傑拉爾特和貝雷特再次收到 薩溫村的委託,此時雷歐妮卻……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 62 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 傑拉爾特 255 0 0 1 165 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 雷歐妮 255 0 0 2 135 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 謝茲 255 0 0 3 9 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 謝茲 255 0 0 4 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 謝茲 255 0 0 5 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 謝茲 255 0 0 6 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 謝茲 255 0 0 7 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 阿羅伊斯 255 0 0 8 310 7 1 5 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
9 聯邦國將領 255 0 2 0 660 5 12 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 1 680 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 2 2 645 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 3 600 5 2 5 100 3 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 4 600 5 2 5 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 5 695 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 6 600 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 7 645 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 8 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 9 690 5 2 5 101 3 0 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 10 610 5 2 5 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 11 625 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 賽羅司騎士 255 0 2 12 704 5 2 5 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 13 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 14 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 15 680 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 16 690 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 17 600 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 18 610 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 19 630 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 20 685 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 21 615 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 22 615 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 23 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 255 0 2 24 695 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 聯邦國將領 255 0 2 25 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 聯邦國將領 255 0 2 26 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 聯邦國將領 255 0 2 27 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 0 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 1 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 4 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 7 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 10 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 15 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 16 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 平民 255 0 4 0 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
58 平民 255 0 4 1 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
59 平民 255 0 4 2 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
60 聯邦國將領 255 0 2 22 605 5 5 0 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 聯邦國將領 255 0 2 23 600 5 5 0 100 4 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 35 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,58,4,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,95,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 賊人頭目
SetName(57,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 人民
SetName(58,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 58 to 人民
SetName(59,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to 人民
SetName(60,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 賊人
SetName(61,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 賊人
SubGroup(3)
Unknown76(57,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(58,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(59,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(3)
Unknown6(57,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(58,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(59,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(1,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 14)
SubGroup(0)
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 反正人質一定是在最裡面。 先把那些惡徒從人質身邊引開吧。
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 師父,就是佯攻戰術對吧! 順利的話,就立刻把人質救出來!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那就開始吧! 大肆搗亂來吸引那些傢伙的注意!
SubGroup(5)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) # <read out of bounds>
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 離第一次造訪這裡……已經過了十幾年了嗎? 真是光陰似箭啊。
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是啊……不對,在這一帶剛開始的工作, 我好像沒有同行啊。
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 之前來的時候,我們還擊退了盜獵者啊。 你也記得吧?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0) # 不,我完全不記得。
# Group 7 (0, 2, 0, 11, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我總算是想起來了…… 之前來的時候,你們根本不在啊。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # 很有可能。因為那時候他應該還小, 而我應該也還在賽羅司騎士團。
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # 很有可能。因為那時候她應該還小, 而我應該也還在賽羅司騎士團。
# Group 8 (0, 5, 0, 6, 37)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # 喂喂,居然有敵人來襲啊! 別呆愣在這裡,上前迎擊!
SubGroup(8)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(5)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看,那些笨蛋上鉤了啊。 快趁隙救出人質吧!
# Group 9 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好了,收拾掉剩下的敵人之後, 就把被當成人質的村民救出來吧!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) # 占領[r]堡壘[/],救援[0:CHARA_G]!
# Group 11 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先占領要衝,再將敵人吸引過來…… 這是那時候師父給我的教誨之一!
# Group 12 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0) # 我以為傑拉爾特喜歡靠武力蠻幹, 但看來似乎不是啊?
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 策略有效就多加利用,手段再卑鄙, 能贏就好。這就是師父的做法。
# Group 13 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你難道是薩溫村的小雷歐妮嗎? 長這麼大了啊……救了我一命呢!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,真虧你認得出來呢…… 還是說,我的外表看起來沒什麼成長嗎?
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 15 (0, 5, 0, 1, 11)
SubGroup(0)
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 還得把這些被引誘過來的小嘍囉解決掉啊。
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 師父,那邊就拜託你了!
SubGroup(4)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(0)
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 初次遇到師父時,我只是個弱小的鄉村女孩。 如今我已成了傭兵,還真是長進了不少呢。
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0) # 我實在很難想像 雷歐妮弱小的樣子啊。
# Group 16 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 形勢大好呢!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不到最後可不能鬆懈喔。
# Group 17 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # 雷歐妮大人與閣下對我來說形同手足。 因為我們都受到傑拉爾特大人拉拔啊。
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0) # 所以阿羅伊斯是哥哥……?
# Group 18 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是,害我花了不少工夫啊。
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 傑拉爾特流戰術所向無敵呢!
# Group 19 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 72)
SubGroup(0)
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 村民們似乎都平安無事啊。 之後只要把他們帶到安全的地方就好了。
SubGroup(10)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53500,0,18964,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(57,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(58,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(59,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]一行人開始朝[0:AREA]撤退!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # 不能讓他們輕易脫逃! 去追那些傢伙,把他們抓回來!
SubGroup(2)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]現身追擊!
SubGroup(6)
Unknown55(0,10,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,11,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,0,58,0,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,0,58,0,0,0,1,1,0,0,0)
SubGroup(4)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 果然會變成這樣啊。 真是些煩人的傢伙呢。
# Group 21 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(58,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(59,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
# Group 28 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 7, 11)
SubGroup(3)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(3)
If254(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
# Group 34 (0, 5, 0, 12, 13)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(5)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) # <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好了,只剩一個人了!
# Group 35 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown56(53500,0,18964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) # 成功護送[0:CHARA_G]!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就把所有的人質都救出來了吧!
SubGroup(6)
Unknown10(1,29,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (14, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 37 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 這樣下去人質會有危險啊!
SubGroup(7)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,阻止[r]敵人[/]的追擊!
# Group 38 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你不久之前明明還是個小鬼頭, 現在卻是夠格的傭兵了啊。
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 對師父來說只是不久之前啊。 對我來說,可是經歷了一段動盪的人生呢。
# Group 46 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我之前一直吵著要師父收我為徒, 果然添了很多麻煩吧?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 不,沒這回事。 我反而覺得正好能消磨時間呢。
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不過你真是個好弟子呢。 無論我說多無聊的話,你都會很專心地聽啊。
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 以前我還不會寫字,為了不忘記師父的教誨, 我很努力地記在腦海裡呢。
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 瞄準要害打倒敵人! 多費體力會肚子餓! 師父是這樣說的吧……!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哦,你學得很好嘛。 這可是傑拉爾特流戰術基礎中的基礎啊。
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 對了,我上次沒能遇到你父親。 他還好嗎?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 雖然生活貧苦,但是他身體很硬朗喔。 師父以前常跟我父親喝酒吧,好懷念啊。
# Group 50 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) # 成功阻止[r]敵人[/]的追擊!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好了,這樣就收拾得差不多了吧?
# Group 51 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 1, 18)
SubGroup(0)
Unknown80(44,0,0,0,0,0,62,0,0,0,0,0,0,0,0)
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 外地人打著正義的旗幟來懲治盜獵者嗎? 少瞧不起人了,看招!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那就是頭目吧。 讓他為至今的惡行付出代價!
SubGroup(2)
Unknown10(0,1,9,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 53 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 被這種規模的盜獵者集團盯上, 薩溫村的長老也很頭痛吧。
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但是因為長老深受領主信任, 領主似乎很快就著手處理了。
# Group 54 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 放棄吧,你可不是我的對手。 沒聽過「壞刃」的名號嗎?
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 「壞刃」……? 不會就是你吧! 你是傳說中的傭兵傑拉爾特嗎?
# Group 55 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 師父,成功了呢!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,你也做得很好啊!
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就收拾完畢了。 大夥們,收工啦!
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好!
# Group 56 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 57 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,57,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,58,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,59,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 62 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怎、怎麼會…… 這種死法……
SubGroup(2)
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嘖,來不及了啊。 這樣我們來也沒意義了啊……
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 65 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
反正人質一定是在最裡面。 先把那些惡徒從人質身邊引開吧。
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
師父,就是佯攻戰術對吧! 順利的話,就立刻把人質救出來!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
那就開始吧! 大肆搗亂來吸引那些傢伙的注意!
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
離第一次造訪這裡……已經過了十幾年了嗎? 真是光陰似箭啊。
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
是啊……不對,在這一帶剛開始的工作, 我好像沒有同行啊。
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
之前來的時候,我們還擊退了盜獵者啊。 你也記得吧?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
不,我完全不記得。
貝雷絲 volume_up
不,我完全不記得呢。
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
我總算是想起來了…… 之前來的時候,你們根本不在啊。
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
很有可能。因為那時候他應該還小, 而我應該也還在賽羅司騎士團。
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
很有可能。因為那時候她應該還小, 而我應該也還在賽羅司騎士團。
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
喂喂,居然有敵人來襲啊! 別呆愣在這裡,上前迎擊!
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
看,那些笨蛋上鉤了啊。 快趁隙救出人質吧!
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
好了,收拾掉剩下的敵人之後, 就把被當成人質的村民救出來吧!
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],救援[0:CHARA_G]!
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
先占領要衝,再將敵人吸引過來…… 這是那時候師父給我的教誨之一!
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我以為傑拉爾特喜歡靠武力蠻幹, 但看來似乎不是啊?
謝茲 volume_up
我以為傑拉爾特喜歡靠武力硬闖, 但看來似乎不是這樣呢?
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
策略有效就多加利用,手段再卑鄙, 能贏就好。這就是師父的做法。
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你難道是薩溫村的小雷歐妮嗎? 長這麼大了啊……救了我一命呢!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
哈哈,真虧你認得出來呢…… 還是說,我的外表看起來沒什麼成長嗎?
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
還得把這些被引誘過來的小嘍囉解決掉啊。
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
師父,那邊就拜託你了!
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
初次遇到師父時,我只是個弱小的鄉村女孩。 如今我已成了傭兵,還真是長進了不少呢。
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我實在很難想像 雷歐妮弱小的樣子啊。
謝茲 volume_up
我實在很難想像 雷歐妮弱小的樣子呢。
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
形勢大好呢!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
不到最後可不能鬆懈喔。
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
雷歐妮大人與閣下對我來說形同手足。 因為我們都受到傑拉爾特大人拉拔啊。
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
所以阿羅伊斯是哥哥……?
貝雷絲 volume_up
所以阿羅伊斯是哥哥……?
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
真是,害我花了不少工夫啊。
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
傑拉爾特流戰術所向無敵呢!
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
村民們似乎都平安無事啊。 之後只要把他們帶到安全的地方就好了。
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]一行人開始朝[0:AREA]撤退!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
不能讓他們輕易脫逃! 去追那些傢伙,把他們抓回來!
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]現身追擊!
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
果然會變成這樣啊。 真是些煩人的傢伙呢。
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
好了,只剩一個人了!
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功護送[0:CHARA_G]!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
這樣就把所有的人質都救出來了吧!
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
這樣下去人質會有危險啊!
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止[r]敵人[/]的追擊!
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
你不久之前明明還是個小鬼頭, 現在卻是夠格的傭兵了啊。
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
對師父來說只是不久之前啊。 對我來說,可是經歷了一段動盪的人生呢。
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
我之前一直吵著要師父收我為徒, 果然添了很多麻煩吧?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
不,沒這回事。 我反而覺得正好能消磨時間呢。
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
不過你真是個好弟子呢。 無論我說多無聊的話,你都會很專心地聽啊。
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
以前我還不會寫字,為了不忘記師父的教誨, 我很努力地記在腦海裡呢。
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
瞄準要害打倒敵人! 多費體力會肚子餓! 師父是這樣說的吧……!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
哦,你學得很好嘛。 這可是傑拉爾特流戰術基礎中的基礎啊。
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
對了,我上次沒能遇到你父親。 他還好嗎?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
雖然生活貧苦,但是他身體很硬朗喔。 師父以前常跟我父親喝酒吧,好懷念啊。
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[r]敵人[/]的追擊!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
好了,這樣就收拾得差不多了吧?
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
外地人打著正義的旗幟來懲治盜獵者嗎? 少瞧不起人了,看招!
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
那就是頭目吧。 讓他為至今的惡行付出代價!
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
被這種規模的盜獵者集團盯上, 薩溫村的長老也很頭痛吧。
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
但是因為長老深受領主信任, 領主似乎很快就著手處理了。
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
放棄吧,你可不是我的對手。 沒聽過「壞刃」的名號嗎?
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
「壞刃」……? 不會就是你吧! 你是傳說中的傭兵傑拉爾特嗎?
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
師父,成功了呢!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嗯,你也做得很好啊!
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
這樣就收拾完畢了。 大夥們,收工啦!
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
好!
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怎、怎麼會…… 這種死法……
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嘖,來不及了啊。 這樣我們來也沒意義了啊……
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!