1. 到此為止了嗎…… 陛下……請您原諒我們無能為力……
  2. 雅妮特……至少你……
  3. 雅妮特……古斯塔夫…… 我對不起……你們……
  4. 有些人……只因為是英雄的子孫, 便受世人尊敬、推崇。
  5. 然而對受到推崇的人而言,別說生存之道, 甚至連死法都不能如己所願……
  6. 能夠戰到最後一刻並為國捐軀, 想必他本人也感到很滿足吧?
  7. 但我認為灌輸這種想法的社會 本身就是病態……
  8. 總之,只有戰爭的贏家 能夠決定孰是孰非。
  9. 沒錯,我們必須是贏家。 否則世界不可能改變。
  10. 這場戰役的勝利, 不過是改變世界的一小步而已。
  11. 原來如此啊……
  12. 原來是這樣啊……
  13. 怎麼了嗎?
  14. 沒什麼……只是我現在終於了解 我們到底在對抗什麼。
  15. 沒什麼……只是我現在終於明白 我們究竟在與什麼抗爭。
  16. 你這話是什麼意思呢?
  17. 我有說過吧? 其實我無法完全理解你的想法。
  18. 我之前有提過, 其實我無法完全理解你的想法,對吧?
  19. 雖然你很信賴我, 但直到剛才我還是不懂。
  20. 雖然你非常信賴我, 但是直到前一刻,我仍然不理解。
  21. 不過聽了你這番話,我忍不住想……
  22. 不過聽了你這番話,我忍不住想……
  23. 我們真正的敵人並不是教團和王國…… 雖然的確是在跟他們戰鬥啦。
  24. 我們真正的敵人並非教團和王國…… 雖然的確是在跟他們戰鬥啦。
  25. 但我們真正在對抗的, 是這整個世界……
  26. 但我們真正在對抗的, 是這整個世界……
  27. 就算在戰鬥中勝出, 也無法保證這麼做就是對的。
  28. 就算在戰鬥中勝出, 也無法保證這樣做就是正確的。
  29. 一切都要實際嘗試過才知道最後結果。 現在我終於了解……
  30. 一切都要實際嘗試過才知道最後結果。 現在我終於懂了……
  31. 艾黛爾賈特, 你一直在打很不得了的仗啊。
  32. 艾黛爾賈特, 你一直在進行驚天動地的戰爭呢。
  33. 呵呵呵……沒想到竟然會從閣下的口中 聽到這番話,還真是令人驚豔。
  34. 呵呵,雖然沒有任何根據, 但我就覺得總有一天你會明白。
  35. 不過……你這番話真的讓我很高興。 謝謝你,[HERO_MF]。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 190 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
BlackScreenEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 0 NULL 0 3144 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 1 NULL 0 3145 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 2 NULL 0 3146 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 14)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 15)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 17)
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0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
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2 3 0 3 3147 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
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5 2 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
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2 4 NULL 3 3148 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
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5 5 2403 0 3149 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
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2 6 0 3 3150 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3151 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
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700 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
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700 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
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5 8 2400 0 3152 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 3153 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
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1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2405 0 3154 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2405 0 3155 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
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1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
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5 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
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5 12 0 0 3156 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 0 3157 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2407 0 3158 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 3159 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
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600 4294967283 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
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600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 62)
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5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
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1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
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110 16 2403 0 3160 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 3161 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
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1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
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110 18 0 0 3162 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
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111 19 0 0 3163 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 0 3164 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 75)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 0 0 3165 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 87)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 3166 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 3167 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 92)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 0 3168 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 0 0 3169 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 97)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
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1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
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110 26 0 0 3170 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 100)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 0 0 3171 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 7 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967269 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 3172 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 0 0 3173 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2403 1 3174 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2403 1 3175 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 0 0 3176 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 0 1 3177 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 34 NULL 1 3178 1 0 0 0 0 0 0 0 0 0
0
InitEvent (51, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (0, 2, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
TalkEvent (153, 0, NULL, 0, 3144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 到此為止了嗎…… 陛下……請您原諒我們無能為力……
9
UnkEvent 66(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
11
TalkEvent (153, 1, NULL, 0, 3145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雅妮特……至少你……
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (153, 2, NULL, 0, 3146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雅妮特……古斯塔夫…… 我對不起……你們……
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 7(0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 15(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (2, 3, 0, 3, 3147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有些人……只因為是英雄的子孫, 便受世人尊敬、推崇。
24
TalkEvent (2, 4, NULL, 3, 3148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然而對受到推崇的人而言,別說生存之道, 甚至連死法都不能如己所願……
25
TalkEvent (5, 5, 2403, 0, 3149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 能夠戰到最後一刻並為國捐軀, 想必他本人也感到很滿足吧?
26
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 6, 0, 3, 3150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但我認為灌輸這種想法的社會 本身就是病態……
29
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (2, 7, NULL, 0, 3151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之,只有戰爭的贏家 能夠決定孰是孰非。
31
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(700, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(700, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (5, 8, 2400, 0, 3152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒錯,我們必須是贏家。 否則世界不可能改變。
36
TalkEvent (5, 9, NULL, 0, 3153, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這場戰役的勝利, 不過是改變世界的一小步而已。
37
UnkEvent 54(5, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
43
TalkEvent (110, 10, 2405, 0, 3154, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 原來如此啊……
44
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 11, 2405, 0, 3155, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 原來是這樣啊……
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (5, 12, 0, 0, 3156, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎麼了嗎?
51
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 13, 2407, 0, 3157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒什麼……只是我現在終於了解 我們到底在對抗什麼。
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 14, 2407, 0, 3158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒什麼……只是我現在終於明白 我們究竟在與什麼抗爭。
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (2, 15, NULL, 0, 3159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你這話是什麼意思呢?
58
UnkEvent 54(2, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(1, 600, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 4294967283, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
64
TalkEvent (110, 16, 2403, 0, 3160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我有說過吧? 其實我無法完全理解你的想法。
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 17, 2403, 0, 3161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我之前有提過, 其實我無法完全理解你的想法,對吧?
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
69
TalkEvent (110, 18, 0, 0, 3162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然你很信賴我, 但直到剛才我還是不懂。
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 19, 0, 0, 3163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然你非常信賴我, 但是直到前一刻,我仍然不理解。
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
74
TalkEvent (110, 20, 0, 0, 3164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不過聽了你這番話,我忍不住想……
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 21, 0, 0, 3165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不過聽了你這番話,我忍不住想……
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 43(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
81
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
89
TalkEvent (110, 22, 0, 0, 3166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我們真正的敵人並不是教團和王國…… 雖然的確是在跟他們戰鬥啦。
90
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (111, 23, 0, 0, 3167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我們真正的敵人並非教團和王國…… 雖然的確是在跟他們戰鬥啦。
92
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 24, 0, 0, 3168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但我們真正在對抗的, 是這整個世界……
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 25, 0, 0, 3169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 但我們真正在對抗的, 是這整個世界……
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
99
TalkEvent (110, 26, 0, 0, 3170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算在戰鬥中勝出, 也無法保證這麼做就是對的。
100
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (111, 27, 0, 0, 3171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算在戰鬥中勝出, 也無法保證這樣做就是正確的。
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 54(2, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(500, 7, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(1, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(4, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(500, 0, 4294967269, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
109
TalkEvent (110, 28, 0, 0, 3172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一切都要實際嘗試過才知道最後結果。 現在我終於了解……
110
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (111, 29, 0, 0, 3173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一切都要實際嘗試過才知道最後結果。 現在我終於懂了……
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
114
TalkEvent (110, 30, 2403, 1, 3174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 艾黛爾賈特, 你一直在打很不得了的仗啊。
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 31, 2403, 1, 3175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 艾黛爾賈特, 你一直在進行驚天動地的戰爭呢。
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (5, 32, 0, 0, 3176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵呵……沒想到竟然會從閣下的口中 聽到這番話,還真是令人驚豔。
123
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (2, 33, 0, 1, 3177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵,雖然沒有任何根據, 但我就覺得總有一天你會明白。
125
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (2, 34, NULL, 1, 3178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過……你這番話真的讓我很高興。 謝謝你,[HERO_MF]。
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 0 NULL 0 3144 1 0 0 0 0 0 0 0 0 0
link 多米尼克男爵 volume_up
到此為止了嗎…… 陛下……請您原諒我們無能為力……
UnkEvent (66) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 1 NULL 0 3145 1 0 0 0 0 0 0 0 0 0
link 多米尼克男爵 volume_up
雅妮特……至少你……
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 2 NULL 0 3146 1 0 0 0 0 0 0 0 0 0
link 多米尼克男爵 volume_up
雅妮特……古斯塔夫…… 我對不起……你們……
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 3 3147 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
有些人……只因為是英雄的子孫, 便受世人尊敬、推崇。
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 3 3148 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
然而對受到推崇的人而言,別說生存之道, 甚至連死法都不能如己所願……
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2403 0 3149 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
能夠戰到最後一刻並為國捐軀, 想必他本人也感到很滿足吧?
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 3 3150 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
但我認為灌輸這種想法的社會 本身就是病態……
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3151 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
總之,只有戰爭的贏家 能夠決定孰是孰非。
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2400 0 3152 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
沒錯,我們必須是贏家。 否則世界不可能改變。
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 3153 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
這場戰役的勝利, 不過是改變世界的一小步而已。
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2405 0 3154 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
原來如此啊……
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2405 0 3155 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
原來是這樣啊……
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 0 3156 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
怎麼了嗎?
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 0 3157 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
沒什麼……只是我現在終於了解 我們到底在對抗什麼。
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2407 0 3158 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
沒什麼……只是我現在終於明白 我們究竟在與什麼抗爭。
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 3159 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
你這話是什麼意思呢?
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 3160 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我有說過吧? 其實我無法完全理解你的想法。
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 3161 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
我之前有提過, 其實我無法完全理解你的想法,對吧?
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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雖然你很信賴我, 但直到剛才我還是不懂。
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雖然你非常信賴我, 但是直到前一刻,我仍然不理解。
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不過聽了你這番話,我忍不住想……
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不過聽了你這番話,我忍不住想……
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我們真正的敵人並不是教團和王國…… 雖然的確是在跟他們戰鬥啦。
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我們真正的敵人並非教團和王國…… 雖然的確是在跟他們戰鬥啦。
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但我們真正在對抗的, 是這整個世界……
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但我們真正在對抗的, 是這整個世界……
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就算在戰鬥中勝出, 也無法保證這麼做就是對的。
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就算在戰鬥中勝出, 也無法保證這樣做就是正確的。
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一切都要實際嘗試過才知道最後結果。 現在我終於了解……
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一切都要實際嘗試過才知道最後結果。 現在我終於懂了……
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艾黛爾賈特, 你一直在打很不得了的仗啊。
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艾黛爾賈特, 你一直在進行驚天動地的戰爭呢。
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呵呵呵……沒想到竟然會從閣下的口中 聽到這番話,還真是令人驚豔。
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呵呵,雖然沒有任何根據, 但我就覺得總有一天你會明白。
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不過……你這番話真的讓我很高興。 謝謝你,[HERO_MF]。