제국군이 잔혹한 짓을 일삼는 반면, 제국을 지키려 싸우는 자들도 있다. 그들을 물리치고 제도로 향하자.
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 세즈 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | 디미트리 | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | 두두 | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | 로드릭 | 255 | 0 | 0 | 3 | 180 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | 메르세데스 | 255 | 0 | 0 | 4 | 90 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | 잉그리트 | 255 | 0 | 0 | 5 | 100 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | 아네트 | 255 | 0 | 0 | 6 | 95 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | 애쉬 | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | 겔즈 공 | 255 | 0 | 0 | 8 | 910 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 9 | 옥스 남작 | 255 | 0 | 0 | 9 | 911 | 5 | 1 | 3 | 101 | 4 | 0 | 100 | 46 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | 콘스탄체 | 255 | 0 | 0 | 10 | 200 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 11 | 린하르트 | 255 | 0 | 0 | 11 | 45 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 12 | 모니카 | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 142 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 13 | 한네만 | 255 | 0 | 0 | 13 | 300 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 14 | 마누엘라 | 255 | 0 | 0 | 14 | 150 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 7 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 15 | 세이로스 기사 | 255 | 0 | 1 | 0 | 644 | 5 | 2 | 3 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 16 | 세이로스 기사 | 255 | 0 | 1 | 1 | 674 | 5 | 2 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 17 | 연방국 장군 | 255 | 0 | 1 | 2 | 600 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 연방국 장군 | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 연방국 장군 | 255 | 0 | 1 | 4 | 610 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 연방국 장군 | 255 | 0 | 1 | 5 | 615 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 연방국 장군 | 255 | 0 | 1 | 6 | 620 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 연방국 장군 | 255 | 0 | 1 | 7 | 625 | 5 | 2 | 3 | 101 | 1 | 1 | 28 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 길링 남작 | 255 | 0 | 1 | 8 | 921 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 에사 자작 | 255 | 0 | 1 | 9 | 922 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 연방국 장군 | 255 | 0 | 1 | 10 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 연방국 장군 | 255 | 0 | 1 | 11 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 연방국 장군 | 255 | 0 | 1 | 12 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 연방국 장군 | 255 | 0 | 1 | 13 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 연방국 장군 | 255 | 0 | 1 | 14 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 연방국 장군 | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 연방국 장군 | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 연방국 장군 | 255 | 0 | 1 | 17 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 연방국 장군 | 255 | 0 | 1 | 18 | 670 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 연방국 장군 | 255 | 0 | 1 | 19 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 로킨 자작 | 255 | 0 | 1 | 20 | 919 | 5 | 2 | 3 | 101 | 3 | 0 | 100 | 130 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 휘미르 자작 | 255 | 0 | 1 | 21 | 920 | 5 | 2 | 3 | 101 | 3 | 1 | 100 | 47 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 연방국 장군 | 255 | 0 | 1 | 22 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 연방국 장군 | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 연방국 장군 | 255 | 0 | 1 | 24 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 연방국 장군 | 255 | 0 | 1 | 25 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 연방국 장군 | 255 | 0 | 1 | 26 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 연방국 장군 | 255 | 0 | 1 | 27 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | 연방국 장군 | 255 | 0 | 1 | 28 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | 연방국 장군 | 255 | 0 | 1 | 29 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 연방국 장군 | 255 | 0 | 1 | 30 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 연방국 장군 | 255 | 0 | 1 | 31 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 연방국 장군 | 255 | 0 | 1 | 32 | 610 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 연방국 장군 | 255 | 0 | 1 | 33 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 연방국 장군 | 255 | 0 | 1 | 34 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 연방국 장군 | 255 | 0 | 1 | 35 | 625 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 연방국 장군 | 255 | 0 | 1 | 36 | 615 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 연방국 장군 | 255 | 0 | 1 | 37 | 620 | 7 | 2 | 3 | 100 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 연방국 장군 | 255 | 0 | 1 | 38 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 연방국 장군 | 255 | 0 | 1 | 39 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 연방국 장군 | 255 | 0 | 1 | 40 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 연방국 장군 | 255 | 0 | 1 | 41 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 연방국 장군 | 255 | 0 | 1 | 42 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 연방국 장군 | 255 | 0 | 1 | 43 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 연방국 장군 | 255 | 0 | 1 | 44 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 연방국 장군 | 255 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 연방국 장군 | 255 | 0 | 1 | 46 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 연방국 장군 | 255 | 0 | 1 | 47 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 연방국 장군 | 255 | 0 | 1 | 48 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 연방국 장군 | 255 | 0 | 1 | 49 | 625 | 5 | 2 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 연방국 장군 | 255 | 0 | 1 | 50 | 690 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 연방국 장군 | 255 | 0 | 1 | 51 | 695 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 연방국 장군 | 255 | 0 | 1 | 52 | 675 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 연방국 장군 | 255 | 0 | 1 | 53 | 680 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 연방국 장군 | 255 | 0 | 1 | 54 | 700 | 7 | 2 | 3 | 100 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 연방국 장군 | 255 | 0 | 1 | 55 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 연방국 장군 | 255 | 0 | 1 | 56 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 연방국 장군 | 255 | 0 | 1 | 57 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 연방국 장군 | 255 | 0 | 1 | 58 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 연방국 장군 | 255 | 0 | 1 | 59 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 75 | 연방국 장군 | 255 | 0 | 1 | 60 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 연방국 장군 | 255 | 0 | 1 | 61 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 연방국 장군 | 255 | 0 | 1 | 62 | 630 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 78 | 연방국 장군 | 255 | 0 | 1 | 63 | 635 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 79 | 연방국 장군 | 255 | 0 | 1 | 64 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 80 | 연방국 장군 | 255 | 0 | 1 | 65 | 615 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 81 | 연방국 장군 | 255 | 0 | 1 | 66 | 625 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 82 | 연방국 장군 | 255 | 0 | 1 | 67 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 83 | 연방국 장군 | 255 | 0 | 1 | 68 | 665 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 84 | 일반병 | 255 | 0 | 2 | 0 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 85 | 일반병 | 255 | 0 | 2 | 1 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 86 | 일반병 | 255 | 0 | 2 | 2 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 87 | 일반병 | 255 | 0 | 2 | 3 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 88 | 일반병 | 255 | 0 | 2 | 4 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 89 | 일반병 | 255 | 0 | 2 | 5 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 90 | 일반병 | 255 | 0 | 2 | 6 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 91 | 일반병 | 255 | 0 | 2 | 7 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 92 | 일반병 | 255 | 0 | 2 | 8 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 93 | 일반병 | 255 | 0 | 2 | 9 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 94 | 일반병 | 255 | 0 | 2 | 10 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 95 | 일반병 | 255 | 0 | 2 | 11 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 96 | 일반병 | 255 | 0 | 2 | 12 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 97 | 일반병 | 255 | 0 | 2 | 13 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 98 | 일반병 | 255 | 0 | 2 | 14 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 99 | 일반병 | 255 | 0 | 2 | 15 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 100 | 일반병 | 255 | 0 | 2 | 16 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 101 | 일반병 | 255 | 0 | 2 | 17 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 102 | 일반병 | 255 | 0 | 2 | 18 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 103 | 일반병 | 255 | 0 | 2 | 19 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 104 | 연방국 장군 | 255 | 0 | 2 | 20 | 605 | 5 | 5 | 0 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 105 | 연방국 장군 | 255 | 0 | 2 | 21 | 620 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 106 | 연방국 장군 | 255 | 0 | 2 | 22 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 107 | 연방국 장군 | 255 | 0 | 2 | 23 | 695 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 103 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 22 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 48 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 5)
    
        
        
            SubGroup(0)
        
        
          Unknown10(0,1,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetName(104,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 104 to 제국병
    # Group 2 (0, 2, 2, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown34(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 8 (0, 5, 0, 1, 3)
    
        
        
            SubGroup(0)
        
        
          TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이렇게 많은 제국 제후들이 모일 줄이야.
그들도 필사적으로 나라를 지키려는 것일 테죠.
    
          TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 나라를 지키기 위해 싸우는 건
우리도 마찬가지야. ……어서 정무청을 공략하자.
    
          TalkCharacter(2643,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 요새를 함락시키고 적을 포위해, 정무청에
틀어박힌 겔즈 공이 나오거든 그를 칩시다.
    # Group 9 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 10 (0, 5, 0, 1, 10)
    
        
        
            SubGroup(0)
        
        
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그럼, 일단 가까운 요새부터 시작하자.
차근차근 나아가는 거야.
    
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2648,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……우선은 근처의 요새를 제압하자.
    
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]시가지 외부[/]의 [r]요새[/]를 제압하라!
    # Group 11 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 12 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2649,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……다음 목적지로 간다.
    # Group 16 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2650,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 후우…… 뭔가 이상해.
신기할 정도로 순조로운걸~
    # Group 17 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,8,0,1,1,0,0,0,0,0,0)
        
    # Group 18 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,10,0,1,1,0,0,0,0,0,0)
        
    # Group 19 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,11,0,1,1,0,0,0,0,0,0)
        
    # Group 20 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]시가지 외부[/]의 [r]요새[/] 제압 성공!
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2651,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 잘 마무리됐네요.
이제 당분간은 안심할 수 있겠죠.
    # Group 21 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 22 (0, 5, 0, 2, 35)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 20: 1 0 0
        
    
          TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 왔네요…… 그럼 계획한 대로 가죠.
각 부대는 진군하여 왕국군을 무찌르세요!
    
          Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
        
          # [r][0:PARTY][/], 병력 지원을 위해 개문!
    
            SubGroup(4)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
        
          # [r]적[/] 추가 증원 출현!
    
            SubGroup(8)
        
        
          Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(58,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # 이제야 적장께서 행차하셨군.
맞받아쳐서 그대로 밀고 들어가자.
    
            SubGroup(2)
        
        
          Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
        
          # [0:AREA][kp2] 제압하라!
    # Group 23 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,108,108,6,0,1,1,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
        
          # [0:AREA] 제압 성공!
    
          TalkCharacter(2655,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 성공이군요. ……으음, 아까부터 제압이
너무 순조롭게 진행되는 것도 같은데.
    # Group 24 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 25 (0, 5, 0, 2, 48)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 23: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 큭, 적에게 밀리고 있어요.
나도 여기 있으면 위험하겠어……!
    
            SubGroup(4)
        
        
          Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6019,114,5707,6038,118,5645,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6092,115,5683,6095,119,5618,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown6(12,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(12,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,54000,0,52000,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [g]광장 문[/]을 폐문하고 후퇴!
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(4)
        
        
          Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(12,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2657,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 달아날 셈이냐……! 어서 쫓아가자!
    
          TalkCharacter(2658,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 어이, 펠릭스. 그리 서두르지 마라!
    
            SubGroup(2)
        
        
          Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
        
          # [b][0:PARTY][/], [0:CHARA_G] 추격을 위해 [0:AREA] 개문!
    
            SubGroup(2)
        
        
          Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 추적하라!
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 향해 진군하라!
    # Group 26 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 26: 1 0 0
        
    
          Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파에 의해 개문!
    
          TalkCharacter(2659,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 좋아, 이제 길이 열렸나……!?
    # Group 28 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown10(12,53800,0,51900,0,54200,0,52100,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 5, 0, 3, 31)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,56000,0,50500,0,164,1,54600,0,0,1,0,0,0,0)
        
    
          TalkDeploySlot(2660,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 후우…… 걸려든 것 같네요.
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 일시 퇴각!
    
          TalkDeploySlot(2661,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 기회가 왔어요, 단숨에 갑시다.
    
            SubGroup(5)
        
        
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(56,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현! 동서쪽에서 진군 개시!
    
          TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 내 차례가 왔군.
하늘에서 왕국군을 공격하겠네.
    
          Unknown125(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown70(42,3,122,107,108,3,4,40,0,1,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [b][0:PARTY][/]에게 [r]마법 공격[/] 개시!
    # Group 31 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 32 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(3,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 30: 1 0 0
        
    
          TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 역시 복병이……! 다들, 일단 물러나!
먼저 배후의 부대를 각개 격파하는 거다!
    
            SubGroup(3)
        
        
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현!
    
            SubGroup(2)
        
        
          SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 자, 포위망을 좁히자. 완전히 포위하기 전에
각개 격파당하면 안 되니까.
    
          CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(2,0,3,5,11,108,108,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
          MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
          GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 0 1 0
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2665,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저 사람은…… 린하르트지?
꼭 죽여야 하는 걸까……?
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2666,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저자는 흑수리반에 있던 린하르트로군.
어떻게든 투항시킬 수 있으면 좋겠는데……
    
            SubGroup(1)
        
        
          Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
          GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,0,5,4,11,108,108,0,0,0,0,0,0,0,0)
        
    # Group 37 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 34: True 0
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 38 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 39 (0, 2, 0, 9, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown45(11,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(9,0,7,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2667,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이런 데까지……
너희의 그 부지런함에는 두 손 다 들었다……
    # Group 40 (0, 2, 0, 6, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 또 너구나…… 어휴, 무서워.
내 힘으로는 못 당할 것 같다니까.
    
          TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저, 방심 안 합니다. 린하르트,
그렇게, 말하며, 틈, 노리고 있습니다!
    
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 여어, 페트라 아냐? 미안하지만,
내 목을 쳐서 공을 세우지는 말아 줄래?
    
          TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그러면, 죽기 전, 항복, 권합니다.
저, 봐주기, 못 합니다!
    # Group 41 (0, 2, 0, 6, 5)
    
        
        
            SubGroup(3)
        
        
          Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 린하르트? 당신이 몇 번이나 전장에
나오다니…… 뭔가 신기하네.
    
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2671,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 나도 가끔은 도망치지 않는 쪽을 선택해.
그냥 그뿐이지 뭐.
    
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2483,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 네가 아직도 전장에 있는 게
난 더 의문인데, 도로테아.
    # Group 42 (0, 2, 0, 6, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2672,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 또 만나 버렸네.
베르나데타, 그냥 둘 다 죽은 척하자.
    
          TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 네. 알았어요, 린하르트씨.
………………아니, 그럼 안 되죠!
    
If254(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(2484,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 베르나데타, 이번엔 서로
못 본 걸로 하고 넘어가자.
    
          TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 네. 알았어요, 린하르트씨.
……가 아니라 그럴 순 없어요!
    # Group 43 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 내가 당하면 구멍이 생기겠지만……
목숨하고 맞바꿀 수는 없으니까.
    # Group 44 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,11,108,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 우리 편이 되어 줘, 라곤 못 하겠지만……
싸움을 멈출 수는 없을까?
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이대로 계속 싸워 봐야 소용없잖아.
투항해 줄 수 없겠나?
    
          TalkDeploySlot(3242,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이 지경으로 만들어 놓고서?
너무하네 너희들…… 뭐, 됐다.
    
            SubGroup(1)
        
        
          Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 설득 성공!
    
            SubGroup(1)
        
        
          Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 45 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 36: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 죽을 때까지 싸우는 건……
나답지 않은데…… 말이지……
    
          Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 45: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
          MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 사망!
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2682,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 결국 이렇게 할 수밖에 없다니……
앞으로도 이런 일이 반복되는 걸까?
    # Group 48 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 49 (0, 5, 0, 2, 15)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 25: 1 0 0
        
    
          TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이런, 목적을 잊지 마십시오.
요새를 제압하지 않으면 포위도 불가능합니다.
    
            SubGroup(13)
        
        
          Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]시가지[/]의 [r]요새[/]를 모두 제압하라!
    # Group 50 (0, 2, 8, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 1 0 0
        
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(2645,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저건 적의 요새로군.
서둘러 제압해 둬야겠어.
    # Group 51 (17, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 52 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 2, 16, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현!
    
            SubGroup(2)
        
        
          SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 제가 걸림돌이 되어서 여러분의 훌륭한 작전을
헛되게 하지는 않을지…… 걱정이에요.
    
          CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    # Group 55 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저 사람은…… 설마 콘스탄체?
부탁해, 내가 설득하게 해 줘.
    
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2685,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 뭐야, 저 묘하게 음침한 여자는……
한번 설득이라도 해 볼까……?
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 5, 0, 4, 8)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,0,7,6,10,108,108,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 2, 10, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 0
        
    
          Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 59 (0, 2, 0, 10, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown45(16,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(100,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(101,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(103,0,102,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저같이 하잘것없는 사람에게는
마음 써 주실 필요도 없다고 감히 생각해요.
    # Group 60 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown45(16,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2687,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 너…… 콘스탄체 맞지?
나, 혹시 기억해……?
    
          TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 서…… 설마, 메르세데스 언니인가요?
전장에서 재회하다니, 이렇게 허망할 수가……
    # Group 61 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(100,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 오랜만에 뵙습니다, 율리스님.
귀하가 왜 이런 곳에……
    
          TalkCharacter(2690,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 뭐, 나도 이래저래 사정이 있어서.
너도 마찬가지잖아, 콘스탄체?
    # Group 62 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(101,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 너, 콘스탄체잖아!?
……하늘이 맑군. 이거 안 좋은데.
    
          TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 어머, 괴짜……가 아니라, 자유분방한
용병 발타자르님이시네요.
    # Group 63 (0, 2, 0, 6, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown45(103,0,102,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2693,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 코니잖아. 싸우기 싫은데.
    
          TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저도 동의합니다만, 제 꿈과 폐하를 위해
싸움을 피할 수는 없어서요.
    # Group 64 (0, 2, 0, 6, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아아, 내 꿈은…… 덧없게도 전장에서
져 버리는구나……
    # Group 65 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,10,108,0,0,1,1,0,0,0,0,0,0)
        
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 콘스탄체, 이제 그만하자.
널 죽이다니, 난 못 하겠어.
    
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 너도 아직 죽고 싶진 않을 테지.
이 정도에서 그만두는 게 어떨까 싶다만.
    
          TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 주께선 제가 얼마나 더 이승에서 수치를 당하길
바라시는 걸까요…… 하아……
    
            SubGroup(1)
        
        
          Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 설득 성공!
    
            SubGroup(1)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 56: 0 1 0
        
    
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 사망!
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2699,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그럴 수가…… 콘스탄체……
……미안해. 날 용서하지 않아도 돼.
    # Group 69 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 70 (0, 5, 0, 2, 13)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 0
        
    
          TalkDeploySlot(2751,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아직입니다. 남은 병력도 투입하세요!
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현!
    
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2752,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 으앗, 새로운 적이……!
어떻게든 견뎌 내야 해!
    
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2753,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적도 제법 만만치 않군요.
자, 조금만 더 힘을 냅시다!
    # Group 71 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 72 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 77 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/] 추가 증원 출현!
    
          TalkCharacter(2755,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……숫자가 많군.
폐하만은 반드시 지켜 내야……
    # Group 79 (0, 5, 0, 2, 11)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/] 추가 증원 출현!
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이렇게 많은 병사를 부른 걸 보면
적도 그만큼 본격적이라는 뜻이겠지……
    
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 잔챙이들을 아무리 끌어모아 온들,
한꺼번에 베어 버리면 끝이지……!
    # Group 80 (0, 5, 8, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2757,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 잔챙이들을 아무리 끌어모아 온들,
한꺼번에 베어 버리면 끝이지……!
    # Group 81 (0, 5, 8, 8, 12)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행 격파 성공!
    
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아, 드디어 끝났네……
쉬고 싶다, 같은 소리나 할 때는 아닌가……
    
If254(1,179,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2759,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 좋아, 모두 잘 참고 버텨 줬다!
    # Group 82 (4, 2, 4, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 83 (0, 5, 0, 6, 20)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 44: 1 0 0
        
    
          GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 47: 1 0 0
        
    
          GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 0 0
        
    
          GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 0 0
        
    
          TalkDeploySlot(2676,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 왕국군과 함께 도시를 불태워 버려라!
이기기만 하면 그만이야!
    
          TalkDeploySlot(2678,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 우리 영지를 위협하다니!
퍼거스의 야만족 녀석들!
    
            SubGroup(2)
        
        
          Unknown14(23,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G], 출현!
    
            SubGroup(3)
        
        
          Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2754,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 크윽…… 아직도 더 나타나다니!
이래서는 끝이 없겠군요……
    # Group 84 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,23,108,0,0,1,1,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2677,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 위험할 뻔했네, 이런 시시한 곳에서
목숨을 버릴 수야 없지……!
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    # Group 85 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(3,0,0,24,108,0,0,1,1,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 일반 병사는 얼마나 죽든 상관없다만,
당주인 내가 죽을 수는 없으니 말이지.
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    # Group 86 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
    # Group 87 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 88 (0, 5, 0, 7, 27)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 복병이 점차 격퇴당하는군……
위험해, 적이 기세를 타게 둘 수는 없다!
    
            SubGroup(2)
        
        
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 증원 출격을 위해 개문!
    
            SubGroup(2)
        
        
          Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/] 증원, [0:CHARA_G]의 지시에 의해 출현!
    
            SubGroup(1)
        
        
          TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 배후의 적은 일단락된 것 같군요.
그럼 다시 정무청을 향해 진격합시다!
    
            SubGroup(2)
        
        
          Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2702,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 여길 내어 주면 우리 영지가
유린당하겠지! 그렇게는 안 된다!
    
            SubGroup(2)
        
        
          Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (3, 2, 4, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 90 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/] 증원, [0:CHARA_G]의 지시에 의해 출현!
    # Group 91 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/] 증원, [0:CHARA_G]의 지시에 의해 출현!
    # Group 92 (0, 5, 8, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]의 증원 출현!
    
          Unknown23(63,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(63,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(64,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 93 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2703,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 딸을 위해, 백성을 위해……!
나는, 질 수 없다……!
    # Group 94 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2704,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 내 칼로는, 부족했는가……
용서해 다오…… 우리…… 모니……
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 사망!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2705,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아버지……!
왜 그렇게 무리를……!
    # Group 95 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 96 (0, 5, 0, 2, 24)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(12,55000,0,46000,0,0,3,0,0,1,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G], 재출현!
    
            SubGroup(2)
        
        
          SetDeathText(53,73,2706,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……아버지를 잃은 건 내 실책.
내가, 만회해야 해……!
    
          CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
            SubGroup(1)
        
        
          TalkCharacter(2707,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……아까는 덕분에 고생 좀 했다.
이번에야말로 해치워 주지!
    # Group 97 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 지금 저는 여유가 없거든요.
너무 흥분해서 길동무로 삼아도 몰라요.
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G], 분전 중!
    
            SubGroup(1)
        
        
          TalkCharacter(2709,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 모니카……?
안 돼, 대화의 여지가 없어 보여……
    # Group 98 (0, 5, 0, 4, 7)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(109,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 지금 저는 여유가 없거든요.
너무 흥분해서 길동무로 삼아도 몰라요.
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:CHARA_G], 분전 중!
    # Group 99 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2710,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 폐하…… 제가 기필코 이겨 보이겠어요……!
    
          TalkCharacter(2711,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……만만치 않은 상대로군.
    # Group 100 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,25,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 폐하가 어떤 상황인지도 모르면서
마음대로 쳐들어와서는……!
    # Group 101 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2713,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아직이에요, 아직 쓰러질 수 없어요……!
    # Group 102 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2714,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 크으윽!
나까지, 죽을…… 수는……!
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
          TalkCharacter(2715,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……이걸로 충분하겠지. 하지만,
아직 끝나지 않았어. 다음 움직임에 대비하자.
    # Group 103 (24, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 104 (0, 5, 0, 2, 20)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 96: 1 0 0
        
    
          TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 모니카군! 안 되겠군……
이젠 우리도 공세에 나서야겠어.
    
          TalkDeploySlot(2717,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 죽게 내버려 둘 수는 없어.
한네만, 가자!
    
            SubGroup(4)
        
        
          Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(42,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(43,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G], 요격을 위해 개문!
    
            SubGroup(2)
        
        
          Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown43(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
    # Group 105 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 지금 내가 할 수 있는 일은
이 자리에서 온 힘을 다하는 것뿐이네.
    
          CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 106 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 제자를 지키기 위해 제자와 싸워야 한다니……
참 혹독한 시대가 됐군그래.
    
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2720,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 설마 한네만 선생님과도
창을 맞대게 될 줄은……
    # Group 107 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 모두가 싸우고 있으니,
나도 버텨 보겠네……!
    # Group 108 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 아는 사람하고 싸우는 건 정말 싫은데.
……하지만 피할 수는 없겠지.
    
          CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 109 (0, 5, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2723,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 맞다…… 마누엘라 선생님도
제국의 장수, 셨지……
    # Group 110 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(10,0,29,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2724,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 마누엘라 선배……
저희의 길은 갈라지고 말았네요……
    
          TalkDeploySlot(2725,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 그래, 도로테아.
네가 선택한 길을 보여 줄래?
    # Group 111 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2726,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 제법 하는걸……!
나도 흥이 올랐어!
    # Group 112 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2727,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아직 결혼도 못 했는데……
죽을 수는 없지……!
    # Group 113 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 114 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,13,108,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 여기가 내 무덤은 아닌가 보군……
퇴각하도록 하지……
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]마법 공격[/], [0:CHARA_G] 격파에 의해 정지!
    # Group 115 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,14,108,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(2729,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 내겐 해야 할 일이 있어.
물러나도록 할게……
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    # Group 116 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 117 (0, 2, 10, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 118 (0, 5, 0, 5, 9)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2730,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 한네만! 고전하고 있나 보네.
내가 치료해 줄게!
    
          Unknown125(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
    
          TalkCharacter(2731,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 저렇게 부상을 회복하게 두면 끝이 없겠군.
먼저 마누엘라님을 노립시다.
    # Group 119 (0, 2, 10, 6, 1)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 117: True 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 120 (0, 5, 0, 6, 5)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 118: 1 1 0
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
    
          TalkDeploySlot(2732,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 오오, 고맙네. 마누엘라군!
    # Group 121 (0, 2, 10, 6, 2)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 119: True 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 122 (0, 5, 0, 6, 6)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 120: 1 1 0
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2733,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 한 번 더……!
한네만, 힘내서 버텨 줘!
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(13,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
    # Group 123 (0, 5, 0, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 1 0
        
    
          GroupCheck3(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 115: 1 1 0
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
    
          TalkCharacter(2734,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……두 사람 모두, 정말 힘겨운 상대였어.
이젠, 같은 길을 가게 될 일은 없는 건가……
    # Group 124 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 125 (0, 5, 0, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2741,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 나의 도시에서…… 죽을 수 있다면……
바라던, 바입니다……
    # Group 126 (0, 5, 0, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown17(35,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 내 도시에 쳐들어와 백성을 죽여 놓고……
정의를 논하다니, 뻔뻔함에도 정도가 있습니다.
    # Group 127 (0, 5, 0, 13, 14)
    
        
        
            SubGroup(12)
        
        
          PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 모든 [r]요새[/] 제압 성공!
    
          TalkCharacter(2646,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 좋아…… 할 수 있는 일은 다 했다.
    # Group 128 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 129 (0, 5, 0, 4, 13)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 슬슬 나오지 그래, 겔즈 공.
귀공도 장수라면 부하의 원수 정도는 갚아야지.
    
          Unknown80(44,0,0,0,0,0,108,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 말하지 않아도 한 방 먹여 주지!
죽은 자들의 한을 풀기 위해서라도……!
    
            SubGroup(3)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [0:AREA][kp2] 개문!
    
            SubGroup(2)
        
        
          Unknown43(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    # Group 130 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(109,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 얄궂은 일이로다. 평화를 위해 애써 온
나의 영지가 가장 먼저 불타 버리다니.
    
          CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 131 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(11,0,151,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 겔즈 공…… 지금껏 입은 은혜, 원수, 갚습니다.
면목, 없습니다. ……갑니다!
    
          TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 신경 쓸 것 없다. 네겐 네 사정이 있으니.
내게도 내 목적이 있었을 뿐……
    # Group 132 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 싸움에는 능하지 않다……
허나……!
    # Group 133 (0, 2, 0, 5, 1)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2746,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 역시 내겐 무거운 짐이었나……
    # Group 134 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 출현!
    
            SubGroup(2)
        
        
          Unknown125(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(8,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
    
            SubGroup(1)
        
        
          Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(2747,104,0,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 각하…… 이게 한계입니다……
저희 힘이 부족해서, 죄송합니다……
    
          TalkDeploySlot(2748,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 아니, 충분하다……!
날 위해 힘써 주어 고맙다!
    # Group 135 (0, 7, 0, 3, 13)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2749,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 여기서 목숨을 버릴 수는 없어……
제국을 지켜야만 한다……!
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 퇴각!
    
            SubGroup(2)
        
        
          TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 적이지만 훌륭하게 싸우더군……
이런 싸움이 계속된다면…… 솔직히, 힘들겠어.
    
          TalkCharacter(2767,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 정무청이 함락됐다, 우리의 승리다!
퍼거스의 기사들이여, 승리의 함성을 올려라!
    # Group 136 (6, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 1 0 0
        
    # Group 137 (0, 5, 0, 1, 30)
    
        
        
            SubGroup(0)
        
        
          TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 겔즈 공은 현 제국에 없어서는 아니 되는 분!
반드시 지켜 내야 한다!
    
            SubGroup(4)
        
        
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
        
    
          Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
    
            SubGroup(8)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하라!
    
If254(1,179,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2738,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 최후의 발악인가.
……어쩔 수 없지, 어울려 주마!
    # Group 138 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(36,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(37,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 142 (0, 5, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파 성공!
    
            SubGroup(1)
        
        
          TalkDeploySlot(2739,36,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 겔즈 공…… 달아나, 주십시오……
폐하를…… 구해……
    
            SubGroup(2)
        
        
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G], 사망!
    # Group 143 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 144 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
        
          # [0:AREA], 제압에 의해 개문!
    # Group 146 (0, 5, 10, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 2, 8, 2, 4)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 146: 1 0 0
        
    
          Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 격파에 의해 개문!
    
          TalkCharacter(2675,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……과연. 그쪽으로도 나아갈 수 있겠군.
    # Group 148 (0, 2, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
    # Group 149 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 150 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 5, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]을 격파하라!
    
          GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown17(109,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(109,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2760,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 폐하, 계획대로 병사들을 매복시켰습니다.
신호를 주시면 움직일 겁니다.
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 152 (0, 5, 0, 2, 33)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]적[/]을 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(2761,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……지금이군. 로드릭, 복병을.
    
          TalkCharacter(2762,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 맡겨 주십시오.
자, 각 부대에 전달하라!
    
            SubGroup(6)
        
        
          Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown23(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(48,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/] 증원 출현! [b]요새[/] 수비 개시!
    # Group 153 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 154 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 155 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]적[/]을 격파하라!
    
          GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 83: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(2763,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 이런 사태에 대비해서 적의 진군을 막을
대책을 준비해 뒀습니다.
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (0, 5, 0, 2, 25)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]적[/]을 격파하라!
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2764,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 나와라! 적의 발을 묶어라!
    
            SubGroup(5)
        
        
          Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/] 증원 출현! [r]적[/]의 시간 끌기 개시!
    
          TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 역시 대단하군, 로드릭.
아버지가 자네를 의지하신 것도 이해가 가.
    
          TalkCharacter(2766,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……흥.
    # Group 157 (0, 2, 2, 3, 11)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 156: 1 0 0
        
    
          GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 104: True 0
        
    
            SubGroup(10)
        
        
          Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(67,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(68,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(69,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 158 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 159 (0, 2, 16, 2, 12)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(11)
        
        
          Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 160 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 161 (0, 2, 2, 2, 12)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G] 일행을 격파하라!
    
            SubGroup(11)
        
        
          Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 163 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 164 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(73,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 165 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 2, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 모든 [0:CHARA_G][kp2] 격파하라!
    
            SubGroup(8)
        
        
          Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 167 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 모든 [0:CHARA_G][kp2] 격파하라!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 168 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 모든 [0:CHARA_G][kp2] 격파하라!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 169 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 모든 [0:CHARA_G][kp2] 격파하라!
    
          GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 166: True 0
        
    
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(73,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 170 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 171 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 172 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 173 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/][kp2] 격파하라!
    
            SubGroup(4)
        
        
          Unknown92(0,60000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(4,59000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(8,61000,0,0,0,14464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(20,60000,0,0,0,15464,1,3,0,0,0,0,0,0,0)
        
    # Group 174 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 175 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 176 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 177 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 178 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            TalkCharacter(2641,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2642,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2647,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3600,0,1,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 시가지 외부의 [r]요새[/]를 제압하라!
      
            MainMissionStart(3601,0,1,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 시가지 외부의 [r]요새[/] 제압 성공!
      
            TalkDeploySlot(2652,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  코델리아령 장군
  
  volume_up
  
왔네요…… 그럼 계획한 대로 가죠. 각 부대는 진군하여 왕국군을 무찌르세요!
      왔네요…… 그럼 계획한 대로 가죠. 각 부대는 진군하여 왕국군을 무찌르세요!
            Alert(615,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
          
        
[r][0:PARTY][/], 병력 지원을 위해 개문!
      
            Alert(218,2,53,108,108,3,0,0,6,0,0,0,0,0,0)
          
        
[r]적[/] 추가 증원 출현!
      
            GenderedMcTalk(0,2653,2654,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(39,0,2,1,108,108,108,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: [0:AREA][kp2] 제압하라!
      
            MainMissionStart(458,0,2,2,108,108,108,0,0,6,0,0,0,0,0)
          
        
MAIN MISSION START: [0:AREA] 제압 성공!
      
            TalkDeploySlot(2656,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  코델리아령 장군
  
  volume_up
  
큭, 적에게 밀리고 있어요. 나도 여기 있으면 위험하겠어……!
      큭, 적에게 밀리고 있어요. 나도 여기 있으면 위험하겠어……!
            Alert(3616,0,12,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 광장 문을 폐문하고 후퇴!
      
            Alert(3617,0,12,8,108,5,0,0,6,0,0,0,0,0,0)
          
        
[b][0:PARTY][/], [0:CHARA_G] 추격을 위해 [0:AREA] 개문!
      
            MainMissionStart(3604,0,3,1,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 추적하라!
      
            Alert(735,4,15,12,108,5,0,0,6,0,0,0,0,0,0)
          
        
[0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 향해 진군하라!
      
            Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 격파에 의해 개문!
      
            Alert(245,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 일시 퇴각!
      
            Alert(3605,2,53,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현! 동서쪽에서 진군 개시!
      
            TalkDeploySlot(2662,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
내 차례가 왔군. 하늘에서 왕국군을 공격하겠네.
      내 차례가 왔군. 하늘에서 왕국군을 공격하겠네.
            Alert(3618,2,13,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [b][0:PARTY][/]에게 [r]마법 공격[/] 개시!
      
            TalkCharacter(2663,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(203,2,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현!
      
            SetDeathText(7,73,2664,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  린하르트
  
  volume_up
  
자, 포위망을 좁히자. 완전히 포위하기 전에 각개 격파당하면 안 되니까.
      자, 포위망을 좁히자. 완전히 포위하기 전에 각개 격파당하면 안 되니까.
            MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(2668,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  마이클란
  
  volume_up
  
또 너구나…… 어휴, 무서워. 내 힘으로는 못 당할 것 같다니까.
      또 너구나…… 어휴, 무서워. 내 힘으로는 못 당할 것 같다니까.
            TalkCharacter(2669,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2480,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  마이클란
  
  volume_up
  
여어, 페트라 아냐? 미안하지만, 내 목을 쳐서 공을 세우지는 말아 줄래?
      여어, 페트라 아냐? 미안하지만, 내 목을 쳐서 공을 세우지는 말아 줄래?
            TalkCharacter(2670,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2673,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2674,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  마이클란
  
  volume_up
  
내가 당하면 구멍이 생기겠지만…… 목숨하고 맞바꿀 수는 없으니까.
      내가 당하면 구멍이 생기겠지만…… 목숨하고 맞바꿀 수는 없으니까.
            TalkCharacter(2680,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2681,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(485,0,4,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 설득 성공!
      
            MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            Alert(319,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 사망!
      
            MainMissionStart(438,0,5,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            TalkCharacter(2644,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3615,0,0,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 시가지의 [r]요새[/]를 모두 제압하라!
      
            Alert(203,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현!
      
            SetDeathText(105,73,2683,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  콘스탄체
  
  volume_up
  
제가 걸림돌이 되어서 여러분의 훌륭한 작전을 헛되게 하지는 않을지…… 걱정이에요.
      제가 걸림돌이 되어서 여러분의 훌륭한 작전을 헛되게 하지는 않을지…… 걱정이에요.
            MainMissionStart(2,0,7,1,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            TalkCharacter(2684,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(2686,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
저같이 하잘것없는 사람에게는 마음 써 주실 필요도 없다고 감히 생각해요.
      저같이 하잘것없는 사람에게는 마음 써 주실 필요도 없다고 감히 생각해요.
            TalkDeploySlot(2688,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
서…… 설마, 메르세데스 언니인가요? 전장에서 재회하다니, 이렇게 허망할 수가……
      서…… 설마, 메르세데스 언니인가요? 전장에서 재회하다니, 이렇게 허망할 수가……
            TalkDeploySlot(2689,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
오랜만에 뵙습니다, 율리스님. 귀하가 왜 이런 곳에……
      오랜만에 뵙습니다, 율리스님. 귀하가 왜 이런 곳에……
            TalkCharacter(2691,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2692,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
어머, 괴짜……가 아니라, 자유분방한 용병 발타자르님이시네요.
      어머, 괴짜……가 아니라, 자유분방한 용병 발타자르님이시네요.
            TalkDeploySlot(2694,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
저도 동의합니다만, 제 꿈과 폐하를 위해 싸움을 피할 수는 없어서요.
      저도 동의합니다만, 제 꿈과 폐하를 위해 싸움을 피할 수는 없어서요.
            TalkDeploySlot(2695,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
아아, 내 꿈은…… 덧없게도 전장에서 져 버리는구나……
      아아, 내 꿈은…… 덧없게도 전장에서 져 버리는구나……
            TalkCharacter(2696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2697,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2698,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
주께선 제가 얼마나 더 이승에서 수치를 당하길 바라시는 걸까요…… 하아……
      주께선 제가 얼마나 더 이승에서 수치를 당하길 바라시는 걸까요…… 하아……
            MainMissionStart(485,0,6,2,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 설득 성공!
      
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            Alert(319,0,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 사망!
      
            MainMissionStart(438,0,7,2,10,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(203,2,17,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현!
      
            Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/] 추가 증원 출현!
      
            Alert(218,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/] 추가 증원 출현!
      
            TalkCharacter(2756,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(442,0,16,2,17,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
      
            TalkCharacter(2758,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(201,2,23,24,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G][kp4] [1:CHARA_G], 출현!
      
            MainMissionStart(3,0,17,1,23,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            Alert(237,0,23,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            TalkDeploySlot(2679,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
일반 병사는 얼마나 죽든 상관없다만, 당주인 내가 죽을 수는 없으니 말이지.
      일반 병사는 얼마나 죽든 상관없다만, 당주인 내가 죽을 수는 없으니 말이지.
            Alert(237,0,24,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            MainMissionStart(440,0,17,2,23,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
      
            TalkDeploySlot(2700,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
복병이 점차 격퇴당하는군…… 위험해, 적이 기세를 타게 둘 수는 없다!
      복병이 점차 격퇴당하는군…… 위험해, 적이 기세를 타게 둘 수는 없다!
            Alert(564,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 증원 출격을 위해 개문!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/] 증원, [0:CHARA_G]의 지시에 의해 출현!
      
            TalkCharacter(2701,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2,0,8,1,9,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/] 증원, [0:CHARA_G]의 지시에 의해 출현!
      
            Alert(3620,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/] 증원, [0:CHARA_G]의 지시에 의해 출현!
      
            Alert(216,2,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]적[/]의 증원 출현!
      
            MainMissionStart(438,0,8,2,9,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(319,0,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 사망!
      
            Alert(204,2,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G], 재출현!
      
            MainMissionStart(2,0,9,1,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  코델리아령 장군
  
  volume_up
  
지금 저는 여유가 없거든요. 너무 흥분해서 길동무로 삼아도 몰라요.
      지금 저는 여유가 없거든요. 너무 흥분해서 길동무로 삼아도 몰라요.
            Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G], 분전 중!
      
            TalkDeploySlot(2708,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  코델리아령 장군
  
  volume_up
  
지금 저는 여유가 없거든요. 너무 흥분해서 길동무로 삼아도 몰라요.
      지금 저는 여유가 없거든요. 너무 흥분해서 길동무로 삼아도 몰라요.
            Alert(508,0,12,108,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:CHARA_G], 분전 중!
      
            TalkDeploySlot(2712,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  코델리아령 장군
  
  volume_up
  
폐하가 어떤 상황인지도 모르면서 마음대로 쳐들어와서는……!
      폐하가 어떤 상황인지도 모르면서 마음대로 쳐들어와서는……!
            MainMissionStart(438,0,9,2,12,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(237,0,12,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            TalkDeploySlot(2716,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
모니카군! 안 되겠군…… 이젠 우리도 공세에 나서야겠어.
      모니카군! 안 되겠군…… 이젠 우리도 공세에 나서야겠어.
            Alert(3625,0,13,14,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G][kp4] [1:CHARA_G], 요격을 위해 개문!
      
            MainMissionStart(3,0,10,1,13,14,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
      
            SetDeathText(28,73,2718,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  한네만
  
  volume_up
  
지금 내가 할 수 있는 일은 이 자리에서 온 힘을 다하는 것뿐이네.
      지금 내가 할 수 있는 일은 이 자리에서 온 힘을 다하는 것뿐이네.
            TalkDeploySlot(2719,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
제자를 지키기 위해 제자와 싸워야 한다니…… 참 혹독한 시대가 됐군그래.
      제자를 지키기 위해 제자와 싸워야 한다니…… 참 혹독한 시대가 됐군그래.
            TalkDeploySlot(2721,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
모두가 싸우고 있으니, 나도 버텨 보겠네……!
      모두가 싸우고 있으니, 나도 버텨 보겠네……!
            SetDeathText(29,73,2722,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  마누엘라
  
  volume_up
  
아는 사람하고 싸우는 건 정말 싫은데. ……하지만 피할 수는 없겠지.
      아는 사람하고 싸우는 건 정말 싫은데. ……하지만 피할 수는 없겠지.
            TalkDeploySlot(2728,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
여기가 내 무덤은 아닌가 보군…… 퇴각하도록 하지……
      여기가 내 무덤은 아닌가 보군…… 퇴각하도록 하지……
            Alert(237,0,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(931,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]마법 공격[/], [0:CHARA_G] 격파에 의해 정지!
      
            Alert(237,0,14,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
      
            Alert(617,2,14,13,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
      
            MainMissionStart(440,0,10,2,13,14,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
      
            TalkDeploySlot(2740,35,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
내 도시에 쳐들어와 백성을 죽여 놓고…… 정의를 논하다니, 뻔뻔함에도 정도가 있습니다.
      내 도시에 쳐들어와 백성을 죽여 놓고…… 정의를 논하다니, 뻔뻔함에도 정도가 있습니다.
            MainMissionStart(487,1,0,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 모든 [r]요새[/] 제압 성공!
      
            TalkCharacter(2735,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2736,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
말하지 않아도 한 방 먹여 주지! 죽은 자들의 한을 풀기 위해서라도……!
      말하지 않아도 한 방 먹여 주지! 죽은 자들의 한을 풀기 위해서라도……!
            Alert(554,2,8,68,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [0:AREA][kp2] 개문!
      
            MainMissionStart(2,0,11,1,8,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            SetDeathText(151,73,2742,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  겔즈 공
  
  volume_up
  
얄궂은 일이로다. 평화를 위해 애써 온 나의 영지가 가장 먼저 불타 버리다니.
      얄궂은 일이로다. 평화를 위해 애써 온 나의 영지가 가장 먼저 불타 버리다니.
            TalkCharacter(2743,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2744,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
신경 쓸 것 없다. 네겐 네 사정이 있으니. 내게도 내 목적이 있었을 뿐……
      신경 쓸 것 없다. 네겐 네 사정이 있으니. 내게도 내 목적이 있었을 뿐……
            Alert(200,2,46,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 출현!
      
            Alert(617,0,46,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], [r]백마법[/]으로 [1:CHARA_G] 회복!
      
            MainMissionStart(438,0,11,2,8,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(237,0,8,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 퇴각!
      
            TalkCharacter(2750,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2737,36,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
겔즈 공은 현 제국에 없어서는 아니 되는 분! 반드시 지켜 내야 한다!
      겔즈 공은 현 제국에 없어서는 아니 되는 분! 반드시 지켜 내야 한다!
            Alert(117,2,36,8,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
      
            MainMissionStart(2,4,18,1,36,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(438,1,18,2,36,24,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 격파 성공!
      
            Alert(319,0,36,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G], 사망!
      
            Alert(552,0,108,108,108,0,0,0,5,0,0,0,0,0,0)
          
        
[0:AREA], 제압에 의해 개문!
      
            Alert(553,0,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G] 격파에 의해 개문!
      
            Alert(549,1,53,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
      
            MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]적[/]을 격파하라!
      
            MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]적[/]을 격파하라!
      
            Alert(3623,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/] 증원 출현! [b]요새[/] 수비 개시!
      
            MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]적[/]을 격파하라!
      
            MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]적[/]을 격파하라!
      
            Alert(3624,1,108,108,108,5,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/] 증원 출현! [r]적[/]의 시간 끌기 개시!
      
            TalkCharacter(2765,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
      
            MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하라!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
         
         
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
