Han contratado a Jeralt y a [es]1_1_10_15_____Byleth para liquidar a los furtivos cerca de la aldea de Sauin. A ellos se une Leonie, ávida por defender el pueblo que considera su hogar.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 62 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Jeralt 255 0 0 1 165 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Leonie 255 0 0 2 135 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Shez 255 0 0 3 9 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Shez 255 0 0 4 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Shez 255 0 0 5 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Shez 255 0 0 6 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Shez 255 0 0 7 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_10_15_____Alois 255 0 0 8 310 7 1 5 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
9 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 0 660 5 12 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 1 680 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 2 645 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 3 600 5 2 5 100 3 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 4 600 5 2 5 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 5 695 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 6 600 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 7 645 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 8 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 9 690 5 2 5 101 3 0 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 10 610 5 2 5 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 11 625 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_7_12_17_____caballero de Seiros[cm][es]5_9_14_19_23_27_31__caballeros de Seiros[ce] 255 0 2 12 704 5 2 5 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 13 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 14 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 15 680 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 16 690 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 17 600 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 18 610 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 19 630 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 20 685 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 21 615 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 22 615 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 23 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 24 695 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 25 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 26 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 2 27 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 0 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 1 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 4 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 7 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 10 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 15 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 16 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 255 0 4 0 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
58 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 255 0 4 1 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
59 [cs][es]3_7_12_17_____plebeya[cm][es]5_9_14_19_23_27_31__plebeyas[ce] 255 0 4 2 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 22 605 5 5 0 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 2 23 600 5 5 0 100 4 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 35 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,58,4,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,95,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_6_11_16_____jefe de los bandidos[cm][es]4_8_13_18_22_26_30__jefes de los bandidos[ce]
SetName(57,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(58,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 58 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(59,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(60,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to [cs][es]2_6_11_16_____bandido[cm][es]4_8_13_18_22_26_30__bandidos[ce]
SetName(61,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to [cs][es]2_6_11_16_____bandido[cm][es]4_8_13_18_22_26_30__bandidos[ce]
SubGroup(3)
Unknown76(57,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(58,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(59,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(3)
Unknown6(57,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(58,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(59,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(1,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 14)
SubGroup(0)
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Los rehenes estarán más adelante. Primero podríamos atraer a los secuestradores [cdb]para que se aparten de ellos.
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Un buen plan, capitán! Una vez conseguido, ¡podremos rescatar fácilmente a los rehenes!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vamos, entonces. ¡Hagamos algo de ruido [cdb]para captar su atención!
SubGroup(5)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) # <read out of bounds>
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Cuántas décadas han pasado desde que estuve [cdb]aquí por última vez? ¡Cómo pasa el tiempo...!
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0) # ¡Sé a lo que te refieres, capitán! Aunque no [cdb]literalmente, claro, porque no estaba contigo [cdb]en ese momento.
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Íbamos tras unos cazadores furtivos [cdb]la última vez que estuvimos aquí. ¿Te acuerdas?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0) # Lo cierto es que no.
# Group 7 (0, 2, 0, 11, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Espera, ahora me acuerdo! ¡Ninguno estabais [cdb]conmigo la última vez que estuve aquí!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # Eso tiene sentido. Él era demasiado joven [cdb]y yo estaba con los Caballeros de Seiros.
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # Eso tiene sentido. Ella era demasiado joven [cdb]y yo estaba con los Caballeros de Seiros.
# Group 8 (0, 5, 0, 6, 37)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Eh, nos están atacando! ¡No os quedéis ahí [cdb]como pasmarotes, atacad!
SubGroup(8)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(5)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bueno, los hemos hecho salir. Es nuestra oportunidad de rescatar [cdb]a los rehenes.
# Group 9 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vale, ocupémonos de cualquier enemigo [cdb]que se haya quedado defendiendo [cdb]y rescatemos a esos rehenes.
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y ayuda [eg3][cp][0:CHARA_G]!
# Group 11 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jeralt me enseñó a cambiar el rumbo [cdb]del combate capturando puntos clave [cdb]en el campo de batalla. ¡Es el mejor!
# Group 12 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0) # No sabía que a Jeralt le interesara la estrategia. Siempre me pareció más del tipo de «golpéalos [cdb]hasta que dejen de moverse».
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, usa la estrategia cuando tiene que hacerlo. Incluso estrategias turbias. Hace lo que haga falta para ganar.
# Group 13 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Eh, tú eres Leonie! De Sauin, ¿verdad? Vaya, sí que has crecido. ¡Gracias por la ayuda!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja, ja! Me sorprende que me hayas [cdb]reconocido. Aunque quizá no he cambiado [cdb]tanto.
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 15 (0, 5, 0, 1, 11)
SubGroup(0)
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Supongo que deberíamos hacernos cargo [cdb]del resto, ¿eh?
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Por favor, capitán!
SubGroup(4)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(0)
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Cuando conocí al capitán, yo no era más [cdb]que una débil chiquilla de pueblo y ahora [cdb]soy una mercenaria. He llegado muy lejos.
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0) # ¿Tú? ¿Débil? Me cuesta imaginármelo.
# Group 16 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Pinta bien!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No te confíes!
# Group 17 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # Pienso en ti y en Leonie como si fuerais [cdb]mis [MFB:hermanos_hermanas]. Después de todo, ¡a los tres nos crio Jeralt!
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0) # Lo te convertiría a ti en... ¿qué, Alois? ¿Nuestro hermano mayor?
# Group 18 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pues sí que han dado guerra.
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Pero la escuela para guerreros de Jeralt [cdb]permanece invicta!
# Group 19 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 72)
SubGroup(0)
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Parece que todos los de esta aldea están bien. Ahora solo hay que llevarlos a un lugar seguro.
SubGroup(10)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53500,0,18964,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(57,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(58,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(59,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados se están retirando hacia [eg1][0:AREA]!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No vamos a dejar que os vayáis de aquí [cdb]sin más! ¡A por ellos!
SubGroup(2)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han aparecido para lanzar un ataque!
SubGroup(6)
Unknown55(0,10,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,11,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,0,58,0,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,0,58,0,0,0,1,1,0,0,0)
SubGroup(4)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Casi admiro lo persistentes que son.
# Group 21 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(58,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(59,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
# Group 28 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 7, 11)
SubGroup(3)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(3)
If254(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
# Group 34 (0, 5, 0, 12, 13)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(5)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) # <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Solo uno más!
# Group 35 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown56(53500,0,18964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) # ¡Has protegido [eg3][0:CHARA_G]!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Lo logramos! ¡Hemos rescatado [cdb]a todos los rehenes!
SubGroup(6)
Unknown10(1,29,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (14, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 37 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Los rehenes están en apuros!
SubGroup(7)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Detén la persecución [r]del enemigo[/]!
# Group 38 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Te has convertido en toda una mercenaria. Parece que fue ayer cuando solo eras [cdb]una niñita.
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sé que para ti parece que fue ayer, [cdb]pero he vivido muchas cosas desde entonces.
# Group 46 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Capitán... ¿Te llevó demasiado esfuerzo [cdb]tomarme como aprendiz?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # No. Es decir, algo habrá que hacer [cdb]para matar el tiempo, ¿no?
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sabes, fuiste una gran aprendiz. Daba igual [cdb]cuánto divagara de esto o de aquello, estabas [cdb]pendiente de todo lo que te decía.
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bueno, no sabía escribir, ¡así que [cdb]la única forma de recordar tus lecciones [cdb]era concentrarme al máximo!
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Atacadlos en sus puntos débiles y se acabó! ¡Malgastar energías no beneficia a nadie!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Otra de mis lecciones y un principio básico [cdb]de la escuela para guerreros de Jeralt.
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eso me recuerda... ¿cómo está tu padre?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Tan pobre como siempre, pero sano y feliz. Recuerdo que ambos solíais beber [cdb]hasta que salía el sol... ¡Je, je!
# Group 50 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) # ¡[r]El enemigo[/] ha cesado la persecución!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Creo que aquí hemos terminado.
# Group 51 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 1, 18)
SubGroup(0)
Unknown80(44,0,0,0,0,0,62,0,0,0,0,0,0,0,0)
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Venís a matar cazadores furtivos en nombre [cdb]de la justicia, ¿eh? Bueno, ¡deberíais haberos [cdb]ocupado de vuestros propios asuntos!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ese debe de ser el líder. ¡Hagamos que pague!
SubGroup(2)
Unknown10(0,1,9,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 53 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # El anciano de Sauin debe de haber pasado [cdb]verdaderas penurias lidiando [cdb]con todos estos cazadores furtivos.
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pero el anciano tiene buena relación [cdb]con el conde de Gloucester, [cdb]así que respondió enseguida.
# Group 54 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Deberías haberlo asumido ya, [cdb]estás enfrentándote al Quiebraespadas.
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Espera, ¡¿tú eres Jeralt?!
# Group 55 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Lo conseguiste, capitán!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nosotros lo conseguimos, Leonie.
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vale, ahora sí que hemos acabado. Salgamos de aquí.
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Sí, señor!
# Group 56 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 57 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,57,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,58,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,59,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 62 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # No... Por favor...
SubGroup(2)
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hemos llegado demasiado tarde. Ni siquiera sé para qué hemos venido...
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 65 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Los rehenes estarán más adelante. Primero podríamos atraer a los secuestradores para que se aparten de ellos.
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Un buen plan, capitán! Una vez conseguido, ¡podremos rescatar fácilmente a los rehenes!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Vamos, entonces. ¡Hagamos algo de ruido para captar su atención!
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: <read out of bounds>
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
¿Cuántas décadas han pasado desde que estuve aquí por última vez? ¡Cómo pasa el tiempo...!
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Alois volume_up
¡Sé a lo que te refieres, capitán! Aunque no literalmente, claro, porque no estaba contigo en ese momento.
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Íbamos tras unos cazadores furtivos la última vez que estuvimos aquí. ¿Te acuerdas?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Lo cierto es que no.
[es]1_1_10_15_____Byleth volume_up
Lo cierto es que no.
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
¡Espera, ahora me acuerdo! ¡Ninguno estabais conmigo la última vez que estuve aquí!
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Alois volume_up
Eso tiene sentido. Él era demasiado joven y yo estaba con los Caballeros de Seiros.
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Alois volume_up
Eso tiene sentido. Ella era demasiado joven y yo estaba con los Caballeros de Seiros.
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
¡Eh, nos están atacando! ¡No os quedéis ahí como pasmarotes, atacad!
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Bueno, los hemos hecho salir. Es nuestra oportunidad de rescatar a los rehenes.
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Vale, ocupémonos de cualquier enemigo que se haya quedado defendiendo y rescatemos a esos rehenes.
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y ayuda [eg3][cp][0:CHARA_G]!
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Jeralt me enseñó a cambiar el rumbo del combate capturando puntos clave en el campo de batalla. ¡Es el mejor!
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
No sabía que a Jeralt le interesara la estrategia. Siempre me pareció más del tipo de «golpéalos hasta que dejen de moverse».
[es]1_1_10_15_____Shez volume_up
No sabía que a Jeralt le interesara la estrategia. Siempre me pareció más del tipo de «golpéalos hasta que dejen de moverse».
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Ah, usa la estrategia cuando tiene que hacerlo. Incluso estrategias turbias. Hace lo que haga falta para ganar.
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Eh, tú eres Leonie! De Sauin, ¿verdad? Vaya, sí que has crecido. ¡Gracias por la ayuda!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Ja, ja! Me sorprende que me hayas reconocido. Aunque quizá no he cambiado tanto.
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Supongo que deberíamos hacernos cargo del resto, ¿eh?
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Por favor, capitán!
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: <read out of bounds>
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Cuando conocí al capitán, yo no era más que una débil chiquilla de pueblo y ahora soy una mercenaria. He llegado muy lejos.
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¿Tú? ¿Débil? Me cuesta imaginármelo.
[es]1_1_10_15_____Shez volume_up
¿Tú? ¿Débil? Me cuesta imaginármelo.
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Pinta bien!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
¡No te confíes!
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Alois volume_up
Pienso en ti y en Leonie como si fuerais mis [MFB:hermanos_hermanas]. Después de todo, ¡a los tres nos crio Jeralt!
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Lo te convertiría a ti en... ¿qué, Alois? ¿Nuestro hermano mayor?
[es]1_1_10_15_____Byleth volume_up
Lo te convertiría a ti en... ¿qué, Alois? ¿Nuestro hermano mayor?
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Pues sí que han dado guerra.
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Pero la escuela para guerreros de Jeralt permanece invicta!
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Parece que todos los de esta aldea están bien. Ahora solo hay que llevarlos a un lugar seguro.
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados se están retirando hacia [eg1][0:AREA]!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡No vamos a dejar que os vayáis de aquí sin más! ¡A por ellos!
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han aparecido para lanzar un ataque!
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Casi admiro lo persistentes que son.
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Solo uno más!
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has protegido [eg3][0:CHARA_G]!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Lo logramos! ¡Hemos rescatado a todos los rehenes!
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Los rehenes están en apuros!
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Detén la persecución [r]del enemigo[/]!
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Te has convertido en toda una mercenaria. Parece que fue ayer cuando solo eras una niñita.
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Sé que para ti parece que fue ayer, pero he vivido muchas cosas desde entonces.
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Capitán... ¿Te llevó demasiado esfuerzo tomarme como aprendiz?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
No. Es decir, algo habrá que hacer para matar el tiempo, ¿no?
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Sabes, fuiste una gran aprendiz. Daba igual cuánto divagara de esto o de aquello, estabas pendiente de todo lo que te decía.
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Bueno, no sabía escribir, ¡así que la única forma de recordar tus lecciones era concentrarme al máximo!
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Atacadlos en sus puntos débiles y se acabó! ¡Malgastar energías no beneficia a nadie!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Otra de mis lecciones y un principio básico de la escuela para guerreros de Jeralt.
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Eso me recuerda... ¿cómo está tu padre?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Tan pobre como siempre, pero sano y feliz. Recuerdo que ambos solíais beber hasta que salía el sol... ¡Je, je!
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[r]El enemigo[/] ha cesado la persecución!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Creo que aquí hemos terminado.
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Venís a matar cazadores furtivos en nombre de la justicia, ¿eh? Bueno, ¡deberíais haberos ocupado de vuestros propios asuntos!
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Ese debe de ser el líder. ¡Hagamos que pague!
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
El anciano de Sauin debe de haber pasado verdaderas penurias lidiando con todos estos cazadores furtivos.
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
Pero el anciano tiene buena relación con el conde de Gloucester, así que respondió enseguida.
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Deberías haberlo asumido ya, estás enfrentándote al Quiebraespadas.
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Espera, ¡¿tú eres Jeralt?!
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Lo conseguiste, capitán!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Nosotros lo conseguimos, Leonie.
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Vale, ahora sí que hemos acabado. Salgamos de aquí.
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Sí, señor!
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... Por favor...
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Jeralt volume_up
Hemos llegado demasiado tarde. Ni siquiera sé para qué hemos venido...
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!