1. 드디어 전군이 도착했군. 보아라, 이 구름 떼 같은 대군을! 실로 장관이로다!
  2. 예에, 그렇군요.
  3. 이 병력이라면 포드라의 목을 돌파할 수 있다. 드디어 이 몸이, 팔미라의 왕이 되는 것이다!
  4. 그렇다면 좋겠군요.
  5. 어디서 뭘 하고 있는진 모르겠지만, 칼리드가 원통해하는 모습이 눈에 선하구나!
  6. ……이만한 병력을 움직일 만큼의 그릇도 안 되는 주제에 우쭐해하기는.
  7. 이 이상 샤하드에게 맞춰 줄 의리는 없지. 나도 이제 나 좋을 대로 해 볼까……
  8. 팔미라에서 저만한 병력을 움직일 수 있는 건 왕이 아닌 이상, 왕자밖에 없겠지.
  9. 그렇다면 총대장은, 역시 샤하드인가. ………………
  10. 왜 그래? 뭔가 불안한 거라도 있어?
  11. 왜 그래? 뭔가 불안한 거라도 있어?
  12. 아니, 딱히 그런 건 없어.
  13. 방금 그 한숨은 「딱히 그런 게 없는」 느낌이 아니었는데?
  14. 방금 그 한숨은 「딱히 그런 게 없는」 느낌이 아니었는데?
  15. 고민이나 걱정거리가 있는 건 아니야. 선택의 여지가 있는 것도 아니지만.
  16. 그저 내가 해야 할 일을 하는 것뿐. 그뿐이야.
  17. ……?
  18. ……?
  19. 맹주님, 요격 준비가 끝났다. 전군에게 명령을 부탁한다.
  20. 그래…… 다들, 들어라!
  21. 적은 머릿수는 많지만 오합지졸이다! 승산은 충분히 있다! 우리라면 이길 수 있어!
  22. 놈들을 물리치고, 오늘 밤은 연회를 열자! ……출격하라!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 143 4 110 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 3 4 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 52 143 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 2347 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 0 0 0 6617 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 1 2400 3 6618 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 2 0 1 6619 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 3 0 3 6620 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 2409 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 4 0 1 6621 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 0 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 2432 3 1 90 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 5 0 3 6622 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 6 2401 3 6623 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 52 143 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 18 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 2405 3 6624 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2407 3 6625 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 3 6626 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 3 6627 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2401 3 6628 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2403 3 6629 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2403 3 6630 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 0 3 6631 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2400 2 6632 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 0 3 6633 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 0 3 6634 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 18 0 0 6635 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 30 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2306 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 2 6636 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2402 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2308 2 6637 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2347 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 NULL 2 6638 1 0 0 0 0 0 0 0 0 0
UnkEvent (160) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1813 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (52, 143, 4, 110, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 3, 4, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 52, 143, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 26(10, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (143, 0, 0, 0, 6617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 드디어 전군이 도착했군. 보아라, 이 구름 떼 같은 대군을! 실로 장관이로다!
14
TalkEvent (52, 1, 2400, 3, 6618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예에, 그렇군요.
15
TalkEvent (143, 2, 0, 1, 6619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 병력이라면 포드라의 목을 돌파할 수 있다. 드디어 이 몸이, 팔미라의 왕이 되는 것이다!
16
TalkEvent (52, 3, 0, 3, 6620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 좋겠군요.
17
UnkEvent 26(5, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(225, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (143, 4, 0, 1, 6621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어디서 뭘 하고 있는진 모르겠지만, 칼리드가 원통해하는 모습이 눈에 선하구나!
23
UnkEvent 26(10, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 26(15, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 166(52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (52, 5, 0, 3, 6622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……이만한 병력을 움직일 만큼의 그릇도 안 되는 주제에 우쭐해하기는.
36
TalkEvent (52, 6, 2401, 3, 6623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 이상 샤하드에게 맞춰 줄 의리는 없지. 나도 이제 나 좋을 대로 해 볼까……
37
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
LeaveSceneEvent (0, 52, 143, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
40
EnterSceneEvent (0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
41
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(500, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 15(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (4, 7, 2405, 3, 6624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 팔미라에서 저만한 병력을 움직일 수 있는 건 왕이 아닌 이상, 왕자밖에 없겠지.
47
TalkEvent (4, 8, 2407, 3, 6625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 총대장은, 역시 샤하드인가. ………………
48
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
55
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
56
TalkEvent (110, 9, 0, 3, 6626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래? 뭔가 불안한 거라도 있어?
57
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (111, 10, 0, 3, 6627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래? 뭔가 불안한 거라도 있어?
59
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (4, 11, 2401, 3, 6628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 딱히 그런 건 없어.
61
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
64
TalkEvent (110, 12, 2403, 3, 6629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 방금 그 한숨은 「딱히 그런 게 없는」 느낌이 아니었는데?
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 13, 2403, 3, 6630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 방금 그 한숨은 「딱히 그런 게 없는」 느낌이 아니었는데?
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (4, 14, 0, 3, 6631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 고민이나 걱정거리가 있는 건 아니야. 선택의 여지가 있는 것도 아니지만.
70
TalkEvent (4, 15, 2400, 2, 6632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그저 내가 해야 할 일을 하는 것뿐. 그뿐이야.
71
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
73
TalkEvent (110, 16, 0, 3, 6633, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……?
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (111, 17, 0, 3, 6634, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……?
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
EnterSceneEvent (3, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
84
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (112, 18, 0, 0, 6635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맹주님, 요격 준비가 끝났다. 전군에게 명령을 부탁한다.
87
UnkEvent 27(2, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (4, 19, 0, 2, 6636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래…… 다들, 들어라!
99
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 20, 2308, 2, 6637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 적은 머릿수는 많지만 오합지졸이다! 승산은 충분히 있다! 우리라면 이길 수 있어!
102
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (4, 21, NULL, 2, 6638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 놈들을 물리치고, 오늘 밤은 연회를 열자! ……출격하라!
106
UnkEvent 160(1813, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 0 0 0 6617 1 0 0 0 0 0 0 0 0 0
link 샤하드 volume_up
드디어 전군이 도착했군. 보아라, 이 구름 떼 같은 대군을! 실로 장관이로다!
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 1 2400 3 6618 1 0 0 0 0 0 0 0 0 0
link 나데르 volume_up
예에, 그렇군요.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 2 0 1 6619 1 0 0 0 0 0 0 0 0 0
link 샤하드 volume_up
이 병력이라면 포드라의 목을 돌파할 수 있다. 드디어 이 몸이, 팔미라의 왕이 되는 것이다!
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 3 0 3 6620 1 0 0 0 0 0 0 0 0 0
link 나데르 volume_up
그렇다면 좋겠군요.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
225 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 4 0 1 6621 1 0 0 0 0 0 0 0 0 0
link 샤하드 volume_up
어디서 뭘 하고 있는진 모르겠지만, 칼리드가 원통해하는 모습이 눈에 선하구나!
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 5 0 3 6622 1 0 0 0 0 0 0 0 0 0
link 나데르 volume_up
……이만한 병력을 움직일 만큼의 그릇도 안 되는 주제에 우쭐해하기는.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 6 2401 3 6623 1 0 0 0 0 0 0 0 0 0
link 나데르 volume_up
이 이상 샤하드에게 맞춰 줄 의리는 없지. 나도 이제 나 좋을 대로 해 볼까……
UnkEvent (6) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 18 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 2405 3 6624 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
팔미라에서 저만한 병력을 움직일 수 있는 건 왕이 아닌 이상, 왕자밖에 없겠지.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2407 3 6625 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그렇다면 총대장은, 역시 샤하드인가. ………………
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 3 6626 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
왜 그래? 뭔가 불안한 거라도 있어?
ElseEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 3 6627 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
왜 그래? 뭔가 불안한 거라도 있어?
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2401 3 6628 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
아니, 딱히 그런 건 없어.
UnkEvent (162) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2403 3 6629 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
방금 그 한숨은 「딱히 그런 게 없는」 느낌이 아니었는데?
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2403 3 6630 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
방금 그 한숨은 「딱히 그런 게 없는」 느낌이 아니었는데?
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 0 3 6631 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
고민이나 걱정거리가 있는 건 아니야. 선택의 여지가 있는 것도 아니지만.
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2400 2 6632 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그저 내가 해야 할 일을 하는 것뿐. 그뿐이야.
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 0 3 6633 0 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……?
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 0 3 6634 0 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……?
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 18 0 0 6635 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
맹주님, 요격 준비가 끝났다. 전군에게 명령을 부탁한다.
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 30 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 2 6636 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그래…… 다들, 들어라!
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2308 2 6637 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
적은 머릿수는 많지만 오합지졸이다! 승산은 충분히 있다! 우리라면 이길 수 있어!
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 NULL 2 6638 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
놈들을 물리치고, 오늘 밤은 연회를 열자! ……출격하라!
UnkEvent (160) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1813 0 0 0 0 0 0 0 0 0 0 0 0 0 0