You've chased the retreating church forces to the Tailtean Plains. It is here that you will finally settle the score with Archbishop Rhea and usher in a new dawn for Fódlan.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 92 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Claude 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 38 40 65 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Lorenz 255 0 0 2 105 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Raphael 255 0 0 3 110 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Leonie 255 0 0 4 135 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Hilda 255 0 0 5 130 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Ignatz 255 0 0 6 115 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Lysithea 255 0 0 7 120 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Jeritza 255 0 0 8 175 7 13 3 100 3 1 100 68 23 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 Nader 255 0 0 9 380 7 13 3 100 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 Cyril 255 0 0 10 315 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 Cyril 255 0 0 10 315 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 Alois 255 0 0 11 310 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 Mercedes 255 0 0 12 90 5 13 3 101 3 0 100 300 255 1 1999 12 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 Rhea 255 0 0 13 171 5 12 3 101 5 0 100 55 8 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 Seteth 255 0 0 14 140 5 13 3 101 3 0 100 300 7 15 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 Flayn 255 0 0 15 145 5 13 3 101 3 0 100 300 21 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 255 0 0 16 835 5 12 3 101 11 1 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 4 0 0 17 695 5 13 3 101 3 1 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 18 700 5 13 3 101 3 1 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 19 695 5 13 3 101 3 1 31 167 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 20 665 5 13 3 101 3 1 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 21 630 5 13 3 101 3 1 33 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 22 610 5 13 3 101 3 1 34 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 23 690 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 24 600 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 25 675 5 13 3 101 3 1 31 167 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 26 680 5 13 3 101 3 1 31 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 27 685 5 13 3 101 3 1 39 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 28 670 5 13 3 101 3 1 34 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 29 600 5 13 3 101 3 1 32 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 30 605 5 13 3 101 3 1 33 46 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 31 600 5 5 0 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 32 600 5 5 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 660 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 665 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 34 645 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 35 660 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 38 630 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 39 620 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 40 615 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 2 0 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 1 630 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 255 0 2 2 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 3 640 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 255 0 2 4 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 2 6 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 2 8 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 9 660 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 2 10 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 695 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 255 0 2 12 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 13 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 2 14 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 15 620 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 255 0 2 16 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 0 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 255 0 3 1 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 2 695 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 255 0 3 3 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 0 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 255 0 4 1 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 2 610 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 255 0 4 3 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 50 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 255 0 2 51 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 52 695 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 255 0 2 53 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 54 700 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 255 0 2 55 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 56 700 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 255 0 2 57 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 58 690 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 255 0 2 59 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 60 675 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 255 0 2 61 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 50 680 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 255 0 3 51 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 0 660 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 1 680 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 2 625 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 3 680 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 4 680 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 5 690 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 6 695 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 5 7 700 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 6 0 625 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 6 1 650 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 6 2 620 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 255 0 6 0 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1524 35 1524 39 1524 39 9 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1527 35 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1527 35 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (46, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 45)
SubGroup(0)
SubGroup(10)
Unknown10(0,79,92,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,92,92,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(32,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(18,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(19,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(20,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(21,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(22,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(23,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(26,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Phantom Soldier[cm][es]1_5_1______Phantom Soldiers[ce]
SetName(27,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_1______Phantom Soldier[cm][es]1_5_1______Phantom Soldiers[ce]
SetName(28,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_1______Phantom Soldier[cm][es]1_5_1______Phantom Soldiers[ce]
SetName(29,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_1______Phantom Soldier[cm][es]1_5_1______Phantom Soldiers[ce]
SetName(30,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_5_1______Phantom Soldier[cm][es]1_5_1______Phantom Soldiers[ce]
SetName(31,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_1______Phantom Soldier[cm][es]1_5_1______Phantom Soldiers[ce]
SetName(34,217,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [es]1_5_1______Cichol Wyvern Co.
SetName(35,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_5_1______Cichol Wyv. Rider[cm][es]1_5_1______Cichol Wyv. Riders[ce]
SetName(36,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_1______Cichol Wyv. Rider[cm][es]1_5_1______Cichol Wyv. Riders[ce]
SetName(37,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_5_1______Cichol Wyv. Rider[cm][es]1_5_1______Cichol Wyv. Riders[ce]
SetName(38,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [es]3_5_1______Immortal Corps
SetName(39,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [es]3_5_1______Immortal Corps
SetName(40,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [es]3_5_1______Immortal Corps
SubGroup(1)
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0) # We were so close...to finally achieving... all that we'd set out to do...
SubGroup(10)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0) # Captain... My dear wife and daughter... I'm sorry...
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0) # Lady Rhea... I'm sorry I...couldn't help.
# Group 2 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # No! I was so...close...
# Group 3 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # No! I was so...close...
# Group 4 (0, 5, 10, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1062,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1066,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 1, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(4)
Unknown92(0,46100,0,0,0,51700,0,3,0,0,0,0,0,0,0)
Unknown92(4,48600,0,0,0,51600,0,3,0,0,0,0,0,0,0)
Unknown92(8,35900,0,0,0,28964,1,3,0,0,0,0,0,0,0)
Unknown92(20,36500,0,0,0,28464,1,3,0,0,0,0,0,0,0)
# Group 42 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 1, 4)
SubGroup(0)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # Goddess, infuse me with your divine strength! Hrah!
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is attacking with [r]Forgotten White Magic[/]!
# Group 47 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # As in the Battle of Tailtean, I will strike down [cdb]any fool who dares dishonor our creator!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # This is it, folks. If we slay Rhea, we'll usher in [cdb]a new era for Fódlan! Give it all you got!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's no need to rush. Just keep pressing [cdb]forward! Our first objective is to capture the [cdb]strongholds on the front line!
SubGroup(11)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to hold the front line!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # Everyone, stake your lives on this battle and [cdb]make the goddess proud. We will annihilate [cdb]the wicked Federation army!
SubGroup(6)
Unknown83(3301,1112,6843,3322,1083,6771,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've managed to advance this far as two [cdb]groups, but I didn't foresee the bridge [cdb]being down.
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # We'll just have to hold out until we can meet [cdb]up again. I might actually put in some effort!
# Group 49 (0, 5, 8, 1, 29)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # As in the Battle of Tailtean, I will strike down [cdb]any fool who dares dishonor our creator!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # This is it, folks. If we slay Rhea, we'll usher in [cdb]a new era for Fódlan! Give it all you got!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's no need to rush. Just keep pressing [cdb]forward! Our first objective is to capture the [cdb]strongholds on the front line!
SubGroup(10)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to hold the front line!
SubGroup(6)
Unknown83(3356,1220,6897,3463,990,6533,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've managed to advance this far as two [cdb]groups, but I didn't foresee the bridge [cdb]being down.
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # We'll just have to hold out until we can meet [cdb]up again. I might actually put in some effort!
# Group 50 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 0, 12, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hmph, the enemy's morale is unusually high. The archbishop must have riled them up.
# Group 62 (0, 2, 0, 16, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 11: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # All right! We've captured most of the [cdb]strongholds on one side!
# Group 63 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: False 1
SubGroup(1)
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # We're moving right along. Keep capturing the [cdb]enemy strongholds!
# Group 64 (0, 5, 0, 12, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0) # Seized the [r]strongholds[/]!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Yeah! We've taken all the strongholds on the [cdb]front line!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Yay! Now we've got control of the front line.
# Group 65 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0) # We've been told to return to the capital, [cdb]but we're the only ones who can protect the [cdb]church's people.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is that Mercedes? Does that mean the Kingdom's commanding those troops?
# Group 67 (0, 5, 0, 6, 2)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # I will do what I must until the very end.
# Group 68 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0) # The others are fulfilling their duties to house [cdb]and kingdom. That only leaves me to do what I can to help!
# Group 69 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,1,14,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # I had a feeling you'd be here, doing whatever [cdb]you could to protect the faithful.
# Group 70 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(3)
Unknown15(8,13,1,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0) # [eg2][0:CHARA_G] joined the battle to rescue [eg2][1:CHARA_G] [cdb]alongside [b][eg2][0:PARTY][/]!
SubGroup(2)
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0) # Mercedes... So this is where you've been. I will [cdb]save you.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 20)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(4)
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0) # I did all that I could. I guess I wasn't up to [cdb]the challenge after all.
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0) # Mercedes, it is not worth risking your life for [cdb]this fight.
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # It was my choice to put my life on the line. But now I must fall back.
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0) # Then please, fight alongside me for now. It is [cdb]the best way to keep you safe.
SubGroup(8)
Unknown76(13,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0) # [eg2][0:CHARA_G] joined the battle to fight alongside [b][eg2][0:PARTY][/]!
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 5, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
SubGroup(1)
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Now is the time to avenge Captain Jeralt! I will fight to the death!
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 74 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Sorry, but I'll not hold back! Here's one of [cdb]the captain's most powerful techniques!
# Group 75 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # I'm doing this for the captain. I'll not be beaten! I will have my revenge!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0) # I can't take this guy lightly. I'll face him with [cdb]everything that I've got!
# Group 76 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # Shamir! This will be the last time we cross [cdb]blades.
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sorry, Alois.
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # Is that all you have to say? Where is your [cdb]passion, your fervor?!
# Group 77 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # Am I not strong enough?!
# Group 78 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,12,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 79 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and is advancing to retake the [g]strongholds[/]!
SubGroup(2)
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0) # I'll fight until my dying breath to protect Lady Rhea!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # Cyril! I will remember your heroism always.
# Group 81 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0) # I'll give you ten times the pain you inflicted on Lady Rhea!
# Group 82 (0, 2, 0, 7, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(34,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # What have I told you, Cyril? You know better [cdb]than to fight when you're hurt like that!
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0) # How could you turn on us like this, Shamir?
# Group 83 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0) # No way I'm lettin' this end here! I'm gonna [cdb]help Lady Rhea!
SubGroup(2)
Unknown93(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] temporarily retreated!
SubGroup(3)
Unknown6(10,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 3, 22)
SubGroup(2)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown19(10,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
SubGroup(1)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,37600,0,22264,1,0,2,0,0,1,0,0,1,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] reappeared to the south and is advancing to retake the [g]strongholds[/]!
Unknown6(11,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0) # [eg2][1:CHARA_G] got [eg2][0:CHARA_G] fired up!
SubGroup(1)
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Watch out, he's going for the strongholds!
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
Unknown60(2,0,0,11,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 88 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown43(4,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # I must not let Claude steal all the glory! I will [cdb]open a path for our forces to unite!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # He's certainly motivated, but can he seriously [cdb]handle all that?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # He may seem like all bark and no bite, but he [cdb]always follows through. He can do this.
# Group 90 (0, 5, 0, 6, 2)
SubGroup(2)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # I have sustained Leicester from the shadows [cdb]since the days of the Alliance! But now it is [cdb]time to display my full strength!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah, the same strength you'd hoped to [cdb]overthrow me with. No one's more eager [cdb]to see it than I am!
# Group 92 (18, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
# Group 93 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
# Group 94 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]Claude[/] and [b]Lorenz[/] are fired up!
# Group 112 (0, 2, 2, 3, 32)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,96,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,97,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 12)
SubGroup(1)
SubGroup(4)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0) # Our allies are struggling. I must lend them [cdb]a hand!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
SubGroup(2)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # There is no need to overexert yourself, Flayn! Promise me you will retreat the moment it [cdb]becomes too taxing!
# Group 115 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0) # I loathe fighting, but this is my duty! Come then!
CloseUp(16,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # There is still fight in me yet! I will not be [cdb]defeated here!
# Group 117 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # I am afraid I have exhausted myself. I should [cdb]withdraw.
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,1,0,16,92,0,0,0,1,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(16,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,16864,1,47500,0,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0) # [eg2][0:CHARA_G] fell back to [eg2][0:AREA]!
# Group 119 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
# Group 120 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # There are yet injured allies on the other side!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] is now providing support in the south!
SubGroup(2)
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0) # I shall use my powers to heal them!
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] is healing the [r]enemy generals[/] in the south!
SubGroup(1)
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # It's like the second coming of Saint Cethleann. She'll heal the enemy if we don't take care [cdb]of her!
# Group 121 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 1
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 1
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] is healing the [r]enemy generals[/] in the south!
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 5, 10)
SubGroup(1)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # They appear to be having a difficult time. I have no choice but to intervene.
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
SubGroup(2)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 126 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0) # Fódlan needs the archbishop. Anyone who [cdb]does not understand that must be eliminated.
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0) # You are formidable indeed.
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # Continuing in this state would be a challenge. I must retreat for now.
Unknown60(2,1,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
Unknown19(15,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,28864,1,3664,1,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0) # [eg2][0:CHARA_G] fell back to [eg2][0:AREA]!
# Group 130 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
# Group 131 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(1)
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # They still have a chance to drive the enemy [cdb]back! I must lend them my aid!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] is now providing support in the north!
SubGroup(1)
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # Come! Wyvern Riders of Saint Cichol!
SubGroup(6)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing!
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # They're one of the most elite units in the Knights of Seiros! Be on guard!
# Group 132 (0, 2, 2, 4, 5)
SubGroup(2)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,35700,0,60700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,664,1,29700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(37,63700,0,59700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 5, 29)
SubGroup(3)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] reappeared!
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
SubGroup(2)
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # The Federation army has us on the back foot. Do we have any hope of winning this?
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # The church forces seem at a loss without their [cdb]frontline commanders.
# Group 142 (0, 2, 0, 4, 6)
SubGroup(1)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Those enemies on the front lines were strong, [cdb]but we were stronger! We took 'em all out!
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We have bested all the enemy commanders on [cdb]the front lines.
SubGroup(1)
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # Even with the goddess's protection, [cdb]our remaining forces are hardly enough to [cdb]hold them off!
# Group 143 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 4, 48)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
GroupCheck4(128,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 1
Unknown6(28,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # Their reckless violence defiles the goddess! There is no salvation for them!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # Guardians of the Holy Tomb, come forth! Bring down the hammer of judgment upon [cdb]these sacrilegious rebels!
SubGroup(6)
Unknown83(6454,1010,6011,6521,996,6037,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(1021,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1025,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6374,1032,6024,6438,1008,6042,120,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(26,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared from the [g]devices[/]!
SubGroup(6)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(8,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0) # Use the [g]controls[/] to disable [eg2][cp][0:CHARA_G][r]'[/] [g]devices[/]!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Those soldiers were likely created with magic. The devices controlling them should be here [cdb]somewhere!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # I surmise that magic created those soldiers. The devices that control them should be [cdb]around here somewhere.
# Group 145 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0) # [eg2][b][0:PARTY][/] invaded [eg2][0:AREA]!
SubGroup(1)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # That looks like a device over there! We've got [cdb]to capture the stronghold and stop it!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # I spy a device over there! We must capture [cdb]that stronghold and put a stop to it!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0) # Seize the [r]stronghold[/] and operate the [g]controls[/]!
# Group 146 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0) # [eg2][b][0:PARTY][/] invaded [eg2][0:AREA]!
SubGroup(1)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,145,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # That looks like a device over there! We've got [cdb]to capture the stronghold and stop it!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # I spy a device over there! We must capture [cdb]that stronghold and put a stop to it!
# Group 147 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1061,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1065,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,150,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Once you take the stronghold, you need to [cdb]disable that device! I don't know how, [cdb]but I'm sure you'll figure something out!
Unknown44(8,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1060,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(9128,1093,5476,9189,1073,5463,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9190,1044,5586,9238,1038,5542,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0) # Operate the [g]controls[/] in [eg2][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 150 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,149,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Once you take the stronghold, you need to [cdb]disable that device! I don't know how, [cdb]but I'm sure you'll figure something out!
Unknown44(16,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1064,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(7924,1121,9975,7975,1095,10005,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7881,1083,10088,7944,1069,10090,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0) # Operate the [g]controls[/] in [eg2][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 151 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
# Group 154 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0) # Some [cp][0:CHARA_G] vanished!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # There are fewer of those soldiers now, [cdb]but they're not completely gone. Ugh, [cdb]they give me the creeps.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # I see they found the devices. But it matters [cdb]not, for they still have no hope of victory.
# Group 155 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0) # Some [cp][0:CHARA_G] vanished!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # There are fewer of those soldiers now, [cdb]but they're not completely gone. Ugh, [cdb]they give me the creeps.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # I see they found the devices. But it matters [cdb]not, for they still have no hope of victory.
# Group 156 (0, 5, 0, 4, 47)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,154,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] vanished! All [cp][1:CHARA_G] stopped appearing!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] vanished! All [cp][1:CHARA_G] stopped appearing!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
SubGroup(6)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0) # Disabled [eg2][0:CHARA_G][r]'s[/] [g]devices[/]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # All the strange soldiers are gone!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We disabled all the devices. That should take [cdb]care of those ghastly soldiers.
# Group 157 (14, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(26,46967,0,31242,0,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(27,36276,0,46160,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,64605,0,60505,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,54821,0,2358,1,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,62753,0,20317,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,42839,0,35386,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 38)
SubGroup(2)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] reappeared!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] to disable [eg2][cp][0:CHARA_G][r]'[/] [g]devices[/]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 9, 21)
SubGroup(4)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
SubGroup(2)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0) # [eg2][0:AREA] and [eg2][1:AREA] opened!
SubGroup(2)
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # If they defeat us and the Central Church [cdb]collapses, many people will lose their spiritual [cdb]foundation.
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0) # That would be terrible. I will fight alongside [cdb]you, my brother!
SubGroup(3)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 174 (0, 5, 0, 2, 82)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # Goddess, infuse me with your divine strength! Hrah!
SubGroup(3)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,360,1,0,0,0,0,0,1,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is attacking with [r]Forgotten White Magic[/]!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) # All [b]allied strongholds[/] vanished due to the [r]Forgotten White Magic[/]!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # What?! Where could magic of this magnitude [cdb]be coming from?! Are we witnessing the [cdb]archbishop's power?!
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # She is not fooling around. Here we go, [cdb]everyone! Don't let the enemy push us back!
# Group 175 (0, 5, 8, 2, 104)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # Goddess, infuse me with your divine strength! Hrah!
SubGroup(6)
Unknown14(88,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(88,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,240,1,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is attacking with [r]Forgotten White Magic[/]!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(88,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
Unknown53(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) # All [b]allied strongholds[/] vanished due to the [r]Forgotten White Magic[/]!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # What?! Where could magic of this magnitude [cdb]be coming from?! Are we witnessing the [cdb]archbishop's power?!
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # She is not fooling around. Here we go, [cdb]everyone! Don't let the enemy push us back!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,88,0,23,15,9,1,0,1,0,0,0)
# Group 178 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,89,0,23,20,8,1,0,1,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,90,0,23,20,12,1,0,1,0,0,0)
# Group 180 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # Come! You will find I am not so easy to defeat [cdb]at my full strength!
# Group 186 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0) # It seems you have grown since you were at the [cdb]academy. But you shall not overpower me!
# Group 187 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # I had not the strength to stop them. Forgive me, Rhea!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # There is no turning back. I will defeat you [cdb]here and now!
# Group 189 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # Oh... I feel so...weary.
# Group 190 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,16,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # Lady Rhea, I am sorry. I...I can no longer...
# Group 191 (0, 2, 2, 4, 0)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
# Group 193 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # Flayn! No! How could this happen? How dare you!
SubGroup(1)
Unknown77(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] fell, enraging [eg2][1:CHARA_G]!
# Group 194 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
If254(3,197,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # Rhea, we must retreat. I cannot allow Flayn [cdb]to perish.
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # May fortune smile upon you, Lady Rhea!
SubGroup(2)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # Do what you must. I will settle this on [cdb]my own!
# Group 195 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # The battle's only going to get tougher from [cdb]here on out. The Immortal Corps is ready [cdb]to go!
# Group 197 (0, 5, 0, 2, 43)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then let loose! Blot out the sky with your [cdb]arrows!
SubGroup(3)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,16,2,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
SubGroup(2)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and used [b]Rain of Ash[/]!
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(3,191,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0) # Eek! Something's falling from the sky!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0) # We are in serious peril! Everyone, fall back!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] are in trouble because of [b]Rain of Ash[/]!
SubGroup(1)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # Where is this attack coming from?
# Group 198 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 10, 18)
SubGroup(3)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(192,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 192: True 0
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
SubGroup(3)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] ran out of arrows! [b]Rain of Ash[/] stopped!
SubGroup(3)
Unknown18(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 202 (0, 5, 0, 8, 5)
SubGroup(5)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] died! [b]Rain of Ash[/] stopped!
# Group 203 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 5, 0, 2, 59)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # That... That must be the judgment of the [cdb]goddess! We have her divine protection, [cdb]so charge forth without fear!
SubGroup(24)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # They see that magic as the goddess's protection? Their faith has blinded them!
Unknown55(0,18,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,22,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,92,12,0,0,1,1,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are fired up and are advancing!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # People do horrible things when their faith [cdb]becomes tainted with fear. We must stop them [cdb]at once!
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
# Group 205 (0, 5, 0, 9, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # They were fearsome foes, but we should have [cdb]an easier time now.
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # They were pretty tough, but our victory [cdb]should make things easier in the long run, [cdb]right?
# Group 206 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 207 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # The gates to [eg2][0:AREA] opened!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0) # This is our final opportunity to pass judgment [cdb]on the enemy! If you can yet move, follow me!
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped attacking with [r]Forgotten White Magic[/]!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,14,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G], and lead [b][eg2][0:PARTY][/] to victory!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # I will not be defeated by a Federation that was [cdb]built without the goddess's blessing!
# Group 209 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # Salvation is far beyond you all. I care not [cdb]who faces me. They shall receive no mercy for [cdb]the rest of eternity!
# Group 210 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # This struggle is nothing compared to what we [cdb]faced in the Red Canyon!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # Such an abominable presence... Yes, I knew [cdb]that one day you would turn your blade [cdb]on me.
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0) # Don't get the wrong idea—my power's got [cdb]nothing to do with this. I'm standing here of [cdb]my own free will!
# Group 212 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,65,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # I swear on the goddess's name you will all face [cdb]judgment! Hrah!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0) # [eg2][0:CHARA_G] is fired up!
SubGroup(2)
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Looks like we're finally getting to the good [cdb]part. You OK to keep going?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0) # Of course. And after we win this battle, [cdb]you're gonna show me the new world [cdb]you're creating.
# Group 213 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # So you have chosen to side with Edelgard. I am disappointed in you, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # No hard feelings, Rhea. I'm just determined to [cdb]see what the world would be like without you.
If254(2,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # Are you so desperate to take my life? Is that [cdb]what you truly wish?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # The world will never change so long as people [cdb]cling to your existence!
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown45(36,1,33,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # I owe you a lot, but the debt's been paid. If you expected more, that's on you.
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
If254(2,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm truly sorry, Rhea. But this is the road I've [cdb]chosen.
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # You had best pray that you will not regret this [cdb]decision when you are dead, Shamir.
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,35,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # Jeralt?! I never would have thought to find [cdb]you among the Federation forces.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Life is full of twists. I just wish facing you in [cdb]battle wasn't one of them.
If254(2,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # It was on a battlefield just like this. Really takes [cdb]you back three hundred years, doesn't it, Lady Rhea?
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # Please do not make me regret my decision [cdb]from that day, Jeralt.
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,0,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # You look so much like... No, that can't be. Were it true, why would you fight me?
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0) # You act as if we've met.
If254(2,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # I knew it. You are Sitri's child. Has fate been [cdb]leading us to this moment?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0) # I have no idea what you're talking about. I'm only here to fight!
# Group 222 (0, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # This is not over! I must carry on for the sake [cdb]of my mother's fallen comrades!
SubGroup(1)
Unknown18(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown63(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Well, color me surprised. Rhea's really the Immaculate One?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0) # Whatever she is, we have to end her. Now quit staring before she crushes you!
SubGroup(2)
Unknown10(0,1,17,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5234,4,8,9,17,92,92,23,0,0,0,0,0,0,0)
# Group 224 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown139(0,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 226 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown139(1,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 227 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown139(2,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 228 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown139(3,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 229 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # We need to make one final push! We're almost there!
If254(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm getting pretty hungry, but I can hold out! We got a feast waiting for us after we win this!
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've been through a lot, but all our efforts'll [cdb]be rewarded if we win, right?
# Group 231 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our victory will secure my place in history as [cdb]a hero of Fódlan.
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We dealt with our fair share of surprises, [cdb]but we're finally here. Our king is really [cdb]something else.
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # This is far from the end, but it will be a [cdb]significant step forward if we win!
# Group 232 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Time to finish this! Everyone, lend me your [cdb]strength!
If254(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # If there is any way I can help change Leicester [cdb]and Fódlan for the better, I will!
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm still not sure if this is really the right thing, [cdb]but I have to trust Claude and push forward!
# Group 233 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(234,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 234: True 0
Unknown60(4,0,0,92,92,13,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 245 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 235: True 0
Unknown60(4,0,0,92,92,11,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 246 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(236,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 236: True 0
Unknown60(4,0,0,92,92,15,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 247 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 237: True 0
Unknown60(4,0,0,92,92,12,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 248 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
Unknown60(4,0,0,92,92,2,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 249 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 239: True 0
Unknown60(4,0,0,92,92,3,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 250 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 240: True 0
Unknown60(4,0,0,92,92,7,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 251 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 241: True 0
Unknown60(4,0,0,92,92,5,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 252 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(242,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 242: True 0
Unknown60(4,0,0,92,92,8,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 253 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(243,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 243: True 0
Unknown60(4,0,0,92,92,4,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 254 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck4(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 247: True 0
GroupCheck4(252,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 252: True 0
SubGroup(11)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0) # Regrouped with [b][eg2][0:PARTY][/]!
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Our forces have reunited thanks to the [cdb]strength of my efforts! Truly, I am more fit [cdb]to lead than our actual king!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # You do realize the actual king is standing right [cdb]here. But if you want the job so badly, I'll happily let you take over later.
# Group 255 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 256 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 257 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 259 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown43(4,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 261 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 262 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 263 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 264 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 266 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 267 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 268 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 269 (0, 8, 0, 4, 10)
SubGroup(3)
Unknown19(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
SubGroup(5)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies were defeated!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # We won't be able to overcome them now. I can [cdb]barely admit it, but we've lost.
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 270 (0, 8, 0, 5, 10)
SubGroup(4)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
SubGroup(0)
SubGroup(5)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies were defeated!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # We won't be able to overcome them now. I can [cdb]barely admit it, but we've lost.
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0)
Claude volume_up
We were so close...to finally achieving... all that we'd set out to do...
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0)
Alois volume_up
Captain... My dear wife and daughter... I'm sorry...
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0)
Cyril volume_up
Lady Rhea... I'm sorry I...couldn't help.
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
No! I was so...close...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
No! I was so...close...
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Goddess, infuse me with your divine strength! Hrah!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is attacking with [r]Forgotten White Magic[/]!
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
As in the Battle of Tailtean, I will strike down any fool who dares dishonor our creator!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
This is it, folks. If we slay Rhea, we'll usher in a new era for Fódlan! Give it all you got!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
There's no need to rush. Just keep pressing forward! Our first objective is to capture the strongholds on the front line!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to hold the front line!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Everyone, stake your lives on this battle and make the goddess proud. We will annihilate the wicked Federation army!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We've managed to advance this far as two groups, but I didn't foresee the bridge being down.
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
We'll just have to hold out until we can meet up again. I might actually put in some effort!
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
As in the Battle of Tailtean, I will strike down any fool who dares dishonor our creator!
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
This is it, folks. If we slay Rhea, we'll usher in a new era for Fódlan! Give it all you got!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
There's no need to rush. Just keep pressing forward! Our first objective is to capture the strongholds on the front line!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to hold the front line!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We've managed to advance this far as two groups, but I didn't foresee the bridge being down.
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
We'll just have to hold out until we can meet up again. I might actually put in some effort!
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Hmph, the enemy's morale is unusually high. The archbishop must have riled them up.
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
All right! We've captured most of the strongholds on one side!
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
We're moving right along. Keep capturing the enemy strongholds!
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized the [r]strongholds[/]!
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
Yeah! We've taken all the strongholds on the front line!
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Yay! Now we've got control of the front line.
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0)
Mercedes volume_up
We've been told to return to the capital, but we're the only ones who can protect the church's people.
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Is that Mercedes? Does that mean the Kingdom's commanding those troops?
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
I will do what I must until the very end.
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
The others are fulfilling their duties to house and kingdom. That only leaves me to do what I can to help!
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
I had a feeling you'd be here, doing whatever you could to protect the faithful.
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0) [eg2][0:CHARA_G] joined the battle to rescue [eg2][1:CHARA_G] alongside [b][eg2][0:PARTY][/]!
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0)
Jeritza volume_up
Mercedes... So this is where you've been. I will save you.
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
I did all that I could. I guess I wasn't up to the challenge after all.
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Mercedes, it is not worth risking your life for this fight.
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
It was my choice to put my life on the line. But now I must fall back.
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Then please, fight alongside me for now. It is the best way to keep you safe.
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0) [eg2][0:CHARA_G] joined the battle to fight alongside [b][eg2][0:PARTY][/]!
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Alois volume_up
Now is the time to avenge Captain Jeralt! I will fight to the death!
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Alois volume_up
Sorry, but I'll not hold back! Here's one of the captain's most powerful techniques!
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Alois volume_up
I'm doing this for the captain. I'll not be beaten! I will have my revenge!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I can't take this guy lightly. I'll face him with everything that I've got!
Shez volume_up
I can't take this guy lightly. I'll face him with everything that I've got!
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Alois volume_up
Shamir! This will be the last time we cross blades.
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
Sorry, Alois.
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Alois volume_up
Is that all you have to say? Where is your passion, your fervor?!
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Alois volume_up
Am I not strong enough?!
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and is advancing to retake the strongholds!
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0)
Cyril volume_up
I'll fight until my dying breath to protect Lady Rhea!
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Cyril! I will remember your heroism always.
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Cyril volume_up
I'll give you ten times the pain you inflicted on Lady Rhea!
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
What have I told you, Cyril? You know better than to fight when you're hurt like that!
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Cyril volume_up
How could you turn on us like this, Shamir?
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Cyril volume_up
No way I'm lettin' this end here! I'm gonna help Lady Rhea!
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] temporarily retreated!
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] reappeared to the south and is advancing to retake the strongholds!
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0) [eg2][1:CHARA_G] got [eg2][0:CHARA_G] fired up!
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Watch out, he's going for the strongholds!
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I must not let Claude steal all the glory! I will open a path for our forces to unite!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
He's certainly motivated, but can he seriously handle all that?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
He may seem like all bark and no bite, but he always follows through. He can do this.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I have sustained Leicester from the shadows since the days of the Alliance! But now it is time to display my full strength!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Ah, the same strength you'd hoped to overthrow me with. No one's more eager to see it than I am!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]Claude[/] and [b]Lorenz[/] are fired up!
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
Our allies are struggling. I must lend them a hand!
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
There is no need to overexert yourself, Flayn! Promise me you will retreat the moment it becomes too taxing!
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0)
Flayn volume_up
I loathe fighting, but this is my duty! Come then!
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
There is still fight in me yet! I will not be defeated here!
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
I am afraid I have exhausted myself. I should withdraw.
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0) [eg2][0:CHARA_G] fell back to [eg2][0:AREA]!
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
There are yet injured allies on the other side!
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] is now providing support in the south!
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
I shall use my powers to heal them!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] is healing the [r]enemy generals[/] in the south!
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
It's like the second coming of Saint Cethleann. She'll heal the enemy if we don't take care of her!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] is healing the [r]enemy generals[/] in the south!
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
They appear to be having a difficult time. I have no choice but to intervene.
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0)
Seteth volume_up
Fódlan needs the archbishop. Anyone who does not understand that must be eliminated.
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
You are formidable indeed.
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
Continuing in this state would be a challenge. I must retreat for now.
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0) [eg2][0:CHARA_G] fell back to [eg2][0:AREA]!
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
They still have a chance to drive the enemy back! I must lend them my aid!
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] is now providing support in the north!
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
Come! Wyvern Riders of Saint Cichol!
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing!
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
They're one of the most elite units in the Knights of Seiros! Be on guard!
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] reappeared!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing!
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
The Federation army has us on the back foot. Do we have any hope of winning this?
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
The church forces seem at a loss without their frontline commanders.
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Those enemies on the front lines were strong, but we were stronger! We took 'em all out!
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We have bested all the enemy commanders on the front lines.
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
Even with the goddess's protection, our remaining forces are hardly enough to hold them off!
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Their reckless violence defiles the goddess! There is no salvation for them!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Guardians of the Holy Tomb, come forth! Bring down the hammer of judgment upon these sacrilegious rebels!
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0) [cp][0:CHARA_G] appeared from the devices!
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Use the controls to disable [eg2][cp][0:CHARA_G][r]'[/] devices!
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
Those soldiers were likely created with magic. The devices controlling them should be here somewhere!
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I surmise that magic created those soldiers. The devices that control them should be around here somewhere.
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0) [eg2][b][0:PARTY][/] invaded [eg2][0:AREA]!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
That looks like a device over there! We've got to capture the stronghold and stop it!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I spy a device over there! We must capture that stronghold and put a stop to it!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0) Seize the [r]stronghold[/] and operate the controls!
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0) [eg2][b][0:PARTY][/] invaded [eg2][0:AREA]!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
That looks like a device over there! We've got to capture the stronghold and stop it!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I spy a device over there! We must capture that stronghold and put a stop to it!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Once you take the stronghold, you need to disable that device! I don't know how, but I'm sure you'll figure something out!
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0) Operate the controls in [eg2][0:AREA]!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Once you take the stronghold, you need to disable that device! I don't know how, but I'm sure you'll figure something out!
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0) Operate the controls in [eg2][0:AREA]!
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0) Some [cp][0:CHARA_G] vanished!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
There are fewer of those soldiers now, but they're not completely gone. Ugh, they give me the creeps.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
I see they found the devices. But it matters not, for they still have no hope of victory.
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0) Some [cp][0:CHARA_G] vanished!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
There are fewer of those soldiers now, but they're not completely gone. Ugh, they give me the creeps.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
I see they found the devices. But it matters not, for they still have no hope of victory.
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] vanished! All [cp][1:CHARA_G] stopped appearing!
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] vanished! All [cp][1:CHARA_G] stopped appearing!
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled [eg2][0:CHARA_G][r]'s[/] devices!
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
All the strange soldiers are gone!
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We disabled all the devices. That should take care of those ghastly soldiers.
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] reappeared!
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0) Use the controls to disable [eg2][cp][0:CHARA_G][r]'[/] devices!
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0) [eg2][0:AREA] and [eg2][1:AREA] opened!
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
If they defeat us and the Central Church collapses, many people will lose their spiritual foundation.
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
That would be terrible. I will fight alongside you, my brother!
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Goddess, infuse me with your divine strength! Hrah!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is attacking with [r]Forgotten White Magic[/]!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) All [b]allied strongholds[/] vanished due to the [r]Forgotten White Magic[/]!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
What?! Where could magic of this magnitude be coming from?! Are we witnessing the archbishop's power?!
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
She is not fooling around. Here we go, everyone! Don't let the enemy push us back!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Goddess, infuse me with your divine strength! Hrah!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is attacking with [r]Forgotten White Magic[/]!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) All [b]allied strongholds[/] vanished due to the [r]Forgotten White Magic[/]!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
What?! Where could magic of this magnitude be coming from?! Are we witnessing the archbishop's power?!
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
She is not fooling around. Here we go, everyone! Don't let the enemy push us back!
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
Come! You will find I am not so easy to defeat at my full strength!
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
It seems you have grown since you were at the academy. But you shall not overpower me!
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
I had not the strength to stop them. Forgive me, Rhea!
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
There is no turning back. I will defeat you here and now!
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
Oh... I feel so...weary.
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
Lady Rhea, I am sorry. I...I can no longer...
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
Flayn! No! How could this happen? How dare you!
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] fell, enraging [eg2][1:CHARA_G]!
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
Rhea, we must retreat. I cannot allow Flayn to perish.
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
May fortune smile upon you, Lady Rhea!
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] retreated!
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Do what you must. I will settle this on my own!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
The battle's only going to get tougher from here on out. The Immortal Corps is ready to go!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Then let loose! Blot out the sky with your arrows!
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and used [b]Rain of Ash[/]!
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Flayn volume_up
Eek! Something's falling from the sky!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Seteth volume_up
We are in serious peril! Everyone, fall back!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] are in trouble because of [b]Rain of Ash[/]!
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Where is this attack coming from?
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] ran out of arrows! [b]Rain of Ash[/] stopped!
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] died! [b]Rain of Ash[/] stopped!
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
That... That must be the judgment of the goddess! We have her divine protection, so charge forth without fear!
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
They see that magic as the goddess's protection? Their faith has blinded them!
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are fired up and are advancing!
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
People do horrible things when their faith becomes tainted with fear. We must stop them at once!
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
They were fearsome foes, but we should have an easier time now.
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
They were pretty tough, but our victory should make things easier in the long run, right?
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0) The gates to [eg2][0:AREA] opened!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0)
Rhea volume_up
This is our final opportunity to pass judgment on the enemy! If you can yet move, follow me!
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped attacking with [r]Forgotten White Magic[/]!
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G], and lead [b][eg2][0:PARTY][/] to victory!
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
I will not be defeated by a Federation that was built without the goddess's blessing!
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Salvation is far beyond you all. I care not who faces me. They shall receive no mercy for the rest of eternity!
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
This struggle is nothing compared to what we faced in the Red Canyon!
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Such an abominable presence... Yes, I knew that one day you would turn your blade on me.
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Don't get the wrong idea—my power's got nothing to do with this. I'm standing here of my own free will!
Shez volume_up
Don't get the wrong idea—my power's got nothing to do with this. I'm standing here of my own free will!
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
I swear on the goddess's name you will all face judgment! Hrah!
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0) [eg2][0:CHARA_G] is fired up!
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Looks like we're finally getting to the good part. You OK to keep going?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Of course. And after we win this battle, you're gonna show me the new world you're creating.
Shez volume_up
Of course. And after we win this battle, you're gonna show me the new world you're creating.
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
So you have chosen to side with Edelgard. I am disappointed in you, Claude.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
No hard feelings, Rhea. I'm just determined to see what the world would be like without you.
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Are you so desperate to take my life? Is that what you truly wish?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
The world will never change so long as people cling to your existence!
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
I owe you a lot, but the debt's been paid. If you expected more, that's on you.
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
I'm truly sorry, Rhea. But this is the road I've chosen.
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
You had best pray that you will not regret this decision when you are dead, Shamir.
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Jeralt?! I never would have thought to find you among the Federation forces.
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Jeralt volume_up
Life is full of twists. I just wish facing you in battle wasn't one of them.
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Jeralt volume_up
It was on a battlefield just like this. Really takes you back three hundred years, doesn't it, Lady Rhea?
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
Please do not make me regret my decision from that day, Jeralt.
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
You look so much like... No, that can't be. Were it true, why would you fight me?
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0)
Byleth volume_up
You act as if we've met.
Byleth volume_up
You act as if we've met.
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
I knew it. You are Sitri's child. Has fate been leading us to this moment?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0)
Byleth volume_up
I have no idea what you're talking about. I'm only here to fight!
Byleth volume_up
I have no idea what you're talking about. I'm only here to fight!
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Rhea volume_up
This is not over! I must carry on for the sake of my mother's fallen comrades!
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Well, color me surprised. Rhea's really the Immaculate One?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Whatever she is, we have to end her. Now quit staring before she crushes you!
Shez volume_up
Whatever she is, we have to end her. Now quit staring before she crushes you!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) Defeat the [r]enemies[/]!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) Defeat the [y]enemies[/]!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G]!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
We need to make one final push! We're almost there!
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
I'm getting pretty hungry, but I can hold out! We got a feast waiting for us after we win this!
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
We've been through a lot, but all our efforts'll be rewarded if we win, right?
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Our victory will secure my place in history as a hero of Fódlan.
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We dealt with our fair share of surprises, but we're finally here. Our king is really something else.
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
This is far from the end, but it will be a significant step forward if we win!
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Time to finish this! Everyone, lend me your strength!
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
If there is any way I can help change Leicester and Fódlan for the better, I will!
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
I'm still not sure if this is really the right thing, but I have to trust Claude and push forward!
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0) Regrouped with [b][eg2][0:PARTY][/]!
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Our forces have reunited thanks to the strength of my efforts! Truly, I am more fit to lead than our actual king!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
You do realize the actual king is standing right here. But if you want the job so badly, I'll happily let you take over later.
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies were defeated!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We won't be able to overcome them now. I can barely admit it, but we've lost.
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies were defeated!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We won't be able to overcome them now. I can barely admit it, but we've lost.
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) You lost the battle!