다시 사윈 마을에서 의뢰를 받게 된 제랄트와 벨레트. 그곳에 레오니가……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 62 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 제랄트 255 0 0 1 165 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 레오니 255 0 0 2 135 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 세즈 255 0 0 3 9 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 세즈 255 0 0 4 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 세즈 255 0 0 5 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 세즈 255 0 0 6 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 세즈 255 0 0 7 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 알로이스 255 0 0 8 310 7 1 5 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
9 연방국 장군 255 0 2 0 660 5 12 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 1 680 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 2 645 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 3 600 5 2 5 100 3 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 4 600 5 2 5 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 5 695 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 6 600 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 7 645 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 8 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 9 690 5 2 5 101 3 0 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 10 610 5 2 5 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 11 625 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 세이로스 기사 255 0 2 12 704 5 2 5 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 13 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 14 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 15 680 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 16 690 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 17 600 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 18 610 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 19 630 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 20 685 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 21 615 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 22 615 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 23 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 24 695 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 2 25 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 2 26 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 2 27 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 0 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 1 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 4 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 7 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 10 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 15 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 16 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 평민 255 0 4 0 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
58 평민 255 0 4 1 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
59 평민 255 0 4 2 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
60 연방국 장군 255 0 2 22 605 5 5 0 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 2 23 600 5 5 0 100 4 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 35 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,58,4,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,95,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 도적 두목
SetName(57,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 백성
SetName(58,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 58 to 백성
SetName(59,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to 백성
SetName(60,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 좀도둑
SetName(61,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 좀도둑
SubGroup(3)
Unknown76(57,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(58,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(59,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(3)
Unknown6(57,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(58,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(59,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(1,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 14)
SubGroup(0)
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어차피 인질이 있는 곳은 안쪽이겠지. 먼저 악당 녀석들을 인질로부터 떼어 놓도록 할까.
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 양동 작전이군요, 스승님! 잘 풀리면 바로 인질을 구출하도록 해요!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그럼, 시작하자! 요란하게 날뛰어서 녀석들의 주의를 끌어라!
SubGroup(5)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) # <read out of bounds>
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……맨 처음 이 근방을 다녀간 뒤로 벌써 십수 년은 지났나? 시간 참 빠르군.
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0) # 정말입니다…… 아니, 여기서 맡은 첫 임무에는 제가 동행하지 않았던 것 같습니다만.
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전에 왔을 때도 밀렵꾼을 퇴치했었지. 너도 기억나냐?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0) # 아니, 전혀 기억이 안 나는데.
# Group 7 (0, 2, 0, 11, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……문득 생각났다. 예전에 왔을 때는 너희가 없었군.
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그도 그럴 것이, 그는 어렸을 테고 저는 세이로스 기사단에 있었으니까요.
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그도 그럴 것이, 그녀는 어렸을 테고 저는 세이로스 기사단에 있었으니까요.
# Group 8 (0, 5, 0, 6, 37)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐야, 적습이잖아! 멍하니 있지 말고 반격해라!
SubGroup(8)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(5)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 멍청한 녀석들이 걸려들었군. 이 틈에 인질을 구해라!
# Group 9 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 자, 그럼 안쪽에 남아 있는 적을 처치하고 인질로 잡힌 마을 사람들을 구해 볼까!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [0:CHARA_G][kp2] 구원하라!
# Group 11 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우선 주요 거점을 제압해 흐름을 가져온다…… 그때 스승님께 배운 것 중 하나야!
# Group 12 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0) # 제랄트씨는 더 힘으로 밀어붙이는 싸움을 좋아할 거라 생각했는데, 그렇지도 않은가 봐?
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 책략이 유효한 상황이면 쓰는 거지. 비겁한 수라도 이기면 된다는 게 스승님의 방식이거든.
# Group 13 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너, 사윈 마을의 레오니 아니니? 훌쩍 커 버렸구나…… 덕분에 살았어!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하하, 용케 알아봤네. ……나, 겉모습은 별로 성장하지 않은 건가?
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 15 (0, 5, 0, 1, 11)
SubGroup(0)
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 걸려든 잔챙이 녀석들도 정리해야겠군.
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그쪽은 부탁드릴게요, 스승님!
SubGroup(4)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(0)
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 스승님을 처음 봤을 땐 힘없는 마을 소녀였는데. 그런 내가 지금은 용병이네. 나도 성장했구나.
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0) # 힘없는 레오니라니, 나로서는 상상이 잘 안 가는데.
# Group 16 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘되어 가고 있는 것 같네요!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마지막까지 긴장 풀지 마라.
# Group 17 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # 레오니도 그대도, 내게는 형제나 마찬가지다. 다들 제랄트님 손에서 자랐으니까.
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0) # 알로이스가 형……?
# Group 18 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나 참, 번거롭게 만들고 말이야.
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 제랄트류 전술은 무적이네요!
# Group 19 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 72)
SubGroup(0)
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 마을 사람들은 무사한 모양이로군. 이제 안전한 장소로 데려가면 끝이다.
SubGroup(10)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53500,0,18964,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(57,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(58,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(59,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp5] 퇴각 개시!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # 그리 쉽게 도망가게 둘까 보냐! 저 녀석들을 쫓아가서 붙잡아라!
SubGroup(2)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 추격을 위해 출현!
SubGroup(6)
Unknown55(0,10,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,11,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,0,58,0,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,0,58,0,0,0,1,1,0,0,0)
SubGroup(4)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 그렇게 나오시겠지. 정말이지 끈질긴 녀석들이군.
# Group 21 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(58,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(59,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
# Group 28 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 7, 11)
SubGroup(3)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(3)
If254(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
# Group 34 (0, 5, 0, 12, 13)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(5)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) # <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 앞으로 한 명 남았어!
# Group 35 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown56(53500,0,18964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 호위 성공!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 인질로 잡힌 사람들은 전부 구해 냈네!
SubGroup(6)
Unknown10(1,29,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (14, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 37 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이대로 있으면 인질이 위험해!
SubGroup(7)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r]적[/]의 추격을 저지하라!
# Group 38 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너도 제법 용병다워졌구나. 얼마 전까지만 해도 요만한 꼬맹이였는데.
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 스승님한테는 얼마 전 일이에요? 전 나름대로 파란만장한 인생을 살아왔는데 말이죠.
# Group 46 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제가 스승님께 제자로 받아 달라며 졸랐던 거, 역시 민폐였나요?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아니, 그렇지는 않았다. 좋은 소일거리가 됐다고 생각하거든.
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그나저나, 너는 참 좋은 제자였어. 아무리 지루한 이야기라도 열심히 들어 줬잖냐.
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 글을 쓸 줄 몰랐으니까, 잊지 않도록 머릿속에 새기려고 필사적이었거든요.
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 확실하게 급소를 찔러서 쓰러뜨려라! 쓸데없이 체력을 쓰면 나중에 배고프다! ……였었죠!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 오, 제대로 몸에 익힌 모양이구나. 제랄트류 전술의 기본 중의 기본이지.
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그러고 보니, 너희 아버지를 뵌다는 걸 깜빡했군. 잘 지내시냐?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 돈은 없어도 건강하세요. 스승님은, 아버지랑 자주 술을 마시곤 하셨었죠. 그립네요.
# Group 50 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) # [r]적[/]의 추격 저지 성공!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이제 대부분 정리됐나?
# Group 51 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 1, 18)
SubGroup(0)
Unknown80(44,0,0,0,0,0,62,0,0,0,0,0,0,0,0)
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 외부인이 정의로운 척 밀렵꾼 퇴치냐? 얕보지 말라고, 으랴압!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저자가 두목이구나. 지금껏 저지른 악행의 대가를 치르게 해 주지!
SubGroup(2)
Unknown10(0,1,9,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 53 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이 정도 규모의 밀렵꾼들에게 노려졌으니, 사윈 마을 장로도 골치가 아팠겠군.
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래도, 장로가 영주에게 신뢰받고 있어서 영주도 바로 대처해 준 모양이에요.
# Group 54 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이만 포기해라, 상대가 나빴어. "파멸의 검"이란 이름, 못 들어 봤나?
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # "파멸의 검"……? 네 녀석, 설마! 전설의 용병 제랄트인가?
# Group 55 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요, 스승님!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그래, 너도 잘했다!
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 마무리됐군. 얘들아, 철수하자!
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 네!
# Group 56 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 57 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,57,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,58,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,59,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 62 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이, 이럴 수가…… 이렇게 죽다니……
SubGroup(2)
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 늦어 버린 건가. 이래서는 우리가 온 의미가 없는데……
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 65 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
어차피 인질이 있는 곳은 안쪽이겠지. 먼저 악당 녀석들을 인질로부터 떼어 놓도록 할까.
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
양동 작전이군요, 스승님! 잘 풀리면 바로 인질을 구출하도록 해요!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그럼, 시작하자! 요란하게 날뛰어서 녀석들의 주의를 끌어라!
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
……맨 처음 이 근방을 다녀간 뒤로 벌써 십수 년은 지났나? 시간 참 빠르군.
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
정말입니다…… 아니, 여기서 맡은 첫 임무에는 제가 동행하지 않았던 것 같습니다만.
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
전에 왔을 때도 밀렵꾼을 퇴치했었지. 너도 기억나냐?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
아니, 전혀 기억이 안 나는데.
벨레스 volume_up
아니, 전혀 기억 안 나.
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
……문득 생각났다. 예전에 왔을 때는 너희가 없었군.
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
그도 그럴 것이, 그는 어렸을 테고 저는 세이로스 기사단에 있었으니까요.
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
그도 그럴 것이, 그녀는 어렸을 테고 저는 세이로스 기사단에 있었으니까요.
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
상인 volume_up
뭐야, 적습이잖아! 멍하니 있지 말고 반격해라!
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
좋아, 멍청한 녀석들이 걸려들었군. 이 틈에 인질을 구해라!
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
자, 그럼 안쪽에 남아 있는 적을 처치하고 인질로 잡힌 마을 사람들을 구해 볼까!
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 [0:CHARA_G][kp2] 구원하라!
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
우선 주요 거점을 제압해 흐름을 가져온다…… 그때 스승님께 배운 것 중 하나야!
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
제랄트씨는 더 힘으로 밀어붙이는 싸움을 좋아할 거라 생각했는데, 그렇지도 않은가 봐?
세즈 volume_up
제랄트씨는 더 힘으로 밀어붙이는 싸움을 좋아할 거라 생각했는데, 그렇지도 않은가 봐?
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
책략이 유효한 상황이면 쓰는 거지. 비겁한 수라도 이기면 된다는 게 스승님의 방식이거든.
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
너, 사윈 마을의 레오니 아니니? 훌쩍 커 버렸구나…… 덕분에 살았어!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
하하, 용케 알아봤네. ……나, 겉모습은 별로 성장하지 않은 건가?
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
걸려든 잔챙이 녀석들도 정리해야겠군.
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
그쪽은 부탁드릴게요, 스승님!
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
스승님을 처음 봤을 땐 힘없는 마을 소녀였는데. 그런 내가 지금은 용병이네. 나도 성장했구나.
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
힘없는 레오니라니, 나로서는 상상이 잘 안 가는데.
세즈 volume_up
힘없는 레오니라니, 나로서는 상상이 잘 안 가네.
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
잘되어 가고 있는 것 같네요!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
마지막까지 긴장 풀지 마라.
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
레오니도 그대도, 내게는 형제나 마찬가지다. 다들 제랄트님 손에서 자랐으니까.
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
알로이스가 형……?
벨레스 volume_up
알로이스가 오빠……?
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
나 참, 번거롭게 만들고 말이야.
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
제랄트류 전술은 무적이네요!
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
마을 사람들은 무사한 모양이로군. 이제 안전한 장소로 데려가면 끝이다.
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp5] 퇴각 개시!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
그리 쉽게 도망가게 둘까 보냐! 저 녀석들을 쫓아가서 붙잡아라!
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 추격을 위해 출현!
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
뭐, 그렇게 나오시겠지. 정말이지 끈질긴 녀석들이군.
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
좋아, 앞으로 한 명 남았어!
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 호위 성공!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
이걸로 인질로 잡힌 사람들은 전부 구해 냈네!
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
이대로 있으면 인질이 위험해!
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r]적[/]의 추격을 저지하라!
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
너도 제법 용병다워졌구나. 얼마 전까지만 해도 요만한 꼬맹이였는데.
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
스승님한테는 얼마 전 일이에요? 전 나름대로 파란만장한 인생을 살아왔는데 말이죠.
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
제가 스승님께 제자로 받아 달라며 졸랐던 거, 역시 민폐였나요?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
아니, 그렇지는 않았다. 좋은 소일거리가 됐다고 생각하거든.
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그나저나, 너는 참 좋은 제자였어. 아무리 지루한 이야기라도 열심히 들어 줬잖냐.
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
글을 쓸 줄 몰랐으니까, 잊지 않도록 머릿속에 새기려고 필사적이었거든요.
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
확실하게 급소를 찔러서 쓰러뜨려라! 쓸데없이 체력을 쓰면 나중에 배고프다! ……였었죠!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
오, 제대로 몸에 익힌 모양이구나. 제랄트류 전술의 기본 중의 기본이지.
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그러고 보니, 너희 아버지를 뵌다는 걸 깜빡했군. 잘 지내시냐?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
돈은 없어도 건강하세요. 스승님은, 아버지랑 자주 술을 마시곤 하셨었죠. 그립네요.
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 추격 저지 성공!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
좋아, 이제 대부분 정리됐나?
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
외부인이 정의로운 척 밀렵꾼 퇴치냐? 얕보지 말라고, 으랴압!
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
저자가 두목이구나. 지금껏 저지른 악행의 대가를 치르게 해 주지!
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
이 정도 규모의 밀렵꾼들에게 노려졌으니, 사윈 마을 장로도 골치가 아팠겠군.
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
그래도, 장로가 영주에게 신뢰받고 있어서 영주도 바로 대처해 준 모양이에요.
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
이만 포기해라, 상대가 나빴어. "파멸의 검"이란 이름, 못 들어 봤나?
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
"파멸의 검"……? 네 녀석, 설마! 전설의 용병 제랄트인가?
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
해냈어요, 스승님!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그래, 너도 잘했다!
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
이걸로 마무리됐군. 얘들아, 철수하자!
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
네!
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이, 이럴 수가…… 이렇게 죽다니……
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
쳇, 늦어 버린 건가. 이래서는 우리가 온 의미가 없는데……
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) 전투 패배!