一伙盗贼团正在袭击学生。为歼灭其余党, 一行人前去执行讨伐任务,然而……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 37 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 艾黛尔贾特 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 修伯特 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 菲尔迪南特 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 贝雷特 255 0 0 4 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 贝雷特 255 0 0 5 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 贝雷特 255 0 0 6 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 贝雷特 255 0 0 7 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 伊艾里扎 255 0 0 8 176 7 13 0 101 0 0 100 54 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 莫妮卡 255 0 0 9 185 7 13 0 101 5 1 100 129 255 65535 1999 29 15 67 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 科萝妮艾 255 0 0 10 326 6 13 3 2 5 1 100 295 255 65535 1999 3 42 0 0 0 0 0 0 0 0 23 0 2 65535 65535 65535
11 255 0 0 11 801 6 12 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 705 5 13 3 0 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 255 0 0 13 706 5 13 3 101 5 1 8 300 255 65535 1999 45 39 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 707 5 13 3 101 5 0 4 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 255 0 0 15 708 5 13 3 101 5 1 2 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 255 0 0 16 709 5 13 3 101 5 1 3 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 255 0 0 17 705 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 706 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 255 0 0 19 707 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 708 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 255 0 0 21 709 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国兵 255 0 0 22 710 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 0 23 630 5 13 3 101 7 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 0 24 640 6 13 3 0 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 0 25 645 6 13 3 4 5 1 15 300 255 3 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 0 26 645 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 0 27 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 0 28 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 0 29 640 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 0 30 645 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 0 31 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 255 0 0 32 705 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 707 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 255 0 0 35 708 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国兵 255 0 0 51 710 5 13 3 101 5 0 2 300 255 0 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 3 0 3 0 0 51 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 17 0 17 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 710 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 3 706 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 4 707 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 3 709 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 4 710 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 2 711 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 3 712 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 4 713 4 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1525 3 706 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 4 707 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 2 707 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(0)
SubGroup(2)
Unknown10(0,69,14,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
SetName(12,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 门卫
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 盗贼
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 盗贼
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 盗贼
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 盗贼
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 盗贼
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盗贼
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 盗贼
SetName(21,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盗贼
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盗贼
SetName(32,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 盗贼
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 盗贼
SetName(34,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 盗贼
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 盗贼
SetName(23,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盗贼
SetName(24,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 神秘士兵
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 神秘士兵
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 神秘士兵
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 神秘士兵
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 神秘士兵
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 神秘士兵
SetName(9,150,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to ???
SetName(11,366,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 落单的魔兽
SubGroup(11)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetDeathText(2,115,4552,3,0,0,0,0,0,0,0,0,0,0,0) # 我果然……不该…… 踏上……这条路……
SetDeathText(3,115,204,3,0,0,0,0,0,0,0,0,0,0,0) # 我要死了吗…… 这还真是……出乎意料啊……
SetDeathText(4,115,205,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到……会落得这种下场…… 我还真是自讨苦吃啊……
SetDeathText(2,96,4552,3,0,0,0,0,0,0,0,0,0,0,0) # 我果然……不该…… 踏上……这条路……
SetDeathText(3,96,204,3,0,0,0,0,0,0,0,0,0,0,0) # 我要死了吗…… 这还真是……出乎意料啊……
SetDeathText(4,96,205,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到……会落得这种下场…… 我还真是自讨苦吃啊……
SetDeathText(53,27,195,3,0,0,0,0,0,0,0,0,0,0,0) # 呼、呼…… 我一直被关着,脚都不听使唤……
SetDeathText(53,28,196,3,0,0,0,0,0,0,0,0,0,0,0) # 这样下去不太妙啊…… 我会死在这里吗……
SubGroup(2)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
TalkCharacter(111,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 我们去收拾贼人…… 跟我来……
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,2164,1,0,300,0,0,0,0,0,0,0,0)
# Group 11 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
SubGroup(3)
Unknown91(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE2]将显示界面2。 接近我方单位后按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1], 可以将对方配属为自己的[g]副官[/](后卫)。 再按一次[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]可以解除副官。 [g]配属副官后:[/] ·根据副官的兵种提升前卫的能力值。 ·若[g]支援等级为C以上[/], 可以共用副官的[g]辅助系和战术系个人特技[/]。 ·会发动[g]副官追击、副官守卫、连携奥义[/]。 可以在环境设置中更改 显示界面2所对应的按键。 暂停菜单>系统>环境设置>按键设置 也可在指示行动画面内 选择想任命为副官的单位, 在想配置副官的单位上 按下“[$PAD_R2]其他”[g]任命为副官[/]。
ShowTutorial(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK3], 可替换操作角色(前卫)与副官(后卫)。 但只有可操作角色能担任前卫。
# Group 13 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
SubGroup(1)
Unknown140(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
TalkFromOwnStrings2(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 2, 2, 4)
SubGroup(1)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
SubGroup(3)
Unknown140(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 2, 2, 4)
SubGroup(1)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(3)
Unknown140(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown15(37,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(113,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有、有人闯进来了!? 你们想干什么!
# Group 19 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(114,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 既然你都拔剑了,那肯定是坏人吧。 那我可饶不了你!
# Group 20 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(115,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 出、出现了!我还不太清楚状况, 现在也只能先迎战了……
# Group 21 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(25,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(116,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没问题,就算对手是贼人我也不会手软! 你就乖乖认命吧!
# Group 22 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(117,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 盗贼根本不是我的对手! 我都还来不及报上名号呢……呵。
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(118,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哼……你就只有这点实力啊, 我还是去找下个对手吧。
# Group 25 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(119,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这也是贵族的义务…… 你可别怪我。
# Group 26 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(120,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不能、被敌人、围攻、很重要。 请提高、警惕。
# Group 28 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(121,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了,总算脱离了险境…… 这就是真正的战场吗……
# Group 29 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(122,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈! 根本就不是俺们的对手嘛!
# Group 30 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
# Group 31 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(7,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(123,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……这里到处都是尸体, 看得我都快没有波澜了……
# Group 32 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(124,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希望这些人能得到安息……
# Group 33 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(125,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呜哇!贼人一个接一个地出现…… 我只能这么做了……
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 0
# Group 35 (0, 5, 2, 1, 10)
SubGroup(0)
SubGroup(2)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(32,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(33,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(34,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(35,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
Unknown51(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63900,0,60500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 朝[g]盗贼的据点[/]内部进军!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 36: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 朝[g]盗贼的据点[/]内部进军!
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 36: True 1
GroupCheck4(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 1
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,12,50,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(127,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你们谁都别想通过这里! 要是放了你们进来,我会没命的!
TalkCharacter(128,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 只要打倒那家伙,门应该就会开了……
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,37,37,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在地图上显示为[$ICON_GATE]的门, 只要击败防守该门的[g]门卫[/] 或占领相邻的堡垒即可开启。 显示为[$ICON_GATE_NO_INTRUSION]的门, 只会在推进战斗进程后开启。
# Group 41 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,37,37,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(129,12,1,0,1,1,0,0,0,0,0,0,0,0,0) # 大伙……对不起…… 我没能守住大门……
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,37,37,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
SubGroup(1)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(130,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 压制这个堡垒吧……
SubGroup(3)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1213,4,2,1,14,37,37,0,0,3,4,0,0,0,0) # 占领[0:CHARA_G]的[g]据点[/]!
SubGroup(1)
TalkCharacter(112,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 这里比我想的要大很多…… 我们分头行动吧……
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,19664,1,42600,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(131,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这据点…… 里外都长得差不多啊。
# Group 50 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(132,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原本只是学校的课题…… 没想到会发展成这样啊。
# Group 51 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(133,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 竟然要杀进敌人的巢穴…… 事情怎么就发展成这样了呢~
# Group 52 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(9,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(134,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这样已经够了吧! 我们回去好不好!我要回家——
# Group 54 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(135,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 目前看来不像是个陷阱,但不知道 什么时候就会从哪里冒出来什么……
# Group 55 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(136,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一个普通的盗贼据点 会设计得这么夸张吗?
# Group 56 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(37,59800,0,40500,0,63000,0,43500,0,0,1,0,0,0,0)
# Group 57 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(137,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……突然就丢给我们这种课题, 这跟说好的不一样呢。
# Group 58 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(138,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这座堡垒年代久远,但结构十分坚固, 对贼人而言可说是绝佳的据点。
# Group 59 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(139,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 主啊……请赦免这些罪人…… 饶恕他们的灵魂……
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1201,1,2,2,14,37,37,0,0,0,0,0,0,0,0) # 成功占领[0:CHARA_G]的[g]据点[/]!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(148,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 贼人的据点已经镇压得差不多了。 伊艾里扎老师,还有什么可疑的地方吗?
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(149,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好……我们已经歼灭盗贼了。 接下来就是搜索堡垒内部……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(150,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好~这样就拿下贼人的据点了。 接下来……
# Group 62 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 5, 42)
SubGroup(2)
GroupCheck4(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown52(21654,1,42310,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown83(8630,375,4180,8719,365,4231,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8664,365,4290,8719,360,4231,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(140,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那是……宝箱吗? 看来需要钥匙才能打开。
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(141,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯……是宝箱啊。 似乎需要钥匙才能打开。
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(142,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我就算没有钥匙也能打开宝箱。 不过这也不是什么值得骄傲的事……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(143,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 啊,发现宝箱! 要是有钥匙就能打开了吧~
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown52(21654,1,42310,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(144,13,1,4,1,1,0,0,0,0,0,0,0,0,0) # 噫,没想到敌人会在宝箱旁边…… 我还想拿回里头的宝物啊,这下该怎么办……
SubGroup(2)
Unknown31(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(297,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # 持有[g]宝箱钥匙[/]的[0:CHARA_G]现身!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(145,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 钥匙好像在那个贼人身上。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(146,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来那家伙身上有钥匙……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(147,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯?那人身上是不是有钥匙啊?
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(708,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],取得[g]宝箱钥匙[/]!
SubGroup(0)
If254(3,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,3,37,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(1)
ShowTutorial(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在战场上可能会发现[g]宝箱[/]。 打开宝箱需要[g]宝箱钥匙[/]。 找出持有宝箱钥匙的敌将, 将其击败后即可取得钥匙。 此外,持有宝箱钥匙的敌人接近宝箱时, 可能会从宝箱[g]夺走宝物[/]。 若宝物被夺走, 在敌人逃跑前将其击败即可取回宝物。 部分兵种和角色 具备没有宝箱钥匙也能打开宝箱的特技。
# Group 66 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(2)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,3,37,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,13,37,37,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
SubGroup(0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21659,1,42310,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1212,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 使用获得的[g]宝箱钥匙[/]打开[g]宝箱[/]!
# Group 68 (0, 5, 0, 4, 16)
SubGroup(3)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
Unknown54(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(13,2,37,0,21729,1,42375,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(900,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]使用[g]宝箱钥匙[/],夺取[g]宝箱[/]中的物品!
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,1,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[g]撤退地点[/]进军!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,41100,0,12924,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(707,0,13,37,37,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],夺回[g]宝物[/]!
# Group 69 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,0,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(548,1,13,37,37,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝物[/]!
# Group 70 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown11(13,41100,0,12924,1,0,800,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,0,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(296,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/],并带着[g]宝物[/]撤退!
SubGroup(1)
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 让他们给溜了啊……
# Group 72 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(151,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 地下很可疑…… 快去调查……
SubGroup(2)
Unknown44(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1202,4,3,1,37,37,37,0,0,0,0,0,0,0,0) # 调查[g]地下[/]!
SubGroup(1)
Unknown31(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown67(9,1,41111,0,840,0,38620,0,180,180,180,1,0,0,0)
# Group 74 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4130,130,4100,4108,90,3877,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4105,100,3930,4108,96,3877,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,152,153,1,4,1,0,0,0,0,0,0,0,0,0) # 嗯?有人被关在里面! 你不是士官学校的学生吗?
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown44(0,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1206,4,3,7,37,37,37,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 4, 46)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(4105,102,3920,4111,90,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4111,96,3890,4111,90,3862,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown123(4,1400,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(380,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1281,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(9,2,1,0,8,0,0,0,0,0,0,0,0,0,0)
Unknown67(9,1,41111,0,840,0,38620,0,180,180,180,0,0,0,0)
SubGroup(6)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4111,96,3890,4111,90,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4111,96,3890,4111,94,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1208,1,7,2,9,37,37,0,0,0,0,0,0,0,0) # 成功救出[b]士官学校学生[/]!
SubGroup(2)
Unknown123(4,600,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown139(9,41147,0,40274,0,0,6,0,0,0,1,1,1,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkCharacter(154,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 没想到会有人来救我……
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(155,53,1,4,1,3,0,0,0,0,0,0,0,0,0) # 哇!是艾黛尔贾特殿下!?
TalkCharacter(156,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是……莫妮卡!你怎么会在这里…… 不,现在没时间问这个。
SetName(9,59,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 莫妮卡
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(157,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你没事吧,怎么会被关在这里…… 不,现在没时间说这些了。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(158,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你没事吧,到底是怎么…… 不说这些了,现在得先救你出去。
SubGroup(1)
TalkCharacter(159,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 是你们救了我, 谢谢你们!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 78 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,9,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(197,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,她有危险! 快去保护她!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(198,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 喂,不能再让敌人接近她了!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(199,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不好,不能再让敌人往她那边去了!
SubGroup(1)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(160,24,1,2,1,1,0,0,0,0,0,0,0,0,0) # 千万别让那女人跑了! 我们会被科萝妮艾大人大卸八块的!
SubGroup(5)
Unknown35(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,24,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(1)
TalkCharacter(164,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 这里很危险…… 我们快带她逃跑吧……
SubGroup(4)
Unknown56(64000,0,57000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1204,4,4,1,9,37,37,0,0,0,0,0,0,0,0) # 护送[0:CHARA_G]至[g]安全地点[/]!
Unknown32(9,2,37,0,64000,0,57000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown10(1,23,9,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,9,37,37,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
# Group 81 (0, 2, 2, 2, 10)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 从[g]指示行动画面[/]下达[g]护送[/]的指示后, 收到指示的单位会在护送对象 附近战斗进行保护。 需要达成保护[b]友军[/]的目标时活用该指示吧。
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(165,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那些人的目标好像是她, 我们得好好保护她才行。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(166,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人的目标似乎是那个女人。 救人救到底,可不能再让她被抓回去。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(167,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来敌人的目标是她啊, 我们一定要好好护住她。
# Group 83 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,24,30,1,1,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
SubGroup(1)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1214,2,9,24,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[1:CHARA_G]的袭击而停止进军!
SubGroup(7)
TalkCharacter(172,53,1,2,1,3,0,0,0,0,0,0,0,0,0) # 又来! 为什么一直死追着我不放啊!?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(161,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人追来了…… 我们一定要保护好莫妮卡!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(162,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 是贼人的余党吗……不,好像不是。 这些人到底是……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(163,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇,这些人是谁啊? 看起来不像是普通的贼人。
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(173,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看样子是无法前进了, 先打倒这些可疑的家伙吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(174,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧……真是碍事。 赶快解决掉他们吧!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(175,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 她有危险! 快打倒这些可疑的家伙!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1215,2,24,9,37,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],掩护[1:CHARA_G]进军!
# Group 85 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 已经安全了,我们继续赶路吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就没问题了…… 我们继续赶路吧。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样应该就安全了吧? 快点赶路吧~
SubGroup(1)
TalkCharacter(176,53,1,3,1,3,0,0,0,0,0,0,0,0,0) # 对不起, 我的身体好像还没恢复过来……
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,25,30,1,1,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
SubGroup(1)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1214,2,9,28,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[1:CHARA_G]的袭击而停止进军!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(177,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵呵……真是群碍眼的家伙啊。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(178,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 又追上来了啊…… 看他们的装扮不像是贼人……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(179,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……没人教过你们 “女人最讨厌纠缠不清的男人”吗?
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1215,2,25,9,37,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],掩护[1:CHARA_G]进军!
# Group 88 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 已经安全了,我们继续赶路吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就没问题了…… 我们继续赶路吧。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样应该就安全了吧? 快点赶路吧~
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 89 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(9,1664,1,39500,0,7364,1,42400,0,0,1,0,0,0,0)
GroupCheck4(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: False 1
SubGroup(1)
TalkFromOwnStrings2(9,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,64000,0,57000,0,0,2000,1,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(9,2,37,0,64000,0,57000,0,0,0,0,0,0,0,0)
Unknown56(64000,0,57000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,1,4,2,9,37,37,0,0,0,0,0,0,0,0) # 成功护送[0:CHARA_G]!
SubGroup(1)
TalkCharacter(183,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 呼……逃到这里应该就安全了吧?
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
SubGroup(1)
TalkDeploySlot(168,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 现在应该能逃出去吧?
SubGroup(1)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20864,1,21964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,37,0,20864,1,21964,1,0,1,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(1207,2,23,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]的余党现身!开始朝[g]目标地点[/]撤退!
SubGroup(1)
TalkCharacter(169,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 还有人藏着啊…… 一个都别放过……
SubGroup(5)
Unknown51(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,37,0,20864,1,21964,1,0,1,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,4,16,1,23,37,37,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],阻止其撤退!
SubGroup(1)
ShowTutorial(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]次要目标[/]不会直接影响战斗的胜负。 达成次要目标能让战况更有利, 或者获得报酬。
# Group 94 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,23,37,37,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
Unknown55(0,23,0,0,0,2,37,0,20164,15164,0,0,0,0,0)
SubGroup(1)
TalkCharacter(170,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 做得好。 我已经感受不到贼人的气息了……
# Group 95 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(23,20864,1,21964,1,0,3000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,23,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,2,16,3,23,37,37,0,0,0,0,0,0,0,0) # 未能阻止[0:CHARA_G]撤退!
SubGroup(1)
Unknown18(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 让他们给溜了啊……
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(36,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(184,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 这是什么情况!真不敢相信! 我的据点居然被弄得乱七八糟!
SubGroup(1)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
SetDeathText(38,73,186,1,0,0,0,0,0,0,0,0,0,0,0) # 我的名字是科萝妮艾, 你们都会死在我手上哦~开玩笑的啦。
CloseUp(10,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(185,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 出现了啊…… 那就……杀了她。
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,10,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,10,37,37,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 15, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(187,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是吗……你就是科萝妮艾啊。 今天就是你的死期。
# Group 99 (0, 2, 0, 15, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(188,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样啊…… 那一切就照计划进行吧。
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(189,10,1,1,0,1,0,0,0,0,0,0,0,0,0) # 快趁现在说遗言吧? 不过我是不会听的啦!啊哈哈哈!
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(190,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 莫妮卡……休想逃出我的手心! 我会好好使用你的身体!
# Group 102 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,10,37,37,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 103 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 52)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4556,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 啧,既然如此…… 就把之前抓到的“那个”放出来!
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(20)
Unknown83(6499,350,6347,6399,333,6266,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1216,2,11,37,37,0,0,0,0,0,0,0,0,0,0) # [y]落单的魔兽[/]现身!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(11,20,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6365,420,6340,6365,360,6270,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6365,460,6380,6365,360,6270,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4557,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……各位当心, 这东西不好对付呢。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4558,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那不是魔物……是野兽吗? 各位小心,看来只能打倒它了。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4559,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 开玩笑的吧,那是什么东西啊。 不像是魔物……是巨型野兽吗?
SubGroup(2)
Unknown10(0,1,11,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1217,4,6,1,11,37,37,0,0,0,0,0,0,0,0) # 击败[y]落单的魔兽[/]!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 2, 5)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]魔物[/]是与普通士兵不同的巨大敌人。 接近[g]魔物[/]后, 画面上方会显示HP与弱点属性。 魔物被四个[g]防护障壁[/]所保护。 针对[g]防护障壁[/]的弱点使用对应的攻击, 或觉醒中的攻击削减防护障壁。 每削去一个防护障壁, 敌人就会进入[g]破坏护甲[/]状态。 魔物陷入[g]破坏护甲状态时[/]无法行动。 靠近并按下[$ACT_CHARGE_ATTACK]发动必杀连击, 可以削减一条魔物的HP条。 此外,每次[g]破坏护甲[/]都能获得特殊材料。 魔物HP条右侧的图标, 代表HP条的[g]剩余条数[/]。 图标的数量等于HP条可完全回复的次数。 HP条全部归0时, 魔物将无法行动。 接近魔物后按下[$ACT_CHARGE_ATTACK], 即可发动必杀连击将其打倒。
SubGroup(2)
TalkCharacter(4560,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 所有人一起上…… 凭一个人的力量是赢不了的……
TalkDeploySlot(4561,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 就凭你们这点能耐, 来再多人也没用!
# Group 106 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4562,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这可不是普通的野兽, 我们必须合作制敌,否则肯定要吃苦头啊!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4563,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧……真是个难缠的对手。 看来一时半会儿是解决不了了……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4564,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这庞然大物到底是什么啊!? 打了这么久都不知道有没有伤到它。
# Group 107 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4565,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 它的动作开始变得迟钝了, 继续攻击下去应该就能打倒它。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4566,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔……它好像变弱了。 不要给它喘息的机会!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4567,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 它开始畏缩了! 趁现在加把劲给它最后一击!
# Group 108 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1218,1,6,2,11,37,37,0,0,0,0,0,0,0,0) # 成功击败[y]落单的魔兽[/]!
SubGroup(1)
TalkDeploySlot(4568,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # 怎么可能…… 这些家伙居然打倒了我的魔兽?
SubGroup(1)
TalkDeploySlot(191,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我该怎么向塔烈斯大人交代啊…… 你们给我记好了,这笔账我会跟你们算清楚!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(192,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 她逃得也太快了吧…… 算了,只要莫妮卡平安无事就好。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(193,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 塔烈斯……科萝妮艾…… 也不清楚究竟是怎么回事,总之我们赢了。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(194,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 也不清楚对方究竟是何方神圣, 但我们应该是赢了。
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(53,96,200,3,0,0,0,0,0,0,0,0,0,0,0) # 我还以为得救了…… 看来终究只是……一场梦……
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,201,202,1,3,1,0,0,0,0,0,0,0,0,0) # 啊,不会吧!? 可恶,被敌人摆了一道……
SubGroup(1)
Alert(338,3,37,37,37,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 114 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
SubGroup(1)
TalkCharacter(206,60,1,3,1,3,0,0,0,0,0,0,0,0,0) # 我已经尽责了……
SetDeathText(2,115,4552,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛尔贾特 volume_up
我果然……不该…… 踏上……这条路……
SetDeathText(3,115,204,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
我要死了吗…… 这还真是……出乎意料啊……
SetDeathText(4,115,205,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
没想到……会落得这种下场…… 我还真是自讨苦吃啊……
SetDeathText(2,96,4552,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛尔贾特 volume_up
我果然……不该…… 踏上……这条路……
SetDeathText(3,96,204,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
我要死了吗…… 这还真是……出乎意料啊……
SetDeathText(4,96,205,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
没想到……会落得这种下场…… 我还真是自讨苦吃啊……
SetDeathText(53,27,195,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
呼、呼…… 我一直被关着,脚都不听使唤……
SetDeathText(53,28,196,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
这样下去不太妙啊…… 我会死在这里吗……
TalkCharacter(111,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
我们去收拾贼人…… 跟我来……
ShowTutorial(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE2]将显示界面2。 接近我方单位后按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1], 可以将对方配属为自己的副官(后卫)。 再按一次[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]可以解除副官。配属副官后: ·根据副官的兵种提升前卫的能力值。 ·若支援等级为C以上, 可以共用副官的辅助系和战术系个人特技。 ·会发动副官追击、副官守卫、连携奥义。可以在环境设置中更改 显示界面2所对应的按键。 暂停菜单>系统>环境设置>按键设置也可在指示行动画面内 选择想任命为副官的单位, 在想配置副官的单位上 按下“[$PAD_R2]其他”任命为副官
ShowTutorial(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK3], 可替换操作角色(前卫)与副官(后卫)。 但只有可操作角色能担任前卫。
TalkDeploySlot(113,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
有、有人闯进来了!? 你们想干什么!
TalkCharacter(114,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕尔 volume_up
既然你都拔剑了,那肯定是坏人吧。 那我可饶不了你!
TalkCharacter(115,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
出、出现了!我还不太清楚状况, 现在也只能先迎战了……
TalkCharacter(116,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
没问题,就算对手是贼人我也不会手软! 你就乖乖认命吧!
TalkCharacter(117,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
盗贼根本不是我的对手! 我都还来不及报上名号呢……呵。
TalkCharacter(118,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼……你就只有这点实力啊, 我还是去找下个对手吧。
TalkCharacter(119,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
这也是贵族的义务…… 你可别怪我。
TalkCharacter(120,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
不能、被敌人、围攻、很重要。 请提高、警惕。
TalkCharacter(121,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
太好了,总算脱离了险境…… 这就是真正的战场吗……
TalkCharacter(122,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
哈哈! 根本就不是俺们的对手嘛!
TalkCharacter(123,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
唉……这里到处都是尸体, 看得我都快没有波澜了……
TalkCharacter(124,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
希望这些人能得到安息……
TalkCharacter(125,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
呜哇!贼人一个接一个地出现…… 我只能这么做了……
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 盗贼的据点内部进军!
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 盗贼的据点内部进军!
TalkDeploySlot(127,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
你们谁都别想通过这里! 要是放了你们进来,我会没命的!
TalkCharacter(128,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
只要打倒那家伙,门应该就会开了……
MainMissionStart(2,4,1,1,12,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
ShowTutorial(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在地图上显示为[$ICON_GATE]的门, 只要击败防守该门的门卫 或占领相邻的堡垒即可开启。 显示为[$ICON_GATE_NO_INTRUSION]的门, 只会在推进战斗进程后开启。
MainMissionStart(438,1,1,2,12,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(129,12,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
大伙……对不起…… 我没能守住大门……
Alert(553,1,12,37,37,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(130,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
压制这个堡垒吧……
MainMissionStart(1213,4,2,1,14,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: 占领[0:CHARA_G]的据点
TalkCharacter(112,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
这里比我想的要大很多…… 我们分头行动吧……
TalkCharacter(131,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
这据点…… 里外都长得差不多啊。
TalkCharacter(132,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
原本只是学校的课题…… 没想到会发展成这样啊。
TalkCharacter(133,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
竟然要杀进敌人的巢穴…… 事情怎么就发展成这样了呢~
TalkCharacter(134,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
这样已经够了吧! 我们回去好不好!我要回家——
TalkCharacter(135,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
目前看来不像是个陷阱,但不知道 什么时候就会从哪里冒出来什么……
TalkCharacter(136,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
一个普通的盗贼据点 会设计得这么夸张吗?
TalkCharacter(137,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
唉……突然就丢给我们这种课题, 这跟说好的不一样呢。
TalkCharacter(138,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
这座堡垒年代久远,但结构十分坚固, 对贼人而言可说是绝佳的据点。
TalkCharacter(139,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
主啊……请赦免这些罪人…… 饶恕他们的灵魂……
MainMissionStart(1201,1,2,2,14,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领[0:CHARA_G]的据点
TalkCharacter(148,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
贼人的据点已经镇压得差不多了。 伊艾里扎老师,还有什么可疑的地方吗?
TalkCharacter(149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好……我们已经歼灭盗贼了。 接下来就是搜索堡垒内部……
TalkCharacter(150,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
好~这样就拿下贼人的据点了。 接下来……
TalkCharacter(140,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
那是……宝箱吗? 看来需要钥匙才能打开。
TalkCharacter(141,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
嗯……是宝箱啊。 似乎需要钥匙才能打开。
TalkCharacter(142,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
我就算没有钥匙也能打开宝箱。 不过这也不是什么值得骄傲的事……
TalkCharacter(143,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
啊,发现宝箱! 要是有钥匙就能打开了吧~
TalkDeploySlot(144,13,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
噫,没想到敌人会在宝箱旁边…… 我还想拿回里头的宝物啊,这下该怎么办……
Alert(297,2,13,37,37,0,0,0,0,0,0,0,0,0,0) 持有宝箱钥匙的[0:CHARA_G]现身!
TalkCharacter(145,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
钥匙好像在那个贼人身上。
TalkCharacter(146,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
看来那家伙身上有钥匙……
TalkCharacter(147,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
嗯?那人身上是不是有钥匙啊?
Alert(708,2,13,37,37,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G],取得宝箱钥匙
ShowTutorial(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在战场上可能会发现宝箱。 打开宝箱需要宝箱钥匙。 找出持有宝箱钥匙的敌将, 将其击败后即可取得钥匙。此外,持有宝箱钥匙的敌人接近宝箱时, 可能会从宝箱夺走宝物。 若宝物被夺走, 在敌人逃跑前将其击败即可取回宝物。部分兵种和角色 具备没有宝箱钥匙也能打开宝箱的特技。
Alert(549,1,13,37,37,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(1212,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 使用获得的宝箱钥匙打开宝箱
Alert(900,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]使用宝箱钥匙,夺取宝箱中的物品!
Alert(182,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝撤退地点进军!
Alert(707,0,13,37,37,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G],夺回宝物
Alert(548,1,13,37,37,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝物
Alert(296,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点,并带着宝物撤退!
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
让他们给溜了啊……
TalkCharacter(151,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
地下很可疑…… 快去调查……
MainMissionStart(1202,4,3,1,37,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 调查地下
GenderedMcTalk(0,152,153,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
嗯?有人被关在里面! 你不是士官学校的学生吗?
谢兹 volume_up
嗯?有人被关在里面! 你不是士官学校的学生吗?
MainMissionStart(1208,1,7,2,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救出[b]士官学校学生[/]!
TalkCharacter(154,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
没想到会有人来救我……
TalkCharacter(155,53,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
哇!是艾黛尔贾特殿下!?
TalkCharacter(156,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
你是……莫妮卡!你怎么会在这里…… 不,现在没时间问这个。
TalkCharacter(157,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
你没事吧,怎么会被关在这里…… 不,现在没时间说这些了。
TalkCharacter(158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
你没事吧,到底是怎么…… 不说这些了,现在得先救你出去。
TalkCharacter(159,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
是你们救了我, 谢谢你们!
Alert(333,2,9,9,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(197,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
糟糕,她有危险! 快去保护她!
TalkCharacter(198,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
喂,不能再让敌人接近她了!
TalkCharacter(199,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
不好,不能再让敌人往她那边去了!
TalkDeploySlot(160,24,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
千万别让那女人跑了! 我们会被科萝妮艾大人大卸八块的!
Alert(203,2,24,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
TalkCharacter(164,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
这里很危险…… 我们快带她逃跑吧……
MainMissionStart(1204,4,4,1,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 护送[0:CHARA_G]至安全地点
Alert(322,0,9,37,37,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
ShowTutorial(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 指示行动画面下达护送的指示后, 收到指示的单位会在护送对象 附近战斗进行保护。 需要达成保护[b]友军[/]的目标时活用该指示吧。
TalkCharacter(165,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
那些人的目标好像是她, 我们得好好保护她才行。
TalkCharacter(166,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
敌人的目标似乎是那个女人。 救人救到底,可不能再让她被抓回去。
TalkCharacter(167,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
看来敌人的目标是她啊, 我们一定要好好护住她。
Alert(1214,2,9,24,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因遭遇[1:CHARA_G]的袭击而停止进军!
TalkCharacter(172,53,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
又来! 为什么一直死追着我不放啊!?
TalkCharacter(161,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
敌人追来了…… 我们一定要保护好莫妮卡!
TalkCharacter(162,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
是贼人的余党吗……不,好像不是。 这些人到底是……
TalkCharacter(163,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哇,这些人是谁啊? 看起来不像是普通的贼人。
TalkCharacter(173,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
看样子是无法前进了, 先打倒这些可疑的家伙吧。
TalkCharacter(174,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧……真是碍事。 赶快解决掉他们吧!
TalkCharacter(175,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
她有危险! 快打倒这些可疑的家伙!
Alert(1215,2,24,9,37,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G],掩护[1:CHARA_G]进军!
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
已经安全了,我们继续赶路吧。
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样就没问题了…… 我们继续赶路吧。
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
这样应该就安全了吧? 快点赶路吧~
TalkCharacter(176,53,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
对不起, 我的身体好像还没恢复过来……
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(1214,2,9,28,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因遭遇[1:CHARA_G]的袭击而停止进军!
TalkCharacter(177,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
呵呵……真是群碍眼的家伙啊。
TalkCharacter(178,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
又追上来了啊…… 看他们的装扮不像是贼人……
TalkCharacter(179,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
唉……没人教过你们 “女人最讨厌纠缠不清的男人”吗?
Alert(1215,2,25,9,37,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G],掩护[1:CHARA_G]进军!
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
已经安全了,我们继续赶路吧。
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样就没问题了…… 我们继续赶路吧。
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
这样应该就安全了吧? 快点赶路吧~
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
MainMissionStart(805,1,4,2,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功护送[0:CHARA_G]!
TalkCharacter(183,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
呼……逃到这里应该就安全了吧?
TalkDeploySlot(168,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
现在应该能逃出去吧?
Alert(1207,2,23,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]的余党现身!开始朝目标地点撤退!
TalkCharacter(169,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
还有人藏着啊…… 一个都别放过……
MainMissionStart(181,4,16,1,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],阻止其撤退!
ShowTutorial(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 次要目标不会直接影响战斗的胜负。 达成次要目标能让战况更有利, 或者获得报酬。
MainMissionStart(438,1,16,2,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(170,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
做得好。 我已经感受不到贼人的气息了……
Alert(180,2,23,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点
MainMissionStart(812,2,16,3,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[0:CHARA_G]撤退!
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
让他们给溜了啊……
TalkDeploySlot(184,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这是什么情况!真不敢相信! 我的据点居然被弄得乱七八糟!
Alert(200,2,10,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
SetDeathText(38,73,186,1,0,0,0,0,0,0,0,0,0,0,0)
科萝妮艾 volume_up
我的名字是科萝妮艾, 你们都会死在我手上哦~开玩笑的啦。
TalkCharacter(185,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
出现了啊…… 那就……杀了她。
MainMissionStart(2,4,5,1,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(187,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
是吗……你就是科萝妮艾啊。 今天就是你的死期。
TalkCharacter(188,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
这样啊…… 那一切就照计划进行吧。
TalkDeploySlot(189,10,1,1,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
快趁现在说遗言吧? 不过我是不会听的啦!啊哈哈哈!
TalkDeploySlot(190,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
莫妮卡……休想逃出我的手心! 我会好好使用你的身体!
MainMissionStart(438,1,5,2,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(4556,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
啧,既然如此…… 就把之前抓到的“那个”放出来!
Alert(1216,2,11,37,37,0,0,0,0,0,0,0,0,0,0) [y]落单的魔兽[/]现身!
TalkCharacter(4557,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
那是……各位当心, 这东西不好对付呢。
TalkCharacter(4558,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那不是魔物……是野兽吗? 各位小心,看来只能打倒它了。
TalkCharacter(4559,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
开玩笑的吧,那是什么东西啊。 不像是魔物……是巨型野兽吗?
MainMissionStart(1217,4,6,1,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]落单的魔兽[/]!
ShowTutorial(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 魔物是与普通士兵不同的巨大敌人。 接近魔物后, 画面上方会显示HP与弱点属性。魔物被四个防护障壁所保护。 针对防护障壁的弱点使用对应的攻击, 或觉醒中的攻击削减防护障壁。 每削去一个防护障壁, 敌人就会进入破坏护甲状态。魔物陷入破坏护甲状态时无法行动。 靠近并按下[$ACT_CHARGE_ATTACK]发动必杀连击, 可以削减一条魔物的HP条。 此外,每次破坏护甲都能获得特殊材料。魔物HP条右侧的图标, 代表HP条的剩余条数。 图标的数量等于HP条可完全回复的次数。HP条全部归0时, 魔物将无法行动。 接近魔物后按下[$ACT_CHARGE_ATTACK], 即可发动必杀连击将其打倒。
TalkCharacter(4560,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
所有人一起上…… 凭一个人的力量是赢不了的……
TalkDeploySlot(4561,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
就凭你们这点能耐, 来再多人也没用!
TalkCharacter(4562,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
这可不是普通的野兽, 我们必须合作制敌,否则肯定要吃苦头啊!
TalkCharacter(4563,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧……真是个难缠的对手。 看来一时半会儿是解决不了了……
TalkCharacter(4564,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
这庞然大物到底是什么啊!? 打了这么久都不知道有没有伤到它。
TalkCharacter(4565,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
它的动作开始变得迟钝了, 继续攻击下去应该就能打倒它。
TalkCharacter(4566,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
唔……它好像变弱了。 不要给它喘息的机会!
TalkCharacter(4567,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
它开始畏缩了! 趁现在加把劲给它最后一击!
MainMissionStart(1218,1,6,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[y]落单的魔兽[/]!
TalkDeploySlot(4568,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
怎么可能…… 这些家伙居然打倒了我的魔兽?
TalkDeploySlot(191,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我该怎么向塔烈斯大人交代啊…… 你们给我记好了,这笔账我会跟你们算清楚!
Alert(237,1,10,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(192,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
她逃得也太快了吧…… 算了,只要莫妮卡平安无事就好。
TalkCharacter(193,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
塔烈斯……科萝妮艾…… 也不清楚究竟是怎么回事,总之我们赢了。
TalkCharacter(194,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
也不清楚对方究竟是何方神圣, 但我们应该是赢了。
SetDeathText(53,96,200,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
我还以为得救了…… 看来终究只是……一场梦……
GenderedMcTalk(0,201,202,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
啊,不会吧!? 可恶,被敌人摆了一道……
谢兹 volume_up
啊,不会吧!? 没想到被敌人摆了一道……
Alert(338,3,37,37,37,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(313,2,8,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
TalkCharacter(206,60,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
我已经尽责了……