왕국을 향한 대응을 놓고 흔들리는 더스커 민족의 생존자들. 그들에게 파견되는 건……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 69 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 두두 255 0 0 1 70 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 잉그리트 255 0 0 2 100 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 펠릭스 255 0 0 3 75 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 0 8 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
9 255 0 0 9 1613 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
10 255 0 0 10 1618 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
11 255 0 0 11 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
12 255 0 0 12 1619 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
13 255 0 0 13 1616 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 2 0 1616 5 12 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 2 1 1615 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 2 2 1617 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 3 1614 5 2 5 101 3 0 20 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 2 4 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 5 635 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 6 600 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 7 700 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 8 645 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 9 1614 5 2 5 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 0 2 10 1618 5 2 5 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 11 600 5 2 5 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 12 660 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 2 13 1615 5 2 5 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 14 600 5 2 5 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 일반병 255 0 3 0 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 일반병 255 0 3 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 3 2 1618 5 2 5 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 일반병 255 0 3 3 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 3 5 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 11 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 16 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 19 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 20 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 22 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 24 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 3 25 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 26 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 3 28 645 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 3 29 690 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 3 30 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 3 31 675 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 3 32 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 3 33 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 일반병 255 0 3 34 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 3 35 615 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 3 36 680 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 3 37 670 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 3 38 685 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 255 0 3 39 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 3 1618 7 1618 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 3 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 3 1523 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 3 1523 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (41, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 40)
SubGroup(0)
Unknown10(0,16,8,69,69,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,94,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
SetName(8,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 더스커병
SetName(9,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 더스커병
SetName(10,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 더스커병
SetName(11,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 더스커병
SetName(12,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 더스커병
SetName(13,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 더스커병
SetName(14,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 폭도
SetName(15,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 폭도
SetName(16,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 폭도
SetName(17,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 폭도
SetName(18,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 폭도
SetName(19,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 폭도
SetName(20,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 폭도
SetName(21,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 폭도
SetName(22,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 폭도
SetName(23,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 폭도
SetName(24,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 폭도
SetName(25,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 폭도
SetName(26,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 폭도
SetName(27,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 폭도
SetName(28,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 폭도
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(6)
Unknown78(1,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……우선, 곤경에 처한 우군을 구출한다. 단 한 명도 죽게 해선 안 된다.
SubGroup(8)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [0:CHARA_G][kp2] 구원하라!
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 패배에 주의하라!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
# Group 17 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
# Group 18 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
# Group 19 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……조심해라. 이 숲은 좀 복잡하니까.
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0) # 더스커 출신인 만큼 잘 아는구나. 혹시, 이 근처에 살았어?
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이 숲 근처에 내 고향이 있었지. 그리고 이 숲은…… 선왕 폐하가 돌아가신 곳이야.
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0) # 그랬……구나.
# Group 21 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그렇군. 여기가 선왕 폐하의…… ……그렇다면 형도 여기서……
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……지금은, 감상에 젖어 있을 때가 아니야. 서둘러 움직이자.
# Group 22 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 두두, 무리는 하지 마세요. 고향에서 싸우는 걸…… 원했던 것도 아닐 텐데.
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……쓸데없는 걱정이다. 하지만…… 고맙다.
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 서로 마음 써 주는 건 좋은데, 지금은 전투 중이다. 경계를 풀어선 안 돼.
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 더스커에도…… 다양한 사람이 있었다. 선인도, 악인도 말이지.
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0) # 그야 그렇겠지. 어디 사람이건, 다 마찬가지야.
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그나저나 그 녀석, 잘도 잉그리트를 여기에 파견했군. 망설일 법도 한데 말이지.
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이번 원정은 내가 지원한 거야. ……내 과거에 매듭을 짓고 싶어서.
# Group 25 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 구원 성공!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미안하군…… 수고를 끼쳤어. 고맙다, 퍼거스의 친구들이여.
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흥, 당연히 해야 할 일이다. 빨리 안전한 곳으로 피하도록 해.
SubGroup(6)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
SubGroup(5)
Unknown10(1,29,69,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(2,360,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
# Group 29 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 호오, 우리를 보내 주지 않을 생각이군. 그렇다면 베어 버리는 수밖에.
SubGroup(5)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) #
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……죽이지 마라, 펠릭스. 불필요한 살육은 문제를 더 어렵게 만드니까.
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……쳇, 알고 있어!
# Group 30 (0, 5, 0, 6, 33)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(8,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(5)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 우군이 공격받고 있는 곳이 이 앞이라고 했죠. 서둘러야 해요……!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
# Group 32 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0) # ……퍼거스 녀석들. 우리 문제에 끼어들지 마라……!
SubGroup(8)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이런…… 방해꾼이 끼어들었군. 아직 공격당하고 있는 자가 있는데.
SubGroup(9)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 습격하는 [1:CHARA_G] 일행을 격파하라!
# Group 33 (0, 5, 0, 10, 29)
SubGroup(9)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 우리에게 원한이 있는 건 알겠는데 같은 민족끼리 싸울 필요는 없잖아.
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저자는…… 목표로 했던 장수는 아닌 것 같네요. 자, 빨리 모두를 도우러 갑시다.
SubGroup(5)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown80(44,0,0,0,0,0,69,0,0,0,0,0,0,0,0)
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 핫, 나를 처리하러 온 거냐? 좋다, 여기서 죽여 주마!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 보아하니 저놈이 지휘관인 모양이군. ……사로잡아라. 죽이진 말고.
SubGroup(2)
Unknown10(0,1,14,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) #
# Group 36 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신들은…… 어째서 그런 살육에 가담한 건가요.
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇게 피해자인 척하진 말라고. 살육이라면…… 당신들도 했잖아?
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너희는 또다시 이렇게 무력을 행사해서 더스커를 제압하려는 거냐?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……그건, 네가 할 말이 아니다.
# Group 38 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) #
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 으윽! ……젠장! 나를 어쩔 셈이냐……!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 페르디아에서 심문할 것이다. ……이송해라.
# Group 39 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 8, 0, 8, 5)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여, 여기까지……인가……? 겨우…… 고향에, 돌아왔는데……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……희생자를 내고 말았군. 이 싸움은…… 우리의 패배다.
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……우선, 곤경에 처한 우군을 구출한다. 단 한 명도 죽게 해선 안 된다.
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 [0:CHARA_G][kp2] 구원하라!
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 패배에 주의하라!
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……조심해라. 이 숲은 좀 복잡하니까.
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
더스커 출신인 만큼 잘 아는구나. 혹시, 이 근처에 살았어?
세즈 volume_up
더스커 출신인 만큼 잘 아는구나. 혹시, 이 근처에 살았어?
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이 숲 근처에 내 고향이 있었지. 그리고 이 숲은…… 선왕 폐하가 돌아가신 곳이야.
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그랬……구나.
세즈 volume_up
그랬……구나.
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
그렇군. 여기가 선왕 폐하의…… ……그렇다면 형도 여기서……
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
………………
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……지금은, 감상에 젖어 있을 때가 아니야. 서둘러 움직이자.
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
두두, 무리는 하지 마세요. 고향에서 싸우는 걸…… 원했던 것도 아닐 텐데.
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……쓸데없는 걱정이다. 하지만…… 고맙다.
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
서로 마음 써 주는 건 좋은데, 지금은 전투 중이다. 경계를 풀어선 안 돼.
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
더스커에도…… 다양한 사람이 있었다. 선인도, 악인도 말이지.
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그야 그렇겠지. 어디 사람이건, 다 마찬가지야.
세즈 volume_up
그야 그렇겠지. 어디 사람이건, 다 마찬가지야.
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
그나저나 그 녀석, 잘도 잉그리트를 여기에 파견했군. 망설일 법도 한데 말이지.
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
이번 원정은 내가 지원한 거야. ……내 과거에 매듭을 짓고 싶어서.
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구원 성공!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
미안하군…… 수고를 끼쳤어. 고맙다, 퍼거스의 친구들이여.
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥, 당연히 해야 할 일이다. 빨리 안전한 곳으로 피하도록 해.
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
호오, 우리를 보내 주지 않을 생각이군. 그렇다면 베어 버리는 수밖에.
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……죽이지 마라, 펠릭스. 불필요한 살육은 문제를 더 어렵게 만드니까.
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
……쳇, 알고 있어!
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
우군이 공격받고 있는 곳이 이 앞이라고 했죠. 서둘러야 해요……!
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……퍼거스 녀석들. 우리 문제에 끼어들지 마라……!
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
이런…… 방해꾼이 끼어들었군. 아직 공격당하고 있는 자가 있는데.
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 습격하는 [1:CHARA_G] 일행을 격파하라!
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 우리에게 원한이 있는 건 알겠는데 같은 민족끼리 싸울 필요는 없잖아.
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
저자는…… 목표로 했던 장수는 아닌 것 같네요. 자, 빨리 모두를 도우러 갑시다.
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
핫, 나를 처리하러 온 거냐? 좋다, 여기서 죽여 주마!
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
보아하니 저놈이 지휘관인 모양이군. ……사로잡아라. 죽이진 말고.
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
당신들은…… 어째서 그런 살육에 가담한 건가요.
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
그렇게 피해자인 척하진 말라고. 살육이라면…… 당신들도 했잖아?
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
너희는 또다시 이렇게 무력을 행사해서 더스커를 제압하려는 거냐?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……그건, 네가 할 말이 아니다.
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
으윽! ……젠장! 나를 어쩔 셈이냐……!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
페르디아에서 심문할 것이다. ……이송해라.
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여, 여기까지……인가……? 겨우…… 고향에, 돌아왔는데……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……희생자를 내고 말았군. 이 싸움은…… 우리의 패배다.
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) 전투 패배!