1. Sorry, but do I have this right? This person just [cdb]enrolled at the academy and now they have become [cdb]a member of our house?
  2. Yeah, that's pretty much the deal. Right, Professor Jeritza?
  3. Yes.
  4. I love how you can bump into someone in the woods [cdb]one night and suddenly you're living under the same [cdb]roof the next. I knew we had a thing!
  5. Anyway, welcome to the Golden Deer House, [cdb]where the only rule is "make your own rules." Kidding, of course—or am I?
  6. The point is, you're one of us now, and it's very good [cdb]to have you here.
  7. While the term's only just started, the church [cdb]must really like you if they're letting you join [cdb]partway through.
  8. You have to be pretty skilled to get that kind [cdb]of treatment.
  9. Well, I believe it! I mean, how many people our age [cdb]can cut it as full-fledged mercenaries?
  10. I definitely see why the church was interested, [cdb]and I can't wait to train together.
  11. And I can't wait to eat together! Or work out. You wanna go work out?
  12. Seriously, you need to put some muscles on that [cdb]coat rack you call a body. Bulk up—like me!
  13. Hmm, I don't think the "strained shirt buttons" look [cdb]is for everybody. Any more meat on those bones [cdb]and our friend here would be downright scary.
  14. Our new friend's build is perfect as is. Wouldn't you agree, Marianne?
  15. Oh! Well, I don't... Um.
  16. OK, OK, everyone just loosen up. And hey, it's not [cdb]like we haven't met already, so just sit back and make [cdb]yourself at home.
  17. I would not take after Claude if I were you, [cdb]new blood. Honestly, if you wish your time here [cdb]to be fruitful, you would do well to follow my lead.
  18. Um, I think Professor Jeritza wants to say something.
  19. Remember your mission?
  20. Every word, Professor: We are to crush what remains [cdb]of the Iron King's Thieves who attacked our camp.
  21. And with their boss Kostas out of the picture, [cdb]the runts that are left should be easy pickings.
  22. They can't be anything too special if we're getting [cdb]them as homework.
  23. Good. Prepare yourself.
  24. Of course, Profe—Oh. He's gone.
  25. Of course, Profe—Oh. He's gone.
  26. Yeah, so that whole Jeritza up-and-vanishing thing? Best to just get used to it.
  27. Well I, for one, am excited to show off my skills by [cdb]beating up on some bandits.
  28. I don't suppose I could be excused, or, um?
  29. We're all in this together, Marianne. Don't worry, you'll be fine!
  30. Besides, the newbie here already sent them packing [cdb]once, so this should be easy-peasy!
  31. Take the praise and run with it.
  32. Advise greater caution.
  33. So long as I'm here, this will all work out just fine.
  34. So long as I'm here, this will all work out just fine.
  35. Are you sure? Oh, that's a relief.
  36. We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
  37. We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
  38. Now that's what a battle-hardened mercenary [cdb]should sound like! Maybe I'll just hang out in the [cdb]back and let you handle all the hacky-slashy stuff.
  39. But you're a melee— You know what? Never mind.
  40. Anyway, we're all participating in this mission. Church's rules. I didn't make them, so the only [cdb]thing we can do is work together.
  41. And we're gonna lean pretty heavy on our mercenary [cdb]buddy here. Hope that's OK.
  42. Nod reassuringly.
  43. Fire off a quip.
  44. I won't let you down.
  45. I won't let you down.
  46. Hey, lean all you want—just make sure I get [cdb]the credit at the end.
  47. Hey, lean all you want—just make sure I get [cdb]the credit at the end.
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LookEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 4 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2400 1 492 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2400 1 493 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 34 2404 5 494 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 NULL 0 495 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 NULL 0 496 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 37 2400 1 497 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 38 2411 4 498 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 39 NULL 0 499 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 40 2403 1 500 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 41 42 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 2400 1 425 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 2400 1 426 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2458 1 501 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2458 1 502 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (95, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 19, 4, 49, 21, 22, 25, 20, 24, 23, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 9, 3, 1, 4, 5, 7, 8, 2, 6, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 19, 4, 21, 22, 25, 20, 24, 23, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
EnterSceneEvent (3, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 64(49, 30, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (19, 0, 2412, 4, 466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry, but do I have this right? This person just [cdb]enrolled at the academy and now they have become [cdb]a member of our house?
15
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 102(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 1, NULL, 0, 467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, that's pretty much the deal. Right, Professor Jeritza?
20
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (49, 2, 2400, 0, 468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes.
24
UnkEvent 26(8, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (4, 3, 0, 1, 469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I love how you can bump into someone in the woods [cdb]one night and suddenly you're living under the same [cdb]roof the next. I knew we had a thing!
28
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (4, 4, 2403, 1, 470, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, welcome to the Golden Deer House, [cdb]where the only rule is "make your own rules." Kidding, of course—or am I?
32
UnkEvent 162(8, 4, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (21, 5, 2400, 1, 471, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The point is, you're one of us now, and it's very good [cdb]to have you here.
36
UnkEvent 26(16, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (22, 6, 0, 2, 472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # While the term's only just started, the church [cdb]must really like you if they're letting you join [cdb]partway through.
38
TalkEvent (22, 7, 2403, 3, 473, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have to be pretty skilled to get that kind [cdb]of treatment.
39
UnkEvent 162(10, 21, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (25, 8, 0, 4, 474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I believe it! I mean, how many people our age [cdb]can cut it as full-fledged mercenaries?
43
TalkEvent (25, 9, 2400, 1, 475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I definitely see why the church was interested, [cdb]and I can't wait to train together.
45
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (20, 10, 0, 1, 476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I can't wait to eat together! Or work out. You wanna go work out?
51
TalkEvent (20, 11, 0, 3, 477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Seriously, you need to put some muscles on that [cdb]coat rack you call a body. Bulk up—like me!
52
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (24, 12, 2411, 4, 478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm, I don't think the "strained shirt buttons" look [cdb]is for everybody. Any more meat on those bones [cdb]and our friend here would be downright scary.
57
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (24, 13, NULL, 0, 479, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our new friend's build is perfect as is. Wouldn't you agree, Marianne?
60
TalkEvent (23, 14, 2450, 0, 480, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh! Well, I don't... Um.
62
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (4, 15, NULL, 1, 481, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, OK, everyone just loosen up. And hey, it's not [cdb]like we haven't met already, so just sit back and make [cdb]yourself at home.
68
TalkEvent (19, 16, NULL, 0, 482, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I would not take after Claude if I were you, [cdb]new blood. Honestly, if you wish your time here [cdb]to be fruitful, you would do well to follow my lead.
69
UnkEvent 26(13, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (21, 17, 0, 4, 483, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, I think Professor Jeritza wants to say something.
81
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 102(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (49, 18, 0, 0, 404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Remember your mission?
87
TalkEvent (19, 19, 2400, 0, 484, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Every word, Professor: We are to crush what remains [cdb]of the Iron King's Thieves who attacked our camp.
89
TalkEvent (4, 20, NULL, 0, 485, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And with their boss Kostas out of the picture, [cdb]the runts that are left should be easy pickings.
90
UnkEvent 26(16, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (22, 21, 2403, 0, 486, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They can't be anything too special if we're getting [cdb]them as homework.
94
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (49, 22, 2400, 0, 408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Good. Prepare yourself.
98
LeaveSceneEvent (3, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
100
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
116
TalkEvent (110, 23, 0, 4, 409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course, Profe—Oh. He's gone.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 24, 0, 4, 410, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course, Profe—Oh. He's gone.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (4, 25, 2411, 3, 487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, so that whole Jeritza up-and-vanishing thing? Best to just get used to it.
124
UnkEvent 162(10, 21, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 135(130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (25, 26, 0, 1, 488, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well I, for one, am excited to show off my skills by [cdb]beating up on some bandits.
130
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (23, 27, NULL, 3, 489, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't suppose I could be excused, or, um?
139
UnkEvent 162(8, 4, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (21, 28, 0, 1, 490, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We're all in this together, Marianne. Don't worry, you'll be fine!
143
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 135(350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (24, 29, 2400, 0, 491, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, the newbie here already sent them packing [cdb]once, so this should be easy-peasy!
150
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
DialogChoiceEvent (0, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
159
SupportPointsEvent (23, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
161
TalkEvent (110, 32, 2400, 1, 492, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So long as I'm here, this will all work out just fine.
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 33, 2400, 1, 493, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So long as I'm here, this will all work out just fine.
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 26(15, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (23, 34, 2404, 5, 494, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you sure? Oh, that's a relief.
167
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
SupportPointsEvent (24, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
170
TalkEvent (110, 35, NULL, 0, 495, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
171
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (111, 36, NULL, 0, 496, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should proceed with caution—though if we keep [cdb]our heads on straight, there's nothing to be afraid of.
173
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (24, 37, 2400, 1, 497, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now that's what a battle-hardened mercenary [cdb]should sound like! Maybe I'll just hang out in the [cdb]back and let you handle all the hacky-slashy stuff.
180
TalkEvent (4, 38, 2411, 4, 498, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But you're a melee— You know what? Never mind.
181
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 102(23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
TalkEvent (4, 39, NULL, 0, 499, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, we're all participating in this mission. Church's rules. I didn't make them, so the only [cdb]thing we can do is work together.
188
TalkEvent (4, 40, 2403, 1, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And we're gonna lean pretty heavy on our mercenary [cdb]buddy here. Hope that's OK.
189
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
DialogChoiceEvent (1, 41, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
193
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
194
TalkEvent (110, 43, 2400, 1, 425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I won't let you down.
195
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (111, 44, 2400, 1, 426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I won't let you down.
197
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
SupportPointsEvent (4, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
201
TalkEvent (110, 45, 2458, 1, 501, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, lean all you want—just make sure I get [cdb]the credit at the end.
202
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
TalkEvent (111, 46, 2458, 1, 502, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, lean all you want—just make sure I get [cdb]the credit at the end.
204
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 30 0 70 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 2412 4 466 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Sorry, but do I have this right? This person just enrolled at the academy and now they have become a member of our house?
UnkEvent (164) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 NULL 0 467 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Yeah, that's pretty much the deal. Right, Professor Jeritza?
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 2400 0 468 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Yes.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 1 469 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I love how you can bump into someone in the woods one night and suddenly you're living under the same roof the next. I knew we had a thing!
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 29 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 2403 1 470 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Anyway, welcome to the Golden Deer House, where the only rule is "make your own rules." Kidding, of course—or am I?
UnkEvent (162) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 21 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 5 2400 1 471 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
The point is, you're one of us now, and it's very good to have you here.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 0 2 472 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
While the term's only just started, the church must really like you if they're letting you join partway through.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 7 2403 3 473 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
You have to be pretty skilled to get that kind of treatment.
UnkEvent (162) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 22 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 0 4 474 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well, I believe it! I mean, how many people our age can cut it as full-fledged mercenaries?
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2400 1 475 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I definitely see why the church was interested, and I can't wait to train together.
PanCameraEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 0 1 476 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
And I can't wait to eat together! Or work out. You wanna go work out?
LookEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 11 0 3 477 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Seriously, you need to put some muscles on that coat rack you call a body. Bulk up—like me!
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 12 2411 4 478 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Hmm, I don't think the "strained shirt buttons" look is for everybody. Any more meat on those bones and our friend here would be downright scary.
UnkEvent (135) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 NULL 0 479 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Our new friend's build is perfect as is. Wouldn't you agree, Marianne?
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 14 2450 0 480 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
Oh! Well, I don't... Um.
PanCameraEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 NULL 1 481 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
OK, OK, everyone just loosen up. And hey, it's not like we haven't met already, so just sit back and make yourself at home.
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 NULL 0 482 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I would not take after Claude if I were you, new blood. Honestly, if you wish your time here to be fruitful, you would do well to follow my lead.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 17 0 4 483 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Um, I think Professor Jeritza wants to say something.
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 18 0 0 404 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Remember your mission?
PanCameraEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 2400 0 484 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Every word, Professor: We are to crush what remains of the Iron King's Thieves who attacked our camp.
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 0 485 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And with their boss Kostas out of the picture, the runts that are left should be easy pickings.
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 22 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 21 2403 0 486 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
They can't be anything too special if we're getting them as homework.
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 22 2400 0 408 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Good. Prepare yourself.
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 0 4 409 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course, Profe—Oh. He's gone.
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 0 4 410 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course, Profe—Oh. He's gone.
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2411 3 487 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Yeah, so that whole Jeritza up-and-vanishing thing? Best to just get used to it.
UnkEvent (162) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 21 22 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
130 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 26 0 1 488 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well I, for one, am excited to show off my skills by beating up on some bandits.
UnkEvent (26) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 133)
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21 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 27 NULL 3 489 1 0 0 0 0 0 0 0 0 0
link Marianne volume_up
I don't suppose I could be excused, or, um?
UnkEvent (162) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 21 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 28 0 1 490 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
We're all in this together, Marianne. Don't worry, you'll be fine!
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 148)
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24 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 29 2400 0 491 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Besides, the newbie here already sent them packing once, so this should be easy-peasy!
UnkEvent (123) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 152)
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LookEvent (index: 153)
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LookEvent (index: 154)
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LookEvent (index: 155)
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19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 156)
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IfEvent (index: 158)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 159)
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link Shez volume_up
So long as I'm here, this will all work out just fine.
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link Shez volume_up
So long as I'm here, this will all work out just fine.
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link Marianne volume_up
Are you sure? Oh, that's a relief.
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link Shez volume_up
We should proceed with caution—though if we keep our heads on straight, there's nothing to be afraid of.
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link Shez volume_up
We should proceed with caution—though if we keep our heads on straight, there's nothing to be afraid of.
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link Hilda volume_up
Now that's what a battle-hardened mercenary should sound like! Maybe I'll just hang out in the back and let you handle all the hacky-slashy stuff.
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link Claude volume_up
But you're a melee— You know what? Never mind.
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link Claude volume_up
Anyway, we're all participating in this mission. Church's rules. I didn't make them, so the only thing we can do is work together.
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link Claude volume_up
And we're gonna lean pretty heavy on our mercenary buddy here. Hope that's OK.
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link Shez volume_up
I won't let you down.
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link Shez volume_up
I won't let you down.
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link Shez volume_up
Hey, lean all you want—just make sure I get the credit at the end.
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link Shez volume_up
Hey, lean all you want—just make sure I get the credit at the end.
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