为了粉碎觊觎阿里安罗德的帝国军, 一行人向旧亚兰德尔领发起进攻。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 96 0 0 0 0 0 13 0 101 4 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 雅妮特 255 0 0 1 95 1 13 0 101 4 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 杜笃 255 0 0 2 70 2 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 帝弥托利 255 0 0 3 25 3 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 菲力克斯 255 0 0 4 75 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 希尔凡 255 0 0 5 85 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 亚修 255 0 0 6 80 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 梅尔赛德司 255 0 0 7 90 4 13 0 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 谢兹 255 0 0 8 5 5 12 3 101 8 0 100 296 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
9 死神骑士 255 0 0 9 345 5 12 3 101 8 0 48 68 255 65535 1999 6 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 杰拉尔特 255 0 0 10 165 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
11 阿罗伊斯 255 0 0 11 310 5 13 3 101 4 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 贝尔娜提塔 255 0 0 12 55 5 13 3 101 4 0 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 255 0 1 0 605 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 255 0 1 1 600 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 255 0 1 2 620 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 255 0 1 3 610 7 13 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 255 0 1 4 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 255 0 1 5 620 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 1 6 685 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 1 7 610 5 13 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 同盟将领 255 0 1 8 683 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 同盟将领 255 0 1 9 608 5 13 3 101 4 1 7 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 1 10 655 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
24 联邦国将领 255 0 1 11 670 5 13 3 101 4 1 11 79 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
25 联邦国将领 255 0 1 12 605 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 联邦国将领 255 0 1 13 610 5 13 3 101 4 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 联邦国将领 255 0 1 14 605 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 1 15 700 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 255 0 1 16 640 5 13 3 101 4 1 16 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 255 0 1 17 680 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 联邦国将领 255 0 1 18 645 5 13 3 101 4 1 12 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 联邦国将领 255 0 1 19 660 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 联邦国将领 255 0 1 20 695 5 13 3 101 4 1 11 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 联邦国将领 255 0 1 21 600 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 255 0 1 22 605 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 联邦国将领 255 0 1 23 655 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 联邦国将领 255 0 1 24 675 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 联邦国将领 255 0 1 25 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 联邦国将领 255 0 1 26 680 7 13 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 联邦国将领 255 0 1 27 605 5 5 0 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 联邦国将领 255 0 1 28 600 7 5 0 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 联邦国将领 255 0 1 29 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 联邦国将领 255 0 1 30 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 联邦国将领 255 0 1 31 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 联邦国将领 255 0 1 32 675 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 联邦国将领 255 0 1 33 670 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 联邦国将领 255 0 1 34 660 7 13 3 101 4 1 10 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 联邦国将领 255 0 1 35 660 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 联邦国将领 255 0 1 36 690 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 联邦国将领 255 0 1 37 700 5 13 3 101 4 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 联邦国将领 255 0 1 38 610 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 联邦国将领 255 0 1 39 630 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 联邦国将领 255 0 1 40 675 5 13 3 101 4 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 联邦国将领 255 0 1 41 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 联邦国将领 255 0 1 42 625 4 5 3 101 4 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 联邦国将领 255 0 1 43 675 5 13 3 101 4 0 12 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 联邦国将领 255 0 1 44 630 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 联邦国将领 255 0 1 45 695 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 联邦国将领 255 0 1 46 605 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 联邦国将领 255 0 1 47 695 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 联邦国将领 255 0 1 48 645 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 联邦国将领 255 0 1 49 615 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 联邦国将领 255 0 1 50 690 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 联邦国将领 255 0 1 51 685 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 联邦国将领 255 0 1 52 610 5 13 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 联邦国将领 255 0 1 53 600 5 13 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 联邦国将领 255 0 1 54 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 联邦国将领 255 0 1 55 695 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 联邦国将领 255 0 1 56 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 联邦国将领 255 0 1 57 600 5 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 联邦国将领 255 0 1 58 600 7 13 0 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 普通兵 255 0 1 59 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 普通兵 255 0 1 60 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 普通兵 255 0 1 61 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 普通兵 255 0 1 62 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 普通兵 255 0 1 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 普通兵 255 0 1 64 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 普通兵 255 0 1 65 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 普通兵 255 0 1 66 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 普通兵 255 0 1 67 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 普通兵 255 0 1 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 普通兵 255 0 1 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 普通兵 255 0 1 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 普通兵 255 0 1 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 普通兵 255 0 1 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 普通兵 255 0 1 73 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 普通兵 255 0 1 74 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 普通兵 255 0 1 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 普通兵 255 0 1 76 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 普通兵 255 0 1 77 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 普通兵 255 0 1 78 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 普通兵 255 0 1 79 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 普通兵 255 0 1 80 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 普通兵 255 0 1 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 普通兵 255 0 1 82 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 253 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1524 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 10 1526 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 10 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 10 1523 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 10 1523 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 10 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 10 1523 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 1524 10 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1524 10 1526 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (255, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 19)
SubGroup(0)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown10(0,2,8,9,96,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,8,9,96,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(13,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 守卫队
SetName(14,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 守卫队
SetName(15,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 守卫队
SetName(16,186,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 守卫队
SetName(40,501,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 帝国将领
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 王国兵
SetName(46,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 王国兵
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(6)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
SubGroup(4)
Unknown92(1,40500,0,0,0,18464,1,2,0,0,0,0,0,0,0)
Unknown92(5,41000,0,0,0,20464,1,2,0,0,0,0,0,0,0)
Unknown92(9,42500,0,0,0,22064,1,2,0,0,0,0,0,0,0)
Unknown92(21,44000,0,0,0,22764,1,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,20964,1,0,0,43000,0,2,0,0,0,0,0,0,0)
Unknown92(5,20764,1,0,0,41500,0,2,0,0,0,0,0,0,0)
Unknown92(9,19464,1,0,0,41000,0,2,0,0,0,0,0,0,0)
Unknown92(21,17664,1,0,0,41000,0,2,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0) # 击败“灰色恶魔”……了吗?
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF],别松懈。 不可能这么快就决出胜负……
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # 你的身手很不错…… 不过,跟我比还差得远。
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 现在还不是时候, 先别跟那家伙交战。
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,击败[1:CHARA_G]等人!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,击败[1:CHARA_G]!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 4, 8)
SubGroup(3)
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 打败他了吗……
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 10, 32)
SubGroup(5)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵……这一击还不错…… 看来我还能继续享受!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
SubGroup(1)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 现在还不是时候, 先别跟那家伙交战。
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck4(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: False 1
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,8,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 42)
SubGroup(2)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
Unknown28(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0) # 你的身手很不错…… 不过,跟我比还差得远。
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,击败[1:CHARA_G]等人!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,击败[1:CHARA_G]!
If254(2,77,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,77,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: False 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 32)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵……这一击还不错…… 看来我还能继续享受!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
If254(2,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,9,96,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 5, 16)
SubGroup(4)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵……这一击还不错…… 看来我还能继续享受!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) # 将[0:CHARA_G]关进[0:AREA]!
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 1, 5)
SubGroup(0)
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 击溃帝国军,彻底打消他们的侵略念头。 敌军中也有高手在……小心前进吧。
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来帝国军有在附近的废弃村落里扎营。
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 帝国军的主力部队…… 似乎驻扎在了那座废弃村落里。
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 1 0
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我们还不确定佣兵团具体在什么位置, 不能鲁莽行动……先收拾掉周围的敌人吧。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) # 击败[r][0:PARTY][/]的[r]前线部队[/]!
# Group 40 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 通往废弃村落的道路被封住了。 我们得想想办法才行……
# Group 46 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就行了…… 敌军还剩下多少部队?
# Group 47 (0, 5, 0, 6, 34)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) # 成功击败[r][0:PARTY][/]的[r]前线部队[/]!
SubGroup(4)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown134(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown139(8,9764,1,8024,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(9,55300,0,53350,0,0,5,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7564,105,7372,7504,107,7343,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7556,105,7384,7510,107,7336,230,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0) # 在敌阵中发现了“灰色恶魔”的身影! 另外……“死神骑士”似乎也在。
Unknown88(250,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 48 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown28(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(5478,128,5341,5542,140,5336,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown28(12,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5479,124,5341,5543,136,5336,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 50 (0, 5, 2, 4, 11)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # “死神骑士”……帝国的猛将也在啊。 真不想同时对付这两个人物……
# Group 52 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 1 0
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敌人来袭!敌人来欺负我们了! 大家一定要守好啊——
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(0)
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哼,居然特地开门来迎接我们。 拿下堡垒,引出难缠的敌人吧。
SubGroup(6)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) # 占领外围的[r]堡垒[/],吸引[r]敌军[/]的注意!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,0,0,1,1,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,2,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,5,0,1,1,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,7,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,10,0,1,1,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,12,0,1,1,0,0,0,0,0,0)
# Group 60 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就有两座了…… 目前为止还算顺利。
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # “灰色恶魔”和“死神骑士”啊…… 这名字听起来真吓人……我们能打倒他们吧?
# Group 69 (0, 5, 0, 8, 17)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) # 成功占领外围的[r]堡垒[/]!
SubGroup(1)
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这座堡垒……也许会成为胜利的关键。 各位,千万要守好这里啊。
SubGroup(3)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,96,96,96,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) # 防止[0:AREA]沦陷!
# Group 70 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 35)
SubGroup(2)
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是一场无聊的战争, 不过多少能让我享受一下吧……
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0) # 我也一起上吧。 这样被压着打可不妙啊。
SubGroup(2)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]为应战而开始进军!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 来了啊……他们很危险,先别出手。 我们要趁现在先收拾掉阵地内的帝国军。
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) # 在[0:AREA]沦陷前,占领所有中央的[r]堡垒[/]!
# Group 72 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,3,0,1,1,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,9,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,4,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,96,96,8,0,1,1,0,0,0,0,0,0)
# Group 76 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 79 (0, 3, 0, 7, 3)
SubGroup(4)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 3, 0, 7, 2)
SubGroup(4)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(226,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 1 0 0
If254(1,78,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,1,0,0,0,0,0)
# Group 84 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,1,0,0,0,0,0)
# Group 87 (0, 4, 0, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 90 (0, 4, 0, 5, 6)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 91 (0, 4, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 10)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,11,0,0,0,0,0,0,0,0,0,0,0)
If254(2,83,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,86,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,12,0,0,0,0,0,0,0,0,0,0,0)
If254(2,86,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0) # 还要打?好吧。
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 现在还不是时候, 先别跟那家伙交战。
# Group 94 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown17(96,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 你要挑战我吗…… 那就让我好好享受吧……
If254(1,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 现在还不是时候, 先别跟那家伙交战。
# Group 95 (0, 5, 0, 5, 25)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 呀!? 既然如此,就从远处攻击他们!
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]启动[g]投石机[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(70,3,0,0,96,2,2,40,0,1,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],使[g]投石机[/]停止投石!
# Group 96 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样石头就不会飞过来了~ 接着拿下另一座投石机好了。
# Group 99 (0, 5, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那座投石机……应该能派上用场。
# Group 100 (0, 5, 0, 10, 14)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) # 成功占领[r][0:PARTY][/]的阵地!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 剩下的威胁就只有 “灰色恶魔”和“死神骑士”了吧。
If254(6,200,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown17(96,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0) # 为什么不肯放过贝尔啊!?
CloseUp(12,2,0,41,0,1,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 投石机落入敌人手中了!? 也就是说敌人要攻击我们了!快逃呀!
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开启了自己[r]堡垒[/]的大门!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 看来她就是指挥官了。 我有些于心不忍……但也只能打倒她了。
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 身为指挥官却想逃跑?真是丢人…… 让她后悔打开那扇门吧。
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 105 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
SubGroup(1)
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看她用兵时慌里慌张的样子…… 只要稍加劝说,或许就能让她投向我军。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,8,3,12,96,96,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呜呜,贝尔不想被敌人包围, 想被墙壁包围啊……为什么会变成这样……
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 总觉得有股罪恶感…… 不行,这可是战争啊。
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 贝尔的这条命已经…… 至少让贝尔写首诗告别人世……
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 与其写什么辞世诗, 还不如早点投降比较好吧……
# Group 109 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown60(2,0,0,12,96,0,0,1,1,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 贝尔娜提塔…… 我不想杀你,快住手吧。
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你也不想死在这种地方吧……
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 呀啊啊啊!会死……嗯?咦? 嗯……咦咦咦!?
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 112 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (52, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 19)
SubGroup(3)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown55(0,9,0,0,0,1,96,0,0,0,0,1,0,0,0)
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我要去中央堡垒…… 那些家伙……是我的猎物……
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0) # 好吧, 那我就去攻破外围堡垒。
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,63900,0,62900,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(1)
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好……大家快从中央堡垒退出来! 我们要把死神骑士关在堡垒里!
SubGroup(3)
Unknown44(6,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) # 将[0:CHARA_G]关进[0:AREA]!
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 30, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
Unknown10(9,52400,0,57400,0,7264,1,9564,1,0,0,0,0,0,0)
Unknown28(13,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 快点离开那座堡垒, 死神骑士就快到了!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # 从[0:AREA]撤退!
# Group 116 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,96,6,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown11(9,64000,0,62700,0,0,500,1,1,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 48, 4)
SubGroup(13)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(0,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(1,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(2,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(2,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(3,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(3,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(4,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(4,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(5,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(5,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(6,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(6,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(7,60000,0,59000,0,2964,1,864,1,0,0,1,0,0,0)
Unknown10(7,62500,0,57400,0,65500,0,60000,0,0,0,1,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 119 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
SubGroup(2)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 121 (0, 5, 0, 28, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 喂,你在干什么! 找死吗?快离开那里!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) # 从[0:AREA]撤退!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 122 (0, 5, 0, 29, 61)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6621,345,6791,6607,320,6733,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5923,341,6506,5978,315,6482,600,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 很好……这样就行了。 关上门,切断敌人的退路!
Unknown20(0,61200,0,58600,0,1264,1,56000,0,0,1,2,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown83(6747,110,6224,6793,125,6284,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6287,218,6393,6316,185,6457,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6576,111,6137,6529,121,6076,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6336,136,5766,6369,133,5836,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6261,142,5604,6294,139,5674,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]的大门关闭!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) # 成功将[0:CHARA_G]关进[0:AREA]!
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]为阻止[0:CHARA_G]被解放而配置[b]守卫队[/]!
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 124 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 125 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 126 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 127 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 128 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 129 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 130 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck4(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: False 1
Unknown13(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,4464,1,63000,0,0,0,0,0,0,1,1,1,0,0)
# Group 131 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 44)
SubGroup(1)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,64000,0,62500,0,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(7394,165,5725,7357,174,5779,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7315,183,5776,7289,192,5836,180,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 准备好了吗? 全军开始攻击!
SubGroup(1)
Unknown70(71,0,128,126,96,0,22,20,1,1,0,1,0,0,0)
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown83(6276,182,6525,6304,173,6465,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6275,164,6528,6303,155,6467,150,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(9,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/]开始使用[g]投石机[/]朝[0:CHARA_G]发动攻击!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,1,0,0,9,3,2,60,0,1,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔!无聊的把戏……
# Group 137 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,129,123,96,0,22,14,3,1,0,1,0,0,0)
# Group 138 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(71,0,126,125,96,0,22,23,2,1,0,1,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 8, 5, 18)
SubGroup(4)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 准备好了吗? 全军开始攻击!
Unknown83(6818,298,6101,6888,278,6069,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7060,287,6050,7121,256,6008,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7161,259,6059,7195,232,5992,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(100,246,6076,7238,225,5998,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7368,188,5960,7289,201,5954,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63900,0,62400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/]启动[g]投石机[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(96,1,0,0,9,2,2,10,0,1,0,0,0,0,0)
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔!无聊的把戏……
# Group 142 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就算是“灰色恶魔”也会寡不敌众吧, 从西北方的堡垒叫援军过来!
SubGroup(5)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown87(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4447,132,4338,4397,134,4296,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4258,132,4320,4321,134,4301,130,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]我方[/]增援部队现身!开始朝[0:CHARA_G]进军!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]让援军从[0:AREA]出击,包围[0:CHARA_G]!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # 敌人有这么多……真不好对付啊。
# Group 143 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(42,3,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(43,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown87(44,2,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 8, 2, 94)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(1)
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就算是“灰色恶魔”也会寡不敌众吧, 从西北方的堡垒叫援军过来!
SubGroup(16)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown87(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4315,140,4359,4327,114,4298,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4311,140,4396,4323,119,4336,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4295,140,4385,4342,119,4347,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4288,140,4356,4346,119,4378,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4308,125,4336,4316,119,4400,100,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(8)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) # [b]我方[/]增援部队现身!开始朝[0:CHARA_G]进军!
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown18(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(16)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown15(42,8,2,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(43,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(44,8,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(45,8,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]让援军从[0:AREA]出击,包围[0:CHARA_G]!
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0) # 敌人有这么多……真不好对付啊。
# Group 147 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(42,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 152 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(43,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(44,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(45,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(46,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 5, 6)
SubGroup(4)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(3)
Unknown15(47,8,3,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我还以为那家伙能轻松解决…… 看来是我想得太简单了。
SubGroup(18)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,16,6,0,0,1,1,0,0,0)
Unknown55(0,10,0,0,0,0,14,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,0,13,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,0,15,6,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,15,6,0,0,1,1,0,0,0)
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]现身!开始朝[0:AREA]进军!
SubGroup(12)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是敌人的援军吗?他们要是成功攻入 中央堡垒,事情可能会变得很麻烦……
SubGroup(7)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,阻止[1:CHARA_G]被解放!
SubGroup(6)
Unknown10(1,33,13,96,96,0,0,0,0,4,8,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]一行人全灭!
# Group 168 (0, 2, 0, 4, 0)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown17(96,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 170 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这就是王国军现在的力量吗? 挺行的嘛!
# Group 171 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,大意了啊…… 凭我的本事也只能做到这些了……
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 172 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这次一定不能输!
# Group 173 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔…… 果然不好对付啊!
# Group 174 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,96,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 对不起…… 我可能得先撤退了……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 175 (0, 2, 0, 10, 8)
SubGroup(9)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) # 成功阻止[0:CHARA_G]被解放!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 总算是撑过去了。
# Group 176 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 3, 91)
SubGroup(2)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呜……很好…… 再让我享受更多吧!
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,1464,1,63150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7045,115,6214,6983,121,6239,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]从[0:AREA]强行逃脱!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 居然撬开了堡垒的门…… 但投石机确实起到了作用,别放过这个机会!
SubGroup(2)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,242,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,243,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,96,96,96,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(10,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 就是要互相厮杀…… 渴求彼此的鲜血才对啊!
# Group 180 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好……再来…… 让我体会死亡的滋味!
If254(1,254,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 我好像在哪听见过这个声音…… 难道是……不,这怎么可能……
# Group 181 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
Unknown45(3,0,42,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这种立于生死一线的感觉…… 才叫快乐啊!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 立于生死一线时感受到的快乐…… 我倒也能理解这种心情。
# Group 182 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这种立于生死一线的感觉…… 才叫快乐啊!
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 只能停手了啊…… 撤退吧。
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 终于击退那家伙了啊…… 不过他的剑……好像在哪里见过。
# Group 184 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
SubGroup(1)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown80(54,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0) # 已经撑不住了! 请求支援!
SubGroup(1)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown18(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) # 包围[0:CHARA_G]的[b]我方[/]部队因受到重创而撤退!
SubGroup(1)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0) # 唔…… 得马上赶去支援……
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就算[MFB:他_她]再怎么厉害…… 和这么多士兵交手后,也是会筋疲力尽的吧。
SubGroup(2)
Unknown43(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # 这是第几次和你交手了呢…… 或许今天会是最后一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # 没错,“灰色恶魔”, 我今天一定要打倒你!
# Group 188 (0, 2, 0, 8, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(97,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0) # 抱歉了,这也是我的工作。
# Group 189 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0) # 不妙…… 再这样下去会被压制住。
# Group 190 (0, 2, 0, 10, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # 唔……我还能战斗。
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们的攻击确实奏效了, 现在正是制胜关键。
# Group 191 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0) # 唔……我还能战斗。
# Group 192 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(193,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # 真是一场苦战……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我们占了上风, 这样打下去说不定能赢。
# Group 193 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(192,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 192: 0 1 0
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0) # 真是一场苦战……
# Group 194 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 8, 2, 19)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不好啦,不好啦! 快去找佣兵团来帮忙啊——
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,1,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人为请求增援而开始进军!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人想叫援军吗…… 必须阻止他们。
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,阻止敌人的增援!
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 2, 2)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 8, 6, 4)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) # 已击败所有的[0:CHARA_G]!成功阻止敌人请求增援!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样算是阻止了敌人的援军, 多少争取到一些时间了吧。
# Group 200 (0, 5, 8, 5, 37)
SubGroup(4)
Unknown13(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!未能阻止敌人请求增援!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不好,敌人的援军来了!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 8, 5, 37)
SubGroup(4)
Unknown13(22,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
GroupCheck3(200,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 0 1 0
Unknown32(21,1,96,5,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(22,1,96,7,42500,0,19464,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(48800,0,264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,63100,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!未能阻止敌人请求增援!
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不好,敌人的援军来了!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0) # 我们得帮帮死神卿! 快去救援吧!
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(27,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(28,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那些人是帝国的…… 难道他们打算治疗死神骑士?
If254(1,251,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 难道他们打算治疗死神骑士? 那就麻烦了,必须立刻阻止他们!
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,阻止[1:CHARA_G]接受治疗!
# Group 204 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(27,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(28,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(209,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 209: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # 成功阻止[0:CHARA_G]接受治疗!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好,赶上了! 这样就能从容迎战了。
If254(5,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) # 成功阻止[0:CHARA_G]接受治疗!
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人撤退!
If254(2,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 209 (0, 5, 0, 6, 11)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(27,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,9,5,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0) # 死神大人,我们这就为您疗伤!
Unknown125(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(9,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) # 未能阻止[0:CHARA_G]接受治疗!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔,没能阻止他们啊。 那就……再打倒一次!
# Group 210 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 211 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck4(185,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 1
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0) # 俗话说,小心驶得万年船。 我还是派点援军给那家伙吧……
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没空慢慢打了, 快点收拾掉他们吧。
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 够了,真麻烦…… 快点收拾掉他们吧!
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) # 击败[r][0:PARTY][/]的援军!
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(30,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(31,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(32,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(211,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 211: True 0
Unknown15(33,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 本来就够棘手了, 现在又派这么多援军过来……
# Group 222 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) # 成功击败[r][0:PARTY][/]的援军!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0) # 看来援军都被击退了…… 你可得平安回来啊。
# Group 223 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 4, 6)
SubGroup(3)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 要是守卫队被击退, 死神骑士就会跑出来……
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]一行人全灭!
# Group 225 (0, 8, 0, 7, 18)
SubGroup(6)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人全灭!
SubGroup(9)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # [0:AREA]的大门开启!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哼……虾兵蟹将…… 怎么可能挡得住我!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 他一旦出来就没办法阻止他了, 看来我们只能放弃了啊……
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 战斗败北!
# Group 226 (0, 5, 0, 4, 19)
SubGroup(3)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
SubGroup(1)
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人要是拿下了那里可就不妙了啊…… 我们必须加快速度攻打敌阵。
If254(7,114,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) # 在[0:AREA]沦陷前,占领所有中央的[r]堡垒[/]!
If254(4,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) # 在[0:AREA]沦陷前,将[0:CHARA_G]关进[1:AREA]!
# Group 227 (0, 5, 8, 4, 2)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown25(0,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA]即将沦陷!尽快前往防卫!
# Group 228 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) # [0:AREA]沦陷!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这样就没有足够的兵力拿下敌阵了…… 我们已经走投无路了啊。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 战斗败北!
# Group 229 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 东侧的[b]我军[/]全灭!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 231 (0, 8, 0, 4, 4)
SubGroup(3)
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 西侧的[b]我军[/]全灭!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 232 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) # [0:AREA]沦陷!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 投石机不能用了吗…… 看来作战计划是进行不下去了。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 战斗败北!
# Group 233 (0, 8, 8, 4, 4)
SubGroup(3)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) # [0:AREA]沦陷!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 投石机不能用了吗…… 看来作战计划是进行不下去了。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) # 战斗败北!
# Group 234 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 235 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 1 0
SubGroup(1)
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 重装兵已经整装待发, 堡垒的守卫队要是出了问题就派他们过去吧。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人为保护[b]守卫队[/]而现身!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样堡垒就能多撑一段时间了。
# Group 238 (0, 5, 2, 6, 2)
SubGroup(3)
GroupCheck3(175,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(238,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,这样一来就不会有人 再打堡垒的主意了。
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 245 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 1 0 0
SubGroup(2)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 魔道士部队来啦!只要一声令下, 他们就会向废弃村落发动攻击!
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔道士部队已抵达…… 他们随时都能攻击废弃村落。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 5, 0, 2, 6)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(54,1,0,0,9,1,8,60,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) # [b]集团魔法[/]发动!开始朝[0:CHARA_G]发动[b]魔法攻击[/]!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好,成功了!
# Group 247 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(183,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 246: True 0
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 0 0
SubGroup(1)
Unknown71(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 5, 8, 2, 2)
SubGroup(1)
GroupCheck3(247,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 1 0
SubGroup(1)
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,这样一来就不会有人 再打堡垒的主意了。
# Group 250 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
GenderedMcTalk(0,2127,2128,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
击败“灰色恶魔”……了吗?
谢兹 volume_up
击败“灰色恶魔”……了吗?
TalkCharacter(2129,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
[HERO_MF],别松懈。 不可能这么快就决出胜负……
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
你的身手很不错…… 不过,跟我比还差得远。
贝雷丝 volume_up
你的身手很不错…… 不过,跟我比还差得远。
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
现在还不是时候, 先别跟那家伙交战。
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,击败[1:CHARA_G]等人!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,击败[1:CHARA_G]!
TalkCharacter(2133,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
打败他了吗……
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呵……这一击还不错…… 看来我还能继续享受!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
现在还不是时候, 先别跟那家伙交战。
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
GenderedMcTalk(1,2130,2131,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
你的身手很不错…… 不过,跟我比还差得远。
贝雷丝 volume_up
你的身手很不错…… 不过,跟我比还差得远。
Alert(510,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
Alert(3136,4,8,96,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
Alert(3137,4,8,10,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,击败[1:CHARA_G]等人!
Alert(737,4,8,9,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,击败[1:CHARA_G]!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呵……这一击还不错…… 看来我还能继续享受!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
Alert(3136,4,9,96,96,0,0,0,0,0,0,0,0,0,0) 避免与[0:CHARA_G]交战,占领[r]堡垒[/]!
TalkDeploySlot(2134,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呵……这一击还不错…… 看来我还能继续享受!
Alert(510,2,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
Alert(3111,4,9,96,96,0,0,0,6,0,0,0,0,0,0) 将[0:CHARA_G]关进[0:AREA]!
TalkCharacter(2024,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
击溃帝国军,彻底打消他们的侵略念头。 敌军中也有高手在……小心前进吧。
TalkCharacter(2025,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
看来帝国军有在附近的废弃村落里扎营。
TalkCharacter(2026,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
帝国军的主力部队…… 似乎驻扎在了那座废弃村落里。
TalkCharacter(2027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们还不确定佣兵团具体在什么位置, 不能鲁莽行动……先收拾掉周围的敌人吧。
MainMissionStart(736,4,0,1,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r][0:PARTY][/]的[r]前线部队[/]!
TalkCharacter(2028,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
通往废弃村落的道路被封住了。 我们得想想办法才行……
TalkCharacter(2029,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样就行了…… 敌军还剩下多少部队?
MainMissionStart(820,1,0,2,17,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r][0:PARTY][/]的[r]前线部队[/]!
TalkDeploySlot(2030,41,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
在敌阵中发现了“灰色恶魔”的身影! 另外……“死神骑士”似乎也在。
TalkCharacter(2031,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
“死神骑士”……帝国的猛将也在啊。 真不想同时对付这两个人物……
TalkDeploySlot(2032,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
敌人来袭!敌人来欺负我们了! 大家一定要守好啊——
Alert(575,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为迎击敌军而开启大门!
TalkCharacter(2033,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,居然特地开门来迎接我们。 拿下堡垒,引出难缠的敌人吧。
MainMissionStart(3101,0,1,1,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领外围的[r]堡垒[/],吸引[r]敌军[/]的注意!
TalkCharacter(2035,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
这样就有两座了…… 目前为止还算顺利。
TalkCharacter(2036,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
“灰色恶魔”和“死神骑士”啊…… 这名字听起来真吓人……我们能打倒他们吧?
MainMissionStart(3102,0,1,2,96,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领外围的[r]堡垒[/]!
TalkCharacter(2034,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这座堡垒……也许会成为胜利的关键。 各位,千万要守好这里啊。
Alert(329,0,96,96,96,0,0,0,0,0,0,0,0,0,0) 防止[0:AREA]沦陷!
TalkDeploySlot(2037,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真是一场无聊的战争, 不过多少能让我享受一下吧……
GenderedMcTalk(1,2038,2039,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我也一起上吧。 这样被压着打可不妙啊。
贝雷丝 volume_up
我也一起上吧。 这样被压着打可不妙呢。
Alert(3104,2,9,8,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]为应战而开始进军!
TalkCharacter(2040,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
来了啊……他们很危险,先别出手。 我们要趁现在先收拾掉阵地内的帝国军。
MainMissionStart(3145,4,2,1,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: 在[0:AREA]沦陷前,占领所有中央的[r]堡垒[/]!
GenderedMcTalk(1,2124,2125,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
还要打?好吧。
贝雷丝 volume_up
还想打?好啊。
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
现在还不是时候, 先别跟那家伙交战。
TalkDeploySlot(2132,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你要挑战我吗…… 那就让我好好享受吧……
TalkCharacter(2126,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
现在还不是时候, 先别跟那家伙交战。
TalkDeploySlot(2041,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
呀!? 既然如此,就从远处攻击他们!
Alert(520,2,96,96,96,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]启动投石机
Alert(91,4,96,96,96,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],使投石机停止投石!
TalkCharacter(2042,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
这样石头就不会飞过来了~ 接着拿下另一座投石机好了。
TalkCharacter(2048,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那座投石机……应该能派上用场。
MainMissionStart(3107,0,2,2,96,96,96,3,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领[r][0:PARTY][/]的阵地!
TalkCharacter(2043,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
剩下的威胁就只有 “灰色恶魔”和“死神骑士”了吧。
SetDeathText(9,73,2049,6,0,0,0,0,0,0,0,0,0,0,0)
贝尔娜提塔 volume_up
为什么不肯放过贝尔啊!?
TalkDeploySlot(2044,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
投石机落入敌人手中了!? 也就是说敌人要攻击我们了!快逃呀!
Alert(3108,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开启了自己[r]堡垒[/]的大门!
TalkCharacter(2046,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
看来她就是指挥官了。 我有些于心不忍……但也只能打倒她了。
TalkCharacter(2047,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
身为指挥官却想逃跑?真是丢人…… 让她后悔打开那扇门吧。
MainMissionStart(2,4,8,1,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(2045,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
看她用兵时慌里慌张的样子…… 只要稍加劝说,或许就能让她投向我军。
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(3372,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
呜呜,贝尔不想被敌人包围, 想被墙壁包围啊……为什么会变成这样……
TalkCharacter(2050,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
总觉得有股罪恶感…… 不行,这可是战争啊。
TalkDeploySlot(2051,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
贝尔的这条命已经…… 至少让贝尔写首诗告别人世……
TalkCharacter(2052,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
与其写什么辞世诗, 还不如早点投降比较好吧……
TalkCharacter(2053,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
贝尔娜提塔…… 我不想杀你,快住手吧。
TalkCharacter(2054,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
你也不想死在这种地方吧……
TalkDeploySlot(3375,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
呀啊啊啊!会死……嗯?咦? 嗯……咦咦咦!?
MainMissionStart(485,1,3,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,12,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,0,8,2,12,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2055,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我要去中央堡垒…… 那些家伙……是我的猎物……
GenderedMcTalk(1,2056,2057,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
好吧, 那我就去攻破外围堡垒。
贝雷丝 volume_up
好吧, 那我就去攻破外围堡垒。
Alert(104,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]开始朝[0:AREA]进军!
TalkCharacter(2058,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好……大家快从中央堡垒退出来! 我们要把死神骑士关在堡垒里!
MainMissionStart(3111,0,4,1,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: 将[0:CHARA_G]关进[0:AREA]!
TalkCharacter(2059,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
快点离开那座堡垒, 死神骑士就快到了!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) 从[0:AREA]撤退!
Alert(150,0,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
TalkCharacter(2060,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
喂,你在干什么! 找死吗?快离开那里!
Alert(718,4,96,96,96,0,0,0,6,0,0,0,0,0,0) 从[0:AREA]撤退!
TalkCharacter(2061,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好……这样就行了。 关上门,切断敌人的退路!
Alert(551,1,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]的大门关闭!
MainMissionStart(823,1,4,2,9,96,96,0,0,6,0,0,0,0,0) MAIN MISSION START: 成功将[0:CHARA_G]关进[0:AREA]!
Alert(3110,0,9,96,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]为阻止[0:CHARA_G]被解放而配置[b]守卫队[/]!
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
准备好了吗? 全军开始攻击!
Alert(3138,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/]开始使用投石机朝[0:CHARA_G]发动攻击!
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔!无聊的把戏……
TalkCharacter(2062,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
准备好了吗? 全军开始攻击!
Alert(590,0,9,10,96,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/]启动投石机
TalkDeploySlot(2063,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔!无聊的把戏……
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
就算是“灰色恶魔”也会寡不敌众吧, 从西北方的堡垒叫援军过来!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]我方[/]增援部队现身!开始朝[0:CHARA_G]进军!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]让援军从[0:AREA]出击,包围[0:CHARA_G]!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
敌人有这么多……真不好对付啊。
贝雷丝 volume_up
敌人有这么多……真不好对付呢。
TalkCharacter(2064,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
就算是“灰色恶魔”也会寡不敌众吧, 从西北方的堡垒叫援军过来!
Alert(3142,0,8,8,96,0,0,0,0,0,0,0,0,0,0) [b]我方[/]增援部队现身!开始朝[0:CHARA_G]进军!
Alert(3143,0,8,8,96,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]让援军从[0:AREA]出击,包围[0:CHARA_G]!
GenderedMcTalk(1,2065,2066,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
敌人有这么多……真不好对付啊。
贝雷丝 volume_up
敌人有这么多……真不好对付呢。
TalkDeploySlot(2067,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
我还以为那家伙能轻松解决…… 看来是我想得太简单了。
Alert(3115,2,96,96,96,11,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]现身!开始朝[0:AREA]进军!
TalkCharacter(2068,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
是敌人的援军吗?他们要是成功攻入 中央堡垒,事情可能会变得很麻烦……
MainMissionStart(3117,0,5,1,10,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,阻止[1:CHARA_G]被解放!
Alert(326,4,13,96,96,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]一行人全灭!
Alert(549,1,56,96,96,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
TalkDeploySlot(2069,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
这就是王国军现在的力量吗? 挺行的嘛!
TalkDeploySlot(2070,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
啧,大意了啊…… 凭我的本事也只能做到这些了……
Alert(237,0,10,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(2071,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这次一定不能输!
TalkDeploySlot(2074,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔…… 果然不好对付啊!
TalkDeploySlot(2075,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
对不起…… 我可能得先撤退了……
Alert(237,0,11,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(3118,0,5,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[0:CHARA_G]被解放!
TalkCharacter(2076,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
总算是撑过去了。
TalkDeploySlot(2077,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呜……很好…… 再让我享受更多吧!
Alert(3109,2,9,96,96,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]从[0:AREA]强行逃脱!
TalkCharacter(2078,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
居然撬开了堡垒的门…… 但投石机确实起到了作用,别放过这个机会!
MainMissionStart(2,0,6,1,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
Alert(239,0,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人撤退!
TalkDeploySlot(2079,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
就是要互相厮杀…… 渴求彼此的鲜血才对啊!
TalkDeploySlot(2080,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
很好……再来…… 让我体会死亡的滋味!
TalkCharacter(2081,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
我好像在哪听见过这个声音…… 难道是……不,这怎么可能……
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这种立于生死一线的感觉…… 才叫快乐啊!
TalkCharacter(2083,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
立于生死一线时感受到的快乐…… 我倒也能理解这种心情。
TalkDeploySlot(2082,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这种立于生死一线的感觉…… 才叫快乐啊!
MainMissionStart(438,1,6,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2084,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
只能停手了啊…… 撤退吧。
Alert(237,0,9,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2085,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
终于击退那家伙了啊…… 不过他的剑……好像在哪里见过。
TalkDeploySlot(3345,46,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
已经撑不住了! 请求支援!
Alert(3146,2,8,42,96,0,0,0,0,0,0,0,0,0,0) 包围[0:CHARA_G]的[b]我方[/]部队因受到重创而撤退!
GenderedMcTalk(1,2087,2088,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
唔…… 得马上赶去支援……
贝雷丝 volume_up
唔…… 得马上赶去支援……
TalkCharacter(2086,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
就算[MFB:他_她]再怎么厉害…… 和这么多士兵交手后,也是会筋疲力尽的吧。
MainMissionStart(2,0,7,1,8,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
这是第几次和你交手了呢…… 或许今天会是最后一次吧。
贝雷丝 volume_up
这是第几次和你交手了呢…… 或许今天会是最后一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
没错,“灰色恶魔”, 我今天一定要打倒你!
谢兹 volume_up
没错,“灰色恶魔”, 我今天一定要打倒你!
GenderedMcTalk(1,2089,2090,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
抱歉了,这也是我的工作。
贝雷丝 volume_up
不好意思,这也是我的工作。
GenderedMcTalk(1,2091,2092,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
不妙…… 再这样下去会被压制住。
贝雷丝 volume_up
不妙…… 再这样下去会被压制住。
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
唔……我还能战斗。
贝雷丝 volume_up
唔……我还能战斗。
TalkCharacter(2095,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
我们的攻击确实奏效了, 现在正是制胜关键。
GenderedMcTalk(1,2093,2094,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
唔……我还能战斗。
贝雷丝 volume_up
唔……我还能战斗。
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
真是一场苦战……
贝雷丝 volume_up
真是一场苦战呢……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
我们占了上风, 这样打下去说不定能赢。
GenderedMcTalk(1,790,791,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
真是一场苦战……
贝雷丝 volume_up
真是一场苦战呢……
TalkDeploySlot(2096,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
不好啦,不好啦! 快去找佣兵团来帮忙啊——
Alert(171,2,21,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人为请求增援而开始进军!
TalkCharacter(2097,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
敌人想叫援军吗…… 必须阻止他们。
MainMissionStart(85,4,16,1,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,阻止敌人的增援!
MainMissionStart(815,1,16,2,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 已击败所有的[0:CHARA_G]!成功阻止敌人请求增援!
TalkCharacter(2098,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
这样算是阻止了敌人的援军, 多少争取到一些时间了吧。
MainMissionStart(482,3,16,3,21,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达目标地点!未能阻止敌人请求增援!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好,敌人的援军来了!
MainMissionStart(482,3,16,3,22,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达目标地点!未能阻止敌人请求增援!
Alert(220,2,48,96,96,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
TalkCharacter(2099,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好,敌人的援军来了!
TalkDeploySlot(2100,40,0,2,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
我们得帮帮死神卿! 快去救援吧!
Alert(117,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
TalkCharacter(2101,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
那些人是帝国的…… 难道他们打算治疗死神骑士?
TalkCharacter(2102,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
难道他们打算治疗死神骑士? 那就麻烦了,必须立刻阻止他们!
MainMissionStart(3133,4,17,1,27,9,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,阻止[1:CHARA_G]接受治疗!
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[0:CHARA_G]接受治疗!
TalkCharacter(2103,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
很好,赶上了! 这样就能从容迎战了。
MainMissionStart(3131,1,17,2,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[0:CHARA_G]接受治疗!
Alert(240,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人撤退!
Alert(237,0,27,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(237,0,28,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(2104,40,0,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
死神大人,我们这就为您疗伤!
Alert(617,2,27,9,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
MainMissionStart(3132,3,17,3,9,96,96,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[0:CHARA_G]接受治疗!
TalkCharacter(2105,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
唔,没能阻止他们啊。 那就……再打倒一次!
TalkDeploySlot(2106,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
俗话说,小心驶得万年船。 我还是派点援军给那家伙吧……
Alert(117,2,23,8,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
TalkCharacter(2107,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
没空慢慢打了, 快点收拾掉他们吧。
TalkCharacter(2108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
够了,真麻烦…… 快点收拾掉他们吧!
MainMissionStart(734,4,18,1,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r][0:PARTY][/]的援军!
TalkCharacter(2109,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
本来就够棘手了, 现在又派这么多援军过来……
MainMissionStart(819,1,18,2,30,96,96,11,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r][0:PARTY][/]的援军!
TalkDeploySlot(2110,10,0,2,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
看来援军都被击退了…… 你可得平安回来啊。
TalkCharacter(2121,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
要是守卫队被击退, 死神骑士就会跑出来……
Alert(326,2,13,96,96,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]一行人全灭!
Alert(316,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人全灭!
Alert(550,3,96,96,96,0,0,0,6,0,0,0,0,0,0) [0:AREA]的大门开启!
TalkDeploySlot(2122,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哼……虾兵蟹将…… 怎么可能挡得住我!
TalkCharacter(2123,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
他一旦出来就没办法阻止他了, 看来我们只能放弃了啊……
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 战斗败北!
Alert(150,2,8,96,96,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
TalkCharacter(2117,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
敌人要是拿下了那里可就不妙了啊…… 我们必须加快速度攻打敌阵。
Alert(3140,4,96,96,96,3,0,0,0,0,0,0,0,0,0) 在[0:AREA]沦陷前,占领所有中央的[r]堡垒[/]!
Alert(3141,4,9,96,96,3,0,0,0,6,0,0,0,0,0) 在[0:AREA]沦陷前,将[0:CHARA_G]关进[1:AREA]!
Alert(358,3,96,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA]即将沦陷!尽快前往防卫!
Alert(321,3,13,96,96,0,0,0,0,0,0,0,0,0,0) [0:AREA]沦陷!
TalkCharacter(2118,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这样就没有足够的兵力拿下敌阵了…… 我们已经走投无路了啊。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 战斗败北!
Alert(3134,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 东侧的[b]我军[/]全灭!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(3135,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 西侧的[b]我军[/]全灭!
Alert(338,3,96,96,96,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(321,3,13,96,96,0,0,0,4,0,0,0,0,0,0) [0:AREA]沦陷!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
投石机不能用了吗…… 看来作战计划是进行不下去了。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 战斗败北!
Alert(321,3,13,96,96,0,0,0,8,0,0,0,0,0,0) [0:AREA]沦陷!
TalkCharacter(2120,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
投石机不能用了吗…… 看来作战计划是进行不下去了。
Alert(338,3,96,96,96,0,0,0,6,0,0,0,0,0,0) 战斗败北!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2111,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
重装兵已经整装待发, 堡垒的守卫队要是出了问题就派他们过去吧。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(3128,0,34,96,96,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人为保护[b]守卫队[/]而现身!
TalkCharacter(2112,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
这样堡垒就能多撑一段时间了。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,这样一来就不会有人 再打堡垒的主意了。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2114,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
魔道士部队来啦!只要一声令下, 他们就会向废弃村落发动攻击!
TalkCharacter(2115,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
魔道士部队已抵达…… 他们随时都能攻击废弃村落。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
Alert(3129,0,9,9,9,3,0,0,0,0,0,0,0,0,0) [b]集团魔法[/]发动!开始朝[0:CHARA_G]发动[b]魔法攻击[/]!
TalkCharacter(2116,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
很好,成功了!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2113,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,这样一来就不会有人 再打堡垒的主意了。