1. ……이 마을도 전멸인가. 집 하나 안 남기고 몽땅 태워 버렸군.
  2. ……이 마을도 전멸이네. 집 하나 안 남기고 몽땅 태워 버렸어.
  3. 적 영지에 진군해서 처음으로 하는 일이 불탄 자리에 남은 시체 매장이라니.
  4. 적 영지에 진군해서 처음으로 하는 일이 불탄 자리에 남은 시체 매장이라니.
  5. ……옆 마을도 약탈당했더군. 부근에 제국군이 주둔했던 거겠지.
  6. ………………
  7. 왜 그래, 디미트리.
  8. 왜 그래, 디미트리.
  9. ……어떻게 놈들은 이런 짓을 할 수 있지?
  10. 왕국에 물자를 제공하는 게 두려워서인가. 이 땅을 거점으로 삼지 못하게 하려는 건가.
  11. 그렇다면, 우리가……
  12. 이 일대는 압정에 시달렸던 모양입니다. 불태워도 상관없는 마을이었던 거겠지요.
  13. 보아하니 밭도 메말라 있었던 것 같아.
  14. 보아하니 밭도 메말라 있었던 것 같아.
  15. 여기에 살던 사람들에게 무슨 죄가 있다고. ……짐승도 이런 짓은 못 할 거야.
  16. 그러게…… 가옥을 불태운 건 그렇다 쳐도 주민들까지 죽일 필요는 없었을 텐데.
  17. 그러게…… 가옥을 불태운 건 그렇다 쳐도 주민들까지 죽일 필요는 없었을 텐데.
  18. ……제국이 원래 이랬었나?
  19. ……제국이 원래 이랬었나?
  20. 제국의 방식이 좀 억지스럽긴 했어도 이렇게까지 잔혹하진 않았던 것 같은데.
  21. 제국의 방식이 좀 억지스럽긴 했어도 이렇게까지 잔혹하진 않았던 것 같은데.
  22. ……내 생각도 그래. 계기가 있었다고 한다면, 역시 아리안로드에서의 전투인가……
  23. 이 참상이…… 남김없이 초토화된 땅이, 그녀가 바란 나라의 모습이란 말인가.
  24. ……역시 누군가의 꼭두각시가 된 것은 아닐까요.
  25. 아니면 토마슈님처럼……
  26. ……그럴지도 모르겠군.
  27. ……폐하, 보고드립니다! 서방 교회가 돌연 왕국군의 후속 부대를 기습했다고 합니다!
  28. 서방 교회가? 우리 쪽 피해는?
  29. 경미하긴 하지만…… 적은 제국군과 합류해 다시금 공세를 취하려는 듯합니다.
  30. 어떻게 할까, 디미트리.
  31. 어떻게 할까, 디미트리.
  32. 발길을 서두르고 싶지만, 어쩔 수 없지. ……지금은 서방 교회의 대처를 우선하자.
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TopLeftLocationBannerEvent (index: 7)
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UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 110 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 5007 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 NULL 0 5008 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 5009 1 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 12, 3, 637, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 3, 0, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
RoomRotationEvent (150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TopLeftLocationBannerEvent (67, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국 겔즈령
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
EnterSceneEvent (3, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 162(10, 12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (110, 0, NULL, 3, 4978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……이 마을도 전멸인가. 집 하나 안 남기고 몽땅 태워 버렸군.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (111, 1, NULL, 3, 4979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……이 마을도 전멸이네. 집 하나 안 남기고 몽땅 태워 버렸어.
22
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 66(12, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
27
TalkEvent (110, 2, 2411, 3, 4980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 적 영지에 진군해서 처음으로 하는 일이 불탄 자리에 남은 시체 매장이라니.
28
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (111, 3, 2411, 3, 4981, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 적 영지에 진군해서 처음으로 하는 일이 불탄 자리에 남은 시체 매장이라니.
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 26(5, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (12, 4, 0, 0, 4982, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……옆 마을도 약탈당했더군. 부근에 제국군이 주둔했던 거겠지.
38
EnterSceneEvent (3, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
39
UnkEvent 43(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 64(3, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 43(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 66(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (3, 5, NULL, 2, 4983, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
53
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 6, NULL, 0, 4984, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래, 디미트리.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 7, NULL, 0, 4985, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래, 디미트리.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(1, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (3, 8, 2458, 2, 4986, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……어떻게 놈들은 이런 짓을 할 수 있지?
65
TalkEvent (3, 9, NULL, 2, 4987, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왕국에 물자를 제공하는 게 두려워서인가. 이 땅을 거점으로 삼지 못하게 하려는 건가.
66
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(300, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(400, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (3, 10, NULL, 2, 4988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면, 우리가……
70
UnkEvent 166(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(300, 4294967271, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(4, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 300, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (12, 11, 0, 0, 4989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 일대는 압정에 시달렸던 모양입니다. 불태워도 상관없는 마을이었던 거겠지요.
77
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
79
TalkEvent (110, 12, 0, 3, 4990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 보아하니 밭도 메말라 있었던 것 같아.
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 13, 0, 3, 4991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 보아하니 밭도 메말라 있었던 것 같아.
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (3, 14, 2460, 2, 4992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여기에 살던 사람들에게 무슨 죄가 있다고. ……짐승도 이런 짓은 못 할 거야.
87
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(300, 4294967271, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
92
TalkEvent (110, 15, 2400, 2, 4993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그러게…… 가옥을 불태운 건 그렇다 쳐도 주민들까지 죽일 필요는 없었을 텐데.
93
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (111, 16, 2400, 2, 4994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그러게…… 가옥을 불태운 건 그렇다 쳐도 주민들까지 죽일 필요는 없었을 텐데.
95
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 59(300, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 27(1, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
100
TalkEvent (110, 17, 0, 3, 4995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……제국이 원래 이랬었나?
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (111, 18, 0, 3, 4996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……제국이 원래 이랬었나?
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
105
TalkEvent (110, 19, 0, 3, 4997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 제국의 방식이 좀 억지스럽긴 했어도 이렇게까지 잔혹하진 않았던 것 같은데.
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (111, 20, 0, 3, 4998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 제국의 방식이 좀 억지스럽긴 했어도 이렇게까지 잔혹하진 않았던 것 같은데.
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (3, 21, 2400, 2, 4999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……내 생각도 그래. 계기가 있었다고 한다면, 역시 아리안로드에서의 전투인가……
111
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(300, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(300, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (3, 22, NULL, 2, 5000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 참상이…… 남김없이 초토화된 땅이, 그녀가 바란 나라의 모습이란 말인가.
116
UnkEvent 26(3, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (12, 23, 0, 0, 5001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……역시 누군가의 꼭두각시가 된 것은 아닐까요.
120
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(300, 4294967271, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(4, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 31(1, 300, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (12, 24, NULL, 0, 5002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니면 토마슈님처럼……
126
UnkEvent 59(500, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(1, 300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (3, 25, 0, 0, 5003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그럴지도 모르겠군.
130
EnterSceneEvent (3, 637, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
131
UnkEvent 64(637, 4294967266, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 26(2, 637, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(1, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 161(637, 1, 30, 110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
139
TalkEvent (637, 26, NULL, 0, 5004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……폐하, 보고드립니다! 서방 교회가 돌연 왕국군의 후속 부대를 기습했다고 합니다!
140
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (3, 27, 0, 0, 5005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 서방 교회가? 우리 쪽 피해는?
142
TalkEvent (637, 28, 2403, 0, 5006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 경미하긴 하지만…… 적은 제국군과 합류해 다시금 공세를 취하려는 듯합니다.
143
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(1, 500, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 161(3, 1, 30, 110, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
148
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
149
TalkEvent (110, 29, NULL, 0, 5007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어떻게 할까, 디미트리.
150
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (111, 30, NULL, 0, 5008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어떻게 할까, 디미트리.
152
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (3, 31, 0, 0, 5009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 발길을 서두르고 싶지만, 어쩔 수 없지. ……지금은 서방 교회의 대처를 우선하자.
RoomRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
제국 겔즈령
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 110 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 3 4978 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……이 마을도 전멸인가. 집 하나 안 남기고 몽땅 태워 버렸군.
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 3 4979 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……이 마을도 전멸이네. 집 하나 안 남기고 몽땅 태워 버렸어.
EndIfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 45 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2411 3 4980 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
적 영지에 진군해서 처음으로 하는 일이 불탄 자리에 남은 시체 매장이라니.
ElseEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2411 3 4981 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
적 영지에 진군해서 처음으로 하는 일이 불탄 자리에 남은 시체 매장이라니.
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 0 0 4982 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……옆 마을도 약탈당했더군. 부근에 제국군이 주둔했던 거겠지.
UnkEvent (43) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 NULL 2 4983 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
………………
UnkEvent (164) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 3 50 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 4984 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
왜 그래, 디미트리.
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 4985 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
왜 그래, 디미트리.
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 8 2458 2 4986 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……어떻게 놈들은 이런 짓을 할 수 있지?
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 NULL 2 4987 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
왕국에 물자를 제공하는 게 두려워서인가. 이 땅을 거점으로 삼지 못하게 하려는 건가.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 14 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 NULL 2 4988 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
그렇다면, 우리가……
UnkEvent (166) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967271 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 0 0 4989 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
이 일대는 압정에 시달렸던 모양입니다. 불태워도 상관없는 마을이었던 거겠지요.
UnkEvent (166) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 3 4990 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
보아하니 밭도 메말라 있었던 것 같아.
ElseEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 3 4991 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
보아하니 밭도 메말라 있었던 것 같아.
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 4 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 45 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 2460 2 4992 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
여기에 살던 사람들에게 무슨 죄가 있다고. ……짐승도 이런 짓은 못 할 거야.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967271 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2400 2 4993 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그러게…… 가옥을 불태운 건 그렇다 쳐도 주민들까지 죽일 필요는 없었을 텐데.
ElseEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2400 2 4994 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그러게…… 가옥을 불태운 건 그렇다 쳐도 주민들까지 죽일 필요는 없었을 텐데.
EndIfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 3 4995 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……제국이 원래 이랬었나?
ElseEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 3 4996 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……제국이 원래 이랬었나?
EndIfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 0 3 4997 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
제국의 방식이 좀 억지스럽긴 했어도 이렇게까지 잔혹하진 않았던 것 같은데.
ElseEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 0 3 4998 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
제국의 방식이 좀 억지스럽긴 했어도 이렇게까지 잔혹하진 않았던 것 같은데.
EndIfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 2400 2 4999 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……내 생각도 그래. 계기가 있었다고 한다면, 역시 아리안로드에서의 전투인가……
UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 NULL 2 5000 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
이 참상이…… 남김없이 초토화된 땅이, 그녀가 바란 나라의 모습이란 말인가.
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 23 0 0 5001 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
……역시 누군가의 꼭두각시가 된 것은 아닐까요.
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967271 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 NULL 0 5002 1 0 0 0 0 0 0 0 0 0
link 두두 volume_up
아니면 토마슈님처럼……
PanCameraEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 20 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 25 0 0 5003 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……그럴지도 모르겠군.
UnkEvent (64) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
637 4294967266 0 90 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 637 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
637 1 30 110 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
637 26 NULL 0 5004 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
……폐하, 보고드립니다! 서방 교회가 돌연 왕국군의 후속 부대를 기습했다고 합니다!
UnkEvent (164) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 0 0 5005 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
서방 교회가? 우리 쪽 피해는?
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
637 28 2403 0 5006 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
경미하긴 하지만…… 적은 제국군과 합류해 다시금 공세를 취하려는 듯합니다.
UnkEvent (26) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 14 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 30 110 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 5007 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
어떻게 할까, 디미트리.
ElseEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 NULL 0 5008 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
어떻게 할까, 디미트리.
EndIfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 0 0 5009 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
발길을 서두르고 싶지만, 어쩔 수 없지. ……지금은 서방 교회의 대처를 우선하자.