1. 글로스터가는 결국 함락당했군. 어쩔 수 없다고는 하지만 섭섭하네.
  2. 하지만 나도 그동안에 손을 놓고 있었던 건 아니야.
  3. 여기서 제국의 지원군을 치면 포위 중인 베르그리즈 백작도 포기할 수밖에 없어.
  4. 그래서 동맹 측도 최고의 포진으로 임하기 위해 너희들에게 모이라고 한 거야.
  5. 「최고의 포진」이 뭐예요! 정말, 부끄럽게……
  6. 그러게~ 그래도 사람은 꽤 모였는데~?
  7. 그러네! 옛날 "금사슴반"이 반 이상 모였네!
  8. 도움이 될지는 모르겠지만…… 잘 부탁드립니다……
  9. 정말, 모두 잘 와 줬어. 안타깝게도 몇 명은 적군 쪽에 있지만.
  10. 정말, 모두 잘 와 줬어. 안타깝게 세상을 떠난 녀석도 있지만……
  11. 이그나츠도 로렌츠랑 같이 제국에 붙어 버렸지이……
  12. 이그나츠…… 분하다아!
  13. ………………
  14. 저…… 죄송하지만, 코델리아가는 이미 제국에게 순종의 뜻을 내비쳤어요.
  15. 저는 부모님께 무리한 부탁을 드려서 여기에 왔지만……
  16. 이번 전투 결과에 따라서는 바로 떠나게 될 수도 있어요.
  17. 괜찮아, 리시테아. 각자 집안 사정이라는 게 있는 거니까~
  18. 네…… 제 양아버지도 상황이 안 좋아지면 바로 돌아오라고 말씀하셨어요……
  19. 이거 참, 어쩔 수 없는 일이긴 한데 동맹의 결속은 뭐였던 건지.
  20. 나는 마지막까지 싸울 거야, 클로드!
  21. 아, 근데 마야가 위험해지면 그럴 수 없을지도……
  22. 괜찮아, 모여 준 것만으로도 충분해. 그리고 이 한 번의 전투로 승부를 볼 거야.
  23. ……실은 너희 말고도 실력이 좋은 조력자를 불렀거든. 들어와 줘.
  24. 제랄트 용병단의 단장 대리인 [BYLETH_MF][kp6]다. 잘 부탁하지.
  25. 제랄트 용병단의 단장 대리인 [BYLETH_MF][kp6]야. 잘 부탁해.
  26. 제랄트 용병단은 얼마 전에도 왕국령에서 제국군과 싸웠다더군.
  27. 왕국에 오래 머무르고 싶지 않은 사정이 있었던 모양이라……
  28. 우연히 동맹령으로 흘러들어 온 참에 접촉할 수 있었어.
  29. 흐음…… 왠지 엄청 믿음이 가는 얼굴을 하고 있는걸~
  30. 고용된 이상, 반드시 성과를 보여 주겠다. 기대해도 좋아.
  31. 고용된 이상, 반드시 성과를 보여 줄게. 기대해 줘.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
84 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 22 23 24 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 2 4 3 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 180 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2411 3 1988 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 1989 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 1990 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 1991 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 3 1992 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 1993 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2402 1 1994 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2400 0 1995 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 1996 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 1997 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2411 3 1998 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 2411 3 1999 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 NULL 3 2000 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 2001 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 2411 3 2002 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 40 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 NULL 3 2003 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 16 2403 1 2004 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 17 2400 0 2005 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 40 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2401 3 2006 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2402 1 2007 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 20 NULL 3 2008 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 0 2009 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 NULL 0 2010 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 27 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 24 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 20 22 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (66) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 NULL 0 2011 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 24 NULL 0 2012 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2403 0 2013 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 NULL 0 2014 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 2400 0 2015 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 28 2431 1 2016 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 29 2400 0 2017 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 30 2400 0 2018 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 20, 22, 23, 24, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 9, 2, 4, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 4, 20, 22, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(20, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
CheckRecruitmentEvent (0, 1, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckRecruitmentEvent (1, 4, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
TopLeftLocationBannerEvent (28, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 동맹 리건령 모처
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 43(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (4, 0, 2411, 3, 1988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 글로스터가는 결국 함락당했군. 어쩔 수 없다고는 하지만 섭섭하네.
16
TalkEvent (4, 1, NULL, 0, 1989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 나도 그동안에 손을 놓고 있었던 건 아니야.
17
TalkEvent (4, 2, NULL, 0, 1990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여기서 제국의 지원군을 치면 포위 중인 베르그리즈 백작도 포기할 수밖에 없어.
18
TalkEvent (4, 3, 2400, 0, 1991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서 동맹 측도 최고의 포진으로 임하기 위해 너희들에게 모이라고 한 거야.
19
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (22, 4, NULL, 3, 1992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 「최고의 포진」이 뭐예요! 정말, 부끄럽게……
21
TalkEvent (24, 5, NULL, 0, 1993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러게~ 그래도 사람은 꽤 모였는데~?
22
UnkEvent 43(23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(14, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (20, 6, 2402, 1, 1994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러네! 옛날 "금사슴반"이 반 이상 모였네!
26
TalkEvent (23, 7, 2400, 0, 1995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 도움이 될지는 모르겠지만…… 잘 부탁드립니다……
27
UnkEvent 43(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 7, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
32
TalkEvent (4, 8, NULL, 0, 1996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말, 모두 잘 와 줬어. 안타깝게도 몇 명은 적군 쪽에 있지만.
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
35
TalkEvent (4, 9, NULL, 0, 1997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말, 모두 잘 와 줬어. 안타깝게 세상을 떠난 녀석도 있지만……
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 43(23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 4294967281, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
43
TalkEvent (20, 10, 2411, 3, 1998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이그나츠도 로렌츠랑 같이 제국에 붙어 버렸지이……
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
46
TalkEvent (20, 11, 2411, 3, 1999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이그나츠…… 분하다아!
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 26(7, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 4294967291, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (22, 12, NULL, 3, 2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
57
TalkEvent (22, 13, NULL, 3, 2001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저…… 죄송하지만, 코델리아가는 이미 제국에게 순종의 뜻을 내비쳤어요.
58
TalkEvent (22, 14, 2411, 3, 2002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저는 부모님께 무리한 부탁을 드려서 여기에 왔지만……
59
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(500, 40, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (22, 15, NULL, 3, 2003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이번 전투 결과에 따라서는 바로 떠나게 될 수도 있어요.
69
TalkEvent (24, 16, 2403, 1, 2004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 괜찮아, 리시테아. 각자 집안 사정이라는 게 있는 거니까~
70
UnkEvent 26(18, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(500, 4294967281, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 43(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (23, 17, 2400, 0, 2005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네…… 제 양아버지도 상황이 안 좋아지면 바로 돌아오라고 말씀하셨어요……
82
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 161(4, 1, 40, 20, 22, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
85
TalkEvent (4, 18, 2401, 3, 2006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이거 참, 어쩔 수 없는 일이긴 한데 동맹의 결속은 뭐였던 건지.
86
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (20, 19, 2402, 1, 2007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 마지막까지 싸울 거야, 클로드!
92
TalkEvent (20, 20, NULL, 3, 2008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 근데 마야가 위험해지면 그럴 수 없을지도……
93
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 64(22, 0, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (4, 21, 2400, 0, 2009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 괜찮아, 모여 준 것만으로도 충분해. 그리고 이 한 번의 전투로 승부를 볼 거야.
98
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 22, NULL, 0, 2010, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……실은 너희 말고도 실력이 좋은 조력자를 불렀거든. 들어와 줘.
102
EnterSceneEvent (3, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
103
UnkEvent 64(148, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(400, 27, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 600, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 161(148, 1, 40, 20, 22, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
116
TalkEvent (148, 23, NULL, 0, 2011, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 제랄트 용병단의 단장 대리인 [BYLETH_MF][kp6]다. 잘 부탁하지.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (149, 24, NULL, 0, 2012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 제랄트 용병단의 단장 대리인 [BYLETH_MF][kp6]야. 잘 부탁해.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (4, 25, 2403, 0, 2013, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제랄트 용병단은 얼마 전에도 왕국령에서 제국군과 싸웠다더군.
123
TalkEvent (4, 26, NULL, 0, 2014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왕국에 오래 머무르고 싶지 않은 사정이 있었던 모양이라……
125
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (4, 27, 2400, 0, 2015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우연히 동맹령으로 흘러들어 온 참에 접촉할 수 있었어.
129
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (24, 28, 2431, 1, 2016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흐음…… 왠지 엄청 믿음이 가는 얼굴을 하고 있는걸~
131
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 26(9, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(1, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
136
TalkEvent (148, 29, 2400, 0, 2017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 고용된 이상, 반드시 성과를 보여 주겠다. 기대해도 좋아.
137
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (149, 30, 2400, 0, 2018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 고용된 이상, 반드시 성과를 보여 줄게. 기대해 줘.
139
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
동맹 리건령 모처
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2411 3 1988 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
글로스터가는 결국 함락당했군. 어쩔 수 없다고는 하지만 섭섭하네.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 1989 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
하지만 나도 그동안에 손을 놓고 있었던 건 아니야.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 1990 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
여기서 제국의 지원군을 치면 포위 중인 베르그리즈 백작도 포기할 수밖에 없어.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 1991 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그래서 동맹 측도 최고의 포진으로 임하기 위해 너희들에게 모이라고 한 거야.
UnkEvent (164) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 3 1992 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
「최고의 포진」이 뭐예요! 정말, 부끄럽게……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 1993 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
그러게~ 그래도 사람은 꽤 모였는데~?
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2402 1 1994 1 0 0 0 0 0 0 0 0 0
link 라파엘 volume_up
그러네! 옛날 "금사슴반"이 반 이상 모였네!
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2400 0 1995 1 0 0 0 0 0 0 0 0 0
link 마리안 volume_up
도움이 될지는 모르겠지만…… 잘 부탁드립니다……
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 1996 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
정말, 모두 잘 와 줬어. 안타깝게도 몇 명은 적군 쪽에 있지만.
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 1997 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
정말, 모두 잘 와 줬어. 안타깝게 세상을 떠난 녀석도 있지만……
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2411 3 1998 1 0 0 0 0 0 0 0 0 0
link 라파엘 volume_up
이그나츠도 로렌츠랑 같이 제국에 붙어 버렸지이……
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 2411 3 1999 1 0 0 0 0 0 0 0 0 0
link 라파엘 volume_up
이그나츠…… 분하다아!
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 NULL 3 2000 0 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
………………
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 2001 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
저…… 죄송하지만, 코델리아가는 이미 제국에게 순종의 뜻을 내비쳤어요.
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 2411 3 2002 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
저는 부모님께 무리한 부탁을 드려서 여기에 왔지만……
UnkEvent (65) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 40 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 NULL 3 2003 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
이번 전투 결과에 따라서는 바로 떠나게 될 수도 있어요.
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 16 2403 1 2004 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
괜찮아, 리시테아. 각자 집안 사정이라는 게 있는 거니까~
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 17 2400 0 2005 1 0 0 0 0 0 0 0 0 0
link 마리안 volume_up
네…… 제 양아버지도 상황이 안 좋아지면 바로 돌아오라고 말씀하셨어요……
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 40 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2401 3 2006 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
이거 참, 어쩔 수 없는 일이긴 한데 동맹의 결속은 뭐였던 건지.
UnkEvent (65) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2402 1 2007 1 0 0 0 0 0 0 0 0 0
link 라파엘 volume_up
나는 마지막까지 싸울 거야, 클로드!
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 20 NULL 3 2008 1 0 0 0 0 0 0 0 0 0
link 라파엘 volume_up
아, 근데 마야가 위험해지면 그럴 수 없을지도……
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 0 2009 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
괜찮아, 모여 준 것만으로도 충분해. 그리고 이 한 번의 전투로 승부를 볼 거야.
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 NULL 0 2010 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
……실은 너희 말고도 실력이 좋은 조력자를 불렀거든. 들어와 줘.
UnkEvent (64) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 27 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 24 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 20 22 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (66) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 NULL 0 2011 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
제랄트 용병단의 단장 대리인 벨레트[kp6]다. 잘 부탁하지.
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 24 NULL 0 2012 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
제랄트 용병단의 단장 대리인 벨레트[kp6]야. 잘 부탁해.
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2403 0 2013 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
제랄트 용병단은 얼마 전에도 왕국령에서 제국군과 싸웠다더군.
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 NULL 0 2014 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
왕국에 오래 머무르고 싶지 않은 사정이 있었던 모양이라……
PanCameraEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 2400 0 2015 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
우연히 동맹령으로 흘러들어 온 참에 접촉할 수 있었어.
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 28 2431 1 2016 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
흐음…… 왠지 엄청 믿음이 가는 얼굴을 하고 있는걸~
UnkEvent (167) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 29 2400 0 2017 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
고용된 이상, 반드시 성과를 보여 주겠다. 기대해도 좋아.
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 30 2400 0 2018 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
고용된 이상, 반드시 성과를 보여 줄게. 기대해 줘.
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0