帝国軍が非道を繰り返す一方、帝国を守ろうと 戦う者たちもいた。彼らを倒し、帝都を目指す。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | シェズ | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | ディミトリ | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | ドゥドゥー | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | ロドリグ | 255 | 0 | 0 | 3 | 180 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | メルセデス | 255 | 0 | 0 | 4 | 90 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | イングリット | 255 | 0 | 0 | 5 | 100 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | アネット | 255 | 0 | 0 | 6 | 95 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | アッシュ | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | ゲルズ公 | 255 | 0 | 0 | 8 | 910 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 9 | オックス男爵 | 255 | 0 | 0 | 9 | 911 | 5 | 1 | 3 | 101 | 4 | 0 | 100 | 46 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | コンスタンツェ | 255 | 0 | 0 | 10 | 200 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 11 | リンハルト | 255 | 0 | 0 | 11 | 45 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 12 | モニカ | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 142 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 13 | ハンネマン | 255 | 0 | 0 | 13 | 300 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 14 | マヌエラ | 255 | 0 | 0 | 14 | 150 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 15 | セイロス騎士 | 255 | 0 | 1 | 0 | 644 | 5 | 2 | 3 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 16 | セイロス騎士 | 255 | 0 | 1 | 1 | 674 | 5 | 2 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | 連邦国将 | 255 | 0 | 1 | 2 | 600 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 連邦国将 | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 連邦国将 | 255 | 0 | 1 | 4 | 610 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 連邦国将 | 255 | 0 | 1 | 5 | 615 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 連邦国将 | 255 | 0 | 1 | 6 | 620 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 連邦国将 | 255 | 0 | 1 | 7 | 625 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | ギリング男爵 | 255 | 0 | 1 | 8 | 921 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | エッサー子爵 | 255 | 0 | 1 | 9 | 922 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 連邦国将 | 255 | 0 | 1 | 10 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 連邦国将 | 255 | 0 | 1 | 11 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 連邦国将 | 255 | 0 | 1 | 12 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 連邦国将 | 255 | 0 | 1 | 13 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 連邦国将 | 255 | 0 | 1 | 14 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 連邦国将 | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 連邦国将 | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 連邦国将 | 255 | 0 | 1 | 17 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 連邦国将 | 255 | 0 | 1 | 18 | 670 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 連邦国将 | 255 | 0 | 1 | 19 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | ロッキン子爵 | 255 | 0 | 1 | 20 | 919 | 5 | 2 | 3 | 101 | 3 | 0 | 100 | 130 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | ヒュミル子爵 | 255 | 0 | 1 | 21 | 920 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 47 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 連邦国将 | 255 | 0 | 1 | 22 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 連邦国将 | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 連邦国将 | 255 | 0 | 1 | 24 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 連邦国将 | 255 | 0 | 1 | 25 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 連邦国将 | 255 | 0 | 1 | 26 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 連邦国将 | 255 | 0 | 1 | 27 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | 連邦国将 | 255 | 0 | 1 | 28 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | 連邦国将 | 255 | 0 | 1 | 29 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 連邦国将 | 255 | 0 | 1 | 30 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 連邦国将 | 255 | 0 | 1 | 31 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 連邦国将 | 255 | 0 | 1 | 32 | 610 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 連邦国将 | 255 | 0 | 1 | 33 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 連邦国将 | 255 | 0 | 1 | 34 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 連邦国将 | 255 | 0 | 1 | 35 | 625 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 連邦国将 | 255 | 0 | 1 | 36 | 615 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 連邦国将 | 255 | 0 | 1 | 37 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 連邦国将 | 255 | 0 | 1 | 38 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 連邦国将 | 255 | 0 | 1 | 39 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 連邦国将 | 255 | 0 | 1 | 40 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 連邦国将 | 255 | 0 | 1 | 41 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 連邦国将 | 255 | 0 | 1 | 42 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 連邦国将 | 255 | 0 | 1 | 43 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 連邦国将 | 255 | 0 | 1 | 44 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 連邦国将 | 255 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 連邦国将 | 255 | 0 | 1 | 46 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 連邦国将 | 255 | 0 | 1 | 47 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 連邦国将 | 255 | 0 | 1 | 48 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 連邦国将 | 255 | 0 | 1 | 49 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 連邦国将 | 255 | 0 | 1 | 50 | 690 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 連邦国将 | 255 | 0 | 1 | 51 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 連邦国将 | 255 | 0 | 1 | 52 | 675 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 連邦国将 | 255 | 0 | 1 | 53 | 680 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 連邦国将 | 255 | 0 | 1 | 54 | 700 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 連邦国将 | 255 | 0 | 1 | 55 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 連邦国将 | 255 | 0 | 1 | 56 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 連邦国将 | 255 | 0 | 1 | 57 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 連邦国将 | 255 | 0 | 1 | 58 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 連邦国将 | 255 | 0 | 1 | 59 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 75 | 連邦国将 | 255 | 0 | 1 | 60 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 連邦国将 | 255 | 0 | 1 | 61 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 連邦国将 | 255 | 0 | 1 | 62 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 78 | 連邦国将 | 255 | 0 | 1 | 63 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 79 | 連邦国将 | 255 | 0 | 1 | 64 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 80 | 連邦国将 | 255 | 0 | 1 | 65 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 81 | 連邦国将 | 255 | 0 | 1 | 66 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 82 | 連邦国将 | 255 | 0 | 1 | 67 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 83 | 連邦国将 | 255 | 0 | 1 | 68 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 84 | 一般兵 | 255 | 0 | 2 | 0 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 85 | 一般兵 | 255 | 0 | 2 | 1 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 86 | 一般兵 | 255 | 0 | 2 | 2 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 87 | 一般兵 | 255 | 0 | 2 | 3 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 88 | 一般兵 | 255 | 0 | 2 | 4 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 89 | 一般兵 | 255 | 0 | 2 | 5 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 90 | 一般兵 | 255 | 0 | 2 | 6 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 91 | 一般兵 | 255 | 0 | 2 | 7 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 92 | 一般兵 | 255 | 0 | 2 | 8 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 93 | 一般兵 | 255 | 0 | 2 | 9 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 94 | 一般兵 | 255 | 0 | 2 | 10 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 95 | 一般兵 | 255 | 0 | 2 | 11 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 96 | 一般兵 | 255 | 0 | 2 | 12 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 97 | 一般兵 | 255 | 0 | 2 | 13 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 98 | 一般兵 | 255 | 0 | 2 | 14 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 99 | 一般兵 | 255 | 0 | 2 | 15 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 100 | 一般兵 | 255 | 0 | 2 | 16 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 101 | 一般兵 | 255 | 0 | 2 | 17 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 102 | 一般兵 | 255 | 0 | 2 | 18 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 103 | 一般兵 | 255 | 0 | 2 | 19 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 104 | 連邦国将 | 255 | 0 | 2 | 20 | 605 | 5 | 5 | 0 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 105 | 連邦国将 | 255 | 0 | 2 | 21 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 106 | 連邦国将 | 255 | 0 | 2 | 22 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 107 | 連邦国将 | 255 | 0 | 2 | 23 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 103 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 48 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 5)
    
        
        
            SubGroup(0)
        
        
          Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 104 to 帝国兵
    # Group 2 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 8 (0, 5, 0, 1, 3)
    
        
        
            SubGroup(0)
        
        
          TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # これだけ多くの帝国諸侯が顔を揃えるとは。
彼らも、国を守るため必死なのでしょう。
    
          TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 自分たちの国を守るために戦っているのは、
こちらも同じだ。……早く政庁を落とすぞ。
    
          TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 砦を落として敵を包囲し、政庁に籠もる
ゲルズ公が出てきたところを叩きますよ。
    # Group 9 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 10 (0, 5, 0, 1, 10)
    
        
        
            SubGroup(0)
        
        
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # それじゃ、まずは近場の砦だな。
堅実に行くとしよう。
    
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……まずは近くの砦を押さえるぞ。
    
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]市街地外部[/]の[r]砦[/]を制圧せよ!
    # Group 11 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 12 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……次へ行くぞ。
    # Group 16 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふう……何だか、変な感じだわ。
不思議なほど順調に進むわね~。
    # Group 17 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
        
    # Group 18 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
        
    # Group 19 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
        
    # Group 20 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]市街地外部[/]の[r]砦[/]制圧に成功!
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 上手くいきましたね。これなら、
しばらくは安心できるはずです。
    # Group 21 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 22 (0, 5, 0, 2, 35)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 20: 1 0 0
        
    
          TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 来ましたね……。では手はずどおりに。
各部隊は進軍し、王国軍を討ちなさい! 
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]、兵を送るため開門!
    
            SubGroup(4)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
        
          # [r]敵[/]増援、さらに出現!
    
            SubGroup(8)
        
        
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # ようやく敵将のお出ましか。
迎え撃って逆に攻め入るぞ。
    
            SubGroup(2)
        
        
          Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
        
          # [0:AREA]を制圧せよ!
    # Group 23 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
        
          # [0:AREA]の制圧に成功!
    
          TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # やりましたな。……ううむ、先ほどから
制圧が順調に進み過ぎている気もするが。
    # Group 24 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 25 (0, 5, 0, 2, 48)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 23: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ、敵に押されていますね。
あたしもここにいたら危ない……!
    
            SubGroup(4)
        
        
          Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[g]広場の門[/]を閉門して後退!
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(4)
        
        
          Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 逃げる気か……! 早く追うぞ!
    
          TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # おいフェリクス、そう逸るな!
    
            SubGroup(2)
        
        
          Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]、[0:CHARA_G]追撃のため[0:AREA]を開門!
    
            SubGroup(2)
        
        
          Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を追跡せよ!
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破し、[1:CHARA_G]の元へ進軍せよ!
    # Group 26 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 26: 1 0 0
        
    
          Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    
          TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、これで道が開いたか……!?
    # Group 28 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 5, 0, 3, 31)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
        
    
          TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふう……引っかかってくれたみたいですね。
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、一時撤退!
    
          TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 好機到来、一気に行きますよ。
    
            SubGroup(5)
        
        
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! 東西から進軍開始!
    
          TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我輩の出番が来たか。
空から王国軍を攻めるとしよう。
    
          Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[b][0:PARTY][/]に[r]魔法攻撃[/]を開始!
    # Group 31 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 32 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 30: 1 0 0
        
    
          TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり伏兵か……! 皆、いったん下がれ!
先に後背の部隊を各個撃破するんだ!
    
            SubGroup(3)
        
        
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現!
    
            SubGroup(2)
        
        
          SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、包囲の輪を狭めよう。
閉じ切る前に各個撃破されたら大変だ。
    
          CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
          MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 0 1 0
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれは……リンハルトだよね。
殺さなきゃいけないのかな……?
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれは黒鷲の学級にいたリンハルトか。
どうにか投降させられればいいんだが……。
    
            SubGroup(1)
        
        
          Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 0
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 38 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 39 (0, 2, 0, 9, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんなところまで……
君たちの勤勉さには辟易するよ……。
    # Group 40 (0, 2, 0, 6, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # また君か……いやあ、怖いね。
僕にはとても殺せそうにない相手だよ。
    
          TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # わたし、油断しません。リンハルト、
そのよう、言う、隙、狙っています!
    
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やあ、ペトラか。
悪いけど、僕の首は手柄にしないでくれよ?
    
          TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ならば、死ぬ前、降伏する、望みます。
わたし、手加減、できません!
    # Group 41 (0, 2, 0, 6, 5)
    
        
        
            SubGroup(3)
        
        
          Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # リンくん? 貴方が何度も戦場に立つ
なんて……なんだか不思議よ。
    
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 僕だって、たまには逃げないことを選ぶよ。
それだけの話じゃないかな。
    
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 君がまだ戦場に立っているほうが、
僕としては疑問なんだけどね、ドロテア。
    # Group 42 (0, 2, 0, 6, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # また会ってしまったか。ベルナデッタ、
ここはお互い、死んだふりをしよう。
    
          TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # はい、わかりました、リンハルトさん。
………………って、そうじゃないですう!
    
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ベルナデッタ、ここはお互い、
出会わなかったことにしてすれ違おう。
    
          TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # はい、わかりました、リンハルトさん。
……って、そんなことできませんよ!
    # Group 43 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 僕がやられると穴が開いちゃうんだけど……
命には代えられないしねえ。
    # Group 44 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 寝返ってほしい、なんて言わないけど……
戦いをやめることはできないかな。
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # このまま戦いを続けてどうする。
投降してもらえないか。
    
          TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここまで殴っておいて?
酷いね、君たちは……まあいいか。
    
            SubGroup(1)
        
        
          Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の説得に成功!
    
            SubGroup(1)
        
        
          Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 45 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 死ぬまで戦うとか……
柄じゃない……んだけど、なあ……
    
          Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
          MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 結局、こうするしかなかったね……。
これからも、こういうことが続くのかな。
    # Group 48 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 49 (0, 5, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 25: 1 0 0
        
    
          TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # おっと、目的をお忘れなく。
砦を押さえなければ、包囲は成りませんよ。
    
            SubGroup(13)
        
        
          Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]市街地[/]の[r]砦[/]をすべて制圧せよ!
    # Group 50 (0, 2, 8, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれは敵の砦だな。
早く押さえてしまうべきだろう。
    # Group 51 (17, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 52 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現!
    
            SubGroup(2)
        
        
          SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 私が足を引っ張って、皆様の素晴らしい
策を台無しにしないか……心配ですわ。
    
          CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 55 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれは……まさか、コンスタンツェ?
お願い、私に説得させてちょうだい。
    
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何だ、あの妙に陰気な女は……
説得するだけ、してみるか……?
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 2, 10, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 0
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 59 (0, 2, 0, 10, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私めのような有象無象に、気を配られる
必要もないと愚考しますわ。
    # Group 60 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あなた……コンスタンツェ、よね?
私のこと、覚えているかしら~……?
    
          TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ま……まさか、メルセデスお姉様ですか?
再会が戦場とは、なんと無常な……。
    # Group 61 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # お久しぶりでございます、ユーリス様。
貴方様はなぜこのようなところへ……。
    
          TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # まあ、こっちもいろいろあってな。
お前も同じなんだろ、コンスタンツェ?
    # Group 62 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # お前は、コンスタンツェ!?
……って晴れか。こいつは不味いぞ。
    
          TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あら、奇天烈……ではなく自由奔放な
傭兵のバルタザール様ではございませんか。
    # Group 63 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # コニーじゃん。戦いたくないんだけど。
    
          TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 同意いたしますが、私の夢と陛下のため、
戦いは避けられないのですわ。
    # Group 64 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、私の夢……儚くも戦場に
散ってしまうというのでしょうか……。
    # Group 65 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # コンスタンツェ、もうやめましょう?
あなたを殺すなんて、私にはできないわ。
    
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # お前も、まだ死ぬつもりはないのだろう。
このあたりでやめておくべきだと思うがな。
    
          TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 主は私にこれ以上の生き恥を晒せと
仰られるのでしょうか……。はあ……。
    
            SubGroup(1)
        
        
          Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の説得に成功!
    
            SubGroup(1)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 56: 0 1 0
        
    
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # そんな……コンスタンツェ……。
……ごめんなさい。許さなくてもいいわ。
    # Group 69 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 70 (0, 5, 0, 2, 13)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 0
        
    
          TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # まだまだ、残りの兵力も投入を!
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現!
    
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # うわっ、新手が……!
何とか凌がないと!
    
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵もなかなかやりますね。
さあ、ここが踏ん張りどころですよ!
    # Group 71 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 72 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 77 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、さらに出現!
    
          TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……数が多いな。
陛下だけはお守りしなければ……。
    # Group 79 (0, 5, 0, 2, 11)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、さらに出現!
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんなにたくさんの兵を呼ぶなんて、
敵もそれだけ本気ってことだよね……。
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # いくら雑兵をかき集めたところで、
まとめて斬って捨てるだけだ……!
    # Group 80 (0, 5, 8, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # いくら雑兵をかき集めたところで、
まとめて斬って捨てるだけだ……!
    # Group 81 (0, 5, 8, 8, 12)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破に成功!
    
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、ようやく終わった……。
休憩してえ、なんて言ってられないか……。
    
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、皆よく凌ぎ切ってくれた!
    # Group 82 (4, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 5, 0, 6, 20)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 44: 1 0 0
        
    
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 0 0
        
    
          TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 王国軍ごとまとめて街を焼いちまえ!
勝ちゃあいいのよ!
    
          TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我が領地を脅かしおって!
ファーガスの蛮族どもが!
    
            SubGroup(2)
        
        
          Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]、出現!
    
            SubGroup(3)
        
        
          Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ……まだ現れるのですか!
これではきりがありませんね……。
    # Group 84 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 危ねえ危ねえ、こんなくだらないところで
命を落としてたまるかよ……!
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 85 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雑兵はいくら死のうと構わんが、
当主である私が死ぬわけにはいかんのでな。
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 86 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
    # Group 87 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 88 (0, 5, 0, 7, 27)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 伏兵が撃退されつつあるか……。
まずいな、敵を勢いに乗せてはならぬ!
    
            SubGroup(2)
        
        
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、増援出撃のため開門!
    
            SubGroup(2)
        
        
          Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]の指示により出現!
    
            SubGroup(1)
        
        
          TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 背後の敵は一通り片づいたようですね。
では、再び政庁へと攻め上りましょう!
    
            SubGroup(2)
        
        
          Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここを抜けられては、我が領地が
蹂躙される! それはさせぬぞ!
    
            SubGroup(2)
        
        
          Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (3, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 90 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]の指示により出現!
    # Group 91 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、[0:CHARA_G]の指示により出現!
    # Group 92 (0, 5, 8, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]増援、出現!
    
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 娘のため、民のため……!
私は、負けられんのだ……!
    # Group 94 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我が刃は、届かぬか……
許してくれ……私の……モニ……
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 父様……!
どうしてそんな無理を……!?
    # Group 95 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 96 (0, 5, 0, 2, 24)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G]、再び出現!
    
            SubGroup(2)
        
        
          SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……父様を失ったのは、あたしの失態。
あたしが、取り返さないと……!
    
          CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……先ほどは苦杯をなめさせられたな。
今度こそ、倒させてもらうぞ!
    # Group 97 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今のあたしには、余裕がないんです。
勢い余って相討ちになっても知りません。
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G]、奮起!
    
            SubGroup(1)
        
        
          TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # モニカちゃん……?
ダメ、話し合う余地もないみたい……。
    # Group 98 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今のあたしには、余裕がないんです。
勢い余って相討ちになっても知りません。
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G]、奮起!
    # Group 99 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……あたしが勝ってみせますから……!
    
          TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……手強い相手だな。
    # Group 100 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下の状況も知らずに、好き放題
攻め込んできて……!
    # Group 101 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # まだです、まだ倒れません……!
    # Group 102 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # くううっ!
あたしまで、死ぬわけ……には……!
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
          TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……これで十分だろう。だが、まだ
終わりではない。次の動きに備えよう。
    # Group 103 (24, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 104 (0, 5, 0, 2, 20)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 96: 1 0 0
        
    
          TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # モニカ君! まずいな……。
時を合わせて攻勢に出るべきか。
    
          TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 見殺しにするわけにはいかないわ。
ハンネマン、行くわよ!
    
            SubGroup(4)
        
        
          Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]、迎撃のため開門!
    
            SubGroup(2)
        
        
          Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    # Group 105 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 今、我輩にできるのは、
ここで骨を折らせてもらうことだけだよ。
    
          CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 106 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 教え子を守るために、教え子と戦う……。
大変な時代が来てしまったな。
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # まさか、ハンネマン先生とまで
矛を交えることになるなんて……。
    # Group 107 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 皆が戦っておるのだ。
我輩も、粘らせてもらおう……!
    # Group 108 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 顔見知りと戦うのは、本当に嫌よね。
……でも、避けられないわ。
    
          CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 109 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # そっか……マヌエラ先生も
帝国の将、なんだよね……。
    # Group 110 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # マヌエラ先輩……私たちの道は、
分かれてしまったんですね……。
    
          TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ええ、ドロテア。
あなたの選んだ道を、見せてくれる?
    # Group 111 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # やるじゃない……!
燃えてきたわよ、あたくし!
    # Group 112 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # まだ結婚もできてないのに……
死んでたまるものですか……!
    # Group 113 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 114 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここが死に場所ではない、か……。
撤退させてもらおう……。
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]魔法攻撃[/]、[0:CHARA_G]の撃破により停止!
    # Group 115 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # あたくしにはやるべきことがあるの。
退かせてもらうわ……。
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 116 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 117 (0, 2, 10, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 118 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ハンネマン! 苦戦しているみたいね。
あたくしが癒やしてあげるわ!
    
          Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
    
          TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああして傷を癒やされてはきりがない。
先にマヌエラ殿のほうを狙いましょう。
    # Group 119 (0, 2, 10, 6, 1)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 117: True 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 120 (0, 5, 0, 6, 5)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 118: 1 1 0
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
    
          TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # おお、助かるぞ、マヌエラ君!
    # Group 121 (0, 2, 10, 6, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 119: True 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 122 (0, 5, 0, 6, 6)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 120: 1 1 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # もう一度……!
ハンネマン、これで耐えてちょうだい!
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
    # Group 123 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 1 0
        
    
          GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 115: 1 1 0
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
    
          TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……お二人とも、本当に手強い相手だった。
もう、道が交わることはないのか……。
    # Group 124 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 125 (0, 5, 0, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我が街で……死ねるならば……
本望、です……
    # Group 126 (0, 5, 0, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 私の街に押し入り、民を殺しながら……
正義を謳うとは厚顔無恥にも程があります。
    # Group 127 (0, 5, 0, 13, 14)
    
        
        
            SubGroup(12)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # すべての[r]砦[/]の制圧に成功!
    
          TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし……やれるだけのことはやったな。
    # Group 128 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 129 (0, 5, 0, 4, 13)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # そろそろ出てきたらどうだ、ゲルズ公。
貴公も将なら、部下の仇くらい取ってやれ。
    
          Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 言われずとも一矢報いてやろう!
死んでいった者たちが救われぬのでな……!
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]を開門!
    
            SubGroup(2)
        
        
          Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 130 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 皮肉なものだ。平和のため奔走してきた
私の領地が、真っ先に焼かれるとは。
    
          CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 131 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ゲルズ公……これまでの大恩、仇、返す、
申し訳、ないです。……行きます!
    
          TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 気にするな、君には君の事情があるのだ。
私にも、私の目的があった……。
    # Group 132 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 戦いは苦手なのだ……。
だが……!
    # Group 133 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり私には荷が重いか……。
    # Group 134 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(2)
        
        
          Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
    
            SubGroup(1)
        
        
          Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 閣下……これが限界です……。
我々の力が及ばず、申し訳ありません……。
    
          TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # いや、十分だ……!
私のために、すまぬ!
    # Group 135 (0, 7, 0, 3, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここで命を捨てるわけにはいかぬ……。
帝国を、守らねばならぬのだ……!
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(2)
        
        
          TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵ながら、見事な奮戦だった……。
これが続くと思うと……正直、参るな。
    
          TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 政庁は陥落した、我々の勝利だ!
ファーガスの騎士たちよ、勝ち鬨を上げろ!
    # Group 136 (6, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 1 0 0
        
    # Group 137 (0, 5, 0, 1, 30)
    
        
        
            SubGroup(0)
        
        
          TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ゲルズ公は今の帝国になくてはならない方!
絶対にお守りするのだ!
    
            SubGroup(4)
        
        
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
    
            SubGroup(8)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 最後の悪あがきってことか。
……仕方ない、付き合ってやるよ!
    # Group 138 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 142 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ゲルズ公……お逃げ、ください……
陛下を……救い……
    
            SubGroup(2)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    # Group 143 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 144 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 146 (0, 5, 10, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 2, 8, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 146: 1 0 0
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    
          TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……なるほど。そちらからも進めそうだ。
    # Group 148 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
    # Group 149 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 150 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 5, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下、手筈どおりに兵を伏せております。
合図をいただければ、動かしましょう。
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 152 (0, 5, 0, 2, 33)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……今だな。ロドリグ、伏兵を。
    
          TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # お任せください。
さあ、各部隊に伝えよ!
    
            SubGroup(6)
        
        
          Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]増援、出現! [b]砦[/]の守備を開始!
    # Group 153 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 154 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 155 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 83: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # こういった事態に備えて、
敵の進軍を阻む策を用意してあります。
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (0, 5, 0, 2, 25)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 出よ! 敵の足を止めるのだ!
    
            SubGroup(5)
        
        
          Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]増援、出現! [r]敵[/]の足止めを開始!
    
          TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり鮮やかだな、ロドリグ。
父上がお前を頼りにしていたのもわかる。
    
          TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……フン。
    # Group 157 (0, 2, 2, 3, 11)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 156: 1 0 0
        
    
          GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 104: True 0
        
    
            SubGroup(10)
        
        
          Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 158 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 159 (0, 2, 16, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(11)
        
        
          Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 160 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 161 (0, 2, 2, 2, 12)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破せよ!
    
            SubGroup(11)
        
        
          Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 163 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 164 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 165 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 2, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破せよ!
    
            SubGroup(8)
        
        
          Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 167 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破せよ!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 168 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破せよ!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 169 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破せよ!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 170 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 171 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 172 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 173 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]を撃破せよ!
    
            SubGroup(4)
        
        
          Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
        
    # Group 174 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 175 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 176 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 177 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 178 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 市街地外部の[r]砦[/]を制圧せよ!
      
            MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 市街地外部の[r]砦[/]制圧に成功!
      
            TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コーデリア領将
  
  volume_up
  
来ましたね……。では手はずどおりに。 各部隊は進軍し、王国軍を討ちなさい!
      来ましたね……。では手はずどおりに。 各部隊は進軍し、王国軍を討ちなさい!
            Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]、兵を送るため開門!
      
            Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
          
        
[r]敵[/]増援、さらに出現!
      
            GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: [0:AREA]を制圧せよ!
      
            MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: [0:AREA]の制圧に成功!
      
            Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、広場の門を閉門して後退!
      
            Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]、[0:CHARA_G]追撃のため[0:AREA]を開門!
      
            MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を追跡せよ!
      
            Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
          
        
[0:CHARA_G]を撃破し、[1:CHARA_G]の元へ進軍せよ!
      
            Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
            Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、一時撤退!
      
            Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! 東西から進軍開始!
      
            TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
我輩の出番が来たか。 空から王国軍を攻めるとしよう。
      我輩の出番が来たか。 空から王国軍を攻めるとしよう。
            Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[b][0:PARTY][/]に[r]魔法攻撃[/]を開始!
      
            TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現!
      
            MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  マイクラン
  
  volume_up
  
僕だって、たまには逃げないことを選ぶよ。 それだけの話じゃないかな。
      僕だって、たまには逃げないことを選ぶよ。 それだけの話じゃないかな。
            TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  マイクラン
  
  volume_up
  
君がまだ戦場に立っているほうが、 僕としては疑問なんだけどね、ドロテア。
      君がまだ戦場に立っているほうが、 僕としては疑問なんだけどね、ドロテア。
            TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  マイクラン
  
  volume_up
  
また会ってしまったか。ベルナデッタ、 ここはお互い、死んだふりをしよう。
      また会ってしまったか。ベルナデッタ、 ここはお互い、死んだふりをしよう。
            TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  マイクラン
  
  volume_up
  
僕がやられると穴が開いちゃうんだけど…… 命には代えられないしねえ。
      僕がやられると穴が開いちゃうんだけど…… 命には代えられないしねえ。
            TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の説得に成功!
      
            MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 市街地の[r]砦[/]をすべて制圧せよ!
      
            Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現!
      
            SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コンスタンツェ
  
  volume_up
  
私が足を引っ張って、皆様の素晴らしい 策を台無しにしないか……心配ですわ。
      私が足を引っ張って、皆様の素晴らしい 策を台無しにしないか……心配ですわ。
            MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
私めのような有象無象に、気を配られる 必要もないと愚考しますわ。
      私めのような有象無象に、気を配られる 必要もないと愚考しますわ。
            TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ま……まさか、メルセデスお姉様ですか? 再会が戦場とは、なんと無常な……。
      ま……まさか、メルセデスお姉様ですか? 再会が戦場とは、なんと無常な……。
            TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
お久しぶりでございます、ユーリス様。 貴方様はなぜこのようなところへ……。
      お久しぶりでございます、ユーリス様。 貴方様はなぜこのようなところへ……。
            TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
あら、奇天烈……ではなく自由奔放な 傭兵のバルタザール様ではございませんか。
      あら、奇天烈……ではなく自由奔放な 傭兵のバルタザール様ではございませんか。
            TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
同意いたしますが、私の夢と陛下のため、 戦いは避けられないのですわ。
      同意いたしますが、私の夢と陛下のため、 戦いは避けられないのですわ。
            TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ああ、私の夢……儚くも戦場に 散ってしまうというのでしょうか……。
      ああ、私の夢……儚くも戦場に 散ってしまうというのでしょうか……。
            TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
主は私にこれ以上の生き恥を晒せと 仰られるのでしょうか……。はあ……。
      主は私にこれ以上の生き恥を晒せと 仰られるのでしょうか……。はあ……。
            MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の説得に成功!
      
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現!
      
            Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、さらに出現!
      
            Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、さらに出現!
      
            TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
      
            TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]、出現!
      
            MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
雑兵はいくら死のうと構わんが、 当主である私が死ぬわけにはいかんのでな。
      雑兵はいくら死のうと構わんが、 当主である私が死ぬわけにはいかんのでな。
            Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
      
            Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、増援出撃のため開門!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]の指示により出現!
      
            TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]の指示により出現!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、[0:CHARA_G]の指示により出現!
      
            Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵[/]増援、出現!
      
            MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G]、再び出現!
      
            MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コーデリア領将
  
  volume_up
  
今のあたしには、余裕がないんです。 勢い余って相討ちになっても知りません。
      今のあたしには、余裕がないんです。 勢い余って相討ちになっても知りません。
            Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G]、奮起!
      
            TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コーデリア領将
  
  volume_up
  
今のあたしには、余裕がないんです。 勢い余って相討ちになっても知りません。
      今のあたしには、余裕がないんです。 勢い余って相討ちになっても知りません。
            Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G]、奮起!
      
            MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
モニカ君! まずいな……。 時を合わせて攻勢に出るべきか。
      モニカ君! まずいな……。 時を合わせて攻勢に出るべきか。
            Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]と[1:CHARA_G]、迎撃のため開門!
      
            MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
教え子を守るために、教え子と戦う……。 大変な時代が来てしまったな。
      教え子を守るために、教え子と戦う……。 大変な時代が来てしまったな。
            TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
皆が戦っておるのだ。 我輩も、粘らせてもらおう……!
      皆が戦っておるのだ。 我輩も、粘らせてもらおう……!
            TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ここが死に場所ではない、か……。 撤退させてもらおう……。
      ここが死に場所ではない、か……。 撤退させてもらおう……。
            Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]魔法攻撃[/]、[0:CHARA_G]の撃破により停止!
      
            Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
      
            MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
      
            TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
私の街に押し入り、民を殺しながら…… 正義を謳うとは厚顔無恥にも程があります。
      私の街に押し入り、民を殺しながら…… 正義を謳うとは厚顔無恥にも程があります。
            MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[r]砦[/]の制圧に成功!
      
            TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]を開門!
      
            MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ゲルズ公
  
  volume_up
  
皮肉なものだ。平和のため奔走してきた 私の領地が、真っ先に焼かれるとは。
      皮肉なものだ。平和のため奔走してきた 私の領地が、真っ先に焼かれるとは。
            TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[r]白魔法[/]で[1:CHARA_G]を回復!
      
            MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
      
            MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
            Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により、宝の鍵を入手!
      
            MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]増援、出現! [b]砦[/]の守備を開始!
      
            MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]増援、出現! [r]敵[/]の足止めを開始!
      
            TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
      
            MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/]を撃破せよ!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
         
         
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
