야외 활동 중이던 학생들을 습격한 도적단의 잔당을 소탕하기 위해, 일행은 임무에 나서지만……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 37 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 휴베르트 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 페르디난트 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 벨레트 255 0 0 4 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 벨레트 255 0 0 5 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 벨레트 255 0 0 6 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 벨레트 255 0 0 7 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 예리차 255 0 0 8 176 7 13 0 101 0 0 100 54 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 모니카 255 0 0 9 185 7 13 0 101 5 1 100 129 255 65535 1999 29 15 67 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 크로니예 255 0 0 10 326 6 13 3 2 5 1 100 295 255 65535 1999 3 42 0 0 0 0 0 0 0 0 23 0 2 65535 65535 65535
11 255 0 0 11 801 6 12 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 705 5 13 3 0 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 255 0 0 13 706 5 13 3 101 5 1 8 300 255 65535 1999 45 39 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 707 5 13 3 101 5 0 4 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 255 0 0 15 708 5 13 3 101 5 1 2 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 255 0 0 16 709 5 13 3 101 5 1 3 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 255 0 0 17 705 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 706 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 255 0 0 19 707 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 708 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 255 0 0 21 709 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국병 255 0 0 22 710 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 630 5 13 3 101 7 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 640 6 13 3 0 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 645 6 13 3 4 5 1 15 300 255 3 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 645 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 640 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 645 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 255 0 0 32 705 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 707 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 255 0 0 35 708 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국병 255 0 0 51 710 5 13 3 101 5 0 2 300 255 0 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 3 0 3 0 0 51 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 17 0 17 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 710 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 3 706 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 4 707 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 3 709 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 4 710 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 2 711 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 3 712 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 4 713 4 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1525 3 706 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 4 707 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 2 707 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(0)
SubGroup(2)
Unknown10(0,69,14,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
SetName(12,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 문지기
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 도적
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 도적
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 도적
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 도적
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 도적
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 도적
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 도적
SetName(21,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 도적
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 도적
SetName(32,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 도적
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 도적
SetName(34,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 도적
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 도적
SetName(23,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 도적
SetName(24,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 수수께끼의 병사
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 수수께끼의 병사
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 수수께끼의 병사
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 수수께끼의 병사
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 수수께끼의 병사
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 수수께끼의 병사
SetName(9,150,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to ???
SetName(11,366,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 길 잃은 마수
SubGroup(11)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetDeathText(2,115,4552,3,0,0,0,0,0,0,0,0,0,0,0) # 이 길로는…… 역시…… 나아가서는…… 안 되는 거였어……
SetDeathText(3,115,204,3,0,0,0,0,0,0,0,0,0,0,0) # 죽는 건가, 나는…… 이건…… 예상하지 못했어……
SetDeathText(4,115,205,3,0,0,0,0,0,0,0,0,0,0,0) # 괜한…… 벌집을…… 건드린 것 같군……
SetDeathText(2,96,4552,3,0,0,0,0,0,0,0,0,0,0,0) # 이 길로는…… 역시…… 나아가서는…… 안 되는 거였어……
SetDeathText(3,96,204,3,0,0,0,0,0,0,0,0,0,0,0) # 죽는 건가, 나는…… 이건…… 예상하지 못했어……
SetDeathText(4,96,205,3,0,0,0,0,0,0,0,0,0,0,0) # 괜한…… 벌집을…… 건드린 것 같군……
SetDeathText(53,27,195,3,0,0,0,0,0,0,0,0,0,0,0) # 하아, 하아…… 계속 갇혀 있었던지라, 다리가……
SetDeathText(53,28,196,3,0,0,0,0,0,0,0,0,0,0,0) # 안 될 것 같아…… 결국 못 빠져나가는 걸까요……
SubGroup(2)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
TalkCharacter(111,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 도적을 처리한다…… 따라와라……
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,2164,1,0,300,0,0,0,0,0,0,0,0)
# Group 11 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
SubGroup(3)
Unknown91(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_EXTRA_ROLE2] 버튼으로 팔레트 2가 표시됩니다. 아군 유닛에게 접근해 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]를 누르면 상대를 자신의 [g]부관[/](후위)으로 배치합니다. 다시 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]를 눌러 부관을 해제합니다. [g]부관을 배치하면……[/] ・전위의 능력치가 부관의 병과에 따라 상승 ・[g]지원 레벨 C 이상[/]일 경우, 부관의 [g]보조 계열과 전술 계열 개인 스킬[/]을 공유 ・[g]부관 추격, 부관 가드, 연계 오의[/]가 발동 팔레트 2의 표시에 할당하는 버튼은 환경 설정에서 변경할 수 있습니다. 일시 정지 메뉴 > 시스템 > 환경 설정 > 버튼 설정 부관 배치는 행동 지시 화면에서 부관으로 지정하고 싶은 유닛을 고른 후 배치하고 싶은 유닛을 상대로 [$PAD_R2]기타에서 [g]부관으로 임명한다[/]를 선택해도 실행할 수 있습니다.
ShowTutorial(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK3] 버튼으로 조작 캐릭터(전위)와 부관(후위)을 교대할 수 있습니다. 단, 조작 가능한 캐릭터 외에는 전위에 세울 수 없습니다.
# Group 13 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
SubGroup(1)
Unknown140(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
TalkFromOwnStrings2(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 2, 2, 4)
SubGroup(1)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
SubGroup(3)
Unknown140(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 2, 2, 4)
SubGroup(1)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(3)
Unknown140(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown15(37,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(113,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 치, 침입자라고!? 목적이 뭐냐……!
# Group 19 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(114,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 검을 겨누는 걸 보면 나쁜 녀석인 거겠지. 그렇다면 봐주지 않겠어!
# Group 20 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(115,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나, 나왔다! 어떻게 된 건진 모르겠지만 일단 싸울 수밖에 없겠지……!
# Group 21 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(25,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(116,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 괜찮아, 도적이 상대라도 싸울 수 있어! 각오해라!
# Group 22 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(117,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 도적 따윈 적수가 안 되는군! 이름을 말할 새도 없을 줄은…… 훗.
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(118,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 흥…… 이 정도인가. 빨리 다음 장소로 가지.
# Group 25 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(119,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이것 또한 귀족의 책무…… 원망하지 말도록.
# Group 26 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(120,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 많은 적, 동시, 공격, 받지 않는다, 중요합니다. 경계, 부탁합니다.
# Group 28 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(121,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 다행이다, 무사히 빠져나와서…… 이게, 실전이라는 거군요……
# Group 29 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(122,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋았어! 우리 적수는 못 되네!
# Group 30 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
# Group 31 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(7,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(123,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 하아…… 주변이 시체투성이라 감각이 마비되기 시작했어……
# Group 32 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(124,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 적어도 이 사람들이, 평안하게 잠들기를……
# Group 33 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(125,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 으앗, 끊임없이 도적이…… 이 방법밖엔……
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 0
# Group 35 (0, 5, 2, 1, 10)
SubGroup(0)
SubGroup(2)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(32,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(33,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(34,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(35,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
Unknown51(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63900,0,60500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # [g]도적의 근거지[/] 내부로 진군하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 36: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # [g]도적의 근거지[/] 내부로 진군하라!
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 36: True 1
GroupCheck4(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 1
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,12,50,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(127,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # 여긴 못 지나간다! 너희를 보내면 내가 죽는다고!
TalkCharacter(128,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 녀석을 쓰러뜨리면, 문이 열릴 것 같군……
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 맵에서 [$ICON_GATE] 아이콘으로 표시되는 문은 문을 지키는 [g]문지기[/]를 격파하거나 근처 요새를 제압하면 열립니다. [$ICON_GATE_NO_INTRUSION] 아이콘으로 표시되는 문은 전투를 진행했을 때만 열립니다.
# Group 41 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(129,12,1,0,1,1,0,0,0,0,0,0,0,0,0) # 다들, 미안하다…… 지켜 내지 못했어……
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(130,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 안쪽을 제압한다……
SubGroup(3)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1213,4,2,1,14,37,37,0,0,3,4,0,0,0,0) # [0:CHARA_G]의 [g]근거지[/]를 제압하라!
SubGroup(1)
TalkCharacter(112,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 예상보다 넓군…… 나눠서 맡아라……
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,19664,1,42600,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(131,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 근거지 안쪽도 바깥과 큰 차이는 없군요.
# Group 50 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(132,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……단순한 과제였는데 이런 상황이 될 줄이야.
# Group 51 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(133,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 소굴에 쳐들어가다니, 대체 왜~ 이런 상황이 된 걸까.
# Group 52 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(9,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(134,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이제 충분하잖아요! 돌아가요! 돌아가자고요오오오!
# Group 54 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(135,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금으로서는 함정은 아닌 것 같지만, 언제 어디서 뭐가 튀어나올지……
# Group 55 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(136,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도적들의 거점이라는 게 원래 이렇게 웅장한 건물이었던가요?
# Group 56 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(37,59800,0,40500,0,63000,0,43500,0,0,1,0,0,0,0)
# Group 57 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(137,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 하아…… 갑자기 이런 과제를 하라니 들은 내용이랑 다른걸.
# Group 58 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(138,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 오래된 요새이긴 하지만, 견고한 건물이니 도적이 근거지로 삼기에는 적당했겠네요.
# Group 59 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(139,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 주여…… 용서하소서…… 이자들의 영혼을 구원하소서……
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1201,1,2,2,14,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 [g]근거지[/] 제압 성공!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(148,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도적의 근거지 제압은 대충 끝난 건가? 예리차 선생님, 뭔가 신경 쓰이는 건……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(149,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아…… 제압은 끝났군. 이제 요새 안을……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(150,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋~았어, 이걸로 도적의 근거지 제압이 끝났군. 남은 건……
# Group 62 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 5, 42)
SubGroup(2)
GroupCheck4(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown52(21654,1,42310,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown83(8630,375,4180,8719,365,4231,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8664,365,4290,8719,360,4231,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(140,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 보물 상자군요. 열어 보려면 열쇠가 필요하겠습니다.
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(141,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 음…… 보물 상자인가. 열쇠가 필요해 보이는군.
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(142,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 저라면, 열쇠가 없어도 열 수 있어요. 칭찬받을 만한 일은 아니지만요……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(143,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 앗, 보물 상자 발견! 열쇠가 있으면 열 수 있을 텐데~
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown52(21654,1,42310,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(144,13,1,4,1,1,0,0,0,0,0,0,0,0,0) # 윽, 보물이 있는 곳에 적이…… 회수하려고 했는데, 어떻게 하나……
SubGroup(2)
Unknown31(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(297,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [g]보물 열쇠[/]를 가진 [0:CHARA_G], 출현!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(145,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 열쇠를 가지고 있는 도적이 나타난 듯합니다.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(146,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……아무래도, 저자에게 열쇠가 있는 모양이군.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(147,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 응? 열쇠를 가진 사람이 나타난 것 같은데?
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(708,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/]를 입수하라!
SubGroup(0)
If254(3,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,3,37,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(1)
ShowTutorial(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 전장에서 [g]보물 상자[/]가 발견될 때가 있습니다. 보물 상자를 열려면 [g]보물 열쇠[/]가 필요합니다. 보물 열쇠를 가진 적장을 찾아내 격파하면 입수할 수 있습니다. 또한, 열쇠를 가진 적이 보물 상자에 접근하면 보물 상자에서 [g]보물을 탈취[/]하기도 합니다. 보물을 탈취당한 경우에는, 도망가기 전에 격파하면 보물을 되찾을 수 있습니다. 일부 병과와 캐릭터는 보물 열쇠가 없어도 보물 상자를 열 수 있는 스킬을 가지고 있습니다.
# Group 66 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(2)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,3,37,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
SubGroup(0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21659,1,42310,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1212,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 입수한 [g]보물 열쇠[/]를 사용해 [g]보물 상자[/]의 자물쇠를 열어라!
# Group 68 (0, 5, 0, 4, 16)
SubGroup(3)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
Unknown54(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(13,2,37,0,21729,1,42375,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(900,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]보물 열쇠[/]를 사용하여 [g]보물 상자[/]의 내용물을 탈취!
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,1,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]을 향해 진군 개시!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,41100,0,12924,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(707,0,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물[/]을 탈환하라!
# Group 69 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,0,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(548,1,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물[/] 획득!
# Group 70 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown11(13,41100,0,12924,1,0,800,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,0,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(296,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달! [g]보물[/]을 가지고 퇴각!
SubGroup(1)
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 놓쳤나……
# Group 72 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(151,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 지하가 수상하군…… 조사해라……
SubGroup(2)
Unknown44(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1202,4,3,1,37,37,37,0,0,0,0,0,0,0,0) # [g]지하[/]를 조사하라!
SubGroup(1)
Unknown31(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown67(9,1,41111,0,840,0,38620,0,180,180,180,1,0,0,0)
# Group 74 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4130,130,4100,4108,90,3877,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4105,100,3930,4108,96,3877,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,152,153,1,4,1,0,0,0,0,0,0,0,0,0) # 음? 누가 붙잡혀 있어! 사관학교 학생 아니야?
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown44(0,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1206,4,3,7,37,37,37,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 4, 46)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(4105,102,3920,4111,90,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4111,96,3890,4111,90,3862,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown123(4,1400,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(380,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1281,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(9,2,1,0,8,0,0,0,0,0,0,0,0,0,0)
Unknown67(9,1,41111,0,840,0,38620,0,180,180,180,0,0,0,0)
SubGroup(6)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4111,96,3890,4111,90,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4111,96,3890,4111,94,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1208,1,7,2,9,37,37,0,0,0,0,0,0,0,0) # [b]사관학교 학생[/] 구출 성공!
SubGroup(2)
Unknown123(4,600,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown139(9,41147,0,40274,0,0,6,0,0,0,1,1,1,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkCharacter(154,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 세상에, 누가 구하러 오다니……
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(155,53,1,4,1,3,0,0,0,0,0,0,0,0,0) # 앗, 에델가르트 전하!?
TalkCharacter(156,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 너는…… 모니카! 어째서…… 아니지, 이런 얘길 할 때가 아니야.
SetName(9,59,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 모니카
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(157,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 무사한가!? 어쩌다 이런 곳에…… ……아니, 이런 얘길 하고 있을 여유가 없군.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(158,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 괜찮아? 넌 도대체…… 아니지, 지금은 밖으로 나가는 게 우선이군.
SubGroup(1)
TalkCharacter(159,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 아무튼 구해 주셔서 감사합니다!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 78 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,9,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(197,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 큰일이야, 모니카가 위험해! 다 함께 지켜야 해!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(198,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이봐, 이 이상 적이 접근하게 두지 마!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(199,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 적이 접근하지 못하게 해!
SubGroup(1)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(160,24,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그 녀석을 놓치지 마라! 크로니예님께 갈가리 찢길 거다!
SubGroup(5)
Unknown35(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,24,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(1)
TalkCharacter(164,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 여긴 위험하군…… 그녀를 데리고 도망친다……
SubGroup(4)
Unknown56(64000,0,57000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1204,4,4,1,9,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] [g]안전한 장소[/]까지 호위하라!
Unknown32(9,2,37,0,64000,0,57000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown10(1,23,9,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 81 (0, 2, 2, 2, 10)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]행동 지시 화면[/]에서 [g]호위[/] 지시를 내리면, 지시받은 유닛이 호위 대상을 지키며 근처에서 싸워 줍니다. [b]아군[/]을 지켜야 하는 미션에서 활용해 봅시다.
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(165,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저자들은 그녀를 노리는 것 같군. 우리가 확실히 지켜 내야 해.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(166,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 놈들이 노리는 건 저 여자인가 보군. 구출한 이상은 끝까지 지켜 내야겠지.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(167,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그녀를 노리는 것 같군. 우리가 확실히 지켜 내야 해.
# Group 83 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,24,30,1,1,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
SubGroup(1)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1214,2,9,24,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]의 습격에 의해 진군 정지!
SubGroup(7)
TalkCharacter(172,53,1,2,1,3,0,0,0,0,0,0,0,0,0) # 또……! 왜 그렇게 나를 집요하게 노리는 거죠?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(161,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……왔구나. 다들, 모니카를 지키는 거야!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(162,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 도적의 잔당…… 아니, 다른 자들인가? 이들은 대체……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(163,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 으앗, 뭐야 이 녀석들……? 평범한 도적이 아닌데.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(173,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이래서는 나아갈 수 없겠어. 수상한 자들을 쓰러뜨리자.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(174,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 귀찮게. 얼른 정리하자!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(175,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그녀가 위험해! 어서 수상한 녀석들을 쓰러뜨리자.
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1215,2,24,9,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G]의 진군을 엄호하라!
# Group 85 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 괜찮을 거야, 서두르자.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이제 됐군. 서두르자.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 괜찮으려나? 다들, 서둘러~!
SubGroup(1)
TalkCharacter(176,53,1,3,1,3,0,0,0,0,0,0,0,0,0) # 미안해요, 아직 몸이 생각처럼 움직이질 않아서……
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,25,30,1,1,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
SubGroup(1)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1214,2,9,28,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]의 습격에 의해 진군 정지!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(177,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 큭큭…… 실로 거슬리는 자들이군요.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(178,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아직도 덤벼 오는군…… 차림새를 보아하니 역시 도적과 한패는 아닌 것 같다만……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(179,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이것 참…… 이성에게 집착하면 미움받는다고 안 배웠어?
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1215,2,25,9,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G]의 진군을 엄호하라!
# Group 88 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 괜찮을 거야, 서두르자.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이제 됐군. 서두르자.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 괜찮으려나? 다들, 서둘러~!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 89 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(9,1664,1,39500,0,7364,1,42400,0,0,1,0,0,0,0)
GroupCheck4(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: False 1
SubGroup(1)
TalkFromOwnStrings2(9,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,64000,0,57000,0,0,2000,1,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(9,2,37,0,64000,0,57000,0,0,0,0,0,0,0,0)
Unknown56(64000,0,57000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,1,4,2,9,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 호위 성공!
SubGroup(1)
TalkCharacter(183,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 후우…… 여기까지 왔으니, 이제 안전할까요?
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
SubGroup(1)
TalkDeploySlot(168,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금이라면 도망칠 수 있나……?
SubGroup(1)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20864,1,21964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,37,0,20864,1,21964,1,0,1,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(1207,2,23,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 잔당, 출현! [g]목표 지점[/]으로 퇴각 개시!
SubGroup(1)
TalkCharacter(169,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 아직도 숨어 있었군…… 남김없이 토벌해라……
SubGroup(5)
Unknown51(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,37,0,20864,1,21964,1,0,1,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,4,16,1,23,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 퇴각을 저지하라!
SubGroup(1)
ShowTutorial(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]사이드 미션[/]은 승패와는 직접적인 관계가 없는 미션입니다. 사이드 미션을 달성하면 전황이 유리하게 흘러가거나, 보수를 획득할 수 있습니다.
# Group 94 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,23,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
Unknown55(0,23,0,0,0,2,37,0,20164,15164,0,0,0,0,0)
SubGroup(1)
TalkCharacter(170,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 잘했다. 이제 도적의 기척은 느껴지지 않는군……
# Group 95 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(23,20864,1,21964,1,0,3000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,23,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달!
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,2,16,3,23,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 퇴각 저지 실패!
SubGroup(1)
Unknown18(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 놓쳤나……
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(36,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(184,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 뭐야 이게, 말도 안 돼! 내 근거지를 엉망으로 만들어 놨잖아!
SubGroup(1)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
SetDeathText(38,73,186,1,0,0,0,0,0,0,0,0,0,0,0) # 내 이름은 크로니예. 당신 목숨을 앗아 갈 사람이란다? 장난이야!
CloseUp(10,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(185,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # ……나타났군. 그럼…… 녀석을 벤다.
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,10,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,10,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 15, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(187,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그래…… 네가 크로니예구나. 죽어 줘야겠어.
# Group 99 (0, 2, 0, 15, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(188,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇군요…… 그럼 예정대로 가도록 하지요.
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(189,10,1,1,0,1,0,0,0,0,0,0,0,0,0) # 유언이 있다면 지금 말해 두지 그래? 난 안 들어 줄 거지만! 꺄하하하!
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(190,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 모니카…… 당신만은 놓치지 않을 거야! 내가 잘 사용해 줄게……!
# Group 102 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,10,37,37,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 103 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 52)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4556,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 칫, 이렇게 된 이상……! 저번에 잡아 둔 그걸 꺼내!
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(20)
Unknown83(6499,350,6347,6399,333,6266,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1216,2,11,37,37,0,0,0,0,0,0,0,0,0,0) # [y]길 잃은 마수[/], 출현!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(11,20,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6365,420,6340,6365,360,6270,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6365,460,6380,6365,360,6270,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4557,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건……! 골치 아픈 게 나왔어. 다들, 주의하도록 해.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4558,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 야수…… 몬스터가 아닌 건가……? ……조심해, 쓰러뜨리는 수밖에 없겠어.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4559,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 잠깐, 저게 뭐야. 몬스터가 아닌데…… 거대한 야수……인가?
SubGroup(2)
Unknown10(0,1,11,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1217,4,6,1,11,37,37,0,0,0,0,0,0,0,0) # [y]길 잃은 마수[/]를 격파하라!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 2, 5)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]몬스터[/]는 일반 병사와 다른 거대한 적입니다. [g]몬스터[/]에게 다가가면 화면 위쪽에 HP와 약점 속성이 표시됩니다. 몬스터는 4개의 [g]배리어[/]에 의해 보호받습니다. [g]배리어[/]는 약점에 대응하는 공격이나 각성 중의 공격으로 없앨 수 있습니다. 배리어를 하나 없앨 때마다 적은 [g]아머 브레이크[/] 상태에 빠집니다. [g]아머 브레이크 중[/]에는 행동 불능이 됩니다. 다가가서 [$ACT_CHARGE_ATTACK] 버튼으로 필살의 연격을 사용하면 몬스터의 HP 게이지 1개를 줄일 수 있습니다. 또한, [g]아머 브레이크[/] 상태로 만들 때마다 특수한 소재를 획득할 수 있습니다. 몬스터의 HP 게이지 오른쪽에 있는 아이콘은 HP 게이지의 [g]남은 개수[/]를 나타냅니다. 아이콘의 개수만큼 HP가 전부 회복됩니다. 모든 HP 게이지를 0으로 만들면 몬스터는 행동 불능 상태에 빠집니다. 몬스터에게 다가가 [$ACT_CHARGE_ATTACK] 버튼을 누르면 필살의 연격을 발동해 쓰러뜨릴 수 있습니다.
SubGroup(2)
TalkCharacter(4560,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 여럿이 달려들어라…… 혼자서는 이길 수 없다……
TalkDeploySlot(4561,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 너희들 같은 건 몇 명이 있든 이제 끝이야!
# Group 106 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4562,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 평범한 야수와는 완전히 다르군. 힘을 합치지 않으면 고전은 피할 수 없겠어……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4563,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 성가신 상대군. 이건 시간이 좀 걸리겠어……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4564,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도대체 뭐람, 이 커다란 건! 공격이 먹히고 있는지 전혀 모르겠어.
# Group 107 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4565,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 움직임이 둔해진 것처럼 보입니다. 이대로 계속 공격하면 쓰러뜨릴 수 있겠군요.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4566,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 음…… 약해지기 시작한 것 같군. 이대로 밀어붙인다……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4567,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 상대의 기세가 꺾였어! 지금이야말로 몰아붙여서, 마무리한다!
# Group 108 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1218,1,6,2,11,37,37,0,0,0,0,0,0,0,0) # [y]길 잃은 마수[/] 격파 성공!
SubGroup(1)
TalkDeploySlot(4568,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # 말도 안 돼, 마수가…… 이런 녀석들한테 당했다고……?
SubGroup(1)
TalkDeploySlot(191,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 탈레스님께 뭐라고 해야…… ……너희들! 절대로 용서 못 해!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(192,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 재빠르게 도망치기는……! 뭐, 됐어. 지금은 모니카가 무사한 것에 기뻐하자.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(193,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 탈레스…… 크로니예……? ……사정은 잘 모르겠지만, 승리는 승리인가.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(194,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어쩐지 알 수 없는 상대이긴 했지만, 이긴 모양이야.
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(53,96,200,3,0,0,0,0,0,0,0,0,0,0,0) # 살았다고 생각했는데…… 헛된, 꿈이었나…… 보네요……
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,201,202,1,3,1,0,0,0,0,0,0,0,0,0) # 앗, 이럴 수가!? ……젠장, 당해 버렸어.
SubGroup(1)
Alert(338,3,37,37,37,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 114 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkCharacter(206,60,1,3,1,3,0,0,0,0,0,0,0,0,0) # ……최소한의 역할은 완수했다.
SetDeathText(2,115,4552,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
이 길로는…… 역시…… 나아가서는…… 안 되는 거였어……
SetDeathText(3,115,204,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
죽는 건가, 나는…… 이건…… 예상하지 못했어……
SetDeathText(4,115,205,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
괜한…… 벌집을…… 건드린 것 같군……
SetDeathText(2,96,4552,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
이 길로는…… 역시…… 나아가서는…… 안 되는 거였어……
SetDeathText(3,96,204,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
죽는 건가, 나는…… 이건…… 예상하지 못했어……
SetDeathText(4,96,205,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
괜한…… 벌집을…… 건드린 것 같군……
SetDeathText(53,27,195,3,0,0,0,0,0,0,0,0,0,0,0)
모니카 volume_up
하아, 하아…… 계속 갇혀 있었던지라, 다리가……
SetDeathText(53,28,196,3,0,0,0,0,0,0,0,0,0,0,0)
모니카 volume_up
안 될 것 같아…… 결국 못 빠져나가는 걸까요……
TalkCharacter(111,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
도적을 처리한다…… 따라와라……
ShowTutorial(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_EXTRA_ROLE2] 버튼으로 팔레트 2가 표시됩니다. 아군 유닛에게 접근해 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]를 누르면 상대를 자신의 부관(후위)으로 배치합니다. 다시 [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]를 눌러 부관을 해제합니다.부관을 배치하면…… ・전위의 능력치가 부관의 병과에 따라 상승 ・지원 레벨 C 이상일 경우, 부관의 보조 계열과 전술 계열 개인 스킬을 공유 ・부관 추격, 부관 가드, 연계 오의가 발동팔레트 2의 표시에 할당하는 버튼은 환경 설정에서 변경할 수 있습니다. 일시 정지 메뉴 > 시스템 > 환경 설정 > 버튼 설정부관 배치는 행동 지시 화면에서 부관으로 지정하고 싶은 유닛을 고른 후 배치하고 싶은 유닛을 상대로 [$PAD_R2]기타에서 부관으로 임명한다를 선택해도 실행할 수 있습니다.
ShowTutorial(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK3] 버튼으로 조작 캐릭터(전위)와 부관(후위)을 교대할 수 있습니다. 단, 조작 가능한 캐릭터 외에는 전위에 세울 수 없습니다.
TalkDeploySlot(113,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
치, 침입자라고!? 목적이 뭐냐……!
TalkCharacter(114,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
검을 겨누는 걸 보면 나쁜 녀석인 거겠지. 그렇다면 봐주지 않겠어!
TalkCharacter(115,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
나, 나왔다! 어떻게 된 건진 모르겠지만 일단 싸울 수밖에 없겠지……!
TalkCharacter(116,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
괜찮아, 도적이 상대라도 싸울 수 있어! 각오해라!
TalkCharacter(117,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
도적 따윈 적수가 안 되는군! 이름을 말할 새도 없을 줄은…… 훗.
TalkCharacter(118,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥…… 이 정도인가. 빨리 다음 장소로 가지.
TalkCharacter(119,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이것 또한 귀족의 책무…… 원망하지 말도록.
TalkCharacter(120,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
많은 적, 동시, 공격, 받지 않는다, 중요합니다. 경계, 부탁합니다.
TalkCharacter(121,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
다행이다, 무사히 빠져나와서…… 이게, 실전이라는 거군요……
TalkCharacter(122,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
좋았어! 우리 적수는 못 되네!
TalkCharacter(123,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
하아…… 주변이 시체투성이라 감각이 마비되기 시작했어……
TalkCharacter(124,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
적어도 이 사람들이, 평안하게 잠들기를……
TalkCharacter(125,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
으앗, 끊임없이 도적이…… 이 방법밖엔……
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 도적의 근거지 내부로 진군하라!
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 도적의 근거지 내부로 진군하라!
TalkDeploySlot(127,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
여긴 못 지나간다! 너희를 보내면 내가 죽는다고!
TalkCharacter(128,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
녀석을 쓰러뜨리면, 문이 열릴 것 같군……
MainMissionStart(2,4,1,1,12,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
ShowTutorial(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 맵에서 [$ICON_GATE] 아이콘으로 표시되는 문은 문을 지키는 문지기를 격파하거나 근처 요새를 제압하면 열립니다. [$ICON_GATE_NO_INTRUSION] 아이콘으로 표시되는 문은 전투를 진행했을 때만 열립니다.
MainMissionStart(438,1,1,2,12,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(129,12,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
다들, 미안하다…… 지켜 내지 못했어……
Alert(553,1,12,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(130,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
안쪽을 제압한다……
MainMissionStart(1213,4,2,1,14,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 근거지를 제압하라!
TalkCharacter(112,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
예상보다 넓군…… 나눠서 맡아라……
TalkCharacter(131,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
근거지 안쪽도 바깥과 큰 차이는 없군요.
TalkCharacter(132,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……단순한 과제였는데 이런 상황이 될 줄이야.
TalkCharacter(133,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
적의 소굴에 쳐들어가다니, 대체 왜~ 이런 상황이 된 걸까.
TalkCharacter(134,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
이제 충분하잖아요! 돌아가요! 돌아가자고요오오오!
TalkCharacter(135,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
지금으로서는 함정은 아닌 것 같지만, 언제 어디서 뭐가 튀어나올지……
TalkCharacter(136,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
도적들의 거점이라는 게 원래 이렇게 웅장한 건물이었던가요?
TalkCharacter(137,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
하아…… 갑자기 이런 과제를 하라니 들은 내용이랑 다른걸.
TalkCharacter(138,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
오래된 요새이긴 하지만, 견고한 건물이니 도적이 근거지로 삼기에는 적당했겠네요.
TalkCharacter(139,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
주여…… 용서하소서…… 이자들의 영혼을 구원하소서……
MainMissionStart(1201,1,2,2,14,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 근거지 제압 성공!
TalkCharacter(148,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
도적의 근거지 제압은 대충 끝난 건가? 예리차 선생님, 뭔가 신경 쓰이는 건……
TalkCharacter(149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
좋아…… 제압은 끝났군. 이제 요새 안을……
TalkCharacter(150,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋~았어, 이걸로 도적의 근거지 제압이 끝났군. 남은 건……
TalkCharacter(140,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
저건…… 보물 상자군요. 열어 보려면 열쇠가 필요하겠습니다.
TalkCharacter(141,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
음…… 보물 상자인가. 열쇠가 필요해 보이는군.
TalkCharacter(142,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
저라면, 열쇠가 없어도 열 수 있어요. 칭찬받을 만한 일은 아니지만요……
TalkCharacter(143,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
앗, 보물 상자 발견! 열쇠가 있으면 열 수 있을 텐데~
TalkDeploySlot(144,13,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
윽, 보물이 있는 곳에 적이…… 회수하려고 했는데, 어떻게 하나……
Alert(297,2,13,37,37,0,0,0,0,0,0,0,0,0,0) 보물 열쇠를 가진 [0:CHARA_G], 출현!
TalkCharacter(145,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
열쇠를 가지고 있는 도적이 나타난 듯합니다.
TalkCharacter(146,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……아무래도, 저자에게 열쇠가 있는 모양이군.
TalkCharacter(147,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
응? 열쇠를 가진 사람이 나타난 것 같은데?
Alert(708,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠를 입수하라!
ShowTutorial(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 전장에서 보물 상자가 발견될 때가 있습니다. 보물 상자를 열려면 보물 열쇠가 필요합니다. 보물 열쇠를 가진 적장을 찾아내 격파하면 입수할 수 있습니다.또한, 열쇠를 가진 적이 보물 상자에 접근하면 보물 상자에서 보물을 탈취하기도 합니다. 보물을 탈취당한 경우에는, 도망가기 전에 격파하면 보물을 되찾을 수 있습니다.일부 병과와 캐릭터는 보물 열쇠가 없어도 보물 상자를 열 수 있는 스킬을 가지고 있습니다.
Alert(549,1,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(1212,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 입수한 보물 열쇠를 사용해 보물 상자의 자물쇠를 열어라!
Alert(900,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 보물 열쇠를 사용하여 보물 상자의 내용물을 탈취!
Alert(182,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점을 향해 진군 개시!
Alert(707,0,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물을 탈환하라!
Alert(548,1,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 획득!
Alert(296,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달! 보물을 가지고 퇴각!
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
놓쳤나……
TalkCharacter(151,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
지하가 수상하군…… 조사해라……
MainMissionStart(1202,4,3,1,37,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 지하를 조사하라!
GenderedMcTalk(0,152,153,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
음? 누가 붙잡혀 있어! 사관학교 학생 아니야?
세즈 volume_up
응? 누가 붙잡혀 있어! 사관학교 학생 아니야?
MainMissionStart(1208,1,7,2,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]사관학교 학생[/] 구출 성공!
TalkCharacter(154,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
세상에, 누가 구하러 오다니……
TalkCharacter(155,53,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
앗, 에델가르트 전하!?
TalkCharacter(156,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
너는…… 모니카! 어째서…… 아니지, 이런 얘길 할 때가 아니야.
TalkCharacter(157,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
무사한가!? 어쩌다 이런 곳에…… ……아니, 이런 얘길 하고 있을 여유가 없군.
TalkCharacter(158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
괜찮아? 넌 도대체…… 아니지, 지금은 밖으로 나가는 게 우선이군.
TalkCharacter(159,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
아무튼 구해 주셔서 감사합니다!
Alert(333,2,9,9,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(197,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
큰일이야, 모니카가 위험해! 다 함께 지켜야 해!
TalkCharacter(198,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이봐, 이 이상 적이 접근하게 두지 마!
TalkCharacter(199,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
크윽, 적이 접근하지 못하게 해!
TalkDeploySlot(160,24,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
그 녀석을 놓치지 마라! 크로니예님께 갈가리 찢길 거다!
Alert(203,2,24,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkCharacter(164,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
여긴 위험하군…… 그녀를 데리고 도망친다……
MainMissionStart(1204,4,4,1,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 안전한 장소까지 호위하라!
Alert(322,0,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
ShowTutorial(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 행동 지시 화면에서 호위 지시를 내리면, 지시받은 유닛이 호위 대상을 지키며 근처에서 싸워 줍니다. [b]아군[/]을 지켜야 하는 미션에서 활용해 봅시다.
TalkCharacter(165,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
저자들은 그녀를 노리는 것 같군. 우리가 확실히 지켜 내야 해.
TalkCharacter(166,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
놈들이 노리는 건 저 여자인가 보군. 구출한 이상은 끝까지 지켜 내야겠지.
TalkCharacter(167,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그녀를 노리는 것 같군. 우리가 확실히 지켜 내야 해.
Alert(1214,2,9,24,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]의 습격에 의해 진군 정지!
TalkCharacter(172,53,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
또……! 왜 그렇게 나를 집요하게 노리는 거죠?
TalkCharacter(161,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……왔구나. 다들, 모니카를 지키는 거야!
TalkCharacter(162,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
도적의 잔당…… 아니, 다른 자들인가? 이들은 대체……
TalkCharacter(163,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
으앗, 뭐야 이 녀석들……? 평범한 도적이 아닌데.
TalkCharacter(173,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
이래서는 나아갈 수 없겠어. 수상한 자들을 쓰러뜨리자.
TalkCharacter(174,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 귀찮게. 얼른 정리하자!
TalkCharacter(175,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그녀가 위험해! 어서 수상한 녀석들을 쓰러뜨리자.
Alert(1215,2,24,9,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하고 [1:CHARA_G]의 진군을 엄호하라!
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이제 괜찮을 거야, 서두르자.
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이제 됐군. 서두르자.
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
이제 괜찮으려나? 다들, 서둘러~!
TalkCharacter(176,53,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
미안해요, 아직 몸이 생각처럼 움직이질 않아서……
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(1214,2,9,28,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]의 습격에 의해 진군 정지!
TalkCharacter(177,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
큭큭…… 실로 거슬리는 자들이군요.
TalkCharacter(178,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아직도 덤벼 오는군…… 차림새를 보아하니 역시 도적과 한패는 아닌 것 같다만……
TalkCharacter(179,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이것 참…… 이성에게 집착하면 미움받는다고 안 배웠어?
Alert(1215,2,25,9,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하고 [1:CHARA_G]의 진군을 엄호하라!
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이제 괜찮을 거야, 서두르자.
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이제 됐군. 서두르자.
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
이제 괜찮으려나? 다들, 서둘러~!
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
MainMissionStart(805,1,4,2,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 호위 성공!
TalkCharacter(183,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
후우…… 여기까지 왔으니, 이제 안전할까요?
TalkDeploySlot(168,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
지금이라면 도망칠 수 있나……?
Alert(1207,2,23,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 잔당, 출현! 목표 지점으로 퇴각 개시!
TalkCharacter(169,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
아직도 숨어 있었군…… 남김없이 토벌해라……
MainMissionStart(181,4,16,1,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 퇴각을 저지하라!
ShowTutorial(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 사이드 미션은 승패와는 직접적인 관계가 없는 미션입니다. 사이드 미션을 달성하면 전황이 유리하게 흘러가거나, 보수를 획득할 수 있습니다.
MainMissionStart(438,1,16,2,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(170,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
잘했다. 이제 도적의 기척은 느껴지지 않는군……
Alert(180,2,23,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달!
MainMissionStart(812,2,16,3,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 퇴각 저지 실패!
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
놓쳤나……
TalkDeploySlot(184,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
뭐야 이게, 말도 안 돼! 내 근거지를 엉망으로 만들어 놨잖아!
Alert(200,2,10,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(38,73,186,1,0,0,0,0,0,0,0,0,0,0,0)
크로니예 volume_up
내 이름은 크로니예. 당신 목숨을 앗아 갈 사람이란다? 장난이야!
TalkCharacter(185,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
……나타났군. 그럼…… 녀석을 벤다.
MainMissionStart(2,4,5,1,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(187,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
그래…… 네가 크로니예구나. 죽어 줘야겠어.
TalkCharacter(188,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
그렇군요…… 그럼 예정대로 가도록 하지요.
TalkDeploySlot(189,10,1,1,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
유언이 있다면 지금 말해 두지 그래? 난 안 들어 줄 거지만! 꺄하하하!
TalkDeploySlot(190,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
모니카…… 당신만은 놓치지 않을 거야! 내가 잘 사용해 줄게……!
MainMissionStart(438,1,5,2,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4556,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
칫, 이렇게 된 이상……! 저번에 잡아 둔 그걸 꺼내!
Alert(1216,2,11,37,37,0,0,0,0,0,0,0,0,0,0) [y]길 잃은 마수[/], 출현!
TalkCharacter(4557,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
저건……! 골치 아픈 게 나왔어. 다들, 주의하도록 해.
TalkCharacter(4558,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저 야수…… 몬스터가 아닌 건가……? ……조심해, 쓰러뜨리는 수밖에 없겠어.
TalkCharacter(4559,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
잠깐, 저게 뭐야. 몬스터가 아닌데…… 거대한 야수……인가?
MainMissionStart(1217,4,6,1,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]길 잃은 마수[/]를 격파하라!
ShowTutorial(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 몬스터는 일반 병사와 다른 거대한 적입니다. 몬스터에게 다가가면 화면 위쪽에 HP와 약점 속성이 표시됩니다.몬스터는 4개의 배리어에 의해 보호받습니다. 배리어는 약점에 대응하는 공격이나 각성 중의 공격으로 없앨 수 있습니다. 배리어를 하나 없앨 때마다 적은 아머 브레이크 상태에 빠집니다.아머 브레이크 중에는 행동 불능이 됩니다. 다가가서 [$ACT_CHARGE_ATTACK] 버튼으로 필살의 연격을 사용하면 몬스터의 HP 게이지 1개를 줄일 수 있습니다. 또한, 아머 브레이크 상태로 만들 때마다 특수한 소재를 획득할 수 있습니다.몬스터의 HP 게이지 오른쪽에 있는 아이콘은 HP 게이지의 남은 개수를 나타냅니다. 아이콘의 개수만큼 HP가 전부 회복됩니다.모든 HP 게이지를 0으로 만들면 몬스터는 행동 불능 상태에 빠집니다. 몬스터에게 다가가 [$ACT_CHARGE_ATTACK] 버튼을 누르면 필살의 연격을 발동해 쓰러뜨릴 수 있습니다.
TalkCharacter(4560,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
여럿이 달려들어라…… 혼자서는 이길 수 없다……
TalkDeploySlot(4561,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
너희들 같은 건 몇 명이 있든 이제 끝이야!
TalkCharacter(4562,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
평범한 야수와는 완전히 다르군. 힘을 합치지 않으면 고전은 피할 수 없겠어……!
TalkCharacter(4563,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 성가신 상대군. 이건 시간이 좀 걸리겠어……!
TalkCharacter(4564,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
도대체 뭐람, 이 커다란 건! 공격이 먹히고 있는지 전혀 모르겠어.
TalkCharacter(4565,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
아무래도 움직임이 둔해진 것처럼 보입니다. 이대로 계속 공격하면 쓰러뜨릴 수 있겠군요.
TalkCharacter(4566,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
음…… 약해지기 시작한 것 같군. 이대로 밀어붙인다……!
TalkCharacter(4567,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
상대의 기세가 꺾였어! 지금이야말로 몰아붙여서, 마무리한다!
MainMissionStart(1218,1,6,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]길 잃은 마수[/] 격파 성공!
TalkDeploySlot(4568,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
말도 안 돼, 마수가…… 이런 녀석들한테 당했다고……?
TalkDeploySlot(191,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
탈레스님께 뭐라고 해야…… ……너희들! 절대로 용서 못 해!
Alert(237,1,10,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(192,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
재빠르게 도망치기는……! 뭐, 됐어. 지금은 모니카가 무사한 것에 기뻐하자.
TalkCharacter(193,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
탈레스…… 크로니예……? ……사정은 잘 모르겠지만, 승리는 승리인가.
TalkCharacter(194,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어쩐지 알 수 없는 상대이긴 했지만, 이긴 모양이야.
SetDeathText(53,96,200,3,0,0,0,0,0,0,0,0,0,0,0)
모니카 volume_up
살았다고 생각했는데…… 헛된, 꿈이었나…… 보네요……
GenderedMcTalk(0,201,202,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
앗, 이럴 수가!? ……젠장, 당해 버렸어.
세즈 volume_up
앗, 이럴 수가!? ……크윽, 당해 버렸어.
Alert(338,3,37,37,37,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,2,8,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
TalkCharacter(206,60,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
……최소한의 역할은 완수했다.