雖然帝國軍暴行不斷,但仍有人為了 保護帝國而戰。得打倒他們,向帝國邁進。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 謝茲 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | 帝彌托利 | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | 杜篤 | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | 羅德利古 | 255 | 0 | 0 | 3 | 180 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | 梅爾賽德司 | 255 | 0 | 0 | 4 | 90 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | 英谷莉特 | 255 | 0 | 0 | 5 | 100 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | 雅妮特 | 255 | 0 | 0 | 6 | 95 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | 亞修 | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | 蓋爾茲公爵 | 255 | 0 | 0 | 8 | 910 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 9 | 奧克斯男爵 | 255 | 0 | 0 | 9 | 911 | 5 | 1 | 3 | 101 | 4 | 0 | 100 | 46 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | 康絲坦潔 | 255 | 0 | 0 | 10 | 200 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 11 | 林哈爾特 | 255 | 0 | 0 | 11 | 45 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 12 | 莫妮卡 | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 142 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 13 | 漢尼曼 | 255 | 0 | 0 | 13 | 300 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 14 | 瑪努艾拉 | 255 | 0 | 0 | 14 | 150 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 15 | 賽羅司騎士 | 255 | 0 | 1 | 0 | 644 | 5 | 2 | 3 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 16 | 賽羅司騎士 | 255 | 0 | 1 | 1 | 674 | 5 | 2 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | 聯邦國將領 | 255 | 0 | 1 | 2 | 600 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 聯邦國將領 | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 聯邦國將領 | 255 | 0 | 1 | 4 | 610 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 聯邦國將領 | 255 | 0 | 1 | 5 | 615 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 聯邦國將領 | 255 | 0 | 1 | 6 | 620 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 聯邦國將領 | 255 | 0 | 1 | 7 | 625 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 吉琳古男爵 | 255 | 0 | 1 | 8 | 921 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 艾薩子爵 | 255 | 0 | 1 | 9 | 922 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 聯邦國將領 | 255 | 0 | 1 | 10 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 聯邦國將領 | 255 | 0 | 1 | 11 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 聯邦國將領 | 255 | 0 | 1 | 12 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 聯邦國將領 | 255 | 0 | 1 | 13 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 聯邦國將領 | 255 | 0 | 1 | 14 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 聯邦國將領 | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 聯邦國將領 | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 聯邦國將領 | 255 | 0 | 1 | 17 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 聯邦國將領 | 255 | 0 | 1 | 18 | 670 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 聯邦國將領 | 255 | 0 | 1 | 19 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 洛勤子爵 | 255 | 0 | 1 | 20 | 919 | 5 | 2 | 3 | 101 | 3 | 0 | 100 | 130 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 修密爾子爵 | 255 | 0 | 1 | 21 | 920 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 47 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 聯邦國將領 | 255 | 0 | 1 | 22 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 聯邦國將領 | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 聯邦國將領 | 255 | 0 | 1 | 24 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 聯邦國將領 | 255 | 0 | 1 | 25 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 聯邦國將領 | 255 | 0 | 1 | 26 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 聯邦國將領 | 255 | 0 | 1 | 27 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | 聯邦國將領 | 255 | 0 | 1 | 28 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | 聯邦國將領 | 255 | 0 | 1 | 29 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 聯邦國將領 | 255 | 0 | 1 | 30 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 聯邦國將領 | 255 | 0 | 1 | 31 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 聯邦國將領 | 255 | 0 | 1 | 32 | 610 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 聯邦國將領 | 255 | 0 | 1 | 33 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 聯邦國將領 | 255 | 0 | 1 | 34 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 聯邦國將領 | 255 | 0 | 1 | 35 | 625 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 聯邦國將領 | 255 | 0 | 1 | 36 | 615 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 聯邦國將領 | 255 | 0 | 1 | 37 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 聯邦國將領 | 255 | 0 | 1 | 38 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 聯邦國將領 | 255 | 0 | 1 | 39 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 聯邦國將領 | 255 | 0 | 1 | 40 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 聯邦國將領 | 255 | 0 | 1 | 41 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 聯邦國將領 | 255 | 0 | 1 | 42 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 聯邦國將領 | 255 | 0 | 1 | 43 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 聯邦國將領 | 255 | 0 | 1 | 44 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 聯邦國將領 | 255 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 聯邦國將領 | 255 | 0 | 1 | 46 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 聯邦國將領 | 255 | 0 | 1 | 47 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 聯邦國將領 | 255 | 0 | 1 | 48 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 聯邦國將領 | 255 | 0 | 1 | 49 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 聯邦國將領 | 255 | 0 | 1 | 50 | 690 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 聯邦國將領 | 255 | 0 | 1 | 51 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 聯邦國將領 | 255 | 0 | 1 | 52 | 675 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 聯邦國將領 | 255 | 0 | 1 | 53 | 680 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 聯邦國將領 | 255 | 0 | 1 | 54 | 700 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 聯邦國將領 | 255 | 0 | 1 | 55 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 聯邦國將領 | 255 | 0 | 1 | 56 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 聯邦國將領 | 255 | 0 | 1 | 57 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 聯邦國將領 | 255 | 0 | 1 | 58 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 聯邦國將領 | 255 | 0 | 1 | 59 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 75 | 聯邦國將領 | 255 | 0 | 1 | 60 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 聯邦國將領 | 255 | 0 | 1 | 61 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 聯邦國將領 | 255 | 0 | 1 | 62 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 78 | 聯邦國將領 | 255 | 0 | 1 | 63 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 79 | 聯邦國將領 | 255 | 0 | 1 | 64 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 80 | 聯邦國將領 | 255 | 0 | 1 | 65 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 81 | 聯邦國將領 | 255 | 0 | 1 | 66 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 82 | 聯邦國將領 | 255 | 0 | 1 | 67 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 83 | 聯邦國將領 | 255 | 0 | 1 | 68 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 84 | 普通兵 | 255 | 0 | 2 | 0 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 85 | 普通兵 | 255 | 0 | 2 | 1 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 86 | 普通兵 | 255 | 0 | 2 | 2 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 87 | 普通兵 | 255 | 0 | 2 | 3 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 88 | 普通兵 | 255 | 0 | 2 | 4 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 89 | 普通兵 | 255 | 0 | 2 | 5 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 90 | 普通兵 | 255 | 0 | 2 | 6 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 91 | 普通兵 | 255 | 0 | 2 | 7 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 92 | 普通兵 | 255 | 0 | 2 | 8 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 93 | 普通兵 | 255 | 0 | 2 | 9 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 94 | 普通兵 | 255 | 0 | 2 | 10 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 95 | 普通兵 | 255 | 0 | 2 | 11 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 96 | 普通兵 | 255 | 0 | 2 | 12 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 97 | 普通兵 | 255 | 0 | 2 | 13 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 98 | 普通兵 | 255 | 0 | 2 | 14 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 99 | 普通兵 | 255 | 0 | 2 | 15 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 100 | 普通兵 | 255 | 0 | 2 | 16 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 101 | 普通兵 | 255 | 0 | 2 | 17 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 102 | 普通兵 | 255 | 0 | 2 | 18 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 103 | 普通兵 | 255 | 0 | 2 | 19 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 104 | 聯邦國將領 | 255 | 0 | 2 | 20 | 605 | 5 | 5 | 0 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 105 | 聯邦國將領 | 255 | 0 | 2 | 21 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 106 | 聯邦國將領 | 255 | 0 | 2 | 22 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 107 | 聯邦國將領 | 255 | 0 | 2 | 23 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 103 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 48 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 5)
    
        
        
            SubGroup(0)
        
        
          Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 104 to 帝國兵
    # Group 2 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 8 (0, 5, 0, 1, 3)
    
        
        
            SubGroup(0)
        
        
          TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到會有這麼多帝國諸侯聚集在此,
想必他們也是拚死想保護自己的國家吧。
    
          TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們也是為了自己的國家而戰啊……
儘快拿下官署吧。
    
          TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 先拿下四周的堡壘包圍敵人,
等守在官署的蓋爾茲公爵出來再發動攻擊。
    # Group 9 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 10 (0, 5, 0, 1, 10)
    
        
        
            SubGroup(0)
        
        
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那麼,就從附近的堡壘開始……
一步步地打過去吧。
    
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 先拿下附近的堡壘吧。
    
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # 占領[g]市區外圍[/]的[r]堡壘[/]!
    # Group 11 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 12 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 去下一個地點吧。
    # Group 16 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 呼……總覺得有點奇怪。
這次的進攻也太順利了吧~
    # Group 17 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
        
    # Group 18 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
        
    # Group 19 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
        
    # Group 20 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 成功占領[g]市區外圍[/]的[r]堡壘[/]!
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來一切都很順利呢。
這樣應該可以暫時放心了。
    # Group 21 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 22 (0, 5, 0, 2, 35)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 20: 1 0 0
        
    
          TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 他們來了……那就照計畫進行。
各部隊前進! 討伐王國軍!
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]為派兵出擊而開啟大門!
    
            SubGroup(4)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
        
          # 更多[r]敵方[/]援軍現身!
    
            SubGroup(8)
        
        
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # 敵將終於現身啦,
我們趁機反打回去吧。
    
            SubGroup(2)
        
        
          Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
        
          # 占領[0:AREA]!
    # Group 23 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
        
          # 成功占領[0:AREA]!
    
          TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 成功拿下堡壘了呢。不過……
這事情也進展得太順利了。
    # Group 24 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 25 (0, 5, 0, 2, 48)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 23: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔,敵軍占了上風。
我繼續待在這裡會有危險……!
    
            SubGroup(4)
        
        
          Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]在關閉[g]廣場大門[/]後已後退!
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(4)
        
        
          Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 想逃跑嗎……? 快追!
    
          TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喂,菲力克斯,別那麼著急!
    
            SubGroup(2)
        
        
          Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]為追擊[0:CHARA_G]而開啟[0:AREA]的大門!
    
            SubGroup(2)
        
        
          Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
        
          # 追蹤[0:CHARA_G]!
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G],朝[1:CHARA_G]的所在位置進軍!
    # Group 26 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 26: 1 0 0
        
    
          Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]被擊敗而開啟!
    
          TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 很好,這樣就開出一條路了吧……!?
    # Group 28 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 5, 0, 3, 31)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
        
    
          TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 呼……看來是上鉤了呢。
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]暫時撤退!
    
          TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 時機成熟了,一口氣上吧。
    
            SubGroup(5)
        
        
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身! 從東西兩側開始進軍!
    
          TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 輪到吾人大顯身手了。
從空中攻擊王國軍吧。
    
          Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]開始朝[b][0:PARTY][/]發動[r]魔法攻擊[/]!
    # Group 31 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 32 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 30: 1 0 0
        
    
          TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 果然有伏兵嗎……! 各位,暫時後退吧!
我們得先解決後方的敵軍才行!
    
            SubGroup(3)
        
        
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身!
    
            SubGroup(2)
        
        
          SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 好了,開始縮小包圍網吧。
要是讓敵軍突破包圍可就糟了。
    
          CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
          MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 0 1 0
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那是……林哈爾特吧?
我們一定要殺了他嗎……?
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那是黑鷲學級的林哈爾特啊。
如果能讓他投降是最好不過了……
    
            SubGroup(1)
        
        
          Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 0
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 38 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 39 (0, 2, 0, 9, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 居然跑到這裡來了……
真是服了你們的認真啊……
    # Group 40 (0, 2, 0, 6, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 又是你啊……哎呀,真恐怖。
我實在沒有辦法殺了你。
    
          TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我、不會中、你的計。林哈爾特、
你總是、說那種話、讓別人、大意!
    
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀,是佩托拉啊。
你可別把我的頭拿回去邀功喔。
    
          TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那麼、你就、趕快、投降。
我、不會、手下留情!
    # Group 41 (0, 2, 0, 6, 5)
    
        
        
            SubGroup(3)
        
        
          Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 阿林同學? 沒想到會在戰場上
遇見你這麼多次……真是不可思議。
    
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我偶爾也會選擇不逃走啊,
這沒有什麼好稀奇的吧。
    
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我反倒想問問你……
為何你還在戰場上呢,多洛緹雅。
    # Group 42 (0, 2, 0, 6, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 又遇見你了啊,貝爾娜提塔。
這次我們兩個人就來裝死吧。
    
          TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 好,我知道了,林哈爾特先生。
呃……才不是這樣啦!
    
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 貝爾娜提塔,我不想跟你交手。
這裡我們就裝作沒看到彼此吧。
    
          TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 好,我知道了,林哈爾特先生。
等等……這種事我可辦不到啊!
    # Group 43 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 要是我被打敗了,包圍網就會出現缺口……
不過,還是自己的命最重要啊。
    # Group 44 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我不會要你投靠王國……
但你能不能放下武器呢?
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣打下去又有什麼意義?
可以請你投降嗎?
    
          TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 都打到這種地步了才說?
你們還真是過分呢……不過算了。
    
            SubGroup(1)
        
        
          Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # 成功說服[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 45 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然戰鬥到死……
不是我的作風……但……
    
          Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 最後還是只能殺了他……
今後也會一直發生這種事嗎?
    # Group 48 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 49 (0, 5, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 25: 1 0 0
        
    
          TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀,可別忘了我們的目的。
要是沒有拿下堡壘,就無法包圍敵人喔。
    
            SubGroup(13)
        
        
          Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # 占領[g]市區[/]的所有[r]堡壘[/]!
    # Group 50 (0, 2, 8, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那就是敵人的堡壘吧,
我們得快點拿下它才行。
    # Group 51 (17, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 52 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身!
    
            SubGroup(2)
        
        
          SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 大家的完美計畫會不會被我
一個人搞砸啊……真是擔心。
    
          CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    # Group 55 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那個人……難道是康絲坦潔?
拜託了,讓我來說服她吧。
    
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那個陰沉的女人是誰……
要說服她看看嗎……?
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 2, 10, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 0
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 59 (0, 2, 0, 10, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我只是一個可有可無之人,
真的不需要把我放在眼裡。
    # Group 60 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你是……康絲坦潔吧?
你還記得我嗎~?
    
          TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 難……難道是梅爾賽德司姐姐嗎?
想不到我們會在戰場上重逢……
    # Group 61 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 好久不見了,尤里斯大人。
您為什麼會來這裡……
    
          TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我也是身不由己啊。
康絲坦潔,你也一樣吧?
    # Group 62 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你是……康絲坦潔!?
現在是晴天啊……這可不妙。
    
          TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀,這不是那位古怪的……不對,
自由奔放的傭兵巴魯塔札爾大人嗎?
    # Group 63 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 是康妮啊,真不想跟你戰鬥。
    
          TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我也不想。但為了陛下和夢想,
這次我說什麼都不能退讓。
    # Group 64 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 啊,我的夢想……
難道要消逝在戰場上了嗎……
    # Group 65 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 康絲坦潔,可以住手了吧?
我無法下手殺了你啊。
    
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你也還不想死吧?
是時候該收手囉。
    
          TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 難道主的意思是要我繼續
在世上苟活下去嗎……唉……
    
            SubGroup(1)
        
        
          Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
        
          # 成功說服[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 56: 0 1 0
        
    
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 怎麼會這樣……康絲坦潔……
對不起……我不值得你的原諒。
    # Group 69 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 70 (0, 5, 0, 2, 13)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 0
        
    
          TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 還不夠,把剩餘的兵力也投入戰場!
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身!
    
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哇,有新的敵人……!
我們得想辦法撐過去才行!
    
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵人也是不簡單呢。
好了,現在才是勝負關鍵喔!
    # Group 71 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 72 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 77 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 更多[r]敵方[/]援軍現身!
    
          TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵軍的數量真多。
我得保護好陛下才行……
    # Group 79 (0, 5, 0, 2, 11)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 更多[r]敵方[/]援軍現身!
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到會叫來這麼多士兵,
看來敵人也拿出真本事了呢……
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不過都是一群烏合之眾,
看我把你們一網打盡……!
    # Group 80 (0, 5, 8, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不過都是一群烏合之眾,
看我把你們一網打盡……!
    # Group 81 (0, 5, 8, 8, 12)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]等!
    
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 啊,終於結束了……
真想休息一下,但應該沒辦法吧……
    
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 很好,這樣就撐過敵軍的猛攻了!
    # Group 82 (4, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 5, 0, 6, 20)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 44: 1 0 0
        
    
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 0 0
        
    
          TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 把王國軍連同整座城都燒光吧!
只要能獲勝就好了!
    
          TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你們這群法嘉斯的蠻族!
竟敢入侵我們的領地!
    
            SubGroup(2)
        
        
          Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]和[1:CHARA_G]現身!
    
            SubGroup(3)
        
        
          Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……又出現了嗎?
怎麼清都清不完啊……
    # Group 84 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 好險好險……我可不能
死在這種無聊的地方啊!
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 85 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 士兵死多少都無所謂,
但身為當家的我可不能死啊。
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 86 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
    # Group 87 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 88 (0, 5, 0, 7, 27)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們的伏兵正節節敗退嗎……
不妙,不能讓敵人得寸進尺啊!
    
            SubGroup(2)
        
        
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]為前往增援而開啟大門!
    
            SubGroup(2)
        
        
          Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵方[/]援軍依照[0:CHARA_G]的指示現身!
    
            SubGroup(1)
        
        
          TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 後方的敵人都收拾得差不多了。
那麼,我們就繼續攻打官署吧!
    
            SubGroup(2)
        
        
          Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 要是敵軍突破了這裡,我的領地就會被蹂躪!
我絕對不會容許這種事情發生!
    
            SubGroup(2)
        
        
          Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (3, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 90 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵方[/]援軍依照[0:CHARA_G]的指示現身!
    # Group 91 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵方[/]援軍依照[0:CHARA_G]的指示現身!
    # Group 92 (0, 5, 8, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵方[/]援軍現身!
    
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 為了女兒、為了人民……!
我絕不能輸……!
    # Group 94 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這就是我的極限嗎……
原諒我吧……我的……莫妮……
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 父親大人……!
你為什麼要那麼逞強……!?
    # Group 95 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 96 (0, 5, 0, 2, 24)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G]再度現身!
    
            SubGroup(2)
        
        
          SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 父親大人的死是我的失策。
我得為他討回這筆血債……!
    
          CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 剛才她讓我們吃了不少苦頭呢。
這次一定要打倒她!
    # Group 97 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 現在的我只想復仇……
別怪我手下不留情。
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G]鬥志高昂!
    
            SubGroup(1)
        
        
          TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 小莫妮卡……?
不行,看來她聽不進去……
    # Group 98 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 現在的我只想復仇……
別怪我手下不留情。
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G]鬥志高昂!
    # Group 99 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……我會獲得勝利的……!
    
          TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 真是難纏的對手啊。
    # Group 100 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你們根本不明白陛下的情形,
就這樣自顧自地打過來……!
    # Group 101 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不行,我還不能倒下……!
    # Group 102 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔——!
我不能……死在這裡……
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
          TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣就夠了。不過,戰爭還沒結束。
我們來為下一步做準備吧。
    # Group 103 (24, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 104 (0, 5, 0, 2, 20)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 96: 1 0 0
        
    
          TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 莫妮卡同學! 糟了……
要配合她一起進攻嗎?
    
          TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我可不會見死不救。
漢尼曼,我們走!
    
            SubGroup(4)
        
        
          Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]和[1:CHARA_G]為迎擊敵軍而開啟大門!
    
            SubGroup(2)
        
        
          Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    # Group 105 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 現在吾人能做的事情,
就是盡全力地阻止你們。
    
          CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 106 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 為了保護學生,和另一個學生戰鬥……
真是個殘酷的時代啊。
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒想到連漢尼曼老師
都變成我們的敵人了……
    # Group 107 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大家都在奮戰,
吾人也要堅持下去……!
    # Group 108 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 真不想和認識的人交手啊……
不過,這就是戰爭吧。
    
          CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 109 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣啊……畢竟瑪努艾拉老師
也是帝國將領的一員呢……
    # Group 110 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 瑪努艾拉前輩……
看來我們走上了不同的道路……
    
          TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 是啊,多洛緹雅。
今天就讓我看看你的決心吧。
    # Group 111 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你挺厲害的嘛……!
我也要認真起來囉!
    # Group 112 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我連婚都還沒結呢……
怎麼能就這樣死去……!
    # Group 113 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 114 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這裡還不是吾人的葬身之處……
先暫時撤退吧……
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]魔法攻擊[/]因[0:CHARA_G]被擊敗而停止!
    # Group 115 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我還有必須完成的事情。
看來只能先撤退了……
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 116 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 117 (0, 2, 10, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 118 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 漢尼曼! 你好像打得很辛苦呢。
我來幫你治療吧!
    
          Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
    
          TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 讓他們這樣治療下去會沒完沒了,
我們先集中攻擊瑪努艾拉大人吧。
    # Group 119 (0, 2, 10, 6, 1)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 117: True 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 120 (0, 5, 0, 6, 5)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 118: 1 1 0
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
    
          TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 喔喔,得救了,瑪努艾拉!
    # Group 121 (0, 2, 10, 6, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 119: True 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 122 (0, 5, 0, 6, 6)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 120: 1 1 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看我再來一次……!
漢尼曼,你就先撐著點吧!
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
    # Group 123 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 1 0
        
    
          GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 115: 1 1 0
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
    
          TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 兩位老師的實力真是不容小覷啊。
不知道之後還會不會碰上他們……
    # Group 124 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 125 (0, 5, 0, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 能死在……自己的城裡……
我也算是得償所願了……
    # Group 126 (0, 5, 0, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 你們闖入我的城鎮、濫殺我的人民……
居然還有臉說自己是正義之師?
    # Group 127 (0, 5, 0, 13, 14)
    
        
        
            SubGroup(12)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 成功占領所有的[r]堡壘[/]!
    
          TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 很好……能做的都做了。
    # Group 128 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 129 (0, 5, 0, 4, 13)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 蓋爾茲公爵,你差不多該出來了吧。
你如果還算是個將領,就該替部下報仇啊。
    
          Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不用你說,我也會報這個仇!
死人無法復生……我要你們血債血償!
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]開啟[0:AREA]的大門!
    
            SubGroup(2)
        
        
          Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    # Group 130 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 真是諷刺啊。我為了和平四處奔走,
沒想到自己的領地卻先被敵人盯上。
    
          CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 131 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 蓋爾茲公爵……我欠你、許多恩情、
但我卻、恩將仇報……抱歉、我要上了!
    
          TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 別在意。你有你的理由,
而我也有自己的目的……
    # Group 132 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然我不擅長戰鬥……
但是……!
    # Group 133 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我還是無法擔此重任嗎……
    # Group 134 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]現身!
    
            SubGroup(2)
        
        
          Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大人……已經撐不下去了……
非常抱歉,是我們的能力不足……
    
          TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不,你們做得夠多了……!
我才該說對不起呢!
    # Group 135 (0, 7, 0, 3, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我不能死在這種地方……
帝國還需要我來守護……!
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
            SubGroup(2)
        
        
          TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵軍的表現也算是可圈可點……
想到之後還會遇到他們……我就頭痛呢。
    
          TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 官署已經被我們拿下了!
法嘉斯的騎士們啊,為勝利歡呼吧!
    # Group 136 (6, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 1 0 0
        
    # Group 137 (0, 5, 0, 1, 30)
    
        
        
            SubGroup(0)
        
        
          TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 蓋爾茲公爵是帝國不可或缺的人物!
我們一定要保護好他!
    
            SubGroup(4)
        
        
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
    
            SubGroup(8)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這就是所謂的垂死掙扎嗎?
沒辦法,我就陪陪你們吧!
    # Group 138 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 142 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 蓋爾茲公爵……請快逃吧……
一定要……救出陛下……
    
            SubGroup(2)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    # Group 143 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 144 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 146 (0, 5, 10, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 2, 8, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 146: 1 0 0
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]被擊敗而開啟!
    
          TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 原來如此,看來走這邊也可以。
    # Group 148 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
    # Group 149 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 150 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 5, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下,我已經照計畫安排好伏兵了。
只要一聲令下,他們就會發動攻擊。
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 152 (0, 5, 0, 2, 33)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 就是現在……羅德利古,派出伏兵。
    
          TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 交給我吧。
好,向各部隊傳令!
    
            SubGroup(6)
        
        
          Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]的援軍現身! 開始防守[b]堡壘[/]!
    # Group 153 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 154 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 155 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
          GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 83: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 為了防止這種事情發生,
我已經準備好阻擋敵軍的計策了。
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (0, 5, 0, 2, 25)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 出來吧! 別讓敵軍繼續前進!
    
            SubGroup(5)
        
        
          Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]的援軍現身! 開始牽制[r]敵人[/]!
    
          TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 羅德利古,你的計策還真是精采啊。
我能理解為何父親大人會如此器重你了。
    
          TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哼……
    # Group 157 (0, 2, 2, 3, 11)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 156: 1 0 0
        
    
          GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 104: True 0
        
    
            SubGroup(10)
        
        
          Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 158 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 159 (0, 2, 16, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(11)
        
        
          Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 160 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 161 (0, 2, 2, 2, 12)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
            SubGroup(11)
        
        
          Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 163 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 164 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 165 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 2, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
            SubGroup(8)
        
        
          Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 167 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 168 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 169 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 170 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 171 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 172 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 173 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r][0:PARTY][/]!
    
            SubGroup(4)
        
        
          Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
        
    # Group 174 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 175 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 176 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 177 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 178 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 占領市區外圍的[r]堡壘[/]!
      
            MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功占領市區外圍的[r]堡壘[/]!
      
            Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]為派兵出擊而開啟大門!
      
            Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
          
        
更多[r]敵方[/]援軍現身!
      
            GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: 占領[0:AREA]!
      
            MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: 成功占領[0:AREA]!
      
            Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]在關閉廣場大門後已後退!
      
            Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]為追擊[0:CHARA_G]而開啟[0:AREA]的大門!
      
            MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 追蹤[0:CHARA_G]!
      
            Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G],朝[1:CHARA_G]的所在位置進軍!
      
            Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]被擊敗而開啟!
      
            Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]暫時撤退!
      
            Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身! 從東西兩側開始進軍!
      
            Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]開始朝[b][0:PARTY][/]發動[r]魔法攻擊[/]!
      
            TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身!
      
            MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功說服[0:CHARA_G]!
      
            MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 占領市區的所有[r]堡壘[/]!
      
            Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身!
      
            MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
我只是一個可有可無之人, 真的不需要把我放在眼裡。
      我只是一個可有可無之人, 真的不需要把我放在眼裡。
            TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
難……難道是梅爾賽德司姐姐嗎? 想不到我們會在戰場上重逢……
      難……難道是梅爾賽德司姐姐嗎? 想不到我們會在戰場上重逢……
            TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
哎呀,這不是那位古怪的……不對, 自由奔放的傭兵巴魯塔札爾大人嗎?
      哎呀,這不是那位古怪的……不對, 自由奔放的傭兵巴魯塔札爾大人嗎?
            TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
我也不想。但為了陛下和夢想, 這次我說什麼都不能退讓。
      我也不想。但為了陛下和夢想, 這次我說什麼都不能退讓。
            TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
難道主的意思是要我繼續 在世上苟活下去嗎……唉……
      難道主的意思是要我繼續 在世上苟活下去嗎……唉……
            MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功說服[0:CHARA_G]!
      
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身!
      
            Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
更多[r]敵方[/]援軍現身!
      
            Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
更多[r]敵方[/]援軍現身!
      
            MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
      
            Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]和[1:CHARA_G]現身!
      
            MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]為前往增援而開啟大門!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵方[/]援軍依照[0:CHARA_G]的指示現身!
      
            MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵方[/]援軍依照[0:CHARA_G]的指示現身!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵方[/]援軍依照[0:CHARA_G]的指示現身!
      
            Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵方[/]援軍現身!
      
            MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G]再度現身!
      
            MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G]鬥志高昂!
      
            Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G]鬥志高昂!
      
            MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]和[1:CHARA_G]為迎擊敵軍而開啟大門!
      
            MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
為了保護學生,和另一個學生戰鬥…… 真是個殘酷的時代啊。
      為了保護學生,和另一個學生戰鬥…… 真是個殘酷的時代啊。
            Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]魔法攻擊[/]因[0:CHARA_G]被擊敗而停止!
      
            Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
      
            MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功占領所有的[r]堡壘[/]!
      
            TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]開啟[0:AREA]的大門!
      
            MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]現身!
      
            Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]已使用[r]白魔法[/]回復[1:CHARA_G]!
      
            MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
      
            MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]被擊敗而開啟!
      
            Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
      
            MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]的援軍現身! 開始防守[b]堡壘[/]!
      
            MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]的援軍現身! 開始牽制[r]敵人[/]!
      
            TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
            MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r][0:PARTY][/]!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
         
         
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
