Some among the survivors of Duscur remain vehemently—and violently—opposed to Faerghus. The three dispatched from the Kingdom to resolve the situation bear ties of their own to the Tragedy...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 69 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Dedue 255 0 0 1 70 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Ingrid 255 0 0 2 100 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Felix 255 0 0 3 75 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 0 8 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
9 255 0 0 9 1613 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
10 255 0 0 10 1618 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
11 255 0 0 11 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
12 255 0 0 12 1619 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
13 255 0 0 13 1616 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 2 0 1616 5 12 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 2 1 1615 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 2 2 1617 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 3 1614 5 2 5 101 3 0 20 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 2 4 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 635 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 6 600 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 700 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 8 645 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 9 1614 5 2 5 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 0 2 10 1618 5 2 5 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 600 5 2 5 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 12 660 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 2 13 1615 5 2 5 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 600 5 2 5 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 0 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 3 2 1618 5 2 5 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 3 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 5 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 11 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 16 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 19 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 20 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 22 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 24 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 25 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 26 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 28 645 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 29 690 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 30 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 31 675 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 3 32 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 3 33 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 34 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 35 615 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 36 680 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 37 670 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 38 685 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 39 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 3 1618 7 1618 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 3 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 3 1523 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 3 1523 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (41, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 40)
SubGroup(0)
Unknown10(0,16,8,69,69,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,94,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
SetName(8,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_5_1______Duscur Soldier[cm][es]1_5_1______Duscur Soldiers[ce]
SetName(9,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_1______Duscur Soldier[cm][es]1_5_1______Duscur Soldiers[ce]
SetName(10,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Duscur Soldier[cm][es]1_5_1______Duscur Soldiers[ce]
SetName(11,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Duscur Soldier[cm][es]1_5_1______Duscur Soldiers[ce]
SetName(12,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Duscur Soldier[cm][es]1_5_1______Duscur Soldiers[ce]
SetName(13,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Duscur Soldier[cm][es]1_5_1______Duscur Soldiers[ce]
SetName(14,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(15,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(16,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(17,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(18,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(19,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(20,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(21,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(22,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(23,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(24,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(25,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(26,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(27,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
SetName(28,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]3_5_1______Insurgent[cm][es]1_5_1______Insurgents[ce]
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(6)
Unknown78(1,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We must help our allies. Permit no casualties.
SubGroup(8)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and aid [eg2][cp][0:CHARA_G]!
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] and their allies be routed!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 17 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 18 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 19 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Be careful. These woods are dense.
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0) # You certainly know the terrain. Did you live [cdb]around here?
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # My hometown is near these woods—the same [cdb]woods where the late king met his end.
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0) # Oh. I, uh... I didn't know.
# Group 21 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # So, this is where Lambert died...and my [cdb]brother as well.
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ...
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Do not dwell on old wounds. Come.
# Group 22 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # It must be hard for you to be fighting in your [cdb]old home, Dedue.
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Your concern is unnecessary. But...thank you.
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # I like a touching moment as much as the [cdb]next guy, but we're in the middle of a battle [cdb]here. Stay focused.
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Duscur has all sorts of people—good and bad.
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0) # That's pretty much the way of the world.
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Surprised the boar sent you with us, Ingrid. I'd have thought he'd keep you as far away [cdb]from this as possible.
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # This assignment was my request—I seek to put [cdb]the past behind me once and for all.
# Group 25 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) # Aided [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # I owe you for that. Thank you, my friends [cdb]from Faerghus.
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Don't mention it. Now get out of here and [cdb]find somewhere safe to hide.
SubGroup(6)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] retreated!
SubGroup(5)
Unknown10(1,29,69,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(2,360,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
# Group 29 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # So they want to keep us out? Fine. We'll just [cdb]cut our way through.
SubGroup(5)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) #
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # No killing. It will only complicate things.
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # You think I don't know that?
# Group 30 (0, 5, 0, 6, 33)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(8,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(5)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # Our allies are under attack just through here. We have to hurry!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
# Group 32 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0) # Faerghus rats... Always sticking their noses [cdb]where they don't belong!
SubGroup(8)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're going to be trouble. And we still have [cdb]allies under attack.
SubGroup(9)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][cp][0:CHARA_G]!
# Group 33 (0, 5, 0, 10, 29)
SubGroup(9)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # I get why they hate us, but what sense is there [cdb]in fighting their own people?
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # It seems that wasn't the general we were after. Come, let us go. There are still others who [cdb]need our help.
SubGroup(5)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown80(44,0,0,0,0,0,69,0,0,0,0,0,0,0,0)
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # You've come for me, huh? Well, bring it on! I'll kill the lot of you!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # This is the one we're after. Remember, [cdb]we need him alive.
SubGroup(2)
Unknown10(0,1,14,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) #
# Group 36 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Why did you participate in the massacre? I must know. Tell me.
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, don't play the victim! Those hands of yours [cdb]have more blood on them than mine ever will.
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Come here to crush Duscur under your boots [cdb]once more, have you?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # You have no right to say that.
# Group 38 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) #
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gah! No! What're you gonna do to me?!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # You will come to Fhirdiad and answer some [cdb]questions. Take him away.
# Group 39 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 8, 0, 8, 5)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # I finally return home...only for this...
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # We lost too many. We are defeated.
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We must help our allies. Permit no casualties.
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] and aid [eg2][cp][0:CHARA_G]!
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] and their allies be routed!
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) Aided [eg2][0:CHARA_G]!
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Be careful. These woods are dense.
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
You certainly know the terrain. Did you live around here?
Shez volume_up
You certainly know the terrain. Did you live around here?
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
My hometown is near these woods—the same woods where the late king met his end.
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Oh. I, uh... I didn't know.
Shez volume_up
Oh. I, uh... I didn't know.
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
So, this is where Lambert died...and my brother as well.
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
...
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Do not dwell on old wounds. Come.
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
It must be hard for you to be fighting in your old home, Dedue.
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Your concern is unnecessary. But...thank you.
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
I like a touching moment as much as the next guy, but we're in the middle of a battle here. Stay focused.
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Duscur has all sorts of people—good and bad.
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
That's pretty much the way of the world.
Shez volume_up
That's pretty much the way of the world.
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Surprised the boar sent you with us, Ingrid. I'd have thought he'd keep you as far away from this as possible.
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
This assignment was my request—I seek to put the past behind me once and for all.
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I owe you for that. Thank you, my friends from Faerghus.
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Don't mention it. Now get out of here and find somewhere safe to hide.
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] retreated!
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
So they want to keep us out? Fine. We'll just cut our way through.
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
No killing. It will only complicate things.
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
You think I don't know that?
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
Our allies are under attack just through here. We have to hurry!
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Faerghus rats... Always sticking their noses where they don't belong!
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
They're going to be trouble. And we still have allies under attack.
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][cp][0:CHARA_G]!
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
I get why they hate us, but what sense is there in fighting their own people?
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
It seems that wasn't the general we were after. Come, let us go. There are still others who need our help.
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You've come for me, huh? Well, bring it on! I'll kill the lot of you!
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
This is the one we're after. Remember, we need him alive.
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
Why did you participate in the massacre? I must know. Tell me.
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh, don't play the victim! Those hands of yours have more blood on them than mine ever will.
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Come here to crush Duscur under your boots once more, have you?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
You have no right to say that.
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gah! No! What're you gonna do to me?!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
You will come to Fhirdiad and answer some questions. Take him away.
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I finally return home...only for this...
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We lost too many. We are defeated.
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) You lost the battle!