一行人追趕撤退的聖教會軍, 來到塔爾丁平原,即將與蕾雅展開最終決戰。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 92 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 庫羅德 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 38 40 65 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 洛廉茲 255 0 0 2 105 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 拉斐爾 255 0 0 3 110 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 雷歐妮 255 0 0 4 135 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 希爾妲 255 0 0 5 130 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 伊古納茲 255 0 0 6 115 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 莉絲緹亞 255 0 0 7 120 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 伊艾里扎 255 0 0 8 175 7 13 3 100 3 1 100 68 23 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 納戴爾 255 0 0 9 380 7 13 3 100 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 錐里爾 255 0 0 10 315 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 錐里爾 255 0 0 10 315 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 阿羅伊斯 255 0 0 11 310 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 梅爾賽德司 255 0 0 12 90 5 13 3 101 3 0 100 300 255 1 1999 12 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 蕾雅 255 0 0 13 171 5 12 3 101 5 0 100 55 8 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 西提司 255 0 0 14 140 5 13 3 101 3 0 100 300 7 15 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 芙蓮 255 0 0 15 145 5 13 3 101 3 0 100 300 21 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 255 0 0 16 835 5 12 3 101 11 1 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 聯邦國將領 4 0 0 17 695 5 13 3 101 3 1 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 聯邦國將領 255 0 0 18 700 5 13 3 101 3 1 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 聯邦國將領 255 0 0 19 695 5 13 3 101 3 1 31 167 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 聯邦國將領 255 0 0 20 665 5 13 3 101 3 1 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 聯邦國將領 255 0 0 21 630 5 13 3 101 3 1 33 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 聯邦國將領 255 0 0 22 610 5 13 3 101 3 1 34 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 聯邦國將領 255 0 0 23 690 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 聯邦國將領 255 0 0 24 600 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 聯邦國將領 255 0 0 25 675 5 13 3 101 3 1 31 167 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 聯邦國將領 255 0 0 26 680 5 13 3 101 3 1 31 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 聯邦國將領 255 0 0 27 685 5 13 3 101 3 1 39 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 聯邦國將領 255 0 0 28 670 5 13 3 101 3 1 34 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 聯邦國將領 255 0 0 29 600 5 13 3 101 3 1 32 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 聯邦國將領 255 0 0 30 605 5 13 3 101 3 1 33 46 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 聯邦國將領 255 0 0 31 600 5 5 0 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 聯邦國將領 255 0 0 32 600 5 5 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 聯邦國將領 255 0 0 33 660 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 聯邦國將領 255 0 0 33 665 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 聯邦國將領 255 0 0 34 645 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 聯邦國將領 255 0 0 35 660 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 聯邦國將領 255 0 0 38 630 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 聯邦國將領 255 0 0 39 620 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 聯邦國將領 255 0 0 40 615 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 2 0 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 聯邦國將領 255 0 2 1 630 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 255 0 2 2 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 聯邦國將領 255 0 2 3 640 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 255 0 2 4 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 聯邦國將領 255 0 2 5 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 2 6 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 聯邦國將領 255 0 2 7 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 2 8 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 聯邦國將領 255 0 2 9 660 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 2 10 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 聯邦國將領 255 0 2 11 695 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 255 0 2 12 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 聯邦國將領 255 0 2 13 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 2 14 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 聯邦國將領 255 0 2 15 620 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 255 0 2 16 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 聯邦國將領 255 0 3 0 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 255 0 3 1 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 聯邦國將領 255 0 3 2 695 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 255 0 3 3 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 聯邦國將領 255 0 4 0 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 255 0 4 1 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 聯邦國將領 255 0 4 2 610 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 255 0 4 3 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 聯邦國將領 255 0 2 50 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 255 0 2 51 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 聯邦國將領 255 0 2 52 695 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 255 0 2 53 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 聯邦國將領 255 0 2 54 700 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 255 0 2 55 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 聯邦國將領 255 0 2 56 700 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 255 0 2 57 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 聯邦國將領 255 0 2 58 690 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 255 0 2 59 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 聯邦國將領 255 0 2 60 675 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 255 0 2 61 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 聯邦國將領 255 0 3 50 680 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 255 0 3 51 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 聯邦國將領 255 0 5 0 660 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 聯邦國將領 255 0 5 1 680 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 聯邦國將領 255 0 5 2 625 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 聯邦國將領 255 0 5 3 680 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 聯邦國將領 255 0 5 4 680 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 聯邦國將領 255 0 5 5 690 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 聯邦國將領 255 0 5 6 695 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 聯邦國將領 255 0 5 7 700 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 聯邦國將領 255 0 6 0 625 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 聯邦國將領 255 0 6 1 650 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 聯邦國將領 255 0 6 2 620 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 255 0 6 0 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1524 35 1524 39 1524 39 9 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1527 35 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1527 35 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (46, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 45)
SubGroup(0)
SubGroup(10)
Unknown10(0,79,92,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,92,92,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(32,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 教團兵
SetName(18,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 教團兵
SetName(19,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 教團兵
SetName(20,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 教團兵
SetName(21,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 教團兵
SetName(22,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 教團兵
SetName(23,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 教團兵
SetName(26,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 幻影兵
SetName(27,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 幻影兵
SetName(28,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 幻影兵
SetName(29,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 幻影兵
SetName(30,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 幻影兵
SetName(31,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 幻影兵
SetName(34,217,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 聖奇霍爾龍騎兵團
SetName(35,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 聖奇霍爾龍騎兵
SetName(36,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 聖奇霍爾龍騎兵
SetName(37,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 聖奇霍爾龍騎兵
SetName(38,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 不死隊
SetName(39,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 不死隊
SetName(40,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 不死隊
SubGroup(1)
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0) # 明明就快要能……實現…… 我們的野心……了……
SubGroup(10)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0) # 團長……[BYLETH_MF]大人…… 我的妻子、女兒啊……各位……對不起……
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人…… 沒能幫上您的忙……對不起……
# Group 2 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # 可惡……! 都已經來到……這裡了……
# Group 3 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # 不會吧……! 都已經來到……這裡了……
# Group 4 (0, 5, 10, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1062,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1066,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 1, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(4)
Unknown92(0,46100,0,0,0,51700,0,3,0,0,0,0,0,0,0)
Unknown92(4,48600,0,0,0,51600,0,3,0,0,0,0,0,0,0)
Unknown92(8,35900,0,0,0,28964,1,3,0,0,0,0,0,0,0)
Unknown92(20,36500,0,0,0,28464,1,3,0,0,0,0,0,0,0)
# Group 42 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 1, 4)
SubGroup(0)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 主啊……請賜予我神聖之力! 喝啊啊啊!
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始利用[r]失傳的白魔法[/]發動攻擊!
# Group 47 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 如同過去那場塔爾丁會戰…… 我會讓與主為敵的愚蠢之徒死敗塗地。
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要能打倒蕾雅小姐,就能改變芙朵拉…… 這是最後一戰了! 盡全力上吧!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 別著急,推進戰線要穩紮穩打。 先占領堡壘來穩定前線吧!
SubGroup(11)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/]以便確保前線!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 各位,賭上性命去打一場無愧於主的戰鬥吧。 殲滅那些罪孽深重的聯邦國軍……!
SubGroup(6)
Unknown83(3301,1112,6843,3322,1083,6771,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然我們本來就是分頭進軍…… 但橋梁受到破壞還真是預料之外。
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在會合之前,只能各自加油了~ 人家是不是也該認真了呢~?
# Group 49 (0, 5, 8, 1, 29)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 如同過去那場塔爾丁會戰…… 我會讓與主為敵的愚蠢之徒死敗塗地。
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要能打倒蕾雅小姐,就能改變芙朵拉…… 這是最後一戰了! 盡全力上吧!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 別著急,推進戰線要穩紮穩打。 先占領堡壘來穩定前線吧!
SubGroup(10)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/]以便確保前線!
SubGroup(6)
Unknown83(3356,1220,6897,3463,990,6533,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然我們本來就是分頭進軍…… 但橋梁受到破壞還真是預料之外。
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在會合之前,只能各自加油了~ 人家是不是也該認真了呢~?
# Group 50 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 0, 12, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……看來是受到大司教鼓舞的影響, 敵方的士氣異常高昂!
# Group 62 (0, 2, 0, 16, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 11: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好! 這一側的堡壘,差不多全都占領啦!
# Group 63 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: False 1
SubGroup(1)
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 進行得很順利呢。 趁勢繼續占領其他堡壘吧!
# Group 64 (0, 5, 0, 12, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了……我們占領了前線所有的堡壘!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,這樣前線就幾乎在我們的控制之下了~
# Group 65 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0) # 雖然收到了返回王都的通知…… 但只有我們能夠守護教團的各位了……
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……小梅爾賽德司? 也就是說,那些軍隊是王國軍率領的嗎?
# Group 67 (0, 5, 0, 6, 2)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # 直到最後一刻, 我都會盡力完成自己該做的事……
# Group 68 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0) # 大家都各自背負著家族與立場的包袱。 所以至少……讓我來……!
# Group 69 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,1,14,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 梅爾賽德司, 你果然是為了要守護教團的人們……
# Group 70 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(3)
Unknown15(8,13,1,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0) # [0:CHARA_G]為救出[1:CHARA_G]而加入[b][0:PARTY][/]參戰!
SubGroup(2)
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0) # 梅爾賽德司……你在這裡啊…… 我來救你了。
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 20)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(4)
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0) # 到此為止了呢。 看來這對我還是負擔過重了~
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0) # 梅爾賽德司……你應該明白, 這場戰爭並不值得讓你拚上性命……
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # 我呀……是自己決定要拚上性命的。 不過,現在似乎只能先退下了……
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0) # 既然如此……至少現在和我一起戰鬥吧。 在這個戰場上……我身邊才是最安全的。
SubGroup(8)
Unknown76(13,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0) # [0:CHARA_G]加入[b][0:PARTY][/]參戰!
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 5, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
SubGroup(1)
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 為傑拉爾特大人報仇雪恨的時刻到了! 我阿羅伊斯,不惜這條命也要奮戰到底!
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 74 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 抱歉,我可不會手下留情! 讓你們好好領會團長親授的奧義有多厲害!
# Group 75 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 為了團長……我絕對不會輸給你。 我要為團長報仇!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0) # 這氣勢……不容小覷……! 我接受你的挑戰!
# Group 76 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 薩米亞大人……! 能像這樣與你交手, 這應該是最後一次機會了吧。
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉……阿羅伊斯。
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔,只有這樣? 這時候不應該講點什麼 撼動人心的話語嗎……算了,我要上了!
# Group 77 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 光憑我的力量還是不夠嗎……!
# Group 78 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,12,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 79 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 為奪回[g]堡壘[/]而開始進軍!
SubGroup(2)
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0) # 我要保護蕾雅大人! 只要身體還能動,我就會奮戰到底……!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 錐里爾! 我會將你的英姿…… 深深地烙印在我心中……
# Group 81 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你們讓蕾雅大人感到痛苦…… 我……絕不原諒你們!
# Group 82 (0, 2, 0, 7, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(34,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 錐里爾……我應該早就教過你, 受那種傷就別上戰場了。
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0) # 薩米亞小姐…… 為什麼你要對我們拔刀相向呢!
# Group 83 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我怎麼可以在這裡被打倒…… 一定要幫上蕾雅大人的忙……!
SubGroup(2)
Unknown93(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]暫時撤退!
SubGroup(3)
Unknown6(10,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 3, 22)
SubGroup(2)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown19(10,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
SubGroup(1)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,37600,0,22264,1,0,2,0,0,1,0,0,1,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]在戰場南側再度現身! 為奪回[g]堡壘[/]而開始進軍!
Unknown6(11,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]因[1:CHARA_G]而鬥志高昂!
SubGroup(1)
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那傢伙……! 小心點,他的目標是堡壘!
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
Unknown60(2,0,0,11,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 88 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
Unknown43(4,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 只交給庫羅德怎麼行! 由我來開拓與夥伴們會合的道路吧!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 雖然他看起來幹勁十足…… 但交給他沒問題嗎?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 別看他那樣,洛廉茲可是個說到做到的男人。 他一定會順利完成。
# Group 90 (0, 5, 0, 6, 2)
SubGroup(2)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 從同盟時期開始,我就在背後支持著雷斯塔, 現在我可得好好展現實力了!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 希望你能充分發揮出 想把我從盟主之位踢落的那份實力囉。
# Group 92 (18, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
# Group 93 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
# Group 94 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]庫羅德[/]和[b]洛廉茲[/]鬥志高昂!
# Group 112 (0, 2, 2, 3, 32)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,96,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,97,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 12)
SubGroup(1)
SubGroup(4)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0) # 夥伴們好像陷入了苦戰。 我得去幫助他們才行!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(2)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # 芙蓮,你別太勉強自己! 做到適當程度就先退下,好嗎?
# Group 115 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0) # 雖然我不喜歡與人爭鬥…… 但這也是我的使命,我就來當你的對手吧!
CloseUp(16,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 還沒完呢……! 我可不能在這裡倒下!
# Group 117 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我有點累了…… 請容我先暫時撤退……
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,1,0,16,92,0,0,0,1,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(16,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,16864,1,47500,0,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]後退至[0:AREA]!
# Group 119 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
# Group 120 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 唔…… 另一側又有夥伴受傷了……!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]開始掩護南側!
SubGroup(2)
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0) # 讓我用我的力量 來治療受傷的各位吧……!
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]已回復南側的[r]敵將[/]!
SubGroup(1)
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 簡直是聖希思琳再世啊…… 如果不一口氣打倒,他們又會被治好!
# Group 121 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 1
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 1
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]已回復南側的[r]敵將[/]!
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 5, 10)
SubGroup(1)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # 他們似乎陷入了苦戰…… 看來我必須親自出戰了。
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(2)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 126 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0) # 大司教對芙朵拉來說是必不可缺。 無法理解的人,須加以肅清。
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0) # 真棘手……沒想到我竟然會陷入苦戰。
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 沒辦法再撐下去了嗎…… 只能先暫時撤退了。
Unknown60(2,1,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
Unknown19(15,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,28864,1,3664,1,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]後退至[0:AREA]!
# Group 130 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
# Group 131 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(1)
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # 應該還能把那邊的敵人擊退。 趕緊過去幫忙吧!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]開始掩護北側!
SubGroup(1)
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # 上吧! 聖奇霍爾龍騎兵團!
SubGroup(6)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始進軍!
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那是……在強悍的賽羅司騎士團中, 更是特別精銳的菁英部隊。小心點!
# Group 132 (0, 2, 2, 4, 5)
SubGroup(2)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,35700,0,60700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,664,1,29700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(37,63700,0,59700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 5, 29)
SubGroup(3)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人再度現身!
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始進軍!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
SubGroup(2)
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # 似乎是聯邦國軍占上風。 這場戰役我們有勝算嗎……
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在前線指揮的將領一個接一個地倒下, 有越來越多的教團兵感到無所適從了呢。
# Group 142 (0, 2, 0, 4, 6)
SubGroup(1)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 俺們已經打倒前線那些 看起來很強的傢伙囉!
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 似乎已經擊倒 在前線指揮的敵將了呢。
SubGroup(1)
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # 就算有主的加護, 只靠我們的兵力果然還是……!
# Group 143 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 4, 48)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
GroupCheck4(128,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 1
Unknown6(28,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 他們的暴行是對主的冒瀆! 絕對不能饒恕他們!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 出來吧,聖墓守護者們! 給予這些愚蠢的叛徒們鐵鎚制裁吧!
SubGroup(6)
Unknown83(6454,1010,6011,6521,996,6037,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(1021,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1025,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6374,1032,6024,6438,1008,6042,120,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(26,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]從[g]出現裝置[/]現身!
SubGroup(6)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(8,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0) # 操控[g]控制裝置[/],停止[0:CHARA_G]的[g]出現裝置[/]!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那些恐怕是用魔力創造出來的士兵。 控制它們的裝置應該就在某處才對!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那些是用魔力創造出來的士兵吧。 控制裝置應該就在某處!
# Group 145 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0) # [b][0:PARTY][/]入侵[0:AREA]!
SubGroup(1)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 控制裝置好像在那邊! 占領堡壘來停下裝置吧!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 控制裝置好像在那裡! 占領堡壘來停下裝置吧!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0) # 占領[r]堡壘[/]並操控[g]控制裝置[/]!
# Group 146 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0) # [b][0:PARTY][/]入侵[0:AREA]!
SubGroup(1)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,145,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 控制裝置好像在那邊! 占領堡壘來停下裝置吧!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 控制裝置好像在那裡! 占領堡壘來停下裝置吧!
# Group 147 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1061,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1065,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,150,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 占領完堡壘就設法停下控制裝置吧! 雖然不曉得操作方法……但拜託你們了!
Unknown44(8,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1060,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(9128,1093,5476,9189,1073,5463,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9190,1044,5586,9238,1038,5542,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0) # 操控[0:AREA]的[g]控制裝置[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 150 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,149,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 占領完堡壘就設法停下控制裝置吧! 雖然不曉得操作方法……但拜託你們了!
Unknown44(16,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1064,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(7924,1121,9975,7975,1095,10005,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7881,1083,10088,7944,1069,10090,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0) # 操控[0:AREA]的[g]控制裝置[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 151 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
# Group 154 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0) # 已消滅部分[0:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 數量是減少了,但還是打不完…… 那些士兵讓人好不舒服,我討厭它們。
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 被他們發現裝置了嗎…… 但儘管如此,他們也不可能獲得勝利。
# Group 155 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0) # 已消滅部分[0:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 數量是減少了,但還是打不完…… 那些士兵讓人好不舒服,我討厭它們。
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 被他們發現裝置了嗎…… 但儘管如此,他們也不可能獲得勝利。
# Group 156 (0, 5, 0, 4, 47)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,154,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已消滅! [1:CHARA_G]將不再現身!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已消滅! [1:CHARA_G]將不再現身!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
SubGroup(6)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0) # 成功停止[0:CHARA_G]的[g]出現裝置[/]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 奇妙的士兵們好像全都消失了……!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看樣子成功停下所有裝置了。 那些令人生厭的士兵不會再出來了吧。
# Group 157 (14, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(26,46967,0,31242,0,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(27,36276,0,46160,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,64605,0,60505,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,54821,0,2358,1,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,62753,0,20317,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,42839,0,35386,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 38)
SubGroup(2)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0) # 儘速操控[g]控制裝置[/],停止[0:CHARA_G]的[g]出現裝置[/]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 9, 21)
SubGroup(4)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
SubGroup(2)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0) # [0:AREA]和[1:AREA]的大門開啟!
SubGroup(2)
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 如果我們敗陣於此,中央教會便將瓦解, 會有許多人民失去他們的心靈寄託。
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0) # 那樣可就糟了。 我也要和兄長大人並肩作戰!
SubGroup(3)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
# Group 174 (0, 5, 0, 2, 82)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 主啊……請賜予我神聖之力! 喝啊啊啊!
SubGroup(3)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,360,1,0,0,0,0,0,1,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始利用[r]失傳的白魔法[/]發動攻擊!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) # [b]我方堡壘[/]因[r]失傳的白魔法[/]而被消滅!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 如此大規模的魔法……!? 該不會是大司教……!
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看樣子對方也拿出了真本事。 接下來就是關鍵了! 擊退敵人吧!
# Group 175 (0, 5, 8, 2, 104)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 主啊……請賜予我神聖之力! 喝啊啊啊!
SubGroup(6)
Unknown14(88,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(88,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,240,1,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始利用[r]失傳的白魔法[/]發動攻擊!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(88,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
Unknown53(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) # [b]我方堡壘[/]因[r]失傳的白魔法[/]而被消滅!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 如此大規模的魔法……!? 該不會是大司教……!
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看樣子對方也拿出了真本事。 接下來就是關鍵了! 擊退敵人吧!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,88,0,23,15,9,1,0,1,0,0,0)
# Group 178 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,89,0,23,20,8,1,0,1,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,90,0,23,20,12,1,0,1,0,0,0)
# Group 180 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # 來吧……我認真起來 可沒那麼簡單就能打倒!
# Group 186 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0) # 看來這段時間你們累積了許多經驗, 比士官學校時期強上不少……但我可不會輸!
# Group 187 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 沒想到連我也無法阻止……! 蕾雅,抱歉……!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 已經無法回頭了…… 我要在這裡打倒你們……!
# Group 189 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 唔……身體變得好沉重……
# Group 190 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,16,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 蕾雅大人,對不起…… 我的力量……已經……
# Group 191 (0, 2, 2, 4, 0)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
# Group 193 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # 芙蓮!! 啊啊……怎麼會…… 你們這些傢伙竟敢……!
SubGroup(1)
Unknown77(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0) # [1:CHARA_G]因[0:CHARA_G]負傷而感到憤怒!
# Group 194 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
If254(3,197,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 蕾雅……我們要離開這裡了。 我不能讓芙蓮喪命……
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 蕾雅大人,希望您能順利得勝……!
SubGroup(2)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 別在意,你們去吧。 接下來就由我親自和他們做個了斷……!
# Group 195 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 戰爭感覺會變得更加嚴峻呢~ 我們暗藏的不死隊已經準備好囉~?
# Group 197 (0, 5, 0, 2, 43)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 上吧,不死隊! 用箭雨染黑整片天空吧!
SubGroup(3)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,16,2,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
SubGroup(2)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始施展[b]灰燼射擊[/]!
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(3,191,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0) # 啊! 好像從天上降下了什麼……!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔,這可不妙……! 各位,快避開!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]因[b]灰燼射擊[/]陷入苦戰!
SubGroup(1)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔……這攻擊是……?
# Group 198 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 10, 18)
SubGroup(3)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(192,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 192: True 0
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
SubGroup(3)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因箭矢耗盡而停止[b]灰燼射擊[/]!
SubGroup(3)
Unknown18(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 202 (0, 5, 0, 8, 5)
SubGroup(5)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [b]灰燼射擊[/]因[0:CHARA_G]戰死而停止!
# Group 203 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 5, 0, 2, 59)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那簡直是……主的制裁! 我們有主的加護,無須退縮! 向前進攻!
SubGroup(24)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # 竟然說那個魔法是主的加護……? 人們的信仰開始朝錯誤的方向發展了……!
Unknown55(0,18,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,22,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,92,12,0,0,1,1,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]等人鬥志高昂並開始進軍!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 當人以信仰包裝恐懼時,將會泯滅人性…… 得快點處理才行……!
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
# Group 205 (0, 5, 0, 9, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然是難纏的對手, 但這下就能輕鬆一些了吧……
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 雖然是麻煩的對手, 但這下應該能輕鬆點了吧~?
# Group 206 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 207 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]的大門開啟!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0) # 這是給予他們制裁的最後機會! 還能行動的人,跟我來!
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止利用[r]失傳的白魔法[/]發動攻擊!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,14,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],為[b][0:PARTY][/]帶來勝利!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 人類沒有得到主認可 就擅自建立的聯邦國竟敢……!
# Group 209 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你們此生註定無法獲得救贖了。 無論是誰,永遠都不會得主赦免!
# Group 210 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 想想赤紅谷慘劇……我不會在此敗陣的!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 這股不祥的氣息…… 我明白,總有一天你會對我刀劍相向。
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0) # 你別搞錯了,這與我的力量無關。 我是依自己的意志選擇站在這裡的!
# Group 212 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,65,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我向主之名發誓,一定會打倒你們……! 喝啊啊啊啊啊!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]鬥志高昂!
SubGroup(2)
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 總算是漸入佳境了呢。 [HERO_MF],你還能繼續嗎?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0) # 當然了,庫羅德。打贏這場決戰後, 可要讓我見識你打造的新世界喔!
# Group 213 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 沒想到連你也與艾黛爾賈特為伍…… 我對你很失望,庫羅德。
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉了,蕾雅小姐。我就是想看看, 你不存在的世界究竟會是什麼樣子。
If254(2,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 無論如何你都要取我的性命嗎? 這就是你所期望的嗎?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要你還活著,那些把你當成心靈寄託的人 就不會改變,世界也不會改變!
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown45(36,1,33,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雖然你對我有恩……但我自認已經還清了。 如果你覺得還不夠,我也只能說聲抱歉了。
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 薩米亞,你已經為我做得夠多了。 不過……這和你今天的所作所為是兩回事。
If254(2,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我一直對你感到很抱歉,蕾雅小姐。 但這就是我所選的道路。
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 你就祈禱死了以後不會後悔做出這個決定吧。 薩米亞。
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,35,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # 你是……傑拉爾特! 沒想到連你都加入了聯邦國軍……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 後來我也發生了很多事情…… 真不想在戰場上碰到你啊。
If254(2,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 當時我們也是在這種平原上作戰…… 這讓我想起了三百年前的事呢,蕾雅大人。
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 傑拉爾特,希望你別讓我認為 我那時做出了錯誤的判斷……
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,0,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # 這個身影是……不,不可能。 若真的是你,為何會對我拔刀相向……
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0) # 嗯……? 我應該沒有見過你吧。
If254(2,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 你果然是希特莉的…… 這就是時間因緣所導向的結果嗎……?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0) # 我聽不懂你在說什麼…… 但現在只需一戰!
# Group 222 (0, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 還沒有結束……! 為了母親大人、為了死去的同胞,我……
SubGroup(1)
Unknown18(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown63(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 真令人吃驚……蕾雅小姐的真面目 竟然就是「純白無瑕者」嗎?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0) # 管她真面目是什麼,我們都必須打倒她。 再繼續發楞的話會被踩扁喔!
SubGroup(2)
Unknown10(0,1,17,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5234,4,8,9,17,92,92,23,0,0,0,0,0,0,0)
# Group 224 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
Unknown139(0,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 226 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
Unknown139(1,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 227 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
Unknown139(2,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 228 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown139(3,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 229 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 各位,只差一點了! 我們同心協力,一起加油吧~!
If254(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 俺肚子餓了,但只要再忍耐一下就好! 打贏這場戰爭,就能迎接宴會囉——!
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然發生了很多事,但只要打贏這場戰爭, 我們的努力就一定會得到回報……對吧?
# Group 231 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 戰勝後,我應該會以新生代英雄之姿, 被篆刻在芙朵拉的歷史之中吧……
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖有預料之外的事,但終於走到這一步了。 我們的國王還真是了不起啊。
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 儘管這並不代表一切都將結束…… 但贏了這場戰爭就代表我們往前跨了一大步!
# Group 232 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 走吧,決勝的時刻到了! 請各位把力量借給我吧! 拜託你們了!
If254(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如果我的力量能多少對雷斯塔 與芙朵拉的將來有所貢獻的話……!
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 雖然我還是不確定這麼做對不對…… 但也只能相信這一切,向前邁進了!
# Group 233 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(234,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 234: True 0
Unknown60(4,0,0,92,92,13,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 245 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 235: True 0
Unknown60(4,0,0,92,92,11,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 246 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(236,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 236: True 0
Unknown60(4,0,0,92,92,15,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 247 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 237: True 0
Unknown60(4,0,0,92,92,12,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 248 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
Unknown60(4,0,0,92,92,2,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 249 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 239: True 0
Unknown60(4,0,0,92,92,3,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 250 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 240: True 0
Unknown60(4,0,0,92,92,7,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 251 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 241: True 0
Unknown60(4,0,0,92,92,5,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 252 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(242,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 242: True 0
Unknown60(4,0,0,92,92,8,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 253 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(243,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 243: True 0
Unknown60(4,0,0,92,92,4,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 254 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck4(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 247: True 0
GroupCheck4(252,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 252: True 0
SubGroup(11)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0) # 被分散的[b][0:PARTY][/]重新會合!
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 多虧有我兩軍才能順利會合! 我才是最適合當國王的男人!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你還真敢在國王本人面前說這種話啊。 既然這麼想當王,我之後就讓位給你吧。
# Group 255 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 256 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 257 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 259 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown43(4,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 261 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 262 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 263 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 264 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 266 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 267 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 268 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 269 (0, 8, 0, 4, 10)
SubGroup(3)
Unknown19(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
SubGroup(5)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人全滅!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這下可打不贏他們了…… 雖然很不甘心,但是我們輸了……
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 270 (0, 8, 0, 5, 10)
SubGroup(4)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
SubGroup(0)
SubGroup(5)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人全滅!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這下可打不贏他們了…… 雖然很不甘心,但是我們輸了……
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
明明就快要能……實現…… 我們的野心……了……
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0)
阿羅伊斯 volume_up
團長……貝雷特大人…… 我的妻子、女兒啊……各位……對不起……
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0)
錐里爾 volume_up
蕾雅大人…… 沒能幫上您的忙……對不起……
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
可惡……! 都已經來到……這裡了……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
不會吧……! 都已經來到……這裡了……
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
主啊……請賜予我神聖之力! 喝啊啊啊!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始利用[r]失傳的白魔法[/]發動攻擊!
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
如同過去那場塔爾丁會戰…… 我會讓與主為敵的愚蠢之徒死敗塗地。
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
只要能打倒蕾雅小姐,就能改變芙朵拉…… 這是最後一戰了! 盡全力上吧!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
別著急,推進戰線要穩紮穩打。 先占領堡壘來穩定前線吧!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/]以便確保前線!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
各位,賭上性命去打一場無愧於主的戰鬥吧。 殲滅那些罪孽深重的聯邦國軍……!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
雖然我們本來就是分頭進軍…… 但橋梁受到破壞還真是預料之外。
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
在會合之前,只能各自加油了~ 人家是不是也該認真了呢~?
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
如同過去那場塔爾丁會戰…… 我會讓與主為敵的愚蠢之徒死敗塗地。
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
只要能打倒蕾雅小姐,就能改變芙朵拉…… 這是最後一戰了! 盡全力上吧!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
別著急,推進戰線要穩紮穩打。 先占領堡壘來穩定前線吧!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/]以便確保前線!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
雖然我們本來就是分頭進軍…… 但橋梁受到破壞還真是預料之外。
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
在會合之前,只能各自加油了~ 人家是不是也該認真了呢~?
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
唔……看來是受到大司教鼓舞的影響, 敵方的士氣異常高昂!
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
很好! 這一側的堡壘,差不多全都占領啦!
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
進行得很順利呢。 趁勢繼續占領其他堡壘吧!
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
太好了……我們占領了前線所有的堡壘!
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
嗯,這樣前線就幾乎在我們的控制之下了~
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0)
梅爾賽德司 volume_up
雖然收到了返回王都的通知…… 但只有我們能夠守護教團的各位了……
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
那是……小梅爾賽德司? 也就是說,那些軍隊是王國軍率領的嗎?
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
直到最後一刻, 我都會盡力完成自己該做的事……
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
大家都各自背負著家族與立場的包袱。 所以至少……讓我來……!
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
梅爾賽德司, 你果然是為了要守護教團的人們……
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0) [0:CHARA_G]為救出[1:CHARA_G]而加入[b][0:PARTY][/]參戰!
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0)
伊艾里扎 volume_up
梅爾賽德司……你在這裡啊…… 我來救你了。
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
到此為止了呢。 看來這對我還是負擔過重了~
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
梅爾賽德司……你應該明白, 這場戰爭並不值得讓你拚上性命……
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 梅爾賽德司 volume_up
我呀……是自己決定要拚上性命的。 不過,現在似乎只能先退下了……
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
既然如此……至少現在和我一起戰鬥吧。 在這個戰場上……我身邊才是最安全的。
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0) [0:CHARA_G]加入[b][0:PARTY][/]參戰!
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
為傑拉爾特大人報仇雪恨的時刻到了! 我阿羅伊斯,不惜這條命也要奮戰到底!
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
抱歉,我可不會手下留情! 讓你們好好領會團長親授的奧義有多厲害!
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
為了團長……我絕對不會輸給你。 我要為團長報仇!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
這氣勢……不容小覷……! 我接受你的挑戰!
謝茲 volume_up
這氣勢……不容小覷……! 我接受你的挑戰!
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
薩米亞大人……! 能像這樣與你交手, 這應該是最後一次機會了吧。
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
抱歉……阿羅伊斯。
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
唔,只有這樣? 這時候不應該講點什麼 撼動人心的話語嗎……算了,我要上了!
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
光憑我的力量還是不夠嗎……!
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 為奪回堡壘而開始進軍!
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0)
錐里爾 volume_up
我要保護蕾雅大人! 只要身體還能動,我就會奮戰到底……!
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
錐里爾! 我會將你的英姿…… 深深地烙印在我心中……
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 錐里爾 volume_up
你們讓蕾雅大人感到痛苦…… 我……絕不原諒你們!
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
錐里爾……我應該早就教過你, 受那種傷就別上戰場了。
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 錐里爾 volume_up
薩米亞小姐…… 為什麼你要對我們拔刀相向呢!
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 錐里爾 volume_up
我怎麼可以在這裡被打倒…… 一定要幫上蕾雅大人的忙……!
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]暫時撤退!
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]在戰場南側再度現身! 為奪回堡壘而開始進軍!
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]因[1:CHARA_G]而鬥志高昂!
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那傢伙……! 小心點,他的目標是堡壘!
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
只交給庫羅德怎麼行! 由我來開拓與夥伴們會合的道路吧!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
雖然他看起來幹勁十足…… 但交給他沒問題嗎?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
別看他那樣,洛廉茲可是個說到做到的男人。 他一定會順利完成。
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
從同盟時期開始,我就在背後支持著雷斯塔, 現在我可得好好展現實力了!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
希望你能充分發揮出 想把我從盟主之位踢落的那份實力囉。
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]庫羅德[/]和[b]洛廉茲[/]鬥志高昂!
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
夥伴們好像陷入了苦戰。 我得去幫助他們才行!
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
芙蓮,你別太勉強自己! 做到適當程度就先退下,好嗎?
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0)
芙蓮 volume_up
雖然我不喜歡與人爭鬥…… 但這也是我的使命,我就來當你的對手吧!
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
還沒完呢……! 我可不能在這裡倒下!
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
我有點累了…… 請容我先暫時撤退……
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0) [0:CHARA_G]後退至[0:AREA]!
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
唔…… 另一側又有夥伴受傷了……!
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]開始掩護南側!
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
讓我用我的力量 來治療受傷的各位吧……!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]已回復南側的[r]敵將[/]!
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
簡直是聖希思琳再世啊…… 如果不一口氣打倒,他們又會被治好!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]已回復南側的[r]敵將[/]!
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
他們似乎陷入了苦戰…… 看來我必須親自出戰了。
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0)
西提司 volume_up
大司教對芙朵拉來說是必不可缺。 無法理解的人,須加以肅清。
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
真棘手……沒想到我竟然會陷入苦戰。
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
沒辦法再撐下去了嗎…… 只能先暫時撤退了。
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0) [0:CHARA_G]後退至[0:AREA]!
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
應該還能把那邊的敵人擊退。 趕緊過去幫忙吧!
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]開始掩護北側!
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
上吧! 聖奇霍爾龍騎兵團!
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始進軍!
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
那是……在強悍的賽羅司騎士團中, 更是特別精銳的菁英部隊。小心點!
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人再度現身!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始進軍!
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
似乎是聯邦國軍占上風。 這場戰役我們有勝算嗎……
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
在前線指揮的將領一個接一個地倒下, 有越來越多的教團兵感到無所適從了呢。
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
俺們已經打倒前線那些 看起來很強的傢伙囉!
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
似乎已經擊倒 在前線指揮的敵將了呢。
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
就算有主的加護, 只靠我們的兵力果然還是……!
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
他們的暴行是對主的冒瀆! 絕對不能饒恕他們!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
出來吧,聖墓守護者們! 給予這些愚蠢的叛徒們鐵鎚制裁吧!
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]從出現裝置現身!
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 操控控制裝置,停止[0:CHARA_G]的出現裝置
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
那些恐怕是用魔力創造出來的士兵。 控制它們的裝置應該就在某處才對!
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
那些是用魔力創造出來的士兵吧。 控制裝置應該就在某處!
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0) [b][0:PARTY][/]入侵[0:AREA]!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
控制裝置好像在那邊! 占領堡壘來停下裝置吧!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
控制裝置好像在那裡! 占領堡壘來停下裝置吧!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0) 占領[r]堡壘[/]並操控控制裝置
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0) [b][0:PARTY][/]入侵[0:AREA]!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
控制裝置好像在那邊! 占領堡壘來停下裝置吧!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
控制裝置好像在那裡! 占領堡壘來停下裝置吧!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
占領完堡壘就設法停下控制裝置吧! 雖然不曉得操作方法……但拜託你們了!
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0) 操控[0:AREA]的控制裝置
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
占領完堡壘就設法停下控制裝置吧! 雖然不曉得操作方法……但拜託你們了!
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0) 操控[0:AREA]的控制裝置
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0) 已消滅部分[0:CHARA_G]!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
數量是減少了,但還是打不完…… 那些士兵讓人好不舒服,我討厭它們。
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
被他們發現裝置了嗎…… 但儘管如此,他們也不可能獲得勝利。
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0) 已消滅部分[0:CHARA_G]!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
數量是減少了,但還是打不完…… 那些士兵讓人好不舒服,我討厭它們。
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
被他們發現裝置了嗎…… 但儘管如此,他們也不可能獲得勝利。
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已消滅! [1:CHARA_G]將不再現身!
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已消滅! [1:CHARA_G]將不再現身!
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功停止[0:CHARA_G]的出現裝置
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
奇妙的士兵們好像全都消失了……!
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
看樣子成功停下所有裝置了。 那些令人生厭的士兵不會再出來了吧。
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0) 儘速操控控制裝置,停止[0:CHARA_G]的出現裝置
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0) [0:AREA]和[1:AREA]的大門開啟!
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
如果我們敗陣於此,中央教會便將瓦解, 會有許多人民失去他們的心靈寄託。
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
那樣可就糟了。 我也要和兄長大人並肩作戰!
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
主啊……請賜予我神聖之力! 喝啊啊啊!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始利用[r]失傳的白魔法[/]發動攻擊!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) [b]我方堡壘[/]因[r]失傳的白魔法[/]而被消滅!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
什、什麼!? 如此大規模的魔法……!? 該不會是大司教……!
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
看樣子對方也拿出了真本事。 接下來就是關鍵了! 擊退敵人吧!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
主啊……請賜予我神聖之力! 喝啊啊啊!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始利用[r]失傳的白魔法[/]發動攻擊!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) [b]我方堡壘[/]因[r]失傳的白魔法[/]而被消滅!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
什、什麼!? 如此大規模的魔法……!? 該不會是大司教……!
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
看樣子對方也拿出了真本事。 接下來就是關鍵了! 擊退敵人吧!
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
來吧……我認真起來 可沒那麼簡單就能打倒!
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
看來這段時間你們累積了許多經驗, 比士官學校時期強上不少……但我可不會輸!
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
沒想到連我也無法阻止……! 蕾雅,抱歉……!
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
已經無法回頭了…… 我要在這裡打倒你們……!
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
唔……身體變得好沉重……
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
蕾雅大人,對不起…… 我的力量……已經……
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
芙蓮!! 啊啊……怎麼會…… 你們這些傢伙竟敢……!
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0) [1:CHARA_G]因[0:CHARA_G]負傷而感到憤怒!
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
蕾雅……我們要離開這裡了。 我不能讓芙蓮喪命……
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
蕾雅大人,希望您能順利得勝……!
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]撤退!
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
別在意,你們去吧。 接下來就由我親自和他們做個了斷……!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
戰爭感覺會變得更加嚴峻呢~ 我們暗藏的不死隊已經準備好囉~?
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
上吧,不死隊! 用箭雨染黑整片天空吧!
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 開始施展[b]灰燼射擊[/]!
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 芙蓮 volume_up
啊! 好像從天上降下了什麼……!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
唔,這可不妙……! 各位,快避開!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]因[b]灰燼射擊[/]陷入苦戰!
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
唔……這攻擊是……?
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因箭矢耗盡而停止[b]灰燼射擊[/]!
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [b]灰燼射擊[/]因[0:CHARA_G]戰死而停止!
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
那簡直是……主的制裁! 我們有主的加護,無須退縮! 向前進攻!
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]等人現身!
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
竟然說那個魔法是主的加護……? 人們的信仰開始朝錯誤的方向發展了……!
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]等人鬥志高昂並開始進軍!
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
當人以信仰包裝恐懼時,將會泯滅人性…… 得快點處理才行……!
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
雖然是難纏的對手, 但這下就能輕鬆一些了吧……
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
雖然是麻煩的對手, 但這下應該能輕鬆點了吧~?
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]的大門開啟!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0)
蕾雅 volume_up
這是給予他們制裁的最後機會! 還能行動的人,跟我來!
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止利用[r]失傳的白魔法[/]發動攻擊!
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],為[b][0:PARTY][/]帶來勝利!
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
人類沒有得到主認可 就擅自建立的聯邦國竟敢……!
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
你們此生註定無法獲得救贖了。 無論是誰,永遠都不會得主赦免!
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
想想赤紅谷慘劇……我不會在此敗陣的!
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
這股不祥的氣息…… 我明白,總有一天你會對我刀劍相向。
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
你別搞錯了,這與我的力量無關。 我是依自己的意志選擇站在這裡的!
謝茲 volume_up
你別搞錯了,這與我的力量無關。 我是依自己的意志選擇站在這裡的!
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
我向主之名發誓,一定會打倒你們……! 喝啊啊啊啊啊!
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]鬥志高昂!
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
總算是漸入佳境了呢。 [HERO_MF],你還能繼續嗎?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
當然了,庫羅德。打贏這場決戰後, 可要讓我見識你打造的新世界喔!
謝茲 volume_up
當然了,庫羅德。打贏這場決戰後, 可要讓我見識你打造的新世界喔!
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
沒想到連你也與艾黛爾賈特為伍…… 我對你很失望,庫羅德。
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
抱歉了,蕾雅小姐。我就是想看看, 你不存在的世界究竟會是什麼樣子。
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
無論如何你都要取我的性命嗎? 這就是你所期望的嗎?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
只要你還活著,那些把你當成心靈寄託的人 就不會改變,世界也不會改變!
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
雖然你對我有恩……但我自認已經還清了。 如果你覺得還不夠,我也只能說聲抱歉了。
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
薩米亞,你已經為我做得夠多了。 不過……這和你今天的所作所為是兩回事。
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
我一直對你感到很抱歉,蕾雅小姐。 但這就是我所選的道路。
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
你就祈禱死了以後不會後悔做出這個決定吧。 薩米亞。
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
你是……傑拉爾特! 沒想到連你都加入了聯邦國軍……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
後來我也發生了很多事情…… 真不想在戰場上碰到你啊。
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
當時我們也是在這種平原上作戰…… 這讓我想起了三百年前的事呢,蕾雅大人。
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
傑拉爾特,希望你別讓我認為 我那時做出了錯誤的判斷……
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
這個身影是……不,不可能。 若真的是你,為何會對我拔刀相向……
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
嗯……? 我應該沒有見過你吧。
貝雷絲 volume_up
咦……? 我應該沒有見過你吧。
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
你果然是希特莉的…… 這就是時間因緣所導向的結果嗎……?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我聽不懂你在說什麼…… 但現在只需一戰!
貝雷絲 volume_up
我聽不懂你在說什麼…… 但現在只需一戰!
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
還沒有結束……! 為了母親大人、為了死去的同胞,我……
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
真令人吃驚……蕾雅小姐的真面目 竟然就是「純白無瑕者」嗎?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
管她真面目是什麼,我們都必須打倒她。 再繼續發楞的話會被踩扁喔!
謝茲 volume_up
管她真面目是什麼,我們都必須打倒她。 再繼續發楞的話會被踩扁喔!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[r]敵人[/]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[y]敵人[/]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
各位,只差一點了! 我們同心協力,一起加油吧~!
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
俺肚子餓了,但只要再忍耐一下就好! 打贏這場戰爭,就能迎接宴會囉——!
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
雖然發生了很多事,但只要打贏這場戰爭, 我們的努力就一定會得到回報……對吧?
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
戰勝後,我應該會以新生代英雄之姿, 被篆刻在芙朵拉的歷史之中吧……
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
雖有預料之外的事,但終於走到這一步了。 我們的國王還真是了不起啊。
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
儘管這並不代表一切都將結束…… 但贏了這場戰爭就代表我們往前跨了一大步!
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
走吧,決勝的時刻到了! 請各位把力量借給我吧! 拜託你們了!
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
如果我的力量能多少對雷斯塔 與芙朵拉的將來有所貢獻的話……!
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
雖然我還是不確定這麼做對不對…… 但也只能相信這一切,向前邁進了!
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0) 被分散的[b][0:PARTY][/]重新會合!
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
多虧有我兩軍才能順利會合! 我才是最適合當國王的男人!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
你還真敢在國王本人面前說這種話啊。 既然這麼想當王,我之後就讓位給你吧。
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人全滅!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
這下可打不贏他們了…… 雖然很不甘心,但是我們輸了……
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人全滅!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
這下可打不贏他們了…… 雖然很不甘心,但是我們輸了……
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!