1. And you're sure?
  2. And you're sure?
  3. Very. The Sreng people did indeed attack, but they [cdb]never broke through Gautier territory.
  4. Meaning the margrave is unharmed. Why, then, [cdb]was our contact cut off?
  5. It's possible someone within the Kingdom is [cdb]interfering. The margrave suspected as much when [cdb]his initial envoy never returned.
  6. In response he dispatched a slew of messengers, [cdb]myself included, all on wholly distinct routes. It would appear I'm the only one who arrived safely.
  7. It's good to know my father's safe, but it's starting [cdb]to sound like we have a big problem on our hands.
  8. Like as not, someone's ambushing these messengers [cdb]as they pass through Blaiddyd lands.
  9. This is bringing back bad memories. It's all too [cdb]similar to when Count Rowe's convoy was attacked.
  10. The boar suspected Cornelia at the time, and I'm [cdb]growing ever more inclined to agree with him.
  11. Have you any news from the north? What of the [cdb]capital? And the king?
  12. Nothing at the time of my departure, I'm sorry to [cdb]report.
  13. Guess there's only one way to find out, then. We should head up there ourselves, Felix.
  14. Guess there's only one way to find out, then. We should head up there ourselves, Felix.
  15. The margrave would surely send word if something [cdb]were to happen at the capital.
  16. I imagine we'll have more clarity on the situation in [cdb]a few days' time.
  17. We don't have a few days. You need to act, Felix, [cdb]and you need to do it now.
  18. We don't have a few days. That's obvious even to me.
  19. We don't have a few days. That's obvious even to me.
  20. Ngh...
  21. But if we move too rashly, the Imperial forces near [cdb]the fortress will grow wise to our maneuvers.
  22. As though any of that'll matter if the king winds [cdb]up dead.
  23. Losing Arianrhod would be the least of our [cdb]worries then.
  24. We'd be trapped in a massive war of succession, [cdb]and easy pickings for the Empire.
  25. Even at a distance, that man has an uncanny talent [cdb]for giving me headaches.
  26. Very well. Notify all troops stationed at the fortress, [cdb]and round up a team of our most elite soldiers. We're heading north.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 15 629 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 13 15 629 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 4 4354 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 4 4355 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 2 2400 0 4356 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
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17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
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13 3 0 2 4357 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
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18 629 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
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UnkEvent (166) (index: 22)
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629 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
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629 4 2403 0 4358 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 5 NULL 0 4359 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
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15 6 2405 2 4360 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
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13 15 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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15 7 2407 2 4361 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
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15 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
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13 8 0 0 4362 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 35)
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13 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 2411 0 4363 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 37)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 38)
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LookAtPersonEvent (index: 39)
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13 629 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
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629 13 2 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
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13 10 0 2 4364 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 11 2404 0 4365 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 45 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 0 4366 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 45 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 0 4367 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 629 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 14 NULL 0 4368 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 629 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 4 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 15 NULL 0 4369 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 16 0 2 4370 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 2 4371 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2400 2 4372 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 3 1 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 2405 3 4373 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 20 2406 0 4374 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 0 2 4375 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 22 NULL 2 4376 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 NULL 2 4377 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 24 2407 3 4378 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 NULL 2 4379 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 13, 15, 629, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 3, 2, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 13, 15, 629, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(110, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 78(15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 91(629, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
12
TalkEvent (110, 0, 0, 4, 4354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And you're sure?
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 1, 0, 4, 4355, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And you're sure?
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (629, 2, 2400, 0, 4356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very. The Sreng people did indeed attack, but they [cdb]never broke through Gautier territory.
17
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (13, 3, 0, 2, 4357, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Meaning the margrave is unharmed. Why, then, [cdb]was our contact cut off?
20
UnkEvent 26(18, 629, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 166(629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (629, 4, 2403, 0, 4358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's possible someone within the Kingdom is [cdb]interfering. The margrave suspected as much when [cdb]his initial envoy never returned.
24
TalkEvent (629, 5, NULL, 0, 4359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In response he dispatched a slew of messengers, [cdb]myself included, all on wholly distinct routes. It would appear I'm the only one who arrived safely.
25
UnkEvent 26(9, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (15, 6, 2405, 2, 4360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's good to know my father's safe, but it's starting [cdb]to sound like we have a big problem on our hands.
30
TalkEvent (15, 7, 2407, 2, 4361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Like as not, someone's ambushing these messengers [cdb]as they pass through Blaiddyd lands.
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (13, 8, 0, 0, 4362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is bringing back bad memories. It's all too [cdb]similar to when Count Rowe's convoy was attacked.
36
TalkEvent (13, 9, 2411, 0, 4363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The boar suspected Cornelia at the time, and I'm [cdb]growing ever more inclined to agree with him.
37
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 54(13, 629, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (13, 10, 0, 2, 4364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Have you any news from the north? What of the [cdb]capital? And the king?
42
TalkEvent (629, 11, 2404, 0, 4365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nothing at the time of my departure, I'm sorry to [cdb]report.
43
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
46
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (110, 12, NULL, 0, 4366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess there's only one way to find out, then. We should head up there ourselves, Felix.
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (111, 13, 0, 0, 4367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess there's only one way to find out, then. We should head up there ourselves, Felix.
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 26(3, 629, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (629, 14, NULL, 0, 4368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The margrave would surely send word if something [cdb]were to happen at the capital.
58
UnkEvent 26(18, 629, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (629, 15, NULL, 0, 4369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I imagine we'll have more clarity on the situation in [cdb]a few days' time.
62
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
63
UnkEvent 162(9, 15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (15, 16, 0, 2, 4370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't have a few days. You need to act, Felix, [cdb]and you need to do it now.
67
UnkEvent 91(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
70
TalkEvent (110, 17, 2400, 2, 4371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't have a few days. That's obvious even to me.
71
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (111, 18, 2400, 2, 4372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We don't have a few days. That's obvious even to me.
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (13, 19, 2405, 3, 4373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ngh...
79
TalkEvent (13, 20, 2406, 0, 4374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we move too rashly, the Imperial forces near [cdb]the fortress will grow wise to our maneuvers.
80
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 54(13, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (15, 21, 0, 2, 4375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As though any of that'll matter if the king winds [cdb]up dead.
86
TalkEvent (15, 22, NULL, 2, 4376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Losing Arianrhod would be the least of our [cdb]worries then.
87
UnkEvent 26(15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (15, 23, NULL, 2, 4377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'd be trapped in a massive war of succession, [cdb]and easy pickings for the Empire.
90
UnkEvent 27(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (13, 24, 2407, 3, 4378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even at a distance, that man has an uncanny talent [cdb]for giving me headaches.
93
UnkEvent 26(13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (13, 25, NULL, 2, 4379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very well. Notify all troops stationed at the fortress, [cdb]and round up a team of our most elite soldiers. We're heading north.
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 4 4354 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And you're sure?
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 4 4355 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And you're sure?
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 2 2400 0 4356 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Very. The Sreng people did indeed attack, but they never broke through Gautier territory.
UnkEvent (164) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 2 4357 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Meaning the margrave is unharmed. Why, then, was our contact cut off?
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 629 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 4 2403 0 4358 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
It's possible someone within the Kingdom is interfering. The margrave suspected as much when his initial envoy never returned.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 5 NULL 0 4359 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
In response he dispatched a slew of messengers, myself included, all on wholly distinct routes. It would appear I'm the only one who arrived safely.
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 2405 2 4360 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
It's good to know my father's safe, but it's starting to sound like we have a big problem on our hands.
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 2407 2 4361 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Like as not, someone's ambushing these messengers as they pass through Blaiddyd lands.
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 8 0 0 4362 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
This is bringing back bad memories. It's all too similar to when Count Rowe's convoy was attacked.
LookEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 2411 0 4363 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
The boar suspected Cornelia at the time, and I'm growing ever more inclined to agree with him.
UnkEvent (164) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 629 2 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 629 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 13 2 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 0 2 4364 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Have you any news from the north? What of the capital? And the king?
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 11 2404 0 4365 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Nothing at the time of my departure, I'm sorry to report.
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 0 4366 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Guess there's only one way to find out, then. We should head up there ourselves, Felix.
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 0 4367 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Guess there's only one way to find out, then. We should head up there ourselves, Felix.
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 629 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 14 NULL 0 4368 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
The margrave would surely send word if something were to happen at the capital.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 629 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 15 NULL 0 4369 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
I imagine we'll have more clarity on the situation in a few days' time.
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 16 0 2 4370 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
We don't have a few days. You need to act, Felix, and you need to do it now.
UnkEvent (91) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2400 2 4371 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We don't have a few days. That's obvious even to me.
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2400 2 4372 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We don't have a few days. That's obvious even to me.
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 2405 3 4373 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Ngh...
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 20 2406 0 4374 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
But if we move too rashly, the Imperial forces near the fortress will grow wise to our maneuvers.
UnkEvent (43) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 0 2 4375 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
As though any of that'll matter if the king winds up dead.
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 22 NULL 2 4376 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Losing Arianrhod would be the least of our worries then.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 NULL 2 4377 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
We'd be trapped in a massive war of succession, and easy pickings for the Empire.
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 24 2407 3 4378 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Even at a distance, that man has an uncanny talent for giving me headaches.
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 NULL 2 4379 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Very well. Notify all troops stationed at the fortress, and round up a team of our most elite soldiers. We're heading north.