1. 到頭來,古羅斯塔爾家還是投奔帝國了。 雖說這也是無可奈何,但我很傷心呢。
  2. 不過在這段期間, 我也不是只有袖手旁觀。
  3. 現在只要打垮前來救援的帝國軍, 身陷包圍網的貝爾谷里斯伯爵也只能放棄了。
  4. 因此,同盟必須以最強的陣容應戰。 之所以召集各位前來,就是為了這個目的。
  5. 什麼「最強的陣容」啊? 太羞恥了吧……
  6. 就是說啊~ 不過人數差不多到齊了吧~?
  7. 對啊! 以前「金鹿學級」的同學有一半都來啦!
  8. 雖然不知道幫不幫得上忙…… 但我會盡力的……
  9. 哇~感謝你們都來了。 但很遺憾,有幾個人投靠敵方呢。
  10. 哇~感謝你們都來了。 但很遺憾,有人不幸喪命了……
  11. 伊古納茲也和洛廉茲同學 一起追隨帝國了吧……
  12. 伊古納茲嗎……? 真不甘心!
  13. ………………
  14. 那個……很抱歉, 科迪利亞家已經表態,要臣服帝國了。
  15. 我也是不顧家人的反對到這裡來的……
  16. 萬一這場戰爭的結果不理想, 我應該很快就會脫離陣營。
  17. 小莉絲緹亞,你別在意。 家家有本難念的經嘛~
  18. 那個……我的養父也說, 如果戰況不樂觀,就馬上回家……
  19. 真是的,雖然大家各有苦衷, 但我們同盟總算是團結在一起了,是吧!
  20. 俺也會戰到最後的! 庫羅德同學!
  21. 啊! 但要是瑪雅有危險, 就不能這樣搞了……
  22. 沒關係,你們肯來就夠了。 在這場戰役一決勝負吧!
  23. 其實……除了你們以外, 我還找了很厲害的幫手。進來吧!
  24. 我是傑拉爾特傭兵團代理團長, 叫做[BYLETH_MF],請多指教。
  25. 我是傑拉爾特傭兵團代理團長, 名叫[BYLETH_MF],請多多指教。
  26. 聽說傑拉爾特傭兵團 前幾天才在王國領與帝國軍廝殺。
  27. 好像發生了一些 讓他們不想久待在王國的事情吧……
  28. 他們進入同盟領時, 偶然跟我們有了接觸。
  29. 嗯……看起來挺可靠的嘛~
  30. 既然受雇於人,我就會拿出成果。 請拭目以待。
  31. 既然受雇於人,我就會拿出成果。 請你們拭目以待。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
84 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 22 23 24 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 2 4 3 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 180 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2411 3 1988 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 1989 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 1990 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 1991 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 3 1992 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 1993 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2402 1 1994 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2400 0 1995 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 1996 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 1997 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2411 3 1998 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 2411 3 1999 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 NULL 3 2000 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 2001 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 2411 3 2002 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 40 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 NULL 3 2003 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 16 2403 1 2004 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 17 2400 0 2005 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 40 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2401 3 2006 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2402 1 2007 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 20 NULL 3 2008 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 0 2009 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 NULL 0 2010 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 27 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 24 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 20 22 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (66) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 NULL 0 2011 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 24 NULL 0 2012 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2403 0 2013 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 NULL 0 2014 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 2400 0 2015 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 28 2431 1 2016 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 29 2400 0 2017 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 30 2400 0 2018 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 20, 22, 23, 24, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 9, 2, 4, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 4, 20, 22, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(20, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
CheckRecruitmentEvent (0, 1, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckRecruitmentEvent (1, 4, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
TopLeftLocationBannerEvent (28, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟 里剛領某處
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 43(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (4, 0, 2411, 3, 1988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 到頭來,古羅斯塔爾家還是投奔帝國了。 雖說這也是無可奈何,但我很傷心呢。
16
TalkEvent (4, 1, NULL, 0, 1989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過在這段期間, 我也不是只有袖手旁觀。
17
TalkEvent (4, 2, NULL, 0, 1990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在只要打垮前來救援的帝國軍, 身陷包圍網的貝爾谷里斯伯爵也只能放棄了。
18
TalkEvent (4, 3, 2400, 0, 1991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因此,同盟必須以最強的陣容應戰。 之所以召集各位前來,就是為了這個目的。
19
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (22, 4, NULL, 3, 1992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什麼「最強的陣容」啊? 太羞恥了吧……
21
TalkEvent (24, 5, NULL, 0, 1993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就是說啊~ 不過人數差不多到齊了吧~?
22
UnkEvent 43(23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(14, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (20, 6, 2402, 1, 1994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 對啊! 以前「金鹿學級」的同學有一半都來啦!
26
TalkEvent (23, 7, 2400, 0, 1995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雖然不知道幫不幫得上忙…… 但我會盡力的……
27
UnkEvent 43(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 7, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
32
TalkEvent (4, 8, NULL, 0, 1996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哇~感謝你們都來了。 但很遺憾,有幾個人投靠敵方呢。
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
35
TalkEvent (4, 9, NULL, 0, 1997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哇~感謝你們都來了。 但很遺憾,有人不幸喪命了……
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 43(23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 4294967281, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
43
TalkEvent (20, 10, 2411, 3, 1998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 伊古納茲也和洛廉茲同學 一起追隨帝國了吧……
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
46
TalkEvent (20, 11, 2411, 3, 1999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 伊古納茲嗎……? 真不甘心!
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 26(7, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 4294967291, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (22, 12, NULL, 3, 2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
57
TalkEvent (22, 13, NULL, 3, 2001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那個……很抱歉, 科迪利亞家已經表態,要臣服帝國了。
58
TalkEvent (22, 14, 2411, 3, 2002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也是不顧家人的反對到這裡來的……
59
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(500, 40, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (22, 15, NULL, 3, 2003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 萬一這場戰爭的結果不理想, 我應該很快就會脫離陣營。
69
TalkEvent (24, 16, 2403, 1, 2004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 小莉絲緹亞,你別在意。 家家有本難念的經嘛~
70
UnkEvent 26(18, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(500, 4294967281, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 43(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (23, 17, 2400, 0, 2005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那個……我的養父也說, 如果戰況不樂觀,就馬上回家……
82
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 161(4, 1, 40, 20, 22, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
85
TalkEvent (4, 18, 2401, 3, 2006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真是的,雖然大家各有苦衷, 但我們同盟總算是團結在一起了,是吧!
86
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (20, 19, 2402, 1, 2007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 俺也會戰到最後的! 庫羅德同學!
92
TalkEvent (20, 20, NULL, 3, 2008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊! 但要是瑪雅有危險, 就不能這樣搞了……
93
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 64(22, 0, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (4, 21, 2400, 0, 2009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒關係,你們肯來就夠了。 在這場戰役一決勝負吧!
98
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 22, NULL, 0, 2010, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 其實……除了你們以外, 我還找了很厲害的幫手。進來吧!
102
EnterSceneEvent (3, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
103
UnkEvent 64(148, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(400, 27, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 600, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 161(148, 1, 40, 20, 22, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
116
TalkEvent (148, 23, NULL, 0, 2011, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我是傑拉爾特傭兵團代理團長, 叫做[BYLETH_MF],請多指教。
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (149, 24, NULL, 0, 2012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我是傑拉爾特傭兵團代理團長, 名叫[BYLETH_MF],請多多指教。
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (4, 25, 2403, 0, 2013, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 聽說傑拉爾特傭兵團 前幾天才在王國領與帝國軍廝殺。
123
TalkEvent (4, 26, NULL, 0, 2014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好像發生了一些 讓他們不想久待在王國的事情吧……
125
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (4, 27, 2400, 0, 2015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他們進入同盟領時, 偶然跟我們有了接觸。
129
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (24, 28, 2431, 1, 2016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……看起來挺可靠的嘛~
131
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 26(9, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(1, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
136
TalkEvent (148, 29, 2400, 0, 2017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然受雇於人,我就會拿出成果。 請拭目以待。
137
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (149, 30, 2400, 0, 2018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然受雇於人,我就會拿出成果。 請你們拭目以待。
139
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
同盟 里剛領某處
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2411 3 1988 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
到頭來,古羅斯塔爾家還是投奔帝國了。 雖說這也是無可奈何,但我很傷心呢。
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 1989 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
不過在這段期間, 我也不是只有袖手旁觀。
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 1990 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
現在只要打垮前來救援的帝國軍, 身陷包圍網的貝爾谷里斯伯爵也只能放棄了。
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 1991 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
因此,同盟必須以最強的陣容應戰。 之所以召集各位前來,就是為了這個目的。
UnkEvent (164) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 3 1992 1 0 0 0 0 0 0 0 0 0
link 莉絲緹亞 volume_up
什麼「最強的陣容」啊? 太羞恥了吧……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 1993 1 0 0 0 0 0 0 0 0 0
link 希爾妲 volume_up
就是說啊~ 不過人數差不多到齊了吧~?
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2402 1 1994 1 0 0 0 0 0 0 0 0 0
link 拉斐爾 volume_up
對啊! 以前「金鹿學級」的同學有一半都來啦!
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2400 0 1995 1 0 0 0 0 0 0 0 0 0
link 瑪莉安奴 volume_up
雖然不知道幫不幫得上忙…… 但我會盡力的……
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 1996 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
哇~感謝你們都來了。 但很遺憾,有幾個人投靠敵方呢。
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 1997 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
哇~感謝你們都來了。 但很遺憾,有人不幸喪命了……
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2411 3 1998 1 0 0 0 0 0 0 0 0 0
link 拉斐爾 volume_up
伊古納茲也和洛廉茲同學 一起追隨帝國了吧……
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 2411 3 1999 1 0 0 0 0 0 0 0 0 0
link 拉斐爾 volume_up
伊古納茲嗎……? 真不甘心!
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 NULL 3 2000 0 0 0 0 0 0 0 0 0 0
link 莉絲緹亞 volume_up
………………
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 2001 1 0 0 0 0 0 0 0 0 0
link 莉絲緹亞 volume_up
那個……很抱歉, 科迪利亞家已經表態,要臣服帝國了。
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link 莉絲緹亞 volume_up
我也是不顧家人的反對到這裡來的……
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UnkEvent (59) (index: 62)
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UnkEvent (31) (index: 63)
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UnkEvent (31) (index: 64)
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TalkEvent (index: 65)
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link 莉絲緹亞 volume_up
萬一這場戰爭的結果不理想, 我應該很快就會脫離陣營。
LookAtPersonEvent (index: 66)
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LookEvent (index: 67)
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LookEvent (index: 68)
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TalkEvent (index: 69)
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link 希爾妲 volume_up
小莉絲緹亞,你別在意。 家家有本難念的經嘛~
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UnkEvent (31) (index: 72)
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LookAtPersonEvent (index: 75)
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LookAtPersonEvent (index: 76)
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LookEvent (index: 77)
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LookEvent (index: 78)
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LookEvent (index: 79)
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TalkEvent (index: 80)
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link 瑪莉安奴 volume_up
那個……我的養父也說, 如果戰況不樂觀,就馬上回家……
LookEvent (index: 81)
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UnkEvent (31) (index: 83)
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UnkEvent (161) (index: 84)
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TalkEvent (index: 85)
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link 庫羅德 volume_up
真是的,雖然大家各有苦衷, 但我們同盟總算是團結在一起了,是吧!
UnkEvent (65) (index: 86)
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UnkEvent (31) (index: 89)
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TalkEvent (index: 91)
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link 拉斐爾 volume_up
俺也會戰到最後的! 庫羅德同學!
TalkEvent (index: 92)
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link 拉斐爾 volume_up
啊! 但要是瑪雅有危險, 就不能這樣搞了……
UnkEvent (26) (index: 93)
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TalkEvent (index: 97)
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link 庫羅德 volume_up
沒關係,你們肯來就夠了。 在這場戰役一決勝負吧!
UnkEvent (135) (index: 98)
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LookEvent (index: 99)
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UnkEvent (66) (index: 100)
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TalkEvent (index: 101)
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link 庫羅德 volume_up
其實……除了你們以外, 我還找了很厲害的幫手。進來吧!
UnkEvent (64) (index: 103)
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UnkEvent (26) (index: 105)
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LookAtPersonEvent (index: 111)
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UnkEvent (161) (index: 112)
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UnkEvent (66) (index: 113)
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IfEvent (index: 115)
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TalkEvent (index: 116)
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link 貝雷特 volume_up
我是傑拉爾特傭兵團代理團長, 叫做貝雷特,請多指教。
ElseEvent (index: 117)
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TalkEvent (index: 118)
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link 貝雷絲 volume_up
我是傑拉爾特傭兵團代理團長, 名叫貝雷特,請多多指教。
EndIfEvent (index: 119)
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LookEvent (index: 120)
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TalkEvent (index: 122)
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link 庫羅德 volume_up
聽說傑拉爾特傭兵團 前幾天才在王國領與帝國軍廝殺。
TalkEvent (index: 123)
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link 庫羅德 volume_up
好像發生了一些 讓他們不想久待在王國的事情吧……
PanCameraEvent (index: 124)
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TalkEvent (index: 127)
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link 庫羅德 volume_up
他們進入同盟領時, 偶然跟我們有了接觸。
LookEvent (index: 128)
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TalkEvent (index: 130)
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link 希爾妲 volume_up
嗯……看起來挺可靠的嘛~
UnkEvent (167) (index: 131)
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IfEvent (index: 135)
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TalkEvent (index: 136)
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link 貝雷特 volume_up
既然受雇於人,我就會拿出成果。 請拭目以待。
ElseEvent (index: 137)
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TalkEvent (index: 138)
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link 貝雷絲 volume_up
既然受雇於人,我就會拿出成果。 請你們拭目以待。
EndIfEvent (index: 139)
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