1. Imperial soldiers! The lands of Brennius now belong [cdb]to us!
  2. As you know, Brennius shares a border with Blaiddyd [cdb]territory.
  3. The enemy's stronghold of Fhirdiad is but a stone's [cdb]throw away—at long last, we approach the final push [cdb]of this campaign!
  4. Stay vigilant! But be not afraid!
  5. We shall wield our weapons as one, claim our victory, [cdb]and unite all of Fódlan under our flag!
  6. Huzzah!
  7. Blaiddyd land at last... The Kingdom will be more [cdb]desperate than ever now.
  8. As they should be. We have stripped away nearly half [cdb]of their territory at this point.
  9. But we still have the remaining houses to contend [cdb]with. Charon, Galatea, Fraldarius, and Gautier are all [cdb]unshakably faithful to the crown.
  10. They would tear us to pieces had they the chance. Certainly not my idea of a fun afternoon.
  11. Still, we have no choice but to face them unless they [cdb]decide to stop harboring the archbishop.
  12. Do you think that's even a possibility? The people of [cdb]the Kingdom are quite devout, after all.
  13. I highly doubt it. So let them huddle together like the [cdb]cornered rats they are and... Hmm?
  14. Huh? What's going on?
  15. Huh? What's going on?
  16. Urgent news, my lord!
  17. Massive revolts have broken out in Hrym [cdb]and Ordelia territory!
  18. What?!
  19. Did you say Hrym?!
  20. Ask where Hrym is.
  21. Act shocked.
  22. Uh, where's Hrym again?
  23. Uh, where's Hrym again?
  24. The eastern edge of the Empire, north of Aegir along [cdb]the Airmid River.
  25. And Ordelia land is across the bank, in Alliance [cdb]territory. It's also where Lysithea is from—and as [cdb]far as I know, her parents are still there!
  26. And Ordelia land is across the bank, in Alliance [cdb]territory. Something must have happened to stir [cdb]them up.
  27. Unrest in both the Empire and the Alliance? This can't be a coincidence.
  28. Unrest in both the Empire and the Alliance? This can't be a coincidence.
  29. Unrest in the Empire can't be a coincidence!
  30. Unrest in the Empire can't be a coincidence!
  31. So, those who slither in the dark have finally made [cdb]their move.
  32. This is it. This is our chance to figure out who or [cdb]what those people really are.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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0 3 9 4 2 1 0 NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 5)
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46 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
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PanCameraEvent (index: 7)
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UnkEvent (27) (index: 8)
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TalkEvent (index: 9)
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TalkEvent (index: 10)
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UnkEvent (26) (index: 11)
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UnkEvent (59) (index: 12)
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TalkEvent (index: 13)
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UnkEvent (135) (index: 14)
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SetAnimationEvent (index: 15)
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TalkEvent (index: 16)
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UnkEvent (26) (index: 17)
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UnkEvent (59) (index: 18)
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UnkEvent (31) (index: 19)
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UnkEvent (135) (index: 20)
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SetAnimationEvent (index: 21)
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TalkEvent (index: 22)
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PlaySoundEffectEvent (index: 23)
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DelayEvent (index: 24)
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UnkEvent (6) (index: 25)
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UnkEvent (26) (index: 26)
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UnkEvent (27) (index: 27)
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UnkEvent (59) (index: 28)
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UnkEvent (31) (index: 29)
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EnterSceneEvent (index: 30)
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UnkEvent (64) (index: 31)
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LookEvent (index: 32)
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LookEvent (index: 33)
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LookEvent (index: 34)
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LookEvent (index: 35)
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UnkEvent (7) (index: 36)
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TalkEvent (index: 37)
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UnkEvent (162) (index: 38)
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LookEvent (index: 39)
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TalkEvent (index: 40)
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TalkEvent (index: 41)
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UnkEvent (26) (index: 42)
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UnkEvent (59) (index: 43)
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600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
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UnkEvent (59) (index: 45)
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TalkEvent (index: 46)
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UnkEvent (26) (index: 47)
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UnkEvent (31) (index: 48)
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LookEvent (index: 49)
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LookEvent (index: 50)
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LookEvent (index: 51)
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TalkEvent (index: 52)
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TalkEvent (index: 53)
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TalkEvent (index: 54)
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SetPlaceRotationEvent (index: 55)
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EnterSceneEvent (index: 56)
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3 615 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 57)
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13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
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UnkEvent (59) (index: 59)
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UnkEvent (31) (index: 60)
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UnkEvent (31) (index: 61)
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LookEvent (index: 62)
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LookEvent (index: 63)
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UnkEvent (16) (index: 64)
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IfEvent (index: 65)
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TalkEvent (index: 66)
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ElseEvent (index: 67)
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TalkEvent (index: 68)
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EndIfEvent (index: 69)
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TalkEvent (index: 70)
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UnkEvent (15) (index: 71)
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74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
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UnkEvent (164) (index: 73)
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UnkEvent (26) (index: 74)
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UnkEvent (59) (index: 75)
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UnkEvent (59) (index: 76)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 77)
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TalkEvent (index: 78)
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5 17 NULL 2 3196 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
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5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
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600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
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600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
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600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
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110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 84)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
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6 18 2412 4 3197 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 86)
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2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 87)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
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12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 89)
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0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 90)
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5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 91)
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LookEvent (index: 92)
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LookEvent (index: 93)
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53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
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6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
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110 21 2403 0 3198 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 98)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
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EndIfEvent (index: 100)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
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16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 102)
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53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
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IfEvent (index: 104)
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3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
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53 24 0 4 3201 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 106)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 25 0 4 3202 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 4 3203 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 4 3204 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 117)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 4 3205 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 NULL 4 3206 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 30 2405 2 3207 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2458 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 31 0 0 3208 1 0 0 0 0 0 0 0 0 0
0
InitEvent (52, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 6, 53, 5, 615, 614, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 9, 4, 2, 1, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (0, 1, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (46, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Castle Exterior (Brennius Territory)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (2, 0, 2306, 2, 3179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Imperial soldiers! The lands of Brennius now belong [cdb]to us!
10
TalkEvent (2, 1, 2308, 2, 3180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As you know, Brennius shares a border with Blaiddyd [cdb]territory.
11
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 2, 2403, 2, 3181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The enemy's stronghold of Fhirdiad is but a stone's [cdb]throw away—at long last, we approach the final push [cdb]of this campaign!
14
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (2, 3, NULL, 2, 3182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Stay vigilant! But be not afraid!
17
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(4, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (2, 4, 0, 2, 3183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We shall wield our weapons as one, claim our victory, [cdb]and unite all of Fódlan under our flag!
23
PlaySoundEffectEvent (1152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
EnterSceneEvent (0, 110, 6, 53, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
UnkEvent 64(6, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (6, 6, 0, 0, 3185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Blaiddyd land at last... The Kingdom will be more [cdb]desperate than ever now.
38
UnkEvent 162(8, 2, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (53, 7, 2400, 0, 3186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As they should be. We have stripped away nearly half [cdb]of their territory at this point.
41
TalkEvent (53, 8, 2403, 0, 3187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But we still have the remaining houses to contend [cdb]with. Charon, Galatea, Fraldarius, and Gautier are all [cdb]unshakably faithful to the crown.
42
UnkEvent 26(5, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (53, 9, 2401, 3, 3188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They would tear us to pieces had they the chance. Certainly not my idea of a fun afternoon.
47
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (5, 10, 0, 0, 3189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, we have no choice but to face them unless they [cdb]decide to stop harboring the archbishop.
53
TalkEvent (53, 11, 2403, 2, 3190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you think that's even a possibility? The people of [cdb]the Kingdom are quite devout, after all.
54
TalkEvent (5, 12, 2401, 0, 3191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I highly doubt it. So let them huddle together like the [cdb]cornered rats they are and... Hmm?
56
EnterSceneEvent (3, 615, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
57
UnkEvent 26(13, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 16(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
66
TalkEvent (110, 13, 0, 4, 3192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? What's going on?
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 14, 0, 4, 3193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? What's going on?
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (615, 15, 0, 4, 3194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urgent news, my lord!
71
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (615, 16, 2403, 4, 3195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Massive revolts have broken out in Hrym [cdb]and Ordelia territory!
73
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (5, 17, NULL, 2, 3196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What?!
79
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 43(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (6, 18, 2412, 4, 3197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Did you say Hrym?!
86
UnkEvent 43(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
97
TalkEvent (110, 21, 2403, 0, 3198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, where's Hrym again?
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 22, 2403, 0, 3199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, where's Hrym again?
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (53, 23, 2403, 0, 3200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The eastern edge of the Empire, north of Aegir along [cdb]the Airmid River.
104
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
105
TalkEvent (53, 24, 0, 4, 3201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And Ordelia land is across the bank, in Alliance [cdb]territory. It's also where Lysithea is from—and as [cdb]far as I know, her parents are still there!
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (53, 25, 0, 4, 3202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And Ordelia land is across the bank, in Alliance [cdb]territory. Something must have happened to stir [cdb]them up.
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 26, 2400, 4, 3203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Unrest in both the Empire and the Alliance? This can't be a coincidence.
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 27, 2400, 4, 3204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Unrest in both the Empire and the Alliance? This can't be a coincidence.
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
SupportPointsEvent (5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
120
TalkEvent (110, 28, NULL, 4, 3205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Unrest in the Empire can't be a coincidence!
121
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (111, 29, NULL, 4, 3206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Unrest in the Empire can't be a coincidence!
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (5, 30, 2405, 2, 3207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, those who slither in the dark have finally made [cdb]their move.
128
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (140, 31, 0, 0, 3208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is it. This is our chance to figure out who or [cdb]what those people really are.
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
Castle Exterior (Brennius Territory)
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2306 2 3179 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Imperial soldiers! The lands of Brennius now belong to us!
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2308 2 3180 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
As you know, Brennius shares a border with Blaiddyd territory.
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 2 3181 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The enemy's stronghold of Fhirdiad is but a stone's throw away—at long last, we approach the final push of this campaign!
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 2 3182 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Stay vigilant! But be not afraid!
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 2 3183 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We shall wield our weapons as one, claim our victory, and unite all of Fódlan under our flag!
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1152 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 3185 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Blaiddyd land at last... The Kingdom will be more desperate than ever now.
UnkEvent (162) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 53 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 2400 0 3186 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
As they should be. We have stripped away nearly half of their territory at this point.
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 2403 0 3187 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
But we still have the remaining houses to contend with. Charon, Galatea, Fraldarius, and Gautier are all unshakably faithful to the crown.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 2401 3 3188 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
They would tear us to pieces had they the chance. Certainly not my idea of a fun afternoon.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 0 0 3189 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Still, we have no choice but to face them unless they decide to stop harboring the archbishop.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 11 2403 2 3190 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Do you think that's even a possibility? The people of the Kingdom are quite devout, after all.
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 2401 0 3191 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I highly doubt it. So let them huddle together like the cornered rats they are and... Hmm?
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 4 3192 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? What's going on?
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 4 3193 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? What's going on?
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
615 15 0 4 3194 1 0 0 0 0 0 0 0 0 0
link Mage volume_up
Urgent news, my lord!
UnkEvent (15) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
615 16 2403 4 3195 1 0 0 0 0 0 0 0 0 0
link Mage volume_up
Massive revolts have broken out in Hrym and Ordelia territory!
UnkEvent (164) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 NULL 2 3196 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
What?!
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 18 2412 4 3197 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Did you say Hrym?!
UnkEvent (43) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 3198 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, where's Hrym again?
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2403 0 3199 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, where's Hrym again?
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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LookEvent (index: 102)
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TalkEvent (index: 103)
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link Monica volume_up
The eastern edge of the Empire, north of Aegir along the Airmid River.
IfEvent (index: 104)
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TalkEvent (index: 105)
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link Monica volume_up
And Ordelia land is across the bank, in Alliance territory. It's also where Lysithea is from—and as far as I know, her parents are still there!
ElseEvent (index: 106)
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TalkEvent (index: 107)
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link Monica volume_up
And Ordelia land is across the bank, in Alliance territory. Something must have happened to stir them up.
EndIfEvent (index: 108)
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UnkEvent (26) (index: 109)
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UnkEvent (27) (index: 110)
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UnkEvent (27) (index: 111)
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IfEvent (index: 112)
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TalkEvent (index: 113)
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link Shez volume_up
Unrest in both the Empire and the Alliance? This can't be a coincidence.
ElseEvent (index: 114)
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TalkEvent (index: 115)
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link Shez volume_up
Unrest in both the Empire and the Alliance? This can't be a coincidence.
EndIfEvent (index: 116)
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IfEvent (index: 119)
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TalkEvent (index: 120)
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link Shez volume_up
Unrest in the Empire can't be a coincidence!
ElseEvent (index: 121)
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TalkEvent (index: 122)
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link Shez volume_up
Unrest in the Empire can't be a coincidence!
EndIfEvent (index: 123)
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EndIfEvent (index: 124)
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UnkEvent (164) (index: 125)
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TalkEvent (index: 127)
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link Hubert volume_up
So, those who slither in the dark have finally made their move.
UnkEvent (26) (index: 128)
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UnkEvent (102) (index: 129)
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TalkEvent (index: 131)
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link Arval volume_up
This is it. This is our chance to figure out who or what those people really are.