達斯卡倖存者因為對王國的態度不一, 內部動盪不斷,此時受命前往當地的是……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 69 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 杜篤 255 0 0 1 70 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 英谷莉特 255 0 0 2 100 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 菲力克斯 255 0 0 3 75 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 0 8 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
9 255 0 0 9 1613 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
10 255 0 0 10 1618 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
11 255 0 0 11 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
12 255 0 0 12 1619 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
13 255 0 0 13 1616 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 2 0 1616 5 12 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 2 1 1615 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 2 2 1617 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 3 1614 5 2 5 101 3 0 20 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 2 4 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 5 635 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 6 600 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 7 700 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 8 645 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 9 1614 5 2 5 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 0 2 10 1618 5 2 5 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 11 600 5 2 5 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 12 660 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 2 13 1615 5 2 5 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 14 600 5 2 5 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 普通兵 255 0 3 0 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 普通兵 255 0 3 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 3 2 1618 5 2 5 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 普通兵 255 0 3 3 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 5 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 11 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 16 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 19 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 20 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 22 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 24 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 3 25 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 26 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 聯邦國將領 255 0 3 28 645 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 聯邦國將領 255 0 3 29 690 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 3 30 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 聯邦國將領 255 0 3 31 675 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 3 32 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 3 33 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 普通兵 255 0 3 34 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 聯邦國將領 255 0 3 35 615 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 聯邦國將領 255 0 3 36 680 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 聯邦國將領 255 0 3 37 670 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 聯邦國將領 255 0 3 38 685 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 3 39 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 3 1618 7 1618 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 3 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 3 1523 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 3 1523 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (41, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 40)
SubGroup(0)
Unknown10(0,16,8,69,69,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,94,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
SetName(8,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 達斯卡兵
SetName(9,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 達斯卡兵
SetName(10,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 達斯卡兵
SetName(11,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 達斯卡兵
SetName(12,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 達斯卡兵
SetName(13,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 達斯卡兵
SetName(14,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 暴徒
SetName(15,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 暴徒
SetName(16,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 暴徒
SetName(17,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 暴徒
SetName(18,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 暴徒
SetName(19,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 暴徒
SetName(20,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 暴徒
SetName(21,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 暴徒
SetName(22,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 暴徒
SetName(23,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 暴徒
SetName(24,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 暴徒
SetName(25,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 暴徒
SetName(26,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 暴徒
SetName(27,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 暴徒
SetName(28,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 暴徒
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(6)
Unknown78(1,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 首先……得救出陷入苦境的友軍。 不能讓任何人死去。
SubGroup(8)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],救援[0:CHARA_G]!
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]一行人敗退!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 17 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 18 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 19 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 小心點…… 這座森林內部相當錯綜複雜。
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0) # 不愧是達斯卡人,還真了解啊。 該不會你以前就住在這附近?
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我的故鄉……就在這座森林附近。 這座森林是……先王陛下永眠的地方。
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0) # 是……這樣啊。
# Group 21 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 原來這裡是先王陛下的…… 那麼兄長大人也是在這裡……
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 現在……不是沉浸在感傷中的時候。 儘快趕路吧。
# Group 22 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 杜篤,別太勉強了。 在故鄉戰鬥……你也是莫可奈何吧。
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不必擔心…… 但是……感謝你的體恤。
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 互相關心是無所謂,但我們還在戰鬥中。 可別鬆懈了。
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 達斯卡中……也有形形色色的人。 有善人,也有惡人。
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0) # 這很正常啊。 不管是哪裡人,都是這樣的。
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但是,那傢伙還真敢把英谷莉特派來這裡。 還以為他會有所顧忌。
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是我自願參加這次遠征的…… 因為我想跟過去的自己做個了斷。
# Group 25 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) # 成功救援[0:CHARA_G]一行人!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉……給你們添麻煩了。 法嘉斯的友人啊,感謝不盡。
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼,這是我們該做的。 快點撤到安全的地方去吧。
SubGroup(6)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人撤退!
SubGroup(5)
Unknown10(1,29,69,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(2,360,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
# Group 29 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哦,看來是不打算讓我們通過啊。 那只好一律斬殺了。
SubGroup(5)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) #
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 菲力克斯,別殺死他們…… 無意義地殺戮只會讓事情更複雜。
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖……我明白的!
# Group 30 (0, 5, 0, 6, 33)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(8,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(5)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 友軍遇襲的地點就在這前方吧。 得加快腳步……!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
# Group 32 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0) # 可惡的法嘉斯…… 別來插手我們的問題……!
SubGroup(8)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……有人來干擾了。 明明還有其他人受到襲擊……
SubGroup(9)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) # 擊敗襲擊[0:CHARA_G]一行人的[1:CHARA_G]等人!
# Group 33 (0, 5, 0, 10, 29)
SubGroup(9)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖……我能理解他們怨恨我們的理由, 但自己人互相爭執到底有什麼意義?
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 剛剛那位將領……似乎不是我們的目標。 快點去救大家吧。
SubGroup(5)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown80(44,0,0,0,0,0,69,0,0,0,0,0,0,0,0)
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哈,要來殺我嗎? 好極了,我要在這裡殺了你們!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那傢伙似乎就是指揮官…… 別殺了他,要活捉回去。
SubGroup(2)
Unknown10(0,1,14,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) #
# Group 36 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你們…… 為什麼要參與那種大屠殺?
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 少在那裡裝受害者了。 要說屠殺……你們不也幹過?
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你們不也是訴諸武力 來鎮壓達斯卡嗎?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那可不是……你能說的話。
# Group 38 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) #
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔! 可惡……! 你們打算把我怎麼樣……!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 要在菲爾帝亞審問你…… 移送他走。
# Group 39 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 8, 0, 8, 5)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我、我就到……這裡為止了嗎……? 難得……回到故鄉了……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 有人犧牲了啊…… 這場戰爭……是我們輸了。
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
首先……得救出陷入苦境的友軍。 不能讓任何人死去。
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],救援[0:CHARA_G]!
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]一行人敗退!
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
小心點…… 這座森林內部相當錯綜複雜。
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
不愧是達斯卡人,還真了解啊。 該不會你以前就住在這附近?
謝茲 volume_up
不愧是達斯卡人,還真了解呢。 難道你以前就住在這一帶?
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
我的故鄉……就在這座森林附近。 這座森林是……先王陛下永眠的地方。
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
是……這樣啊。
謝茲 volume_up
是……這樣啊。
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
原來這裡是先王陛下的…… 那麼兄長大人也是在這裡……
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
………………
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
現在……不是沉浸在感傷中的時候。 儘快趕路吧。
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
杜篤,別太勉強了。 在故鄉戰鬥……你也是莫可奈何吧。
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
不必擔心…… 但是……感謝你的體恤。
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
互相關心是無所謂,但我們還在戰鬥中。 可別鬆懈了。
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
達斯卡中……也有形形色色的人。 有善人,也有惡人。
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
這很正常啊。 不管是哪裡人,都是這樣的。
謝茲 volume_up
這很普通吧。 不管是哪裡人,都是這樣的。
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
但是,那傢伙還真敢把英谷莉特派來這裡。 還以為他會有所顧忌。
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
是我自願參加這次遠征的…… 因為我想跟過去的自己做個了斷。
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]一行人!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
抱歉……給你們添麻煩了。 法嘉斯的友人啊,感謝不盡。
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,這是我們該做的。 快點撤到安全的地方去吧。
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人撤退!
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哦,看來是不打算讓我們通過啊。 那只好一律斬殺了。
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
菲力克斯,別殺死他們…… 無意義地殺戮只會讓事情更複雜。
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
嘖……我明白的!
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
友軍遇襲的地點就在這前方吧。 得加快腳步……!
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
可惡的法嘉斯…… 別來插手我們的問題……!
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
唔……有人來干擾了。 明明還有其他人受到襲擊……
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗襲擊[0:CHARA_G]一行人的[1:CHARA_G]等人!
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
嘖……我能理解他們怨恨我們的理由, 但自己人互相爭執到底有什麼意義?
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
剛剛那位將領……似乎不是我們的目標。 快點去救大家吧。
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哈,要來殺我嗎? 好極了,我要在這裡殺了你們!
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
那傢伙似乎就是指揮官…… 別殺了他,要活捉回去。
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
你們…… 為什麼要參與那種大屠殺?
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
少在那裡裝受害者了。 要說屠殺……你們不也幹過?
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你們不也是訴諸武力 來鎮壓達斯卡嗎?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
那可不是……你能說的話。
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔! 可惡……! 你們打算把我怎麼樣……!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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要在菲爾帝亞審問你…… 移送他走。
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我、我就到……這裡為止了嗎……? 難得……回到故鄉了……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 杜篤 volume_up
有人犧牲了啊…… 這場戰爭……是我們輸了。
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!