1. 蕾雅大人,这是真的吗?
  2. 嗯…… 她的确在帝都发生动乱时这么说过。
  3. 她说摄政佛尔克哈特·冯·亚兰德尔 是托马修他们的同伙……
  4. 亚兰德尔公原本是一名虔诚的信徒, 可他在某一天突然不再向教会捐赠了。
  5. 这么看来, 我们早在那个时候就该怀疑他了。
  6. 他是不是也和托马修大人一样突然性情大变, 就好像变了个人似的?
  7. 法嘉斯也发生过同样的事。 您应该知道魔道士科尔娜莉亚吧?
  8. 是那位平息了瘟疫的才女吧。 她果然也和托马修他们一样……
  9. 是的。她应该是和亚兰德尔公勾结, 杀害了我的父亲。
  10. 我原本以为他们和帝国联手 是为了使王国陷入混乱……
  11. 然而在阿里安罗德一战中,有一名疑似 托马修大人同伙的暗黑魔道士袭击了皇帝。
  12. 从这些事来看…… 他们明显另有阴谋。
  13. 那时候出现的魔道士是叫塔烈斯吧, 他好像认识皇帝?
  14. 是的,她还说塔烈斯是我父亲的仇人。
  15. 我知道敌人说的话不能轻信, 但我认为那个叫塔烈斯的才是……
  16. 哦,好久不见啊,帝弥托利、蕾雅小姐, 我打扰你们讨论正事了吗?
  17. 库罗德,好久不见了。 很抱歉,特地让你来菲尔帝亚一趟。
  18. 就是说啊,比起刮风下雪的王都, 还是挑个天气好点的地方举行会谈比较好。
  19. 不过这场会谈也是我提议举行的…… 帝弥托利,多谢啦。
  20. 帝国近来正不停地掠夺芙朵拉各地的资源, 实在是叫人看不下去。
  21. 那群家伙竟然还越过了阿密多大河, 出手干预同盟领。
  22. 说不定同盟在近期也会遭受巨大的损害……
  23. 因此我希望同盟能和王国联手, 共同抵御帝国。
  24. 库罗德,感谢你的提议。
  25. 就算教团和王国的士兵再怎么精悍, 也无力应对帝国的千军万马……
  26. 想要攻下大军镇守的帝都, 首先要将敌人的兵力分散至东西两方。
  27. 帝都安巴尔位于帝国南端…… 想要杀出一条血路绝非易事。
  28. 分散敌人兵力说起来简单,东部的指挥官 可是那位骁勇善战的贝尔谷里斯伯爵啊。
  29. 西行要经过奥格玛山脉环绕着的海弗林格领, 那里的行军路线以险峻著称。
  30. 是啊……如果我们采取正攻法, 恐怕抵达帝都时就已经精疲力尽了吧。
  31. 没错,所以我想出了一个好点子, 这也是轻松攻下帝都的唯一方法。
  32. 只要攻下这一处就能大幅削减他们的士气…… 你们还记得这是哪个据点吗?
  33. 你指的是加尔古·玛库啊……
  34. 回答正确。 真不愧是帝弥托利。
  35. 加尔古·玛库对我们来说也很重要, 只要能夺回那里,大家的士气也会随之提升。
  36. 但是…… 怎样才能攻陷那座巨大的山城呢?
  37. 和帝国交战时,我们要在引开敌人的同时 从东西两侧夹击大修道院的帝国军……
  38. 这战略也说不上有多高深, 但这已经是目前最可靠的方法了。
  39. 那我有一个不错的提议, 我们要不要从阿利尔进军呢?
  40. 那里的防御薄弱, 道路也十分狭窄,敌人无法靠人数取胜。
  41. 只要我们集合三股势力的精英, 就一定能夺回加尔古·玛库。
  42. 要从阿利尔进军啊,这个提议不错。 那我们就按照这个方法行动……
  43. 首先从东西两侧进攻,让敌人误以为 我们的目标是帝都,借此分散他们的兵力。
  44. 然后看准时机,将目标从帝都转向我们真正 要攻下的加尔古·玛库,最后再一举拿下。
  45. 这样一来…… 就要想办法在东西两条战线上取得优势吧?
  46. 我们会想办法应付西部战线, 可坐守东部的贝尔谷里斯伯爵不好对付啊?
  47. 我们不需要深入敌阵。 别担心,我自有办法。
  48. 赛罗司骑士团的兵力薄弱,但机动性强。 他们将作为分队前往各地进行支援。
  49. 蕾雅大人,非常感谢您的帮助。 有了您的协助我就安心了。
  50. 帝弥托利,等这场战争结束之后, 你还打算继续和中央教会联手吗?
  51. 只要人民还需要他们,我就会选择继续联手。 至少对于我国而言,他们依旧是不可或缺的。
  52. 哦……也就是说,要是哪天民众不再 需要教团,你就不打算和他们联手了吗?
  53. 我也不清楚那一天究竟会不会到来。 即使国家变了,人心也不会随之改变……
  54. 纵使效仿帝国创建其他的宗教, 民众也不能立刻接受新事物。
  55. 库罗德,换我问你了。 你打算和王国合作到什么时候?
  56. 木已成舟,我可不想一打倒帝国就跟你们解除 合作关系,我想跟你们一直合作下去呢。
  57. 亏你能心口不一地说出这种话来, 不过……至少我们现在还算是伙伴吧。
  58. 喂,我哪有心口不一啊。 别随便怀疑我啊。
  59. 不说这些了,今晚会举办庆祝重逢的宴会吧? 我很期待王国的接风宴哦。
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 110 12 36 4 NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 2458 0 4908 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 2460 0 4909 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 1 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 0 3 4910 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 NULL 0 4911 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 2400 0 4912 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 2403 1 4913 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 NULL 0 4914 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 2407 NULL 4915 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 3 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 10 0 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 2400 1 4916 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2405 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 34 2400 0 4917 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 35 NULL 3 4918 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 4 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 36 0 0 4919 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 4 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 NULL 0 4920 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 38 2403 0 4921 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 39 NULL 0 4922 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 40 NULL 0 4923 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 41 2400 0 4924 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 42 NULL 0 4925 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 43 NULL 0 4926 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 44 0 0 4927 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 45 NULL 0 4928 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 46 2403 0 4929 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 1 40 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookAtPersonEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 3 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 47 0 0 4930 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 48 2400 0 4931 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 26 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1124 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 49 0 0 4932 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 0 0 4933 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 0 0 4934 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 52 0 0 4935 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 NULL 0 4936 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 54 2458 0 4937 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 4 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 55 0 0 4938 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 56 2460 0 4939 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 57 0 0 4940 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 58 NULL 1 4941 1 0 0 0 0 0 0 0 0 0
0
InitEvent (97, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (3, 36, 26, 4, 12, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 1, 7, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 3, 36, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 161(3, 1, 30, 36, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (3, 0, 0, 0, 4883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 蕾雅大人,这是真的吗?
10
UnkEvent 26(10, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 166(36, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (36, 1, 2400, 0, 4884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯…… 她的确在帝都发生动乱时这么说过。
13
UnkEvent 26(16, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (36, 2, 2403, 0, 4885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 她说摄政佛尔克哈特·冯·亚兰德尔 是托马修他们的同伙……
16
UnkEvent 54(3, 36, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (36, 3, 0, 0, 4886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 亚兰德尔公原本是一名虔诚的信徒, 可他在某一天突然不再向教会捐赠了。
20
TalkEvent (36, 4, 2411, 3, 4887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这么看来, 我们早在那个时候就该怀疑他了。
22
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(2, 600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (3, 5, NULL, 0, 4888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他是不是也和托马修大人一样突然性情大变, 就好像变了个人似的?
25
TalkEvent (3, 6, 2408, 0, 4889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 法嘉斯也发生过同样的事。 您应该知道魔道士科尔娜莉亚吧?
26
UnkEvent 26(3, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (36, 7, 2400, 0, 4890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是那位平息了瘟疫的才女吧。 她果然也和托马修他们一样……
31
UnkEvent 54(36, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (3, 8, 2400, 0, 4891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是的。她应该是和亚兰德尔公勾结, 杀害了我的父亲。
33
TalkEvent (3, 9, NULL, 0, 4892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我原本以为他们和帝国联手 是为了使王国陷入混乱……
35
UnkEvent 59(500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 27(1, 500, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (3, 10, 2403, 0, 4893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然而在阿里安罗德一战中,有一名疑似 托马修大人同伙的暗黑魔道士袭击了皇帝。
38
TalkEvent (3, 11, NULL, 0, 4894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 从这些事来看…… 他们明显另有阴谋。
39
UnkEvent 26(18, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(500, 4294967266, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (26, 12, 2460, 0, 4895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那时候出现的魔道士是叫塔烈斯吧, 他好像认识皇帝?
44
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (3, 13, NULL, 0, 4896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是的,她还说塔烈斯是我父亲的仇人。
51
TalkEvent (3, 14, NULL, 0, 4897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我知道敌人说的话不能轻信, 但我认为那个叫塔烈斯的才是……
52
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 85(4, 150, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (4, 15, 0, 0, 4898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦,好久不见啊,帝弥托利、蕾雅小姐, 我打扰你们讨论正事了吗?
58
EnterSceneEvent (3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
UnkEvent 43(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 64(4, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 43(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 161(4, 1, 30, 36, 26, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
66
TalkEvent (3, 16, 0, 0, 4899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 库罗德,好久不见了。 很抱歉,特地让你来菲尔帝亚一趟。
67
UnkEvent 85(4, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 162(9, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(3, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(2, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 102(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (4, 17, NULL, 0, 4900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就是说啊,比起刮风下雪的王都, 还是挑个天气好点的地方举行会谈比较好。
79
TalkEvent (4, 18, NULL, 1, 4901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过这场会谈也是我提议举行的…… 帝弥托利,多谢啦。
80
UnkEvent 6(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
LeaveSceneEvent (0, 3, 4, 26, 36, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
82
LoadCharactersEvent (110, 3, 4, 26, 36, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
83
InitPlacesEvent (5, 4, 0, 6, 1, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
84
EnterSceneEvent (0, 110, 3, 4, 12, 26, 36, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 102(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 64(4, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 64(36, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 64(26, 4294967256, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 64(12, 20, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 64(3, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 64(110, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 27(2, 500, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(4, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 7(0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (4, 19, 2405, 3, 4902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国近来正不停地掠夺芙朵拉各地的资源, 实在是叫人看不下去。
103
TalkEvent (4, 20, NULL, 0, 4903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那群家伙竟然还越过了阿密多大河, 出手干预同盟领。
104
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 64(26, 4294967276, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 64(3, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (4, 21, 2407, 0, 4904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 说不定同盟在近期也会遭受巨大的损害……
108
TalkEvent (4, 22, 2403, 1, 4905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因此我希望同盟能和王国联手, 共同抵御帝国。
109
UnkEvent 54(4, 36, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (36, 23, 2400, 1, 4906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 库罗德,感谢你的提议。
115
UnkEvent 102(26, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (36, 24, NULL, 3, 4907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算教团和王国的士兵再怎么精悍, 也无力应对帝国的千军万马……
118
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(600, 20, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 161(3, 1, 30, 110, 12, 36, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
125
UnkEvent 102(26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (3, 25, 2458, 0, 4908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 想要攻下大军镇守的帝都, 首先要将敌人的兵力分散至东西两方。
127
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (3, 26, 2460, 0, 4909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝都安巴尔位于帝国南端…… 想要杀出一条血路绝非易事。
129
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (4, 27, 0, 3, 4910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 分散敌人兵力说起来简单,东部的指挥官 可是那位骁勇善战的贝尔谷里斯伯爵啊。
135
TalkEvent (4, 28, NULL, 0, 4911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 西行要经过奥格玛山脉环绕着的海弗林格领, 那里的行军路线以险峻著称。
136
UnkEvent 54(4, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(400, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (3, 29, 2400, 0, 4912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊……如果我们采取正攻法, 恐怕抵达帝都时就已经精疲力尽了吧。
141
UnkEvent 54(3, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (4, 30, 2403, 1, 4913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 没错,所以我想出了一个好点子, 这也是轻松攻下帝都的唯一方法。
148
TalkEvent (4, 31, NULL, 0, 4914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要攻下这一处就能大幅削减他们的士气…… 你们还记得这是哪个据点吗?
151
UnkEvent 26(18, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (3, 32, 2407, NULL, 4915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你指的是加尔古·玛库啊……
158
UnkEvent 64(26, 10, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (4, 33, 2400, 1, 4916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 回答正确。 真不愧是帝弥托利。
160
UnkEvent 26(10, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(400, 6, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (36, 34, 2400, 0, 4917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 加尔古·玛库对我们来说也很重要, 只要能夺回那里,大家的士气也会随之提升。
168
TalkEvent (36, 35, NULL, 3, 4918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但是…… 怎样才能攻陷那座巨大的山城呢?
170
UnkEvent 54(36, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 64(26, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 43(26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (4, 36, 0, 0, 4919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 和帝国交战时,我们要在引开敌人的同时 从东西两侧夹击大修道院的帝国军……
179
TalkEvent (4, 37, NULL, 0, 4920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这战略也说不上有多高深, 但这已经是目前最可靠的方法了。
180
UnkEvent 26(10, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (36, 38, 2403, 0, 4921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那我有一个不错的提议, 我们要不要从阿利尔进军呢?
186
TalkEvent (36, 39, NULL, 0, 4922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那里的防御薄弱, 道路也十分狭窄,敌人无法靠人数取胜。
187
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 43(26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 31(4, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
TalkEvent (36, 40, NULL, 0, 4923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要我们集合三股势力的精英, 就一定能夺回加尔古·玛库。
194
TalkEvent (4, 41, 2400, 0, 4924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要从阿利尔进军啊,这个提议不错。 那我们就按照这个方法行动……
195
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 43(26, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (4, 42, NULL, 0, 4925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 首先从东西两侧进攻,让敌人误以为 我们的目标是帝都,借此分散他们的兵力。
199
TalkEvent (4, 43, NULL, 0, 4926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 然后看准时机,将目标从帝都转向我们真正 要攻下的加尔古·玛库,最后再一举拿下。
200
UnkEvent 54(4, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 59(400, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (3, 44, 0, 0, 4927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样一来…… 就要想办法在东西两条战线上取得优势吧?
209
TalkEvent (3, 45, NULL, 0, 4928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们会想办法应付西部战线, 可坐守东部的贝尔谷里斯伯爵不好对付啊?
210
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
UnkEvent 27(2, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 31(4, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 166(4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
TalkEvent (4, 46, 2403, 0, 4929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们不需要深入敌阵。 别担心,我自有办法。
217
UnkEvent 161(36, 1, 40, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
221
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
TalkEvent (36, 47, 0, 0, 4930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 赛罗司骑士团的兵力薄弱,但机动性强。 他们将作为分队前往各地进行支援。
223
TalkEvent (3, 48, 2400, 0, 4931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 蕾雅大人,非常感谢您的帮助。 有了您的协助我就安心了。
224
UnkEvent 26(1, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
226
UnkEvent 31(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
230
LeaveSceneEvent (3, 36, 26, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
231
LeaveSceneEvent (1, 12, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
233
UnkEvent 54(3, 4, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
234
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
235
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
236
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
PlaySoundEffectEvent (1124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
242
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
243
TalkEvent (4, 49, 0, 0, 4932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝弥托利,等这场战争结束之后, 你还打算继续和中央教会联手吗?
244
UnkEvent 26(2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
245
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
TalkEvent (3, 50, 0, 0, 4933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要人民还需要他们,我就会选择继续联手。 至少对于我国而言,他们依旧是不可或缺的。
247
TalkEvent (4, 51, 0, 0, 4934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦……也就是说,要是哪天民众不再 需要教团,你就不打算和他们联手了吗?
248
UnkEvent 54(4, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
TalkEvent (3, 52, 0, 0, 4935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也不清楚那一天究竟会不会到来。 即使国家变了,人心也不会随之改变……
250
TalkEvent (3, 53, NULL, 0, 4936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 纵使效仿帝国创建其他的宗教, 民众也不能立刻接受新事物。
252
UnkEvent 59(400, 5, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
253
UnkEvent 27(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
TalkEvent (3, 54, 2458, 0, 4937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 库罗德,换我问你了。 你打算和王国合作到什么时候?
256
TalkEvent (4, 55, 0, 0, 4938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 木已成舟,我可不想一打倒帝国就跟你们解除 合作关系,我想跟你们一直合作下去呢。
258
UnkEvent 59(400, 5, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
259
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
260
TalkEvent (3, 56, 2460, 0, 4939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 亏你能心口不一地说出这种话来, 不过……至少我们现在还算是伙伴吧。
261
UnkEvent 26(16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
262
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
TalkEvent (4, 57, 0, 0, 4940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 喂,我哪有心口不一啊。 别随便怀疑我啊。
264
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
266
TalkEvent (4, 58, NULL, 1, 4941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不说这些了,今晚会举办庆祝重逢的宴会吧? 我很期待王国的接风宴哦。
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 36 26 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 4883 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
蕾雅大人,这是真的吗?
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 1 2400 0 4884 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
嗯…… 她的确在帝都发生动乱时这么说过。
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 2 2403 0 4885 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
她说摄政佛尔克哈特·冯·亚兰德尔 是托马修他们的同伙……
UnkEvent (54) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 3 0 0 4886 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
亚兰德尔公原本是一名虔诚的信徒, 可他在某一天突然不再向教会捐赠了。
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 4 2411 3 4887 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
这么看来, 我们早在那个时候就该怀疑他了。
PanCameraEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 NULL 0 4888 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
他是不是也和托马修大人一样突然性情大变, 就好像变了个人似的?
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2408 0 4889 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
法嘉斯也发生过同样的事。 您应该知道魔道士科尔娜莉亚吧?
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 7 2400 0 4890 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
是那位平息了瘟疫的才女吧。 她果然也和托马修他们一样……
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 3 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 2400 0 4891 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
是的。她应该是和亚兰德尔公勾结, 杀害了我的父亲。
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 NULL 0 4892 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
我原本以为他们和帝国联手 是为了使王国陷入混乱……
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 25 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2403 0 4893 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
然而在阿里安罗德一战中,有一名疑似 托马修大人同伙的暗黑魔道士袭击了皇帝。
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 4894 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
从这些事来看…… 他们明显另有阴谋。
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 26 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967266 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 12 2460 0 4895 1 0 0 0 0 0 0 0 0 0
link 西提司 volume_up
那时候出现的魔道士是叫塔烈斯吧, 他好像认识皇帝?
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 26 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 4896 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
是的,她还说塔烈斯是我父亲的仇人。
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 4897 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
我知道敌人说的话不能轻信, 但我认为那个叫塔烈斯的才是……
UnkEvent (166) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 150 1 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 54)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 55)
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36 2 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
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TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 0 0 4898 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
哦,好久不见啊,帝弥托利、蕾雅小姐, 我打扰你们讨论正事了吗?
UnkEvent (43) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
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26 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 64)
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4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 30 36 26 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 4899 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
库罗德,好久不见了。 很抱歉,特地让你来菲尔帝亚一趟。
UnkEvent (85) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 150 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
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3 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
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2 600 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
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LookAtPersonEvent (index: 74)
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4 3 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 NULL 0 4900 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
就是说啊,比起刮风下雪的王都, 还是挑个天气好点的地方举行会谈比较好。
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 NULL 1 4901 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
不过这场会谈也是我提议举行的…… 帝弥托利,多谢啦。
UnkEvent (6) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
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UnkEvent (64) (index: 87)
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UnkEvent (64) (index: 88)
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36 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 89)
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26 4294967256 0 4294967291 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (64) (index: 91)
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UnkEvent (64) (index: 92)
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110 20 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
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3 4 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
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0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 96)
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UnkEvent (59) (index: 97)
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UnkEvent (31) (index: 98)
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4 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
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UnkEvent (31) (index: 100)
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1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 101)
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TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2405 3 4902 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
帝国近来正不停地掠夺芙朵拉各地的资源, 实在是叫人看不下去。
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 0 4903 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
那群家伙竟然还越过了阿密多大河, 出手干预同盟领。
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 105)
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UnkEvent (64) (index: 106)
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TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2407 0 4904 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
说不定同盟在近期也会遭受巨大的损害……
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2403 1 4905 1 0 0 0 0 0 0 0 0 0
link 库罗德 volume_up
因此我希望同盟能和王国联手, 共同抵御帝国。
UnkEvent (54) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 36 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (59) (index: 111)
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UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 113)
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TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 23 2400 1 4906 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
库罗德,感谢你的提议。
UnkEvent (102) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
36 24 NULL 3 4907 1 0 0 0 0 0 0 0 0 0
link 蕾雅 volume_up
就算教团和王国的士兵再怎么精悍, 也无力应对帝国的千军万马……
UnkEvent (166) (index: 118)
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UnkEvent (161) (index: 123)
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UnkEvent (102) (index: 125)
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TalkEvent (index: 126)
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link 帝弥托利 volume_up
想要攻下大军镇守的帝都, 首先要将敌人的兵力分散至东西两方。
UnkEvent (91) (index: 127)
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TalkEvent (index: 128)
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link 帝弥托利 volume_up
帝都安巴尔位于帝国南端…… 想要杀出一条血路绝非易事。
UnkEvent (26) (index: 129)
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link 库罗德 volume_up
分散敌人兵力说起来简单,东部的指挥官 可是那位骁勇善战的贝尔谷里斯伯爵啊。
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link 库罗德 volume_up
西行要经过奥格玛山脉环绕着的海弗林格领, 那里的行军路线以险峻著称。
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link 帝弥托利 volume_up
是啊……如果我们采取正攻法, 恐怕抵达帝都时就已经精疲力尽了吧。
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link 库罗德 volume_up
没错,所以我想出了一个好点子, 这也是轻松攻下帝都的唯一方法。
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link 库罗德 volume_up
只要攻下这一处就能大幅削减他们的士气…… 你们还记得这是哪个据点吗?
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link 帝弥托利 volume_up
你指的是加尔古·玛库啊……
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link 库罗德 volume_up
回答正确。 真不愧是帝弥托利。
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link 蕾雅 volume_up
加尔古·玛库对我们来说也很重要, 只要能夺回那里,大家的士气也会随之提升。
TalkEvent (index: 168)
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link 蕾雅 volume_up
但是…… 怎样才能攻陷那座巨大的山城呢?
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link 库罗德 volume_up
和帝国交战时,我们要在引开敌人的同时 从东西两侧夹击大修道院的帝国军……
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link 库罗德 volume_up
这战略也说不上有多高深, 但这已经是目前最可靠的方法了。
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link 蕾雅 volume_up
那我有一个不错的提议, 我们要不要从阿利尔进军呢?
TalkEvent (index: 186)
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link 蕾雅 volume_up
那里的防御薄弱, 道路也十分狭窄,敌人无法靠人数取胜。
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link 蕾雅 volume_up
只要我们集合三股势力的精英, 就一定能夺回加尔古·玛库。
TalkEvent (index: 194)
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link 库罗德 volume_up
要从阿利尔进军啊,这个提议不错。 那我们就按照这个方法行动……
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link 库罗德 volume_up
首先从东西两侧进攻,让敌人误以为 我们的目标是帝都,借此分散他们的兵力。
TalkEvent (index: 199)
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然后看准时机,将目标从帝都转向我们真正 要攻下的加尔古·玛库,最后再一举拿下。
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link 帝弥托利 volume_up
这样一来…… 就要想办法在东西两条战线上取得优势吧?
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link 帝弥托利 volume_up
我们会想办法应付西部战线, 可坐守东部的贝尔谷里斯伯爵不好对付啊?
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link 库罗德 volume_up
我们不需要深入敌阵。 别担心,我自有办法。
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link 蕾雅 volume_up
赛罗司骑士团的兵力薄弱,但机动性强。 他们将作为分队前往各地进行支援。
TalkEvent (index: 223)
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蕾雅大人,非常感谢您的帮助。 有了您的协助我就安心了。
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link 库罗德 volume_up
帝弥托利,等这场战争结束之后, 你还打算继续和中央教会联手吗?
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link 帝弥托利 volume_up
只要人民还需要他们,我就会选择继续联手。 至少对于我国而言,他们依旧是不可或缺的。
TalkEvent (index: 247)
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哦……也就是说,要是哪天民众不再 需要教团,你就不打算和他们联手了吗?
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link 帝弥托利 volume_up
我也不清楚那一天究竟会不会到来。 即使国家变了,人心也不会随之改变……
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link 帝弥托利 volume_up
纵使效仿帝国创建其他的宗教, 民众也不能立刻接受新事物。
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link 帝弥托利 volume_up
库罗德,换我问你了。 你打算和王国合作到什么时候?
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link 库罗德 volume_up
木已成舟,我可不想一打倒帝国就跟你们解除 合作关系,我想跟你们一直合作下去呢。
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亏你能心口不一地说出这种话来, 不过……至少我们现在还算是伙伴吧。
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喂,我哪有心口不一啊。 别随便怀疑我啊。
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不说这些了,今晚会举办庆祝重逢的宴会吧? 我很期待王国的接风宴哦。