1. 帝國的將士啊。 我等已占領布雷納斯的領都。
  2. 眾所周知, 布雷納斯領就銜接著布雷達德領。
  3. 敵人的根據地菲爾帝亞就在眼前。 這場戰役即將進入最後階段。
  4. 不可大意輕敵。 但敵人也不足為懼。
  5. 同我高舉手中兵刃,迎向勝利吧! 我等將一統芙朵拉!
  6. 「喔喔喔喔喔喔喔!!」
  7. 終於要到布雷達德領了嗎…… 王國會拿出前所未有的拚勁吧。
  8. 是啊,雖然帝國目前 幾乎把王國的西半部全都占領了……
  9. 但卡隆家、賈拉提雅家、伏拉魯達力烏斯家、 戈迪耶家……他們都是王國的忠臣。
  10. 我不太想跟不要命的對手戰鬥呢……
  11. 不過,與其一戰無可避免。 以他們堅持保護大司教為前提的話。
  12. 修伯特,難道你認為虔誠的王國 可能會對大司教見死不救嗎?
  13. 不,我不這麼認為。 他們都已經被逼到窮途末路,聯手……
  14. 嗯? 發生什麼事?
  15. 嗯? 怎麼了?
  16. 修伯特大人! 有緊急通報!
  17. 弗琉慕領及同盟的科迪利亞領, 目前正發生大規模的動亂……!
  18. 唔……!
  19. 什麼,你說弗琉慕領!?
  20. 詢問弗琉慕領是哪裡。
  21. 感到驚訝。
  22. 弗琉慕領是……在哪裡啊?
  23. 弗琉慕領是……在哪邊呢?
  24. 弗琉慕領位於帝國東側,艾吉爾領的北方, 並與阿密多大河相鄰。
  25. 而隔著河川的對岸是同盟的科迪利亞領…… 莉絲緹亞的父母就住在那裡!
  26. 而隔著河川的對岸是同盟的科迪利亞領…… 也就是說,在河的兩岸同時發生了異常事態。
  27. 帝國領內和同盟同時發生動亂。 這該不會是……
  28. 帝國領內和同盟同時發生動亂。 這該不會是……
  29. 那裡是在帝國領內吧!? 這該不會是……
  30. 那裡是在帝國領內吧!? 這該不會是……
  31. 「暗黑蠢動者」…… 他們終於開始行動了嗎?
  32. 「暗黑蠢動者」…… 這次能一窺他們的真面目嗎?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 6 53 5 615 614 NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 9 4 2 1 0 NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2306 2 3179 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2308 2 3180 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 2 3181 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2410 2 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 2 3182 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2347 2 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 2 3183 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1152 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 6 53 5 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 3185 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 53 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 2400 0 3186 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 2403 0 3187 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 2401 3 3188 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 0 0 3189 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 11 2403 2 3190 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 2401 0 3191 1 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 135 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 615 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 4 3192 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 4 3193 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
615 15 0 4 3194 1 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
615 16 2403 4 3195 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 NULL 2 3196 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 18 2412 4 3197 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 20 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 3198 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2403 0 3199 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 53 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 23 2403 0 3200 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 24 0 4 3201 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 25 0 4 3202 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 4 3203 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 2400 4 3204 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 NULL 4 3205 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 NULL 4 3206 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 30 2405 2 3207 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2458 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 31 0 0 3208 1 0 0 0 0 0 0 0 0 0
0
InitEvent (52, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 6, 53, 5, 615, 614, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 9, 4, 2, 1, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (0, 1, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (46, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王國 布雷納斯領都‧城外
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (2, 0, 2306, 2, 3179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝國的將士啊。 我等已占領布雷納斯的領都。
10
TalkEvent (2, 1, 2308, 2, 3180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 眾所周知, 布雷納斯領就銜接著布雷達德領。
11
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 2, 2403, 2, 3181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 敵人的根據地菲爾帝亞就在眼前。 這場戰役即將進入最後階段。
14
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (2, 3, NULL, 2, 3182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不可大意輕敵。 但敵人也不足為懼。
17
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(4, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (2, 4, 0, 2, 3183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同我高舉手中兵刃,迎向勝利吧! 我等將一統芙朵拉!
23
PlaySoundEffectEvent (1152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
EnterSceneEvent (0, 110, 6, 53, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
UnkEvent 64(6, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (6, 6, 0, 0, 3185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 終於要到布雷達德領了嗎…… 王國會拿出前所未有的拚勁吧。
38
UnkEvent 162(8, 2, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (53, 7, 2400, 0, 3186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊,雖然帝國目前 幾乎把王國的西半部全都占領了……
41
TalkEvent (53, 8, 2403, 0, 3187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但卡隆家、賈拉提雅家、伏拉魯達力烏斯家、 戈迪耶家……他們都是王國的忠臣。
42
UnkEvent 26(5, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (53, 9, 2401, 3, 3188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我不太想跟不要命的對手戰鬥呢……
47
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (5, 10, 0, 0, 3189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過,與其一戰無可避免。 以他們堅持保護大司教為前提的話。
53
TalkEvent (53, 11, 2403, 2, 3190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 修伯特,難道你認為虔誠的王國 可能會對大司教見死不救嗎?
54
TalkEvent (5, 12, 2401, 0, 3191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不,我不這麼認為。 他們都已經被逼到窮途末路,聯手……
56
EnterSceneEvent (3, 615, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
57
UnkEvent 26(13, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 16(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
66
TalkEvent (110, 13, 0, 4, 3192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯? 發生什麼事?
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 14, 0, 4, 3193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯? 怎麼了?
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (615, 15, 0, 4, 3194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 修伯特大人! 有緊急通報!
71
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (615, 16, 2403, 4, 3195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 弗琉慕領及同盟的科迪利亞領, 目前正發生大規模的動亂……!
73
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (5, 17, NULL, 2, 3196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……!
79
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 43(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (6, 18, 2412, 4, 3197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什麼,你說弗琉慕領!?
86
UnkEvent 43(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
DialogChoiceEvent (0, 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
97
TalkEvent (110, 21, 2403, 0, 3198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 弗琉慕領是……在哪裡啊?
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 22, 2403, 0, 3199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 弗琉慕領是……在哪邊呢?
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 26(16, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (53, 23, 2403, 0, 3200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 弗琉慕領位於帝國東側,艾吉爾領的北方, 並與阿密多大河相鄰。
104
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
105
TalkEvent (53, 24, 0, 4, 3201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而隔著河川的對岸是同盟的科迪利亞領…… 莉絲緹亞的父母就住在那裡!
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (53, 25, 0, 4, 3202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 而隔著河川的對岸是同盟的科迪利亞領…… 也就是說,在河的兩岸同時發生了異常事態。
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
113
TalkEvent (110, 26, 2400, 4, 3203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 帝國領內和同盟同時發生動亂。 這該不會是……
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (111, 27, 2400, 4, 3204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 帝國領內和同盟同時發生動亂。 這該不會是……
116
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
SupportPointsEvent (5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
120
TalkEvent (110, 28, NULL, 4, 3205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那裡是在帝國領內吧!? 這該不會是……
121
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (111, 29, NULL, 4, 3206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那裡是在帝國領內吧!? 這該不會是……
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (5, 30, 2405, 2, 3207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 「暗黑蠢動者」…… 他們終於開始行動了嗎?
128
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (140, 31, 0, 0, 3208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 「暗黑蠢動者」…… 這次能一窺他們的真面目嗎?
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
王國 布雷納斯領都‧城外
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2306 2 3179 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
帝國的將士啊。 我等已占領布雷納斯的領都。
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2308 2 3180 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
眾所周知, 布雷納斯領就銜接著布雷達德領。
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 2 3181 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
敵人的根據地菲爾帝亞就在眼前。 這場戰役即將進入最後階段。
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 2 3182 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
不可大意輕敵。 但敵人也不足為懼。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 2 3183 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
同我高舉手中兵刃,迎向勝利吧! 我等將一統芙朵拉!
PlaySoundEffectEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1152 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 3185 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
終於要到布雷達德領了嗎…… 王國會拿出前所未有的拚勁吧。
UnkEvent (162) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 53 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 2400 0 3186 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
是啊,雖然帝國目前 幾乎把王國的西半部全都占領了……
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 2403 0 3187 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
但卡隆家、賈拉提雅家、伏拉魯達力烏斯家、 戈迪耶家……他們都是王國的忠臣。
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 2401 3 3188 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
我不太想跟不要命的對手戰鬥呢……
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 0 0 3189 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
不過,與其一戰無可避免。 以他們堅持保護大司教為前提的話。
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 11 2403 2 3190 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
修伯特,難道你認為虔誠的王國 可能會對大司教見死不救嗎?
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 2401 0 3191 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
不,我不這麼認為。 他們都已經被逼到窮途末路,聯手……
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 4 3192 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
嗯? 發生什麼事?
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 4 3193 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
嗯? 怎麼了?
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
615 15 0 4 3194 1 0 0 0 0 0 0 0 0 0
link 魔道士 volume_up
修伯特大人! 有緊急通報!
UnkEvent (15) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
615 16 2403 4 3195 1 0 0 0 0 0 0 0 0 0
link 魔道士 volume_up
弗琉慕領及同盟的科迪利亞領, 目前正發生大規模的動亂……!
UnkEvent (164) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (59) (index: 75)
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UnkEvent (59) (index: 76)
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TalkEvent (index: 78)
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唔……!
UnkEvent (26) (index: 79)
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UnkEvent (59) (index: 80)
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UnkEvent (59) (index: 81)
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UnkEvent (59) (index: 82)
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LookEvent (index: 83)
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UnkEvent (43) (index: 84)
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TalkEvent (index: 85)
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link 菲爾迪南特 volume_up
什麼,你說弗琉慕領!?
UnkEvent (43) (index: 86)
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UnkEvent (26) (index: 88)
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LookEvent (index: 91)
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TalkEvent (index: 97)
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弗琉慕領是……在哪裡啊?
ElseEvent (index: 98)
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TalkEvent (index: 99)
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link 謝茲 volume_up
弗琉慕領是……在哪邊呢?
EndIfEvent (index: 100)
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link 莫妮卡 volume_up
弗琉慕領位於帝國東側,艾吉爾領的北方, 並與阿密多大河相鄰。
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而隔著河川的對岸是同盟的科迪利亞領…… 莉絲緹亞的父母就住在那裡!
ElseEvent (index: 106)
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而隔著河川的對岸是同盟的科迪利亞領…… 也就是說,在河的兩岸同時發生了異常事態。
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TalkEvent (index: 113)
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帝國領內和同盟同時發生動亂。 這該不會是……
ElseEvent (index: 114)
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TalkEvent (index: 115)
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帝國領內和同盟同時發生動亂。 這該不會是……
EndIfEvent (index: 116)
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TalkEvent (index: 120)
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那裡是在帝國領內吧!? 這該不會是……
ElseEvent (index: 121)
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TalkEvent (index: 122)
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那裡是在帝國領內吧!? 這該不會是……
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TalkEvent (index: 127)
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「暗黑蠢動者」…… 他們終於開始行動了嗎?
UnkEvent (26) (index: 128)
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TalkEvent (index: 131)
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「暗黑蠢動者」…… 這次能一窺他們的真面目嗎?