為了消滅襲擊學生的盜賊團餘黨, 一行人出發進行討伐任務,但……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 37 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 艾黛爾賈特 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 修伯特 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 菲爾迪南特 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 貝雷特 255 0 0 4 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 貝雷特 255 0 0 5 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 貝雷特 255 0 0 6 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 貝雷特 255 0 0 7 10 4 13 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 伊艾里扎 255 0 0 8 176 7 13 0 101 0 0 100 54 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 莫妮卡 255 0 0 9 185 7 13 0 101 5 1 100 129 255 65535 1999 29 15 67 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 科蘿妮艾 255 0 0 10 326 6 13 3 2 5 1 100 295 255 65535 1999 3 42 0 0 0 0 0 0 0 0 23 0 2 65535 65535 65535
11 255 0 0 11 801 6 12 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 705 5 13 3 0 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 255 0 0 13 706 5 13 3 101 5 1 8 300 255 65535 1999 45 39 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 707 5 13 3 101 5 0 4 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 255 0 0 15 708 5 13 3 101 5 1 2 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 255 0 0 16 709 5 13 3 101 5 1 3 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 255 0 0 17 705 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 706 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 255 0 0 19 707 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 255 0 0 20 708 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 255 0 0 21 709 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 聯邦國兵 255 0 0 22 710 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 聯邦國將領 255 0 0 23 630 5 13 3 101 7 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 聯邦國將領 255 0 0 24 640 6 13 3 0 5 1 15 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 聯邦國將領 255 0 0 25 645 6 13 3 4 5 1 15 300 255 3 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 聯邦國將領 255 0 0 26 645 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 聯邦國將領 255 0 0 27 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 聯邦國將領 255 0 0 28 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 聯邦國將領 255 0 0 29 640 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 聯邦國將領 255 0 0 30 645 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 聯邦國將領 255 0 0 31 650 6 13 3 0 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 255 0 0 32 705 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 707 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 255 0 0 35 708 5 13 3 101 5 1 4 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 聯邦國兵 255 0 0 51 710 5 13 3 101 5 0 2 300 255 0 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 2 0 3 0 3 0 0 51 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 17 0 17 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 710 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 3 706 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 4 707 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 3 709 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 4 710 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 2 711 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 3 712 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 4 713 4 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1525 3 706 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 4 707 3 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 2 707 2 1525 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(0)
SubGroup(2)
Unknown10(0,69,14,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
SetName(12,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 門衛
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 盜賊
SetName(15,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 盜賊
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 盜賊
SetName(17,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 盜賊
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 盜賊
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盜賊
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 盜賊
SetName(21,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 盜賊
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 盜賊
SetName(32,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 盜賊
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 盜賊
SetName(34,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 盜賊
SetName(35,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 盜賊
SetName(23,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盜賊
SetName(24,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 神秘士兵
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 神秘士兵
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 神秘士兵
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 神秘士兵
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 神秘士兵
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 神秘士兵
SetName(9,150,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to ???
SetName(11,366,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 落單的魔獸
SubGroup(11)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetDeathText(2,115,4552,3,0,0,0,0,0,0,0,0,0,0,0) # 我果然……不應該…… 踏上……這條路的……
SetDeathText(3,115,204,3,0,0,0,0,0,0,0,0,0,0,0) # 我要死了嗎…… 這還真是……出乎意料啊……
SetDeathText(4,115,205,3,0,0,0,0,0,0,0,0,0,0,0) # 沒想到……會落得這種下場…… 我還真是自討苦吃啊……
SetDeathText(2,96,4552,3,0,0,0,0,0,0,0,0,0,0,0) # 我果然……不應該…… 踏上……這條路的……
SetDeathText(3,96,204,3,0,0,0,0,0,0,0,0,0,0,0) # 我要死了嗎…… 這還真是……出乎意料啊……
SetDeathText(4,96,205,3,0,0,0,0,0,0,0,0,0,0,0) # 沒想到……會落得這種下場…… 我還真是自討苦吃啊……
SetDeathText(53,27,195,3,0,0,0,0,0,0,0,0,0,0,0) # 呼、呼…… 因為一直被關著,我的腳……
SetDeathText(53,28,196,3,0,0,0,0,0,0,0,0,0,0,0) # 這樣下去不太妙…… 難道我會死在這裡嗎……
SubGroup(2)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
TalkCharacter(111,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 我們要把賊人收拾掉…… 跟我來……
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,2164,1,0,300,0,0,0,0,0,0,0,0)
# Group 11 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
SubGroup(3)
Unknown91(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE2]將顯示介面2。 接近我方單位按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1], 可以將對方配屬為自己的[g]副官[/](後衛)。 再按一次[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]可以解除副官。 [g]配屬副官後……[/] ‧前衛的能力值會根據副官的兵種而上升。 ‧若[g]支援等級C以上[/], 可以共用副官的[g]輔助系和戰術系個人特技[/]。 ‧會發動[g]副官追擊、副官守衛、連攜奧義[/]。 可以從環境設定更改 顯示介面2所對應的按鍵。 暫停選單>系統>環境設定>按鍵設定 也可在指示行動畫面內 選擇想派任為副官的單位, 對著想配備副官的單位上 選擇[$PAD_R2]其他執行[g]派任為副官[/]。
ShowTutorial(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK3], 能替換操作角色(前衛)與副官(後衛)。 但是除了可操作的角色之外, 皆不能作為前衛。
# Group 13 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 0
SubGroup(1)
Unknown140(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
TalkFromOwnStrings2(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 2, 2, 4)
SubGroup(1)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
SubGroup(3)
Unknown140(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 2, 2, 4)
SubGroup(1)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(3)
Unknown140(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown15(37,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 2)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(113,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有、有人闖進來了!? 你們想幹什麼……!
# Group 19 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(114,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 才剛見面就亮劍的肯定是壞人吧。 我可不會饒過你喔!
# Group 20 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(115,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 出、出現了! 雖然還不太清楚狀況, 但現在也只能先迎戰了……!
# Group 21 (0, 5, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(25,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(116,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 放心,區區賊人不足為懼! 你就乖乖認命吧!
# Group 22 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(117,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 盜賊根本就不是我的對手! 我都還來不及報上名號呢……呼。
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(118,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哼……就只有這點實力啊。 去找下個對手吧。
# Group 25 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(119,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這也是貴族的義務…… 你可別恨我啊。
# Group 26 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(120,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不能、被敵人、圍攻、很重要。 請提高、警覺。
# Group 28 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(121,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了,總算脫離險境了…… 這就是真正的戰場嗎……
# Group 29 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(122,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好耶! 根本就不是俺們的對手嘛!
# Group 30 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
# Group 31 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(7,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(123,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……這裡到處都是屍體, 我的感覺已經開始麻痺了……
# Group 32 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(124,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希望這些人能夠獲得安息……
# Group 33 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(125,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嗚哇! 賊人一個接一個地出現…… 我只能這麼做了……
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 0
# Group 35 (0, 5, 2, 1, 10)
SubGroup(0)
SubGroup(2)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(32,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(33,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(34,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
Unknown26(35,64000,0,63000,0,0,300,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(3)
Unknown51(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63900,0,60500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 朝[g]盜賊的據點[/]內部進軍!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 36: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 朝[g]盜賊的據點[/]內部進軍!
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 36: True 1
GroupCheck4(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 1
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(37,12,50,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63900,0,60500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(127,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你們誰都別想通過這裡! 要是放你們進來,我可會沒命啊!
TalkCharacter(128,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 只要打倒那傢伙,門應該就會開了……
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,37,37,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 地圖上顯示[$ICON_GATE]的門, 透過擊敗防守該門的[g]門衛[/] 或占領鄰接的堡壘就會開啟。 顯示[$ICON_GATE_NO_INTRUSION]的門則只會在進行戰鬥後開啟。
# Group 41 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(129,12,1,0,1,1,0,0,0,0,0,0,0,0,0) # 大夥……對不起…… 我沒能守住大門……
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,12,37,37,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 11)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(130,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 把裡頭的堡壘都拿下來吧……
SubGroup(3)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1213,4,2,1,14,37,37,0,0,3,4,0,0,0,0) # 占領[0:CHARA_G]的[g]據點[/]!
SubGroup(1)
TalkCharacter(112,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這裡比想像中還大…… 我們分頭進行吧……
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,19664,1,42600,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(131,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這座根據地裡外並無太大差異呢。
# Group 50 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(132,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原本只是學校的課題…… 沒想到會變成這樣啊。
# Group 51 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(133,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒想到得殺進敵人的巢穴裡呢, 事情怎麼會變成這樣啊~
# Group 52 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(9,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(134,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這樣已經夠了吧! 我們回去吧! 我想要回家~~~!
# Group 54 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(135,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看起來不像是個陷阱,不過…… 真不知道會突然跑出什麼東西出來。
# Group 55 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(136,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一個普通的盜賊據點 會蓋得這麼誇張嗎?
# Group 56 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(37,59800,0,40500,0,63000,0,43500,0,0,1,0,0,0,0)
# Group 57 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(137,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……突然就丟給我們這種課題, 這跟我聽說的好像不太一樣呢。
# Group 58 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(138,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這座堡壘雖然年代久遠,但結構十分堅固, 對賊人而言可說是絕佳的根據地呢。
# Group 59 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(139,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 主啊……請赦免他們的罪孽…… 賜予這些罪人們靈魂的救贖……
# Group 60 (0, 2, 2, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1201,1,2,2,14,37,37,0,0,0,0,0,0,0,0) # 成功占領[0:CHARA_G]的[g]據點[/]!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(148,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 賊人的根據地已經被我們掃蕩得差不多了。 伊艾里扎老師,還有什麼可疑的地方嗎……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(149,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好……盜賊們都被解決了。 接下來就是搜索堡壘內部……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(150,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好~這樣就拿下賊人的根據地了。 接下來是……
# Group 62 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 5, 42)
SubGroup(2)
GroupCheck4(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown52(21654,1,42310,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown83(8630,375,4180,8719,365,4231,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8664,365,4290,8719,360,4231,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(140,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那個是……寶箱嗎? 看來需要鑰匙才能打開呢。
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(141,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯……是寶箱啊。 感覺需要鑰匙才能打開呢。
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(142,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我就算沒有鑰匙也能打開寶箱喔。 雖然這不是什麼值得誇讚的技能啦……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(143,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 啊,發現寶箱了! 要是有鑰匙的話就能打開了吧~
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown52(21654,1,42310,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(144,13,1,4,1,1,0,0,0,0,0,0,0,0,0) # 嘖,沒想到敵人會在寶箱旁邊…… 我想拿回裡頭的寶物啊,這下該怎麼辦……
SubGroup(2)
Unknown31(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(297,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # 持有[g]寶箱鑰匙[/]的[0:CHARA_G]現身!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(145,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 鑰匙好像在那個賊人的身上喔。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(146,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來那傢伙的身上有鑰匙呢……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(147,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯? 那個人的身上是不是有鑰匙啊?
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(708,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],取得[g]寶箱鑰匙[/]!
SubGroup(0)
If254(3,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,3,37,0,0,0,0,0,0,1,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(1)
ShowTutorial(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在戰場上可能會發現[g]寶箱[/]。 要打開寶箱需要[g]寶箱鑰匙[/]。 找出持有寶箱鑰匙的敵將, 將其打敗後即可取得。 此外,持有寶箱鑰匙的敵人接近寶箱時, 可能會從寶箱[g]奪走寶物[/]。 若寶物被奪取, 在敵人逃跑前將其擊敗就能取回寶物。 部分兵種與角色具備 沒有寶箱鑰匙也能打開寶箱的特技。
# Group 66 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(2)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,3,37,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,13,37,37,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
SubGroup(0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21659,1,42310,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1212,4,37,37,37,0,0,0,0,0,0,0,0,0,0) # 使用取得的[g]寶箱鑰匙[/]打開[g]寶箱[/]!
# Group 68 (0, 5, 0, 4, 16)
SubGroup(3)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
Unknown54(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(13,2,37,0,21729,1,42375,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(900,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]使用[g]寶箱鑰匙[/],奪取[g]寶箱[/]中的物品!
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,1,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[g]撤退地點[/]進軍!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,41100,0,12924,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(707,0,13,37,37,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],奪回[g]寶物[/]!
# Group 69 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,0,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(548,1,13,37,37,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶物[/]!
# Group 70 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown11(13,41100,0,12924,1,0,800,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(4)
Unknown32(13,2,37,0,41100,0,12924,1,0,0,0,0,0,0,0)
Unknown56(41100,0,12924,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(296,2,13,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]撤退地點[/],並帶著[g]寶物[/]撤退!
SubGroup(1)
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 讓他們溜掉了嗎……
# Group 72 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(151,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 地下很可疑…… 快去調查……
SubGroup(2)
Unknown44(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1202,4,3,1,37,37,37,0,0,0,0,0,0,0,0) # 調查[g]地下[/]!
SubGroup(1)
Unknown31(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown67(9,1,41111,0,840,0,38620,0,180,180,180,1,0,0,0)
# Group 74 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4130,130,4100,4108,90,3877,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4105,100,3930,4108,96,3877,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,152,153,1,4,1,0,0,0,0,0,0,0,0,0) # 嗯? 有人被關在裡面! 你不是士官學校的學生嗎?
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown44(0,1,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1206,4,3,7,37,37,37,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 4, 46)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(4105,102,3920,4111,90,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4111,96,3890,4111,90,3862,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown123(4,1400,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(380,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1281,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(9,2,1,0,8,0,0,0,0,0,0,0,0,0,0)
Unknown67(9,1,41111,0,840,0,38620,0,180,180,180,0,0,0,0)
SubGroup(6)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4111,96,3890,4111,90,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4111,96,3890,4111,94,3862,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1208,1,7,2,9,37,37,0,0,0,0,0,0,0,0) # 成功救出[b]士官學校學生[/]!
SubGroup(2)
Unknown123(4,600,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown139(9,41147,0,40274,0,0,6,0,0,0,1,1,1,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkCharacter(154,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 沒想到有人會來救我……
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(155,53,1,4,1,3,0,0,0,0,0,0,0,0,0) # 哇! 是艾黛爾賈特殿下!?
TalkCharacter(156,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是……莫妮卡! 你怎麼會在這裡…… 不,現在沒時間問這個了。
SetName(9,59,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 莫妮卡
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(157,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你沒事吧! 為什麼會被關在這裡…… 不,現在沒時間說這些了。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(158,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 沒事吧? 你到底是怎麼…… 不,現在得先想辦法救你出去才對。
SubGroup(1)
TalkCharacter(159,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 我真不知道該如何報答你們…… 總之,謝謝你們救了我!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 78 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,9,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(197,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,她有危險了! 大家快去保護她!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(198,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 喂,別讓敵人靠近她一步!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(199,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔,不能再讓敵人靠近她了!
SubGroup(1)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(160,24,1,2,1,1,0,0,0,0,0,0,0,0,0) # 千萬別讓那個女人逃走! 不然我們會被科蘿妮艾大人大卸八塊啊!
SubGroup(5)
Unknown35(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(24,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,24,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(1)
TalkCharacter(164,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這裡很危險…… 我們快帶著她逃走吧……
SubGroup(4)
Unknown56(64000,0,57000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1204,4,4,1,9,37,37,0,0,0,0,0,0,0,0) # 護送[0:CHARA_G]至[g]安全地點[/]!
Unknown32(9,2,37,0,64000,0,57000,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown10(1,23,9,37,37,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,9,37,37,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 81 (0, 2, 2, 2, 10)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 從[g]指示行動畫面[/]下達[g]護送[/]的指示後, 收到指示的單位將會 一面保衛護送對象一面戰鬥。 有需要保護[b]我方[/]的目標時充分活用吧。
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(165,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那群傢伙的目標好像是她, 我們得好好保護她才行啊。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(166,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人的目標似乎是那個女人呢。 人都被我們救出來了,怎麼能讓你們抓回去。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(167,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來敵人的目標是她啊, 我們得好好保護她才行。
# Group 83 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,24,30,1,1,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 83: True 0
SubGroup(1)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1214,2,9,24,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[1:CHARA_G]的襲擊而停止進軍!
SubGroup(7)
TalkCharacter(172,53,1,2,1,3,0,0,0,0,0,0,0,0,0) # 又來了……! 為什麼一直死追著我不放啊!?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(161,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵人追過來了…… 我們一定要保護好莫妮卡!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(162,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 是賊人的餘黨嗎……不,好像不是。 這群傢伙到底是誰……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(163,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇,這群傢伙是誰啊……? 看起來不像是普通的賊人呢。
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(173,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看樣子是無法前進了, 先打倒這些可疑的傢伙吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(174,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 呿……真是礙事, 快把他們解決掉吧!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(175,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 她有危險了! 快打倒這些可疑的傢伙吧!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1215,2,24,9,37,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],掩護[1:CHARA_G]進軍!
# Group 85 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 已經安全了,我們繼續趕路吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就沒問題了…… 我們繼續趕路吧。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣應該就安全了吧? 我們快走吧~!
SubGroup(1)
TalkCharacter(176,53,1,3,1,3,0,0,0,0,0,0,0,0,0) # 對不起, 我的身體好像還沒恢復過來……
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,25,30,1,1,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 0
SubGroup(1)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1214,2,9,28,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[1:CHARA_G]的襲擊而停止進軍!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(177,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵呵……真是一群礙眼的傢伙啊。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(178,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 又追上來了嗎…… 看他們的裝扮不像是賊人的同黨……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(179,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哎呀呀……沒人教過你們 「女人最討厭糾纏不清的男人」嗎?
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1215,2,25,9,37,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],掩護[1:CHARA_G]進軍!
# Group 88 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 已經安全了,我們繼續趕路吧。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就沒問題了…… 我們繼續趕路吧。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣應該就安全了吧? 我們快走吧~!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 89 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(9,1664,1,39500,0,7364,1,42400,0,0,1,0,0,0,0)
GroupCheck4(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: False 1
SubGroup(1)
TalkFromOwnStrings2(9,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,64000,0,57000,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,64000,0,57000,0,0,2000,1,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(9,2,37,0,64000,0,57000,0,0,0,0,0,0,0,0)
Unknown56(64000,0,57000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,1,4,2,9,37,37,0,0,0,0,0,0,0,0) # 成功護送[0:CHARA_G]!
SubGroup(1)
TalkCharacter(183,53,1,1,1,3,0,0,0,0,0,0,0,0,0) # 呼……逃到這裡應該就安全了吧?
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
SubGroup(1)
TalkDeploySlot(168,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 現在應該能逃出去吧……?
SubGroup(1)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20864,1,21964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,37,0,20864,1,21964,1,0,1,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(1207,2,23,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]的餘黨現身! 開始朝[g]目標地點[/]撤退!
SubGroup(1)
TalkCharacter(169,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 還有殘存的盜賊嗎…… 絕不能放過任何一個人……
SubGroup(5)
Unknown51(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,37,0,20864,1,21964,1,0,1,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,4,16,1,23,37,37,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],阻止其撤退!
SubGroup(1)
ShowTutorial(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]次要目標[/]是與勝敗無直接關聯的目標。 若達成次要目標,能讓戰況更有利, 或者獲得報酬。
# Group 94 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,23,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
Unknown55(0,23,0,0,0,2,37,0,20164,15164,0,0,0,0,0)
SubGroup(1)
TalkCharacter(170,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 做得好, 賊人們都死光了吧……
# Group 95 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(23,20864,1,21964,1,0,3000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,23,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]撤退地點[/]!
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20864,1,21964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,2,16,3,23,37,37,0,0,0,0,0,0,0,0) # 未能阻止[0:CHARA_G]撤退!
SubGroup(1)
Unknown18(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 讓他們溜掉了嗎……
# Group 96 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 97 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(36,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(184,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 這什麼情況! 真不敢相信! 竟然把我的根據地弄成這副鬼樣子!
SubGroup(1)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
SetDeathText(38,73,186,1,0,0,0,0,0,0,0,0,0,0,0) # 我的名字是科蘿妮艾。 你們都會死在我的手上喔~開玩笑的啦。
CloseUp(10,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(185,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 出現了嗎…… 那麼……就殺了她吧。
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,10,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,10,37,37,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 15, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(187,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是嗎……你就是科蘿妮艾啊。 今天就是你的死期。
# Group 99 (0, 2, 0, 15, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown17(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(188,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原來如此…… 那一切就按照計畫進行吧。
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(189,10,1,1,0,1,0,0,0,0,0,0,0,0,0) # 有遺言的話要不要趁現在說啊? 不過我是不會聽的啦! 啊哈哈哈!
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(190,10,1,2,0,1,0,0,0,0,0,0,0,0,0) # 莫妮卡……你別想逃出我的手掌心! 我會好好使用你的身體……!
# Group 102 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,10,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 103 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 52)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4556,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 呿,既然這樣……! 去把之前抓到的「那個」放出來!
SubGroup(1)
Unknown80(44,0,0,0,0,0,37,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(20)
Unknown83(6499,350,6347,6399,333,6266,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6426,307,6347,6385,319,6297,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1216,2,11,37,37,0,0,0,0,0,0,0,0,0,0) # [y]落單的魔獸[/]現身!
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(11,20,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6365,420,6340,6365,360,6270,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6365,460,6380,6365,360,6270,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4557,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……! 這東西可不好對付呢。 大家要小心點啊。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4558,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那不是魔物……而是野獸嗎? 大家小心點,看來只能打倒牠了。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4559,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喂喂喂,那是什麼東西啊。 應該不是魔物吧……是巨型野獸嗎?
SubGroup(2)
Unknown10(0,1,11,37,37,14,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1217,4,6,1,11,37,37,0,0,0,0,0,0,0,0) # 擊敗[y]落單的魔獸[/]!
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 2, 5)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]魔物[/]是與普通士兵不同的巨大敵人。 靠近[g]魔物[/]後, 畫面上方會顯示HP與弱點屬性。 魔物有四個[g]防護障壁[/]保護著。 [g]防護障壁[/]可以使用針對弱點的攻擊 或覺醒中的攻擊來削減。 每削去一個防護障壁, 敵人就會進入[g]破壞護甲[/]狀態。 魔物在陷入[g]破壞護甲時[/]無法行動。 靠近並按下[$ACT_CHARGE_ATTACK]發動必殺連擊, 可以削減一條魔物的HP條。 此外,每次[g]破壞護甲[/] 都能獲得特殊素材。 魔物的HP條右側圖示, 代表HP條的[g]剩餘條數[/]。 圖示的數量等於HP條完全回復的次數。 當所有HP條歸0時, 魔物就無法行動。 靠近魔物後按下[$ACT_CHARGE_ATTACK], 就可以發動必殺連擊將其打倒。
SubGroup(2)
TalkCharacter(4560,60,1,0,1,3,0,0,0,0,0,0,0,0,0) # 大家一起上…… 一個人是贏不了的……
TalkDeploySlot(4561,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 就憑你們這種程度, 再多人都沒用啦!
# Group 106 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4562,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 牠跟一般的野獸完全不同。 不合作的話我們肯定會吃到苦頭……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4563,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 呿……真是個難纏的對手。 看來一時半刻是解決不了呢……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4564,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這隻龐然大物到底是什麼啊!? 打了這麼久都不知道有沒有傷到牠。
# Group 107 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4565,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 牠的動作開始變得遲鈍了, 只要繼續攻擊應該就能打倒牠。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4566,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯……牠的攻擊力道好像變弱了。 不要給牠喘息的機會……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4567,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 牠開始害怕了! 趁現在加把勁給牠最後一擊!
# Group 108 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 7, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1218,1,6,2,11,37,37,0,0,0,0,0,0,0,0) # 成功擊敗[y]落單的魔獸[/]!
SubGroup(1)
TalkDeploySlot(4568,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # 不會吧,我的魔獸…… 竟然被這些傢伙給打倒了……?
SubGroup(1)
TalkDeploySlot(191,10,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我該怎麼向塔烈斯大人交代啊…… 你們給我記住! 我絕對饒不了你們!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(192,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 逃得也未免太快了吧……! 算了,只要莫妮卡平安無事就好。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(193,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 塔烈斯……科蘿妮艾……? 雖然不知道是怎麼回事,但總之我們贏了。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(194,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 雖然不知道對方是何方神聖, 但好像是我們贏了呢。
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(53,96,200,3,0,0,0,0,0,0,0,0,0,0,0) # 我還以為自己得救了…… 看來這終究是……一場夢啊……
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,201,202,1,3,1,0,0,0,0,0,0,0,0,0) # 啊,不會吧!? 可惡,被敵人擺了一道嗎……
SubGroup(1)
Alert(338,3,37,37,37,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 114 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,37,37,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
SubGroup(1)
TalkCharacter(206,60,1,3,1,3,0,0,0,0,0,0,0,0,0) # 能做的事我都做了……
SetDeathText(2,115,4552,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛爾賈特 volume_up
我果然……不應該…… 踏上……這條路的……
SetDeathText(3,115,204,3,0,0,0,0,0,0,0,0,0,0,0)
帝彌托利 volume_up
我要死了嗎…… 這還真是……出乎意料啊……
SetDeathText(4,115,205,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
沒想到……會落得這種下場…… 我還真是自討苦吃啊……
SetDeathText(2,96,4552,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛爾賈特 volume_up
我果然……不應該…… 踏上……這條路的……
SetDeathText(3,96,204,3,0,0,0,0,0,0,0,0,0,0,0)
帝彌托利 volume_up
我要死了嗎…… 這還真是……出乎意料啊……
SetDeathText(4,96,205,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
沒想到……會落得這種下場…… 我還真是自討苦吃啊……
SetDeathText(53,27,195,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
呼、呼…… 因為一直被關著,我的腳……
SetDeathText(53,28,196,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
這樣下去不太妙…… 難道我會死在這裡嗎……
TalkCharacter(111,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
我們要把賊人收拾掉…… 跟我來……
ShowTutorial(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE2]將顯示介面2。 接近我方單位按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1], 可以將對方配屬為自己的副官(後衛)。 再按一次[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK1]可以解除副官。配屬副官後…… ‧前衛的能力值會根據副官的兵種而上升。 ‧若支援等級C以上, 可以共用副官的輔助系和戰術系個人特技。 ‧會發動副官追擊、副官守衛、連攜奧義。可以從環境設定更改 顯示介面2所對應的按鍵。 暫停選單>系統>環境設定>按鍵設定也可在指示行動畫面內 選擇想派任為副官的單位, 對著想配備副官的單位上 選擇[$PAD_R2]其他執行派任為副官
ShowTutorial(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE2]+[$ACT_EXTRA_ATK3], 能替換操作角色(前衛)與副官(後衛)。 但是除了可操作的角色之外, 皆不能作為前衛。
TalkDeploySlot(113,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
有、有人闖進來了!? 你們想幹什麼……!
TalkCharacter(114,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
才剛見面就亮劍的肯定是壞人吧。 我可不會饒過你喔!
TalkCharacter(115,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
出、出現了! 雖然還不太清楚狀況, 但現在也只能先迎戰了……!
TalkCharacter(116,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
放心,區區賊人不足為懼! 你就乖乖認命吧!
TalkCharacter(117,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
盜賊根本就不是我的對手! 我都還來不及報上名號呢……呼。
TalkCharacter(118,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼……就只有這點實力啊。 去找下個對手吧。
TalkCharacter(119,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
這也是貴族的義務…… 你可別恨我啊。
TalkCharacter(120,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
不能、被敵人、圍攻、很重要。 請提高、警覺。
TalkCharacter(121,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
太好了,總算脫離險境了…… 這就是真正的戰場嗎……
TalkCharacter(122,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
好耶! 根本就不是俺們的對手嘛!
TalkCharacter(123,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
唉……這裡到處都是屍體, 我的感覺已經開始麻痺了……
TalkCharacter(124,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
希望這些人能夠獲得安息……
TalkCharacter(125,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
嗚哇! 賊人一個接一個地出現…… 我只能這麼做了……
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 盜賊的據點內部進軍!
Alert(1203,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 盜賊的據點內部進軍!
TalkDeploySlot(127,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
你們誰都別想通過這裡! 要是放你們進來,我可會沒命啊!
TalkCharacter(128,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
只要打倒那傢伙,門應該就會開了……
MainMissionStart(2,4,1,1,12,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
ShowTutorial(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 地圖上顯示[$ICON_GATE]的門, 透過擊敗防守該門的門衛 或占領鄰接的堡壘就會開啟。 顯示[$ICON_GATE_NO_INTRUSION]的門則只會在進行戰鬥後開啟。
MainMissionStart(438,1,1,2,12,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(129,12,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
大夥……對不起…… 我沒能守住大門……
Alert(553,1,12,37,37,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(130,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
把裡頭的堡壘都拿下來吧……
MainMissionStart(1213,4,2,1,14,37,37,0,0,3,4,0,0,0,0) MAIN MISSION START: 占領[0:CHARA_G]的據點
TalkCharacter(112,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
這裡比想像中還大…… 我們分頭進行吧……
TalkCharacter(131,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
這座根據地裡外並無太大差異呢。
TalkCharacter(132,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
原本只是學校的課題…… 沒想到會變成這樣啊。
TalkCharacter(133,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
沒想到得殺進敵人的巢穴裡呢, 事情怎麼會變成這樣啊~
TalkCharacter(134,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
這樣已經夠了吧! 我們回去吧! 我想要回家~~~!
TalkCharacter(135,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾凡 volume_up
看起來不像是個陷阱,不過…… 真不知道會突然跑出什麼東西出來。
TalkCharacter(136,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
一個普通的盜賊據點 會蓋得這麼誇張嗎?
TalkCharacter(137,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛緹雅 volume_up
唉……突然就丟給我們這種課題, 這跟我聽說的好像不太一樣呢。
TalkCharacter(138,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
這座堡壘雖然年代久遠,但結構十分堅固, 對賊人而言可說是絕佳的根據地呢。
TalkCharacter(139,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
主啊……請赦免他們的罪孽…… 賜予這些罪人們靈魂的救贖……
MainMissionStart(1201,1,2,2,14,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[0:CHARA_G]的據點
TalkCharacter(148,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
賊人的根據地已經被我們掃蕩得差不多了。 伊艾里扎老師,還有什麼可疑的地方嗎……
TalkCharacter(149,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
很好……盜賊們都被解決了。 接下來就是搜索堡壘內部……
TalkCharacter(150,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
好~這樣就拿下賊人的根據地了。 接下來是……
TalkCharacter(140,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
那個是……寶箱嗎? 看來需要鑰匙才能打開呢。
TalkCharacter(141,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
嗯……是寶箱啊。 感覺需要鑰匙才能打開呢。
TalkCharacter(142,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
我就算沒有鑰匙也能打開寶箱喔。 雖然這不是什麼值得誇讚的技能啦……
TalkCharacter(143,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
啊,發現寶箱了! 要是有鑰匙的話就能打開了吧~
TalkDeploySlot(144,13,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
嘖,沒想到敵人會在寶箱旁邊…… 我想拿回裡頭的寶物啊,這下該怎麼辦……
Alert(297,2,13,37,37,0,0,0,0,0,0,0,0,0,0) 持有寶箱鑰匙的[0:CHARA_G]現身!
TalkCharacter(145,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
鑰匙好像在那個賊人的身上喔。
TalkCharacter(146,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
看來那傢伙的身上有鑰匙呢……
TalkCharacter(147,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
嗯? 那個人的身上是不是有鑰匙啊?
Alert(708,2,13,37,37,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G],取得寶箱鑰匙
ShowTutorial(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在戰場上可能會發現寶箱。 要打開寶箱需要寶箱鑰匙。 找出持有寶箱鑰匙的敵將, 將其打敗後即可取得。此外,持有寶箱鑰匙的敵人接近寶箱時, 可能會從寶箱奪走寶物。 若寶物被奪取, 在敵人逃跑前將其擊敗就能取回寶物。部分兵種與角色具備 沒有寶箱鑰匙也能打開寶箱的特技。
Alert(549,1,13,37,37,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙
Alert(1212,4,37,37,37,0,0,0,0,0,0,0,0,0,0) 使用取得的寶箱鑰匙打開寶箱
Alert(900,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]使用寶箱鑰匙,奪取寶箱中的物品!
Alert(182,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝撤退地點進軍!
Alert(707,0,13,37,37,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G],奪回寶物
Alert(548,1,13,37,37,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]後,從其身上獲得寶物
Alert(296,2,13,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達撤退地點,並帶著寶物撤退!
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
讓他們溜掉了嗎……
TalkCharacter(151,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
地下很可疑…… 快去調查……
MainMissionStart(1202,4,3,1,37,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 調查地下
GenderedMcTalk(0,152,153,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
嗯? 有人被關在裡面! 你不是士官學校的學生嗎?
謝茲 volume_up
咦? 有人被關在裡面! 你不是士官學校的學生嗎?
MainMissionStart(1208,1,7,2,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救出[b]士官學校學生[/]!
TalkCharacter(154,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
沒想到有人會來救我……
TalkCharacter(155,53,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
哇! 是艾黛爾賈特殿下!?
TalkCharacter(156,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
你是……莫妮卡! 你怎麼會在這裡…… 不,現在沒時間問這個了。
TalkCharacter(157,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
你沒事吧! 為什麼會被關在這裡…… 不,現在沒時間說這些了。
TalkCharacter(158,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
沒事吧? 你到底是怎麼…… 不,現在得先想辦法救你出去才對。
TalkCharacter(159,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
我真不知道該如何報答你們…… 總之,謝謝你們救了我!
Alert(333,2,9,9,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(197,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
糟糕,她有危險了! 大家快去保護她!
TalkCharacter(198,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
喂,別讓敵人靠近她一步!
TalkCharacter(199,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
唔,不能再讓敵人靠近她了!
TalkDeploySlot(160,24,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
千萬別讓那個女人逃走! 不然我們會被科蘿妮艾大人大卸八塊啊!
Alert(203,2,24,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
TalkCharacter(164,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
這裡很危險…… 我們快帶著她逃走吧……
MainMissionStart(1204,4,4,1,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 護送[0:CHARA_G]至安全地點
Alert(322,0,9,37,37,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
ShowTutorial(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 指示行動畫面下達護送的指示後, 收到指示的單位將會 一面保衛護送對象一面戰鬥。 有需要保護[b]我方[/]的目標時充分活用吧。
TalkCharacter(165,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
那群傢伙的目標好像是她, 我們得好好保護她才行啊。
TalkCharacter(166,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
敵人的目標似乎是那個女人呢。 人都被我們救出來了,怎麼能讓你們抓回去。
TalkCharacter(167,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
看來敵人的目標是她啊, 我們得好好保護她才行。
Alert(1214,2,9,24,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因遭遇[1:CHARA_G]的襲擊而停止進軍!
TalkCharacter(172,53,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
又來了……! 為什麼一直死追著我不放啊!?
TalkCharacter(161,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
敵人追過來了…… 我們一定要保護好莫妮卡!
TalkCharacter(162,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
是賊人的餘黨嗎……不,好像不是。 這群傢伙到底是誰……
TalkCharacter(163,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
哇,這群傢伙是誰啊……? 看起來不像是普通的賊人呢。
TalkCharacter(173,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
看樣子是無法前進了, 先打倒這些可疑的傢伙吧。
TalkCharacter(174,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
呿……真是礙事, 快把他們解決掉吧!
TalkCharacter(175,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
她有危險了! 快打倒這些可疑的傢伙吧!
Alert(1215,2,24,9,37,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G],掩護[1:CHARA_G]進軍!
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
已經安全了,我們繼續趕路吧。
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
這樣就沒問題了…… 我們繼續趕路吧。
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這樣應該就安全了吧? 我們快走吧~!
TalkCharacter(176,53,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
對不起, 我的身體好像還沒恢復過來……
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(1214,2,9,28,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因遭遇[1:CHARA_G]的襲擊而停止進軍!
TalkCharacter(177,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
呵呵……真是一群礙眼的傢伙啊。
TalkCharacter(178,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
又追上來了嗎…… 看他們的裝扮不像是賊人的同黨……
TalkCharacter(179,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
哎呀呀……沒人教過你們 「女人最討厭糾纏不清的男人」嗎?
Alert(1215,2,25,9,37,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G],掩護[1:CHARA_G]進軍!
TalkCharacter(180,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
已經安全了,我們繼續趕路吧。
TalkCharacter(181,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
這樣就沒問題了…… 我們繼續趕路吧。
TalkCharacter(182,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這樣應該就安全了吧? 我們快走吧~!
Alert(139,1,9,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
MainMissionStart(805,1,4,2,9,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功護送[0:CHARA_G]!
TalkCharacter(183,53,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
呼……逃到這裡應該就安全了吧?
TalkDeploySlot(168,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
現在應該能逃出去吧……?
Alert(1207,2,23,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]的餘黨現身! 開始朝目標地點撤退!
TalkCharacter(169,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
還有殘存的盜賊嗎…… 絕不能放過任何一個人……
MainMissionStart(181,4,16,1,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],阻止其撤退!
ShowTutorial(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 次要目標是與勝敗無直接關聯的目標。 若達成次要目標,能讓戰況更有利, 或者獲得報酬。
MainMissionStart(438,1,16,2,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(170,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
做得好, 賊人們都死光了吧……
Alert(180,2,23,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達撤退地點
MainMissionStart(812,2,16,3,23,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[0:CHARA_G]撤退!
TalkCharacter(171,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
讓他們溜掉了嗎……
TalkDeploySlot(184,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這什麼情況! 真不敢相信! 竟然把我的根據地弄成這副鬼樣子!
Alert(200,2,10,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
SetDeathText(38,73,186,1,0,0,0,0,0,0,0,0,0,0,0)
科蘿妮艾 volume_up
我的名字是科蘿妮艾。 你們都會死在我的手上喔~開玩笑的啦。
TalkCharacter(185,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
出現了嗎…… 那麼……就殺了她吧。
MainMissionStart(2,4,5,1,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(187,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
是嗎……你就是科蘿妮艾啊。 今天就是你的死期。
TalkCharacter(188,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
原來如此…… 那一切就按照計畫進行吧。
TalkDeploySlot(189,10,1,1,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
有遺言的話要不要趁現在說啊? 不過我是不會聽的啦! 啊哈哈哈!
TalkDeploySlot(190,10,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
莫妮卡……你別想逃出我的手掌心! 我會好好使用你的身體……!
MainMissionStart(438,1,5,2,10,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4556,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呿,既然這樣……! 去把之前抓到的「那個」放出來!
Alert(1216,2,11,37,37,0,0,0,0,0,0,0,0,0,0) [y]落單的魔獸[/]現身!
TalkCharacter(4557,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
那是……! 這東西可不好對付呢。 大家要小心點啊。
TalkCharacter(4558,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
那不是魔物……而是野獸嗎? 大家小心點,看來只能打倒牠了。
TalkCharacter(4559,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
喂喂喂,那是什麼東西啊。 應該不是魔物吧……是巨型野獸嗎?
MainMissionStart(1217,4,6,1,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]落單的魔獸[/]!
ShowTutorial(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 魔物是與普通士兵不同的巨大敵人。 靠近魔物後, 畫面上方會顯示HP與弱點屬性。魔物有四個防護障壁保護著。 防護障壁可以使用針對弱點的攻擊 或覺醒中的攻擊來削減。 每削去一個防護障壁, 敵人就會進入破壞護甲狀態。魔物在陷入破壞護甲時無法行動。 靠近並按下[$ACT_CHARGE_ATTACK]發動必殺連擊, 可以削減一條魔物的HP條。 此外,每次破壞護甲 都能獲得特殊素材。魔物的HP條右側圖示, 代表HP條的剩餘條數。 圖示的數量等於HP條完全回復的次數。當所有HP條歸0時, 魔物就無法行動。 靠近魔物後按下[$ACT_CHARGE_ATTACK], 就可以發動必殺連擊將其打倒。
TalkCharacter(4560,60,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
大家一起上…… 一個人是贏不了的……
TalkDeploySlot(4561,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
就憑你們這種程度, 再多人都沒用啦!
TalkCharacter(4562,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
牠跟一般的野獸完全不同。 不合作的話我們肯定會吃到苦頭……!
TalkCharacter(4563,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
呿……真是個難纏的對手。 看來一時半刻是解決不了呢……!
TalkCharacter(4564,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這隻龐然大物到底是什麼啊!? 打了這麼久都不知道有沒有傷到牠。
TalkCharacter(4565,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
牠的動作開始變得遲鈍了, 只要繼續攻擊應該就能打倒牠。
TalkCharacter(4566,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
嗯……牠的攻擊力道好像變弱了。 不要給牠喘息的機會……!
TalkCharacter(4567,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
牠開始害怕了! 趁現在加把勁給牠最後一擊!
MainMissionStart(1218,1,6,2,11,37,37,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[y]落單的魔獸[/]!
TalkDeploySlot(4568,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
不會吧,我的魔獸…… 竟然被這些傢伙給打倒了……?
TalkDeploySlot(191,10,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我該怎麼向塔烈斯大人交代啊…… 你們給我記住! 我絕對饒不了你們!
Alert(237,1,10,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(192,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
逃得也未免太快了吧……! 算了,只要莫妮卡平安無事就好。
TalkCharacter(193,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝彌托利 volume_up
塔烈斯……科蘿妮艾……? 雖然不知道是怎麼回事,但總之我們贏了。
TalkCharacter(194,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
雖然不知道對方是何方神聖, 但好像是我們贏了呢。
SetDeathText(53,96,200,3,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
我還以為自己得救了…… 看來這終究是……一場夢啊……
GenderedMcTalk(0,201,202,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
啊,不會吧!? 可惡,被敵人擺了一道嗎……
謝茲 volume_up
啊,不會吧!? 沒想到會被敵人擺了一道……
Alert(338,3,37,37,37,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(313,2,8,37,37,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
TalkCharacter(206,60,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
能做的事我都做了……