1. 到此为止了吗…… 陛下……请原谅我们的无能……
  2. 雅妮特……至少你……
  3. 雅妮特……古斯塔夫…… 对不起……
  4. 有些人……只因是英雄的后代, 便受世人尊敬、推崇。
  5. 但反过来说,一旦被推上神坛, 别说怎么活了,他们连怎么死都没法选……
  6. 能在最后为国捐躯, 想必他本人已经心满意足了吧?
  7. 但我觉得让他产生这种想法的 环境本身就是一种病态……
  8. 总之…… 何为正义,由赢家决定。
  9. 没错,我们必须成为赢家。 否则这个世界永远不会改变。
  10. 这一战的胜利, 不过是改变世界的一小步而已。
  11. 原来如此啊……
  12. 原来是这样啊……
  13. 怎么了?
  14. 没什么……只是我现在终于明白了, 我们到底在和什么战斗。
  15. 没什么……只是我现在终于明白了, 我们到底在和什么战斗。
  16. 你的意思是?
  17. 我以前说过, 其实我不太能理解你的想法。
  18. 我以前说过, 其实我不太能理解你的想法。
  19. 虽然你始终都很信任我…… 但直到刚才我都是这么认为的。
  20. 虽然你始终都很信任我…… 但直到刚才我都是这么认为的。
  21. 听了你刚才那番话,我在想……
  22. 听了你刚才那番话,我在想……
  23. 虽然我们在跟教团和王国打仗, 但或许我们真正的敌人并不是他们……
  24. 虽然我们在跟教团和王国打仗, 但或许我们真正的敌人并不是他们……
  25. 我们真正在对抗的, 其实是整个世界……
  26. 我们真正在对抗的, 其实是整个世界……
  27. 就算我们把仗打赢了, 也不代表我们的做法一定是正确的。
  28. 就算我们把仗打赢了, 也不代表我们的做法一定是正确的。
  29. 一切都要经过实际尝试才能知道结果。 现在我终于明白了……
  30. 一切都要经过实际尝试才能知道结果。 现在我终于明白了……
  31. 艾黛尔贾特, 一直以来你所背负的战斗有多沉重。
  32. 艾黛尔贾特, 一直以来你所背负的战斗有多沉重。
  33. 呵呵呵……没想到能从阁下口中听到这番话, 我很惊讶。
  34. 呵呵,虽然没有任何根据, 但我相信你总有一天会理解我的。
  35. 你刚才说的那些话……真让我开心。 谢谢你,[HERO_MF]。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 190 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
BlackScreenEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 0 NULL 0 3144 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 1 NULL 0 3145 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 2 NULL 0 3146 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 3 3147 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 3 3148 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2403 0 3149 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 3 3150 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3151 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2400 0 3152 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 3153 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2405 0 3154 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2405 0 3155 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 0 3156 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 0 3157 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2407 0 3158 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 3159 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 3160 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 3161 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 0 3162 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 0 3163 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 0 3164 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 0 0 3165 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 3166 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 3167 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 0 3168 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 0 0 3169 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 0 0 3170 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 27 0 0 3171 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 7 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967269 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 0 0 3172 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 0 0 3173 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2403 1 3174 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2403 1 3175 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 0 0 3176 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 0 1 3177 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 34 NULL 1 3178 1 0 0 0 0 0 0 0 0 0
0
InitEvent (51, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (0, 2, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
TalkEvent (153, 0, NULL, 0, 3144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 到此为止了吗…… 陛下……请原谅我们的无能……
9
UnkEvent 66(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
11
TalkEvent (153, 1, NULL, 0, 3145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雅妮特……至少你……
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (153, 2, NULL, 0, 3146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雅妮特……古斯塔夫…… 对不起……
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 7(0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 15(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (2, 3, 0, 3, 3147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有些人……只因是英雄的后代, 便受世人尊敬、推崇。
24
TalkEvent (2, 4, NULL, 3, 3148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但反过来说,一旦被推上神坛, 别说怎么活了,他们连怎么死都没法选……
25
TalkEvent (5, 5, 2403, 0, 3149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 能在最后为国捐躯, 想必他本人已经心满意足了吧?
26
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 6, 0, 3, 3150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但我觉得让他产生这种想法的 环境本身就是一种病态……
29
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (2, 7, NULL, 0, 3151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 总之…… 何为正义,由赢家决定。
31
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(700, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(700, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (5, 8, 2400, 0, 3152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错,我们必须成为赢家。 否则这个世界永远不会改变。
36
TalkEvent (5, 9, NULL, 0, 3153, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这一战的胜利, 不过是改变世界的一小步而已。
37
UnkEvent 54(5, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
43
TalkEvent (110, 10, 2405, 0, 3154, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 原来如此啊……
44
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 11, 2405, 0, 3155, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 原来是这样啊……
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (5, 12, 0, 0, 3156, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎么了?
51
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
TalkEvent (110, 13, 2407, 0, 3157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么……只是我现在终于明白了, 我们到底在和什么战斗。
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 14, 2407, 0, 3158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没什么……只是我现在终于明白了, 我们到底在和什么战斗。
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (2, 15, NULL, 0, 3159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你的意思是?
58
UnkEvent 54(2, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(1, 600, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 4294967283, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
64
TalkEvent (110, 16, 2403, 0, 3160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我以前说过, 其实我不太能理解你的想法。
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 17, 2403, 0, 3161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我以前说过, 其实我不太能理解你的想法。
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
69
TalkEvent (110, 18, 0, 0, 3162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 虽然你始终都很信任我…… 但直到刚才我都是这么认为的。
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 19, 0, 0, 3163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 虽然你始终都很信任我…… 但直到刚才我都是这么认为的。
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
74
TalkEvent (110, 20, 0, 0, 3164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 听了你刚才那番话,我在想……
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 21, 0, 0, 3165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 听了你刚才那番话,我在想……
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 43(5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
81
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
89
TalkEvent (110, 22, 0, 0, 3166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 虽然我们在跟教团和王国打仗, 但或许我们真正的敌人并不是他们……
90
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (111, 23, 0, 0, 3167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 虽然我们在跟教团和王国打仗, 但或许我们真正的敌人并不是他们……
92
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 24, 0, 0, 3168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们真正在对抗的, 其实是整个世界……
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 25, 0, 0, 3169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们真正在对抗的, 其实是整个世界……
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
99
TalkEvent (110, 26, 0, 0, 3170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算我们把仗打赢了, 也不代表我们的做法一定是正确的。
100
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (111, 27, 0, 0, 3171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 就算我们把仗打赢了, 也不代表我们的做法一定是正确的。
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 54(2, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(500, 7, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(1, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(4, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(500, 0, 4294967269, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
109
TalkEvent (110, 28, 0, 0, 3172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一切都要经过实际尝试才能知道结果。 现在我终于明白了……
110
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (111, 29, 0, 0, 3173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 一切都要经过实际尝试才能知道结果。 现在我终于明白了……
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
114
TalkEvent (110, 30, 2403, 1, 3174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 艾黛尔贾特, 一直以来你所背负的战斗有多沉重。
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 31, 2403, 1, 3175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 艾黛尔贾特, 一直以来你所背负的战斗有多沉重。
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (5, 32, 0, 0, 3176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵呵……没想到能从阁下口中听到这番话, 我很惊讶。
123
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (2, 33, 0, 1, 3177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵,虽然没有任何根据, 但我相信你总有一天会理解我的。
125
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (2, 34, NULL, 1, 3178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你刚才说的那些话……真让我开心。 谢谢你,[HERO_MF]。
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 0 NULL 0 3144 1 0 0 0 0 0 0 0 0 0
link 多米尼克男爵 volume_up
到此为止了吗…… 陛下……请原谅我们的无能……
UnkEvent (66) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 1 NULL 0 3145 1 0 0 0 0 0 0 0 0 0
link 多米尼克男爵 volume_up
雅妮特……至少你……
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 2 NULL 0 3146 1 0 0 0 0 0 0 0 0 0
link 多米尼克男爵 volume_up
雅妮特……古斯塔夫…… 对不起……
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 3 3147 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
有些人……只因是英雄的后代, 便受世人尊敬、推崇。
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 3 3148 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
但反过来说,一旦被推上神坛, 别说怎么活了,他们连怎么死都没法选……
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2403 0 3149 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
能在最后为国捐躯, 想必他本人已经心满意足了吧?
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 3 3150 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
但我觉得让他产生这种想法的 环境本身就是一种病态……
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL 0 3151 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
总之…… 何为正义,由赢家决定。
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
700 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2400 0 3152 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
没错,我们必须成为赢家。 否则这个世界永远不会改变。
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 3153 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
这一战的胜利, 不过是改变世界的一小步而已。
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2405 0 3154 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
原来如此啊……
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2405 0 3155 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
原来是这样啊……
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 0 3156 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
怎么了?
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2407 0 3157 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
没什么……只是我现在终于明白了, 我们到底在和什么战斗。
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2407 0 3158 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
没什么……只是我现在终于明白了, 我们到底在和什么战斗。
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 3159 1 0 0 0 0 0 0 0 0 0
link 艾黛尔贾特 volume_up
你的意思是?
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 0 3160 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我以前说过, 其实我不太能理解你的想法。
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 3161 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我以前说过, 其实我不太能理解你的想法。
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 0 3162 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
虽然你始终都很信任我…… 但直到刚才我都是这么认为的。
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 0 3163 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
虽然你始终都很信任我…… 但直到刚才我都是这么认为的。
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 0 3164 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
听了你刚才那番话,我在想……
ElseEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link 谢兹 volume_up
听了你刚才那番话,我在想……
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link 谢兹 volume_up
虽然我们在跟教团和王国打仗, 但或许我们真正的敌人并不是他们……
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link 谢兹 volume_up
虽然我们在跟教团和王国打仗, 但或许我们真正的敌人并不是他们……
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link 谢兹 volume_up
我们真正在对抗的, 其实是整个世界……
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link 谢兹 volume_up
我们真正在对抗的, 其实是整个世界……
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link 谢兹 volume_up
就算我们把仗打赢了, 也不代表我们的做法一定是正确的。
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link 谢兹 volume_up
就算我们把仗打赢了, 也不代表我们的做法一定是正确的。
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link 谢兹 volume_up
一切都要经过实际尝试才能知道结果。 现在我终于明白了……
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link 谢兹 volume_up
一切都要经过实际尝试才能知道结果。 现在我终于明白了……
EndIfEvent (index: 112)
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link 谢兹 volume_up
艾黛尔贾特, 一直以来你所背负的战斗有多沉重。
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link 谢兹 volume_up
艾黛尔贾特, 一直以来你所背负的战斗有多沉重。
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link 修伯特 volume_up
呵呵呵……没想到能从阁下口中听到这番话, 我很惊讶。
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link 艾黛尔贾特 volume_up
呵呵,虽然没有任何根据, 但我相信你总有一天会理解我的。
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link 艾黛尔贾特 volume_up
你刚才说的那些话……真让我开心。 谢谢你,[HERO_MF]。