1. Is this true, Lady Rhea?
  2. It is. Edelgard told me as much before she left to [cdb]deal with the upheaval in Enbarr.
  3. Regent Volkhard von Arundel was colluding with Tomas and his fellow knaves.
  4. For many years, Lord Arundel was a pious adherent [cdb]to the church and its teachings. Until one day, [cdb]his contributions abruptly ceased.
  5. Speaking of it now, I realize such a sudden change [cdb]ought to have raised suspicion.
  6. Just like Tomas, he became an entirely different [cdb]person almost overnight.
  7. We had a similar occurrence in Faerghus as well. Do you know of the court mage Cornelia?
  8. The one who cured the plague, yes? So she, too...
  9. Indeed. I have reason to believe she conspired with Lord Arundel to murder my father.
  10. I had assumed them to be agents of the Empire, [cdb]striving to sow discord within our lands.
  11. Yet back at Arianrhod, the emperor herself was [cdb]assaulted by a dark mage who we can assume is [cdb]in league with Tomas.
  12. Whoever these people are, they clearly have their [cdb]own objectives in this conflict.
  13. As for the man who appeared—Thales, was it? It seemed as though the emperor recognized him.
  14. Yes. She also claimed this Thales was the one [cdb]responsible for my father's death.
  15. I find it difficult to take a bitter enemy's assertion as [cdb]fact...but the pieces do fit.
  16. Sorry, am I interrupting? It's been a while, Dimitri. Rhea.
  17. That it has, Claude. I'm sorry you had to come all [cdb]the way to Fhirdiad for this.
  18. That makes two of us. I can think of plenty of [cdb]better places for a meeting than this chilly old [cdb]capital of yours.
  19. Of course, I'm the one who asked to stop by in the [cdb]first place. Thanks for seeing me, Dimitri.
  20. The Empire's sure been busy lately. An uprising over [cdb]here, a siege over there—you'd think they'd get tired [cdb]of causing so much chaos.
  21. But now they're looking to cross the Airmid and do [cdb]the exact same in Alliance territory.
  22. And I doubt it'll be long before we start getting hit [cdb]with some serious losses.
  23. Which brings me to my point. What say we partner [cdb]up, and use our combined strength to bring the Empire down?
  24. I am grateful to hear such a suggestion, Claude.
  25. Hardened as our soldiers may be, even the combined [cdb]force of the Kingdom and the Knights of Seiros pales [cdb]in comparison to the staggering might of Adrestia.
  26. If we ever hope to take their capital, we'll need to [cdb]splinter their army between east and west.
  27. And as Enbarr lies in the southernmost reaches of the Empire, carving a path to it will not be an easy task.
  28. I could get behind scattering their troops, but they've [cdb]got a bear of a man in Count Bergliez defending their [cdb]eastern flank.
  29. Passing through Hevring territory in the west won't [cdb]be smooth sailing, either. The Oghma Mountains [cdb]aren't exactly what I'd call welcoming.
  30. You're right. Any attempt at head-on assault will [cdb]leave our forces depleted and exhausted before we [cdb]even reach the capital.
  31. But hey, you're in luck—I have a plan. A way we can [cdb]target Enbarr without so much hassle.
  32. All we have to do is claim one vital stronghold, [cdb]and their sway in Fódlan will shrink dramatically. Any ideas what it is?
  33. Garreg Mach.
  34. Hey, you really know your stuff, Dimitri.
  35. Garreg Mach is sacred to us. Reclaiming it would [cdb]provide a significant boost to morale.
  36. But how do you propose we strike at such a [cdb]well-fortified location?
  37. We'll draw the Imperial army out to our respective [cdb]front lines, then launch a pincer attack on the [cdb]old monastery from both the east and the west.
  38. It's not the fanciest plan in the world, but it's all we've [cdb]got right now.
  39. Then allow me to suggest an idea of my own. I believe [cdb]we should approach by way of Ailell.
  40. The valley is not closely guarded by the enemy, [cdb]and its narrow paths negate any numerical advantage [cdb]they may hold over us.
  41. If all three of us dispatch our best warriors, [cdb]then I am certain we can retake Garreg Mach.
  42. The Valley of Torment, huh? You're a better tactician [cdb]than I gave you credit for, Rhea. How about this...
  43. First we create a diversion by sending separate forces [cdb]to the east and west and making it look like we aim [cdb]for their capital. That'll split their focus.
  44. Then when the time's right, we shift our attention to Garreg Mach—sending an army through the Valley of Torment to reclaim it.
  45. The issue then becomes how to hold our ground on [cdb]both the eastern and western fronts.
  46. The west does not concern me on its own, but we will [cdb]have Count Bergliez to contend with in the east.
  47. The trick is engaging the enemy as little as possible. And don't worry, I've got a few surprises up my [cdb]sleeve if we need them.
  48. The Knights of Seiros may be few in number, but they [cdb]are all the more agile for it. They will act separately, [cdb]providing reinforcements wherever necessary.
  49. Thank you, Lady Rhea. The support is much [cdb]appreciated.
  50. Tell me, Dimitri. Are you gonna stay buddied up [cdb]with the Central Church once this war is over?
  51. My people still seek their guidance. So long as that is [cdb]the case, I will continue to offer them shelter.
  52. Meaning, what? You'd toss them out on the street if [cdb]nobody needed them anymore?
  53. I doubt such a day would ever dawn. Territories [cdb]may change, but people's hearts will always be [cdb]stubborn things.
  54. Even if we started our own church like the Empire [cdb]has, there's no guarantee our citizens would accept [cdb]it in any timely manner—or at all.
  55. Let me ask you, Claude. How long do you plan to [cdb]maintain this partnership with the Kingdom?
  56. I hope we can keep this beautiful thing going for [cdb]many years, long beyond the trouncing we're about [cdb]to hand the Empire.
  57. That glint in your eyes says otherwise. But I'm glad [cdb]to accept you as an ally, for the time being at least.
  58. Come on, you can't seriously be doubting me already! Learn to trust a little, Dimitri.
  59. And speaking of trust, I trust you'll be throwing a big [cdb]feast tonight to celebrate the occasion? I can't wait [cdb]to taste that old-fashioned Faerghus hospitality!
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UnkEvent (54) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 2400 0 4912 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 2403 1 4913 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 NULL 0 4914 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2407 NULL 4915 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 3 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 10 0 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 2400 1 4916 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 34 2400 0 4917 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 35 NULL 3 4918 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 4 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 36 0 0 4919 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 NULL 0 4920 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 38 2403 0 4921 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 39 NULL 0 4922 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 40 NULL 0 4923 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 41 2400 0 4924 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 42 NULL 0 4925 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 43 NULL 0 4926 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 0 0 4927 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 45 NULL 0 4928 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 46 2403 0 4929 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 1 40 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 47 0 0 4930 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 48 2400 0 4931 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 26 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1124 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 49 0 0 4932 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 4933 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 0 0 4934 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 52 0 0 4935 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 NULL 0 4936 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 54 2458 0 4937 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 55 0 0 4938 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 56 2460 0 4939 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 57 0 0 4940 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 58 NULL 1 4941 1 0 0 0 0 0 0 0 0 0
0
InitEvent (97, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 36, 26, 4, 12, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 1, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 3, 36, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 161(3, 1, 30, 36, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (3, 0, 0, 0, 4883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is this true, Lady Rhea?
10
UnkEvent 26(10, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 166(36, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (36, 1, 2400, 0, 4884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is. Edelgard told me as much before she left to [cdb]deal with the upheaval in Enbarr.
13
UnkEvent 26(16, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (36, 2, 2403, 0, 4885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Regent Volkhard von Arundel was colluding with Tomas and his fellow knaves.
16
UnkEvent 54(3, 36, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (36, 3, 0, 0, 4886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For many years, Lord Arundel was a pious adherent [cdb]to the church and its teachings. Until one day, [cdb]his contributions abruptly ceased.
20
TalkEvent (36, 4, 2411, 3, 4887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Speaking of it now, I realize such a sudden change [cdb]ought to have raised suspicion.
22
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(2, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (3, 5, NULL, 0, 4888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just like Tomas, he became an entirely different [cdb]person almost overnight.
25
TalkEvent (3, 6, 2408, 0, 4889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We had a similar occurrence in Faerghus as well. Do you know of the court mage Cornelia?
26
UnkEvent 26(3, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (36, 7, 2400, 0, 4890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The one who cured the plague, yes? So she, too...
31
UnkEvent 54(36, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (3, 8, 2400, 0, 4891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. I have reason to believe she conspired with Lord Arundel to murder my father.
33
TalkEvent (3, 9, NULL, 0, 4892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I had assumed them to be agents of the Empire, [cdb]striving to sow discord within our lands.
35
UnkEvent 59(500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 27(1, 500, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (3, 10, 2403, 0, 4893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet back at Arianrhod, the emperor herself was [cdb]assaulted by a dark mage who we can assume is [cdb]in league with Tomas.
38
TalkEvent (3, 11, NULL, 0, 4894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whoever these people are, they clearly have their [cdb]own objectives in this conflict.
39
UnkEvent 26(18, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 4294967266, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (26, 12, 2460, 0, 4895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As for the man who appeared—Thales, was it? It seemed as though the emperor recognized him.
44
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (3, 13, NULL, 0, 4896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. She also claimed this Thales was the one [cdb]responsible for my father's death.
51
TalkEvent (3, 14, NULL, 0, 4897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I find it difficult to take a bitter enemy's assertion as [cdb]fact...but the pieces do fit.
52
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 85(4, 150, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (4, 15, 0, 0, 4898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry, am I interrupting? It's been a while, Dimitri. Rhea.
58
EnterSceneEvent (3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
UnkEvent 43(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 64(4, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 43(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 161(4, 1, 30, 36, 26, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
66
TalkEvent (3, 16, 0, 0, 4899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That it has, Claude. I'm sorry you had to come all [cdb]the way to Fhirdiad for this.
67
UnkEvent 85(4, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 162(9, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(3, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(2, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 102(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (4, 17, NULL, 0, 4900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That makes two of us. I can think of plenty of [cdb]better places for a meeting than this chilly old [cdb]capital of yours.
79
TalkEvent (4, 18, NULL, 1, 4901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, I'm the one who asked to stop by in the [cdb]first place. Thanks for seeing me, Dimitri.
80
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
LeaveSceneEvent (0, 3, 4, 26, 36, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
82
LoadCharactersEvent (110, 3, 4, 26, 36, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
83
InitPlacesEvent (5, 4, 0, 6, 1, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
84
EnterSceneEvent (0, 110, 3, 4, 12, 26, 36, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 102(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 64(4, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 64(36, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 64(26, 4294967256, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 64(12, 20, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 64(3, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 64(110, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 27(2, 500, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(4, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 7(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (4, 19, 2405, 3, 4902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Empire's sure been busy lately. An uprising over [cdb]here, a siege over there—you'd think they'd get tired [cdb]of causing so much chaos.
103
TalkEvent (4, 20, NULL, 0, 4903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But now they're looking to cross the Airmid and do [cdb]the exact same in Alliance territory.
104
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 64(26, 4294967276, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 64(3, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (4, 21, 2407, 0, 4904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I doubt it'll be long before we start getting hit [cdb]with some serious losses.
108
TalkEvent (4, 22, 2403, 1, 4905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which brings me to my point. What say we partner [cdb]up, and use our combined strength to bring the Empire down?
109
UnkEvent 54(4, 36, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (36, 23, 2400, 1, 4906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am grateful to hear such a suggestion, Claude.
115
UnkEvent 102(26, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (36, 24, NULL, 3, 4907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hardened as our soldiers may be, even the combined [cdb]force of the Kingdom and the Knights of Seiros pales [cdb]in comparison to the staggering might of Adrestia.
118
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 20, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 161(3, 1, 30, 110, 12, 36, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
125
UnkEvent 102(26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (3, 25, 2458, 0, 4908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we ever hope to take their capital, we'll need to [cdb]splinter their army between east and west.
127
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (3, 26, 2460, 0, 4909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And as Enbarr lies in the southernmost reaches of the Empire, carving a path to it will not be an easy task.
129
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (4, 27, 0, 3, 4910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I could get behind scattering their troops, but they've [cdb]got a bear of a man in Count Bergliez defending their [cdb]eastern flank.
135
TalkEvent (4, 28, NULL, 0, 4911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Passing through Hevring territory in the west won't [cdb]be smooth sailing, either. The Oghma Mountains [cdb]aren't exactly what I'd call welcoming.
136
UnkEvent 54(4, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (3, 29, 2400, 0, 4912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're right. Any attempt at head-on assault will [cdb]leave our forces depleted and exhausted before we [cdb]even reach the capital.
141
UnkEvent 54(3, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (4, 30, 2403, 1, 4913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But hey, you're in luck—I have a plan. A way we can [cdb]target Enbarr without so much hassle.
148
TalkEvent (4, 31, NULL, 0, 4914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All we have to do is claim one vital stronghold, [cdb]and their sway in Fódlan will shrink dramatically. Any ideas what it is?
151
UnkEvent 26(18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (3, 32, 2407, NULL, 4915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Garreg Mach.
158
UnkEvent 64(26, 10, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (4, 33, 2400, 1, 4916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you really know your stuff, Dimitri.
160
UnkEvent 26(10, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(400, 6, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (36, 34, 2400, 0, 4917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Garreg Mach is sacred to us. Reclaiming it would [cdb]provide a significant boost to morale.
168
TalkEvent (36, 35, NULL, 3, 4918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But how do you propose we strike at such a [cdb]well-fortified location?
170
UnkEvent 54(36, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 64(26, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 43(26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (4, 36, 0, 0, 4919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll draw the Imperial army out to our respective [cdb]front lines, then launch a pincer attack on the [cdb]old monastery from both the east and the west.
179
TalkEvent (4, 37, NULL, 0, 4920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not the fanciest plan in the world, but it's all we've [cdb]got right now.
180
UnkEvent 26(10, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (36, 38, 2403, 0, 4921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then allow me to suggest an idea of my own. I believe [cdb]we should approach by way of Ailell.
186
TalkEvent (36, 39, NULL, 0, 4922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The valley is not closely guarded by the enemy, [cdb]and its narrow paths negate any numerical advantage [cdb]they may hold over us.
187
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 43(26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 31(4, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (36, 40, NULL, 0, 4923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If all three of us dispatch our best warriors, [cdb]then I am certain we can retake Garreg Mach.
194
TalkEvent (4, 41, 2400, 0, 4924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Valley of Torment, huh? You're a better tactician [cdb]than I gave you credit for, Rhea. How about this...
195
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 43(26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (4, 42, NULL, 0, 4925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # First we create a diversion by sending separate forces [cdb]to the east and west and making it look like we aim [cdb]for their capital. That'll split their focus.
199
TalkEvent (4, 43, NULL, 0, 4926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then when the time's right, we shift our attention to Garreg Mach—sending an army through the Valley of Torment to reclaim it.
200
UnkEvent 54(4, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 59(400, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (3, 44, 0, 0, 4927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The issue then becomes how to hold our ground on [cdb]both the eastern and western fronts.
209
TalkEvent (3, 45, NULL, 0, 4928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The west does not concern me on its own, but we will [cdb]have Count Bergliez to contend with in the east.
210
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 31(4, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
TalkEvent (4, 46, 2403, 0, 4929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The trick is engaging the enemy as little as possible. And don't worry, I've got a few surprises up my [cdb]sleeve if we need them.
217
UnkEvent 161(36, 1, 40, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
221
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
TalkEvent (36, 47, 0, 0, 4930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Knights of Seiros may be few in number, but they [cdb]are all the more agile for it. They will act separately, [cdb]providing reinforcements wherever necessary.
223
TalkEvent (3, 48, 2400, 0, 4931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you, Lady Rhea. The support is much [cdb]appreciated.
224
UnkEvent 26(1, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
LeaveSceneEvent (3, 36, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
231
LeaveSceneEvent (1, 12, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
233
UnkEvent 54(3, 4, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
PlaySoundEffectEvent (1124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
242
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
TalkEvent (4, 49, 0, 0, 4932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Tell me, Dimitri. Are you gonna stay buddied up [cdb]with the Central Church once this war is over?
244
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
245
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
TalkEvent (3, 50, 0, 0, 4933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My people still seek their guidance. So long as that is [cdb]the case, I will continue to offer them shelter.
247
TalkEvent (4, 51, 0, 0, 4934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Meaning, what? You'd toss them out on the street if [cdb]nobody needed them anymore?
248
UnkEvent 54(4, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
TalkEvent (3, 52, 0, 0, 4935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I doubt such a day would ever dawn. Territories [cdb]may change, but people's hearts will always be [cdb]stubborn things.
250
TalkEvent (3, 53, NULL, 0, 4936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even if we started our own church like the Empire [cdb]has, there's no guarantee our citizens would accept [cdb]it in any timely manner—or at all.
252
UnkEvent 59(400, 5, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
TalkEvent (3, 54, 2458, 0, 4937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let me ask you, Claude. How long do you plan to [cdb]maintain this partnership with the Kingdom?
256
TalkEvent (4, 55, 0, 0, 4938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope we can keep this beautiful thing going for [cdb]many years, long beyond the trouncing we're about [cdb]to hand the Empire.
258
UnkEvent 59(400, 5, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
260
TalkEvent (3, 56, 2460, 0, 4939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That glint in your eyes says otherwise. But I'm glad [cdb]to accept you as an ally, for the time being at least.
261
UnkEvent 26(16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
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TalkEvent (4, 58, NULL, 1, 4941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And speaking of trust, I trust you'll be throwing a big [cdb]feast tonight to celebrate the occasion? I can't wait [cdb]to taste that old-fashioned Faerghus hospitality!
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link Dimitri volume_up
Is this true, Lady Rhea?
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link Rhea volume_up
It is. Edelgard told me as much before she left to deal with the upheaval in Enbarr.
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link Rhea volume_up
Regent Volkhard von Arundel was colluding with Tomas and his fellow knaves.
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link Rhea volume_up
For many years, Lord Arundel was a pious adherent to the church and its teachings. Until one day, his contributions abruptly ceased.
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link Rhea volume_up
Speaking of it now, I realize such a sudden change ought to have raised suspicion.
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link Dimitri volume_up
Just like Tomas, he became an entirely different person almost overnight.
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link Dimitri volume_up
We had a similar occurrence in Faerghus as well. Do you know of the court mage Cornelia?
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link Rhea volume_up
The one who cured the plague, yes? So she, too...
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link Dimitri volume_up
Indeed. I have reason to believe she conspired with Lord Arundel to murder my father.
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link Dimitri volume_up
I had assumed them to be agents of the Empire, striving to sow discord within our lands.
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link Dimitri volume_up
Yet back at Arianrhod, the emperor herself was assaulted by a dark mage who we can assume is in league with Tomas.
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link Dimitri volume_up
Whoever these people are, they clearly have their own objectives in this conflict.
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link Seteth volume_up
As for the man who appeared—Thales, was it? It seemed as though the emperor recognized him.
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link Dimitri volume_up
Yes. She also claimed this Thales was the one responsible for my father's death.
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link Dimitri volume_up
I find it difficult to take a bitter enemy's assertion as fact...but the pieces do fit.
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link Claude volume_up
Sorry, am I interrupting? It's been a while, Dimitri. Rhea.
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link Dimitri volume_up
That it has, Claude. I'm sorry you had to come all the way to Fhirdiad for this.
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link Claude volume_up
That makes two of us. I can think of plenty of better places for a meeting than this chilly old capital of yours.
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link Claude volume_up
Of course, I'm the one who asked to stop by in the first place. Thanks for seeing me, Dimitri.
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link Claude volume_up
The Empire's sure been busy lately. An uprising over here, a siege over there—you'd think they'd get tired of causing so much chaos.
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link Claude volume_up
But now they're looking to cross the Airmid and do the exact same in Alliance territory.
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link Claude volume_up
And I doubt it'll be long before we start getting hit with some serious losses.
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link Claude volume_up
Which brings me to my point. What say we partner up, and use our combined strength to bring the Empire down?
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link Rhea volume_up
I am grateful to hear such a suggestion, Claude.
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link Rhea volume_up
Hardened as our soldiers may be, even the combined force of the Kingdom and the Knights of Seiros pales in comparison to the staggering might of Adrestia.
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link Dimitri volume_up
If we ever hope to take their capital, we'll need to splinter their army between east and west.
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link Dimitri volume_up
And as Enbarr lies in the southernmost reaches of the Empire, carving a path to it will not be an easy task.
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link Claude volume_up
I could get behind scattering their troops, but they've got a bear of a man in Count Bergliez defending their eastern flank.
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link Claude volume_up
Passing through Hevring territory in the west won't be smooth sailing, either. The Oghma Mountains aren't exactly what I'd call welcoming.
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link Dimitri volume_up
You're right. Any attempt at head-on assault will leave our forces depleted and exhausted before we even reach the capital.
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link Claude volume_up
But hey, you're in luck—I have a plan. A way we can target Enbarr without so much hassle.
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link Claude volume_up
All we have to do is claim one vital stronghold, and their sway in Fódlan will shrink dramatically. Any ideas what it is?
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link Dimitri volume_up
Garreg Mach.
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link Claude volume_up
Hey, you really know your stuff, Dimitri.
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link Rhea volume_up
Garreg Mach is sacred to us. Reclaiming it would provide a significant boost to morale.
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link Rhea volume_up
But how do you propose we strike at such a well-fortified location?
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link Claude volume_up
We'll draw the Imperial army out to our respective front lines, then launch a pincer attack on the old monastery from both the east and the west.
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link Claude volume_up
It's not the fanciest plan in the world, but it's all we've got right now.
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link Rhea volume_up
Then allow me to suggest an idea of my own. I believe we should approach by way of Ailell.
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The valley is not closely guarded by the enemy, and its narrow paths negate any numerical advantage they may hold over us.
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link Rhea volume_up
If all three of us dispatch our best warriors, then I am certain we can retake Garreg Mach.
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link Claude volume_up
The Valley of Torment, huh? You're a better tactician than I gave you credit for, Rhea. How about this...
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First we create a diversion by sending separate forces to the east and west and making it look like we aim for their capital. That'll split their focus.
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Then when the time's right, we shift our attention to Garreg Mach—sending an army through the Valley of Torment to reclaim it.
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link Dimitri volume_up
The issue then becomes how to hold our ground on both the eastern and western fronts.
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The west does not concern me on its own, but we will have Count Bergliez to contend with in the east.
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The trick is engaging the enemy as little as possible. And don't worry, I've got a few surprises up my sleeve if we need them.
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link Rhea volume_up
The Knights of Seiros may be few in number, but they are all the more agile for it. They will act separately, providing reinforcements wherever necessary.
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Thank you, Lady Rhea. The support is much appreciated.
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link Claude volume_up
Tell me, Dimitri. Are you gonna stay buddied up with the Central Church once this war is over?
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My people still seek their guidance. So long as that is the case, I will continue to offer them shelter.
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Meaning, what? You'd toss them out on the street if nobody needed them anymore?
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I doubt such a day would ever dawn. Territories may change, but people's hearts will always be stubborn things.
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Even if we started our own church like the Empire has, there's no guarantee our citizens would accept it in any timely manner—or at all.
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Let me ask you, Claude. How long do you plan to maintain this partnership with the Kingdom?
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I hope we can keep this beautiful thing going for many years, long beyond the trouncing we're about to hand the Empire.
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That glint in your eyes says otherwise. But I'm glad to accept you as an ally, for the time being at least.
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Come on, you can't seriously be doubting me already! Learn to trust a little, Dimitri.
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And speaking of trust, I trust you'll be throwing a big feast tonight to celebrate the occasion? I can't wait to taste that old-fashioned Faerghus hospitality!