1. This one's been leveled, too. Every last house in [cdb]the village reduced to ash.
  2. This one's been leveled, too. Every last house in [cdb]the village, reduced to ash.
  3. Our first push into enemy territory and all we have to [cdb]show for it is the charred remains of people's lives.
  4. Our first push into enemy territory and all we have to [cdb]show for it is the charred remains of people's lives.
  5. The neighboring village was plundered as well. There must have been Imperial soldiers stationed [cdb]nearby.
  6. Hm.
  7. What is it, Dimitri?
  8. What is it, Dimitri?
  9. I don't understand. Why would they do this?
  10. Were they trying to stop us from retrieving supplies [cdb]from these villages? Were they that adamant that we [cdb]not establish a base here?
  11. In a sense...are we responsible for this?
  12. The fiends oppressed this region heavily. Setting it [cdb]alight was no far step beyond that.
  13. Looks like they razed the fields, too.
  14. Looked like they razed the fields, too.
  15. What wrong had these people committed to deserve [cdb]such barbarity, such mindless slaughter? And what [cdb]sort of foul creature would carry it out?
  16. Hard to say. I can get why they might wanna burn the [cdb]buildings down...but there's no reason to execute all [cdb]the villagers, too.
  17. Hard to say. I can get why they might wanna burn the [cdb]buildings down...but there's no reason to execute all [cdb]the villagers, too.
  18. This isn't usually how the Empire does stuff.
  19. This isn't usually how the Empire does stuff.
  20. Sure, their methods have always been pretty rough, [cdb]but never downright cruel like this.
  21. Sure, their methods have always been pretty rough, [cdb]but never downright cruel like this.
  22. Agreed. Perhaps this is the result of their failure at Arianrhod.
  23. This devastation, this blackened earth... Can this [cdb]truly be the world she hopes to create?
  24. I suspect Edelgard is no more than a mere [cdb]puppet now.
  25. That, or perhaps a victim of whatever befell Tomas.
  26. You may just be right.
  27. Urgent news, Your Majesty! The Western Church has [cdb]launched a surprise attack on our rear flank!
  28. I see. And what of our losses?
  29. Minimal as of yet, but the enemy makes to join up [cdb]with the Imperial army and strike again!
  30. What's the call, Dimitri?
  31. What's the call, Dimitri?
  32. I'd like to push on, but it seems we will have to put [cdb]that on hold for now. The Western Church comes [cdb]first.
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EnterSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 162(10, 12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (110, 0, NULL, 3, 4978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This one's been leveled, too. Every last house in [cdb]the village reduced to ash.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (111, 1, NULL, 3, 4979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This one's been leveled, too. Every last house in [cdb]the village, reduced to ash.
22
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 66(12, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 2, 2411, 3, 4980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Our first push into enemy territory and all we have to [cdb]show for it is the charred remains of people's lives.
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 3, 2411, 3, 4981, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Our first push into enemy territory and all we have to [cdb]show for it is the charred remains of people's lives.
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(5, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (12, 4, 0, 0, 4982, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The neighboring village was plundered as well. There must have been Imperial soldiers stationed [cdb]nearby.
38
EnterSceneEvent (3, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
39
UnkEvent 43(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 64(3, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 43(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 66(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (3, 5, NULL, 2, 4983, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm.
53
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 6, NULL, 0, 4984, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What is it, Dimitri?
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 7, NULL, 0, 4985, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What is it, Dimitri?
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(1, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (3, 8, 2458, 2, 4986, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't understand. Why would they do this?
65
TalkEvent (3, 9, NULL, 2, 4987, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Were they trying to stop us from retrieving supplies [cdb]from these villages? Were they that adamant that we [cdb]not establish a base here?
66
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(300, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(400, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (3, 10, NULL, 2, 4988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In a sense...are we responsible for this?
70
UnkEvent 166(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(300, 4294967271, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(4, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 300, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (12, 11, 0, 0, 4989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The fiends oppressed this region heavily. Setting it [cdb]alight was no far step beyond that.
77
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
79
TalkEvent (110, 12, 0, 3, 4990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looks like they razed the fields, too.
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 13, 0, 3, 4991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looked like they razed the fields, too.
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (3, 14, 2460, 2, 4992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What wrong had these people committed to deserve [cdb]such barbarity, such mindless slaughter? And what [cdb]sort of foul creature would carry it out?
87
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(300, 4294967271, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
92
TalkEvent (110, 15, 2400, 2, 4993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hard to say. I can get why they might wanna burn the [cdb]buildings down...but there's no reason to execute all [cdb]the villagers, too.
93
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (111, 16, 2400, 2, 4994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hard to say. I can get why they might wanna burn the [cdb]buildings down...but there's no reason to execute all [cdb]the villagers, too.
95
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(300, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 27(1, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
100
TalkEvent (110, 17, 0, 3, 4995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This isn't usually how the Empire does stuff.
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (111, 18, 0, 3, 4996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# This isn't usually how the Empire does stuff.
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
105
TalkEvent (110, 19, 0, 3, 4997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, their methods have always been pretty rough, [cdb]but never downright cruel like this.
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (111, 20, 0, 3, 4998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, their methods have always been pretty rough, [cdb]but never downright cruel like this.
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (3, 21, 2400, 2, 4999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agreed. Perhaps this is the result of their failure at Arianrhod.
111
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(300, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(300, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (3, 22, NULL, 2, 5000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This devastation, this blackened earth... Can this [cdb]truly be the world she hopes to create?
116
UnkEvent 26(3, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (12, 23, 0, 0, 5001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suspect Edelgard is no more than a mere [cdb]puppet now.
120
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(300, 4294967271, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(4, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(1, 300, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (12, 24, NULL, 0, 5002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That, or perhaps a victim of whatever befell Tomas.
126
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(1, 300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (3, 25, 0, 0, 5003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You may just be right.
130
EnterSceneEvent (3, 637, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
131
UnkEvent 64(637, 4294967266, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 26(2, 637, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 161(637, 1, 30, 110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
139
TalkEvent (637, 26, NULL, 0, 5004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urgent news, Your Majesty! The Western Church has [cdb]launched a surprise attack on our rear flank!
140
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (3, 27, 0, 0, 5005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. And what of our losses?
142
TalkEvent (637, 28, 2403, 0, 5006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Minimal as of yet, but the enemy makes to join up [cdb]with the Imperial army and strike again!
143
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(1, 500, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 161(3, 1, 30, 110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
148
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
149
TalkEvent (110, 29, NULL, 0, 5007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's the call, Dimitri?
150
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (111, 30, NULL, 0, 5008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What's the call, Dimitri?
152
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (3, 31, 0, 0, 5009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd like to push on, but it seems we will have to put [cdb]that on hold for now. The Western Church comes [cdb]first.
RoomRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Gerth Territory
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 110 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 3 4978 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
This one's been leveled, too. Every last house in the village reduced to ash.
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 3 4979 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
This one's been leveled, too. Every last house in the village, reduced to ash.
EndIfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2411 3 4980 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Our first push into enemy territory and all we have to show for it is the charred remains of people's lives.
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2411 3 4981 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Our first push into enemy territory and all we have to show for it is the charred remains of people's lives.
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 4982 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
The neighboring village was plundered as well. There must have been Imperial soldiers stationed nearby.
UnkEvent (43) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 NULL 2 4983 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Hm.
UnkEvent (164) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 4984 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What is it, Dimitri?
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 4985 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What is it, Dimitri?
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 2458 2 4986 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I don't understand. Why would they do this?
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 NULL 2 4987 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Were they trying to stop us from retrieving supplies from these villages? Were they that adamant that we not establish a base here?
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 4988 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
In a sense...are we responsible for this?
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link Dedue volume_up
The fiends oppressed this region heavily. Setting it alight was no far step beyond that.
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Looks like they razed the fields, too.
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Looked like they razed the fields, too.
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What wrong had these people committed to deserve such barbarity, such mindless slaughter? And what sort of foul creature would carry it out?
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Hard to say. I can get why they might wanna burn the buildings down...but there's no reason to execute all the villagers, too.
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Hard to say. I can get why they might wanna burn the buildings down...but there's no reason to execute all the villagers, too.
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This isn't usually how the Empire does stuff.
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This isn't usually how the Empire does stuff.
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Sure, their methods have always been pretty rough, but never downright cruel like this.
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Sure, their methods have always been pretty rough, but never downright cruel like this.
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Agreed. Perhaps this is the result of their failure at Arianrhod.
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This devastation, this blackened earth... Can this truly be the world she hopes to create?
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I suspect Edelgard is no more than a mere puppet now.
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That, or perhaps a victim of whatever befell Tomas.
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You may just be right.
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link <<EMPTY NAME>> volume_up
Urgent news, Your Majesty! The Western Church has launched a surprise attack on our rear flank!
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I see. And what of our losses?
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Minimal as of yet, but the enemy makes to join up with the Imperial army and strike again!
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What's the call, Dimitri?
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What's the call, Dimitri?
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I'd like to push on, but it seems we will have to put that on hold for now. The Western Church comes first.