1. 아리안로드에서의 전투 이후로 벌써 반년 가까이 지났군. 오래도 됐어.
  2. 아리안로드에서의 전투 이후로 벌써 거의 반년…… 오래도 됐네.
  3. 그 전투에서 제국과 왕국 모두 큰 손해를 입은 탓에 오랫동안 전황도 교착 상태였지.
  4. 하지만 이제 드디어 움직일 때가 왔군. 네 실력이 녹슬지 않았다면 좋을 텐데……
  5. 여기 있었구나, [HERO_MF].
  6. 그래. ……로렌츠, 왜 너희가 왕국군의 숙영지에 있는 거야?
  7. 그래. ……로렌츠, 왜 너희가 왕국군의 숙영지에 있는 거야?
  8. 공동 전투에 앞서, 양국이 서로의 장병들을 파견한 건 알고 있지?
  9. 클로드가 꼭 부탁한다고 해서 말이야. 우리가 서부 전선에 참가하게 됐다.
  10. 그나저나 왕국은 참 춥다아…… 내 근육이 완전히 움츠러들었어.
  11. 저는 눈이 더 쌓여 있을 줄 알았어요. 확실히 춥긴 하지만……
  12. 이 부근은 눈이 덜 내리는 지역이니까. 레스터의 겨울과 그리 다르지 않을 거야.
  13. 저, 저기…… 저희는 여기서 무엇을 해야 하나요……?
  14. 이대로 우리 전방에 합류해 주거나, 후방 부대에 합류해 주거나 둘 중 하나겠지.
  15. 이대로 우리 전방에 합류해 주거나, 후방 부대에 합류해 주거나 둘 중 하나일 거야.
  16. 우리로선 어디든 상관없지만, 너희와 함께 싸울 수 있다면 그편이 좋겠군.
  17. 성과도 올리지 못한 채 돌아간다면 맹주가 잔소릴 할지도 몰라서 말이야.
  18. 함께 싸울 것을 제안한다 (동료가 된다)
  19. 후방 부대에 합류할 것을 권한다
  20. 전방을 도와줘야 할 것 같은데. 당연히 이쪽이 병력도 더 필요하고.
  21. 전방을 도와줘야 할 것 같은데? 당연히 이쪽이 병력도 더 필요하니까.
  22. 후방 부대를 도와줘야 할 것 같은데. 유사시에 유연하게 대처할 병력이 필요해.
  23. 후방 부대를 도와줘야 할 것 같은데? 유사시에 유연하게 대처할 병력이 필요하니까.
  24. 그래…… 방침은 나중에 같이 얘기하겠지만 아마 그런 식으로 결론이 날 거야.
  25. 알겠다. 우리 군의 활약을 기대하도록. 하~하하핫!
  26. 로렌츠 일행을 이쪽으로 넘겨주다니, 클로드도 통이 크군.
  27. 로렌츠 일행을 이쪽으로 넘겨주다니, 클로드도 통이 크네.
  28. ……그러게. 저들과 클로드의 목적이 뭐든 간에 지금은 그들에게 기대 보자.
  29. 왜 그래? 반응이 미지근하네.
  30. 왜 그래? 반응이 미지근하네.
  31. 클로드에게도, 레아님에게도, 그리고 우리에게도 각자의 의도가 있으니까.
  32. 지금은 서로 수상한 짓을 하지 못하도록 감시하고 있는 상태라고 할 수 있거든.
  33. 각자의 의도…… 제국 타도 이외의 목적 말이구나.
  34. 각자의 의도…… 제국 타도 이외의 목적 말이구나.
  35. 그래. 우리의 목적은 여러 개지만, 나는…… "적"의 정체를 알고 싶어.
  36. 교단은 아마 가장 먼저 가르그 마크를 탈환하고 싶을 거야. 클로드는…… 아니다.
  37. ……다음 달에는 서부의 처리를 맡고 있던 로드릭도 이쪽으로 합류할 거야.
  38. 이렇게 전력이 모였다고 해서 결코 방심하면 안 돼. 정신 똑바로 차리자.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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EnterSceneEvent (index: 4)
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UnkEvent (15) (index: 5)
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UnkEvent (164) (index: 6)
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PanCameraEvent (index: 7)
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UnkEvent (59) (index: 8)
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UnkEvent (59) (index: 9)
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IfEvent (index: 10)
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TalkEvent (index: 11)
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ElseEvent (index: 12)
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TalkEvent (index: 13)
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EndIfEvent (index: 14)
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PanCameraEvent (index: 15)
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UnkEvent (31) (index: 16)
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TalkEvent (index: 17)
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SetAnimationEvent (index: 18)
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TalkEvent (index: 19)
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EnterSceneEvent (index: 20)
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UnkEvent (43) (index: 21)
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UnkEvent (64) (index: 22)
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DelayEvent (index: 23)
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EnterSceneEvent (index: 24)
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DelayEvent (index: 25)
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EnterSceneEvent (index: 26)
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UnkEvent (43) (index: 27)
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UnkEvent (64) (index: 28)
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DelayEvent (index: 29)
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EnterSceneEvent (index: 30)
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EnterSceneEvent (index: 31)
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UnkEvent (64) (index: 32)
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UnkEvent (64) (index: 33)
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UnkEvent (164) (index: 34)
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UnkEvent (26) (index: 35)
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UnkEvent (43) (index: 36)
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UnkEvent (43) (index: 37)
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UnkEvent (59) (index: 38)
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UnkEvent (27) (index: 39)
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UnkEvent (31) (index: 40)
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DelayEvent (index: 41)
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LookAtPersonEvent (index: 42)
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TalkEvent (index: 43)
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SetAnimationEvent (index: 44)
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LookAtPersonEvent (index: 45)
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IfEvent (index: 46)
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UnkEvent (135) (index: 47)
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LookEvent (index: 48)
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TalkEvent (index: 49)
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TalkEvent (index: 53)
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UnkEvent (54) (index: 55)
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UnkEvent (31) (index: 56)
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UnkEvent (27) (index: 57)
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TalkEvent (index: 60)
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SetAnimationEvent (index: 61)
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TalkEvent (index: 62)
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PanCameraEvent (index: 63)
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UnkEvent (59) (index: 64)
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UnkEvent (27) (index: 65)
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UnkEvent (135) (index: 66)
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UnkEvent (66) (index: 67)
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LookEvent (index: 68)
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TalkEvent (index: 69)
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TalkEvent (index: 71)
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TalkEvent (index: 73)
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UnkEvent (26) (index: 74)
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LookAtPersonEvent (index: 75)
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LookEvent (index: 76)
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TalkEvent (index: 77)
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UnkEvent (59) (index: 79)
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UnkEvent (31) (index: 80)
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LookAtPersonEvent (index: 81)
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LookEvent (index: 83)
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IfEvent (index: 84)
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LookEvent (index: 91)
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TalkEvent (index: 92)
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UnkEvent (26) (index: 94)
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TalkEvent (index: 99)
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UnkEvent (59) (index: 101)
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LookAtPersonEvent (index: 107)
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TalkEvent (index: 114)
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TalkEvent (index: 116)
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LookAtPersonEvent (index: 125)
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LookEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2409 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 2400 1 4964 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 21 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 45 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 NULL 0 4965 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 NULL 0 4966 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 2458 0 4967 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 0 4968 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2403 0 4969 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 4970 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 2460 0 4971 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 0 0 4972 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 0 0 4973 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 2400 0 4974 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 2405 0 4975 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 NULL 0 4976 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 2407 0 4977 1 0 0 0 0 0 0 0 0 0
0
InitEvent (80, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 19, 20, 21, 23, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 2, 3, 8, 9, 4, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(400, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(400, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
11
TalkEvent (110, 0, 2458, 0, 4942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아리안로드에서의 전투 이후로 벌써 반년 가까이 지났군. 오래도 됐어.
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 1, 2458, 0, 4943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아리안로드에서의 전투 이후로 벌써 거의 반년…… 오래도 됐네.
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (140, 2, NULL, 0, 4944, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 전투에서 제국과 왕국 모두 큰 손해를 입은 탓에 오랫동안 전황도 교착 상태였지.
19
TalkEvent (140, 3, NULL, 0, 4945, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 이제 드디어 움직일 때가 왔군. 네 실력이 녹슬지 않았다면 좋을 텐데……
20
EnterSceneEvent (2, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 43(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 64(3, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
EnterSceneEvent (1, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
26
EnterSceneEvent (1, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
UnkEvent 43(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 64(20, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
EnterSceneEvent (1, 21, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
EnterSceneEvent (2, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
32
UnkEvent 64(21, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 64(12, 4294967246, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(14, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 43(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 43(20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967256, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (3, 4, NULL, 0, 4946, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여기 있었구나, [HERO_MF].
46
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
47
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (110, 5, NULL, 4, 4947, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래. ……로렌츠, 왜 너희가 왕국군의 숙영지에 있는 거야?
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (111, 6, NULL, 4, 4948, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래. ……로렌츠, 왜 너희가 왕국군의 숙영지에 있는 거야?
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 54(110, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(2, 500, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(500, 4294967286, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (19, 7, 2403, 0, 4949, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 공동 전투에 앞서, 양국이 서로의 장병들을 파견한 건 알고 있지?
62
TalkEvent (19, 8, NULL, 0, 4950, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 클로드가 꼭 부탁한다고 해서 말이야. 우리가 서부 전선에 참가하게 됐다.
64
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (20, 9, 0, 3, 4951, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나 왕국은 참 춥다아…… 내 근육이 완전히 움츠러들었어.
70
UnkEvent 26(16, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (21, 10, 0, 0, 4952, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저는 눈이 더 쌓여 있을 줄 알았어요. 확실히 춥긴 하지만……
72
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (3, 11, 0, 0, 4953, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이 부근은 눈이 덜 내리는 지역이니까. 레스터의 겨울과 그리 다르지 않을 거야.
74
UnkEvent 26(16, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (23, 12, 0, 0, 4954, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저, 저기…… 저희는 여기서 무엇을 해야 하나요……?
78
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 66(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
85
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (110, 13, 0, 0, 4955, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이대로 우리 전방에 합류해 주거나, 후방 부대에 합류해 주거나 둘 중 하나겠지.
89
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (111, 14, 0, 0, 4956, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이대로 우리 전방에 합류해 주거나, 후방 부대에 합류해 주거나 둘 중 하나일 거야.
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(500, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 161(19, 1, 30, 20, 21, 23, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
99
TalkEvent (19, 15, 2400, 0, 4957, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우리로선 어디든 상관없지만, 너희와 함께 싸울 수 있다면 그편이 좋겠군.
101
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 27(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (19, 16, 2403, 3, 4958, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 성과도 올리지 못한 채 돌아간다면 맹주가 잔소릴 할지도 몰라서 말이야.
104
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 102(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 130(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
DialogChoiceEvent (0, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
112
UnkEvent 46(1, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
114
TalkEvent (110, 19, 2407, 0, 4959, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 전방을 도와줘야 할 것 같은데. 당연히 이쪽이 병력도 더 필요하고.
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 20, 2407, 0, 4960, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 전방을 도와줘야 할 것 같은데? 당연히 이쪽이 병력도 더 필요하니까.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
120
TalkEvent (110, 21, 2407, 0, 4961, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후방 부대를 도와줘야 할 것 같은데. 유사시에 유연하게 대처할 병력이 필요해.
121
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (111, 22, 2407, 0, 4962, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후방 부대를 도와줘야 할 것 같은데? 유사시에 유연하게 대처할 병력이 필요하니까.
123
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 31(2, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (3, 23, 2400, 0, 4963, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래…… 방침은 나중에 같이 얘기하겠지만 아마 그런 식으로 결론이 날 거야.
130
UnkEvent 66(3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (19, 24, 2400, 1, 4964, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알겠다. 우리 군의 활약을 기대하도록. 하~하하핫!
135
LeaveSceneEvent (1, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
137
LeaveSceneEvent (1, 21, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
142
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
147
TalkEvent (110, 25, NULL, 0, 4965, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 로렌츠 일행을 이쪽으로 넘겨주다니, 클로드도 통이 크군.
148
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (111, 26, NULL, 0, 4966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 로렌츠 일행을 이쪽으로 넘겨주다니, 클로드도 통이 크네.
150
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 135(75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (3, 27, 2458, 0, 4967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그러게. 저들과 클로드의 목적이 뭐든 간에 지금은 그들에게 기대 보자.
157
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
161
TalkEvent (110, 28, 2403, 0, 4968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래? 반응이 미지근하네.
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
TalkEvent (111, 29, 2403, 0, 4969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그래? 반응이 미지근하네.
164
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 54(110, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (3, 30, NULL, 0, 4970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 클로드에게도, 레아님에게도, 그리고 우리에게도 각자의 의도가 있으니까.
168
TalkEvent (3, 31, 2460, 0, 4971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금은 서로 수상한 짓을 하지 못하도록 감시하고 있는 상태라고 할 수 있거든.
169
UnkEvent 54(3, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
174
TalkEvent (110, 32, 0, 0, 4972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 각자의 의도…… 제국 타도 이외의 목적 말이구나.
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (111, 33, 0, 0, 4973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 각자의 의도…… 제국 타도 이외의 목적 말이구나.
177
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
UnkEvent 54(110, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
TalkEvent (3, 34, 2400, 0, 4974, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 우리의 목적은 여러 개지만, 나는…… "적"의 정체를 알고 싶어.
181
TalkEvent (3, 35, 2405, 0, 4975, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 교단은 아마 가장 먼저 가르그 마크를 탈환하고 싶을 거야. 클로드는…… 아니다.
183
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (3, 36, NULL, 0, 4976, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……다음 달에는 서부의 처리를 맡고 있던 로드릭도 이쪽으로 합류할 거야.
185
TalkEvent (3, 37, 2407, 0, 4977, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이렇게 전력이 모였다고 해서 결코 방심하면 안 돼. 정신 똑바로 차리자.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2458 0 4942 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아리안로드에서의 전투 이후로 벌써 반년 가까이 지났군. 오래도 됐어.
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2458 0 4943 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아리안로드에서의 전투 이후로 벌써 거의 반년…… 오래도 됐네.
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2 NULL 0 4944 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그 전투에서 제국과 왕국 모두 큰 손해를 입은 탓에 오랫동안 전황도 교착 상태였지.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 3 NULL 0 4945 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
하지만 이제 드디어 움직일 때가 왔군. 네 실력이 녹슬지 않았다면 좋을 텐데……
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4294967246 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967256 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 NULL 0 4946 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
여기 있었구나, [HERO_MF].
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 3 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 NULL 4 4947 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래. ……로렌츠, 왜 너희가 왕국군의 숙영지에 있는 거야?
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 NULL 4 4948 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래. ……로렌츠, 왜 너희가 왕국군의 숙영지에 있는 거야?
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 7 2403 0 4949 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
공동 전투에 앞서, 양국이 서로의 장병들을 파견한 건 알고 있지?
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 NULL 0 4950 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
클로드가 꼭 부탁한다고 해서 말이야. 우리가 서부 전선에 참가하게 됐다.
PanCameraEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 9 0 3 4951 1 0 0 0 0 0 0 0 0 0
link 라파엘 volume_up
그나저나 왕국은 참 춥다아…… 내 근육이 완전히 움츠러들었어.
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 21 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 10 0 0 4952 1 0 0 0 0 0 0 0 0 0
link 이그나츠 volume_up
저는 눈이 더 쌓여 있을 줄 알았어요. 확실히 춥긴 하지만……
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 0 0 4953 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
이 부근은 눈이 덜 내리는 지역이니까. 레스터의 겨울과 그리 다르지 않을 거야.
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 23 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 23 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 12 0 0 4954 1 0 0 0 0 0 0 0 0 0
link 마리안 volume_up
저, 저기…… 저희는 여기서 무엇을 해야 하나요……?
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 0 4955 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이대로 우리 전방에 합류해 주거나, 후방 부대에 합류해 주거나 둘 중 하나겠지.
ElseEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 0 4956 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이대로 우리 전방에 합류해 주거나, 후방 부대에 합류해 주거나 둘 중 하나일 거야.
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 30 20 21 23 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 15 2400 0 4957 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
우리로선 어디든 상관없지만, 너희와 함께 싸울 수 있다면 그편이 좋겠군.
PanCameraEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 2403 3 4958 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
성과도 올리지 못한 채 돌아간다면 맹주가 잔소릴 할지도 몰라서 말이야.
UnkEvent (123) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (130) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 18 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (46) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 64 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2407 0 4959 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
전방을 도와줘야 할 것 같은데. 당연히 이쪽이 병력도 더 필요하고.
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2407 0 4960 1 0 0 0 0 0 0 0 0 0
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전방을 도와줘야 할 것 같은데? 당연히 이쪽이 병력도 더 필요하니까.
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2407 0 4961 1 0 0 0 0 0 0 0 0 0
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후방 부대를 도와줘야 할 것 같은데. 유사시에 유연하게 대처할 병력이 필요해.
ElseEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2407 0 4962 1 0 0 0 0 0 0 0 0 0
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후방 부대를 도와줘야 할 것 같은데? 유사시에 유연하게 대처할 병력이 필요하니까.
EndIfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 110 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2400 0 4963 1 0 0 0 0 0 0 0 0 0
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그래…… 방침은 나중에 같이 얘기하겠지만 아마 그런 식으로 결론이 날 거야.
UnkEvent (66) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 2400 1 4964 1 0 0 0 0 0 0 0 0 0
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알겠다. 우리 군의 활약을 기대하도록. 하~하하핫!
LookAtPersonEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 NULL 0 4965 1 0 0 0 0 0 0 0 0 0
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로렌츠 일행을 이쪽으로 넘겨주다니, 클로드도 통이 크군.
ElseEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 NULL 0 4966 1 0 0 0 0 0 0 0 0 0
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로렌츠 일행을 이쪽으로 넘겨주다니, 클로드도 통이 크네.
EndIfEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 27 2458 0 4967 1 0 0 0 0 0 0 0 0 0
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……그러게. 저들과 클로드의 목적이 뭐든 간에 지금은 그들에게 기대 보자.
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 0 4968 1 0 0 0 0 0 0 0 0 0
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왜 그래? 반응이 미지근하네.
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2403 0 4969 1 0 0 0 0 0 0 0 0 0
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왜 그래? 반응이 미지근하네.
EndIfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 NULL 0 4970 1 0 0 0 0 0 0 0 0 0
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클로드에게도, 레아님에게도, 그리고 우리에게도 각자의 의도가 있으니까.
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 31 2460 0 4971 1 0 0 0 0 0 0 0 0 0
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지금은 서로 수상한 짓을 하지 못하도록 감시하고 있는 상태라고 할 수 있거든.
UnkEvent (54) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 0 0 4972 1 0 0 0 0 0 0 0 0 0
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각자의 의도…… 제국 타도 이외의 목적 말이구나.
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 0 0 4973 1 0 0 0 0 0 0 0 0 0
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각자의 의도…… 제국 타도 이외의 목적 말이구나.
EndIfEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 34 2400 0 4974 1 0 0 0 0 0 0 0 0 0
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그래. 우리의 목적은 여러 개지만, 나는…… "적"의 정체를 알고 싶어.
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 2405 0 4975 1 0 0 0 0 0 0 0 0 0
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교단은 아마 가장 먼저 가르그 마크를 탈환하고 싶을 거야. 클로드는…… 아니다.
PanCameraEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 NULL 0 4976 1 0 0 0 0 0 0 0 0 0
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……다음 달에는 서부의 처리를 맡고 있던 로드릭도 이쪽으로 합류할 거야.
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 2407 0 4977 1 0 0 0 0 0 0 0 0 0
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이렇게 전력이 모였다고 해서 결코 방심하면 안 돼. 정신 똑바로 차리자.