王国への対応を巡って揺れるダスカーの民の 生き残りたち。彼らの元に派遣されたのは……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 69 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ドゥドゥー 255 0 0 1 70 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 イングリット 255 0 0 2 100 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 フェリクス 255 0 0 3 75 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 0 8 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
9 255 0 0 9 1613 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
10 255 0 0 10 1618 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
11 255 0 0 11 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
12 255 0 0 12 1619 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
13 255 0 0 13 1616 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 2 0 1616 5 12 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 2 1 1615 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 2 2 1617 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 3 1614 5 2 5 101 3 0 20 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 2 4 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 2 5 635 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 2 6 600 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 2 7 700 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 2 8 645 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 9 1614 5 2 5 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 0 2 10 1618 5 2 5 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 2 11 600 5 2 5 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 2 12 660 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 2 13 1615 5 2 5 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 2 14 600 5 2 5 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 一般兵 255 0 3 0 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 一般兵 255 0 3 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 3 2 1618 5 2 5 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 一般兵 255 0 3 3 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 一般兵 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 一般兵 255 0 3 5 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 一般兵 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 一般兵 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 一般兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 一般兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 一般兵 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 3 11 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 255 0 3 16 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 3 19 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 255 0 3 20 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 3 22 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 3 24 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 255 0 3 25 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 一般兵 255 0 3 26 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国将 255 0 3 28 645 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 連邦国将 255 0 3 29 690 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 一般兵 255 0 3 30 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 連邦国将 255 0 3 31 675 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 3 32 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 3 33 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 一般兵 255 0 3 34 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 連邦国将 255 0 3 35 615 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 連邦国将 255 0 3 36 680 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 連邦国将 255 0 3 37 670 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 連邦国将 255 0 3 38 685 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 一般兵 255 0 3 39 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 3 1618 7 1618 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 3 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 3 1523 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 3 1523 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (41, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 40)
SubGroup(0)
Unknown10(0,16,8,69,69,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,94,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
SetName(8,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to ダスカー兵
SetName(9,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to ダスカー兵
SetName(10,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to ダスカー兵
SetName(11,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to ダスカー兵
SetName(12,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to ダスカー兵
SetName(13,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to ダスカー兵
SetName(14,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 暴徒
SetName(15,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 暴徒
SetName(16,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 暴徒
SetName(17,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 暴徒
SetName(18,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 暴徒
SetName(19,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 暴徒
SetName(20,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 暴徒
SetName(21,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 暴徒
SetName(22,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 暴徒
SetName(23,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 暴徒
SetName(24,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 暴徒
SetName(25,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 暴徒
SetName(26,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 暴徒
SetName(27,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 暴徒
SetName(28,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 暴徒
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(6)
Unknown78(1,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……まずは、苦境に陥っている 友軍を救い出す。一人も死なせるな。
SubGroup(8)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[0:CHARA_G]を救援せよ!
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの敗走に注意せよ!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
# Group 17 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
# Group 18 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救援!
# Group 19 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……気をつけろ。 この森は、それなりに入り組んでいる。
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0) # ダスカー出身だけあって詳しいんだな。 もしかして、この辺りに住んでたのか?
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……この森の近くに、おれの故郷があった。 そしてこの森は……先王陛下の倒れた地だ。
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0) # そう……だったのか。
# Group 21 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # そうか。ここが先王陛下の……。 ……ならば兄上も、ここで。
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ………………。
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……今は、感傷に浸るべき時ではない。 先を急ぐぞ。
# Group 22 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ドゥドゥー、無理はしないでください。 故郷で戦うなど……不本意でしょう。
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……無用な心配だ。 だが……感謝しておく。
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 互いに気を遣い合うのは結構だが、 戦いの最中だ。警戒は解くなよ。
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ダスカーにも……いろいろな者がいた。 善人も、悪人もな。
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0) # それはそうだろ。 どこの連中だって、そんなもんだ。
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかし、よく奴はイングリットをここへ 派遣したな。遠慮しそうなものだが。
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 今回の遠征は、私から志願したのよ。 ……自分の過去に決着をつけたくて。
# Group 25 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) # [0:CHARA_G]たちの救援に成功!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # すまない……世話をかけたな。 感謝する、ファーガスの友人たちよ。
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # フン、当然のことだ。 早く安全なところに下がっていろ。
SubGroup(6)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、撤退!
SubGroup(5)
Unknown10(1,29,69,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(2,360,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
# Group 29 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ほう、俺たちを通さんつもりか。 ならば斬り捨てるまでだ。
SubGroup(5)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) #
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……殺すな、フェリクス。 無用な殺戮は、話を拗らせかねん。
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……チッ、わかっている!
# Group 30 (0, 5, 0, 6, 33)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(8,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(5)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 友軍が襲われているのはこの先ですね。 急がなくては……!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
# Group 32 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0) # ……ファーガスめ。 我らの問題に首を突っ込むな……!
SubGroup(8)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……邪魔が入ったか。 まだ、襲われている者がいるというのに。
SubGroup(9)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちを襲う[1:CHARA_G]らを撃破せよ!
# Group 33 (0, 5, 0, 10, 29)
SubGroup(9)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……俺たちへの怨恨は理解できるが、 身内同士で争う意味などどこにある。
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 今のは……目的の将ではなさそうですね。 さあ、早く皆を助けに向かいましょう。
SubGroup(5)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown80(44,0,0,0,0,0,69,0,0,0,0,0,0,0,0)
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ハッ、おれを討ちに来たってか? 上等だ、ここでぶっ殺してやるさ!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうやら、奴が指揮官のようだな。 ……捕らえるぞ。殺すなよ。
SubGroup(2)
Unknown10(0,1,14,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) #
# Group 36 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # あなたたちは…… なぜ、あんな殺戮に加担したのですか。
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうして被害者ぶるのはやめてくれよ。 殺戮なら……あんたらだってしただろう?
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # お前たちはまた、武力に飽かして ダスカーを制圧しようとするのか?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……それは、 お前が言っていい言葉ではない。
# Group 38 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) #
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ぐうっ! ……クソッ! おれをどうするつもりだ……!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # フェルディアで尋問にかける。 ……移送しろ。
# Group 39 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 8, 0, 8, 5)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # こ、ここまで……なのか……? 折角……故郷へ、戻れたのに……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……犠牲を出してしまったか。 この戦い……おれたちの負けだ。
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……まずは、苦境に陥っている 友軍を救い出す。一人も死なせるな。
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[0:CHARA_G]を救援せよ!
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たちの敗走に注意せよ!
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救援!
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……気をつけろ。 この森は、それなりに入り組んでいる。
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ダスカー出身だけあって詳しいんだな。 もしかして、この辺りに住んでたのか?
シェズ volume_up
ダスカー出身だけあって詳しいのね。 もしかして、この辺りに住んでたの?
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……この森の近くに、おれの故郷があった。 そしてこの森は……先王陛下の倒れた地だ。
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
そう……だったのか。
シェズ volume_up
そう……だったのね。
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
そうか。ここが先王陛下の……。 ……ならば兄上も、ここで。
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
………………。
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……今は、感傷に浸るべき時ではない。 先を急ぐぞ。
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
ドゥドゥー、無理はしないでください。 故郷で戦うなど……不本意でしょう。
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……無用な心配だ。 だが……感謝しておく。
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
互いに気を遣い合うのは結構だが、 戦いの最中だ。警戒は解くなよ。
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
ダスカーにも……いろいろな者がいた。 善人も、悪人もな。
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
それはそうだろ。 どこの連中だって、そんなもんだ。
シェズ volume_up
それはそうでしょ。 どこの人たちだって、そんなものよ。
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
しかし、よく奴はイングリットをここへ 派遣したな。遠慮しそうなものだが。
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
今回の遠征は、私から志願したのよ。 ……自分の過去に決着をつけたくて。
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に成功!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
すまない……世話をかけたな。 感謝する、ファーガスの友人たちよ。
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
フン、当然のことだ。 早く安全なところに下がっていろ。
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、撤退!
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
ほう、俺たちを通さんつもりか。 ならば斬り捨てるまでだ。
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……殺すな、フェリクス。 無用な殺戮は、話を拗らせかねん。
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
……チッ、わかっている!
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
友軍が襲われているのはこの先ですね。 急がなくては……!
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……ファーガスめ。 我らの問題に首を突っ込むな……!
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
くっ……邪魔が入ったか。 まだ、襲われている者がいるというのに。
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちを襲う[1:CHARA_G]らを撃破せよ!
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
チッ……俺たちへの怨恨は理解できるが、 身内同士で争う意味などどこにある。
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
今のは……目的の将ではなさそうですね。 さあ、早く皆を助けに向かいましょう。
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ハッ、おれを討ちに来たってか? 上等だ、ここでぶっ殺してやるさ!
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェリクス volume_up
どうやら、奴が指揮官のようだな。 ……捕らえるぞ。殺すなよ。
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link イングリット volume_up
あなたたちは…… なぜ、あんな殺戮に加担したのですか。
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
そうして被害者ぶるのはやめてくれよ。 殺戮なら……あんたらだってしただろう?
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
お前たちはまた、武力に飽かして ダスカーを制圧しようとするのか?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……それは、 お前が言っていい言葉ではない。
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ぐうっ! ……クソッ! おれをどうするつもりだ……!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
フェルディアで尋問にかける。 ……移送しろ。
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
こ、ここまで……なのか……? 折角……故郷へ、戻れたのに……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドゥドゥー volume_up
……犠牲を出してしまったか。 この戦い……おれたちの負けだ。
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!