1. 이상이 아들의 보고다. 서방 교회로부터 습격을 받았으나 진군에 지장은 없다는군.
  2. 그래, 그거 다행이군. 지금은 이쪽도 발맞춰서 움직여야겠어.
  3. 응, 응. 로렌츠네도 잘하고 있는 것 같아서 안심이야~
  4. 그런데, 발을 맞춘다고 해도 구체적으로는 어쩔 생각이야?
  5. 미르딘대교를 넘어가는 순간부터가 바로 베르그리즈령…… 군무경이 지키는 땅인데.
  6. 지금부터는 희생 없이 제국을 공격하긴 너무 힘들지 않아?
  7. 너무 본격적으로 공격하지는 않아도 돼. 그건 왕국에도 전해 뒀어.
  8. 우리의 목적은 어디까지나 가르그 마크야. 너무 깊이 들어가면 돌아오는 게 힘들어.
  9. 중요한 건 동부를 지키려면 병력이 꽤 필요하다……라고 총대장이 여기게 하는 거지.
  10. 호오. 그래서, 그렇게 할 수 있겠어?
  11. 물론이지. "뱀의 머리"를 쓸 거야.
  12. 뱀~? 이름만 들어도 기분 나쁜데……
  13. 걱정 마. 그냥 작전 이름이니까. 동방의 전투에서 예전에 쓰였던 진형이지.
  14. 마치 수많은 뱀이 머리를 내밀듯이 다방면에서 적지를 침공하는 거야.
  15. 여기 미르딘대교뿐만 아니라 아미드에 놓인 모든 다리를 통해……
  16. 제국령에 쳐들어가서, 적이 본격적으로 격퇴에 나서면 바로 머리를 빼는 거지.
  17. ……실로 맹주님다운, 오만하고 뻔뻔한 전략이로군. 허나 효과적이겠지.
  18. 물론 난 의견을 낼 만한 입장은 아니니 자네들이 결정하도록 하게.
  19. 우린, 생각해야 해.
  20. 가르그 마크 탈환에 성공한다면…… 그 후에 포드라가 어떻게 될지를.
  21. 난 그때까지 동맹군의 전력을 가능한 한 줄이고 싶지 않아.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
84 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 144 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 200 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 19 23 21 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 144 24 51 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 40 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 40 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 30 51 24 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 2403 0 5078 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 24 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 1 5079 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 2400 1 5080 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 3 2458 0 5081 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2460 0 5082 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 5083 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 1 5084 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 0 5085 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2409 1 5086 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 9 NULL 0 5087 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967289 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 1 5088 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 11 2405 3 5089 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2403 0 5090 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 5091 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2405 0 5092 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2407 0 5093 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 16 0 0 5094 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 17 NULL 0 5095 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 0 5096 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL 0 5097 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2403 0 5098 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2402 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 24, 144, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (0, 2, 19, 23, 21, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 4, 144, 24, 51, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(144, 40, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(51, 40, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(0, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 161(144, 1, 30, 51, 24, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
TalkEvent (144, 0, 2403, 0, 5078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이상이 아들의 보고다. 서방 교회로부터 습격을 받았으나 진군에 지장은 없다는군.
14
UnkEvent 162(9, 4, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (4, 1, 0, 1, 5079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 그거 다행이군. 지금은 이쪽도 발맞춰서 움직여야겠어.
18
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
19
TalkEvent (24, 2, 2400, 1, 5080, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응, 응. 로렌츠네도 잘하고 있는 것 같아서 안심이야~
20
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 54(4, 51, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(3, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (51, 3, 2458, 0, 5081, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런데, 발을 맞춘다고 해도 구체적으로는 어쩔 생각이야?
28
UnkEvent 91(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (51, 4, 2460, 0, 5082, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 미르딘대교를 넘어가는 순간부터가 바로 베르그리즈령…… 군무경이 지키는 땅인데.
31
UnkEvent 54(4, 24, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (24, 5, NULL, 0, 5083, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금부터는 희생 없이 제국을 공격하긴 너무 힘들지 않아?
40
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (4, 6, 0, 1, 5084, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너무 본격적으로 공격하지는 않아도 돼. 그건 왕국에도 전해 뒀어.
46
TalkEvent (4, 7, NULL, 0, 5085, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리의 목적은 어디까지나 가르그 마크야. 너무 깊이 들어가면 돌아오는 게 힘들어.
47
TalkEvent (4, 8, 2409, 1, 5086, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 중요한 건 동부를 지키려면 병력이 꽤 필요하다……라고 총대장이 여기게 하는 거지.
48
UnkEvent 26(18, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(3, 500, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (51, 9, NULL, 0, 5087, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 호오. 그래서, 그렇게 할 수 있겠어?
55
UnkEvent 54(51, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(500, 4294967289, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (4, 10, 2400, 1, 5088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 물론이지. "뱀의 머리"를 쓸 거야.
59
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (24, 11, 2405, 3, 5089, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뱀~? 이름만 들어도 기분 나쁜데……
62
UnkEvent 26(8, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, 4294967286, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (4, 12, 2403, 0, 5090, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 걱정 마. 그냥 작전 이름이니까. 동방의 전투에서 예전에 쓰였던 진형이지.
71
TalkEvent (4, 13, NULL, 0, 5091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 마치 수많은 뱀이 머리를 내밀듯이 다방면에서 적지를 침공하는 거야.
72
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (4, 14, 2405, 0, 5092, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여기 미르딘대교뿐만 아니라 아미드에 놓인 모든 다리를 통해……
78
TalkEvent (4, 15, 2407, 0, 5093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국령에 쳐들어가서, 적이 본격적으로 격퇴에 나서면 바로 머리를 빼는 거지.
79
UnkEvent 54(4, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 102(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (144, 16, 0, 0, 5094, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……실로 맹주님다운, 오만하고 뻔뻔한 전략이로군. 허나 효과적이겠지.
85
TalkEvent (144, 17, NULL, 0, 5095, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 물론 난 의견을 낼 만한 입장은 아니니 자네들이 결정하도록 하게.
87
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (4, 18, 0, 0, 5096, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우린, 생각해야 해.
91
TalkEvent (4, 19, NULL, 0, 5097, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 가르그 마크 탈환에 성공한다면…… 그 후에 포드라가 어떻게 될지를.
92
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (4, 20, 2403, 0, 5098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 난 그때까지 동맹군의 전력을 가능한 한 줄이고 싶지 않아.
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 19 23 21 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 40 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 40 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 30 51 24 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 2403 0 5078 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
이상이 아들의 보고다. 서방 교회로부터 습격을 받았으나 진군에 지장은 없다는군.
UnkEvent (162) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 24 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 1 5079 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그래, 그거 다행이군. 지금은 이쪽도 발맞춰서 움직여야겠어.
LookEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 2400 1 5080 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
응, 응. 로렌츠네도 잘하고 있는 것 같아서 안심이야~
ElseEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 3 2458 0 5081 1 0 0 0 0 0 0 0 0 0
link 주디트 volume_up
그런데, 발을 맞춘다고 해도 구체적으로는 어쩔 생각이야?
UnkEvent (91) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2460 0 5082 1 0 0 0 0 0 0 0 0 0
link 주디트 volume_up
미르딘대교를 넘어가는 순간부터가 바로 베르그리즈령…… 군무경이 지키는 땅인데.
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 5083 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
지금부터는 희생 없이 제국을 공격하긴 너무 힘들지 않아?
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 1 5084 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
너무 본격적으로 공격하지는 않아도 돼. 그건 왕국에도 전해 뒀어.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 0 5085 1 0 0 0 0 0 0 0 0 0
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우리의 목적은 어디까지나 가르그 마크야. 너무 깊이 들어가면 돌아오는 게 힘들어.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2409 1 5086 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
중요한 건 동부를 지키려면 병력이 꽤 필요하다……라고 총대장이 여기게 하는 거지.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 51 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 9 NULL 0 5087 1 0 0 0 0 0 0 0 0 0
link 주디트 volume_up
호오. 그래서, 그렇게 할 수 있겠어?
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967289 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 1 5088 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
물론이지. "뱀의 머리"를 쓸 거야.
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 11 2405 3 5089 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
뱀~? 이름만 들어도 기분 나쁜데……
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 4 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2403 0 5090 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
걱정 마. 그냥 작전 이름이니까. 동방의 전투에서 예전에 쓰였던 진형이지.
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 NULL 0 5091 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
마치 수많은 뱀이 머리를 내밀듯이 다방면에서 적지를 침공하는 거야.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2405 0 5092 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
여기 미르딘대교뿐만 아니라 아미드에 놓인 모든 다리를 통해……
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2407 0 5093 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
제국령에 쳐들어가서, 적이 본격적으로 격퇴에 나서면 바로 머리를 빼는 거지.
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 16 0 0 5094 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
……실로 맹주님다운, 오만하고 뻔뻔한 전략이로군. 허나 효과적이겠지.
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 17 NULL 0 5095 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
물론 난 의견을 낼 만한 입장은 아니니 자네들이 결정하도록 하게.
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 0 0 5096 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
우린, 생각해야 해.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL 0 5097 1 0 0 0 0 0 0 0 0 0
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가르그 마크 탈환에 성공한다면…… 그 후에 포드라가 어떻게 될지를.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2403 0 5098 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
난 그때까지 동맹군의 전력을 가능한 한 줄이고 싶지 않아.