Jeralt e [es]1_9_17_26_34_42_58_66_Byleth hanno ricevuto l'incarico di eliminare i bracconieri vicino al villaggio di Sauin. A loro si unisce Leonie, ansiosa di proteggere la terra da cui proviene.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 62 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Jeralt 255 0 0 1 165 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Leonie 255 0 0 2 135 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 9 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 4 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 5 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 6 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 7 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_9_25_26_34_42_58_66_Alois 255 0 0 8 310 7 1 5 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
9 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 660 5 12 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 1 680 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 2 645 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 3 600 5 2 5 100 3 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 600 5 2 5 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 5 695 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 600 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 7 645 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 9 690 5 2 5 101 3 0 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 10 610 5 2 5 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 11 625 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]5_13_21_30_38_46_62_67_Cavaliera di Seiros[cm][es]8_16_24_33_41_49_65_69_Cavaliere di Seiros[ce] 255 0 2 12 704 5 2 5 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 13 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 15 680 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 16 690 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 17 600 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 18 610 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 19 630 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 20 685 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 21 615 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 22 615 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 23 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 24 695 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 25 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 26 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 27 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 15 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 16 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 4 0 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
58 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 4 1 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
59 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 4 2 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 22 605 5 5 0 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 23 600 5 5 0 100 4 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 35 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,58,4,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,95,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_10_18_27_35_43_59_66_capo banditi[cm][es]6_14_22_31_39_47_63_68_capi banditi[ce]
SetName(57,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(58,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 58 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(59,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(60,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to [cs][es]2_10_18_27_35_43_59_66_bandito[cm][es]6_14_22_31_39_47_63_68_banditi[ce]
SetName(61,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to [cs][es]2_10_18_27_35_43_59_66_bandito[cm][es]6_14_22_31_39_47_63_68_banditi[ce]
SubGroup(3)
Unknown76(57,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(58,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(59,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(3)
Unknown6(57,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(58,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(59,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(1,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 14)
SubGroup(0)
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gli ostaggi non devono essere lontani. Ma forse possiamo prima distrarre quei [cdb]furfanti.
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Un ottimo piano, capitano! A quel punto, [cdb]salvare gli ostaggi sarà una passeggiata!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mettiamoci all'opera, allora. Cominciamo a [cdb]fare baccano per attirare la loro attenzione!
SubGroup(5)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) # <read out of bounds>
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quanti decenni sono passati dall'ultima volta [cdb]che sono stato qui? Il tempo è traditore!
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0) # Vi comprendo benissimo, capitano! Non proprio letteralmente, si capisce, perché [cdb]non ero al vostro fianco in quella circostanza.
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche l'altra volta ce l'eravamo vista con [cdb]dei bracconieri. Ricordi?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0) # Onestamente, no.
# Group 7 (0, 2, 0, 11, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ah, giusto! Nessuno di voi era con me, [cdb]l'ultima volta che sono stato qui!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # È comprensibile. Lui era troppo giovane, [cdb]e io facevo parte dei Cavalieri di Seiros.
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # È comprensibile. Lei era troppo giovane, [cdb]e io facevo parte dei Cavalieri di Seiros.
# Group 8 (0, 5, 0, 6, 37)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ehi, ci stanno assaltando! Non statevene lì [cdb]impalati... All'attacco!
SubGroup(8)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(5)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perfetto, li abbiamo attirati allo scoperto. Ora possiamo salvare gli ostaggi.
# Group 9 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # D'accordo, occupiamoci dei nemici che hanno [cdb]mantenuto la posizione e salviamo gli ostaggi.
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) # Conquista i [r]forti[/] e aiuta [eg2][cp][0:CHARA_G]!
# Group 11 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il capitano Jeralt mi ha insegnato a influenzare [cdb]il corso di uno scontro catturando i punti [cdb]chiave del campo di battaglia. È il migliore!
# Group 12 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0) # Jeralt uno stratega? Ho sempre pensato che [cdb]preferisse l'approccio "bastonali finché non [cdb]perdono i sensi".
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, sa ricorrere alla strategia quando serve, [cdb]persino se in inferiorità numerica. Per vincere [cdb]è disposto a tutto.
# Group 13 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ehi, ma tu sei Leonie! Di Sauin, giusto? Wow, sei proprio cresciuta. Grazie per l'aiuto!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah ah! Non mi aspettavo che qualcuno mi [cdb]riconoscesse. Forse non sono cambiata poi [cdb]tanto...
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 15 (0, 5, 0, 1, 11)
SubGroup(0)
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sistemiamo quelli che restano?
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Con piacere, capitano!
SubGroup(4)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(0)
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Quando ho conosciuto il capitano, ero solo [cdb]una fragile ragazzina sprovveduta. Ora sono [cdb]una mercenaria. Beh, ne ho fatta di strada...
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0) # Tu, fragile? Stento a crederci.
# Group 16 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Alla grande!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non montarti la testa!
# Group 17 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # Jeralt ci ha cresciuti tutti e tre. Per me tu [cdb]e Leonie siete come [MFB:un fratello e una sorella_due sorelle]!
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0) # E quindi tu... cosa saresti per noi, Alois? Un fratello maggiore?
# Group 18 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hanno venduto cara la pelle.
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ma la scuola di strategia bellica di Jeralt [cdb]resta imbattuta!
# Group 19 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 72)
SubGroup(0)
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gli abitanti del villaggio sono salvi. Non ci resta che trasferirli in un luogo sicuro.
SubGroup(10)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53500,0,18964,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(57,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(58,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(59,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] si ritira verso [eg2][0:AREA]!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # Non penserete di andarvene indisturbati! Addosso!
SubGroup(2)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # Appaiono unità [eg4][r][0:PARTY][/] pronte a sferrare un attacco!
SubGroup(6)
Unknown55(0,10,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,11,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,0,58,0,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,0,58,0,0,0,1,1,0,0,0)
SubGroup(4)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # La loro ostinazione è quasi ammirevole.
# Group 21 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(58,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(59,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
# Group 28 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 7, 11)
SubGroup(3)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(3)
If254(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
# Group 34 (0, 5, 0, 12, 13)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(5)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) # <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un ultimo sforzo!
# Group 35 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown56(53500,0,18964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) # Hai protetto [eg2][0:CHARA_G]!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # È fatta! Gli ostaggi sono salvi!
SubGroup(6)
Unknown10(1,29,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (14, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 37 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # Gli ostaggi sono in pericolo!
SubGroup(7)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e interrompi l'inseguimento [r]nemico[/]!
# Group 38 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sei diventata una mercenaria con i fiocchi. Sembra ieri che eri ancora una bambina.
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sembrerà ieri a voi, ma per me è stata [cdb]una vita intera.
# Group 46 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Capitano... È stato impegnativo avermi [cdb]come apprendista?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # No. In qualche modo dovevo pur occupare [cdb]il tempo libero, non trovi?
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sai, sei stata un'eccellente apprendista. Potevo blaterare del nulla per ore, ma tu [cdb]memorizzavi ogni singola parola.
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Beh, non sapevo scrivere. Non avevo altra [cdb]scelta che prestare la massima attenzione!
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Colpiamo dove fa più male e togliamoci [cdb]il pensiero! Mai sprecare energie inutilmente!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Un'altra delle mie lezioni... E uno dei principi [cdb]fondanti della scuola di strategia bellica di Jeralt.
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # A proposito, come sta il tuo vecchio?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sempre povero in canna, ma chi lo ammazza? Ricordo ancora le vostre bevute che si [cdb]trascinavano fino all'alba... Eh eh!
# Group 50 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) # Hai fermato l'inseguimento [r]nemico[/]!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Qui abbiamo finito.
# Group 51 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 1, 18)
SubGroup(0)
Unknown80(44,0,0,0,0,0,62,0,0,0,0,0,0,0,0)
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siete venuti a caccia di bracconieri nel nome [cdb]della giustizia? Bene, avreste fatto meglio a [cdb]non impicciarvi!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quello dev'essere il capo. Facciamogliela pagare!
SubGroup(2)
Unknown10(0,1,9,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 53 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Questi bracconieri devono essere stati [cdb]una dolorosa spina nel fianco per il capo [cdb]villaggio di Sauin.
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ma per fortuna ha sempre coltivato ottimi [cdb]rapporti con il conte Gloucester, che non [cdb]ha tardato a intervenire.
# Group 54 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Io ci ripenserei, fossi in te... Sei al cospetto dello Spezzalame.
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cosa? Tu saresti Jeralt?!
# Group 55 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'avete fatta, capitano!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta, Leonie.
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ora abbiamo finito sul serio. Leviamo le tende.
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sì, signore!
# Group 56 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 57 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,57,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,58,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,59,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 62 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # No... Pietà...
SubGroup(2)
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Troppo tardi. Che ci siamo venuti a fare...
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 65 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Gli ostaggi non devono essere lontani. Ma forse possiamo prima distrarre quei furfanti.
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Un ottimo piano, capitano! A quel punto, salvare gli ostaggi sarà una passeggiata!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Mettiamoci all'opera, allora. Cominciamo a fare baccano per attirare la loro attenzione!
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Quanti decenni sono passati dall'ultima volta che sono stato qui? Il tempo è traditore!
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Vi comprendo benissimo, capitano! Non proprio letteralmente, si capisce, perché non ero al vostro fianco in quella circostanza.
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Anche l'altra volta ce l'eravamo vista con dei bracconieri. Ricordi?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Onestamente, no.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Onestamente, no.
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ah, giusto! Nessuno di voi era con me, l'ultima volta che sono stato qui!
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
È comprensibile. Lui era troppo giovane, e io facevo parte dei Cavalieri di Seiros.
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
È comprensibile. Lei era troppo giovane, e io facevo parte dei Cavalieri di Seiros.
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
Ehi, ci stanno assaltando! Non statevene lì impalati... All'attacco!
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Perfetto, li abbiamo attirati allo scoperto. Ora possiamo salvare gli ostaggi.
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
D'accordo, occupiamoci dei nemici che hanno mantenuto la posizione e salviamo gli ostaggi.
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e aiuta [eg2][cp][0:CHARA_G]!
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Il capitano Jeralt mi ha insegnato a influenzare il corso di uno scontro catturando i punti chiave del campo di battaglia. È il migliore!
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Jeralt uno stratega? Ho sempre pensato che preferisse l'approccio "bastonali finché non perdono i sensi".
[es]1_9_17_26_34_42_58_66_Shez volume_up
Jeralt uno stratega? Ho sempre pensato che preferisse l'approccio "bastonali finché non perdono i sensi".
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Oh, sa ricorrere alla strategia quando serve, persino se in inferiorità numerica. Per vincere è disposto a tutto.
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ehi, ma tu sei Leonie! Di Sauin, giusto? Wow, sei proprio cresciuta. Grazie per l'aiuto!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Ah ah! Non mi aspettavo che qualcuno mi riconoscesse. Forse non sono cambiata poi tanto...
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Sistemiamo quelli che restano?
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Con piacere, capitano!
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Quando ho conosciuto il capitano, ero solo una fragile ragazzina sprovveduta. Ora sono una mercenaria. Beh, ne ho fatta di strada...
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Tu, fragile? Stento a crederci.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Tu, fragile? Stento a crederci.
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Alla grande!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Non montarti la testa!
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Jeralt ci ha cresciuti tutti e tre. Per me tu e Leonie siete come [MFB:un fratello e una sorella_due sorelle]!
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
E quindi tu... cosa saresti per noi, Alois? Un fratello maggiore?
[es]1_9_17_26_34_42_58_67_Byleth volume_up
E quindi tu... cosa saresti per noi, Alois? Un fratello maggiore?
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Hanno venduto cara la pelle.
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Ma la scuola di strategia bellica di Jeralt resta imbattuta!
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Gli abitanti del villaggio sono salvi. Non ci resta che trasferirli in un luogo sicuro.
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] si ritira verso [eg2][0:AREA]!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
Non penserete di andarvene indisturbati! Addosso!
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) Appaiono unità [eg4][r][0:PARTY][/] pronte a sferrare un attacco!
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
La loro ostinazione è quasi ammirevole.
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Un ultimo sforzo!
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto [eg2][0:CHARA_G]!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
È fatta! Gli ostaggi sono salvi!
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Gli ostaggi sono in pericolo!
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e interrompi l'inseguimento [r]nemico[/]!
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Sei diventata una mercenaria con i fiocchi. Sembra ieri che eri ancora una bambina.
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Sembrerà ieri a voi, ma per me è stata una vita intera.
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Capitano... È stato impegnativo avermi come apprendista?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
No. In qualche modo dovevo pur occupare il tempo libero, non trovi?
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Sai, sei stata un'eccellente apprendista. Potevo blaterare del nulla per ore, ma tu memorizzavi ogni singola parola.
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Beh, non sapevo scrivere. Non avevo altra scelta che prestare la massima attenzione!
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Colpiamo dove fa più male e togliamoci il pensiero! Mai sprecare energie inutilmente!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Un'altra delle mie lezioni... E uno dei principi fondanti della scuola di strategia bellica di Jeralt.
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
A proposito, come sta il tuo vecchio?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Sempre povero in canna, ma chi lo ammazza? Ricordo ancora le vostre bevute che si trascinavano fino all'alba... Eh eh!
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato l'inseguimento [r]nemico[/]!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Qui abbiamo finito.
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Siete venuti a caccia di bracconieri nel nome della giustizia? Bene, avreste fatto meglio a non impicciarvi!
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Quello dev'essere il capo. Facciamogliela pagare!
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Questi bracconieri devono essere stati una dolorosa spina nel fianco per il capo villaggio di Sauin.
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Ma per fortuna ha sempre coltivato ottimi rapporti con il conte Gloucester, che non ha tardato a intervenire.
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Io ci ripenserei, fossi in te... Sei al cospetto dello Spezzalame.
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Cosa? Tu saresti Jeralt?!
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Ce l'avete fatta, capitano!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ce l'abbiamo fatta, Leonie.
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ora abbiamo finito sul serio. Leviamo le tende.
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Sì, signore!
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... Pietà...
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Troppo tardi. Che ci siamo venuti a fare...
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!