Trotz der kürzlichen Brutalität des Kaiserreichs gibt es jene, die sich schützend vor es stellen. Du musst sie besiegen, bevor du die Hauptstadt angreifen kannst.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 108 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ 255 0 0 2 70 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ 255 0 0 4 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ 255 0 0 5 100 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ 255 0 0 6 95 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ 255 0 0 7 80 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_35_1_13_5_1_1_1_Herzog[ed]__s__ Gerth 255 0 0 8 910 5 12 3 101 5 0 100 130 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ von Ochs 255 0 0 9 911 5 1 3 101 4 0 100 46 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Constance[ed]__s__ 255 0 0 10 200 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ 255 0 0 11 45 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ 255 0 0 12 185 5 1 3 101 8 0 100 142 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ 255 0 0 13 300 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [es]1_35_1_13_1_1_1_1_Manuela[ed]__s__ 255 0 0 14 150 5 1 3 101 5 0 100 300 255 7 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]3_25_4_14_5_6_8_18_Seiros-Ritter[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Seiros-Ritter[ed]___n_[ce] 255 0 1 0 644 5 2 3 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Seiros-Ritter[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Seiros-Ritter[ed]___n_[ce] 255 0 1 1 674 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 2 600 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 3 605 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 4 610 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 5 615 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 6 620 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 7 625 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Gillingr 255 0 1 8 921 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Essar 255 0 1 9 922 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 10 630 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 11 680 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 12 605 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 13 685 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 14 650 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 15 655 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 16 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 17 680 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 18 670 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 19 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [es]1_35_1_13_6_1_1_1_Viscountess Lochin 255 0 1 20 919 5 2 3 101 3 0 100 130 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir 255 0 1 21 920 5 2 3 101 3 1 100 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 22 600 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 23 605 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 24 690 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 25 615 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 26 620 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 27 625 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 28 695 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 29 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 30 700 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 31 605 5 2 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 32 610 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 33 695 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 34 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 35 625 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 36 615 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 37 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 38 625 5 2 3 101 3 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 39 630 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 40 610 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 41 615 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 42 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 43 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 44 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 45 605 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 46 685 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 47 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 48 620 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 49 625 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 50 690 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 51 695 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 52 675 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 53 680 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 54 700 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 55 630 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 56 635 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 57 600 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 58 620 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 59 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 60 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 61 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 62 630 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 63 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 64 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 65 615 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 66 625 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 67 695 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 68 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 0 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 3 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 4 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 5 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 7 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 8 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 9 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 11 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 12 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
98 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
99 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 15 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
100 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
101 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
102 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
103 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 19 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
104 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 20 605 5 5 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
105 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 21 620 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
106 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 22 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
107 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 23 695 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 103 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 10 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 10 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 5)
SubGroup(0)
Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es sind so viele kaiserliche Adelshäuser auf dem Schlachtfeld versammelt... Sie sind wohl sehr [cdb]bedacht darauf, das Kaiserreich zu verteidigen.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # So wie wir darauf bedacht sind, für unsere Heimat zu kämpfen. Und jetzt müssen wir [cdb]uns sputen und die Haupthalle einnehmen.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Herzog Gerth hat sich in der Haupthalle [cdb]verschanzt, aber wenn wir Bollwerke erobern [cdb]und den Feind belagern, sollte er sich zeigen.
# Group 9 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 10)
SubGroup(0)
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gut, greifen wir zuerst das Bollwerk an, das uns [cdb]am nächsten liegt. Langsam, aber sicher.
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir greifen das Bollwerk zuerst an, das am [cdb]nächsten liegt.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/] in den [g]Außenbezirken der Stadt[/]!
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Weiter zu den nächsten.
# Group 16 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hm, irgendwas stimmt hier nicht. Kommt das [cdb]noch jemandem zu einfach vor?
# Group 17 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 5, 7)
SubGroup(4)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) # Die [r]Bollwerke[/] in den [g]Außenbezirken der Stadt[/] wurden besetzt!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir kommen wunderbar voran. Das sollte uns [cdb]für eine Weile Sicherheit verschaffen.
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Da sind sie, pünktlich wie ein Uhrwerk. Alle Einheiten, rückt aus und vernichtet die [cdb]königlichen Truppen!
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um Truppen zu entsenden!
SubGroup(4)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # Zusätzliche [r]gegnerische[/] Verstärkung ist aufgetaucht!
SubGroup(8)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0) # Endlich zeigt sich also die feindliche Generalin. Wir müssen sie in die Defensive zwingen.
SubGroup(2)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) # Besetze [eg1][0:AREA][ec2]!
# Group 23 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Bollwerke gehören jetzt uns. Aber das alles [cdb]läuft immer noch viel zu glatt.
# Group 24 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 2, 48)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh! Sie drängen uns zurück. Ich kann hier [cdb]nicht länger bleiben!
SubGroup(4)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat das [g]Tor zum Platz[/] geschlossen und hat sich zurückfallen lassen!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Glaub ja nicht, dass wir dich fliehen lassen! Ihr nach, schnell!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Felix! Du darfst die Formation nicht verlassen!
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore [eg5][0:AREA][ec3] geöffnet, um [eg1][0:CHARA_G][ec2] abzufangen!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) # Verfolge [eg1][0:CHARA_G][ec2]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und rücke gegen [eg1][1:CHARA_G][ec2] vor!
# Group 26 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # So, der Weg ist frei... Moment mal!
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hehe. Du bist mir direkt in die Falle gegangen.
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # So eine gute Gelegenheit kann ich mir nicht [cdb]entgehen lassen.
SubGroup(5)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken von Osten und Westen vor!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt ist Hanneman an der Reihe! Tod von [cdb]oben!
Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat einen [r]Magieangriff[/] auf [b][eg1][cp][0:PARTY][ec2][/] entfesselt!
# Group 31 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ein Hinterhalt! Zieht euch zurück! Wir können [cdb]die Feinde am hinteren Ende zuerst ausschalten!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(2)
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0) # Und jetzt ziehen wir die Schlinge zu. Unsere Einheiten dürfen nicht fallen, bevor wir sie [cdb]umzingelt haben.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Das ist... Linhardt. Werden wir ihn töten [cdb]müssen?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das ist Linhardt von den Schwarzen Adlern. Vielleicht können wir ihn davon überzeugen, [cdb]sich zu ergeben...
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(2)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # So weit seid ihr bereits gekommen? Eure Hartnäckigkeit ist wirklich ermüdend.
# Group 40 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Du schon wieder? Na, toll. Ich glaube nicht, [cdb]dass ich es übers Herz bringen kann, dich [cdb]zu töten.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich werde dir keine Gnade geben, Linhardt. Deine Gütigkeit ist dein Verhängnis.
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh hey, Petra. Entschuldige, aber könntest du [cdb]versuchen, mich nicht zu töten?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dann solltest du dich ergeben, bevor du deine Tötung erfährst!
# Group 41 (0, 2, 0, 6, 5)
SubGroup(3)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Lin? Wieder auf dem Schlachtfeld? Ich muss [cdb]zugeben, das fühlt sich falsch an.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich wollte sehen, wie es ist, zu bleiben und sich [cdb]dem Kampf zu stellen. Auch ich kann nicht [cdb]jedes Mal davonlaufen.
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mich überrascht vielmehr, dass du immer [cdb]noch hier draußen bist, Dorothea.
# Group 42 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Und so treffen wir uns wieder. Lass uns doch [cdb]einfach so tun, als wären wir tot, Bernadetta. Was sagst du dazu?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ja, damit könnte ich mich anfreunden... Ich meine, nein! Wir sollen gegeneinander [cdb]kämpfen!
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bernadetta. Lass uns einfach... so tun, als [cdb]hätten wir einander nicht gesehen, ja?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh ja, das klingt toll... Ich meine, das kann ich [cdb]nicht tun!
# Group 43 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wenn ich verliere, hinterlasse ich eine große Lücke in unserer Front, aber es ist es nicht [cdb]wert, mein Leben dafür zu lassen.
# Group 44 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich werde dich nicht darum bitten, die Seiten [cdb]zu wechseln... aber vielleicht können wir [cdb]zumindest aufhören, zu kämpfen?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was nützt es dir noch, weiterzukämpfen? Warum ziehst du nicht in Erwägung, dich [cdb]stattdessen zu ergeben?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Das hättest du mir auch sagen können, bevor [cdb]du mich so zugerichtet hast! Ist dir klar, wie [cdb]grausam das ist? Aber gut.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0) # Ich hätte nie gedacht, dass ich bis zum Tod [cdb]kämpfen könnte, aber...
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Letzten Endes blieb uns keine andere Wahl. Dies... wird auch nicht das letzte Mal sein, [cdb]dass wir so etwas tun müssen.
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Denkt an unser Ziel. Wir können den Feind [cdb]nicht belagern, wenn wir die Bollwerke nicht [cdb]zuerst einnehmen.
SubGroup(13)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) # Besetze alle [r]Bollwerke[/] in der [g]Stadt[/]!
# Group 50 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das ist ein gegnerisches Bollwerk. Schnell, [cdb]wir müssen es einnehmen!
# Group 51 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(2)
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0) # Ich befürchte, dass ich Euch nur im Weg sein [cdb]und die wunderbare Strategie ruinieren werde, [cdb]die Ihr Euch ausgedacht habt.
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 55 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nein, ist das... Constance? Bitte, lasst mich [cdb]mit ihr reden.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Na, die verbreitet ja eine sonnige Stimmung. Schätze, wir könnten zumindest versuchen, [cdb]sie für uns zu gewinnen.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 10, 3, 2)
SubGroup(2)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 10, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ihr habt keinen Grund, Euch vor einem Niemand wie mir zu fürchten. Ich verdiene es [cdb]ohnehin nicht, hier zu sein.
# Group 60 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Constance? Bist du das wirklich?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mercedes! Wer hätte gedacht, dass wir [cdb]ausgerechnet hier wiedervereint werden...?
# Group 61 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es ist eine ganze Weile her, Yuri. Welchem Umstand habe ich es zu verdanken, hier mit Eurer Präsenz geehrt zu werden?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ach, du weißt schon. Lange Geschichte. Das geht dir sicher genauso. Oder, Constance?
# Group 62 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Constance?! Und natürlich ist es sonnig. Argh, gar nicht gut.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn das nicht der sonderbare - ich bitte um Verzeihung - unkonventionelle Söldner Balthus [cdb]höchstpersönlich ist.
# Group 63 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # Coco! Aber ich will nicht gegen dich kämpfen.
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Und ich nicht gegen Euch. Aber meine Träume [cdb]und meine Kaiserin verlangen danach.
# Group 64 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # So flüchtig sie auch sein mögen... Müssen [cdb]meine Träume denn auf diesem Schlachtfeld [cdb]ihr Ende finden?
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bitte lass uns damit aufhören. Ich könnte dich niemals töten.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Du hast doch immer noch Dinge, für die du [cdb]leben willst, oder? Gib doch einfach auf.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Göttin will es also, dass ich noch mehr Peinlichkeiten ertragen muss...
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es tut mir so leid, Constance... Ich hatte [cdb]gehofft, dass es nicht dazu kommen würde.
# Group 69 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Entsendet die verbleibenden Soldaten!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Verstärkungen! Wir müssen irgendwie [cdb]durchhalten!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Die geben nicht ohne Gegenwehr auf. Zeit für den finalen Angriff!
# Group 71 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # Zusätzliche [r]gegnerische[/] Verstärkung ist aufgetaucht!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie sind uns zahlenmäßig überlegen. Am wichtigsten ist, dass wir Seine Majestät [cdb]beschützen.
# Group 79 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # Zusätzliche [r]gegnerische[/] Verstärkung ist aufgetaucht!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der Feind meint es wirklich ernst. Sie schicken [cdb]so viele Soldaten in den Kampf...
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Entsendet so viele Soldaten, wie ihr wollt. Ich werde sie alle besiegen!
# Group 80 (0, 5, 8, 2, 1)
SubGroup(1)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Entsendet so viele Soldaten, wie ihr wollt. Ich werde sie alle besiegen!
# Group 81 (0, 5, 8, 8, 12)
SubGroup(7)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Puh, ich glaube, das waren jetzt wirklich alle. Könnte ich endlich eine Verschnaufpause [cdb]einlegen?
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut gemacht, alle zusammen. Wir haben ihnen [cdb]standgehalten!
# Group 82 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 6, 20)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Der Sieg muss unser sein! Wir werden die Stadt dem Erdboden gleichmachen und die Armee des Königreichs mit ihr!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wie könnt ihr es wagen, unsere Gebiete zu [cdb]bedrohen, ihr Würmer aus Faerghus!
SubGroup(2)
Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
SubGroup(3)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # Noch mehr? Wann nimmt das je ein Ende?
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das ist mir viel zu knapp! Ich weigere mich, [cdb]an solch einem Ort zu sterben!
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 85 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es spielt keine Rolle, wie viele normale Soldaten fallen. Ich bin der Viscount und ich darf nicht sterben!
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 86 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
# Group 87 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 7, 27)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie haben unseren Hinterhalt abgewehrt... Nein! Wir dürfen nicht zulassen, dass sie an Aufwind gewinnen!
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um Verstärkung zu entsenden!
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # Auf den Befehl [eg5][0:CHARA_G][ec3] ist [r]gegnerische[/] Verstärkung aufgetaucht!
SubGroup(1)
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Zeit ist gekommen, um unseren Angriff auf [cdb]die Haupthalle erneut zu beginnen!
SubGroup(2)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eine Niederlage hier würde eine Invasion [cdb]meiner Gebiete bedeuten! Das darf ich nicht [cdb]erlauben!
SubGroup(2)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # Auf den Befehl [eg5][0:CHARA_G][ec3] ist [r]gegnerische[/] Verstärkung aufgetaucht!
# Group 91 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # Auf den Befehl [eg5][0:CHARA_G][ec3] ist [r]gegnerische[/] Verstärkung aufgetaucht!
# Group 92 (0, 5, 8, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]Gegnerische[/] Verstärkung ist aufgetaucht!
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Für meine Tochter! Für mein Volk! Ich werde [cdb]nicht versagen!
# Group 94 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Meine Klinge ist... wohl doch abgestumpft... Vergib mir, meine liebe Monica...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(1)
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vater, nein! Du hättest doch nicht...
# Group 95 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 24)
SubGroup(1)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
SubGroup(2)
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0) # Mein Fehler hat zum Tod meines Vaters [cdb]geführt. Ich werde meine Rache bekommen!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie hat uns schon einmal ausgespielt. Aber [cdb]diesmal nicht!
# Group 97 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Die Zeit, die Ruhe zu bewahren, ist nun [cdb]vorbei. Wer weiß, wozu ich imstande bin...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
SubGroup(1)
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hallo, Monica? Ja, ich glaube nicht, dass [cdb]irgendjemand zu ihr durchkommt.
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Die Zeit, die Ruhe zu bewahren, ist nun [cdb]vorbei. Wer weiß, wozu ich imstande bin...
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
# Group 99 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich verspreche, Euch den Sieg zu bringen, Euer Majestät!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie ist eine zähe Gegnerin.
# Group 100 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Glaubt ihr, ihr könntet einfach hier einfallen [cdb]und tun, was ihr wollt? Ihr wisst nichts über [cdb]das Kaiserreich und unsere Kaiserin!
# Group 101 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht aufhören... Jetzt noch nicht!
# Group 102 (0, 5, 0, 3, 11)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hngh... Ich darf jetzt nicht sterben... Ich werde es nicht...
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lasst sie ziehen. Die Schlacht ist noch nicht [cdb]vorbei. Wir müssen uns auf unser nächstes Manöver vorbereiten.
# Group 103 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Monica! Du meine Güte... Vielleicht ist es an [cdb]der Zeit, dass wir dem Kampf ernsthaft [cdb]beitreten.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht einfach dabei zusehen, wie sie [cdb]stirbt. Los, Hanneman!
SubGroup(4)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben die Tore geöffnet, um zu intervenieren!
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0) # Mit mir werden sie es nicht so leicht haben.
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Um einige meiner Studenten zu retten, muss [cdb]ich gegen andere von ihnen kämpfen. Wir leben in wahrhaft schwierigen Zeiten.
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich hätte nie gedacht, dass der Tag kommen [cdb]würde, an dem ich gegen Magister Hanneman [cdb]kämpfe...
# Group 107 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Alle anderen haben sich so wacker geschlagen. Auch ich muss durchhalten!
# Group 108 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0) # Es ist furchtbar, ein bekanntes Gesicht auf der [cdb]anderen Seite des Schlachtfelds zu sehen. Aber [cdb]davon lasse ich mich nicht aufhalten.
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ihr seid nun also eine kaiserliche Generalin, Magistra Manuela...
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Du und ich gehen mittlerweile wohl sehr [cdb]unterschiedliche Wege.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das tun wir in der Tat. Also los, zeig mir, [cdb]welchen Weg du gewählt hast.
# Group 111 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Gar nicht mal so übel. Oh, das fängt an, mir Spaß zu machen!
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nein... Ich weigere mich, als Alleinstehende [cdb]zu sterben!
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich mag mit einem Bein im Grabe stehen, [cdb]aber ich bestehe darauf, das andere fürs Erste [cdb]draußen zu halten.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Der [r]Magieangriff[/] wurde beendet!
# Group 115 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Da ist noch so vieles, was ich in meinem Leben [cdb]tun will... Ich muss mich zurückziehen.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 116 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 10, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hanneman! Du siehst etwas angeschlagen aus. Lass mich dich heilen!
Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn sie ihn einfach weiterhin heilt, wird diese Schlacht niemals enden. Kümmern wir uns [cdb]zuerst um Manuela.
# Group 119 (0, 2, 10, 6, 1)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wer hätte gedacht, dass du dich tatsächlich [cdb]darum bemühen würdest, mich zu retten? Ich bin dir zu Dank verpflichtet.
# Group 121 (0, 2, 10, 6, 2)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hier kommt noch eine Heilung. Du musst [cdb]weiterkämpfen, Hanneman!
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
# Group 123 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 1 1 0
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sie geben ein beeindruckendes Duo ab. Ich [cdb]frage mich, ob sich unsere Wege in Zukunft [cdb]noch einmal kreuzen werden.
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Immerhin... kann ich in... meiner Heimat [cdb]sterben...
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ihr kämpft euch in meine Stadt vor, tötet Unschuldige und behauptet dann schamlos, [cdb]auf der Seite der Gerechtigkeit zu stehen?
# Group 127 (0, 5, 0, 13, 14)
SubGroup(12)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) # Alle [r]Bollwerke[/] wurden besetzt!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # So, wir haben getan, was wir konnten.
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wäre es nicht an der Zeit, dass Ihr Euch endlich zeigt, Herzog Gerth? Ein General sollte seine Untergebenen doch rächen wollen.
Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sei vorsichtig, was du dir wünschst. Ich habe [cdb]mittlerweile eine Menge Tode zu rächen!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] geöffnet!
SubGroup(2)
Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 130 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0) # Welch Ironie. Wir haben in unseren Gebieten [cdb]stets nach Frieden gestrebt, und nun sind wir [cdb]die ersten, die dem Krieg zum Opfer fallen.
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich schulde Euch viel Dankbarkeit, Herzog Gerth... aber ich darf jetzt keinen Halt machen!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Keine Sorge, ich weiß, dass du deine Gründe [cdb]hast. Auch mich treiben meine eigenen Ziele [cdb]an.
# Group 132 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich gehöre nicht zu den geschicktesten Kämpfern, doch kämpfen muss ich trotzdem!
# Group 133 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das alles ist einfach zu viel für mich...
# Group 134 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(2)
Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0) # Weiter schaffen wir es nicht. Vergebt uns [cdb]unsere Schwäche...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nein, ihr habt genug getan! Mein Dank ist euch gewiss.
# Group 135 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich darf hier nicht sterben. Ich muss das Kaiserreich beschützen!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(2)
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Unsere Feinde haben gut gekämpft. Um ehrlich [cdb]zu sein, weiß ich nicht, wie viel mehr wir [cdb]aushalten können.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben die Haupthalle eingenommen. Der Sieg ist unser, Ritter von Faerghus!
# Group 136 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 137 (0, 5, 0, 1, 30)
SubGroup(0)
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0) # Herzog Gerth ist ein Stützpfeiler des Kaiserreichs! Er muss um jeden Preis beschützt [cdb]werden!
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und nähern sich [eg3][1:CHARA_G][ec4]!
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wie ich sehe, setzen sie zu einer letzten [cdb]verzweifelten Abwehr an. Ein Jammer, dass [cdb]es nicht funktionieren wird.
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0) # Flieht, Gerth... Ihr müsst... Ihre Majestät [cdb]retten...
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 143 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 146 (0, 5, 10, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 8, 2, 4)
SubGroup(1)
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Aha. Dort geht es also auch lang.
# Group 148 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 149 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 6, 4)
SubGroup(3)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Euer Majestät, wir haben wie besprochen noch Truppen in der Reserve. Wir können sie auf Euren Befehl hin mobilisieren.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es ist so weit, Rodrigue, entsende die Reserve!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ja, Euer Majestät. Gebt allen Einheiten Bescheid!
SubGroup(6)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # Verstärkungstruppen [b][eg5][cp][0:PARTY][ec3][/] sind aufgetaucht, um die [b]Bollwerke[/] zu verteidigen!
# Group 153 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich wusste, dass das passieren würde. Glücklicherweise weiß ich bereits, wie ich den [cdb]feindlichen Vormarsch verhindern kann.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ausrücken! Verhindert das Vorrücken des Feindes!
SubGroup(5)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # Verstärkungstruppen [b][eg5][cp][0:PARTY][ec3][/] sind aufgetaucht, um den Gegner [r]aufzuhalten[/]!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Genial, Rodrigue. Ich verstehe, warum mein Vater dir so sehr vertraut hat.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmpf.
# Group 157 (0, 2, 2, 3, 11)
SubGroup(2)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(10)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 12)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(11)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg8][cp][0:CHARA_G][ec2]!
SubGroup(8)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg8][cp][0:CHARA_G][ec2]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg8][cp][0:CHARA_G][ec2]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg8][cp][0:CHARA_G][ec2]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [r][eg1][cp][0:PARTY][ec2][/]!
SubGroup(4)
Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
# Group 174 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Es sind so viele kaiserliche Adelshäuser auf dem Schlachtfeld versammelt... Sie sind wohl sehr bedacht darauf, das Kaiserreich zu verteidigen.
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
So wie wir darauf bedacht sind, für unsere Heimat zu kämpfen. Und jetzt müssen wir uns sputen und die Haupthalle einnehmen.
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Herzog Gerth hat sich in der Haupthalle verschanzt, aber wenn wir Bollwerke erobern und den Feind belagern, sollte er sich zeigen.
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Gut, greifen wir zuerst das Bollwerk an, das uns am nächsten liegt. Langsam, aber sicher.
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Wir greifen das Bollwerk zuerst an, das am nächsten liegt.
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] in den Außenbezirken der Stadt!
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Weiter zu den nächsten.
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Hm, irgendwas stimmt hier nicht. Kommt das noch jemandem zu einfach vor?
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [r]Bollwerke[/] in den Außenbezirken der Stadt wurden besetzt!
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ volume_up
Wir kommen wunderbar voran. Das sollte uns für eine Weile Sicherheit verschaffen.
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
Da sind sie, pünktlich wie ein Uhrwerk. Alle Einheiten, rückt aus und vernichtet die königlichen Truppen!
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um Truppen zu entsenden!
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) Zusätzliche [r]gegnerische[/] Verstärkung ist aufgetaucht!
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Endlich zeigt sich also die feindliche Generalin. Wir müssen sie in die Defensive zwingen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Endlich zeigt sich also die feindliche Generalin. Wir müssen sie in die Defensive zwingen.
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze [eg1][0:AREA][ec2]!
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Die Bollwerke gehören jetzt uns. Aber das alles läuft immer noch viel zu glatt.
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
Argh! Sie drängen uns zurück. Ich kann hier nicht länger bleiben!
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat das Tor zum Platz geschlossen und hat sich zurückfallen lassen!
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Glaub ja nicht, dass wir dich fliehen lassen! Ihr nach, schnell!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Felix! Du darfst die Formation nicht verlassen!
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore [eg5][0:AREA][ec3] geöffnet, um [eg1][0:CHARA_G][ec2] abzufangen!
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Verfolge [eg1][0:CHARA_G][ec2]!
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) Besiege [eg1][0:CHARA_G][ec2] und rücke gegen [eg1][1:CHARA_G][ec2] vor!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
So, der Weg ist frei... Moment mal!
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
So eine gute Gelegenheit kann ich mir nicht entgehen lassen.
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken von Osten und Westen vor!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Jetzt ist Hanneman an der Reihe! Tod von oben!
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat einen [r]Magieangriff[/] auf [b][eg1][cp][0:PARTY][ec2][/] entfesselt!
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Ein Hinterhalt! Zieht euch zurück! Wir können die Feinde am hinteren Ende zuerst ausschalten!
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Und jetzt ziehen wir die Schlinge zu. Unsere Einheiten dürfen nicht fallen, bevor wir sie umzingelt haben.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Das ist... Linhardt. Werden wir ihn töten müssen?
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Das ist Linhardt von den Schwarzen Adlern. Vielleicht können wir ihn davon überzeugen, sich zu ergeben...
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
So weit seid ihr bereits gekommen? Eure Hartnäckigkeit ist wirklich ermüdend.
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Du schon wieder? Na, toll. Ich glaube nicht, dass ich es übers Herz bringen kann, dich zu töten.
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Ich werde dir keine Gnade geben, Linhardt. Deine Gütigkeit ist dein Verhängnis.
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Oh hey, Petra. Entschuldige, aber könntest du versuchen, mich nicht zu töten?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Dann solltest du dich ergeben, bevor du deine Tötung erfährst!
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Lin? Wieder auf dem Schlachtfeld? Ich muss zugeben, das fühlt sich falsch an.
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Ich wollte sehen, wie es ist, zu bleiben und sich dem Kampf zu stellen. Auch ich kann nicht jedes Mal davonlaufen.
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Mich überrascht vielmehr, dass du immer noch hier draußen bist, Dorothea.
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Und so treffen wir uns wieder. Lass uns doch einfach so tun, als wären wir tot, Bernadetta. Was sagst du dazu?
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Ja, damit könnte ich mich anfreunden... Ich meine, nein! Wir sollen gegeneinander kämpfen!
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Bernadetta. Lass uns einfach... so tun, als hätten wir einander nicht gesehen, ja?
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Oh ja, das klingt toll... Ich meine, das kann ich nicht tun!
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Wenn ich verliere, hinterlasse ich eine große Lücke in unserer Front, aber es ist es nicht wert, mein Leben dafür zu lassen.
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Ich werde dich nicht darum bitten, die Seiten zu wechseln... aber vielleicht können wir zumindest aufhören, zu kämpfen?
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Was nützt es dir noch, weiterzukämpfen? Warum ziehst du nicht in Erwägung, dich stattdessen zu ergeben?
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Miklan[ed]__s__ volume_up
Das hättest du mir auch sagen können, bevor du mich so zugerichtet hast! Ist dir klar, wie grausam das ist? Aber gut.
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ich hätte nie gedacht, dass ich bis zum Tod kämpfen könnte, aber...
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Letzten Endes blieb uns keine andere Wahl. Dies... wird auch nicht das letzte Mal sein, dass wir so etwas tun müssen.
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Denkt an unser Ziel. Wir können den Feind nicht belagern, wenn wir die Bollwerke nicht zuerst einnehmen.
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/] in der Stadt!
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Das ist ein gegnerisches Bollwerk. Schnell, wir müssen es einnehmen!
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Constance[ed]__s__ volume_up
Ich befürchte, dass ich Euch nur im Weg sein und die wunderbare Strategie ruinieren werde, die Ihr Euch ausgedacht habt.
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Nein, ist das... Constance? Bitte, lasst mich mit ihr reden.
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Na, die verbreitet ja eine sonnige Stimmung. Schätze, wir könnten zumindest versuchen, sie für uns zu gewinnen.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ihr habt keinen Grund, Euch vor einem Niemand wie mir zu fürchten. Ich verdiene es ohnehin nicht, hier zu sein.
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Constance? Bist du das wirklich?
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mercedes! Wer hätte gedacht, dass wir ausgerechnet hier wiedervereint werden...?
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Es ist eine ganze Weile her, Yuri. Welchem Umstand habe ich es zu verdanken, hier mit Eurer Präsenz geehrt zu werden?
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Ach, du weißt schon. Lange Geschichte. Das geht dir sicher genauso. Oder, Constance?
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Balthus[ed]__'__ volume_up
Constance?! Und natürlich ist es sonnig. Argh, gar nicht gut.
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wenn das nicht der sonderbare - ich bitte um Verzeihung - unkonventionelle Söldner Balthus höchstpersönlich ist.
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hapi[ed]__s__ volume_up
Coco! Aber ich will nicht gegen dich kämpfen.
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Und ich nicht gegen Euch. Aber meine Träume und meine Kaiserin verlangen danach.
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So flüchtig sie auch sein mögen... Müssen meine Träume denn auf diesem Schlachtfeld ihr Ende finden?
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Bitte lass uns damit aufhören. Ich könnte dich niemals töten.
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Du hast doch immer noch Dinge, für die du leben willst, oder? Gib doch einfach auf.
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Die Göttin will es also, dass ich noch mehr Peinlichkeiten ertragen muss...
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Es tut mir so leid, Constance... Ich hatte gehofft, dass es nicht dazu kommen würde.
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Verstärkungen! Wir müssen irgendwie durchhalten!
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Die geben nicht ohne Gegenwehr auf. Zeit für den finalen Angriff!
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Zusätzliche [r]gegnerische[/] Verstärkung ist aufgetaucht!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Sie sind uns zahlenmäßig überlegen. Am wichtigsten ist, dass wir Seine Majestät beschützen.
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Zusätzliche [r]gegnerische[/] Verstärkung ist aufgetaucht!
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Der Feind meint es wirklich ernst. Sie schicken so viele Soldaten in den Kampf...
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Entsendet so viele Soldaten, wie ihr wollt. Ich werde sie alle besiegen!
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Entsendet so viele Soldaten, wie ihr wollt. Ich werde sie alle besiegen!
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Puh, ich glaube, das waren jetzt wirklich alle. Könnte ich endlich eine Verschnaufpause einlegen?
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Gut gemacht, alle zusammen. Wir haben ihnen standgehalten!
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Der Sieg muss unser sein! Wir werden die Stadt dem Erdboden gleichmachen und die Armee des Königreichs mit ihr!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wie könnt ihr es wagen, unsere Gebiete zu bedrohen, ihr Würmer aus Faerghus!
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ volume_up
Noch mehr? Wann nimmt das je ein Ende?
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Das ist mir viel zu knapp! Ich weigere mich, an solch einem Ort zu sterben!
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Es spielt keine Rolle, wie viele normale Soldaten fallen. Ich bin der Viscount und ich darf nicht sterben!
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Sie haben unseren Hinterhalt abgewehrt... Nein! Wir dürfen nicht zulassen, dass sie an Aufwind gewinnen!
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um Verstärkung zu entsenden!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) Auf den Befehl [eg5][0:CHARA_G][ec3] ist [r]gegnerische[/] Verstärkung aufgetaucht!
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Die Zeit ist gekommen, um unseren Angriff auf die Haupthalle erneut zu beginnen!
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Eine Niederlage hier würde eine Invasion meiner Gebiete bedeuten! Das darf ich nicht erlauben!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) Auf den Befehl [eg5][0:CHARA_G][ec3] ist [r]gegnerische[/] Verstärkung aufgetaucht!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) Auf den Befehl [eg5][0:CHARA_G][ec3] ist [r]gegnerische[/] Verstärkung aufgetaucht!
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]Gegnerische[/] Verstärkung ist aufgetaucht!
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Für meine Tochter! Für mein Volk! Ich werde nicht versagen!
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Meine Klinge ist... wohl doch abgestumpft... Vergib mir, meine liebe Monica...
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Mein Fehler hat zum Tod meines Vaters geführt. Ich werde meine Rache bekommen!
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Sie hat uns schon einmal ausgespielt. Aber diesmal nicht!
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
Die Zeit, die Ruhe zu bewahren, ist nun vorbei. Wer weiß, wozu ich imstande bin...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Hallo, Monica? Ja, ich glaube nicht, dass irgendjemand zu ihr durchkommt.
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
Die Zeit, die Ruhe zu bewahren, ist nun vorbei. Wer weiß, wozu ich imstande bin...
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Sie ist eine zähe Gegnerin.
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
Glaubt ihr, ihr könntet einfach hier einfallen und tun, was ihr wollt? Ihr wisst nichts über das Kaiserreich und unsere Kaiserin!
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Ordelia-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Ordelia-Generäle[ed]___n_[ce] volume_up
Hngh... Ich darf jetzt nicht sterben... Ich werde es nicht...
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Lasst sie ziehen. Die Schlacht ist noch nicht vorbei. Wir müssen uns auf unser nächstes Manöver vorbereiten.
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Monica! Du meine Güte... Vielleicht ist es an der Zeit, dass wir dem Kampf ernsthaft beitreten.
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Ich werde nicht einfach dabei zusehen, wie sie stirbt. Los, Hanneman!
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben die Tore geöffnet, um zu intervenieren!
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Hanneman[ed]__s__ volume_up
Mit mir werden sie es nicht so leicht haben.
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Um einige meiner Studenten zu retten, muss ich gegen andere von ihnen kämpfen. Wir leben in wahrhaft schwierigen Zeiten.
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ volume_up
Ich hätte nie gedacht, dass der Tag kommen würde, an dem ich gegen Magister Hanneman kämpfe...
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alle anderen haben sich so wacker geschlagen. Auch ich muss durchhalten!
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Manuela[ed]__s__ volume_up
Es ist furchtbar, ein bekanntes Gesicht auf der anderen Seite des Schlachtfelds zu sehen. Aber davon lasse ich mich nicht aufhalten.
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Ihr seid nun also eine kaiserliche Generalin, Magistra Manuela...
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Du und ich gehen mittlerweile wohl sehr unterschiedliche Wege.
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Das tun wir in der Tat. Also los, zeig mir, welchen Weg du gewählt hast.
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Gar nicht mal so übel. Oh, das fängt an, mir Spaß zu machen!
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Nein... Ich weigere mich, als Alleinstehende zu sterben!
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich mag mit einem Bein im Grabe stehen, aber ich bestehe darauf, das andere fürs Erste draußen zu halten.
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Der [r]Magieangriff[/] wurde beendet!
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Da ist noch so vieles, was ich in meinem Leben tun will... Ich muss mich zurückziehen.
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Hanneman! Du siehst etwas angeschlagen aus. Lass mich dich heilen!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Wenn sie ihn einfach weiterhin heilt, wird diese Schlacht niemals enden. Kümmern wir uns zuerst um Manuela.
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wer hätte gedacht, dass du dich tatsächlich darum bemühen würdest, mich zu retten? Ich bin dir zu Dank verpflichtet.
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Hier kommt noch eine Heilung. Du musst weiterkämpfen, Hanneman!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Sie geben ein beeindruckendes Duo ab. Ich frage mich, ob sich unsere Wege in Zukunft noch einmal kreuzen werden.
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Immerhin... kann ich in... meiner Heimat sterben...
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ihr kämpft euch in meine Stadt vor, tötet Unschuldige und behauptet dann schamlos, auf der Seite der Gerechtigkeit zu stehen?
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle [r]Bollwerke[/] wurden besetzt!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
So, wir haben getan, was wir konnten.
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Wäre es nicht an der Zeit, dass Ihr Euch endlich zeigt, Herzog Gerth? Ein General sollte seine Untergebenen doch rächen wollen.
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Sei vorsichtig, was du dir wünschst. Ich habe mittlerweile eine Menge Tode zu rächen!
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] geöffnet!
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Herzog[ed]__s__ Gerth volume_up
Welch Ironie. Wir haben in unseren Gebieten stets nach Frieden gestrebt, und nun sind wir die ersten, die dem Krieg zum Opfer fallen.
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Ich schulde Euch viel Dankbarkeit, Herzog Gerth... aber ich darf jetzt keinen Halt machen!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Keine Sorge, ich weiß, dass du deine Gründe hast. Auch mich treiben meine eigenen Ziele an.
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich gehöre nicht zu den geschicktesten Kämpfern, doch kämpfen muss ich trotzdem!
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Das alles ist einfach zu viel für mich...
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mit [r]Echomagie: Weiß[/] geheilt!
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Händler[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Händler[ed]___n_[ce] volume_up
Weiter schaffen wir es nicht. Vergebt uns unsere Schwäche...
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nein, ihr habt genug getan! Mein Dank ist euch gewiss.
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich darf hier nicht sterben. Ich muss das Kaiserreich beschützen!
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Unsere Feinde haben gut gekämpft. Um ehrlich zu sein, weiß ich nicht, wie viel mehr wir aushalten können.
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wir haben die Haupthalle eingenommen. Der Sieg ist unser, Ritter von Faerghus!
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Herzog Gerth ist ein Stützpfeiler des Kaiserreichs! Er muss um jeden Preis beschützt werden!
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und nähern sich [eg3][1:CHARA_G][ec4]!
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Wie ich sehe, setzen sie zu einer letzten verzweifelten Abwehr an. Ein Jammer, dass es nicht funktionieren wird.
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Flieht, Gerth... Ihr müsst... Ihre Majestät retten...
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Aha. Dort geht es also auch lang.
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Euer Majestät, wir haben wie besprochen noch Truppen in der Reserve. Wir können sie auf Euren Befehl hin mobilisieren.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Es ist so weit, Rodrigue, entsende die Reserve!
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Ja, Euer Majestät. Gebt allen Einheiten Bescheid!
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) Verstärkungstruppen [b][eg5][cp][0:PARTY][ec3][/] sind aufgetaucht, um die [b]Bollwerke[/] zu verteidigen!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Ich wusste, dass das passieren würde. Glücklicherweise weiß ich bereits, wie ich den feindlichen Vormarsch verhindern kann.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Ausrücken! Verhindert das Vorrücken des Feindes!
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) Verstärkungstruppen [b][eg5][cp][0:PARTY][ec3][/] sind aufgetaucht, um den Gegner [r]aufzuhalten[/]!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Genial, Rodrigue. Ich verstehe, warum mein Vater dir so sehr vertraut hat.
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [r][eg1][cp][0:PARTY][ec2][/]!