帝国军在不断施暴,但此时仍有人为了 保卫帝国而战。打倒他们,向帝都迈进。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 108 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 帝弥托利 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 杜笃 255 0 0 2 70 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 罗德利古 255 0 0 3 180 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 梅尔赛德司 255 0 0 4 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 英谷莉特 255 0 0 5 100 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雅妮特 255 0 0 6 95 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 亚修 255 0 0 7 80 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 盖尔兹公爵 255 0 0 8 910 5 12 3 101 5 0 100 130 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 奥克斯男爵 255 0 0 9 911 5 1 3 101 4 0 100 46 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 康丝坦洁 255 0 0 10 200 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 林哈尔特 255 0 0 11 45 5 1 3 101 4 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 莫妮卡 255 0 0 12 185 5 1 3 101 8 0 100 142 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 汉尼曼 255 0 0 13 300 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 玛努艾拉 255 0 0 14 150 5 1 3 101 5 0 100 300 255 7 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 赛罗司骑士 255 0 1 0 644 5 2 3 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 赛罗司骑士 255 0 1 1 674 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 联邦国将领 255 0 1 2 600 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 1 3 605 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 1 4 610 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 1 5 615 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 1 6 620 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 1 7 625 5 2 3 101 1 1 28 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 吉琳古男爵 255 0 1 8 921 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 艾萨子爵 255 0 1 9 922 5 2 3 101 3 1 100 300 255 65535 1999 4 50 39 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 1 10 630 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 1 11 680 5 2 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 1 12 605 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 1 13 685 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 1 14 650 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 1 15 655 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 1 16 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 1 17 680 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 1 18 670 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 1 19 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 洛勤子爵 255 0 1 20 919 5 2 3 101 3 0 100 130 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 修密尔子爵 255 0 1 21 920 5 2 3 101 3 1 100 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 1 22 600 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 1 23 605 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 联邦国将领 255 0 1 24 690 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 联邦国将领 255 0 1 25 615 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 联邦国将领 255 0 1 26 620 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 联邦国将领 255 0 1 27 625 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 联邦国将领 255 0 1 28 695 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 1 29 675 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 1 30 700 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 1 31 605 5 2 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 联邦国将领 255 0 1 32 610 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 1 33 695 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 1 34 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 1 35 625 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 1 36 615 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 1 37 620 7 2 3 100 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 1 38 625 5 2 3 101 3 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 1 39 630 5 2 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 联邦国将领 255 0 1 40 610 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国将领 255 0 1 41 615 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 联邦国将领 255 0 1 42 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 联邦国将领 255 0 1 43 620 5 2 3 101 3 1 22 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 联邦国将领 255 0 1 44 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 联邦国将领 255 0 1 45 605 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 联邦国将领 255 0 1 46 685 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 联邦国将领 255 0 1 47 615 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 联邦国将领 255 0 1 48 620 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 联邦国将领 255 0 1 49 625 5 2 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 联邦国将领 255 0 1 50 690 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 联邦国将领 255 0 1 51 695 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 联邦国将领 255 0 1 52 675 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 联邦国将领 255 0 1 53 680 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 联邦国将领 255 0 1 54 700 7 2 3 100 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 联邦国将领 255 0 1 55 630 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 联邦国将领 255 0 1 56 635 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 联邦国将领 255 0 1 57 600 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 联邦国将领 255 0 1 58 620 7 2 0 100 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 联邦国将领 255 0 1 59 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 联邦国将领 255 0 1 60 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 联邦国将领 255 0 1 61 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 联邦国将领 255 0 1 62 630 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 联邦国将领 255 0 1 63 635 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 联邦国将领 255 0 1 64 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 联邦国将领 255 0 1 65 615 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 联邦国将领 255 0 1 66 625 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 联邦国将领 255 0 1 67 695 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 联邦国将领 255 0 1 68 665 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 普通兵 255 0 2 0 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 普通兵 255 0 2 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 普通兵 255 0 2 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 普通兵 255 0 2 3 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 普通兵 255 0 2 4 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 普通兵 255 0 2 5 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 普通兵 255 0 2 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 普通兵 255 0 2 7 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 普通兵 255 0 2 8 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 普通兵 255 0 2 9 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 普通兵 255 0 2 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 普通兵 255 0 2 11 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 普通兵 255 0 2 12 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 普通兵 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
98 普通兵 255 0 2 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
99 普通兵 255 0 2 15 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
100 普通兵 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
101 普通兵 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
102 普通兵 255 0 2 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
103 普通兵 255 0 2 19 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
104 联邦国将领 255 0 2 20 605 5 5 0 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
105 联邦国将领 255 0 2 21 620 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
106 联邦国将领 255 0 2 22 675 5 2 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
107 联邦国将领 255 0 2 23 695 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 103 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 7 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 10 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 10 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 5)
SubGroup(0)
Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 104 to 帝国兵
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 3)
SubGroup(0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没想到会有这么多帝国诸侯齐聚一堂, 想必他们也是拼死想保护自己的国家吧。
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们又何尝不是…… 还是尽快攻下官署吧。
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们首先要占领堡垒并包围敌人,等躲在 官署里的盖尔兹公一出现就立马拿下。
# Group 9 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 10)
SubGroup(0)
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那就从附近的堡垒开始吧。 脚踏实地一步步来。
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先拿下附近的堡垒吧。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) # 占领[g]市区外围[/]的[r]堡垒[/]!
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 去下一处。
# Group 16 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼……总觉得有点奇怪呢~ 也太顺利了吧。
# Group 17 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 5, 7)
SubGroup(4)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) # 成功占领[g]市区外围[/]的[r]堡垒[/]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一切顺利。 这下应该可以暂时放心了。
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 他们来了…… 各部队照原计划前进,讨伐王国军!
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]为派兵出击而开启大门!
SubGroup(4)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) # 更多[r]敌方[/]援军现身!
SubGroup(8)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0) # 敌将终于现身了。 我们打回去,直接攻进敌营!
SubGroup(2)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) # 占领[0:AREA]!
# Group 23 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) # 成功占领[0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 占领成功。 不过……总觉得过于顺利了。
# Group 24 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 2, 48)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔,敌军占了上风。 我继续待在这里会有危险……
SubGroup(4)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]在关闭[g]广场大门[/]后已后退!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 想跑……快追!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喂,菲力克斯,别那么着急!
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) # [b][0:PARTY][/]为追击[0:CHARA_G]而开启[0:AREA]的大门!
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) # 追踪[0:CHARA_G]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) # 击败[0:CHARA_G],朝[1:CHARA_G]的所在位置进军!
# Group 26 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,这样就开出一条路了吧!
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呼……看来是上钩了呢。
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]暂时撤退!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 时机成熟了,一口气上吧。
SubGroup(5)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!从东西两侧开始进军!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 终于轮到吾上场了。 从空中攻击王国军!
Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[b][0:PARTY][/]发动[r]魔法攻击[/]!
# Group 31 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 果然有埋伏……各位,暂时撤退! 先逐一攻破后方部队!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(2)
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0) # 好,开始缩小包围网。 注意别被敌军各个击破。
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 那是……林哈尔特吧。 我们非得杀了他吗?
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那是以前黑鹫学级的林哈尔特啊。 能不能想办法让他投降……
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(2)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 居然打到这里来了…… 真是服了你们的认真啊…
# Group 40 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 又是你啊……哎呀,真吓人。 我实在是没法杀了你。
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我、不会大意。林哈尔特、总是、 一边说、这种话、一边、攻其不备!
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,是佩托拉啊。 你可别把我的首级拿回去邀功哦。
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那么、你就、赶快、投降。 我、不会、手下留情!
# Group 41 (0, 2, 0, 6, 5)
SubGroup(3)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 阿林同学?没想到会在战场上 遇见你这么多次……真是不可思议。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我也并非永远只会选择逃避。 总有不得不战的时候。
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 多洛缇雅, 我反倒奇怪你为什么还在战场上……
# Group 42 (0, 2, 0, 6, 6)
SubGroup(3)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 又见面了啊,贝尔娜提塔。 这次我们俩都装死吧。
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 我明白了,林哈尔特先生! 呃……才不是这样啦!
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 贝尔娜提塔,我不想跟你交手。 我们就装作没看到彼此吧。
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 好的,林哈尔特先生。 等等……怎么可以做这种事啦!
# Group 43 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我要是被打败,防线就会出现缺口…… 但还是自己的命最重要啊。
# Group 44 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我不会劝你倒戈…… 但我希望你能就此停手。
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样打下去又有什么意义? 你还是投降吧。
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 把我打成这样了才劝降? 你们真是过分啊……不过算了。
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(1)
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0) # 奋战至死…… 不是我的作风……但……
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 结果还是只能杀了他…… 今后也必须一直面对这样的事吗……
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,别忘了我们的目的。 不拿下堡垒可没法包围敌人啊。
SubGroup(13)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) # 占领[g]市区[/]的所有[r]堡垒[/]!
# Group 50 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那就是敌人的堡垒吧, 快点把它拿下。
# Group 51 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(2)
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0) # 不知道我会不会妨碍到大家 精心谋划的计策……好担心。
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 55 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那个人……难道是康丝坦洁? 拜托了,请让我去说服她吧。
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那个阴沉的女人是谁…… 要不要去说服她试试?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 10, 3, 2)
SubGroup(2)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 0, 10, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 请不要在意我这种无名小卒。
# Group 60 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你是……康丝坦洁吧? 还记得我吗~
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 难……难道是梅尔赛德司姐姐?没想到我们 会在战场上重逢,真是世事难料啊……
# Group 61 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好久不见,尤里斯大人。 您为什么会来这里……
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那就说来话长了。 康丝坦洁,你不也一样吗?
# Group 62 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是……康丝坦洁!? 现在是晴天……不妙啊。
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,这不是那位古怪的……不对, 自由奔放的佣兵巴鲁塔札尔大人吗?
# Group 63 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是康妮啊,真不想跟你战斗。
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我也不想,但为了陛下和梦想, 这一战不可避免。
# Group 64 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 啊,我的梦想…… 难道要消逝在战场上了吗……
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 康丝坦洁,停手吧。 我实在是下不了手杀你啊。
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我看你也不想死吧, 差不多该收手了。
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 难道主的意思是要我继续 苟活下去吗……唉……
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 怎么会这样……康丝坦洁…… 对不起……我不值得你原谅……
# Group 69 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 还不够,投入所有剩余兵力!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇,有新的敌人! 我们一定要撑过去!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人还挺有本事啊。 好,现在是关键时刻,务必撑住!
# Group 71 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # 更多[r]敌方[/]援军现身!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人数量很多…… 我们必须保护好陛下。
# Group 79 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # 更多[r]敌方[/]援军现身!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没想到竟然叫来这么多援军, 看来他们相当重视这一战啊……
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 数量再多也不过是乌合之众, 看我把他们杀个片甲不留!
# Group 80 (0, 5, 8, 2, 1)
SubGroup(1)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 数量再多也不过是乌合之众, 看我把他们杀个片甲不留!
# Group 81 (0, 5, 8, 8, 12)
SubGroup(7)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 啊,终于结束了……好想休息啊, 但现在还不是能休息的时候……
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,谢谢各位的努力坚持!
# Group 82 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 6, 20)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 把王国军连同整座城镇全都给我烧光! 我只需要胜利!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们这群法嘉斯的蛮族! 竟敢来侵犯我们的领地!
SubGroup(2)
Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]现身!
SubGroup(3)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……又出现了啊! 这样下去简直没完没了……
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好险好险…… 我可不能死在这种无聊的地方!
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 85 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 死多少小兵都无所谓, 本当家可不能有任何危险。
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 86 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
# Group 87 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 7, 27)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我们的伏兵正节节败退啊…… 不妙,不能让敌人得寸进尺!
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为前往增援而开启大门!
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军遵从[0:CHARA_G]的指示现身!
SubGroup(1)
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 后方的敌人都收拾得差不多了。 那我们就继续攻打官署吧!
SubGroup(2)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 此处一旦失守,我的领地就会被蹂躏! 我绝不容许这种事情发生!
SubGroup(2)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (3, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军遵从[0:CHARA_G]的指示现身!
# Group 91 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军遵从[0:CHARA_G]的指示现身!
# Group 92 (0, 5, 8, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 为了我的女儿和子民…… 我绝不能输!
# Group 94 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这就是我的极限吗…… 原谅我吧……我的……莫妮……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 父亲大人! 你为什么要那么逞强!?
# Group 95 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 24)
SubGroup(1)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]再次现身!
SubGroup(2)
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0) # 是我的失误害父亲大人牺牲…… 我一定要替他报仇!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 刚才你让我们吃了不少苦头啊…… 这次我一定要打倒你!
# Group 97 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 现在的我没有余力手下留情, 说不定会跟你们打个两败俱伤。
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]斗志昂扬!
SubGroup(1)
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 小莫妮卡? 不行,看来没得商量了……
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 现在的我没有余力手下留情, 说不定会跟你们打个两败俱伤。
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]斗志昂扬!
# Group 99 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下……我一定会赢的!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真是难缠的对手……
# Group 100 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们根本不明白陛下的情形…… 就这样自顾自地打过来!
# Group 101 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不行,我还不能倒下!
# Group 102 (0, 5, 0, 3, 11)
SubGroup(2)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔! 不能连我也死在这里……
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样就够了……但还不是结束。 我们还需要为下一步做准备。
# Group 103 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 莫妮卡同学!糟了…… 要配合她一起进攻吗?
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我可不能见死不救。 汉尼曼,我们走!
SubGroup(4)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]为迎击敌军而开启大门!
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
# Group 105 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0) # 吾现在唯一能做的, 就是拼尽全力应战。
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 为了保护学生不得不和另一个学生战斗…… 真是个残酷的时代啊。
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 没想到连汉尼曼老师 都变成我们的敌人了……
# Group 107 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 大家都在奋战, 吾也决不能放弃!
# Group 108 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0) # 真不想和熟人交手啊…… 不过,这就是战争吧。
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这样啊……玛努艾拉老师 也是帝国的将领啊……
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 玛努艾拉前辈…… 我们终究还是走上了不同的道路……
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是啊,多洛缇雅。 就让我看看你选择的道路吧。
# Group 111 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你挺厉害的嘛…… 我也要认真起来了哦!
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我连婚都没结呢…… 我可不能死在这里!
# Group 113 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 此处不是吾的葬身之处…… 还是先撤退吧……
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # [r]魔法攻击[/]因[0:CHARA_G]被击败而停止!
# Group 115 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我还有必须要做的事, 先撤退了……
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 116 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 10, 5, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 汉尼曼!看来你情况不妙啊, 我来替你治疗吧!
Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 让他们这样继续治疗下去简直没完没了, 先集中攻击玛努艾拉大人吧。
# Group 119 (0, 2, 10, 6, 1)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 多谢你的治疗,玛努艾拉!
# Group 121 (0, 2, 10, 6, 2)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再来一次…… 汉尼曼,给我撑住啊!
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
# Group 123 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 1 1 0
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 两位的实力都不容小觑。 不知道以后还会不会碰面……
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 能死在……自己的城里…… 我也算是得偿所愿……
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0) # 你们闯入我的城镇,滥杀我的人民…… 居然还有脸说自己是正义之师?
# Group 127 (0, 5, 0, 13, 14)
SubGroup(12)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) # 成功占领所有的[r]堡垒[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好……能做的都做了。
# Group 128 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # 盖尔兹公,你差不多该出来了吧。 身为将领,不该替部下报仇吗。
Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我当然会替他们报仇! 人死不能复生……我要你们血债血偿!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开启[0:AREA]的大门!
SubGroup(2)
Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 130 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0) # 真是讽刺啊。我为了和平四处奔走, 没想到最先被战火波及的就是我的领地。
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 盖尔兹公……很抱歉、我对你、 恩将仇报……我要上了!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 别在意,你有你的理由, 而我也有我的目的……
# Group 132 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我并不善战…… 但我会全力以赴!
# Group 133 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我还是担不起如此重任啊……
# Group 134 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0) # 大人……已经撑不下去了…… 非常抱歉,是我们能力不足……
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不,已经足够了…… 感谢你们为我做的一切!
# Group 135 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我不能死在这种地方…… 帝国还需要我来守护!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敌军的表现还真是可圈可点…… 想到之后还会遇到他们……我就头痛。
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 官署已经被我们拿下! 法嘉斯的骑士们啊,为胜利欢呼吧!
# Group 136 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 137 (0, 5, 0, 1, 30)
SubGroup(0)
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0) # 盖尔兹公是帝国不可或缺的人物! 一定要保护好他!
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这就是所谓的垂死挣扎吗…… 没办法,我就陪你们玩玩吧!
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0) # 盖尔兹公……请快逃…… 一定要……救陛下……
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
# Group 143 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 146 (0, 5, 10, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 8, 2, 4)
SubGroup(1)
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # 原来如此,看来从那边也能进去。
# Group 148 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 149 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 6, 4)
SubGroup(3)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下,我已经照计划安排好了伏兵。 您一声令下便可发动攻击。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就是现在……罗德利古,出动伏兵。
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # 请交给我吧。 向各部队传令!
SubGroup(6)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]的援军现身!开始防守[b]堡垒[/]!
# Group 153 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 为了应对这种情况, 我已准备好阻挡敌人进军的计策。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 出击!拦住敌人的脚步!
SubGroup(5)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]的援军现身!开始牵制[r]敌人[/]!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 罗德利古,你的计策真是精彩啊。 难怪父亲大人会如此器重你。
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哼……
# Group 157 (0, 2, 2, 3, 11)
SubGroup(2)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(10)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 12)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
SubGroup(11)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
SubGroup(8)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r][0:PARTY][/]!
SubGroup(4)
Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
# Group 174 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
没想到会有这么多帝国诸侯齐聚一堂, 想必他们也是拼死想保护自己的国家吧。
TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们又何尝不是…… 还是尽快攻下官署吧。
TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
我们首先要占领堡垒并包围敌人,等躲在 官署里的盖尔兹公一出现就立马拿下。
TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
那就从附近的堡垒开始吧。 脚踏实地一步步来。
TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
先拿下附近的堡垒吧。
MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领市区外围的[r]堡垒[/]!
TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
去下一处。
TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
呼……总觉得有点奇怪呢~ 也太顺利了吧。
MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领市区外围的[r]堡垒[/]!
TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
一切顺利。 这下应该可以暂时放心了。
TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
他们来了…… 各部队照原计划前进,讨伐王国军!
Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]为派兵出击而开启大门!
Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0) 更多[r]敌方[/]援军现身!
GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
敌将终于现身了。 我们打回去,直接攻进敌营!
谢兹 volume_up
敌将终于现身了。 我们打回去,直接攻进敌营!
MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0) MAIN MISSION START: 占领[0:AREA]!
MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0) MAIN MISSION START: 成功占领[0:AREA]!
TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
占领成功。 不过……总觉得过于顺利了。
TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
唔,敌军占了上风。 我继续待在这里会有危险……
Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]在关闭广场大门后已后退!
TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
想跑……快追!
TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
喂,菲力克斯,别那么着急!
Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0) [b][0:PARTY][/]为追击[0:CHARA_G]而开启[0:AREA]的大门!
MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 追踪[0:CHARA_G]!
Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0) 击败[0:CHARA_G],朝[1:CHARA_G]的所在位置进军!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
很好,这样就开出一条路了吧!
TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
呼……看来是上钩了呢。
Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]暂时撤退!
TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
时机成熟了,一口气上吧。
Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!从东西两侧开始进军!
TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
终于轮到吾上场了。 从空中攻击王国军!
Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[b][0:PARTY][/]发动[r]魔法攻击[/]!
TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
果然有埋伏……各位,暂时撤退! 先逐一攻破后方部队!
Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
好,开始缩小包围网。 注意别被敌军各个击破。
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
那是……林哈尔特吧。 我们非得杀了他吗?
TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
那是以前黑鹫学级的林哈尔特啊。 能不能想办法让他投降……
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
居然打到这里来了…… 真是服了你们的认真啊…
TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
又是你啊……哎呀,真吓人。 我实在是没法杀了你。
TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
我、不会大意。林哈尔特、总是、 一边说、这种话、一边、攻其不备!
TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
哎呀,是佩托拉啊。 你可别把我的首级拿回去邀功哦。
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
那么、你就、赶快、投降。 我、不会、手下留情!
TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
阿林同学?没想到会在战场上 遇见你这么多次……真是不可思议。
TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
我也并非永远只会选择逃避。 总有不得不战的时候。
TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
多洛缇雅, 我反倒奇怪你为什么还在战场上……
TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
又见面了啊,贝尔娜提塔。 这次我们俩都装死吧。
TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
我明白了,林哈尔特先生! 呃……才不是这样啦!
TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
贝尔娜提塔,我不想跟你交手。 我们就装作没看到彼此吧。
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
好的,林哈尔特先生。 等等……怎么可以做这种事啦!
TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
我要是被打败,防线就会出现缺口…… 但还是自己的命最重要啊。
TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
我不会劝你倒戈…… 但我希望你能就此停手。
TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这样打下去又有什么意义? 你还是投降吧。
TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
迈克朗 volume_up
把我打成这样了才劝降? 你们真是过分啊……不过算了。
MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
奋战至死…… 不是我的作风……但……
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
结果还是只能杀了他…… 今后也必须一直面对这样的事吗……
TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
哎呀,别忘了我们的目的。 不拿下堡垒可没法包围敌人啊。
MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领市区的所有[r]堡垒[/]!
TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
那就是敌人的堡垒吧, 快点把它拿下。
Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
康丝坦洁 volume_up
不知道我会不会妨碍到大家 精心谋划的计策……好担心。
MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
那个人……难道是康丝坦洁? 拜托了,请让我去说服她吧。
TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
那个阴沉的女人是谁…… 要不要去说服她试试?
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
请不要在意我这种无名小卒。
TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
你是……康丝坦洁吧? 还记得我吗~
TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
难……难道是梅尔赛德司姐姐?没想到我们 会在战场上重逢,真是世事难料啊……
TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
好久不见,尤里斯大人。 您为什么会来这里……
TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
那就说来话长了。 康丝坦洁,你不也一样吗?
TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴鲁塔札尔 volume_up
你是……康丝坦洁!? 现在是晴天……不妙啊。
TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哎呀,这不是那位古怪的……不对, 自由奔放的佣兵巴鲁塔札尔大人吗?
TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
是康妮啊,真不想跟你战斗。
TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我也不想,但为了陛下和梦想, 这一战不可避免。
TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
啊,我的梦想…… 难道要消逝在战场上了吗……
TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
康丝坦洁,停手吧。 我实在是下不了手杀你啊。
TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
我看你也不想死吧, 差不多该收手了。
TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
难道主的意思是要我继续 苟活下去吗……唉……
MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
怎么会这样……康丝坦洁…… 对不起……我不值得你原谅……
TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
还不够,投入所有剩余兵力!
Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
哇,有新的敌人! 我们一定要撑过去!
TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
敌人还挺有本事啊。 好,现在是关键时刻,务必撑住!
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) 更多[r]敌方[/]援军现身!
TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
敌人数量很多…… 我们必须保护好陛下。
Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0) 更多[r]敌方[/]援军现身!
TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
没想到竟然叫来这么多援军, 看来他们相当重视这一战啊……
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
数量再多也不过是乌合之众, 看我把他们杀个片甲不留!
TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
数量再多也不过是乌合之众, 看我把他们杀个片甲不留!
MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
啊,终于结束了……好想休息啊, 但现在还不是能休息的时候……
TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,谢谢各位的努力坚持!
TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
把王国军连同整座城镇全都给我烧光! 我只需要胜利!
TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你们这群法嘉斯的蛮族! 竟敢来侵犯我们的领地!
Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]现身!
MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
唔……又出现了啊! 这样下去简直没完没了……
TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
好险好险…… 我可不能死在这种无聊的地方!
Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
死多少小兵都无所谓, 本当家可不能有任何危险。
Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我们的伏兵正节节败退啊…… 不妙,不能让敌人得寸进尺!
Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为前往增援而开启大门!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军遵从[0:CHARA_G]的指示现身!
TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
后方的敌人都收拾得差不多了。 那我们就继续攻打官署吧!
MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
此处一旦失守,我的领地就会被蹂躏! 我绝不容许这种事情发生!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军遵从[0:CHARA_G]的指示现身!
Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军遵从[0:CHARA_G]的指示现身!
Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
为了我的女儿和子民…… 我绝不能输!
MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
这就是我的极限吗…… 原谅我吧……我的……莫妮……
Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
父亲大人! 你为什么要那么逞强!?
Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0) [0:CHARA_G]再次现身!
SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
是我的失误害父亲大人牺牲…… 我一定要替他报仇!
MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
刚才你让我们吃了不少苦头啊…… 这次我一定要打倒你!
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
现在的我没有余力手下留情, 说不定会跟你们打个两败俱伤。
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) [0:CHARA_G]斗志昂扬!
TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
小莫妮卡? 不行,看来没得商量了……
TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
现在的我没有余力手下留情, 说不定会跟你们打个两败俱伤。
Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0) [0:CHARA_G]斗志昂扬!
TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
陛下……我一定会赢的!
TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
真是难缠的对手……
TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
你们根本不明白陛下的情形…… 就这样自顾自地打过来!
TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
不行,我还不能倒下!
MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
唔! 不能连我也死在这里……
Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这样就够了……但还不是结束。 我们还需要为下一步做准备。
TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
莫妮卡同学!糟了…… 要配合她一起进攻吗?
TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
我可不能见死不救。 汉尼曼,我们走!
Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]为迎击敌军而开启大门!
MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
汉尼曼 volume_up
吾现在唯一能做的, 就是拼尽全力应战。
TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
为了保护学生不得不和另一个学生战斗…… 真是个残酷的时代啊。
TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
没想到连汉尼曼老师 都变成我们的敌人了……
TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
大家都在奋战, 吾也决不能放弃!
SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
玛努艾拉 volume_up
真不想和熟人交手啊…… 不过,这就是战争吧。
TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
这样啊……玛努艾拉老师 也是帝国的将领啊……
TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
玛努艾拉前辈…… 我们终究还是走上了不同的道路……
TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
是啊,多洛缇雅。 就让我看看你选择的道路吧。
TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
你挺厉害的嘛…… 我也要认真起来了哦!
TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
我连婚都没结呢…… 我可不能死在这里!
TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
此处不是吾的葬身之处…… 还是先撤退吧……
Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0) [r]魔法攻击[/]因[0:CHARA_G]被击败而停止!
TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
我还有必须要做的事, 先撤退了……
Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
汉尼曼!看来你情况不妙啊, 我来替你治疗吧!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
让他们这样继续治疗下去简直没完没了, 先集中攻击玛努艾拉大人吧。
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
多谢你的治疗,玛努艾拉!
TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
再来一次…… 汉尼曼,给我撑住啊!
Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
两位的实力都不容小觑。 不知道以后还会不会碰面……
TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
能死在……自己的城里…… 我也算是得偿所愿……
TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你们闯入我的城镇,滥杀我的人民…… 居然还有脸说自己是正义之师?
MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领所有的[r]堡垒[/]!
TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
好……能做的都做了。
TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
盖尔兹公,你差不多该出来了吧。 身为将领,不该替部下报仇吗。
TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我当然会替他们报仇! 人死不能复生……我要你们血债血偿!
Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开启[0:AREA]的大门!
MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
盖尔兹公爵 volume_up
真是讽刺啊。我为了和平四处奔走, 没想到最先被战火波及的就是我的领地。
TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
盖尔兹公……很抱歉、我对你、 恩将仇报……我要上了!
TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
别在意,你有你的理由, 而我也有我的目的……
TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我并不善战…… 但我会全力以赴!
TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我还是担不起如此重任啊……
Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已使用[r]白魔法[/]回复[1:CHARA_G]!
TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
大人……已经撑不下去了…… 非常抱歉,是我们能力不足……
TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
不,已经足够了…… 感谢你们为我做的一切!
MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我不能死在这种地方…… 帝国还需要我来守护!
Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
敌军的表现还真是可圈可点…… 想到之后还会遇到他们……我就头痛。
TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
官署已经被我们拿下! 法嘉斯的骑士们啊,为胜利欢呼吧!
TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
盖尔兹公是帝国不可或缺的人物! 一定要保护好他!
Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
这就是所谓的垂死挣扎吗…… 没办法,我就陪你们玩玩吧!
MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
盖尔兹公……请快逃…… 一定要……救陛下……
Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
原来如此,看来从那边也能进去。
Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
陛下,我已经照计划安排好了伏兵。 您一声令下便可发动攻击。
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
就是现在……罗德利古,出动伏兵。
TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
请交给我吧。 向各部队传令!
Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]的援军现身!开始防守[b]堡垒[/]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
为了应对这种情况, 我已准备好阻挡敌人进军的计策。
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 罗德利古 volume_up
出击!拦住敌人的脚步!
Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]的援军现身!开始牵制[r]敌人[/]!
TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
罗德利古,你的计策真是精彩啊。 难怪父亲大人会如此器重你。
TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼……
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r][0:PARTY][/]!