19)
SubGroup(0)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown10(0,2,8,9,96,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,8,9,96,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(13,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 수비대
SetName(14,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 수비대
SetName(15,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 수비대
SetName(16,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 수비대
SetName(40,501,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 제국 장군
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 왕국병
SetName(46,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 왕국병
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(6)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(4)
Unknown92(1,40500,0,0,0,18464,1,2,0,0,0,0,0,0,0)
Unknown92(5,41000,0,0,0,20464,1,2,0,0,0,0,0,0,0)
Unknown92(9,42500,0,0,0,22064,1,2,0,0,0,0,0,0,0)
Unknown92(21,44000,0,0,0,22764,1,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,20964,1,0,0,43000,0,2,0,0,0,0,0,0,0)
Unknown92(5,20764,1,0,0,41500,0,2,0,0,0,0,0,0,0)
Unknown92(9,19464,1,0,0,41000,0,2,0,0,0,0,0,0,0)
Unknown92(21,17664,1,0,0,41000,0,2,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"를…… 해치운 건가?
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # 경계를 늦춰선 안 돼, [HERO_MF]. 그리 쉽게 결판이 날 리가……
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # ……멋진 실력이군. 하지만, 아직 멀었어.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G] 일행을 격파하라!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G][kp2] 격파하라!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 4, 8)
SubGroup(3)
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……쓰러뜨린 건가?
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 10, 32)
SubGroup(5)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 나쁘지 않은 일격이었다…… 아직 한참 즐길 수 있겠군……!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # ……멋진 실력이군. 하지만, 아직 멀었어.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G] 일행을 격파하라!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G][kp2] 격파하라!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 32)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 나쁘지 않은 일격이었다…… 아직 한참 즐길 수 있겠군……!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 16)
SubGroup(4)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 나쁘지 않은 일격이었다…… 아직 한참 즐길 수 있겠군……!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G][kp2] [0:AREA]에 격리하라!
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 1, 5)
SubGroup(0)
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제국군을 쳐서 침략의 싹을 자른다. 실력이 뛰어난 적도 있어…… 조심해서 가자.
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 제국군은 근처 폐촌에 진을 치고 있는 모양이네요.
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……제국군의 본대는 저 폐촌에 틀어박혀 있는 모양이다.
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 1 0
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 용병단의 위치를 모르니 함부로 움직일 수는 없겠군…… 우선 주변의 적을 정리하자.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 [r]전선 부대[/]를 격파하라!
# Group 40 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐촌으로 가는 길이 막혀 있네요. 나아갈 방법을 찾아야 할 텐데……
# Group 46 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이제 됐군. 남은 부대는 얼마나 되지……?
# Group 47 (0, 5, 0, 6, 34)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 [r]전선 부대[/] 격파 성공!
SubGroup(4)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown134(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown139(8,9764,1,8024,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(9,55300,0,53350,0,0,5,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7564,105,7372,7504,107,7343,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7556,105,7384,7510,107,7336,230,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0) # 적진에서 "잿빛 악마"의 모습을 확인했습니다! 게다가…… "사신기사"도 있는 듯합니다.
Unknown88(250,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 48 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown28(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(5478,128,5341,5542,140,5336,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown28(12,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5479,124,5341,5543,136,5336,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 50 (0, 5, 2, 4, 11)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # "사신기사"…… 제국의 맹장이군. 그들을 어떻게든 고립시켜야 할 텐데……
# Group 52 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 1 0
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 습격이에요! 적이 괴롭히러 왔어요! 막아 주세요오오!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(0)
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗, 손수 문을 열어 줄 줄이야. 제압해서 성가신 적을 끌어내자고.
SubGroup(6)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) # 바깥쪽 [r]요새[/]를 제압하여 [r]적군[/]의 이목을 끌어라!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,0,0,1,1,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,2,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,5,0,1,1,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,7,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,10,0,1,1,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,12,0,1,1,0,0,0,0,0,0)
# Group 60 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 2곳째…… 지금까지는 순조롭네요.
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"에 "사신기사"라…… 무시무시한 이름인데, 괜찮은…… 거지?
# Group 69 (0, 5, 0, 8, 17)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) # 바깥쪽 [r]요새[/] 제압 성공!
SubGroup(1)
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 요새…… 승리의 열쇠가 될 것 같군. 다들, 여기가 함락되지 않게끔 움직여 줘.
SubGroup(3)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,96,96,96,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA]의 함락에 주의하라!
# Group 70 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 35)
SubGroup(2)
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 시시한 싸움이지만, 조금은 즐길 수 있겠군……
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0) # 나도 간다. 이대로 밀리다가 지면 큰일이니까.
SubGroup(2)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 응전을 위해 진군 개시!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 왔군…… 저들은 위험하니 지금은 건드리지 마. 이 틈에 진지 내의 제국군을 처리하자.
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) # [0:AREA][kp3] 함락되기 전에 모든 중앙 [r]요새[/]를 제압하라!
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,3,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,9,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,4,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,8,0,1,1,0,0,0,0,0,0)
# Group 76 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 79 (0, 3, 0, 7, 3)
SubGroup(4)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(226,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 1 0 0
If254(1,78,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,1,0,0,0,0,0)
# Group 84 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
# Group 87 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 90 (0, 4, 0, 5, 6)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 91 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
If254(2,83,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
If254(2,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0) # 다시 싸우자는 건가. 좋지.
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
# Group 94 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 내게 도전하는 건가…… 그렇다면, 날 즐겁게 해 봐라……
If254(1,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
# Group 95 (0, 5, 0, 5, 25)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 꺄악!? 이렇게 된 이상, 멀리서 공격해 주세요!
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]투석기[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(70,3,0,0,96,2,2,40,0,1,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]투석기[/]의 공격을 저지하라!
# Group 96 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 돌은 못 던지겠지~ 나머지 한 쪽도 멈춰 버리자.
# Group 99 (0, 5, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 투석기…… 써먹을 수 있겠군.
# Group 100 (0, 5, 0, 10, 14)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 병영 제압 성공!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……남은 위협은 "잿빛 악마"와 "사신기사"인가.
If254(6,200,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(96,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0) # 왜 도망가게 놔두질 않는 거야아!?
CloseUp(12,2,0,41,0,1,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 투석기가 적의 손에……!? 그렇다는 건, 날 노릴 거야! 도망가야 해!
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 스스로 [r]요새[/]를 개문!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 그녀가 지휘관인 모양이군요. 마음은 아프지만…… 쓰러뜨릴 수밖에요.
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지휘관이 달아날 셈인가? 한심하군…… 문을 연 것을 후회하게 해 줘라.
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 105 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
SubGroup(1)
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 저 당황한 용병들을 보아 하니…… 잘만 흔들면 저희 쪽으로 돌아설지도 모릅니다.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,3,12,96,96,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 으으, 이왕 둘러싸일 거면 적이 아니라 벽이 더 좋은데…… 어째서어……
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 왠지 죄책감이…… 이러면 안 되지, 전쟁인데.
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이제 베르의 목숨은…… 하다못해 절명시라도 한 편……
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 구태여 절명시를 지을 바에야 항복하는 게 맞다고 생각합니다만……
# Group 109 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown60(2,0,0,12,96,0,0,1,1,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 당신을 죽이고 싶지는 않습니다. ……이제 그만하죠, 베르나데타.
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너도 이런 곳에서 죽기를 바라지는 않겠지……
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 꺄아아악! 죽는다아…… 어, 어라? ……어, 에엥!?
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 112 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (52, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 19)
SubGroup(3)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown55(0,9,0,0,0,1,96,0,0,0,0,1,0,0,0)
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……중앙 요새로 간다. 놈들은…… 내 사냥감이다……
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0) # 알았어. 바깥쪽 요새는 내가 맡지.
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,63900,0,62900,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(1)
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……좋아. 모두, 서둘러 중앙 요새를 벗어나라! 사신기사를 요새 안에 가둔다!
SubGroup(3)
Unknown44(6,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) # [0:CHARA_G][kp2] [0:AREA]에 격리하라!
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
Unknown10(9,52400,0,57400,0,7264,1,9564,1,0,0,0,0,0,0)
Unknown28(13,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 어서 그 요새에서 나와. 사신기사가 도착할 거다!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]에서 퇴각하라!
# Group 116 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown11(9,64000,0,62700,0,0,500,1,1,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 48, 4)
SubGroup(13)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(0,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(1,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(2,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(2,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(3,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(3,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(4,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(4,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(5,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(5,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(6,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(6,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(7,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(7,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
SubGroup(2)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 121 (0, 5, 0, 28, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이봐, 뭐 하는 거야! 어서 물러나. 죽고 싶어서 그래!?
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]에서 퇴각하라!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 122 (0, 5, 0, 29, 61)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5923,341,6506,5978,315,6482,600,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 좋아…… 이걸로 됐어. 문을 닫고 적의 퇴로를 끊어라!
Unknown20(0,61200,0,58600,0,1264,1,56000,0,0,1,2,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown83(6747,110,6224,6793,125,6284,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6287,218,6393,6316,185,6457,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6576,111,6137,6529,121,6076,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6336,136,5766,6369,133,5836,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6261,142,5604,6294,139,5674,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) # [0:CHARA_G][kp2] [0:AREA]에 격리 성공!
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G]의 해방 저지를 위해 [b]수비대[/] 배치!
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 124 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 125 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 126 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 127 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 128 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 129 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 130 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 131 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 44)
SubGroup(1)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(7394,165,5725,7357,174,5779,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7315,183,5776,7289,192,5836,180,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 준비는 됐겠지. ……모두, 쏴라!
SubGroup(1)
Unknown70(71,0,128,126,96,0,22,20,1,1,0,1,0,0,0)
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown83(6276,182,6525,6304,173,6465,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6275,164,6528,6303,155,6467,150,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(9,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G][kp2] [g]투석기[/]로 공격 개시!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,1,0,0,9,3,2,60,0,1,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……! 시시한 짓거리를……!
# Group 137 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,129,123,96,0,22,14,3,1,0,1,0,0,0)
# Group 138 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,126,125,96,0,22,23,2,1,0,1,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 8, 5, 18)
SubGroup(4)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 준비는 됐겠지. ……모두, 쏴라!
Unknown83(6818,298,6101,6888,278,6069,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7060,287,6050,7121,256,6008,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7161,259,6059,7195,232,5992,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(100,246,6076,7238,225,5998,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7368,188,5960,7289,201,5954,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/], [g]투석기[/]를 기동!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(96,1,0,0,9,2,2,10,0,1,0,0,0,0,0)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……! 시시한 짓거리를……!
# Group 142 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"라도 숫자가 많으면 못 당하겠지. 북서쪽 요새에서 지원군을 불러들여라!
SubGroup(5)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4447,132,4338,4397,134,4296,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4258,132,4320,4321,134,4301,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]아군[/] 증원 부대 출현! [0:CHARA_G][kp2] 향해 진군 개시!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:AREA]에서 증원을 출격시켜 [0:CHARA_G] 포위!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # 이 인원이 상대라면…… 힘들겠군.
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(42,3,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(43,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(44,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 8, 2, 94)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"라도 숫자가 많으면 못 당하겠지. 북서쪽 요새에서 지원군을 불러들여라!
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown87(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4315,140,4359,4327,114,4298,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4311,140,4396,4323,119,4336,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4295,140,4385,4342,119,4347,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4288,140,4356,4346,119,4378,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4308,125,4336,4316,119,4400,100,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]아군[/] 증원 부대 출현! [0:CHARA_G][kp2] 향해 진군 개시!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:AREA]에서 증원을 출격시켜 [0:CHARA_G] 포위!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # 이 인원이 상대라면…… 힘들겠군.
# Group 147 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(42,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 152 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(43,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(44,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(45,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(46,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(47,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 녀석이야 알아서 잘 해낼 줄 알았는데…… 꼭 그렇지도 않았나 보군.
SubGroup(18)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,16,6,0,0,1,1,0,0,0)
Unknown55(0,10,0,0,0,0,14,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,0,15,6,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,15,6,0,0,1,1,0,0,0)
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/], 출현! [0:AREA][kp2] 향해 진군 개시!
SubGroup(12)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 새로운 적인가. 지금 중앙 요새가 해방되면 골치 아파질 텐데……!
SubGroup(7)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [1:CHARA_G]의 해방을 저지하라!
SubGroup(6)
Unknown10(1,33,13,96,96,0,0,0,0,4,8,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 전멸에 주의하라!
# Group 168 (0, 2, 0, 4, 0)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown17(96,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 170 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이게 현 왕국군의 수준인가. 제법인데……!
# Group 171 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 방심했나…… 내가 할 수 있는 건 여기까지군……
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 172 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이번에야말로 질 수 없다!
# Group 173 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 으윽……! 역시 호락호락하지는 않군!
# Group 174 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 지금은…… 면목 없지만 물러날 수밖에 없겠군……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 175 (0, 2, 0, 10, 8)
SubGroup(9)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 해방 저지 성공!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……어떻게든 버텨 냈군.
# Group 176 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 3, 91)
SubGroup(2)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 좋다…… 나를 더 즐겁게 해 보아라……!
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,1464,1,63150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7045,115,6214,6983,121,6239,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에서 강제로 탈출!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 허, 요새를 억지로 열 줄이야……! 하지만, 투석기가 먹히고 있어. 기회를 놓치지 마라!
SubGroup(2)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(10,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 역시 살육전을 벌여야…… 서로 피를 갈구해야 한다……!
# Group 180 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋다…… 조금 더…… 내게 죽음의 맛을 보여 다오……!
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이 목소리, 역시 어디선가…… ……설마? 아니, 그럴 리가……
# Group 181 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
Unknown45(3,0,42,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이것이야말로 즐거움……! 사선에서만 느낄 수 있는 쾌락이다……!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # '사선에서만 느낄 수 있다' 라…… 그 마음만은 이해가 될 것도 같군.
# Group 182 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이것이야말로 즐거움……! 사선에서만 느낄 수 있는 쾌락이다……!
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어쩔 수 없지. ……지금은 물러나겠다.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 겨우 물리쳤군…… 그나저나, 놈의 그 검…… 어디선가 본 적이 있는데.
# Group 184 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown80(54,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 이상은 버틸 수 없습니다……! 병사를 더 보내 주십시오……!
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]를 포위한 [b]아군[/] 부대, 피해 확대로 인해 퇴각!
SubGroup(1)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0) # 크윽…… 빨리 엄호하러 가야 해……
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 많은 병사를 상대했으니, 아무리 실력이 뛰어나도 지쳤을 테지.
SubGroup(2)
Unknown43(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # 너와 싸우는 게 몇 번째인지…… 오늘이 마지막이었으면 좋겠군.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # 그래, 이번에야말로 너를 쓰러뜨리겠어. "잿빛 악마"!
# Group 188 (0, 2, 0, 8, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0) # 미안하지만, 이것도 일이라서.
# Group 189 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0) # 위험한데…… 이대로 가면 밀리겠어.
# Group 190 (0, 2, 0, 10, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # 크윽…… 아직, 싸울 수 있어.
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우리 공격이 제대로 들어가고 있어. 조금만 더 힘내 보자.
# Group 191 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # 크윽…… 아직, 싸울 수 있어.
# Group 192 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(193,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # 힘든 싸움이로군……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 밀어붙이고 있네. 이대로 이길 수 있을지도 몰라.
# Group 193 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(192,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 192: 0 1 0
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # 힘든 싸움이로군……
# Group 194 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 8, 2, 19)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 큰일이야! 용병단에 지원을 요청해 주세요오!
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,1,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 증원 요청을 위해 진군 개시!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……증원군을 부를 셈인가. 저지해야겠군.
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 증원 출현을 저지하라!
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 8, 6, 4)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파! 증원 요청 저지 성공!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 증원 요청 저지에 성공했군. 조금은 시간을 벌었겠지.
# Group 200 (0, 5, 8, 5, 37)
SubGroup(4)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달! 증원 요청 저지 실패!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 위험해, 적의 증원군이 와 버렸어……!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 5, 37)
SubGroup(4)
Unknown13(22,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달! 증원 요청 저지 실패!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 위험해, 적의 증원군이 와 버렸어……!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0) # 사신 경을 도와야 한다! 어서 지원하러 가자!
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(27,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(28,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건 제국의……! 설마, 사신기사의 상처를 치료하려는 건가?
If254(1,251,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 설마 사신기사의 상처를 치료할 생각인가? 성공하면 골치 아파진다. 서둘러 막아야 해!
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [1:CHARA_G]의 치료를 저지하라!
# Group 204 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(27,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(28,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(209,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 209: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 치료 저지 성공!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 늦지 않았어! 이제 여유 있게 싸울 수 있겠군.
If254(5,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 치료 저지 성공!
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
If254(2,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 209 (0, 5, 0, 6, 11)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(27,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0) # 사신기사님, 바로 상처를 치료하겠습니다!
Unknown125(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(9,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 치료 저지 실패!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 막지 못했군. 그렇다면…… 다시 한번 쓰러뜨릴 뿐이다!
# Group 210 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck4(185,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 1
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # 조심해서 나쁠 건 없겠지. 그 녀석에게 지원군을 보내 두어야겠군……
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 느긋하게 상대할 여유가 없어. 얼른 정리해 버리자.
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 에잇, 귀찮게 하는군…… 빠르게 해치우자!
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 증원을 격파하라!
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(30,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(31,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(32,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(33,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 안 그래도 힘든데 이렇게나 지원군이 많이 오다니……
# Group 222 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 증원 격파 성공!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0) # 지원군이 당한 모양이군…… ……무사히 돌아와라.
# Group 223 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……이대로 수비대가 당하면 사신기사가 나올 거다.
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 전멸에 주의하라!
# Group 225 (0, 8, 0, 7, 18)
SubGroup(6)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 전멸!
SubGroup(9)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA], 개문!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 흥…… 이 정도 병력으로는…… 날 잡아 둘 수 없다……!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……놈이 나와 버렸으니 이제 막을 수 없어. 포기할 수밖에 없겠군……
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 전투 패배!
# Group 226 (0, 5, 0, 4, 19)
SubGroup(3)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
SubGroup(1)
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이대로 제압되면 위험한데…… 적진 공략을 서둘러야 해.
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) # [0:AREA][kp3] 함락되기 전에 모든 중앙의 [r]요새[/]를 제압하라!
If254(4,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) # [0:AREA][kp3] 함락되기 전에 [0:CHARA_G][kp2] [g]요새[/]에 격리하라!
# Group 227 (0, 5, 8, 4, 2)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown25(0,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 함락 위기! 서둘러 방어하라!
# Group 228 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 함락!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이래서야 제압을 위한 병력도 불러들일 수 없겠군…… 다 틀렸나.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 전투 패배!
# Group 229 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 동쪽 [b]아군[/], 전멸!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 231 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 서쪽 [b]아군[/], 전멸!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 232 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 함락!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 투석기를 못 쓰게 됐나…… 더 이상은 작전을 지속할 수 없겠군.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 전투 패배!
# Group 233 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) # [0:AREA], 함락!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 투석기를 못 쓰게 됐나…… 더 이상은 작전을 지속할 수 없겠군.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 전투 패배!
# Group 234 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 235 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 1 0
SubGroup(1)
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 중갑병들도 준비되어 있다. 요새의 수비대에 일이 생기면 바로 보내지.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [b]수비대[/] 방어를 위해 출현!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 요새 쪽도 시간을 벌 수 있겠군요.
# Group 238 (0, 5, 2, 6, 2)
SubGroup(3)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(238,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이제 요새를 노리는 자는 없겠지.
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 245 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 1 0 0
SubGroup(2)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 마도사 부대가 와 줬어! 신호를 보내면 폐촌을 공격해 준대!
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……마도사 부대가 도착했다. 언제든 폐촌을 공격할 수 있다는군.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(54,1,0,0,9,1,8,60,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) # [b]집단 마법[/] 발동! [0:CHARA_G]에게 [b]마법 공격[/] 개시!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 잘됐어……!
# Group 247 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 246: True 0
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 0 0
SubGroup(1)
Unknown71(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 5, 8, 2, 2)
SubGroup(1)
GroupCheck3(247,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이제 요새를 노리는 자는 없겠지.
# Group 250 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"를…… 해치운 건가?
세즈 volume_up
"잿빛 악마"를…… 해치운 거야?
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
경계를 늦춰선 안 돼, [HERO_MF]. 그리 쉽게 결판이 날 리가……
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
……멋진 실력이군. 하지만, 아직 멀었어.
벨레스 volume_up
……멋진 실력이야. 하지만, 아직 멀었어.
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G] 일행을 격파하라!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G][kp2] 격파하라!
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……쓰러뜨린 건가?
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
훗…… 나쁘지 않은 일격이었다…… 아직 한참 즐길 수 있겠군……!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
……멋진 실력이군. 하지만, 아직 멀었어.
벨레스 volume_up
……멋진 실력이야. 하지만, 아직 멀었어.
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G] 일행을 격파하라!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G][kp2] 격파하라!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
훗…… 나쁘지 않은 일격이었다…… 아직 한참 즐길 수 있겠군……!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4]의 교전을 피해 [r]요새[/]를 제압하라!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
훗…… 나쁘지 않은 일격이었다…… 아직 한참 즐길 수 있겠군……!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G][kp2] [0:AREA]에 격리하라!
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
제국군을 쳐서 침략의 싹을 자른다. 실력이 뛰어난 적도 있어…… 조심해서 가자.
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
아무래도 제국군은 근처 폐촌에 진을 치고 있는 모양이네요.
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……제국군의 본대는 저 폐촌에 틀어박혀 있는 모양이다.
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
용병단의 위치를 모르니 함부로 움직일 수는 없겠군…… 우선 주변의 적을 정리하자.
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 [r]전선 부대[/]를 격파하라!
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
폐촌으로 가는 길이 막혀 있네요. 나아갈 방법을 찾아야 할 텐데……
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이제 됐군. 남은 부대는 얼마나 되지……?
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 [r]전선 부대[/] 격파 성공!
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
적진에서 "잿빛 악마"의 모습을 확인했습니다! 게다가…… "사신기사"도 있는 듯합니다.
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
"사신기사"…… 제국의 맹장이군. 그들을 어떻게든 고립시켜야 할 텐데……
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
습격이에요! 적이 괴롭히러 왔어요! 막아 주세요오오!
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
훗, 손수 문을 열어 줄 줄이야. 제압해서 성가신 적을 끌어내자고.
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 바깥쪽 [r]요새[/]를 제압하여 [r]적군[/]의 이목을 끌어라!
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
이걸로 2곳째…… 지금까지는 순조롭네요.
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
"잿빛 악마"에 "사신기사"라…… 무시무시한 이름인데, 괜찮은…… 거지?
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 바깥쪽 [r]요새[/] 제압 성공!
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이 요새…… 승리의 열쇠가 될 것 같군. 다들, 여기가 함락되지 않게끔 움직여 줘.
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA]의 함락에 주의하라!
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
시시한 싸움이지만, 조금은 즐길 수 있겠군……
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
나도 간다. 이대로 밀리다가 지면 큰일이니까.
벨레스 volume_up
나도 갈게. 이대로 밀리다가 지면 큰일이니까.
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 응전을 위해 진군 개시!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
왔군…… 저들은 위험하니 지금은 건드리지 마. 이 틈에 진지 내의 제국군을 처리하자.
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [0:AREA][kp3] 함락되기 전에 모든 중앙 [r]요새[/]를 제압하라!
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
다시 싸우자는 건가. 좋지.
벨레스 volume_up
다시 싸우자는 건가. 상관없어.
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내게 도전하는 건가…… 그렇다면, 날 즐겁게 해 봐라……
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아직 덤벼들 때가 아니야. 지금은 녀석과 교전하지 마.
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
꺄악!? 이렇게 된 이상, 멀리서 공격해 주세요!
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 투석기 기동!
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하여 투석기의 공격을 저지하라!
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
이제 돌은 못 던지겠지~ 나머지 한 쪽도 멈춰 버리자.
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저 투석기…… 써먹을 수 있겠군.
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 병영 제압 성공!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……남은 위협은 "잿빛 악마"와 "사신기사"인가.
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
베르나데타 volume_up
왜 도망가게 놔두질 않는 거야아!?
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
투석기가 적의 손에……!? 그렇다는 건, 날 노릴 거야! 도망가야 해!
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 스스로 [r]요새[/]를 개문!
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
아무래도 그녀가 지휘관인 모양이군요. 마음은 아프지만…… 쓰러뜨릴 수밖에요.
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
지휘관이 달아날 셈인가? 한심하군…… 문을 연 것을 후회하게 해 줘라.
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
저 당황한 용병들을 보아 하니…… 잘만 흔들면 저희 쪽으로 돌아설지도 모릅니다.
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
으으, 이왕 둘러싸일 거면 적이 아니라 벽이 더 좋은데…… 어째서어……
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
왠지 죄책감이…… 이러면 안 되지, 전쟁인데.
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
이제 베르의 목숨은…… 하다못해 절명시라도 한 편……
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
구태여 절명시를 지을 바에야 항복하는 게 맞다고 생각합니다만……
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
당신을 죽이고 싶지는 않습니다. ……이제 그만하죠, 베르나데타.
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
너도 이런 곳에서 죽기를 바라지는 않겠지……
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
꺄아아악! 죽는다아…… 어, 어라? ……어, 에엥!?
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……중앙 요새로 간다. 놈들은…… 내 사냥감이다……
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
알았어. 바깥쪽 요새는 내가 맡지.
벨레스 volume_up
알았어. 바깥쪽 요새는 내가 맡을게.
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……좋아. 모두, 서둘러 중앙 요새를 벗어나라! 사신기사를 요새 안에 가둔다!
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] [0:AREA]에 격리하라!
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
어서 그 요새에서 나와. 사신기사가 도착할 거다!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]에서 퇴각하라!
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달!
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이봐, 뭐 하는 거야! 어서 물러나. 죽고 싶어서 그래!?
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]에서 퇴각하라!
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
좋아…… 이걸로 됐어. 문을 닫고 적의 퇴로를 끊어라!
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA], 폐문!
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] [0:AREA]에 격리 성공!
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G]의 해방 저지를 위해 [b]수비대[/] 배치!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
준비는 됐겠지. ……모두, 쏴라!
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G][kp2] 투석기로 공격 개시!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……! 시시한 짓거리를……!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
준비는 됐겠지. ……모두, 쏴라!
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/], 투석기를 기동!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……! 시시한 짓거리를……!
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
"잿빛 악마"라도 숫자가 많으면 못 당하겠지. 북서쪽 요새에서 지원군을 불러들여라!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]아군[/] 증원 부대 출현! [0:CHARA_G][kp2] 향해 진군 개시!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:AREA]에서 증원을 출격시켜 [0:CHARA_G] 포위!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이 인원이 상대라면…… 힘들겠군.
벨레스 volume_up
이 인원이 상대라면…… 힘들겠어.
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
"잿빛 악마"라도 숫자가 많으면 못 당하겠지. 북서쪽 요새에서 지원군을 불러들여라!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]아군[/] 증원 부대 출현! [0:CHARA_G][kp2] 향해 진군 개시!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:AREA]에서 증원을 출격시켜 [0:CHARA_G] 포위!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이 인원이 상대라면…… 힘들겠군.
벨레스 volume_up
이 인원이 상대라면…… 힘들겠어.
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
그 녀석이야 알아서 잘 해낼 줄 알았는데…… 꼭 그렇지도 않았나 보군.
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/], 출현! [0:AREA][kp2] 향해 진군 개시!
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
새로운 적인가. 지금 중앙 요새가 해방되면 골치 아파질 텐데……!
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [1:CHARA_G]의 해방을 저지하라!
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 전멸에 주의하라!
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
이게 현 왕국군의 수준인가. 제법인데……!
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
쳇, 방심했나…… 내가 할 수 있는 건 여기까지군……
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이번에야말로 질 수 없다!
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
으윽……! 역시 호락호락하지는 않군!
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
지금은…… 면목 없지만 물러날 수밖에 없겠군……
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 해방 저지 성공!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……어떻게든 버텨 냈군.
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽…… 좋다…… 나를 더 즐겁게 해 보아라……!
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에서 강제로 탈출!
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
허, 요새를 억지로 열 줄이야……! 하지만, 투석기가 먹히고 있어. 기회를 놓치지 마라!
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
역시 살육전을 벌여야…… 서로 피를 갈구해야 한다……!
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
좋다…… 조금 더…… 내게 죽음의 맛을 보여 다오……!
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
이 목소리, 역시 어디선가…… ……설마? 아니, 그럴 리가……
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이것이야말로 즐거움……! 사선에서만 느낄 수 있는 쾌락이다……!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
'사선에서만 느낄 수 있다' 라…… 그 마음만은 이해가 될 것도 같군.
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이것이야말로 즐거움……! 사선에서만 느낄 수 있는 쾌락이다……!
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
어쩔 수 없지. ……지금은 물러나겠다.
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
겨우 물리쳤군…… 그나저나, 놈의 그 검…… 어디선가 본 적이 있는데.
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이 이상은 버틸 수 없습니다……! 병사를 더 보내 주십시오……!
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]를 포위한 [b]아군[/] 부대, 피해 확대로 인해 퇴각!
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 빨리 엄호하러 가야 해……
벨레스 volume_up
크윽…… 어서 엄호하러 가야 해……
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
그 많은 병사를 상대했으니, 아무리 실력이 뛰어나도 지쳤을 테지.
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
너와 싸우는 게 몇 번째인지…… 오늘이 마지막이었으면 좋겠군.
벨레스 volume_up
너와 싸우는 게 몇 번째인지…… 오늘이 마지막이었으면 좋겠네.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그래, 이번에야말로 너를 쓰러뜨리겠어. "잿빛 악마"!
세즈 volume_up
그래, 이번에야말로 너를 쓰러뜨리겠어. "잿빛 악마"!
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
미안하지만, 이것도 일이라서.
벨레스 volume_up
미안하지만, 이것도 일이라서.
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
위험한데…… 이대로 가면 밀리겠어.
벨레스 volume_up
위험해…… 이대로 가면 밀리겠어.
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 아직, 싸울 수 있어.
벨레스 volume_up
크윽…… 아직, 싸울 수 있어.
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
우리 공격이 제대로 들어가고 있어. 조금만 더 힘내 보자.
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
크윽…… 아직, 싸울 수 있어.
벨레스 volume_up
크윽…… 아직, 싸울 수 있어.
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
힘든 싸움이로군……
벨레스 volume_up
힘든 싸움이야……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
밀어붙이고 있네. 이대로 이길 수 있을지도 몰라.
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
힘든 싸움이로군……
벨레스 volume_up
힘든 싸움이야……
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
안 돼, 큰일이야! 용병단에 지원을 요청해 주세요오!
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 증원 요청을 위해 진군 개시!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……증원군을 부를 셈인가. 저지해야겠군.
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 증원 출현을 저지하라!
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파! 증원 요청 저지 성공!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이걸로 증원 요청 저지에 성공했군. 조금은 시간을 벌었겠지.
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달! 증원 요청 저지 실패!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
위험해, 적의 증원군이 와 버렸어……!
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달! 증원 요청 저지 실패!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
위험해, 적의 증원군이 와 버렸어……!
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
사신 경을 도와야 한다! 어서 지원하러 가자!
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
저건 제국의……! 설마, 사신기사의 상처를 치료하려는 건가?
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
설마 사신기사의 상처를 치료할 생각인가? 성공하면 골치 아파진다. 서둘러 막아야 해!
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [1:CHARA_G]의 치료를 저지하라!
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 치료 저지 성공!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
좋아, 늦지 않았어! 이제 여유 있게 싸울 수 있겠군.
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 치료 저지 성공!
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
사신기사님, 바로 상처를 치료하겠습니다!
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 치료 저지 실패!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
크윽, 막지 못했군. 그렇다면…… 다시 한번 쓰러뜨릴 뿐이다!
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
조심해서 나쁠 건 없겠지. 그 녀석에게 지원군을 보내 두어야겠군……
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
느긋하게 상대할 여유가 없어. 얼른 정리해 버리자.
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
에잇, 귀찮게 하는군…… 빠르게 해치우자!
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 증원을 격파하라!
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
안 그래도 힘든데 이렇게나 지원군이 많이 오다니……
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]의 증원 격파 성공!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
지원군이 당한 모양이군…… ……무사히 돌아와라.
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이대로 수비대가 당하면 사신기사가 나올 거다.
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 전멸에 주의하라!
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 전멸!
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA], 개문!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
흥…… 이 정도 병력으로는…… 날 잡아 둘 수 없다……!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……놈이 나와 버렸으니 이제 막을 수 없어. 포기할 수밖에 없겠군……
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 전투 패배!
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달!
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이대로 제압되면 위험한데…… 적진 공략을 서둘러야 해.
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) [0:AREA][kp3] 함락되기 전에 모든 중앙의 [r]요새[/]를 제압하라!
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) [0:AREA][kp3] 함락되기 전에 [0:CHARA_G][kp2] 요새에 격리하라!
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA], 함락 위기! 서둘러 방어하라!
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA], 함락!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이래서야 제압을 위한 병력도 불러들일 수 없겠군…… 다 틀렸나.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 전투 패배!
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 동쪽 [b]아군[/], 전멸!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 서쪽 [b]아군[/], 전멸!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) [0:AREA], 함락!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
투석기를 못 쓰게 됐나…… 더 이상은 작전을 지속할 수 없겠군.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 전투 패배!
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) [0:AREA], 함락!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
투석기를 못 쓰게 됐나…… 더 이상은 작전을 지속할 수 없겠군.
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 전투 패배!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
중갑병들도 준비되어 있다. 요새의 수비대에 일이 생기면 바로 보내지.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [b]수비대[/] 방어를 위해 출현!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
이걸로 요새 쪽도 시간을 벌 수 있겠군요.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
좋아, 이제 요새를 노리는 자는 없겠지.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
마도사 부대가 와 줬어! 신호를 보내면 폐촌을 공격해 준대!
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……마도사 부대가 도착했다. 언제든 폐촌을 공격할 수 있다는군.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) [b]집단 마법[/] 발동! [0:CHARA_G]에게 [b]마법 공격[/] 개시!
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
좋아, 잘됐어……!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
좋아, 이제 요새를 노리는 자는 없겠지.