1. 到头来,古罗斯塔尔家还是投奔帝国了。 虽说这也是无可奈何,可还是好伤心啊。
  2. 不过这段时间里, 我也没闲着。
  3. 现在只要打垮前来救援的帝国军, 被重重包围的贝尔谷里斯伯爵也只能放弃了。
  4. 因此,同盟必须以最强的阵容应战。 这次召集各位前来,就是为了这个。
  5. 什么“最强阵容”啊? 这说法也太羞耻了吧……
  6. 就是说啊~ 不过人差不多到齐了吧~?
  7. 对啊! 以前“金鹿学级”的同学有一半都来啦!
  8. 虽然不知道能不能帮上忙…… 但我会尽力的……
  9. 哇~感谢你们都来了。 但很遗憾,有几个人投靠敌方了。
  10. 哇~感谢你们都来了。 但很遗憾,有人不幸丧命了……
  11. 伊古纳兹也和洛廉兹同学 一起追随帝国了吧……
  12. 伊古纳兹啊…… 真不甘心!
  13. ……
  14. 那个……很抱歉, 科迪利亚家已经表态,要臣服于帝国了。
  15. 我也是不顾家人的反对到这里来的……
  16. 如果这场战争的结果不理想, 我应该很快就会脱离阵营。
  17. 小莉丝缇亚,你别在意。 家家有本难念的经嘛~
  18. 那个……我的养父也说, 如果战况不乐观,就要马上回家……
  19. 真是的,虽然大家各有苦衷, 但我们同盟总算是团结在一起了,是吧!
  20. 俺也会战到最后的!库罗德同学!
  21. 啊!但要是玛雅有危险, 就不能这样搞了……
  22. 没关系,你们肯来就够了。 我们就通过这次战役一决胜负吧!
  23. 其实……除了你们以外, 我还找了很厉害的帮手。进来吧!
  24. 我是杰拉尔特佣兵团代理团长, 我叫[BYLETH_MF],请多指教。
  25. 我是杰拉尔特佣兵团代理团长, 名叫[BYLETH_MF],请多多指教。
  26. 听说杰拉尔特佣兵团 前几天才在王国领与帝国军厮杀。
  27. 好像发生了一些事, 让他们不想在王国久留了吧……
  28. 他们进入同盟领时 偶然跟我们有了接触。
  29. 嗯……看起来挺可靠的嘛~
  30. 既然受雇于人,我就会拿出成果。 请各位拭目以待。
  31. 既然受雇于人,我就一定会拿出成果的。 还请你们拭目以待。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
84 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 22 23 24 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 2 4 3 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 180 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2411 3 1988 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 1989 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 1990 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 1991 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 3 1992 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 1993 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2402 1 1994 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2400 0 1995 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 1996 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 1997 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2411 3 1998 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 2411 3 1999 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 NULL 3 2000 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 2001 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 2411 3 2002 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 40 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 NULL 3 2003 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 16 2403 1 2004 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967281 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 1 50 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 17 2400 0 2005 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 40 20 22 23 24 NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2401 3 2006 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2402 1 2007 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 20 NULL 3 2008 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2400 0 2009 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 NULL 0 2010 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 27 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 24 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 20 22 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (66) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 NULL 0 2011 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 24 NULL 0 2012 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2403 0 2013 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 NULL 0 2014 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 2400 0 2015 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 28 2431 1 2016 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 29 2400 0 2017 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 30 2400 0 2018 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 20, 22, 23, 24, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 9, 2, 4, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 4, 20, 22, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(20, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
CheckRecruitmentEvent (0, 1, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckRecruitmentEvent (1, 4, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
TopLeftLocationBannerEvent (28, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟 里刚领某处
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 43(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (4, 0, 2411, 3, 1988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 到头来,古罗斯塔尔家还是投奔帝国了。 虽说这也是无可奈何,可还是好伤心啊。
16
TalkEvent (4, 1, NULL, 0, 1989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过这段时间里, 我也没闲着。
17
TalkEvent (4, 2, NULL, 0, 1990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在只要打垮前来救援的帝国军, 被重重包围的贝尔谷里斯伯爵也只能放弃了。
18
TalkEvent (4, 3, 2400, 0, 1991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因此,同盟必须以最强的阵容应战。 这次召集各位前来,就是为了这个。
19
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (22, 4, NULL, 3, 1992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什么“最强阵容”啊? 这说法也太羞耻了吧……
21
TalkEvent (24, 5, NULL, 0, 1993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就是说啊~ 不过人差不多到齐了吧~?
22
UnkEvent 43(23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(14, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (20, 6, 2402, 1, 1994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 对啊! 以前“金鹿学级”的同学有一半都来啦!
26
TalkEvent (23, 7, 2400, 0, 1995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然不知道能不能帮上忙…… 但我会尽力的……
27
UnkEvent 43(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 7, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
32
TalkEvent (4, 8, NULL, 0, 1996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哇~感谢你们都来了。 但很遗憾,有几个人投靠敌方了。
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
35
TalkEvent (4, 9, NULL, 0, 1997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 哇~感谢你们都来了。 但很遗憾,有人不幸丧命了……
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 43(23, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 4294967281, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
43
TalkEvent (20, 10, 2411, 3, 1998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 伊古纳兹也和洛廉兹同学 一起追随帝国了吧……
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
46
TalkEvent (20, 11, 2411, 3, 1999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 伊古纳兹啊…… 真不甘心!
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 26(7, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 4294967291, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (22, 12, NULL, 3, 2000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
57
TalkEvent (22, 13, NULL, 3, 2001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那个……很抱歉, 科迪利亚家已经表态,要臣服于帝国了。
58
TalkEvent (22, 14, 2411, 3, 2002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也是不顾家人的反对到这里来的……
59
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(500, 40, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (22, 15, NULL, 3, 2003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果这场战争的结果不理想, 我应该很快就会脱离阵营。
69
TalkEvent (24, 16, 2403, 1, 2004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 小莉丝缇亚,你别在意。 家家有本难念的经嘛~
70
UnkEvent 26(18, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(500, 4294967281, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 43(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (23, 17, 2400, 0, 2005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那个……我的养父也说, 如果战况不乐观,就要马上回家……
82
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 161(4, 1, 40, 20, 22, 23, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
85
TalkEvent (4, 18, 2401, 3, 2006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真是的,虽然大家各有苦衷, 但我们同盟总算是团结在一起了,是吧!
86
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (20, 19, 2402, 1, 2007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 俺也会战到最后的!库罗德同学!
92
TalkEvent (20, 20, NULL, 3, 2008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊!但要是玛雅有危险, 就不能这样搞了……
93
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(400, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 64(22, 0, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (4, 21, 2400, 0, 2009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没关系,你们肯来就够了。 我们就通过这次战役一决胜负吧!
98
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 22, NULL, 0, 2010, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 其实……除了你们以外, 我还找了很厉害的帮手。进来吧!
102
EnterSceneEvent (3, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
103
UnkEvent 64(148, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(400, 27, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 600, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 161(148, 1, 40, 20, 22, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
116
TalkEvent (148, 23, NULL, 0, 2011, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我是杰拉尔特佣兵团代理团长, 我叫[BYLETH_MF],请多指教。
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (149, 24, NULL, 0, 2012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我是杰拉尔特佣兵团代理团长, 名叫[BYLETH_MF],请多多指教。
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (4, 25, 2403, 0, 2013, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 听说杰拉尔特佣兵团 前几天才在王国领与帝国军厮杀。
123
TalkEvent (4, 26, NULL, 0, 2014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好像发生了一些事, 让他们不想在王国久留了吧……
125
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (4, 27, 2400, 0, 2015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他们进入同盟领时 偶然跟我们有了接触。
129
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (24, 28, 2431, 1, 2016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……看起来挺可靠的嘛~
131
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 43(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 26(9, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(1, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
136
TalkEvent (148, 29, 2400, 0, 2017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然受雇于人,我就会拿出成果。 请各位拭目以待。
137
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (149, 30, 2400, 0, 2018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然受雇于人,我就一定会拿出成果的。 还请你们拭目以待。
139
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
同盟 里刚领某处
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2411 3 1988 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
到头来,古罗斯塔尔家还是投奔帝国了。 虽说这也是无可奈何,可还是好伤心啊。
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 1989 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不过这段时间里, 我也没闲着。
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 1990 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
现在只要打垮前来救援的帝国军, 被重重包围的贝尔谷里斯伯爵也只能放弃了。
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 1991 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
因此,同盟必须以最强的阵容应战。 这次召集各位前来,就是为了这个。
UnkEvent (164) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 3 1992 1 0 0 0 0 0 0 0 0 0
link 莉丝缇亚 volume_up
什么“最强阵容”啊? 这说法也太羞耻了吧……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 1993 1 0 0 0 0 0 0 0 0 0
link 希尔妲 volume_up
就是说啊~ 不过人差不多到齐了吧~?
UnkEvent (43) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2402 1 1994 1 0 0 0 0 0 0 0 0 0
link 拉斐尔 volume_up
对啊! 以前“金鹿学级”的同学有一半都来啦!
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 7 2400 0 1995 1 0 0 0 0 0 0 0 0 0
link 玛莉安奴 volume_up
虽然不知道能不能帮上忙…… 但我会尽力的……
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 7 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 0 1996 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
哇~感谢你们都来了。 但很遗憾,有几个人投靠敌方了。
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 1997 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
哇~感谢你们都来了。 但很遗憾,有人不幸丧命了……
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2411 3 1998 1 0 0 0 0 0 0 0 0 0
link 拉斐尔 volume_up
伊古纳兹也和洛廉兹同学 一起追随帝国了吧……
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 2411 3 1999 1 0 0 0 0 0 0 0 0 0
link 拉斐尔 volume_up
伊古纳兹啊…… 真不甘心!
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 12 NULL 3 2000 0 0 0 0 0 0 0 0 0 0
link 莉丝缇亚 volume_up
……
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 2001 1 0 0 0 0 0 0 0 0 0
link 莉丝缇亚 volume_up
那个……很抱歉, 科迪利亚家已经表态,要臣服于帝国了。
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 2411 3 2002 1 0 0 0 0 0 0 0 0 0
link 莉丝缇亚 volume_up
我也是不顾家人的反对到这里来的……
UnkEvent (65) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (59) (index: 62)
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UnkEvent (31) (index: 63)
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TalkEvent (index: 65)
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link 莉丝缇亚 volume_up
如果这场战争的结果不理想, 我应该很快就会脱离阵营。
LookAtPersonEvent (index: 66)
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LookEvent (index: 67)
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LookEvent (index: 68)
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TalkEvent (index: 69)
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link 希尔妲 volume_up
小莉丝缇亚,你别在意。 家家有本难念的经嘛~
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UnkEvent (59) (index: 71)
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UnkEvent (31) (index: 72)
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LookAtPersonEvent (index: 75)
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LookEvent (index: 77)
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LookEvent (index: 78)
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LookEvent (index: 79)
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TalkEvent (index: 80)
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link 玛莉安奴 volume_up
那个……我的养父也说, 如果战况不乐观,就要马上回家……
LookEvent (index: 81)
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UnkEvent (161) (index: 84)
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TalkEvent (index: 85)
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link 库罗德 volume_up
真是的,虽然大家各有苦衷, 但我们同盟总算是团结在一起了,是吧!
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UnkEvent (31) (index: 89)
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TalkEvent (index: 91)
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link 拉斐尔 volume_up
俺也会战到最后的!库罗德同学!
TalkEvent (index: 92)
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link 拉斐尔 volume_up
啊!但要是玛雅有危险, 就不能这样搞了……
UnkEvent (26) (index: 93)
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UnkEvent (59) (index: 94)
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UnkEvent (64) (index: 96)
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TalkEvent (index: 97)
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link 库罗德 volume_up
没关系,你们肯来就够了。 我们就通过这次战役一决胜负吧!
UnkEvent (135) (index: 98)
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LookEvent (index: 99)
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TalkEvent (index: 101)
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link 库罗德 volume_up
其实……除了你们以外, 我还找了很厉害的帮手。进来吧!
UnkEvent (64) (index: 103)
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LookAtPersonEvent (index: 111)
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UnkEvent (161) (index: 112)
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UnkEvent (66) (index: 113)
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IfEvent (index: 115)
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TalkEvent (index: 116)
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link 贝雷特 volume_up
我是杰拉尔特佣兵团代理团长, 我叫贝雷特,请多指教。
ElseEvent (index: 117)
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TalkEvent (index: 118)
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link 贝雷丝 volume_up
我是杰拉尔特佣兵团代理团长, 名叫贝雷特,请多多指教。
EndIfEvent (index: 119)
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LookEvent (index: 120)
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TalkEvent (index: 122)
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link 库罗德 volume_up
听说杰拉尔特佣兵团 前几天才在王国领与帝国军厮杀。
TalkEvent (index: 123)
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link 库罗德 volume_up
好像发生了一些事, 让他们不想在王国久留了吧……
PanCameraEvent (index: 124)
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UnkEvent (59) (index: 125)
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TalkEvent (index: 127)
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link 库罗德 volume_up
他们进入同盟领时 偶然跟我们有了接触。
LookEvent (index: 128)
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TalkEvent (index: 130)
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link 希尔妲 volume_up
嗯……看起来挺可靠的嘛~
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IfEvent (index: 135)
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TalkEvent (index: 136)
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link 贝雷特 volume_up
既然受雇于人,我就会拿出成果。 请各位拭目以待。
ElseEvent (index: 137)
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TalkEvent (index: 138)
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link 贝雷丝 volume_up
既然受雇于人,我就一定会拿出成果的。 还请你们拭目以待。
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