Hai inseguito le armate della Chiesa fino alla pianura di Tailtean. È tempo di saldare i conti con l'arcivescova Rhea e condurre il Fódlan all'alba di una nuova era.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_66_Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Lorenz | 255 | 0 | 0 | 2 | 105 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Raphael | 255 | 0 | 0 | 3 | 110 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_67_Leonie | 255 | 0 | 0 | 4 | 135 | 4 | 13 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_67_Hilda | 255 | 0 | 0 | 5 | 130 | 4 | 13 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_66_Ignatz | 255 | 0 | 0 | 6 | 115 | 4 | 13 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_67_Lysithea | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_66_Jeritza | 255 | 0 | 0 | 8 | 175 | 7 | 13 | 3 | 100 | 3 | 1 | 100 | 68 | 23 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_66_Nader | 255 | 0 | 0 | 9 | 380 | 7 | 13 | 3 | 100 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_66_Cyril | 255 | 0 | 0 | 10 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_9_17_26_34_42_58_66_Cyril | 255 | 0 | 0 | 10 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_9_25_26_34_42_58_66_Alois | 255 | 0 | 0 | 11 | 310 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [es]1_9_17_26_34_42_58_67_Mercedes | 255 | 0 | 0 | 12 | 90 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 1 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_9_17_26_34_42_58_67_Rhea | 255 | 0 | 0 | 13 | 171 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 55 | 8 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | [es]1_9_17_26_34_42_58_66_Seteth | 255 | 0 | 0 | 14 | 140 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 7 | 15 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | [es]1_9_17_26_34_42_58_67_Flayn | 255 | 0 | 0 | 15 | 145 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 21 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | 255 | 0 | 0 | 16 | 835 | 5 | 12 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | |
18 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 4 | 0 | 0 | 17 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 18 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 19 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 20 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 21 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 22 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 23 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 24 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 25 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 26 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 27 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 28 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 30 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 46 | 255 | 65535 | 1999 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 31 | 600 | 5 | 5 | 0 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 32 | 600 | 5 | 5 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 33 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 33 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 34 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 35 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 38 | 630 | 7 | 13 | 3 | 100 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 39 | 620 | 7 | 13 | 3 | 100 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 40 | 615 | 7 | 13 | 3 | 100 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 255 | 0 | 2 | 0 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
42 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 1 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 255 | 0 | 2 | 2 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
44 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 3 | 640 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 255 | 0 | 2 | 4 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
46 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 5 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 255 | 0 | 2 | 6 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
48 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 7 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 255 | 0 | 2 | 8 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
50 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 9 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 255 | 0 | 2 | 10 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
52 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 11 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 255 | 0 | 2 | 12 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
54 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 13 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 255 | 0 | 2 | 14 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
56 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 15 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 255 | 0 | 2 | 16 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
58 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 3 | 0 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 255 | 0 | 3 | 1 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
60 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 3 | 2 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 255 | 0 | 3 | 3 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
62 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 4 | 0 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 255 | 0 | 4 | 1 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
64 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 4 | 2 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 255 | 0 | 4 | 3 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
66 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 255 | 0 | 2 | 51 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
68 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 52 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 255 | 0 | 2 | 53 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
70 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 54 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 255 | 0 | 2 | 55 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
72 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 56 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 255 | 0 | 2 | 57 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 61 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
74 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 58 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 255 | 0 | 2 | 59 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
76 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 2 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 255 | 0 | 2 | 61 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
78 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 3 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 255 | 0 | 3 | 51 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
80 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 5 | 0 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 5 | 1 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 5 | 2 | 625 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 5 | 3 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 5 | 4 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 5 | 5 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 5 | 6 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 5 | 7 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 6 | 0 | 625 | 7 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 6 | 1 | 650 | 7 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 6 | 2 | 620 | 7 | 13 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 255 | 0 | 6 | 0 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 39 | 1524 | 39 | 9 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 31 | 1524 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 0 | 1000 | 1527 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1524 | 35 | 1524 | 32 | 1524 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 0 | 1000 | 1524 | 35 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 32 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1527 | 35 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (46, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 45)
SubGroup(0)
SubGroup(10)
Unknown10(0,79,92,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,92,92,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(32,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(18,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(19,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(20,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(21,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(22,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(23,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(26,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_10_18_27_35_43_59_66_soldato spettro[cm][es]6_14_22_31_39_47_63_68_soldati spettro[ce]
SetName(27,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_10_18_27_35_43_59_66_soldato spettro[cm][es]6_14_22_31_39_47_63_68_soldati spettro[ce]
SetName(28,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]2_10_18_27_35_43_59_66_soldato spettro[cm][es]6_14_22_31_39_47_63_68_soldati spettro[ce]
SetName(29,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to [cs][es]2_10_18_27_35_43_59_66_soldato spettro[cm][es]6_14_22_31_39_47_63_68_soldati spettro[ce]
SetName(30,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]2_10_18_27_35_43_59_66_soldato spettro[cm][es]6_14_22_31_39_47_63_68_soldati spettro[ce]
SetName(31,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]2_10_18_27_35_43_59_66_soldato spettro[cm][es]6_14_22_31_39_47_63_68_soldati spettro[ce]
SetName(34,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [es]5_13_21_30_38_46_62_67_squadra cav. Cichol
SetName(35,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]2_10_18_27_35_43_59_66_cav. viverna Cichol[cm][es]6_14_22_31_39_47_63_68_cavalieri viverna Cichol[ce]
SetName(36,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_10_18_27_35_43_59_66_cav. viverna Cichol[cm][es]6_14_22_31_39_47_63_68_cavalieri viverna Cichol[ce]
SetName(37,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]2_10_18_27_35_43_59_66_cav. viverna Cichol[cm][es]6_14_22_31_39_47_63_68_cavalieri viverna Cichol[ce]
SetName(38,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_12_20_29_37_45_61_66_Immortale[cm][es]7_15_23_32_40_48_64_68_Immortali[ce]
SetName(39,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_12_20_29_37_45_61_66_Immortale[cm][es]7_15_23_32_40_48_64_68_Immortali[ce]
SetName(40,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_12_20_29_37_45_61_66_Immortale[cm][es]7_15_23_32_40_48_64_68_Immortali[ce]
SubGroup(1)
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0)
# Eravamo così vicini... a raggiungere...
i nostri obiettivi...
SubGroup(10)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0)
# Capitano... Moglie mia... Figliola...
Mi dispiace...
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0)
# Lady Rhea... Mi dispiace... Non sono riuscito
[cdb]a esservi di aiuto.
# Group 2 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# No! Mancava... così poco...
# Group 3 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# No! Mancava... così poco...
# Group 4 (0, 5, 10, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1062,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1066,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 1, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(4)
Unknown92(0,46100,0,0,0,51700,0,3,0,0,0,0,0,0,0)
Unknown92(4,48600,0,0,0,51600,0,3,0,0,0,0,0,0,0)
Unknown92(8,35900,0,0,0,28964,1,3,0,0,0,0,0,0,0)
Unknown92(20,36500,0,0,0,28464,1,3,0,0,0,0,0,0,0)
# Group 42 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 1, 4)
SubGroup(0)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Dea, donami la tua divina potenza! Aaargh!
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] attacca con la [r]magia bianca perduta[/]!
# Group 47 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Come nella battaglia di Tailtean, annienterò
[cdb]gli stolti che oseranno disonorare la Creazione!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ci siamo, gente. Eliminando Rhea, daremo
[cdb]inizio a una nuova era per il Fódlan!
State pronti a dare il massimo!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Continuate ad avanzare, ma senza forzare
[cdb]il passo. La nostra priorità sono i forti
[cdb]situati sulla linea del fronte!
SubGroup(11)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] e difendi la prima linea!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Soldati, mettete in gioco le vostre vite per
[cdb]la gloria della Dea, e insieme annienteremo
[cdb]i miscredenti della Federazione!
SubGroup(6)
Unknown83(3301,1112,6843,3322,1083,6771,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finora la scelta di dividerci in due gruppi
[cdb]si è rivelata vincente, ma non immaginavo
[cdb]che avremmo trovato il ponte in questo stato.
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ci toccherà stringere i denti fin quando
[cdb]non avremo modo di riunirci agli altri.
Stavolta dovrò impegnarmi sul serio!
# Group 49 (0, 5, 8, 1, 29)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Come nella battaglia di Tailtean, annienterò
[cdb]gli stolti che oseranno disonorare la Creazione!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ci siamo, gente. Eliminando Rhea, daremo
[cdb]inizio a una nuova era per il Fódlan!
State pronti a dare il massimo!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Continuate ad avanzare, ma senza forzare
[cdb]il passo. La nostra priorità sono i forti
[cdb]situati sulla linea del fronte!
SubGroup(10)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] e difendi la prima linea!
SubGroup(6)
Unknown83(3356,1220,6897,3463,990,6533,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finora la scelta di dividerci in due gruppi
[cdb]si è rivelata vincente, ma non immaginavo
[cdb]che avremmo trovato il ponte in questo stato.
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ci toccherà stringere i denti fin quando
[cdb]non avremo modo di riunirci agli altri.
Stavolta dovrò impegnarmi sul serio!
# Group 50 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 0, 12, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Uff, il morale dei nemici è più alto del previsto.
L'arcivescova avrà infiammato i loro animi.
# Group 62 (0, 2, 0, 16, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 11: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Evviva! Abbiamo preso il controllo di quasi
[cdb]tutti i forti su questo versante!
# Group 63 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 9: False 1
SubGroup(1)
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Stiamo procedendo piuttosto bene. Coraggio,
[cdb]dobbiamo catturare anche gli altri forti!
# Group 64 (0, 5, 0, 12, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0)
# Hai conquistato i [r]forti[/]!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sì! Abbiamo occupato tutti i forti situati
[cdb]sulla linea del fronte!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sì! Ora controlliamo l'intera linea del fronte!
# Group 65 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0)
# Ci hanno ordinato di fare ritorno alla capitale,
[cdb]ma siamo gli unici in grado di proteggere
[cdb]i servitori della Chiesa.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Quella non è Mercedes? Quindi queste truppe
[cdb]sono al soldo del Regno?
# Group 67 (0, 5, 0, 6, 2)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Farò il mio dovere fino all'ultimo respiro.
# Group 68 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Gli altri ragionano solo in termini di patria
[cdb]e onore. Resto solo io a fare il possibile per
[cdb]aiutare il prossimo!
# Group 69 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,1,14,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ero certo che ti avrei trovata qui,
[cdb]impegnata a proteggere i fedeli.
# Group 70 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(3)
Unknown15(8,13,1,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0)
# [eb][eg2][0:CHARA_G] si unisce alla battaglia per salvare [eg2][1:CHARA_G] al fianco delle unità [eg4][b][0:PARTY][/]!
SubGroup(2)
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0)
# Mercedes... Ecco dov'eri finita.
Penserò io a salvarti.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 20)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(4)
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ho fatto quanto era in mio potere, ma in fin
[cdb]dei conti, non ero all'altezza del compito...
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Mercedes, non devi mettere in gioco la tua vita
[cdb]per questa battaglia. Non ne vale la pena.
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Se l'ho fatto, è stata solo una mia scelta.
Ma hai ragione, è tempo che mi ritiri.
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
# In tal caso ti prego, combatti al mio fianco per
[cdb]il momento. Solo così potrò tenerti al sicuro.
SubGroup(8)
Unknown76(13,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0)
# [eb][eg2][0:CHARA_G] si unisce alla battaglia per affiancare le unità [eg4][b][0:PARTY][/]!
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 5, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 0 1 0
SubGroup(1)
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# È giunto il momento di vendicare il capitano
Jeralt! Combatterò fino alla morte!
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 74 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Spiacente, ma mi batterò con tutte le forze,
[cdb]usando le tecniche più letali del capitano!
# Group 75 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Per l'onore del capitano, non cederò!
Avrò la mia vendetta, lo giuro!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0)
# Non è un tipo da prendere alla leggera.
Dovrò impegnarmi al massimo!
# Group 76 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Shamir! Questo sarà il nostro ultimo scontro.
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi dispiace, Alois.
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Tutto qui ciò che hai da dire? Cosa ne è stato
[cdb]della tua passione, della tua determinazione?
# Group 77 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Sono sul serio così debole?!
# Group 78 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,12,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 79 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e avanza per riconquistare i [g]forti[/]!
SubGroup(2)
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0)
# Difenderò lady Rhea fino al mio ultimo
[cdb]respiro!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Cyril! Non dimenticherò mai il tuo eroismo.
# Group 81 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Il dolore inflitto a lady Rhea verrà ripagato
[cdb]dieci volte tanto!
# Group 82 (0, 2, 0, 7, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(34,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Perché non mi dai ascolto, Cyril? Sai che non
[cdb]è saggio combattere nelle tue condizioni!
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Come avete potuto tradirci, Shamir?
# Group 83 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non posso permettere che finisca in questo
[cdb]modo! Devo aiutare lady Rhea!
SubGroup(2)
Unknown93(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira temporaneamente!
SubGroup(3)
Unknown6(10,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 3, 22)
SubGroup(2)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
Unknown19(10,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
SubGroup(1)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,37600,0,22264,1,0,2,0,0,1,0,0,1,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riappare e avanza da sud per riconquistare i [g]forti[/]!
Unknown6(11,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è una furia grazie all'intervento [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Occhi aperti! Cerca di riprendere i forti!
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
Unknown60(2,0,0,11,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 88 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown43(4,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non permetterò a Claude di accaparrarsi
[cdb]tutta la gloria! Farò in modo che le nostre
[cdb]forze possano riunirsi!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Certo, non è l'entusiasmo a difettargli, ma sarÃ
[cdb]sul serio in grado di fare ciò che dice?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Potrà anche sembrarti un chiacchierone,
[cdb]ma va sempre fino in fondo. Può farcela.
# Group 90 (0, 5, 0, 6, 2)
SubGroup(2)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ho sostenuto il Leicester dietro le quinte
[cdb]fin dai giorni dell'Alleanza! Ma ora è giunto
[cdb]il momento di mostrare le mie vere capacità !
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Quelle che contavi di usare per depormi?
Bene, sono ansioso di vederti in azione!
# Group 92 (18, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
# Group 93 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
# Group 94 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [b]Claude[/] e [b]Lorenz[/] sono una furia!
# Group 112 (0, 2, 2, 3, 32)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 0 0
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,96,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,97,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 12)
SubGroup(1)
SubGroup(4)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
# I nostri alleati sono in difficoltà .
Devo dare loro una mano!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Non è necessario che ti affatichi troppo, Flayn!
Promettimi che lascerai il campo, se dovessi
[cdb]sentirti allo stremo!
# Group 115 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0)
# L'idea di combattere mi ripugna,
[cdb]ma è mio dovere! In guardia!
CloseUp(16,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ho ancora la forza di combattere!
Non posso darmi per vinta!
# Group 117 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Mi spiace, ma temo di aver esaurito le forze.
Devo ritirarmi.
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,1,0,16,92,0,0,0,1,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
Unknown19(16,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,16864,1,47500,0,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha fatto ritorno [eg3][0:AREA]!
# Group 119 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
# Group 120 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ci sono degli alleati feriti sull'altro versante!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] sta offrendo supporto a sud!
SubGroup(2)
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Userò i miei poteri per sanare le loro ferite!
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] sta curando i [r]generali nemici[/] a sud!
SubGroup(1)
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Sembra di assistere al secondo avvento di
Santa Cethleann. Guarirà tutti i nemici
[cdb]se non la fermiamo!
# Group 121 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 1
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 1
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] sta curando i [r]generali nemici[/] a sud!
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 5, 10)
SubGroup(1)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Sembra siano in difficoltà . Non ho scelta,
[cdb]devo intervenire.
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 126 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0)
# Il Fódlan ha bisogno dell'arcivescova.
Chi non comprende questa verità deve morire!
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Che forza incredibile...
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Continuare a combattere in questo stato
[cdb]sarebbe inutile. Meglio ripiegare.
Unknown60(2,1,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 1 0 0
Unknown19(15,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,28864,1,3664,1,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha fatto ritorno [eg3][0:AREA]!
# Group 130 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 129: True 0
# Group 131 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(1)
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Possono ancora respingere le forze nemiche!
Devo trovare il modo di aiutarli!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] sta offrendo supporto a nord!
SubGroup(1)
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
# A me, cavalieri viverna di San Cichol!
SubGroup(6)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza!
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Occhi aperti, gente! È una delle unitÃ
[cdb]più temute dei Cavalieri di Seiros!
# Group 132 (0, 2, 2, 4, 5)
SubGroup(2)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,35700,0,60700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,664,1,29700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(37,63700,0,59700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 5, 29)
SubGroup(3)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
# Riappare la truppa [eg4][0:CHARA_G]!
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: True 0
SubGroup(2)
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
# La Federazione ci sta schiacciando.
Abbiamo qualche speranza di vincere?
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Le forze della Chiesa sembrano disorientate,
[cdb]ora che le abbiamo private dei comandanti.
# Group 142 (0, 2, 0, 4, 6)
SubGroup(1)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: True 0
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quei nemici in prima linea erano tosti, ma noi
[cdb]lo siamo ancora di più! Li abbiamo stesi tutti!
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo sconfitto tutti i comandanti nemici
[cdb]dell'avanguardia.
SubGroup(1)
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nonostante la benedizione della Dea, le truppe
[cdb]ancora in grado di combattere riusciranno a
[cdb]stento a rallentare i nemici!
# Group 143 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 4, 48)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
GroupCheck4(128,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: True 1
Unknown6(28,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Una simile, insensata violenza oltraggia
[cdb]la Dea stessa! Non meritano l'assoluzione!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Guardiani del Sacro Sepolcro, sorgete!
Che il Martello del Giudizio punisca
[cdb]questi ribelli sacrileghi!
SubGroup(6)
Unknown83(6454,1010,6011,6521,996,6037,0,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(1021,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1025,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6374,1032,6024,6438,1008,6042,120,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(26,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0)
# Dai [g]dispositivi[/] emergono [eg1][cp][0:CHARA_G]!
SubGroup(6)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown44(8,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0)
# Usa i [g]comandi[/] per manomettere i [g]dispositivi[/] [eg4][0:CHARA_G]!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Questi soldati devono essere stati creati con
[cdb]la magia. I dispositivi che li controllano non
[cdb]possono essere lontani!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Presumo sia la magia ad animare questi soldati.
I dispositivi che li controllano devono trovarsi
[cdb]nelle vicinanze.
# Group 145 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno invaso [eg2][0:AREA]!
SubGroup(1)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quello ha tutta l'aria di essere il dispositivo che
[cdb]cerchiamo! Dobbiamo catturare il forte per
[cdb]disattivarlo!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi sembra di scorgere un dispositivo laggiù!
Ci toccherà espugnare il forte per fermarlo!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0)
# Conquista il [r]forte[/] e attiva i [g]comandi[/]!
# Group 146 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno invaso [eg2][0:AREA]!
SubGroup(1)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,145,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quello ha tutta l'aria di essere il dispositivo che
[cdb]cerchiamo! Dobbiamo catturare il forte per
[cdb]disattivarlo!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi sembra di scorgere un dispositivo laggiù!
Ci toccherà espugnare il forte per fermarlo!
# Group 147 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1061,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1065,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,150,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Una volta conquistato il forte, dovremo
[cdb]disattivare quell'aggeggio! Non so esattamente
[cdb]come, ma qualcosa ci verrà in mente!
Unknown44(8,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1060,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(9128,1093,5476,9189,1073,5463,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(9190,1044,5586,9238,1038,5542,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0)
# Usa i [g]comandi[/] [eg6][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 150 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,149,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Una volta conquistato il forte, dovremo
[cdb]disattivare quell'aggeggio! Non so esattamente
[cdb]come, ma qualcosa ci verrà in mente!
Unknown44(16,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1064,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(7924,1121,9975,7975,1095,10005,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7881,1083,10088,7944,1069,10090,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0)
# Usa i [g]comandi[/] [eg6][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 151 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
# Group 154 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 1
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0)
# Parte della truppa [eg4][0:CHARA_G] è svanita!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I soldati sono diminuiti, ma alcuni continuano
[cdb]a combattere. Argh, mi danno i brividi...
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# A quanto pare hanno trovato i dispositivi,
[cdb]ma ormai non importa. Non hanno alcuna
[cdb]possibilità di vincere.
# Group 155 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 1
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0)
# Parte della truppa [eg4][0:CHARA_G] è svanita!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I soldati sono diminuiti, ma alcuni continuano
[cdb]a combattere. Argh, mi danno i brividi...
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# A quanto pare hanno trovato i dispositivi,
[cdb]ma ormai non importa. Non hanno alcuna
[cdb]possibilità di vincere.
# Group 156 (0, 5, 0, 4, 47)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,154,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] non è più in vista! Non appaiono più [cp][1:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] non è più in vista! Non appaiono più [cp][1:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
SubGroup(6)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0)
# Hai manomesso i [g]dispositivi[/] [eg4][0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quegli strani soldati sono spariti!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo disattivato tutti i dispositivi. Quelle
[cdb]creature non dovrebbero più darci problemi.
# Group 157 (14, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(26,46967,0,31242,0,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(27,36276,0,46160,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,64605,0,60505,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,54821,0,2358,1,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,62753,0,20317,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,42839,0,35386,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 38)
SubGroup(2)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0)
# Riappaiono [eg1][cp][0:CHARA_G]!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0)
# Usa i [g]comandi[/] per manomettere i [g]dispositivi[/] [eg4][0:CHARA_G]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 9, 21)
SubGroup(4)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
SubGroup(2)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 0 1 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0)
# [eb][eg2][0:AREA] e [eg2][1:AREA] sono ora accessibili!
SubGroup(2)
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Se saremo sopraffatti e la Chiesa Centrale
[cdb]sarà spazzata via, i fedeli si ritroveranno
[cdb]senza punti di riferimento.
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Che prospettiva terrificante... Combatterò
[cdb]al tuo fianco per impedirlo, fratello!
SubGroup(3)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 174 (0, 5, 0, 2, 82)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Dea, donami la tua divina potenza! Aaargh!
SubGroup(3)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,1,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,360,1,0,0,0,0,0,1,0)
# Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] attacca con la [r]magia bianca perduta[/]!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0)
# La [r]magia bianca perduta[/] ha fatto svanire tutti i [b]forti alleati[/]!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Cosa?! Da dove proviene una magia così
[cdb]potente? L'arcivescova si è forse decisa a
[cdb]scoprire le carte?
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non scherza affatto... Attenzione, gente!
Non lasciatevi mettere all'angolo dai nemici!
# Group 175 (0, 5, 8, 2, 104)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Dea, donami la tua divina potenza! Aaargh!
SubGroup(6)
Unknown14(88,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(88,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,240,1,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] attacca con la [r]magia bianca perduta[/]!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(88,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
Unknown53(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0)
# La [r]magia bianca perduta[/] ha fatto svanire tutti i [b]forti alleati[/]!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Cosa?! Da dove proviene una magia così
[cdb]potente? L'arcivescova si è forse decisa a
[cdb]scoprire le carte?
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non scherza affatto... Attenzione, gente!
Non lasciatevi mettere all'angolo dai nemici!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,88,0,23,15,9,1,0,1,0,0,0)
# Group 178 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,89,0,23,20,8,1,0,1,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,90,0,23,20,12,1,0,1,0,0,0)
# Group 180 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Coraggio! Non sono un avversario da
[cdb]sottovalutare, quando sono nel pieno
[cdb]delle forze!
# Group 186 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Sembra che molto sia cambiato dai tempi
[cdb]dell'Accademia. Ma non mi lascerò sconfiggere!
# Group 187 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non sono riuscito a fermarli...
Perdonami, Rhea!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non si torna più indietro, ormai.
Avanti! È ora di farla finita!
# Group 189 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Oh... Mi sento così... stanca...
# Group 190 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,16,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Lady Rhea, io... Mi dispiace, non riesco più a...
# Group 191 (0, 2, 2, 4, 0)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
# Group 193 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 187: 0 1 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Flayn! No! Come è potuto accadere?
Chi ha osato giungere a tanto?
SubGroup(1)
Unknown77(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è a terra! [eb][eg2][1:CHARA_G] è su tutte le furie!
# Group 194 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
If254(3,197,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Rhea, dobbiamo ritirarci. Non posso permettere
[cdb]che Flayn muoia.
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Che la fortuna vi sorrida, lady Rhea!
SubGroup(2)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si ritirano!
SubGroup(1)
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Fate ciò che dovete. Sistemerò questa faccenda
[cdb]di persona!
# Group 195 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La battaglia si farà ancora più aspra d'ora in
[cdb]avanti. Gli Immortali sono pronti all'azione!
# Group 197 (0, 5, 0, 2, 43)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Scatenatevi! Oscurate il cielo con
[cdb]le vostre frecce!
SubGroup(3)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,16,2,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
SubGroup(2)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e usa [b]Pioggia[/] [b]di[/] [b]cenere[/]!
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(3,191,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
# IIIH! C'è qualcosa in cielo! Arriva!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Siamo in grave pericolo! Soldati, ripiegate!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] sono nei guai a causa di [b]Pioggia[/] [b]di[/] [b]cenere[/]!
SubGroup(1)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Da dove viene questo attacco?!
# Group 198 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 10, 18)
SubGroup(3)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(192,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 192: True 0
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 194: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 202: 0 1 0
SubGroup(3)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha esaurito le frecce! [b]Pioggia di cenere[/] interrotta!
SubGroup(3)
Unknown18(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 202 (0, 5, 0, 8, 5)
SubGroup(5)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 202: 0 1 0
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte! [b]Pioggia di cenere[/] interrotta!
# Group 203 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 5, 0, 2, 59)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 174: True 0
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Questo... dev'essere il giudizio della Dea!
Non abbiate paura, uomini, siamo sotto
[cdb]la sua divina protezione! Carica!
SubGroup(24)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
# E quella magia sarebbe la protezione divina?
La loro fede li ha completamente accecati!
Unknown55(0,18,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,22,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,92,12,0,0,1,1,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] è una furia e avanza!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Quando la fede si mescola alla paura, le persone
[cdb]diventano capaci delle peggiori nefandezze.
Dobbiamo fermarli a ogni costo!
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
# Group 205 (0, 5, 0, 9, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Erano dei nemici temibili, ma ora la situazione
[cdb]dovrebbe farsi più semplice.
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Erano nemici piuttosto coriacei, ma questa
[cdb]vittoria dovrebbe rendere tutto più semplice
[cdb]da qui in poi, dico bene?
# Group 206 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 207 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
# L'accesso [eg3][0:AREA] è aperto!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0)
# È il giorno del giudizio per i nostri nemici!
Chiunque sia ancora in grado di combattere,
[cdb]mi segua!
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha smesso di attaccare con la [r]magia bianca perduta[/]!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,14,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e guida le unità [eg4][b][0:PARTY][/] alla vittoria!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non mi lascerò sconfiggere da una Federazione
[cdb]nata senza la benedizione della Dea.
# Group 209 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non c'è assoluzione per voi. Non avrò pietÃ
[cdb]per coloro che osano sbarrarmi il cammino.
Né oggi, né mai!
# Group 210 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Questo scontro è una formalità , dopo quanto
[cdb]abbiamo affrontato nel Canyon Rosso!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Immonda creatura... Ero certa che prima o poi
[cdb]avresti rivolto la tua lama contro di me.
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0)
# Non farti strane idee: i miei poteri non
[cdb]c'entrano nulla con questa faccenda.
Sono qui per mia libera scelta!
# Group 212 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,65,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Giuro sul nome della Dea che verrete
[cdb]giudicati tutti! Tutti! Aaargh!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è una furia!
SubGroup(2)
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Finalmente cominciamo a divertirci.
Allora, te la senti di continuare?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0)
# Certo. Ma ricorda: quando avremo vinto
[cdb]questa battaglia, dovrai mostrarmi il nuovo
[cdb]mondo che hai intenzione di creare.
# Group 213 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# E così, hai scelto di schierarti al fianco
[cdb]di Edelgard... Mi deludi, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Niente di personale, Rhea. Voglio solo vedere
[cdb]come sarebbe il mondo senza gente come voi.
If254(2,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Desideri a tal punto togliermi la vita?
È questo che vuoi?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Questo mondo non cambierà mai, fin quando
[cdb]il popolo continuerà ad affidarsi a voi!
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown45(36,1,33,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vi dovevo molto, ma il debito è stato ripagato.
Se vi aspettavate di più, peggio per voi.
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Sì, il tuo debito nei miei confronti è acqua
[cdb]passata, Shamir. Questo tuo comportamento,
[cdb]invece...
If254(2,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mi spiace molto, Rhea, ma questa è la strada
[cdb]che ho scelto.
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Prega di non doverti pentire di questa decisione
[cdb]nell'aldilà , Shamir.
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,35,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Jeralt?! Non avrei mai immaginato di vederti
[cdb]schierato al fianco della Federazione.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
# La vita è piena di sorprese. Ma speravo che
[cdb]affrontarvi in battaglia non fosse una di queste.
If254(2,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Eravamo su un campo di battaglia proprio
[cdb]come questo. Ricordate, Rhea? Sono trascorsi
300 anni, ormai...
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Non farmi pentire della decisione che presi
[cdb]quel giorno, Jeralt.
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,0,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Assomigli così tanto a... No, non è possibile.
Ma se fosse, perché mai dovresti minacciarmi?
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0)
# Ti comporti come se ci conoscessimo.
If254(2,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ne ero certa. Sei [MFB:il figlio_la figlia] di Sitri. Che sia stata
[cdb]la mano del destino a condurci qui?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0)
# Non ho idea di cosa tu stia blaterando.
Sono qui per combattere, non per parlare!
# Group 222 (0, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Non è finita! Devo resistere, nel nome dei
[cdb]compatrioti di mia madre che sono caduti!
SubGroup(1)
Unknown18(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown63(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Beh, questa è una vera sorpresa...
Quindi Rhea è la Purissima?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0)
# Chiunque sia, dobbiamo ucciderla.
E ora concentrati, o ti schiaccerà !
SubGroup(2)
Unknown10(0,1,17,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5234,4,8,9,17,92,92,23,0,0,0,0,0,0,0)
# Group 224 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown139(0,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 226 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown139(1,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 227 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
Unknown139(2,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 228 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown139(3,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 229 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Solo un ultimo sforzo! Coraggio, ci siamo quasi!
If254(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Comincio ad avere fame, ma devo resistere!
Ci aspetta un banchetto memorabile,
[cdb]dopo una vittoria del genere!
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quante ne abbiamo passate...
Spero che la ricompensa sarà adeguata.
# Group 231 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La nostra vittoria mi assicurerà un posto
[cdb]negli annali tra gli eroi del Fódlan.
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo affrontato parecchi imprevisti,
[cdb]ma ora siamo qui. Il nostro re è proprio
[cdb]un tipo fuori dal comune...
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Siamo ben lontani dalla fine, ma una vittoria
[cdb]sarebbe un enorme passo avanti!
# Group 232 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È il momento di scrivere la parola fine.
Amici, amiche: datemi la vostra forza!
If254(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se esiste un modo per rendere più giusti
[cdb]il Leicester e il Fódlan, devo provarci!
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non sono persuasa che sia la scelta migliore,
[cdb]ma devo fidarmi di Claude e insistere!
# Group 233 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(234,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 234: True 0
Unknown60(4,0,0,92,92,13,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 245 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 235: True 0
Unknown60(4,0,0,92,92,11,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 246 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(236,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 236: True 0
Unknown60(4,0,0,92,92,15,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 247 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 237: True 0
Unknown60(4,0,0,92,92,12,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 248 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 238: True 0
Unknown60(4,0,0,92,92,2,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 249 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 239: True 0
Unknown60(4,0,0,92,92,3,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 250 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 240: True 0
Unknown60(4,0,0,92,92,7,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 251 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 241: True 0
Unknown60(4,0,0,92,92,5,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 252 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(242,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 242: True 0
Unknown60(4,0,0,92,92,8,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 253 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(243,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 243: True 0
Unknown60(4,0,0,92,92,4,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 254 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck4(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 247: True 0
GroupCheck4(252,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 252: True 0
SubGroup(11)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0)
# Sei di nuovo al fianco delle unità [eg4][b][0:PARTY][/]!
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# La nostra armata è finalmente riunita, grazie
[cdb]ai miei sforzi! Le mie abilità di comando sono
[cdb]indiscutibilmente superiori a quelle del re!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Casomai ti fosse sfuggito, il tuo re è qui.
E se proprio ci tieni a soffiarmi il posto, sarò
[cdb]lieto di consentirti di sostituirmi, più avanti.
# Group 255 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 256 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 257 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 259 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown43(4,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 261 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 262 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 263 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 264 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 266 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 267 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 268 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 269 (0, 8, 0, 4, 10)
SubGroup(3)
Unknown19(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
SubGroup(5)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] è stata sconfitta!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non siamo più in condizione di affrontarli.
Mi duole ammetterlo, ma abbiamo perso.
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 270 (0, 8, 0, 5, 10)
SubGroup(4)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
SubGroup(0)
SubGroup(5)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] è stata sconfitta!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non siamo più in condizione di affrontarli.
Mi duole ammetterlo, ma abbiamo perso.
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Eravamo così vicini... a raggiungere... i nostri obiettivi...
Eravamo così vicini... a raggiungere... i nostri obiettivi...
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Alois
volume_up
Capitano... Moglie mia... Figliola... Mi dispiace...
Capitano... Moglie mia... Figliola... Mi dispiace...
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
volume_up
Lady Rhea... Mi dispiace... Non sono riuscito a esservi di aiuto.
Lady Rhea... Mi dispiace... Non sono riuscito a esservi di aiuto.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
volume_up
No! Mancava... così poco...
No! Mancava... così poco...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
volume_up
No! Mancava... così poco...
No! Mancava... così poco...
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] attacca con la [r]magia bianca perduta[/]!
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
volume_up
Come nella battaglia di Tailtean, annienterò gli stolti che oseranno disonorare la Creazione!
Come nella battaglia di Tailtean, annienterò gli stolti che oseranno disonorare la Creazione!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Ci siamo, gente. Eliminando Rhea, daremo inizio a una nuova era per il Fódlan! State pronti a dare il massimo!
Ci siamo, gente. Eliminando Rhea, daremo inizio a una nuova era per il Fódlan! State pronti a dare il massimo!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Continuate ad avanzare, ma senza forzare il passo. La nostra priorità sono i forti situati sulla linea del fronte!
Continuate ad avanzare, ma senza forzare il passo. La nostra priorità sono i forti situati sulla linea del fronte!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e difendi la prima linea!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
volume_up
Soldati, mettete in gioco le vostre vite per la gloria della Dea, e insieme annienteremo i miscredenti della Federazione!
Soldati, mettete in gioco le vostre vite per la gloria della Dea, e insieme annienteremo i miscredenti della Federazione!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Finora la scelta di dividerci in due gruppi si è rivelata vincente, ma non immaginavo che avremmo trovato il ponte in questo stato.
Finora la scelta di dividerci in due gruppi si è rivelata vincente, ma non immaginavo che avremmo trovato il ponte in questo stato.
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
volume_up
Ci toccherà stringere i denti fin quando non avremo modo di riunirci agli altri. Stavolta dovrò impegnarmi sul serio!
Ci toccherà stringere i denti fin quando non avremo modo di riunirci agli altri. Stavolta dovrò impegnarmi sul serio!
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
volume_up
Come nella battaglia di Tailtean, annienterò gli stolti che oseranno disonorare la Creazione!
Come nella battaglia di Tailtean, annienterò gli stolti che oseranno disonorare la Creazione!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Ci siamo, gente. Eliminando Rhea, daremo inizio a una nuova era per il Fódlan! State pronti a dare il massimo!
Ci siamo, gente. Eliminando Rhea, daremo inizio a una nuova era per il Fódlan! State pronti a dare il massimo!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
volume_up
Continuate ad avanzare, ma senza forzare il passo. La nostra priorità sono i forti situati sulla linea del fronte!
Continuate ad avanzare, ma senza forzare il passo. La nostra priorità sono i forti situati sulla linea del fronte!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e difendi la prima linea!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
volume_up
Finora la scelta di dividerci in due gruppi si è rivelata vincente, ma non immaginavo che avremmo trovato il ponte in questo stato.
Finora la scelta di dividerci in due gruppi si è rivelata vincente, ma non immaginavo che avremmo trovato il ponte in questo stato.
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
volume_up
Ci toccherà stringere i denti fin quando non avremo modo di riunirci agli altri. Stavolta dovrò impegnarmi sul serio!
Ci toccherà stringere i denti fin quando non avremo modo di riunirci agli altri. Stavolta dovrò impegnarmi sul serio!
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
volume_up
Uff, il morale dei nemici è più alto del previsto. L'arcivescova avrà infiammato i loro animi.
Uff, il morale dei nemici è più alto del previsto. L'arcivescova avrà infiammato i loro animi.
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Raphael
volume_up
Evviva! Abbiamo preso il controllo di quasi tutti i forti su questo versante!
Evviva! Abbiamo preso il controllo di quasi tutti i forti su questo versante!
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Lysithea
volume_up
Stiamo procedendo piuttosto bene. Coraggio, dobbiamo catturare anche gli altri forti!
Stiamo procedendo piuttosto bene. Coraggio, dobbiamo catturare anche gli altri forti!
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Leonie
volume_up
Sì! Abbiamo occupato tutti i forti situati sulla linea del fronte!
Sì! Abbiamo occupato tutti i forti situati sulla linea del fronte!
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Mercedes
volume_up
Ci hanno ordinato di fare ritorno alla capitale, ma siamo gli unici in grado di proteggere i servitori della Chiesa.
Ci hanno ordinato di fare ritorno alla capitale, ma siamo gli unici in grado di proteggere i servitori della Chiesa.
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
volume_up
Quella non è Mercedes? Quindi queste truppe sono al soldo del Regno?
Quella non è Mercedes? Quindi queste truppe sono al soldo del Regno?
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
volume_up
Gli altri ragionano solo in termini di patria e onore. Resto solo io a fare il possibile per aiutare il prossimo!
Gli altri ragionano solo in termini di patria e onore. Resto solo io a fare il possibile per aiutare il prossimo!
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Ashe
volume_up
Ero certo che ti avrei trovata qui, impegnata a proteggere i fedeli.
Ero certo che ti avrei trovata qui, impegnata a proteggere i fedeli.
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0)
[eb][eg2][0:CHARA_G] si unisce alla battaglia per salvare [eg2][1:CHARA_G] al fianco delle unità [eg4][b][0:PARTY][/]!
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Jeritza
volume_up
Mercedes... Ecco dov'eri finita. Penserò io a salvarti.
Mercedes... Ecco dov'eri finita. Penserò io a salvarti.
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
volume_up
Ho fatto quanto era in mio potere, ma in fin dei conti, non ero all'altezza del compito...
Ho fatto quanto era in mio potere, ma in fin dei conti, non ero all'altezza del compito...
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Jeritza
volume_up
Mercedes, non devi mettere in gioco la tua vita per questa battaglia. Non ne vale la pena.
Mercedes, non devi mettere in gioco la tua vita per questa battaglia. Non ne vale la pena.
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Se l'ho fatto, è stata solo una mia scelta. Ma hai ragione, è tempo che mi ritiri.
Se l'ho fatto, è stata solo una mia scelta. Ma hai ragione, è tempo che mi ritiri.
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Jeritza
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In tal caso ti prego, combatti al mio fianco per il momento. Solo così potrò tenerti al sicuro.
In tal caso ti prego, combatti al mio fianco per il momento. Solo così potrò tenerti al sicuro.
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0)
[eb][eg2][0:CHARA_G] si unisce alla battaglia per affiancare le unità [eg4][b][0:PARTY][/]!
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Alois
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È giunto il momento di vendicare il capitano Jeralt! Combatterò fino alla morte!
È giunto il momento di vendicare il capitano Jeralt! Combatterò fino alla morte!
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Alois
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Spiacente, ma mi batterò con tutte le forze, usando le tecniche più letali del capitano!
Spiacente, ma mi batterò con tutte le forze, usando le tecniche più letali del capitano!
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Alois
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Per l'onore del capitano, non cederò! Avrò la mia vendetta, lo giuro!
Per l'onore del capitano, non cederò! Avrò la mia vendetta, lo giuro!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Non è un tipo da prendere alla leggera. Dovrò impegnarmi al massimo!
Non è un tipo da prendere alla leggera. Dovrò impegnarmi al massimo!
[es]1_9_17_26_34_42_58_66_Shez
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Non è un tipo da prendere alla leggera. Dovrò impegnarmi al massimo!
Non è un tipo da prendere alla leggera. Dovrò impegnarmi al massimo!
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Alois
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Tutto qui ciò che hai da dire? Cosa ne è stato della tua passione, della tua determinazione?
Tutto qui ciò che hai da dire? Cosa ne è stato della tua passione, della tua determinazione?
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e avanza per riconquistare i forti!
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
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Difenderò lady Rhea fino al mio ultimo respiro!
Difenderò lady Rhea fino al mio ultimo respiro!
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Cyril
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Il dolore inflitto a lady Rhea verrà ripagato dieci volte tanto!
Il dolore inflitto a lady Rhea verrà ripagato dieci volte tanto!
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Shamir
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Perché non mi dai ascolto, Cyril? Sai che non è saggio combattere nelle tue condizioni!
Perché non mi dai ascolto, Cyril? Sai che non è saggio combattere nelle tue condizioni!
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Cyril
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Non posso permettere che finisca in questo modo! Devo aiutare lady Rhea!
Non posso permettere che finisca in questo modo! Devo aiutare lady Rhea!
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riappare e avanza da sud per riconquistare i forti!
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è una furia grazie all'intervento [eg4][1:CHARA_G]!
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Non permetterò a Claude di accaparrarsi tutta la gloria! Farò in modo che le nostre forze possano riunirsi!
Non permetterò a Claude di accaparrarsi tutta la gloria! Farò in modo che le nostre forze possano riunirsi!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Certo, non è l'entusiasmo a difettargli, ma sarà sul serio in grado di fare ciò che dice?
Certo, non è l'entusiasmo a difettargli, ma sarà sul serio in grado di fare ciò che dice?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Potrà anche sembrarti un chiacchierone, ma va sempre fino in fondo. Può farcela.
Potrà anche sembrarti un chiacchierone, ma va sempre fino in fondo. Può farcela.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Ho sostenuto il Leicester dietro le quinte fin dai giorni dell'Alleanza! Ma ora è giunto il momento di mostrare le mie vere capacità!
Ho sostenuto il Leicester dietro le quinte fin dai giorni dell'Alleanza! Ma ora è giunto il momento di mostrare le mie vere capacità!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Quelle che contavi di usare per depormi? Bene, sono ansioso di vederti in azione!
Quelle che contavi di usare per depormi? Bene, sono ansioso di vederti in azione!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
[b]Claude[/] e [b]Lorenz[/] sono una furia!
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Flayn
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I nostri alleati sono in difficoltà. Devo dare loro una mano!
I nostri alleati sono in difficoltà. Devo dare loro una mano!
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Non è necessario che ti affatichi troppo, Flayn! Promettimi che lascerai il campo, se dovessi sentirti allo stremo!
Non è necessario che ti affatichi troppo, Flayn! Promettimi che lascerai il campo, se dovessi sentirti allo stremo!
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Flayn
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L'idea di combattere mi ripugna, ma è mio dovere! In guardia!
L'idea di combattere mi ripugna, ma è mio dovere! In guardia!
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Flayn
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Ho ancora la forza di combattere! Non posso darmi per vinta!
Ho ancora la forza di combattere! Non posso darmi per vinta!
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Flayn
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Mi spiace, ma temo di aver esaurito le forze. Devo ritirarmi.
Mi spiace, ma temo di aver esaurito le forze. Devo ritirarmi.
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha fatto ritorno [eg3][0:AREA]!
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] sta offrendo supporto a sud!
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] sta curando i [r]generali nemici[/] a sud!
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Sembra di assistere al secondo avvento di Santa Cethleann. Guarirà tutti i nemici se non la fermiamo!
Sembra di assistere al secondo avvento di Santa Cethleann. Guarirà tutti i nemici se non la fermiamo!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] sta curando i [r]generali nemici[/] a sud!
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Sembra siano in difficoltà. Non ho scelta, devo intervenire.
Sembra siano in difficoltà. Non ho scelta, devo intervenire.
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth
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Il Fódlan ha bisogno dell'arcivescova. Chi non comprende questa verità deve morire!
Il Fódlan ha bisogno dell'arcivescova. Chi non comprende questa verità deve morire!
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Continuare a combattere in questo stato sarebbe inutile. Meglio ripiegare.
Continuare a combattere in questo stato sarebbe inutile. Meglio ripiegare.
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha fatto ritorno [eg3][0:AREA]!
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Possono ancora respingere le forze nemiche! Devo trovare il modo di aiutarli!
Possono ancora respingere le forze nemiche! Devo trovare il modo di aiutarli!
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] sta offrendo supporto a nord!
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza!
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Occhi aperti, gente! È una delle unità più temute dei Cavalieri di Seiros!
Occhi aperti, gente! È una delle unità più temute dei Cavalieri di Seiros!
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
Riappare la truppa [eg4][0:CHARA_G]!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza!
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
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La Federazione ci sta schiacciando. Abbiamo qualche speranza di vincere?
La Federazione ci sta schiacciando. Abbiamo qualche speranza di vincere?
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Le forze della Chiesa sembrano disorientate, ora che le abbiamo private dei comandanti.
Le forze della Chiesa sembrano disorientate, ora che le abbiamo private dei comandanti.
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Raphael
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Quei nemici in prima linea erano tosti, ma noi lo siamo ancora di più! Li abbiamo stesi tutti!
Quei nemici in prima linea erano tosti, ma noi lo siamo ancora di più! Li abbiamo stesi tutti!
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Abbiamo sconfitto tutti i comandanti nemici dell'avanguardia.
Abbiamo sconfitto tutti i comandanti nemici dell'avanguardia.
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
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Nonostante la benedizione della Dea, le truppe ancora in grado di combattere riusciranno a stento a rallentare i nemici!
Nonostante la benedizione della Dea, le truppe ancora in grado di combattere riusciranno a stento a rallentare i nemici!
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Una simile, insensata violenza oltraggia la Dea stessa! Non meritano l'assoluzione!
Una simile, insensata violenza oltraggia la Dea stessa! Non meritano l'assoluzione!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Guardiani del Sacro Sepolcro, sorgete! Che il Martello del Giudizio punisca questi ribelli sacrileghi!
Guardiani del Sacro Sepolcro, sorgete! Che il Martello del Giudizio punisca questi ribelli sacrileghi!
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0)
Dai dispositivi emergono [eg1][cp][0:CHARA_G]!
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Usa i comandi per manomettere i dispositivi [eg4][0:CHARA_G]!
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Lysithea
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Questi soldati devono essere stati creati con la magia. I dispositivi che li controllano non possono essere lontani!
Questi soldati devono essere stati creati con la magia. I dispositivi che li controllano non possono essere lontani!
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Presumo sia la magia ad animare questi soldati. I dispositivi che li controllano devono trovarsi nelle vicinanze.
Presumo sia la magia ad animare questi soldati. I dispositivi che li controllano devono trovarsi nelle vicinanze.
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0)
Le unità [eg4][b][0:PARTY][/] hanno invaso [eg2][0:AREA]!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ignatz
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Quello ha tutta l'aria di essere il dispositivo che cerchiamo! Dobbiamo catturare il forte per disattivarlo!
Quello ha tutta l'aria di essere il dispositivo che cerchiamo! Dobbiamo catturare il forte per disattivarlo!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Mi sembra di scorgere un dispositivo laggiù! Ci toccherà espugnare il forte per fermarlo!
Mi sembra di scorgere un dispositivo laggiù! Ci toccherà espugnare il forte per fermarlo!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0)
Conquista il [r]forte[/] e attiva i comandi!
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0)
Le unità [eg4][b][0:PARTY][/] hanno invaso [eg2][0:AREA]!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ignatz
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Quello ha tutta l'aria di essere il dispositivo che cerchiamo! Dobbiamo catturare il forte per disattivarlo!
Quello ha tutta l'aria di essere il dispositivo che cerchiamo! Dobbiamo catturare il forte per disattivarlo!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Mi sembra di scorgere un dispositivo laggiù! Ci toccherà espugnare il forte per fermarlo!
Mi sembra di scorgere un dispositivo laggiù! Ci toccherà espugnare il forte per fermarlo!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Una volta conquistato il forte, dovremo disattivare quell'aggeggio! Non so esattamente come, ma qualcosa ci verrà in mente!
Una volta conquistato il forte, dovremo disattivare quell'aggeggio! Non so esattamente come, ma qualcosa ci verrà in mente!
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0)
Usa i comandi [eg6][0:AREA]!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Una volta conquistato il forte, dovremo disattivare quell'aggeggio! Non so esattamente come, ma qualcosa ci verrà in mente!
Una volta conquistato il forte, dovremo disattivare quell'aggeggio! Non so esattamente come, ma qualcosa ci verrà in mente!
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0)
Usa i comandi [eg6][0:AREA]!
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0)
Parte della truppa [eg4][0:CHARA_G] è svanita!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Leonie
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I soldati sono diminuiti, ma alcuni continuano a combattere. Argh, mi danno i brividi...
I soldati sono diminuiti, ma alcuni continuano a combattere. Argh, mi danno i brividi...
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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A quanto pare hanno trovato i dispositivi, ma ormai non importa. Non hanno alcuna possibilità di vincere.
A quanto pare hanno trovato i dispositivi, ma ormai non importa. Non hanno alcuna possibilità di vincere.
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0)
Parte della truppa [eg4][0:CHARA_G] è svanita!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Leonie
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I soldati sono diminuiti, ma alcuni continuano a combattere. Argh, mi danno i brividi...
I soldati sono diminuiti, ma alcuni continuano a combattere. Argh, mi danno i brividi...
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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A quanto pare hanno trovato i dispositivi, ma ormai non importa. Non hanno alcuna possibilità di vincere.
A quanto pare hanno trovato i dispositivi, ma ormai non importa. Non hanno alcuna possibilità di vincere.
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] non è più in vista! Non appaiono più [cp][1:CHARA_G]!
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] non è più in vista! Non appaiono più [cp][1:CHARA_G]!
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai manomesso i dispositivi [eg4][0:CHARA_G]!
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Abbiamo disattivato tutti i dispositivi. Quelle creature non dovrebbero più darci problemi.
Abbiamo disattivato tutti i dispositivi. Quelle creature non dovrebbero più darci problemi.
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0)
Riappaiono [eg1][cp][0:CHARA_G]!
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0)
Usa i comandi per manomettere i dispositivi [eg4][0:CHARA_G]!
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0)
[eb][eg2][0:AREA] e [eg2][1:AREA] sono ora accessibili!
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Seteth
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Se saremo sopraffatti e la Chiesa Centrale sarà spazzata via, i fedeli si ritroveranno senza punti di riferimento.
Se saremo sopraffatti e la Chiesa Centrale sarà spazzata via, i fedeli si ritroveranno senza punti di riferimento.
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Flayn
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Che prospettiva terrificante... Combatterò al tuo fianco per impedirlo, fratello!
Che prospettiva terrificante... Combatterò al tuo fianco per impedirlo, fratello!
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] attacca con la [r]magia bianca perduta[/]!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0)
La [r]magia bianca perduta[/] ha fatto svanire tutti i [b]forti alleati[/]!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Cosa?! Da dove proviene una magia così potente? L'arcivescova si è forse decisa a scoprire le carte?
Cosa?! Da dove proviene una magia così potente? L'arcivescova si è forse decisa a scoprire le carte?
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Non scherza affatto... Attenzione, gente! Non lasciatevi mettere all'angolo dai nemici!
Non scherza affatto... Attenzione, gente! Non lasciatevi mettere all'angolo dai nemici!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] attacca con la [r]magia bianca perduta[/]!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0)
La [r]magia bianca perduta[/] ha fatto svanire tutti i [b]forti alleati[/]!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Cosa?! Da dove proviene una magia così potente? L'arcivescova si è forse decisa a scoprire le carte?
Cosa?! Da dove proviene una magia così potente? L'arcivescova si è forse decisa a scoprire le carte?
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Non scherza affatto... Attenzione, gente! Non lasciatevi mettere all'angolo dai nemici!
Non scherza affatto... Attenzione, gente! Non lasciatevi mettere all'angolo dai nemici!
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Seteth
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Coraggio! Non sono un avversario da sottovalutare, quando sono nel pieno delle forze!
Coraggio! Non sono un avversario da sottovalutare, quando sono nel pieno delle forze!
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Seteth
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Sembra che molto sia cambiato dai tempi dell'Accademia. Ma non mi lascerò sconfiggere!
Sembra che molto sia cambiato dai tempi dell'Accademia. Ma non mi lascerò sconfiggere!
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Flayn
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Non si torna più indietro, ormai. Avanti! È ora di farla finita!
Non si torna più indietro, ormai. Avanti! È ora di farla finita!
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Seteth
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Flayn! No! Come è potuto accadere? Chi ha osato giungere a tanto?
Flayn! No! Come è potuto accadere? Chi ha osato giungere a tanto?
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è a terra! [eb][eg2][1:CHARA_G] è su tutte le furie!
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Seteth
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Rhea, dobbiamo ritirarci. Non posso permettere che Flayn muoia.
Rhea, dobbiamo ritirarci. Non posso permettere che Flayn muoia.
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si ritirano!
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Fate ciò che dovete. Sistemerò questa faccenda di persona!
Fate ciò che dovete. Sistemerò questa faccenda di persona!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Hilda
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La battaglia si farà ancora più aspra d'ora in avanti. Gli Immortali sono pronti all'azione!
La battaglia si farà ancora più aspra d'ora in avanti. Gli Immortali sono pronti all'azione!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Scatenatevi! Oscurate il cielo con le vostre frecce!
Scatenatevi! Oscurate il cielo con le vostre frecce!
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e usa [b]Pioggia[/] [b]di[/] [b]cenere[/]!
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] sono nei guai a causa di [b]Pioggia[/] [b]di[/] [b]cenere[/]!
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha esaurito le frecce! [b]Pioggia di cenere[/] interrotta!
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte! [b]Pioggia di cenere[/] interrotta!
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Questo... dev'essere il giudizio della Dea! Non abbiate paura, uomini, siamo sotto la sua divina protezione! Carica!
Questo... dev'essere il giudizio della Dea! Non abbiate paura, uomini, siamo sotto la sua divina protezione! Carica!
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Marianne
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E quella magia sarebbe la protezione divina? La loro fede li ha completamente accecati!
E quella magia sarebbe la protezione divina? La loro fede li ha completamente accecati!
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] è una furia e avanza!
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Marianne
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Quando la fede si mescola alla paura, le persone diventano capaci delle peggiori nefandezze. Dobbiamo fermarli a ogni costo!
Quando la fede si mescola alla paura, le persone diventano capaci delle peggiori nefandezze. Dobbiamo fermarli a ogni costo!
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ignatz
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Erano dei nemici temibili, ma ora la situazione dovrebbe farsi più semplice.
Erano dei nemici temibili, ma ora la situazione dovrebbe farsi più semplice.
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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Erano nemici piuttosto coriacei, ma questa vittoria dovrebbe rendere tutto più semplice da qui in poi, dico bene?
Erano nemici piuttosto coriacei, ma questa vittoria dovrebbe rendere tutto più semplice da qui in poi, dico bene?
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
L'accesso [eg3][0:AREA] è aperto!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea
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È il giorno del giudizio per i nostri nemici! Chiunque sia ancora in grado di combattere, mi segua!
È il giorno del giudizio per i nostri nemici! Chiunque sia ancora in grado di combattere, mi segua!
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha smesso di attaccare con la [r]magia bianca perduta[/]!
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e guida le unità [eg4][b][0:PARTY][/] alla vittoria!
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Non mi lascerò sconfiggere da una Federazione nata senza la benedizione della Dea.
Non mi lascerò sconfiggere da una Federazione nata senza la benedizione della Dea.
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Non c'è assoluzione per voi. Non avrò pietà per coloro che osano sbarrarmi il cammino. Né oggi, né mai!
Non c'è assoluzione per voi. Non avrò pietà per coloro che osano sbarrarmi il cammino. Né oggi, né mai!
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Questo scontro è una formalità, dopo quanto abbiamo affrontato nel Canyon Rosso!
Questo scontro è una formalità, dopo quanto abbiamo affrontato nel Canyon Rosso!
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Immonda creatura... Ero certa che prima o poi avresti rivolto la tua lama contro di me.
Immonda creatura... Ero certa che prima o poi avresti rivolto la tua lama contro di me.
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Non farti strane idee: i miei poteri non c'entrano nulla con questa faccenda. Sono qui per mia libera scelta!
Non farti strane idee: i miei poteri non c'entrano nulla con questa faccenda. Sono qui per mia libera scelta!
[es]1_9_17_26_34_42_58_66_Shez
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Non farti strane idee: i miei poteri non c'entrano nulla con questa faccenda. Sono qui per mia libera scelta!
Non farti strane idee: i miei poteri non c'entrano nulla con questa faccenda. Sono qui per mia libera scelta!
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Giuro sul nome della Dea che verrete giudicati tutti! Tutti! Aaargh!
Giuro sul nome della Dea che verrete giudicati tutti! Tutti! Aaargh!
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è una furia!
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Finalmente cominciamo a divertirci. Allora, te la senti di continuare?
Finalmente cominciamo a divertirci. Allora, te la senti di continuare?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Certo. Ma ricorda: quando avremo vinto questa battaglia, dovrai mostrarmi il nuovo mondo che hai intenzione di creare.
Certo. Ma ricorda: quando avremo vinto questa battaglia, dovrai mostrarmi il nuovo mondo che hai intenzione di creare.
[es]1_9_17_26_34_42_58_66_Shez
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Certo. Ma ricorda: quando avremo vinto questa battaglia, dovrai mostrarmi il nuovo mondo che hai intenzione di creare.
Certo. Ma ricorda: quando avremo vinto questa battaglia, dovrai mostrarmi il nuovo mondo che hai intenzione di creare.
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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E così, hai scelto di schierarti al fianco di Edelgard... Mi deludi, Claude.
E così, hai scelto di schierarti al fianco di Edelgard... Mi deludi, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Niente di personale, Rhea. Voglio solo vedere come sarebbe il mondo senza gente come voi.
Niente di personale, Rhea. Voglio solo vedere come sarebbe il mondo senza gente come voi.
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Desideri a tal punto togliermi la vita? È questo che vuoi?
Desideri a tal punto togliermi la vita? È questo che vuoi?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Questo mondo non cambierà mai, fin quando il popolo continuerà ad affidarsi a voi!
Questo mondo non cambierà mai, fin quando il popolo continuerà ad affidarsi a voi!
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Shamir
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Vi dovevo molto, ma il debito è stato ripagato. Se vi aspettavate di più, peggio per voi.
Vi dovevo molto, ma il debito è stato ripagato. Se vi aspettavate di più, peggio per voi.
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Sì, il tuo debito nei miei confronti è acqua passata, Shamir. Questo tuo comportamento, invece...
Sì, il tuo debito nei miei confronti è acqua passata, Shamir. Questo tuo comportamento, invece...
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Shamir
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Mi spiace molto, Rhea, ma questa è la strada che ho scelto.
Mi spiace molto, Rhea, ma questa è la strada che ho scelto.
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Prega di non doverti pentire di questa decisione nell'aldilà, Shamir.
Prega di non doverti pentire di questa decisione nell'aldilà, Shamir.
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Jeralt?! Non avrei mai immaginato di vederti schierato al fianco della Federazione.
Jeralt?! Non avrei mai immaginato di vederti schierato al fianco della Federazione.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Jeralt
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La vita è piena di sorprese. Ma speravo che affrontarvi in battaglia non fosse una di queste.
La vita è piena di sorprese. Ma speravo che affrontarvi in battaglia non fosse una di queste.
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Jeralt
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Eravamo su un campo di battaglia proprio come questo. Ricordate, Rhea? Sono trascorsi 300 anni, ormai...
Eravamo su un campo di battaglia proprio come questo. Ricordate, Rhea? Sono trascorsi 300 anni, ormai...
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Non farmi pentire della decisione che presi quel giorno, Jeralt.
Non farmi pentire della decisione che presi quel giorno, Jeralt.
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Assomigli così tanto a... No, non è possibile. Ma se fosse, perché mai dovresti minacciarmi?
Assomigli così tanto a... No, non è possibile. Ma se fosse, perché mai dovresti minacciarmi?
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Ti comporti come se ci conoscessimo.
Ti comporti come se ci conoscessimo.
[es]1_9_17_26_34_42_58_67_Byleth
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Ti comporti come se ci conoscessimo.
Ti comporti come se ci conoscessimo.
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Ne ero certa. Sei [MFB:il figlio_la figlia] di Sitri. Che sia stata la mano del destino a condurci qui?
Ne ero certa. Sei [MFB:il figlio_la figlia] di Sitri. Che sia stata la mano del destino a condurci qui?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non ho idea di cosa tu stia blaterando. Sono qui per combattere, non per parlare!
Non ho idea di cosa tu stia blaterando. Sono qui per combattere, non per parlare!
[es]1_9_17_26_34_42_58_67_Byleth
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Non ho idea di cosa tu stia blaterando. Sono qui per combattere, non per parlare!
Non ho idea di cosa tu stia blaterando. Sono qui per combattere, non per parlare!
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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Non è finita! Devo resistere, nel nome dei compatrioti di mia madre che sono caduti!
Non è finita! Devo resistere, nel nome dei compatrioti di mia madre che sono caduti!
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Beh, questa è una vera sorpresa... Quindi Rhea è la Purissima?
Beh, questa è una vera sorpresa... Quindi Rhea è la Purissima?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Chiunque sia, dobbiamo ucciderla. E ora concentrati, o ti schiaccerà!
Chiunque sia, dobbiamo ucciderla. E ora concentrati, o ti schiaccerà!
[es]1_9_17_26_34_42_58_66_Shez
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Chiunque sia, dobbiamo ucciderla. E ora concentrati, o ti schiaccerà!
Chiunque sia, dobbiamo ucciderla. E ora concentrati, o ti schiaccerà!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Sconfiggi i [r]nemici[/]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Sconfiggi i [y]nemici[/]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Sconfiggi [eg2][0:CHARA_G]!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Raphael
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Comincio ad avere fame, ma devo resistere! Ci aspetta un banchetto memorabile, dopo una vittoria del genere!
Comincio ad avere fame, ma devo resistere! Ci aspetta un banchetto memorabile, dopo una vittoria del genere!
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Leonie
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Quante ne abbiamo passate... Spero che la ricompensa sarà adeguata.
Quante ne abbiamo passate... Spero che la ricompensa sarà adeguata.
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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La nostra vittoria mi assicurerà un posto negli annali tra gli eroi del Fódlan.
La nostra vittoria mi assicurerà un posto negli annali tra gli eroi del Fódlan.
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Abbiamo affrontato parecchi imprevisti, ma ora siamo qui. Il nostro re è proprio un tipo fuori dal comune...
Abbiamo affrontato parecchi imprevisti, ma ora siamo qui. Il nostro re è proprio un tipo fuori dal comune...
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Lysithea
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Siamo ben lontani dalla fine, ma una vittoria sarebbe un enorme passo avanti!
Siamo ben lontani dalla fine, ma una vittoria sarebbe un enorme passo avanti!
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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È il momento di scrivere la parola fine. Amici, amiche: datemi la vostra forza!
È il momento di scrivere la parola fine. Amici, amiche: datemi la vostra forza!
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ignatz
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Se esiste un modo per rendere più giusti il Leicester e il Fódlan, devo provarci!
Se esiste un modo per rendere più giusti il Leicester e il Fódlan, devo provarci!
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Marianne
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Non sono persuasa che sia la scelta migliore, ma devo fidarmi di Claude e insistere!
Non sono persuasa che sia la scelta migliore, ma devo fidarmi di Claude e insistere!
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0)
Sei di nuovo al fianco delle unità [eg4][b][0:PARTY][/]!
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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La nostra armata è finalmente riunita, grazie ai miei sforzi! Le mie abilità di comando sono indiscutibilmente superiori a quelle del re!
La nostra armata è finalmente riunita, grazie ai miei sforzi! Le mie abilità di comando sono indiscutibilmente superiori a quelle del re!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Casomai ti fosse sfuggito, il tuo re è qui. E se proprio ci tieni a soffiarmi il posto, sarò lieto di consentirti di sostituirmi, più avanti.
Casomai ti fosse sfuggito, il tuo re è qui. E se proprio ci tieni a soffiarmi il posto, sarò lieto di consentirti di sostituirmi, più avanti.
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] è stata sconfitta!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Non siamo più in condizione di affrontarli. Mi duole ammetterlo, ma abbiamo perso.
Non siamo più in condizione di affrontarli. Mi duole ammetterlo, ma abbiamo perso.
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] è stata sconfitta!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Non siamo più in condizione di affrontarli. Mi duole ammetterlo, ma abbiamo perso.
Non siamo più in condizione di affrontarli. Mi duole ammetterlo, ma abbiamo perso.
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!